AU2009212857A1

Method and apparatus for authenticating data relating to usage of a gaming device

Abstract

Methods and apparatus for managing and authenticating usage of features of gaming devices is presented. The methods include tracking and/or accumulating usage data relating to gaming device features, determining an authentication code based on the usage data, outputting the authentication code to an operator for transmission to an interested party, and verifying the authentication code. The present invention allows regulatory agencies and manufacturers of gaming devices to reliably verify the usage of individual features of gaming devices without having to rely upon a casino to report the usage data.

Term

Projected expiry 28 August 2029.

  1. Priority
  2. Filed
  3. Published
  4. Today
  5. Projected expiry

27 claims: 8 independent, 19 dependent

  1. 1
    The claims defining the invention are as follows:1. A method comprising: determining a measure of usage of a first feature on a first gaming device;5 determining a measure of usage of a second feature on the first gaming device;determining a first payment rate that is associated with a first party;determining a first payment amount based on the first payment rate and the measure of usage of the first feature;10 determining a first code based on the measure of usage of the first feature;initiating payment of the first payment amount to the first party;outputting the first code for transmission to the first party;determining a second payment rate that is associated with a second party;determining a second payment amount based on the second payment rate 15 and the measure of usage of the second feature;determining a second code based on the measure of usage of the second feature;initiating payment of the second payment amount to the second party;and outputting the second code for transmission to the second party.
  2. 2
    A method comprising:enabling a first feature for use on a first gaming device;determining a measure of profitability of the first gaming device, wherein the measure of profitability corresponds to use of the first gaming 25 device while the first feature is enabled for use on the first gaming device;determining a difference between the measure of profitability and a benchmark measure of profitability;determining whether to disable the first feature based on the difference;generating an authentication code based on the use of the first gaming 30 device while the first feature is enabled for use on the first gaming device;outputting the authentication code if the first feature should be disabled based on the difference. [R:\LIBCClwalker.doc - 1452009212857 28 Aug 2009
  3. 5
    5 information such that the party having an interest in the feature may verify that the payment amount was accurately determined based on the measure of usage of the feature. 18. A method comprising:
  4. 6
    10 determining a feature that has been active on at least one gaming device;determining a measure of performance of the feature;determining a code based on the measure of performance of the feature;determining a payment rate that is associated with a party;determining a payment amount based on the payment rate and the measure
  5. 7
    15 of performance of the feature;initiating payment of the payment amount to the party;and outputting the code for transmission of the code to the party.
  6. 9
    20 a licensor of the feature, a developer of the feature, and a vendor of the feature. 20. The method of claim 18, wherein determining the measure of performance 25 of the feature comprises:determining a first theoretical win based on play of the at least one gaming device while the feature has been inactive;determining a second theoretical win based on play of the at least one gaming device while the feature has been active;and 30 determining an incremental theoretical win based upon the first theoretical win and the second theoretical win. [ R:\LlBCClwalker.doc -1482009212857 28 Aug 2009
  7. 18
    29. The method of claim 18, wherein determining the measure of performance of the feature comprises:determining a period of time that the feature has been active on the at least 20 one gaming device.
  8. 23
    34. A method comprising:15 accumulating data relating to usage of at least one feature of a gamming device;generating an authentication code based on the data;and outputting the authentication code to an operator. 20
  9. 24
    35. A method comprising:receiving data relating to usage of at least one feature of a gamming device;receiving an authentication code based on the data;and verifying that the authentication code corresponds to the data. 25
  10. 27
    38. A method comprising:[ R:\LlBCClwalker.doc -151 2009212857 28 Aug 2009 receiving data relating to usage of at least one feature of a gamming device;receiving a first authentication code previously generated by the at least one gamming device;generating a second authentication code based on the received data;5 comparing the first authentication code to the second authentication code;and outputting an indication of an authenticity of the received data based upon the comparing. 10 39. A method substantially as herein described with reference to any one of the embodiments shown in the drawings.