Re-characterization of bets at table games
Abstract
With the introduction of the concept of chip placement and re-characterization, the board game is more exciting with more adventures and winning opportunities. The player makes an initial chip placement for events in the game, and after learning about the middle end of the game, the player is provided with the opportunity to change the initial chip placement in some ways. The change can be indicated by a logo placed on top of the initial chip placement. The odds placed on requalified chips can be more favorable or unfavorable to the player.
Term
1.4 yearsleft in the term
Expires 15 February 2028.
- Priority
- Filed
- Granted
- Today
- Expires
24 claims: 5 independent, 19 dependent
- 1一种用于便利允许初始筹码放置的重定性的牌游戏的进行的方法,包括: 针对桌上的特定一轮牌游戏,从玩家接收与所述牌游戏相关的初始筹码放置,所述初 始筹码放置是基于初始赔率的; 确定多张发出的牌,以形成玩家牌手和主持方牌手; 通过处理装置并且针对所述特定一轮牌游戏,至少部分基于所述玩家牌手或所述主持 方牌手中的一张或更多张牌为重定性筹码放置确定调整的赔率; 向所述玩家提供进行重定性所述初始筹码放置的机会; 识别所述玩家对所述初始筹码放置的重定性,由此识别所述玩家已经基于所述调整的 赔率进行所述重定性筹码放置; 针对所述玩家牌手和所述主持方牌手解决游戏局;以及 如果玩家胜出所述重定性筹码放置,则基于所述调整的赔率提供收益; 其中,所述牌游戏中使用的筹码为由RFID询问器检测的RFID筹码。
- 2如权利要求1所述的方法,其中检测所述初始筹码放置的重定性的操作包括检测标 志在与所述玩家相关联的筹码堆顶部的放置。
- 3如权利要求2所述的方法,其中识别所述标志的放置的操作包括检测不具有筹码值 的标志的放置。
- 4如权利要求1所述的方法,其中向所述玩家提供进行所述重定性筹码放置的机会的 操作包括向所述玩家提供以新的筹码放置取代所述初始筹码放置的机会。
- 5如权利要求1所述的方法,其中向所述玩家提供进行所述重定性筹码放置的机会的 操作包括向所述玩家提供将所述初始筹码放置分成第一筹码放置和第二筹码放置的机会。
- 6如权利要求5所述的方法,其中所述第一筹码放置基于所述牌游戏中与所述筹码放 置曾经基于的事件等同的事件。
- 7如权利要求6所述的方法,其中所述第二筹码放置基于与所述筹码放置曾经基于的 事件不同的事件,从而存在所述玩家冒险的多个机会。 &如权利要求1所述的方法,其中确定调整的赔率的操作包括确定预期值和场方优 势。
- 89. 如权利要求8所述的方法,其中确定预期值的操作包括确定所述重定性将导致胜出 的概率。
- 910. 如权利要求8所述的方法,其中确定调整的赔率的操作包括从所述预期值减去所 述场方优势。
- 1011. 如权利要求1所述的方法,其中确定调整的赔率的操作包括使用查找表。
- 1112. 如权利要求1所述的方法,其中向所述玩家提供进行所述重定性筹码放置的机会 的操作包括在所述玩家可观看的显示器上公布调整的赔率。
- 1213. 如权利要求12所述的方法,其中公布调整的赔率的操作包括为以下形式至少之一 的表达:考虑所述初始筹码放置的净支付、考虑所述初始筹码放置的毛支付、每标准单位的 筹码放置支付的量、将支付量与筹码放置量相关的比率,以及必须进行筹码放置以赢某个 量的量。
- 1314. 如权利要求1所述的方法,其中解决游戏局的操作包括向第一牌手和第二牌手之 一提供额外的牌。
- 1415. 如权利要求1所述的方法,其中解决游戏局的操作包括向第一牌手提供第一额外 的牌以及向第二牌手提供第二额外的牌。
- 1516. 如权利要求1所述的方法,其中所述牌游戏是百家乐。
- 1617. 如权利要求1所述的方法,其中向所述玩家提供进行所述重定性筹码放置的机会 的操作包括向所述玩家提供使新筹码放置归入所述初始筹码放置的机会。 1&如权利要求17所述的方法,还包括至少部分通过检测所述玩家以所述初始筹码放 置来置额外的值来确定所述玩家已经使所述新筹码放置归入所述初始筹码放置。
- 1719. 如权利要求18所述的方法,其中检测所述玩家以所述筹码放置来置额外的值的操 作包括检测所述玩家以所述筹码放置来置额外的筹码值的筹码。
- 1820. 如权利要求1所述的方法,还包括向所述玩家指派玩家等级,其中所述调整的赔率 是至少部分基于所述玩家等级的。
- 1921. 如权利要求20所述的方法,其中向所述玩家指派所述玩家等级的操作包括基于所 述玩家的历史游戏指派所述玩家等级。
- 2022. 如权利要求20所述的方法,其中向所述玩家指派所述玩家等级的操作包括基于所 述初始筹码放置的大小指派所述玩家等级。
- 2123. 一种用于便利允许初始筹码放置的重定性的牌游戏的进行的系统,包括: 桌,所述桌包括适于进行牌游戏的表面; 牌叠,发牌者在所述表面上从所述牌叠发出玩家牌手和主持方牌手; 控制系统,所述控制系统与所述桌相关联,并且适于: 针对桌上的特定一轮牌游戏,从玩家接收与所述牌游戏相关的初始筹码放置,所述初 始筹码放置是基于初始赔率的; 针对所述特定一轮牌游戏,至少部分基于所述玩家牌手或所述主持方牌手中的一张或 更多张牌为重定性筹码放置确定调整的赔率; 向所述玩家授权进行重定性所述初始筹码放置的提议;以及 识别所述玩家对所述初始筹码放置的重定性,由此识别所述玩家已经基于所述调整的 赔率进行所述重定性筹码放置; 其中,所述牌游戏中使用的筹码为由RFID询问器检测的RFID筹码。
- 2224. 一种用于便利允许初始筹码放置的重定性的牌游戏的进行的方法,包括: 针对桌上的特定一轮牌游戏,从玩家接收与所述牌游戏相关的初始筹码放置,所述初 始筹码放置是基于初始赔率的; 发多张牌,所述牌至少包括发给玩家的第一牌和发给主持方的第二牌; 通过处理装置并且针对所述特定一轮牌游戏,至少部分基于所述第一牌或所述第二牌 为重定性筹码放置确定调整的赔率; 向所述玩家授权进行重定性所述初始筹码放置的提议;以及 检测所述玩家对所述初始筹码放置的重定性,由此识别所述玩家已经基于所述调整的 赔率进行所述重定性筹码放置; 其中,所述牌游戏中使用的筹码为由RFID询问器检测的RFID筹码。
- 2325. 一种用于便利允许初始筹码放置的重定性的牌游戏的进行的方法,包括: 在桌上从玩家接收对百家乐实例的第一筹码放置的指示,所述第一筹码放置是基于第 CN 102316943 Β 一赔率的; 针对所述百家乐实例发玩家牌手和主持方牌手; 允许所述玩家通过在所述筹码放置上放置标志来将所述第一筹码放置重定性为第二 筹码放置,所述第二筹码放置是基于与所述第一赔率不同的第二赔率的; 解决所述百家乐实例; 确定所述第二筹码放置是否是胜出筹码放置;以及 如果所述第二筹码放置是胜出筹码放置,向所述玩家提供收益; 其中,所述牌游戏中使用的筹码为由RFID询问器检测的RFID筹码。
- 2426. 一种用于便利允许初始筹码放置的重定性的牌游戏的进行的方法,包括: 针对桌上的特定一轮牌游戏,从玩家接收与所述牌游戏相关的初始筹码放置的指示, 所述初始筹码放置是基于初始赔率的; 发多张牌,以形成第一牌手和第二牌手; 通过处理装置并且针对所述特定一轮牌游戏,至少部分基于所述第一牌手中的一张或 更多张牌为重定性筹码放置确定调整的赔率; 识别所述玩家对所述初始筹码放置的重定性,由此识别所述玩家已经基于所述调整的 赔率进行所述重定性筹码放置; 解决游戏局;以及 如果玩家胜出所述重定性筹码放置,则基于所述调整的赔率提供收益; 其中,所述牌游戏中使用的筹码为由RFID询问器检测的RFID筹码。 CN 102316943 Β
Independent claims24
287 paragraphs, as filed
Recharacterization of chip placement in table games
[0001] Priority claims for related applications
[0002] This application claims the rights and priority of the following provisional patent applications:
[0003] Submitted on January 30, 2008 with the title<sup>u</sup>Recharacterization of Bets at Table Game (Recharacterization of Bets at Table Game)" U.S. provisional patent application with serial number No. 61/024, 827;
[0004] Submitted on January 24, 2008 with the title<sup>u</sup>Recharacterization of Bets at Table Game (Recharacterization of Bets at Table Game)" U.S. provisional patent application with serial number No. 61/023, 290;
[0005] Submitted on January 11, 2008, titled Method and Apparatus for Playing Baccarat with Late Play Options, serial number No. 61/020, 470 US provisional patent application;
[0006] A US provisional patent application with the title "Table Game Session Play" and serial number No. 61/012, 230 filed on December 7, 2007;
[0007] A US provisional patent application entitled "Blackjack Session Play (Blackjack Session Play)", serial number No. 60/943, 171 was filed on June 11, 2007;
[0008] Submitted on February 16, 2007, titled Systems and Method for Conducting Casino
Games (system and method for playing amusement park games), US provisional patent application No. 60/890, 328;
[0009] Submitted on February 14, 2008 with the title <sup>u</sup>Proposition Bets for Baccarat and Other
Games (proposed chip placement for baccarat and other games)", US provisional patent application No. 61/02&555,
[0010] Each of these applications is incorporated herein by reference in its entirety.
[0011] Related Application
[0012] This application is also related to the following patent applications:
[0013] A PCT patent application filed on September 26, 2007, serial number No. PCT/US0779518; and
[0014] Submitted on April 13, 2007 with the title<sup>u</sup>Incremental Revelation of Results in a Game of Chance", US patent application No. 11/735, 231.
[0015] Each of these applications is incorporated herein by reference in its entirety.
Technical field
[0016] The present invention relates to ways to increase chip placement options in table games.
Background technique
[0017] Games like baccarat and blackjack are generally considered static games with low volatility. Because the volatility is so low, the player may play for several hours without suffering a substantial game loss relative to their average chip placement. On the contrary, the gaming institutions that provide these games enjoy a relatively low house advantage, which varies from 0.5% to 2.5% according to the precise rules and/or player strategies set for the game. . Although blackjack allows players to make some decisions during the game, these decisions are strictly limited. Baccarat is more advanced
One step, after the player has decided whether to place chips on the host player or the player hand, no further decision is allowed. Although these restrictions on decision making help maintain low volatility, sometimes players may wish to have rule variations so that the player can feel more engaged in the game. Gaming agencies may similarly expect to provide such opportunities with higher profits.
Summary of the invention
[0018] Embodiments of the present disclosure allow for such opportunities by using a concept referred to herein as "chip placement recharacterization". After the player's initial chip placement in the game, the player is provided with an opportunity to change the criteria by which the initial chip placement is determined to be a winning chip placement or a losing chip placement. In exchange for the right to make such a change, amusement parks can increase the field advantage of requalifying chip placement.
[0019] The present invention provides a method for facilitating the conduct of a recharacterized card game that allows initial chip placement, including: for a specific round of card game on the table, receiving initial chips related to the card game from a player Placement, the initial chip placement is based on the initial odds; multiple cards dealt are determined to form the player player and the host player; through the processing device and for the specific round of the card game, at least partly based on the One or more cards in the hand of a player player or the host card determine the adjusted odds for recharacterizing chip placement; provide the player with an opportunity to recharacterize the initial chip placement; identify the player pair The recharacterization of the initial chip placement, thereby identifying that the player has made the recharacterizing chip placement based on the adjusted odds; resolve the game round for the player player and the host player; and if If the player wins the recharacterized chip placement, then a profit is provided based on the adjusted odds.
[0020] Wherein, the operation of detecting the recharacterization of the initial chip placement includes detecting the placement of a mark on the top of the stack of chips associated with the player.
[0021] Wherein, the operation of identifying the placement of the mark includes detecting placement of a mark that does not have a chip value.
[0022] Wherein, the operation of providing the player with an opportunity to perform the requalification of chip placement includes providing the player with an opportunity to replace the initial chip placement with a new chip placement.
[0023] Wherein, the operation of providing the player with an opportunity to perform the recharacterization of chip placement includes providing the player with an opportunity to divide the initial chip placement into a first chip placement and a second chip placement.
[0024] Wherein, the first chip placement is based on an event in the card game that is equivalent to an event on which the chip placement was based.
[0025] Wherein, the second chip placement is based on an event different from the event on which the chip placement was based, so that there are multiple opportunities for the player to take risks.
[0026] Wherein, the operation of determining the adjusted odds includes determining the expected value and the field side advantage.
[0027] Wherein, the operation of determining the expected value includes determining the probability that the recharacterization will lead to a victory.
[0028] Wherein, the operation of determining the adjusted odds includes subtracting the field side advantage from the expected value.
[0029] Wherein, the operation of determining the adjusted odds includes using a look-up table.
[0030] Wherein, the operation of providing the player with an opportunity to perform the recharacterization of chip placement includes publishing the adjusted odds on a display viewable by the player.
[0031] Wherein, the operation of publishing the adjusted odds includes an expression in at least one of the following forms: considering the net payment of the initial chip placement, considering the gross payment of the initial chip placement, and the payment of the chip placement per standard unit The amount of money, the ratio that relates the amount of payout to the amount of chips placed, and the amount of chips that must be placed to win a certain amount.
[0032] Wherein, the operation of solving the game round includes providing additional cards to one of the first player and the second player.
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[0033] Wherein, the operation of solving the game round includes providing a first additional card to the first player and providing a second additional card to the second player.
[0034] Wherein, the card game is baccarat.
[0035] Wherein, the operation of providing the player with an opportunity to perform the recharacterization of chip placement includes providing the player with an opportunity to place a new chip placement into the initial chip placement.
[0036] Wherein, the method further includes determining that the player has placed the new chip placement into the initial chip placement at least in part by detecting that the player places an additional value with the initial chip placement.
[0037] Wherein, the operation of detecting that the player places the chips to place additional value includes detecting that the player places the chips to place the additional value of chips.
[0038] wherein said method further includes assigning the player to player level, wherein said adjusted odds are at least in part on the level of the player.
[0039] Wherein, the operation of assigning the player level to the player includes assigning the player level based on a historical game of the player.
[0040] Wherein, the operation of assigning the player level to the player includes assigning the player level based on the size of the initial chip placement.
[0041] The present invention also provides a system for facilitating the conduct of a recharacterized card game that allows initial chip placement. The system includes: a table including a surface suitable for playing a card game; On the surface, a player player and a host player are issued from the card stack; a control system, the control system is associated with the table and is adapted to: receive from the player for a specific round of card games on the table The initial chip placement related to the card game, the initial chip placement is based on the initial odds; for the specific round of the card game, at least partly based on one of the player's or the host's hand Or more cards to determine the adjusted odds for recharacterizing chip placement; authorizing the player to recharacterize the initial chip placement proposal; and identifying the players recharacterization of the initial chip placement, thereby identifying The player has made the recharacterized chip placement based on the adjusted odds.
[0042] The present invention also provides a method for facilitating the recharacterization of the card game allowing initial chip placement, including: for a specific round of card game on the table, receiving an initial card game related to the card game from the player Chip placement, the initial chip placement is based on the initial odds; multiple cards are dealt, and the cards include at least the first card dealt to the player and the second card dealt to the host; through the processing device and for the specific A round of card game, based at least in part on the first card or the second card as recharacterizing chip placement to determine the adjusted odds; authorizing the player to make a proposal to recharacterize the initial chip placement; and detecting the The player recharacterizes the initial chip placement, thereby recognizing that the player has performed the recharacterized chip placement based on the adjusted odds.
[0043] The present invention also provides a method for facilitating the progress of a recharacterized card game that allows initial chip placement, including: receiving an indication of the first chip placement of the baccarat instance from the player at the table, said The first chip placement is based on the first odds; the player player and the host player are dealt to the baccarat instance; the player is allowed to place the first chip by placing a mark on the chip placement Recharacterize as a second chip placement, the second chip placement is based on a second odds that is different from the first odds; solve the baccarat example; determine whether the second chip placement is a winning chip Place; and if the second chip placement is a winning chip placement, provide a profit to the player.
[0044] The present invention also provides a method for facilitating the conduct of a recharacterized card game that allows initial chip placement, including: for a specific round of card game on the table, receiving an initial card game related to the card game from the player The instruction of chip placement, the initial chip placement is based on the initial odds; multiple cards are dealt to form the first player and the second player; by processing
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Device and for the specific round of card game, at least partly based on one or more cards in the first hand for recharacterizing chip placement to determine the adjusted odds; identifying the players placement of the initial chip Recharacterization, thereby recognizing that the player has made the recharacterized chip placement based on the adjusted odds; resolve the game round; and if the player wins the recharacterized chip placement, provide revenue based on the adjusted odds .
Description of the drawings
[0045] FIG. 1 illustrates a top view of a traditional baccarat table.
[0046] FIGS. 2-5 illustrate various tokens and tokens used to indicate various types of tokens.
[0047] FIG. 6 illustrates a chip placement recharacterization flag used in chip placement.
[0048] FIG. 7 illustrates a flowchart illustrating an exemplary method of using a chip to place a recharacterization flag.
[0049] FIG. 8 illustrates various embodiments of recharacterization compared to second chip placement.
[0050] FIG. 9 illustrates an exemplary page from a lookup table.
[0051] FIG. 10 illustrates a top view of a smart table.
[0052] FIG. 11 illustrates a simple schematic diagram of an RFID chip.
[0053] FIG. 12 illustrates a perspective view of the chip of FIG. 11.
[0054] FIG. 13 illustrates a block diagram of the table of FIG. 10.
[0055] FIG. 14 illustrates a flowchart of an exemplary method of using the table of FIG. 10.
[0056] FIG. 15 illustrates a screenshot of the monitor of the table of FIG. 10.
[0057] FIG. 16 illustrates an alternative screen shot of the monitor of the table of FIG. 10.
[0058] FIG. 17 illustrates another alternative screen shot of the monitor of the table of FIG. 10.
[0059] FIG. 18 illustrates an adjusted payment calculator.
[0060] FIG. 19 illustrates an alternative recharacterization flag.
Detailed ways
[0061] The embodiment using baccarat is illustrative. In baccarat, the chip placer places initial chips on the player player or the host player based on the party that the chip placer feels will win. With this embodiment, the chip placer places chips on the player table. The dealer deals two cards to the player table (for example, 2-J) and two cards (for example, 4-A) to the host position to form an intermediate result (for example, the player has 2 and the host has 5) , Without the final resolution of the game instance...that is, the rules of the game indicate that one or both parties draw additional cards in this environment. Based on the cards currently shown, the chip placer decides to re-qualify his chip placement, thus This chip placement is no longer the placement of chips for the player's stand. Specifically, the player is forced to beat the dealer's five odds, and the player re-qualifies his chip placement, so that the changed chip placement is that the player will have a pair Subs (two jacks or two 2s). The chip placer puts a recharacterization mark on the stack of chips that represents his chip placement (the mark can be marked as a "pair"). By recharacterizing the chip placement, the chip placer Replace the original chip placement with this recharacterized chip placement. The game is resolved when the player station receives a bid (for example, 4 or a total of 6). In this fact mode, the host also needs to bid (for example, 9 or a total of 4). ). Generally speaking, for playing The chip placer who placed the chips on the home table will win because the player score (6) defeats the host score (4). However, because the chip placer once re-characterized his chip placement as a pair of sub chips, the chip placer loses. Suppose instead that the player draws 2, for a total of 4. The host stopped the bid on the fifth, because the player drew a 2. Generally speaking,
The stacker will lose chips on the player table, but because the stacker has re-characterized his chip placement as having a pair, the stacker will win.
[0062] Although the placement of sub-chips is a form of chip placement recharacterization, there are various other events in a game where players can recharacterize their chip placement. It is also noted that in this embodiment, the recharacterized chip placement replaces the original chip placement. There are other forms of chip placement recharacterization, which are discussed in more detail below, for example, where the recharacterized chip placement includes original chip placement, or is divided into parts of original chip placement and new chip placement. As yet another alternative, instead of recharacterizing chip placement, a new chip placement can be provided as side chip placement or second chip placement. In any of these situations, the odds can be adjusted to give the playground a more favorable field advantage, a less favorable field advantage, or to maintain a normal field advantage according to expectations.
[0063] Various systems may be employed to provide chip placement requalification, and several embodiments are provided below. This disclosure will focus on Baccarat as an embodiment, but it should be realized that recharacterization can be applied to other table games, such as blackjack, roulette, craps, Sic Bo, Pai Gow (dominos and poker changes). Body), LET IT RIDE<sup>t</sup>\CARIBBEANSTUD<sup>t</sup>\ 3-card poker, 4-card poker, Spanish-style blackjack, variations of these games (such as eleven), etc.
[0064] Simple table
[0065] The rules of baccarat are well known, but interested readers can go to www. wizardofodds. com/ baccarat for a more detailed explanation. Turning now to Figure 1, a relatively simple implementation is given. FIG. 1 illustrates a traditional baccarat table 10 having a dealer table 12 and a plurality of player tables 14. The dealer table 12 is sized to accommodate two dealers, one dealer on one side of the table. Many large-stack baccarat tables actually have three dealers, and the dealer table 12 can provide space for multiple dealers assigned to the table. The dealer table 12 has a chip rack 16 and a commission indicia 18>the host player area 20 and a chip placement mark 22 in the hand. The chip rack 16 is sized to accommodate chips and cards as well known. The intermediary payout flag 18 allows the casino to record any intermediary payouts that the player may owe for placing chips on the host player. Players usually settle the middle party's proceeds at the end of the card box and/or before leaving the table in order to minimize disruption to the game. As illustrated, the middle party profit mark 18 is divided into a plurality of boxes for each player station. The host player area 20 is where the cards forming the host player are dealt to. The tie chip placement mark 22 is a position where the table player can indicate the placement of chips for tie between the host player and the player player. Similarly, the tie mark 22 is divided so that there is a place for each player Desk box. Although the tie chip placement mark 22 can be conceptually considered as part of the player table 14, the tie chip placement mark 22 is positioned in the middle of the table making it impractical for the player to place chips in it, and therefore in most cases In this case, the dealer will perform such chip placement, and therefore, for the purposes of this disclosure, the tie chip placement mark 22 is included in the dealer table 12. Although not shown in Figure 1, some baccarat tables have display panels that indicate historical endings. Players sometimes use such historical endings in order to predict trends in a series of game instances.
[0066] Each player table 14 includes a chip area 24 in which players can place their chips. The player chip placement area 26 exists at the front of each chip area 24. As illustrated, the player chip placement area 26 is not specifically delimited for each player table, but there are sometimes such marks. In addition, each player table 14 includes a moderator chip placement area 28 that has appropriate markings to link the chip placement therein to a specific player table 14. The dealer can use a dealing box (not shown) to load cards, and use the pieces and battles 30 to move cards and/or chips to specific positions on the table 10 as is well known.
[0067] At least some embodiments of the present disclosure can be performed on such a simple table 10. These implementations
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Use the chip placement recharacterization flag to indicate that the chip placement has been recharacterized by the player. Exemplary recharacterization signs 32A-32D (generally, recharacterization signs 32) are illustrated in Figures 2-5. FIG. 2 illustrates a very simple embodiment of the recharacterization mark 32A with the chip placement recharacterization mark 34 thereon. The chip placement recharacterization mark 34 includes enough information to tell the viewer what kind of recharacterization chip placement the mark 32A indicates. In the illustrated embodiment, the recharacterization is "+2" recharacterization. More information about the various possible recharacterizations is explained below.
[0068] The recharacterization mark 32B of FIG. 3 includes a recharacterization mark 34 and a rule mark 36. In this embodiment, the recharacterization mark 34 is a mark indicating that the recharacterization mark is "host 9", and the rule mark 36 can illustrate The rules that apply to the use of the logo. For example, as illustrated, the rule is that the mark 32B must be given before the card is dealt. Other rules may be applied to the use of the sign 32 as will be explained further below.
[0069] Instead of the rules on the use of the logo, the rules on payment can be provided on the logo 32. The mark 32C (FIG. 4) has an odds mark 38 provided thereon. Similarly, FIG. 5 illustrates a mark 32D having a maximum chip placement mark 40 provided thereon.
[0070] Although illustrated as an object that looks like a chip or token, it should be understood that, as used herein, the term "sign" is defined as a physical element that can carry a recharacterization of the placement of a chip. mark. Specifically, the included signs include chips, tokens, markers, lammers, buttons, cards (may be uniquely marked), dice, bills or other blanks, rings, bowls, chip trays Or sets, chip holders and accessories. The mark can be textual, graphical, color-coded, and so on. For example, the blue button can represent the recharacterization of the first type of chip placement, while the red button represents the recharacterization of the second type of chip placement. The color code logo can be published and the color code can be understood by the public in almost the same way as the chip color represents the value and the chip color is understood by the public (for example, green = twenty-five units of chips). More esoteric signs are described in more detail in the Alternative Implementation section below.
[0071] Returning to the table 10 in FIG. 6, the use of the sign 32 is illustrated. Specifically, the player at the player table 1 has a reserved chip stack 42 from which the player places chips. The player also has a stack 44 of markers 32 from which the player can select a single marker 32 to re-qualify the placement of chips. The player has placed the chip placement pile 46 on the host player and has indicated that the chip placement is a requalitative chip placement by placing the flag 32 on top of the chip placement pile 46. Although illustrated as being on top of the chip placement stack 46, the logo 32 may be placed below, beside, in the middle of the chip placement stack 46, or otherwise associated with the chip placement stack 46 to indicate the recharacterization of the chip placement stack 46
[0072] The cards are dealt as usual, and the re-qualification of chip placement at the first player table does not affect the normal chip placement at other player tables. Therefore, in this simple implementation, there is no need to make special changes to the table, so the player can approach the table, check the table layout that he is familiar with, and start the game without making the game look like a new game.
[0073] With respect to this background of physical elements, a brief description of the game flow is provided with reference to FIG. 7. The game organization can play the game round as follows. The player initially approaches table 10 (box 100). The player obtains chips from the dealer as usual (box 102). Note that in some cases, players can get chips before approaching the dealer. The player similarly obtains the recharacterization flag 32 from the dealer (block 104). Various other ways of obtaining the recharacterization flag 32 are described in more detail below. When the dealer signals that a new chip placement is being accepted, the player makes an initial chip placement (block 106). As is well known, the player initiates chip placement by placing one or more chips (for example, the chip placement pile 46) in the player's chip placement area 26 or the host's chip placement area 28. Two cards are dealt to the player table placed with the highest player player's chips, and two cards are dealt to the host player area 20 (box 108). The card is turned over so that everyone sees the card. The operation of flipping a card is sometimes referred to as a "squeeze" card. Decide whether any hand is "natural" (i.e. 8 or 9), or whether both hands are good hands (for example, a player bids a hand of five or less, and if the player stops bidding , The host on five
CN 102316943 Β
Or fewer cards are called, so the 6-6.7-7.6-7 or 7-6 hand dealt is a good hand (pat hands) (note that if the player is dealt 6 or 7 as the players third card , The dealer can get cards based on the 6-point host score-again, interested readers can go to the baccarat rules at www.wizardofodds.com for a more detailed explanation of the stop/bid rules) ) (Box 110). If the answer to box 110 is "yes", then people can win with one roll, or there will be no bids, and then the game instance ends normally according to well-known rules (box 112).
[0074] However, if the answer to box 110 is "no", someone can bid, and the dealer (or someone else) can then indicate that the table will accept chip placement recharacterization at this time (box 114). If a player desires to re-characterize his chip placement, the player places a recharacterization flag 32 as illustrated in FIG. 6 on the chip placement pile 46 (block 116). The dealer then deals additional cards to the appropriate players as instructed by the well-known rules of baccarat (box 118). The dealer uses the normal payment rules of Baccarat to resolve the normal placement of chips (that is, the placement of chips that have not been re-characterized), and mark any middle party's income in the middle party's income mark 18. The dealer then resolves any chip placements that have been requalified (block 122). As described in more detail below, a special process can be provided for payments associated with recharacterization of chip placement. Similarly, the odds for recharacterized chip placement can be different from the 1:1 or 1:0 common in baccarat. 95, so it may be necessary to calculate the payment amount. Again, more information about the process is provided below. The recharacterization flag 32 may be returned to the player (block 124), and the game repeats as instructed. Note that the dealer can solve the normal and recharacterized chip placements in the reverse order, or can solve them in parallel as desired. The exact order of resolution is not central to this disclosure. Similarly, the flowchart in Figure 7 does not specifically describe how to deal with the intermediate party's income, but is expected to be any technology used to process the intermediate party's income.
[0075] The modification of the alternative embodiment that also falls within the scope of the present disclosure is when the chip placement recharacterization can occur. Instead of providing chip placement recharacterization, after the first four cards are dealt and revealed, the results of the initial deal can be gradually revealed, and the chip placement recharacterization can be provided after each card is revealed. As another alternative, chip placement recharacterization can occur before the first card is dealt (for example, before the game starts, the player places a flag that provides options, which are either implemented by the player or conditionally by a set of rules). Activate to re-qualify chip placement in the middle of the game). As is common for cards dealt one at a time, some games, such as baccarat and blackjack, have the fineness of "one throw and win" in this regard (so there are many opportunities or stages for recharacterization). Other games, such as roulette games, generally do not have the feature of such staged endings, but they are designed in this way. In order to obtain information on dividing the ending into a gradual intermediate show event, interested readers can refer to the previously included U.S. Patent Application No. 11/735,231.
[0076] Obtaining the recharacterization mark
[0077] In the first embodiment, the chip placement recharacterization flag 32 is free and has no chip value. Such a sign 32 can be issued to the player from the dealer on the table as needed, and the player can be required to return the sign 32 before leaving the table. The flag 32 may have a further flag (not shown) that associates or assigns a specific flag 32 to a specific player station 14 to facilitate tracking of the flag 32 (for example, the flag 32 may state "player station 1" to indicate that it belongs to The player station, or "table ΤΚ342" may be stated to indicate that it belongs to a specific game station). In one embodiment, the player can receive the logo in sets (for example, including a batch, pack, or group of five different recharacterization logos). In another embodiment, the player can request specific, individual flags. In other embodiments, the player may not manipulate the logo with his hands (the dealer may manipulate the logo at the player's request as described below, or not use a physical logo, such as when playing a game on a fully electronic or virtual table). Alternatively, the sign 32 may be received from a kiosk, vending machine, cashier's cabinet, play club, or other desired location.
[0078] As yet another alternative, the logo 32 may be obtained when the player sits at the table 10 or while sitting at the table 10. In such an embodiment, the token 32 may have a chip value, and the token 32 may be redeemed for that chip value (or they may not be redeemed, the token is obtained and then must be used or confiscated). The flags 32 representing the recharacterization types of different chip placements may cost differently. Similarly, flags 32 with the same rules can cost differently. Various rules can be odds (for example, the first "pair" chip placement flag 32 can pay 1:1 and spend five units of chips. The other can pay 2:1 and spend 20 units of chips), chip placement Size (a sign 32 that covers a chip placement below 500 units costs 10 chips, and a logo that covers a chip placement above 500 units costs 50 units of chips), etc. If the flag 32 is provided to the player during the game round, the cost of the flag 32 can reflect the status of a valid game instance, and the flag 32 can be required to be played in the game instance (for example, when the player is leading, win by two) two) The recharacterization flag costs 20 units of chips, but it is free when the player falls behind). For simplicity, many of the embodiments used here are equivalent. It should be understood that accurately calculated values may result in non-equal quantities.
[0079] In yet another embodiment, the logo 32 may be provided as a gift, as a promotion, or as part of a retail package (including games, and possibly other casino services or facilities). It is possible that free signs have fees, rules, etc. that deviate from the player's advantage (for example, free signs are issued, but they can be used in certain game situations, such as maintaining a theoretical field advantage).
[0080] In yet another embodiment, the player may receive the token as part of a payment from another game. For example, a slot machine may distribute the sign 32 as part of the cash-out process, or may print a receipt for the sign 32 as part of the cash-out process, and the receipt is then exchanged for the sign at the second location. In such a case, the payout may subtract the value of the provided flag 32, or the flag 32 may be provided to the player as a reward.
[0081] The player also pays for the recharacterization flag with the part of the initial chip placement. For example, the player initially places five hundred units of chips on the player's poker chip, and then re-characterizes the chip placement as a "pair" chip placement. The player can pay 25 units of chips from the initial chip placement, so that the remaining 475 units of chip placement is re-qualified.
[0082] For the already acquired mark 32, the mark may indicate the acquired value and/or the resale value. Depending on the conditions provided, the resale value can be more, less or equal to the value paid.
[0083] In yet another embodiment, the player can place the recharacterization flag 32 without actually fiddled with chips. On the contrary, the player can indicate the player's desire to re-characterize his chip placement by voice or by designated physical actions or gestures. The dealer can then select the appropriate chip placement recharacterization mark 32 and place the mark 32 on the player's chip placement pile 46.
[0084] There may also be restrictions on the use of the flag 32. One constraint can be who can use the flag 32. For example, such a logo 32 may only be available to members of a big chip placement or casino loyalty program. Or, they can be free for big chip placement, but other players can get the mark 32 with chips. Another potential constraint can be set on when the flag 32 can be obtained. For example, the logo 32 can only be obtained between 10 am and 4 pm. Alternatively, the logo 32 can be obtained at any time, but can only be used during a certain time. Such time constraints can be applied during peak periods when the game is not slowed down. Another possible constraint is how often such chip placement recharacterization can be used. For example, the chip placement recharacterization can be constrained to be one chip placement every X times or a certain number of times each time unit.
[0085] The logo 32 may be color-coded in such a way that no specific chip placement is specified but is meaningful within the context of the game instance. For example, the logo can be brown, blue, and purple. After the first card has been dealt, the table 150 is configured with a set of appropriate recharacterization options, each of which is bound to one of the three logo colors. Monitor 170 can
It is used to inform the player what a particular color means. Therefore, for a given game example, brown is a two win, blue is a swap, and purple is the host 9. In another game example, brown is a risky chip placement, blue is a pressing card, and purple is a draw to the next hand. In another game example, the blue flag is placed during the first phase, and the red flag is placed during the second phase. Other arrangements are possible.
[0086] Other mechanisms and locations to provide flags and/or restrict their availability and/or use are possible.
[0087] Re-qualification of the type of chip placement
[0088] There are many ways in which chip placement can be recharacterized. As used here, "recharacterize and re-characterization are general terms that include the various ways in which initial chip placement can become new chip placement. Within the definition of recharacterization, there are three different implementation options.
[0089] The first embodiment is to replace the initial chip placement to re-characterize the chip placement. If the recharacterized chip placement replaces the initial chip placement, the entire initial chip placement becomes the new chip placement. No part of the initial chip placement is left. Similarly, the new chip placement is for the same amount of value as the initial chip placement.
[0090] The second embodiment is a recharacterization of chip placement that falls into the initial chip placement. If the recharacterized chip placement is classified as the initial chip placement, the entire initial chip placement is called the part of the new chip placement. No part of the initial chip placement is left. However, additional value is added to the initial chip placement, so that the new chip placement is for a higher amount than the initial chip placement. Note that the additional value can be in the form of additional chips (for example, the player increases their chip placement from 100 to 200 chips), or comes from adding a valued chip placement recharacteristic flag 32 (for example, the players 32 paid 10 units of chips and added it to the initial chip placement of 100 units, resulting in a valid chip placement of 110 units).
[0091] The third embodiment is to divide the initial chip placement into a recharacterized part and a reduced remaining part of recharacterized chip placement. For example, the player can make an initial chip placement of five hundred units at the host's position, and then divide the initial chip placement into two-hundred-unit chip placements about the pair and a reduced initial chip placement of 300 units at the host's position. Place to re-qualify the initial chip placement. The proportion of the share can be specified by recharacterization or by the player as desired. For example, some recharacterizing chip placements may require a 50-50 split between the recharacterized part and the reduced initial part, others may require a 70-30 split or some other ratio, and others may allow players to come. Decide how to divide the initial chip placement. Note that for chip placement, in some embodiments, two flags can be used. The first sign is placed in the requalification part as described earlier, and the second sign is placed in the initial part of the reduction, and can indicate that the initial part of the reduction is paid at normal odds (for example, the sign indicates "equal value" or "Normal odds"). The two signs can help reduce confusion for players who believe that both chip placements are paying at new odds and dealers who need to pay each stack of chips at different odds.
[0092] Compared to requalitative chip placement, some of the chip placement described herein can also be implemented as side chip placement, second or "late" chip placement, or proposed chip placement. Although there is a literal entity for such chip placement, the concept is different. The difference between side chip placement and requalification chip placement is that side chip placement keeps the initial chip placement and adds side chip placement. For example, in three-card poker, there are original chip placement (initial chip placement) and pair plus chip placement (side chip placement). Each type of chip placement is different and does not affect each other. Later chip placements can be viewed as side chip placements that occur after the initial chip placement has been placed (for example, during the middle of the game); however, these are additional chip placements and do not re-characterize the initial chip placement. Similarly, some of the chip placements described in this article can be implemented as proposed chip placements (generally, chip placements with a certain degree of long odds without accompanying base game chip placements) . Similarly, the concept is not
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The same. The proposed chip placement does not depend on any recharacterized pre-deposited initial chip placement. In contrast, the proposed chip placement is a chip placement independent of a specific event (such as a hard way eight in a crap).
[0093] A summary of the various definitional differences is given in FIG. 8. After that is a list of various types of chip placement recharacteristics that are particularly expected. Note that many different types can be implemented to replace recharacterization, fall into recharacterization, or split recharacterization.
[0094] "Win by X"-Example: The player places the "Win by Two" sign, and his original chip placement must now win with a margin of at least two. If so, he must be paid at a higher rate. X Can be replaced with any margin. A tie or push ending can cause players to lose chip placement.
[0095] "Rolling" / "Next Hand" / "Do Not Follow"-Example: When a player places a "rolling" sign, his original chip placement is "pushed forward" or moved to a subsequent hand. In one embodiment, the player must place an additional minimum chip placement in the subsequent hand to do so. In other words, the player can "save" the inferior original chip placement from hand #1 and push it forward to hand #2, but he must also agree to place a separate minimum chip placement on hand #2. If the original chips from hand #1 are placed in hand #2 to win, it will be paid at a lower odds (for example, based on the dynamic calculation of the first four cards dealt in hand #1). In one embodiment, the chip placement for the second hand must be at least equal to the chip placement for the first hand. In other implementations, it is not necessary to place the extra minimum chips of hand #2; instead, by using the "next hand" sign, the placement of chips to form hand #1 is just forwarded to hand #2. In hand #2, if he wins, he is paid at a lower, adjusted odds.
[0096] "Two consecutive times (or more times)"-example: the chip placer places 100 units of chips on the "host" chip. After the initial deal, it became clear that the host side was leading, 8-2. The chip placer then places the "twice in a row" sign. The chip placer must now win the hand and the subsequent hand. If he wins, pay him at a higher odds (for example, the calculation considers the odds of winning the first hand given the first four cards, and the odds of winning the second hand, together with the playground surplus) . In one embodiment, the chip placement for the second hand must be equal to the chip placement for the first hand, but it may not require a new chip placement for the second hand. In its variant, the player can place chips and he will lose two or more hands in a row. In another variant, the player can place chips and he will win a predetermined number of hands in the course of two or more hands.
[0097] "9 Insurance"-Example: The chip placer places chips on the "host" in Baccarat. After the first four cards were dealt, the host took the lead, 7 to 5. The player places the "9 Insurance" sign. If the chip placer wins, his original chip placement is paid at a lower rate (for example, based on the dynamic calculation of the first four cards issued). If the chip placer loses with a "9" (the "player" draws to a "4"), his chips are placed in a tie. Therefore, this insurance protects the player from losing with a "9". In the variant scheme, the chip placer can be protected from losing in games other than "9". For example, insurance can avoid any loss with a margin of 1 ("beating by mistake").
[0098] "Plus 2"/"Extra Points"-A baccarat game player can indicate at any time that he or she wants to "get" extra points for a hand he or she has already placed chips on. For example, after the first four cards have been dealt one or two to the player player and two to the host player-after that, the player has a "4" and the host has a "6". The chip placer A, who placed the player's player's chips, can then indicate (by using a flag) that he or she wants to add two points to the player's total number of players. The hand is then resolved, however, when the chip placement is settled, the chip placement of chip placer A is settled based on the final total of player players +2 and the final total of host players. In some embodiments, the player may have the option of "deducting" or subtracting points from one of the players at the table. If the chip placer is putting himself into a worse situation, he or she can be given benefits (such as rewards, higher payouts, favorable rule changes, etc.). In some embodiments, except
Do not cause the player to win with a single throw, otherwise you can always add points to a hand. Players with a "7" cannot use +2 chips, because this leads to a win with one roll. In some implementations, no points are added if no added points have resulted in a one-turn win (for example, the player's result is "9", even for a +2 chip placer, the total number of cards in the hand is still 9 (Ignore +2 in the total number of specific reservations)). In some implementations, points are always added regardless of the ending (for example, the player's result is "9", but the chip placer who has used +2 now has 1). In some embodiments, no matter what the next/bid is, points are added to the hand. In some embodiments, traditional bidding rules are applied to people who have already used the "extra points" option. For example, in general, players bid for anything less than five and stop bids for 6 or higher. If the player player has a "4" and chooses to add a 2, resulting in a "6", no bid shall be applied (for example, the player player becomes a good card for that particular player). If the player has placed chips on the host, the same rules can be used. For example, the total number of player players is "4" and the total number of host players is "4". The chip placer A uses the +2 option on the host player, resulting in a "6", and the player player then draws a "4". The dealer deals another card to the host, but this does not apply when the placement of chips of chip placer A is settled according to the Baccarat bidding rules.
[0099] "Pressing"-Example: By using the "pressing" sign, a chip placer can increase his chip placement in the middle of a hand. For example, after the first four cards of a baccarat hand, it appears that the chip placer is in a favorable position, then he can place the flag and increase (double) his chip placement. It is possible to pay for his original chip placement and later chip placement at an adjusted fee rate (for example, based on the dynamic calculation of the first four cards issued), thus leading to a recharacterization of the initial chip placement. In other embodiments, only the added amount can be paid at an adjusted rate.
[0100] "Exchange"-Example: After placing chips on the "host", the chip placer decides halfway through the baccarat hand that he would rather place chips on the "player". The chip placer places the "swap" sign, and the player's chip is placed to change sides. The chip placement is paid at an adjusted rate (for example, dynamically calculated based on the first four cards dealt).
[0101] "Split (to a tie)"-Example: After placing 100 units of chips on the "player", the baccarat chip placer decides that he wants to take some of his original chip placement and place it to another ending. For example, the chip placer takes out 25 units of chips from the basic chip placement and adds a "divide to tie" sign on the top. Therefore, his original chip placement has now been divided between the two endings-if the "player" wins 75 units of chips, the basic chip placement pays 1:1, and if a tie occurs, the adjusted rate (e.g. based on the issue) The first four cards are calculated dynamically) pay 25 units of chips to be placed. As described, this is an example of recharacterization.
[0102] Card Matching Chip Placement-Example: A baccarat game player can place chips on matching endings involving cards in the game. For example, the ending may use cards from two hands, sometimes including bidding. Exemplary matching endings that can be recharacterized for placing their chips include: four (for example, any four cards of the same value, or four cards of a specific value, such as four eights), side straight, straight, three of the same, and Two cards of the same type, straight flush, cards of the same color, etc.
[0103] "Any Pair" / "Later Pair"-Example: After the initial deal, the chip placer can include a pair in his hand (if not already, or not, maybe he can place chips His hand will include three matching cards) for chip placement. If the hand of interest includes a pair after the draw, the player is paid at an adjusted odds (based at least in part on the expected value (EV) of the later deal placed on his original chip and the probability of getting the pair).
[0104] "Perfect Late Pair"-Example: Same as "Late Pair", except that the cards must be perfectly matched and paid at higher odds.
[0105] "Tie Breaking"-Example: The player must use the option to break any possible tie. For example, if the player has chosen to break a tie, the player will be paid if the hand placed by the chips wins the hand or is a tie, and
If the hand loses, the chips will be collected and placed.
[0106] "Draw to 9"-Example: After the player has seen part of the cards dealt, the player can place chips such that his or her final total will be a predetermined number (for example, the total number of cards of the first two players is 5 , Players can indicate or place their chips to bid to make the final total "9").
[0107] "Refusal to bid" / "Two cards in a hand"-Example: The player can choose not to count one or more cards dealt in the final outcome. For example, the first card dealt to the player is "7". At this point, the player can instruct to not count any other cards dealt to the player's player (that is, he or she locks "7" as the player's total number of players).
[0108] "Pull Down"-Example: The player may have the ability to save the lost chip placement by pulling back all or part of the chip placement. For example, by using the "pull-down" flag, a disadvantaged player can remove half of his original chip placement, with the rest generally paying an adjusted payout amount when winning.
[0109] "Ensure" / "Winning" / "Settlement"-Example: After placing 500 units of chips on the "player", the baccarat chip placer sees his chip placement position after the first four cards are dealt Advantages (for example, he leads 7-3). Don't want to take the risk of losing the chip placement by defeating by mistake, the chip placement person places the "stand-to-win" sign. This flag accounts for the expected value of chip placement (EV), subtracting the playground surplus value (but the amount subtracted from the EV can take into account other factors, such as player status). This "locked" player wins.
[0110] "Free 6 (free 6)"-the chip placer can request "Free 6" after seeing the initial deal in Baccarat. A tie can result in a tie, or cause the stacker to lose. Pay at the adjusted rate to win.
[0111] "10 is 2"-Example: After the initial deal of cards, the chip placer can play the "10 is 2" sign, and the party placing his chips changes all cards with a value of 10 to "2". With this algorithm, any card value can be changed to any other card value. Pay at the adjusted rate to win.
[0112] "Tie Loss" / "Tie Loss" / "No Tie"-Example: After the initial deal, the chip placer can use the "Tie Loss" mark. If he wins, pay him at higher odds. If he draws, lose his chip placement.
[0113] "Tie Win"/"Tie Win"-Example: After the initial deal, the chip placer can use the "Tie Win" sign. If his hand draws or exceeds his opponent's cards, his chips are placed to win, but he is paid at the adjusted rate.
[0114] "Jumping Chip Placement" (for example, 9-0)-Example: After the initial deal, the chip placer can place chips for the current hand of cards that both parties score for a specific point (for example, 9-0). The chip placement can be recharacterized as a chip placement for any such specific score or range of points. Each time it will be paid at its own adjusted odds.
[0115] "Risk chip placement"-example: after the initial deal, the table can calculate the "maximum risk chip placement" with respect to the points scores of both parties, and provide the chip placement. Players can re-characterize and place chips only for the risky chip placement, and pay for the risky chip placement with high odds.
[0116] "Win in Two Ways"-Example: After the initial deal, the chip placer uses the "Win in Two Ways" sign. First, the party he originally selected must win according to standard baccarat rules. However, the same side must also win based on the cumulative count of the card value in each hand (for example, the count 5-7-3 is "15", and it is calculated as "5" in the standard baccarat rules). If the chip placer wins with both, he is paid with adjusted odds. Winning one is not enough, and the chip placer loses his chip placement.
[0117] "Freeze"-Example: In some cases, a preferred hand can be dealt to the player, but because of the strict drawing rules in baccarat, the hand ends early. For example, a "6" is dealt to the player player and a 7 is dealt to the host player here.
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End after the second deal. In this case, players can place a "freeze" sign to allow their chips to be placed or the total number of cards in a hand to scroll to the next hand. For example, the player places chips on the player, and the initial deal is 7-7. The player places a freeze mark on his chip placement, which brings the total of player 7 to the next hand. The player's payout is rated in the next hand, and she can be asked to add extra value to the chip placement.
[0118] "Replacement Draw"/"Return"-Example: In some situations where a draw does not happen frequently, the player may wish to force a draw. The winner can be paid at an adjusted rate. The extra cards can come from the card box, the previous hand, the electronic random number generator, or other sources as desired.
[0119] "Separate"-Example: As is common in blackjack, a player may have the ability to divide two-card baccarat players into separate players, and play each hand separately with the opposing player.
[0120] Submitted on January 11, 2008, titled Method and Apparatus for Playing Baccarat with Late Play Options, serial number No. 61/020, Various later options related to chip placement in baccarat are discussed in the co-owned US provisional application of 470, which is incorporated herein by reference for all purposes. Additional descriptions of similar actions that can be performed in baccarat can be submitted on May 21, 2007 of the applicant under the title<sup>u</sup>SYSTEMS, METHODS AND APPARATUS FOR ADDITIONAL GAME OPTIONS IN BLACKJACK, BACCARAT AND OTHER GAMES (systems, methods and devices for additional game options in blackjack, baccarat and other games)", serial number NO. 60/939, 263 Found in the pending U.S. patent application at the same time.
[0121] Although the above discussion focused on baccarat, a brief discussion of possible recharacterization of chip placement in blackjack is also understandable. Many of the requalified chip placements discussed above can also be applied to blackjack and will not be repeated. If there is a change that can be applied to blackjack, and the placement of chips remains substantially the same, then only the change is described.
[0122] "Exchange" / "Swap Side" / "Place Chips on the Dealer"-Example: See the description of Baccarat. The player changes sides and places chips on the dealer's player. A player's hand can be played according to known rules for perfect strategy. If a player's hand collapses or otherwise loses, the "swap" requalification wins.
[0123] "Tie Win"/"Tie Loss"-In some embodiments, players can only implement this recharacterization on good cards.
[0124] "Beat Only"-Example: When a blackjack player plays the "Beat Only" sign, he only wins when the dealer breaks. However, if this happens, he is paid at a higher odds.
[0125] "Face Down Bidding"-Example: After the initial deal, the player uses the "Face Down Bidding" flag. Give him a single bid, face down. If the dealer collapses, the player wins his chip placement and the bid never needs to be flipped. If the dealer reaches a good card, the player's bid is flipped and their players are compared. Pay at the adjusted rate to win. In some embodiments, this chip placement will not apply to players of 11 or lower; it must be a strong 12 or higher.
[0126] "Two-sided face down bidding"-example: Just like "face down bidding", but the player must accept two face down cards. If the dealer does not collapse, both cards must be applied to the player's hand.
[0127] "Double Bidding" / "Best Bidding"-Example: After the initial deal, the player uses the "Double Bidding" flag. Two bids are then issued to the player, and the player can choose one from these two bids to apply to his player. Pay at the adjusted rate to win.
[0128] "Put the chips to the collapse"-a blackjack player with a total of 12-16 cards (including 12.16) in a hand can choose to place additional chips under the collapse of the next call he receives. If the player does not have a hand of 12, 13, 14, 15, or 16, the additional chip placement option will not be shown to the player (or displayed as "unavailable"). The extra
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The chip placement of can be limited to the same amount as the player's initial chip placement, and adjusted payouts can be received based on information related to the game round. Such information may include: the cards that the player can see, the odds associated with the game round, and information related to the player's one or more chip placements. For example, a blackjack player places 20 units of chips and receives J and 6, the total is 16, and the dealers "top card" is shown as 7. Because the player's hand falls within the range of 12-16, the display will output a message to the player "Put the chips and you will collapse! The extra chips will be paid at 3:5". The player signals to the dealer that he wants to use this option by placing an additional 20 units of chips. The player then receives 10 as a single bid, giving the player a total of 26 hands. The result of the player's hand is a collapse, so he loses his original chip placement, but wins his extra chip placement and is paid 12 units of chips.
[0129] "Play Double"-Example: After the initial deal, the player makes a second chip placement and uses the "Play Double" sign. His initial players are "copied" and each set of cards is dealt twice. The winning of the second hand (and possibly the winning of the first hand) is paid at the adjusted rate.
[0130] "Three Plays"-Example: In addition to double play, the player can place a third chip and use the "Three Plays" flag. The third chip is placed to pay at the adjusted rate.
[0131] "Auto 18" / "Ensure 18" / "Any 18"-Example: After the initial deal, the player can use the "Auto 18" sign to automatically change the value of their hand to 18. Players no longer hold cards. The payout is adjusted based on the starting players of the player and the dealer. In one embodiment, a player can "downgrade" blackjack to 18 and get a large payout once they win. [0132] "Open Any"-Example: The player can open any pair of cards he chooses. Payouts are adjusted based on circumstances (for example, breaking 10-5 may result in a higher payout if you win a hand of 5 than if you win a hand of 10). In some implementations, it is necessary for the player to win both hands to win his recharacterization. In other embodiments, the winning of only one hand may trigger a tie or a separate payment for that hand. May or may not require additional chip placement.
[0133] "Only 1 Card"-Example: After the initial deal, the player can use the "Only 1 Card" flag, and only need exactly one more card. If he wins, pay him at a higher rate.
[0134] "Two Bids"-Example: The player uses the "Two Bids" flag and receives two bids, which must be used. If the player wins, pay him at a rated odd. Similar to "only 1 card", but requires two cards.
[0135] "Beat Insurance"-Example: After the initial deal, the player can use the "Beat Insurance" sign to prevent him from collapsing. The player is allowed to ask for only one more card. If the player wins, pay him at the adjusted rate. Example #1: Give the player "17" when the player uses the "breakdown insurance" sign and ends with a broken hand. Example #2: When a player receives a bid that collapses a hand, a different bid is used. The player can continue to bid until he gets a good hand without losing. Example #3: When a player receives a bid that causes a hand to collapse, a different bid is used, but the player is only allowed to have such an alternative bid once.
[0136] "New Hand of Cards"-Example: The player sees his initial two cards and is not satisfied with the status quo. He uses the "new hand" sign and gets a new set of cards. New hands, including splits and doubles, are paid at adjusted (lower) odds.
[0137] "Dealer 18"-Example: When falling behind, the player can use the "Dealer 18" sign to force the dealer's hand to have a value of 18. If the player wins, pay him with adjusted odds. When the player has 18 (cannot deliberately force a tie) or the dealer has 21 points, the placement of chips may not be available. When the player is leading, "Dealer 18" and "Settlement" are equivalent. Odds calculations can assume that the player who has fallen behind will eventually tie by giving the dealer 18, although he may not have won a tie if he does not use the flag (or the rules may indicate a tie loss).
[0138] "21 or Break"-Example: After the initial deal, the player re-characterizes his base chip placement so that he now only wins when he reaches a count of 21. The player bids his poker player until a count of 21 occurs or until a collapse occurs. Pay the chip placement with adjusted odds. Not available at 21 o'clock.
[0139] "5 Card Charlie (Charlie)"-Example: The player uses the "5 Card Charlie" flag, and if he defeats the dealer with a hand containing five or more cards, he pays a higher payout Rate to win. If the player "quits early" (wins before five cards), pay them at odds less than 1:1.
[0140] "Table Win"-Example: This chip placement must occur before any valid player bids on the table. When the player places the "table win" sign, he changes his original chip placement to such a way that he will only pay if any valid player player wins during the current round. Any player's tie or loss can result in the loss of the original chip placement. Pay the winning with a higher adjusted odds.
[0141] "Player Insurance"-After the initial deal of the blackjack game, insurance bonuses/fees can be provided to the player. If the player pays the prize/fee, the winning payout remains the same, but if he loses his hand, he can keep the part of his initial chip placement. For example, if the player loses, he can only lose half of his original chip placement and allow the other half to be kept. When compared to the dealer's top card, the insurance premium may be calculated based at least in part on the player's expected value. In one embodiment of this option, the blackjack player makes an initial chip placement of 20 chips, and receives a player count of 19 in the initial deal, and compares the dealer 8's top card. Offer the player to pay 1 unit of chips to ensure that he does not lose more than 50% of his initial chip placement. The player accepts the offer and pays the cost of 1 unit of chips, and the game continues. The player stopped bidding at 19 o'clock, and the dealer ended the game with 20. Although the player has lost to the dealer, the insurance payment of 1 chip allows the player to keep half of his initial chip placement. The player pays 10 units of chips to the playground from their initial chip placement and keeps the remaining 10 units of chips.
[0142] "Super 21"-After seeing the initial deal, players can choose to place additional chips, that is, their total hand will be exactly 21 in the end. The option of additional chip placement may only be displayed when the player's base hand falls within a certain range. Additional chip placement receives payment adjusted based on information related to the game round. Such information may include: the cards that the player can view, the odds associated with the game round, and information associated with one or more chip placements by the player. In one embodiment, the blackjack player places 20 units of chips and receives J and 6, the total is 16, and the dealers "top card" is shown as K (King). The display screen then outputs a message to the player "For chip placement, you will bid 21! Additional chips are placed to pay 6:1". The player signals to the dealer that he wants to use this option by placing an additional 20 units of chips. The player receives 5 as a bid and gives the player a hand of 21 cards in total. The player stopped bidding for 21, and the dealer turned his hole card over and revealed a 6. The dealer then receives 5 as his next bid and also gives him a total of 21. The player's hand resulted in a tie with the dealer, thus keeping his original chip placement, but because his hand value was 21 he placed his extra chips and therefore received 120 units of chips.
[0143] "The dealer has 20"-Example: After the initial deal, the player uses the flag to place chips on the dealer with 20. If the dealer ends with 20, the player is paid with adjusted odds. If it is not, the player loses his chip placement.
[0144] "Matched Chip Placement"-After the initial deal, the player may be provided with additional "matched chip placement" opportunities for prospects of winning one or more "matched chip placement" payouts. In order to determine the placement of the matching chips, a second hand is issued to the player; preferably, the second hand is only used for matching games and is not played with the dealer opponent. Different payouts can be provided for one or more of the following match types: match the value of two hands (for example, 19 and 19); match each card count (for example, 9, 7 and 9, 7); and equal two The cards are matched (for example, Diamond K, Club 2 and Diamond K, Club 2).
The amount of payment provided can be related to the type of match and the probability that the match may occur. In one embodiment, the player places 20 units of chips and deals with 9 and 7 of clubs. Provide players with "matching chip placement", which can pay one of three different payouts: 14 units of chips for matching a hand; 28 units of chips for matching each card technique; and for two equal cards Matching 100 units of chips. The payer places 10 units of matching chips, and deals 9 of hearts and 7 of hearts. The game continues, the player bids, draws the 10 of the diamonds, and one of the cards collapses. Its original chip placement loses, but its 28 chips are paid for its matching chip placement. Other elements can be compared with the player's hand in this way (for example, the dealer's hand, the electronic hand, etc.).
[0145] "Hole Card Matching"-Example: The player uses the "Hole Card Matching" flag, and if the player's hand includes cards that match the dealer's hole cards, he wins its recharacterization.
[0146] "Blackjack Split"-Example: The player who dealt blackjack can separate two cards, and if he beats the dealer with one, the other or both, he wins a big payout.
[0147] "Plus 4"/"Plus 5"-Example: A player uses a flag to add 4 or 5 points to his hand, and is paid at a rated odds. Any such value can be added or subtracted.
[0148] "Pre-bright"-Example: The player uses the flag for the opportunity to look at the hole cards before he moves. If the player wins, the adjusted amount is paid to the player. The game can happen out of order, because the player who did not perform these recharacterizations takes the action, the hole cards are revealed, and the player who performs the recharacterization then takes the action. This adjusted payment can be based on the cards known before or after the cards are shown as desired.
[0149] Variable-The name of the chip placement recharacterization can be different between different players. The change can be deterministic (for example, a name is requalitatively assigned for each chip placement, and the name is rotated in alphabetical order), random, or based on a specific card dealt. The odds for variable chip placement can be higher, lower, or the same as the same chip placement outside of the variable environment. Note that this type can also be applied to Baccarat.
[0150] Additional descriptions of similar actions that can be performed in Baccarat can be submitted on May 21, 2007 with the title<sup>u</sup>SYSTEMS, METHODS AND APPARATUS FOR ADDITIONAL GAME OPTIONS IN BLACKJACK, BACCARAT AND OTHER GAMES (systems, methods and devices for additional game options in blackjack, baccarat and other games)", serial number NO. 60/939, 263 Found in the pending provisional U.S. patent application at the same time.
[0151] As implied above, the odds for recharacterized chip placement are rarely 1:1 or 0.95:1 of the initial chip placement. On the contrary, it can be determined by one or more of the following factors Odds to pay for recharacterized chip placement: (i) the probability that recharacterized chip placement will result in winning (for example, at least the current cards in a given game round), (ii) the amount of original chips placed, (iii) the expectation of original chip placement Value (EV), (iv) player status score (some players can receive higher payouts than others), (v) rules for rounding payouts to the whole value (even amount), and/or (vi) players Advantage (the recharacterization of a playground payout winning "EV minus a given side advantage, plus/minus any modification to the player's state"). Modified odds are sometimes referred to as adjusted odds or ratings in this article The odds.
[0152] In one embodiment, all recharacterized chip placements are paid at fixed adjusted odds, regardless of what cards are shown on the table. In another embodiment, the adjusted odds may be different depending on the nature of the recharacterized chip placement and/or the cards on the display at the time the recharacterized chip placement is performed (ie, the cards shown are used to help calculate various weights). The expected value of qualitative chip placement). Because it may be difficult for the dealer and the player to remember a large number of dynamically adjusted odds, the dealer and/or the player may use a lookup table etc. that shows what odds are for a particular deal. For the simple implementation shown in Figures 1-7, the lookup table can be used by players and dealers to view in a manual. Each page of the manual can have different recharacterized chip placements on it along with a table showing all possible players and odds. In addition,
You can provide a column or table item that describes the payment for every 100 units of chips (or other desired face value) placed in chips. Such a page from such a manual is given in Figure 9. When the intermediate ending is revealed, the player and/or dealer can refer to the lookup table and determine the odds and potential payouts for the player's current chip placement stack 46 for a given deal control. Based on the published odds, players can determine whether to re-qualify chip placement. Again, it is not worthwhile, that is, the odds for the placement of recharacterized chips are more substantial for the gaming organization than the normal playground surplus value of the game.
[0153] Adjusted payments may also consider rules for rounding payments to integer values so that there is no need to track fractions. The rule-based computing device system can even dynamically determine (i) the rounding direction (up or down) and/or (ii) the rounding face value based on a variety of factors, such as (a) recent rounding decisions, such as Multiple rounding instances maintain the overall advantage (for example, some rounding up, some rounding down, leading to overall balance); (b) the player's chip placement and so on. The recent payment history for rounding considerations can be associated with casinos, tables, players, or other factors.
[0154] In summary, recharacterization of chip placement can be achieved, for example, by creating more stringent (in this case, the payment can be increased), less stringent (in this case, the payment can be reduced) or with a comparable probability of occurrence Payment conditions to change payment conditions. In addition, the player can choose to add the winning event to the chip placement in the game, so that the player can receive two payments. This embodiment is particularly useful for recharacterization of separate types. The embodiment includes initial placement of the host's chips and subsequent re-characterization by dividing the placement of the chips into "host 9" chip placement. Therefore, the player can win the first amount if the host wins, and the player can win the second amount if the host wins by 9. Recharacterization can increase or decrease the players chances of winning. As noted, payments can be increased or decreased accordingly to maintain the desired playground surplus.
[0155] Electronic table
[0156] Although the above discussion focused on providing an embodiment of the present disclosure without any hardware changes or changes to the table 10, there is no reason why the table must remain unchanged. For institutions wishing to have a more expensive table, various electronic components can be added to the table to improve efficiency and easily re-characterize the placement of chips. It should be realized that there is inheritance between the simple table 10 introduced above and the table with all the well-known bells and whistles. A more robust table 150 is shown in FIG. 10.
[0157] The table 150 has a flat top surface 152 on which a game is played. The table 150 also has a dealer table 154 and at least one player table 156. The dealer's table 154 has a space for each dealer to stand or sit, and may include a dealer monitor 158, a chip rack 160, a host player area 162, a dealer box 164, and an intermediate profit recording area 166, And a tie chip placement area 168. In addition, the monitor 170 may be located near the dealer's table 154 so that all players can see the monitor 170. Although two monitors 170 are shown, it should be appreciated that more or fewer monitors 170 can be used as desired. The present disclosure sometimes refers to the monitor 170 as a game value announcement board.
[0158] The dealer monitor 158 and the monitor 170 may be displays, which are defined in the interpretation rules set forth below. It is particularly envisaged that the dealer monitor 158 has a touch screen function. Alternatively, a keyboard or other input mechanism (not shown) may be provided. The dealer monitor 158 may be used to inform the dealer of which players have earned and how much pay for recharacterized chip placement or normal chip placement. In addition, the dealer monitor 158 can notify the dealer when to deal with the player player or the host player, what the total score is, how much the player earns in the middle party, and how much bonus points a specific player deserves. , The number of players won or lost, whether the player is trying to place valid or invalid recharacterized chips, or other desired information.
[0159] The monitor 170 may be used to provide historical ending information so that the player can review the historical ending. In addition, the monitor 170 can list what chip placement recharacterization is available and associated with any such recharacterization
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Adjusted odds or payouts. If the recharacterization of a specific chip placement is currently not available, it can be grayed out, listed as "N/A", or marked in a way that the player can understand that the recharacterization of the specific chip placement is unavailable. In addition, the monitor 170 can be implemented in various ways, and is not limited to the number of monitors 170 present on the table or the type of monitor used. The monitor 170 may take the form of a physical mark, and may have a physically adjustable part that indicates changes in payouts or odds (for example, participants can make some simple changes to target a given recharacterization type and/or game environment. Set new odds or "call up" or exchange under payment).
[0160] The chips 172 (also illustrated in FIGS. 11 and 12) and the logo 174 may be located in the chip holder 160 and used throughout the table 150. The chip 172 may include a radio frequency tag (RFID) or memory 176, as well as a circuit or processor 178 and an antenna 180 (see FIG. 11). The chip 172 can be combined with US Patent No. 5, 166, 502; No. 5, 676, 376; No. 6, 021, 949; and No. 6, 296, 190, and US Patent Application Publication No. 2004/0207156 and No. The chips disclosed in 2004/0219982 are similar or identical, and they are all incorporated herein by reference in their entirety. Gaming Partners International (GPI) at 1182 Industrial Road, Las Vegas, Nevada 89102 and Shuffle Master, Inc at 1106 Palms Airport Drive, Las Vegas Nevada 89119 both sell RFID chips suitable for table 150, although their products are not specifically required to implement the concept of this disclosure. . GPI chips use standard microchips manufactured by Phips Semiconductors called Vegas S. Each microchip has a unique serial number. A gaming establishment (for example, a casino) or other entity can associate a value with each serial number. This association can be in a lookup table etc. Alternatively, the unique identifier can be encoded to include the information. Similarly, the chips 172 may be color-coded or include other markings, such as a marking 182 that indicates a value to the player or dealer (Figure (2).
[0161] In use, the circuit 178 and the antenna 180 act as a transponder capable of responding to an interrogator (not shown). Essentially, the interrogator emits an electromagnetic signal acting on the antenna 180 to excite the current in the circuit 178. In response to the excitation current, the circuit 178 causes the antenna 180 to transmit in response a second electromagnetic signal received by the interrogator. The second signal has code identifying information about the chip 172 therein, so that the interrogator can identify the chip when the second signal is received. The second signal can be generated passively or actively. That is, in the first embodiment, the energy from the interrogation signal provides sufficient power for the circuit 178 to transmit the second signal. In the second embodiment, the circuit 178 may include a battery or other power source for powering the generation of the second signal. Although the size of the battery is getting smaller and the battery life is getting longer, it is generally more practical to have a passive transponder.
[0162] It is also envisaged that the tags 32 may be RFID tags, each RFID tag having its own unique identifier. The database can link the unique identifier with specific chip placement recharacterization and other information as desired. For example, the database may detail to whom the badge 32 has been issued, any chip placement restrictions, any time these restrictions are used, the cost associated with the badge 32, or other information.
[0163] The camera 182 may be located above the table 150 and operatively connected to a central processing unit (CPU) or processor 184 associated with the table 152. The CPU 184 may be a control system, which is defined in the interpretation rules provided below, and can control and coordinate the functions of various components of the table 150.
[0164] The chip rack 160 may be an RFID interrogator. This exemplary chip rack is manufactured by GPI, and its trade name is CHIP BANK READER. Alternatively, U.S. Patent Nos. 4,814,589; No. 5, 283, 422; No. 5, 367, 148 can be used; No. 5, 651, 548; and No. 5, 735, 742 describe interrogators, all of which are incorporated herein by reference in their entirety. Another RFID tag and interrogator suitable for use in at least some embodiments of the present disclosure is produced by Texas Instruments as the TAG-ITTM product series. Discussed in U.S. Patent Application Publication 2006/0077036
An improved interrogator, the publication of this patent application is also incorporated herein by reference in its entirety.
[0165] The dealing box 164 may be a smart dealing box (for example, IS-T1 sold by Shuffle Master).<sup>1</sup>And IS-B1 TM or MD1.MD2) or equivalent equipment. The card dealing box 164 can determine which player station the cards are dealt to by using RFID technology, image recognition, codes printed on the cards (such as barcodes), and the like. The specific technology used to identify the cards is not at the center of this disclosure. Further information about the smart card box can be found in U.S. Patent Nos. 5,941,769 and No. 7,029,009 (both of which are incorporated herein by reference in their entirety) and U.S. Patent Application Publication 2005/0026681; 2001 /7862227; 2005/0051955; 2005/0113166; 2005/0219200; 2004/0207156; and 2005/0062226 (all these patent application publications are incorporated herein by reference in their entirety). Instead of a smart card box, a camera such as a camera 182 can use pattern recognition software to detect which cards have been dealt to which player stations, which chips 172 have been placed, and which flags 32 are used by a particular player station. A method for reading data from game cards in table games is provided by German Patent Application No.P4439502. 7 teach. Other methods are taught by US patent application 2007/0052167, both of which are incorporated herein by reference in their entirety. Similarly, the camera 182 can be used to detect when a sign is given or when a sign is removed from a particular player. This information can be helpful when the gaming organization needs a stage of audit.
[0166] The player table 156 may include a player chip placement area 186, a host chip placement area 188, a player tracking mechanism 190, a player monitor 192, and a chip reserve area 194. As before, the player's chip placement area 186 and the host's chip placement area 188 are demarcated by the mark on which the player can place the chip placement pile 46. However, the player chip placement area 186 may include one or more interrogators 196 (FIG. 13) that detect the chips 172 and signs 32 placed in the player chip placement area 186. Similarly, the host's chip placement area 188 may include one or more interrogators 198 (FIG. 13) that detect the chips 172 and signs 32 placed in the host's chip placement area 188.
[0167] The player tracking mechanism 190 may be a card reader suitable for receiving, for example, a magnetic stripe card widely used in gaming institutions. Alternatively, the player tracking mechanism 190 may be a smart card reader, an RFID interrogator that interrogates the player to track an RFID pendant, a TITO device (used to read player data encoded on a ticket), or other desired devices.
[0168] The player monitor 192 may be a display, and the display is defined in the interpretation rules set forth below. The player monitor 192 may be a touch screen display and/or have associated input components such as a keypad or keyboard. Generally speaking, the player monitor 192 and any associated input components are referred to as a player interface. As described herein, information about the player, information about available chip placement recharacterization, ending history, any adjusted odds or payouts for specific available chip placement recharacterization, or other information may be presented to the player On the monitor 192. In the first embodiment, each player station 156 has its own monitor 192. Although not shown, the player station 156 may also include paper token acceptors and/or non-cash game receiving devices, such as TITO paper token verification devices (such as FutureLogic GEN2 configured to work within IGTs EZ-PAYTM system). TMPSA-66 equipment). Another variant is to use mobile terminals (for example, personal digital assistants, palm-style computers, cellular phones, handheld or laptop computers) as displays.
[0169] Various electronic components of the table 150 can communicate with each other, as shown more clearly in the block diagram of FIG. 13. The CPU 184 can serve as the brain of the table 150. The CPU 184 may be part of the table 150 or may be located at a remote location of the table 150. If desired, the CPU 184 can be a central server controlling multiple tables at the same time. The CPU 184 may be communicatively coupled to various components through a network (not shown). The network is defined in the interpretation rules set forth below. As desired, the network may be a bus or other communication system.
[0170] The CPU 184 may control all various components and perform all calculations according to software stored in a memory unit (not shown) in a computer-readable format. For example, the CPU 184 may be associated with the card box 164 and or with the chip rack 160
The interrogator 160A receives the data. Similarly, the CPU 184 can control the player tracking mechanism 190, the monitor 192, and any sensors that track chip placement (eg, the player's chip placement interrogator 196 or the host's chip placement interrogator 198). Alternatively, functions specific to the individual player station 156 (eg, control of the monitor 192, interpretation of data from the interrogator 196.198, etc.) may be controlled by the player station processor 200. As another alternative (not shown), a single player station processor 200 can control all player stations, and a second CPU 184 controls the tables, so that the single player station processor 200 is the client of the CPU 184.
[0171] Although the table 150 is specifically contemplated, existing tables can be modified to include some or all of the functions of the embodiments of the present disclosure. For example, PGI, Shuffle Master and IGT sell a smart table called INTELLIGENT TABLE SYSTEMTM together with a software called TABLE MANAGERTM. Other smart tables sold by Progressive include TABLELINK PLAYER TRACKING, TABLELINK CHIP TRACKING, TABLELINK GAME TRACKING, TABLELINK TOTALVIEW, and TABLELINK CUBE. Further smart table teaching can be found in US Patent No. 5,779, 546 (outputting instructions to the dealer through the display); No. 6, 676, 517 and No. 7, 011, 309 and U.S. Patent Application Publication 2002/0147042; 2003/0003997; 2005/0026680; 2005/0051965; 2005/0054408; 2006/0014577 (player-specific tie buttons and display screens that communicate with desktop game computers); 2006/0205472 (touch screen display that allows players/dealers to input in table games); 2007/0026930 (automatic table games), all of these patent documents are incorporated herein by reference in their entirety. Similarly, instead of all the sensors described herein, the dealer can provide continuous reports that are translated and provided to the CPU 184, thereby providing the same information to the CPU 184. One such system is the BLOODHOUND system sold by ShuffleMaster. It should also be noted that such techniques can be reused by players to request specific actions (chip placement, recharacterization, etc.).
[0172] Relying on this automatic table 150, the automation of the table greatly eases and helps the dealer's tasks and records that remain associated with the game stage. An embodiment of an exemplary method of using such a table 150 is described with reference to FIG. 14.
[0173] The player first approaches the table 150 (block 250). The player inserts his player tracking card into the player tracking mechanism (block 252), or provides player tracking information. Alternatively, if the dealer identifies the player, the dealer (or game supervisor) may input enough information to identify the player to the CPU 184. The player history can be accessed through the CPU 184 (block 254). The CPU 184 can access information stored on a central server associated with the gaming organization to find out the player history. Any player preferences can be retrieved if they are stored by the game agency. Similarly, any available quota limits, player levels, or other related information can be retrieved. Based on player history or player request, the dealer may issue chips 172 and chip placement recharacterization flags 32 to the player (block 256). The dealer may link the RFID identifier of each chip and logo issued to the player station 156 (to which chips and tokens are issued) to the identifier of a specific player (to which chips and tokens are issued), etc. (block 258).
[0174] The dealer may indicate that the chip placement is accepted, and the player may make an initial chip placement (block 260). The CPU 184 uses the appropriate interrogator 196.198, the camera 182 or the like to determine and register or store the indication of the chip placement amount (block 262). The dealer deals the cards (box 264). The card dealer 164, camera 182, or other mechanism is used by the CPU 184 to determine which cards are dealt to the player and which cards are dealt to the host (block 266), and this information is stored.
[0175] Based on the cards dealt, the CPU 184 may calculate, look up, or determine appropriately adjusted odds for all available recharacterizations (block 268). For each available requalification chip placement, the CPU 184 may subsequently publish the adjusted odds on the monitor 170 (block 270). An exemplary screenshot from the monitor 170 is illustrated in FIG. 15. In particular, the monitor 170 displays the recharacterized chip placement name 300, the player column 302, and the host column 308. For example, the result of winning requalitative chip placement with 2 wins shows that 10 units of chips are placed in the player column 302 to pay 14 units of chips (yuan
Element 304), and pay 20 units of chips in the moderator column 308 (element 310). Similarly, the next requalification chips placed in the player column 302 and the host column 308 are both unavailable (elements 306 and 312). The additional information 314 may be provided as a legend or the like to help explain the basis of the numbers in each column. In this embodiment, these numbers are based on chip placement of 10 units (payment is expressed as a function of the assumed chip placement amount). Other methods of expressing the adjusted payout amount include: (i) expressing the net payment considering the chip placement of an individual player, (ii) expressing the total payment considering the chip placement of an individual player, or (iii) expressing what is necessary to win a specific amount The relationship or quota of the amount of chip placement is "make chip placement X to win Y".
[0176] By having player information, some additional variations can be provided. Specifically, gaming institutions can make chip placement requalification more attractive to its best customers. In particular, the CPU 184 may not only announce the usual adjusted odds on the monitor 170, but also announce the adjusted odds based on the player's level, as shown in FIG. 16. In the screenshot shown, columns 302 and 308 are further divided by the player's level (element 316), where gold players have better adjusted odds than silver players, while bronze players are not eligible for chips Place either side.
[0177] Note that the information on the monitor 170 may be published on the player monitor 192. Alternatively, each player monitor 192 may provide personalized information about what requalification chip placement is available for that player and the geometry of the odds. Similarly, because the player's chip placement is known to the CPU, the specially adjusted odds can be announced to the player based on the player's chip placement. An exemplary screen shot is given in Figure 17. A personal greeting may be provided, which confirms the amount and type of chip placement made by the player, and lists the recharacterized chip placement available to the player and what kind of payment will be made for each type.
[0178] Returning to the flowchart of FIG. 14, the player places the recharacterization flag 32 on top of the stack 46 of chips 172 (block 272). The CPU 184 may detect the use of the flag 32 through the appropriate interrogators 196, 198 (block 274). The CPU 184 may store information associated with the event in the memory. For example, timestamps, player identifiers, logo identifiers, chip placement amounts, and other information can all be stored. The CPU 184 may determine whether the player is authorized to make a specific chip placement recharacterization based on the information stored about the player and the chip placement recharacterization that the player is trying to make (block 276), and if the player is not authorized, it may, for example, by passing the player as desired The monitor 192, the display 158, audible tones, etc. display the message to the player to present a warning message (block 278).
[0179] Once the appropriate amount of time has elapsed, the CPU 184 may not detect further chip placement recharacterization, and may authorize the dealer to continue the game (block 280). Alternatively, the dealer can visually inspect the table 150 and determine that there is no further chip placement recharacterization and continue the game. In another variant, the dealer can verbally inform the player that he will not receive further chip placement recharacterization and continue the game. The dealer deals additional cards as required by the baccarat rules (box 282). Once again, the cards are detected by an appropriate mechanism (for example, the dealer box 164, the camera 182), and the CPU 184 is updated as to which player has what value. Based on the players known value and known chip placement, as well as the known recharacterization of chip placement, the CPU 184 can indicate which chip placement is the winning chip placement, which chip placement is the losing chip placement, and should be placed for each How much will the winning player pay. This indication may be provided via the dealer monitor 158, the monitor 170, and/or the player monitor 192 as desired (block 284). Note that the intermediate party income earned can be indicated in real time on the player monitor 192 or other locations as desired. If appropriate, the CPU 184 may adjust the payout value to collect the earned intermediate party revenue, and may notify the player of the changed payout.
[0180] The CPU 184 may update the player history, update the intermediate party revenue earning data, or perform any other necessary management tasks, and the process repeats as instructed. When the player leaves the table, the CPU 184 can provide an indication of the profit earned by the middle party, and the player can settle such debts accordingly.
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[0181] Note that for an environment where the initial chip placement is divided (or there are two chip placement piles in other ways), the interrogators 196, 198 may need to have two interrogators for each chip placement position, so that the CPU 184 It can be distinguished which part of the chip placement is the reduced initial chip placement and which part has been re-characterized. Alternatively, the dealer may make such an instruction through the BLOODHOUND system, and the camera 182 may detect the desired pile, or other technology as desired.
[0182] As a narration, the CPU 184 may push the number of active players based on the number of chip placement pile 46, the number of in-game flags 32, or other activities. This calculation can be helpful in situations where the player does not have a player tracking card or the dealer forgets to enter player information when the player sits down.
[0183] In some embodiments, the electronic table may include a completely virtual table, which is determined by electronic or simulated cards, chips, dealers, and/or endings (for example, electronic roulette game roulette as opposed to mechanical roulette) As a feature. Of course, not all components can be virtual (for example, a real roulette game roulette communicates with other virtual tables). A variety of such devices are expected. For example,'Shuffle Master manufactures multi-player electronic tables marketed by TABLE MASTER. In some embodiments, the memory of the computing device associated with such a table may be loaded with software for performing the steps of the present disclosure. For example, the display screen with which the player can interact allows recharacterization to be selected through the use of virtual signs or by selecting some other virtual representation (such as a graphic box) that indicates available recharacterization. Chip placement and payment can occur in electronic available credits.
[0184] Middle table
[0185] The electronic table 150 cannot be reached, but is smarter than the table 10. There are a variety of intermediate tables in which some functions attributed to the dealer can be automated. For example, instead of monitors 158 and 192, players and dealers can be provided with calculators to help them determine adjusted payouts. In one embodiment, such a calculator may be fixed or part of a table (possibly through the dealer display 158). In the second embodiment, the calculator is a mobile terminal 400 (see FIG. 18). The mobile terminal 400 has a control system (not shown) with an associated memory to contain software suitable for performing the functions described herein. The mobile terminal 400 also has a user interface, and the user interface has a display 402 and a keypad 404. Alternatively, the display may include touch screen functionality. The keypad may include a numeric keypad 406 for inputting a chip placement amount, a chip placement keypad 408 for inputting a requalification type of chip placement, and a player level keypad 410 for inputting a player level. The keys and display 402 may be color-coded, so that when the yellow key 412 is pressed, the background of the display 402 turns yellow. The software allows users to gradually calculate the adjusted odds. For example, the first screen can ask for the input of the host player; the second screen can ask for the input of the player's player; The third screen can ask for the amount and placement of the initial chip placement, and so on. The user can then enter the desired chip placement recharacterization and player level, and receive the adjusted payout amount. The dealer can use this before the payment chips are placed; the player can use this before the chips are placed, and the supervisor (with a separate mobile terminal for verification) can use this to verify large payments. For more information about these calculators, interested readers can refer to the submission dated January 30, 2008, titled<sup>u</sup>METHODS, SYSTEMS AND APPARATUS FOR SECURING AND MONITORING DYNAMIC PAYOUT SYSTEMS", US provisional patent application No. 61/024850, and February 7, 2008 Submitted on the day, titled<sup>u</sup>METHODS, SYSTEMS AND APPARATUS FOR SECURING AND MONITORING DYNAMIC PAYOUT SYSTEMS (Methods, systems and devices for security and monitoring of dynamic payment systems)", the US provisional patent application serial number No. 61/026, 950, the US provisional application This article is incorporated by reference in its entirety. The METHODS, SYSTEMS AND APPARATUS FOR SECURING AND MONITORING DYNAMIC PAYOUT SYSTEMS (methods for security and monitoring of dynamic payment systems)
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Laws, systems, and devices) applications also describe a lot of security regulations that can be implemented to prevent thousands on the table.
[0186] Alternative Embodiments
[0187] Token
[0188] In addition to the signs described above, other types of signs can be used and can be adapted to a specific environment. One such other embodiment of the logo may be a logo formed from multiple matching parts (for example, a recharacterization logo can be split into two halves, three parts, four parts, etc.). This type of implementation can be helpful when the original chip placement is divided between multiple ending events or there are multiple chip placements with recharacterization flags placed. For example, the recharacterization flag can be provided in a package, so that when splitting, the player can adjust what kind of ending type the player can put his chips on. Therefore, two signs can fit together or glued together (such as magnets, devil sticks, etc.) and indicate a family of ending events, each of which can potentially result in chip placement being paid. The matched items can be used to indicate offset rules (in other words, a beneficial rule change and a negative rule change). For example, a player can divide his original blackjack chip placement into two equal piles. On a pile, he places the first half of the recharacterization sign indicating that he needs to "win by 2". On the second stack, he places the second half of the recharacterization sign indicating "unbeaten" insurance (if the player breaks, he does not lose the stack). Alternative forms of signs include dice or other strangely shaped objects, sets or cards. The dice allow different chip placements on a single item. In order to identify the desired recharacterization chip placement, the player places the dice with the desired recharacterization chip placement side up. The sleeve allows the player to place the initial chip and roll it around to show that it has been re-characterized. The cards allow the initial stack to be divided into piles. The chips above the cards are the requalitative part, and the chips below the cards are the initial part of the reduction (or vice versa).
[0189] In some embodiments, the recharacterization selector may be embedded in the table or otherwise attached to the table. The physical selector may allow the player to choose the recharacterization, for example, by adjusting a slider or turning a wheel (so that the device points to the appropriate recharacterization). The electronic selector may include a touch screen button, which the player can use to make his selection.
[0190] In yet another embodiment, the marker may be electronic. For example, the sign may have an electronic display associated with it. For example, as illustrated in FIG. 19, the logo 320 may include an LED screen 322 that communicates the type of chip placement recharacterization, odds, and/or other information as desired. For more information about chips with such LED screens, interested readers can refer to the submission on January 24, 2008 with the title<sup>u</sup>Recharacterization of Bets at Table Game", the US provisional patent application No. 61/023, 290, and filed on January 30, 2008 with the title<sup>u</sup>RECHARACTERIZATION OF BETS AT TABLE GAMES (recharacterization of chip placement in table games)", the US provisional patent application serial number No. 61/023, 827, the US provisional application is incorporated herein by reference in its entirety. Electronic signs can be Electronic memory and communication devices are features so that the logo can communicate with the CPU 184, or with one or more RFID chips. For example, the logo itself can indicate the recharacterization type to the CPU 184 or the chip, and the CPU 184 and the chip can then correspond accordingly Update hypothetical payouts accordingly. For example, a player can place an electronic "plus 2" sign on top of a 100-unit RFID chip stack, thus indicating the desired recharacterization. Based on the desired recharacterization, the number of chips in the pile, and the game round The CPU184 can adjust the gross payout based on the 100-unit chip placement instruction to 184 units of chips. Such a logo can be regarded as having a dialogue with the table through any chips below it, creating a physical electronic The ability to associate opportunities.
[0191] In another embodiment, instead of using the marker 32, the chip placement pile 46 may simply be moved to a different point on the game mat. A mark may be provided for each available chip placement recharacterization, and the player moves the chip placement pile 46 to the desired recharacterization. Note that this embodiment has the side effect of changing the felt, which may be less attractive to some players. However, the success of the comparable popular craps felt shows that players can adapt to a wider variety of chip placement options. If an interrogator is used, each chip placement area can have its own interrogator so that such movement can be detected.
[0192] In yet another embodiment, players may be allowed to create their own logo. Such a sign can be created online using a kiosk or with the help of a gaming facility representative and obtained upon registration. The logo can reflect any specific rules for the player. Such a mark is most easily implemented as an RFID mark, but other forms can be used. Using such a customized logo, a customized re-qualification of chip placement can be realized, such as "Exchange and win by two". Players can place the update flag with new requalification chips when desired (for example, between a few hands). If the logo has sufficient memory, information about custom chip placement can be stored on the logo or in a database associated with the unique logo identifier. Similarly, players can update the information online.
[0193] The concept of requalitative chip placement can also be extended to "behind the chip placement" customers (those who do not sit at the table but place chips from behind, possibly betting chips by placing the chips of the players who are sitting down). A separate RFID chip placement circle can be given to such customers on the electronic table, or one of the dealers can be assigned to the chip holder behind it. Other technologies can be used as desired. The existence of the stackers behind can cause the CPU 184 to calculate the number of active stackers at the table based on the number of different stacks, the relative position of the stacks, weight sensors, sign placement, and so on.
[0194] As an additional measure to protect the profit of the entertainment setting, the CPU 184 can track all the cards that have been dealt from the dealing box. If the calculation requirements are particularly heavy, part of the cards can be tracked. Alternatively, the discarded cards can be calculated into the current adjusted odds, but offset by one or more hands. For example, in the 10th hand, cards from hands 1 to 8 can be evaluated, and in the 11th hand, cards from hands 1 to 9 can be evaluated, and so on. In the few cases where the dealing box has a weird card distribution, certain recharacterized chip placements (such as "squeezing") may have lower adjusted odds, so that the card counter will not abnormally deviate from the weird deal. The card box takes advantage. Alternatively, there may be a cap or upper limit of payment. The cap can be a fixed amount or relative to the initial chip placement (compared to the original chip placement, no recharacterizing chip placement can pay more than 500:1).
[0195] The monitor 170 may list certain recharacterized chip placements as unavailable. This can be implemented as a function of time (for example, chip placement is unavailable after nine o'clock in the afternoon); as a function of cards that have been dealt (for example, when the player already has 6 he cannot get a quick 6); or To prevent very unattractive chip placement (for example, the player places 500 chips and pays 10 chips). There are other reasons for showing chip placement as unavailable, such as player level, chip placement size, and so on. The monitor can list payments in gross or net amounts as desired. The player can be notified of how the monitor is programmed. Note that for net payments, some payments may appear to be negative.
[0196] Instead of initially expressing the meaning of recharacterizing the placement of chips after the cards have been dealt, the player can instead place the recharacterizing option flag before any cards are dealt. For example, the player places an optional exchange flag at the beginning of a hand to provide him with an opportunity to exchange the cards halfway through the hand (if this is desired). If she does not enable the option and wins, she will be paid at the adjusted rate (which is likely to be lower). If she uses this option, she can also pay her at the adjusted or standard rate.
[0197] In yet another embodiment, a single logo may reflect a combination of recharacterization of chip placement, such as exchange and squeeze.
[0198] Other games
[0199] Although the present disclosure has focused on baccarat and to a lesser extent on blackjack, it should be realized that the concepts disclosed herein can be applied to mini baccarat tables, craps tables, and roulette games Table, Sic Bo, Pai Gow and other games of chance.
[0200] Alternative rewards
[0201] After the recharacterization of chips is placed, the player can be rewarded in addition to the standard game chips or the available quota. its
His rewards can include goods, services, "free" or promotional play of other casino games, and must be placed once by a chip to be regarded as a redeemable "dead" chip (for example, the game value board indicates 5000 units of chip dead chip Or 4800 unit chip standard chip requalification payment), discounts or coupons, etc. So-called "step-by-step" jackpots can also be applied. [0202] Outcome history
[0203] Generally, baccarat tables are characterized by an electronic display of ending history. If recharacterization is available, such displays can be enriched. The display can track or highlight the "hot" recharacterizations that have led to above-average players winning. Furthermore, such recharacterization history information can be personalized; this can be facilitated by the presence of a personalized monitor 192 or a completely virtual table. For example, the players personal screen can display his statistics for each recharacterization (number of wins, number of losses, percentage of wins, amount won, amount lost) so that she can be sure which recharacterization has led to better results .
[0204] Another element greatly facilitated by the implementation of including a player-specific monitor 192 or virtual table: "requested" recharacterization. For example, in certain game environments, players may want to know "What will the playground pay me if I change the value of a hand to 5 or 4?". Conversely, in the middle of a hand, the player may want to know "How can I re-characterize my chip placement so that I pay me 10:1?" The player's dedicated display can provide this information.
[0205] When and how to "publish" adjusted payments
[0206] As described, the game value bulletin board (an embodiment of the monitor 170) can be used to transmit adjusted payouts, if the player re-qualifies the chip placement in some way, he can expect to win the adjusted payouts. Depending on the complexity of the system, these adjusted payments can be "announced" to the game value board in various ways (at various moments). Although the smart card box 164 can transmit card data to the CPU 184 when the cards are removed from the card box 164, it may not be suitable for publishing adjustments for recharacterization before one or more cards have been flipped or revealed. Payment Information. For example, in a baccarat game, it is not uncommon to show cards slowly or "squeeze", and break the tradition by publishing payment information for recharacterization in advance (and potentially undermining the suspense of "squeezing") It may be unhelpful. Therefore, in one embodiment, the dealer may send a signal command to the CPU 184, possibly through the dealers monitor or other input device (such as the "publish" or "update board" button, not specifically shown in Figure 10). It is suitable to wait for the first four cards of a round of baccarat to be flipped before publishing the adjusted payment information for recharacterization. In other embodiments, a camera can be used to determine that one or more cards have been flipped, and transmit a signal to the CPU 184 accordingly. It is specifically anticipated that Tangam of Waterloo, Ontario, Canada can be used for this or other purposes. An overhead camera system manufactured by Systems (for example, TableEye21 or TableEyeBacc models).
[0207] Other technologies for implementing the concepts of the present disclosure are also contemplated. For example, all the chip placements can have the flag 32 placed on it to start the game, and the removal of the flag 32 indicates the recharacterization of the chip placement. The mark 32 can act as a dead chip, which needs to be washed or used once before it can obtain a transferable value. The combination of flags 32 can be used to remove constraints. For example, a two-win flag may have the constraint that it cannot be used in a double-stacked situation. The second flag can be exchanged for different adjusted odds to remove such constraints.
[0208] In addition to a security system that prevents outbursts, audit records can be created. Such audit records can come from the calculators provided by the CPU 184 to the dealer and players, or other locations in the system, as desired. You can also provide a receipt upon request. These receipts can show audit records. Audit records and/or records can be personalized (showing personal win or loss history, including success/failure with various recharacterizations, etc.). Audit records can be provided to third parties, such as insurance companies.
[0209] Interpretation Rules & General Definitions
CN 102316943 Β
[0210] Many embodiments are described in this disclosure and are for illustrative purposes only. The described embodiments are not, and are not intended to be restrictive in any sense. As has become apparent from this disclosure, one or more inventions currently disclosed are widely applicable to various embodiments. Those of ordinary skill in the art will understand that one or more of the disclosed inventions can be practiced with various modifications and variations, such as structural, logical, software, and electrical modifications. Although the specific features of the disclosed one or more inventions may be described with reference to one or more specific embodiments and/or drawings, it should be understood that unless explicitly indicated otherwise, such features are not limited to the description of what they are. Reference is used in one or more specific embodiments or drawings.
[0211] This disclosure is neither a literal description of all embodiments, nor a list of inventive features that must be present in all embodiments.
[0212] Neither the title (given at the beginning of the first page of this patent application) nor the abstract (given at the end of this patent application) are in any way considered to limit the disclosed invention or inventions range.
[0213] Unless specifically stated otherwise, the term "product" means any machine, manufactured product, and/or composition of matter, as expected in Part 101 of Title 35 of the United States Code.
[0214] Unless specifically indicated otherwise, the terms "one embodiment", "embodiment", "multiple embodiments", "the embodiment", "the multiple embodiments", "one or more "Multiple embodiments", "some embodiments", and "one embodiment" etc. mean "one or more (but not all) embodiments of the disclosed invention."
[0215] The terms "the invention", "the present invention" and the like mean "one or more embodiments of the present invention."
[0216] Unless clearly indicated otherwise, the reference to "another embodiment" in a described embodiment does not mean that the mentioned embodiment is the same as another embodiment (for example, in the mentioned embodiment The previously described embodiment) are mutually exclusive.
[0217] Unless explicitly stated otherwise, the terms "including", "including" and their variants mean "including but not limited to."
[0218] Unless explicitly stated otherwise, the terms "a", "an" and "said" mean "one or more."
[0219] Unless explicitly stated otherwise, the term "plurality" means "two or more."
[0220] Unless explicitly stated otherwise, the term "here" means "in the present invention, anything that can be included by reference is included."
[0221] Unless explicitly stated otherwise, the phrase "at least one (kind)", when such a phrase modifies multiple things (such as an enumeration of things), means any one or more of those things in combination. For example, at least one of the phrase member, a car and a wheel means (i) a member, (ϋ) a car, (iii) a wheel, (iii) a member and a car, (ν) a member and a wheel, (vi) Carts and wheels, or (vii) any of components, carts and wheels.
[0222] Unless specifically stated otherwise, the phrase "based on" does not mean "based on only." In other words, the phrase "based on" describes both "based only on" and "based at least on."
[0223] Where the definition of the first claim can cover one feature and more than one feature (for example, a definition such as "at least one component" covers one component and more than one component), and is subordinate to the first In the second claim of the claim, the second claim uses the definite article "the" to indicate a limitation (such as "the member"). This does not mean that the first claim covers only one feature, and it does not mean The second claim covers only one feature (for example, "the member" can cover both one member and more than one member).
[0224] Each process (whether called a method, algorithm, or otherwise) inherently includes one or more steps, and because
All references to "steps" or "multiple steps" of a process have an inherent precedence basis when purely quoting the term "process" or similar terms. Accordingly, any reference to a process "step" or "multiple steps" in the claims has a sufficient prior basis.
[0225] When an ordinal number (such as "first", "second", "third", etc.) is used as an adjective before a term, (unless clearly indicated otherwise) the ordinal number is only used to indicate a specific feature , Such as to distinguish a particular feature from another feature described by the same or similar terms. For example, the "first component" can be named to distinguish it from, for example, the "second component". Thus, the mere use of the ordinal numbers "first" and "second" before the term "member" does not indicate any other relationship between two members, and likewise does not indicate other characteristics of any one or two members. For example, the mere use of the ordinal numbers "first" and "second" before the term "component" (1) does not indicate that any component precedes or follows another component in order or position; (2) does not indicate any component Appear or act before or after another component in time; (3) It does not indicate that any component is higher or lower in importance or quality than another component. In addition, the pure use of ordinal numbers does not limit the number of features identified by ordinal numbers. For example, the mere use of the ordinal numbers "first" and "second" before the term "member" does not indicate that there must be no more than two members.
[0226] When a single device or article is described herein, more than one device or article (regardless of whether they cooperate or not) may alternatively be used in place of the single device or article described. Accordingly, the functionality described as being owned by one device may alternatively be owned by more than one device or article (regardless of whether they cooperate or not).
[0227] Similarly, where more than one device or article is described herein (regardless of whether they cooperate or not), a single device or article may alternatively be used in place of more than one device or article described. For example, multiple computer-based devices can be replaced with a single computer-based device. Accordingly, multiple functionalities described as being owned by more than one device or article may alternatively be owned by a single device or article.
[0228] The functionality and/or features of a single device may alternatively be implemented by one or more other devices described but not explicitly described as having such functionality and/or features. Thus, other embodiments need not include the described device itself, but may include the one or more other devices that would have such functionality/features in those other embodiments.
[0229] Unless explicitly stated otherwise, devices that communicate with each other do not need to communicate continuously with each other. On the contrary, if necessary or desirable, such devices only need to transmit to each other, and can in fact not exchange data most of the time. For example, a machine that communicates with another machine via the Internet may not transmit data to other machines for several weeks at a time. For example, devices that communicate with each other can communicate directly or indirectly through one or more intermediate media.
[0230] The description of an embodiment with several components or features does not imply that all or even any such components and/or features are required. Instead, various optional components are described to illustrate the wide variety of possible embodiments of the invention. Unless explicitly stated otherwise, no components and/or features are critical or required.
[0231] In addition, although process steps, algorithms, etc. may be described in order, these processes may be configured to work in a different order. In other words, any sequence or order of steps that may be explicitly described does not mean that the steps are required to be performed in that order. The steps of the process described here can be performed in any actual order. In addition, some steps may be performed at the same time, although described or represented as occurring non-simultaneously (for example, because one step is described as following another step). In addition, the illustration of the process through the depiction in the drawings does not mean that the illustrated process excludes other variants or modifications thereof, does not mean that the illustrated process or any of its steps is essential to the present invention, and It does not mean that the illustrated process is preferred.
[0232] Although the process can be described as including multiple steps, that does not indicate that all or even any of the steps are critical
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Or required. Various other embodiments falling within the scope of the described invention include other processes that omit some or all of the described steps. Unless explicitly stated otherwise, no steps are critical and necessary.
[0233] Although a product may be described as including multiple components, aspects, qualities, characteristics, and/or features, that does not indicate that all of the multiple are critical or necessary. Various other embodiments falling within the scope of the described invention include other products that omit some or all of the described ones.
[0234] Unless explicitly stated otherwise, the enumeration of items (which may or may not be labeled) does not mean that any or all items are mutually exclusive. Similarly, unless explicitly stated otherwise, the enumeration of items does not mean that any or all items are exhaustive of any kind. For example, the enumeration of "computers, laptops, PDAs" does not mean that any or all of the three items listed are mutually exclusive and does not mean that any or all of the three items listed are exhaustive of any kind.
[0235] The titles of the chapters provided in this patent application and the titles of this patent application are for convenience only, and are not to be taken as limiting the present disclosure in any way.
[0236] "Determining" something can be performed in a variety of ways and therefore the term "determining" (and similar terms) includes operations, calculations, derivations, lookups (for example, in tables, databases or data structures), probing, Identification and so on.
[0237] As used herein, the term "display" is an area that conveys information to the viewer. The information can be dynamic. In this case, LCD, LED, CRT, LDP, rear projection, front projection, etc. can be used to form a display. The displayed aspect ratio can be 4:3.16:9, etc. In addition, the resolution of the display can be any appropriate resolution, such as 480i, 480p, 720p, 1080i, 1080p, and so on. The format of the information sent to the display can be any appropriate format, such as standard definition (SDTV), enhanced definition (EDTV), high definition (HD), and so on. The information can similarly be static, in which case tinted glass can be used to form the display. Note that if desired, static information can be presented on a display that supports dynamic information.
[0238] This disclosure frequently refers to "control systems". As used herein, the term control system may be a computer processor coupled with an operating system, device drivers, and appropriate programs (collectively referred to as "software") with instructions to provide the functionality described for the control system. The software is stored in an associated memory device (sometimes referred to as a computer-readable medium). Although it is anticipated that a suitably programmed general-purpose computer or computing device can be used, it is also anticipated that hard-wired circuits or custom hardware (such as application specific integrated circuits (ASIC)) can be used to replace or combine the software used to implement the processes of the various embodiments. instruction. Therefore, the implementation is not limited to any specific combination of hardware and software.
[0239] "Processor" means any one or more microprocessors, CPU devices, computing devices, microcontrollers, digital signal processors, or similar devices. Exemplary processors are Intel Pentium or AMD Athlon processors.
[0240] The term "computer-readable medium" refers to any medium that participates in providing data (eg, instructions) that can be read by a computer, processor, or similar device. Such media can take many forms, including but not limited to non-volatile media, volatile media, and transmission media. Non-volatile media includes, for example, optical or magnetic disks and other permanent storage. Volatile media includes DRAM, which usually constitutes the main memory. Transmission media includes coaxial cables, copper wires, and optical fibers, including wires that include a system bus coupled to a processor. Transmission media may include or transmit acoustic waves, light waves, and electromagnetic emissions, such as those generated during radio frequency (RF) and infrared (IR) data communications. General forms of computer readable media include, for example, floppy disks, flexible disks, hard disks, magnetic tapes, any other magnetic media, CD-ROMs, DVDs, any other optical media, punch cards, paper tapes, any other physical Medium, RAM, PROM, EPROM, FLASH-EEPROM, any other memory chip or cassette, carrier wave, or any other medium form that can be read by a computer.
[0241] Various forms of computer-readable media may be included to carry a sequence of instructions to the processor. For example, the instruction
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The sequence (1) can be delivered from the RAM to the processor, (ii) can be carried on a wireless transmission medium, and/or (iii) can be formatted according to various formats, standards or protocols. For a more exhaustive list of protocols, the term "network" is defined below and includes many exemplary protocols that can also be applied to this.
[0242] It is clear that the various methods and algorithms described herein can be implemented by a control system, and/or software instructions can be designed to implement the process of the present invention.
[0243] Where databases are described, those of ordinary skill in the art will understand that (i) alternative database structures of those database structures described herein can be easily adopted, and (ii) other memory structures can be easily adopted. Any schematic illustrations and related descriptions of any sample database given here are exemplary arrangements of stored information representations. Any number of other arrangements may be used in addition to those suggested by the table shown. Similarly, any illustrative entries in the database represent only exemplary information; those skilled in the art will understand that the number and content of the entries may be different from those illustrated here. In addition, although any depiction of the database is a table, other formats (including relational databases, object-oriented models, and/or distributed databases) can be used to store and manipulate the data types described herein. Likewise, the object methods or behaviors of the database can be used to implement the process of the present invention. In addition, the database may be stored locally or remotely in a known manner with respect to devices that access data from such a database. Furthermore, although a unified database is desired, it is possible that the database is distributed and/or replicated among multiple devices.
[0244] As used herein, "network" is an environment in which one or more computing devices can communicate with each other. Such equipment can be through wired or wireless media (such as the Internet, local area network (LAN), wide area network (WAN) or Ethernet (or IEEE802.3), token ring) or through any communication device or combination of communication devices used Direct or indirect communication. Exemplary protocols include but are not limited to: BLUETOOTH<sup>1</sup>, TDMA, CDMA, GSM, EDGE, GPRS, WCDMA, AMPS, D-AMPS, IEEE802. 11 (WI-FI), IEEE802. 3, SAP, IGTs SAS<sup>T</sup>\ SUPERSAS<sup>T</sup>\ Aristocrat Technologies' OASIS^Bally Gaming and Systems' SDS, ATP, TCP/IP, Fremont CA Gaming Standards Alliance announced the gaming equipment standard (GDS), the best of breed (BOB), system pair System (S2S) and so on. Note that if you are sending video signals or large files on the network, you can use a broadband network to reduce the delay associated with such large file transfers, but this is not strictly required. Each of the devices is adapted to communicate on such a communication device. Any number and type of machines can communicate through the network. In the case that the network is the Internet, communications on the Internet can be through a website maintained by a computer on a remote server, or on an online data network including commercial online service providers, bulletin board systems, etc. In still other embodiments, the devices can communicate with each other over RF, cellular communications, cable television, satellite links, and the like. Which can provide appropriate encryption or other security measures (such as login and password) to protect the owner's information or confidential information.
[0245] The communication between the computer and the device can be encrypted to ensure privacy and prevent fraud in various ways known in the art. Appropriate encryption protocols used to support system security are in Schneiers APPLIED CRYPTO GRAPHY, PROTOCOLS, ALGORITHMS, AND SOURCE CODE IN C (applied cryptography, protocols, algorithms and C language source code) (John Wiley & Sons, Second Edition, 1996 ), the book is incorporated into this article by reference in its entirety.
[0246] The present disclosure provides a number of inspiring descriptions of embodiments and/or inventions for those of ordinary skill in the art. Some of these embodiments and/or inventions may not be claimed in this application, but may still be claimed in one or more continuation applications that claim the priority rights of this application.
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3 legal events, as the office reported them to INPADOC
Over the term
Point at a mark for the eventEvents
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| Entry into substantive examinationC10 | C10 | |
| PublicationC06 | C06 |
Numbers
- Publication
- 102316943
- Publication, DOCDB
- 102316943
- Publication, EPODOC
- CN102316943B
- Application
- 800123381
- Application, DOCDB
- 200880012338
- Application, EPODOC
- CN200880012338
Titles2
- Chinese
- 桌面游戏中筹码放置的重定性
- English
- Recharacterization of chip placement in table games
Classification
- CPC, 11
- G07F1/06
- A63F1/06
- G07F17/32
- G07F17/322
- G07F17/3232
- G07F17/3251
- A63F1/00
- A63F1/065
- A63F1/067
- A63F1/14
- A63F2001/001
- IPC, 1
- A63F1 00