Participant search method in online game or online chat, participant searching device, participant network server, network terminal and computer program
Abstract
A participant search method in an online game and online chat, wherein, when starting an online game or online chat on a network connecting to a plurality of subscribers with a network server as a core, the network server that has received participant search information from one subscriber matches network subscriber-related attribute information stored in the server with the participant search information to select a matched subscriber currently connected to the network, distributes participant recruiting information to that subscriber, and sends back participant accepting information for the subscriber who has accepted the recruiting information to the above one subscriber.

Term
No projected expiry on record.
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7 claims: 5 independent, 2 dependent
- 15青 求 の 範 困 1 . ネッ トヮ一クサ一バーを核として複数の加入者が接続されたネッ トワーク 上においてオンラインゲームまたはオンラインチヤッ 卜を開始するに当たり、 1 加入者からの参加者探索情報を受信したネッ 卜ヮ一クサ一バーが、 該サ一バーに 蓄積されたネッ 卜ワーク加入者に関する属性情報と前記参加者探索情報とを照合 させ、 これに合致する加入者であって且つ現在ネッ トワークに接続されている加 入者を選定し、 当該加入者に参加者募集情報を配信し、 当該募集情報を受諾した 加入者の参加受諾情報を前記 1加入者に返信することを特徴とする参加者の探索 方法。
- 2ネッ トヮ一クサ一バーと複数のネッ トワーク端末とが接続されたネッ トヮ ーク上において行われるオンラインゲームまたはオンラインチヤッ 卜に用いる参 加者探索装置において、 前記ネッ トワークサーバーが、 ネッ トワーク加入者の属性情報を蓄積する加入者属性情報蓄積部と、 前記加入者の I Dを蓄積する I D蓄積部と、 ゲームまたはチヤッ 卜希望者の要求に応じ前記加入者属性情報蓄積部の中から該 当する加入者を選定する参加者選定部と、 ログイン中の各加入者の I Dおよび I Pア ドレスの関係とチャンネルを管理する ログイン監視部とを備え、 前記ネッ トワーク端末が、 ネッ トワークサーバ一から割り当てられた I Dを保 持するための I D保持部と、 オンライン時に各自加入のプロバイダょリ割り振られる I Pアドレスを才フライ ン手続きまで一時的に記録しておく I P記録部とを備えてなる参加者探索装置。
- 3前記ネッ トワーク端末が、 更に、 ネッ トワーク加入者の中から I D交換者 を選んでその加入者 I Dを予め自端末内に蓄積しておくための I D蓄積部を備え てなる請求項 2記載の参加者探索装置。
- 4オンラインゲームまたはオンラインチヤッ 卜における参加者を探索するた めのコミュニケーションサーバ一部を備えたネッ トワークサーバ一であって、 前 記コミュ二ケ一ションサーバ一部が、 ネッ トワーク加入者の属性情報を蓄積する加入者属性情報蓄積部と、 前記加入者の I Dを蓄積する I D蓄積部と、 ゲームまたはチヤッ ト希望者の要求に応じ前記加入者属性情報蓄積部の中から該 当する加入者を選定する参加者選定部と、 口グイン中の各加入者の I Dおよび I Pアドレスの関係とチヤンネルを管理する ログイン監視部とを備えてなるネッ 卜ワークサーバ一。
- 5オンラインゲームまたはオンラインチヤッ 卜における参加者を探索するた めのコミュニケーシヨンコントロール部を備えたネッ 卜ワーク端末であって、 前 言己コミュニケ一シヨンコン ト口一ル部が、 ネッ トワークサーバーから割り当てられた I Dを保持するための I D保持部と、 オンライン時に各自加入のプロバイダよリ割リ振られる I Pァドレスをオフライ ン手続きまで一時的に記録しておく I P記録部とを備えてなるネッ トワーク端末。
- 6前記コミュニケーションコントロール部が、 更に、 ネッ トワーク加入者の 中から I D交換者を選んでその加入者 I Dを予め自端末内に蓄積しておくための I D蓄積部を備えてなる請求項 5記載のネッ 卜ワーク端末。
- 7オンラインゲームまたはオンラインチヤッ 卜における参加者を探索するネ ッ トワークサーバ一のためのプログラムであって、 ネッ トワークに接続された 1加入者からの参加者探索情報を受信し、 当該サーバーに蓄積されたネッ 卜ワーク加入者に関する属性情報と前記参加者探 索情報とを照合させ、 これに合致する加入者であって且つ現在ネッ トワークに接 続されている加入者を選定し、 当該加入者に参加者募集情報を配信し、 該募集情報を受諾した加入者の参加受諾情報を前記 1加入者に返信する、 各処理を含むコンビュ一夕プログラム。
Independent claims7
44 paragraphs, as filed
0001A detailed online game or on-line Chat The participant searching method in ♪, a participant search processing unit, and the Network server 1 and A net A Network terminal and Computer Log rum Technical field
0002the present invention and in Internet using ♪ etc. A Network game and Chat etc. it sets -- the method for carrying out search processing of the waging-war person, partner, or friend as a participant -- It is related with Equipment. Background art
0003A net the online game enjoyed via Network, and an off-line game -- different -- Since waging-war persons are being isolated, a waging-war person's search is very difficult. that is, the waging-war person of an online game is "man" -- nevertheless -- at present -- Easy is not equipped with the means which discovers a partner -- therefore, between a game participant and a friend A promise and Chat the accidental encounter by the Trew M is used -- the necessity of looking for a waging-war partner -- It was.
0004Japan Provisional Publication No. 9 - 1 6 4 2 7 In No. 1 gazette, it is Aku from communique John communication. A net which enabled the smooth shift to Shonge 1 Communication work game system It is indicated. The A net concerned According to the Network game system, he is communique 1 Si. What can look for a waging-war partner broadly by To communication, starting a game -- Yo whenever [ which carries out In use ] -- a game device -- Chat a A device is started -- it is indiscriminately [ partner / waging-war ] required for the complicated means of character conversation to look for a Yo Li waging-war partner.
0005Japan Provisional Publication No. 1 1 5 7 2 1 In No. 5 gazette, Communication A net Many and unspecified persons on Network which competes a game among participants In a Network game system, If a game demand is thought to be a user information storage means which stores a plurality of users' information, Before Game demand response means which distinguishes the user who sent the account game demand as waiting for a game, Player selection place which determines the combination of a game of the users distinguished as waiting for a game The means, The server apparatus to provide and the above-mentioned game demand are outputted to the above-mentioned server apparatus. A net having a client apparatus possessing a game request means The Network game system is indicated.
0006The A net With a ♪ work game system, the player selection means in a server apparatus is To go around. In order to select Who automatically, the work that the user itself chooses a game partner It can become unnecessary and can raise some convenience. However, the A net In the Klaj Ann Equipment which constitutes a Kamehame [ Tow - ] system, a game demand -- server apparatus it outputs -- player demand [ from ] as which the time which should send a player demand from a server apparatus was specified Game request means which receives Shining time information, the above-mentioned player demand dispatch evening Information if the time specified by news comes, the above-mentioned player demand will be outputted to the above-mentioned server apparatus -- having a player request means which receives the information about a player from the above-mentioned server apparatus ing sake, It stops and turns off in a player's selection to process the specification information on time. A game cannot be immediately started like a line game.
0007The present invention, an online game, and on-line Chat, especially talent Ren of a waging-war participatory type In an in game, Waging-war person of a game (or participant in Cheers) It is community about search. By automating by 2 Application server 1, it is equivalent to a talent hula in game. You are going to make it provide a sex a sex and at any time instancy. The indication of an invention
0008The online game or on-line Chat concerning the present invention Participant search in ♪ A method is A net. A net to which a plurality of members were connected by using Tow 1 Kusa 1 bar as a core Towers In a The top, they are an online game or on-line Chat. In starting A,
0009A net which received the participant search information from one member Tow 1 Kusa 1 bar, The server 1 Accumulated A net It is Looking about the attribute information and the above-mentioned participant search information about a ♪ work member. It is made to unite. he is a member corresponding to this -- and the present A net It is connected to Network. a member is selected and participant collection information is distributed to the member concerned -- accepting the collection information concerned The participating acceptance information on Subscriber is replied to the one above-mentioned member. A net concerning the present invention ♪ work server 1 and a plurality of A net The ♪ work terminal was connected. A net The online game or on-line Chat performed on Network To ♪ Participant searching device to be used, The above-mentioned Network server 1 is A net. ♪ work member Member attribute information storage part which accumulates attribute information, The I D accumulating part which accumulates the above-mentioned member's I D, and a game or Chat The demand of ♪ applicant is accepted and it is the above-mentioned member attribute information storage part. Participant selection part which selects a member applicable from inside, It has the relation between I D of each member under login, and I P Address, and the mouth Guynn Monitoring Department which manages a channel, The above-mentioned A net A Network terminal is A net. I D assigned from Tow 1 Kusa 1 bar is held. I D attaching part for carrying out, It is Provision about the I P record part which records temporarily the I P address assigned by the provider of subscription each one at the time of on-line to off-line procedure. It obtains.
0010The above-mentioned A net A ♪ work terminal and also A net A I D exchange person is chosen from ♪ subscriber, and it is That. It has a I D accumulating part for accumulating member I D into the self-terminal beforehand. It is desirable.
0011The online game or on-line Chat concerning the present invention It is Search about the participant in A. Program for the Net work server which does Cord, A net The participant search information from one member connected to Network is received, A net accumulated in the server concerned Tow 1 The attribute information and the above-mentioned participant search information about a The member are made to compare. it agrees in this it is a member and selects the member connected to the present Net work -- the Addition concerned Participating acceptance information of the member who distributed participant collection information to the ON person, and accepted the collection information it replies to the one above-mentioned member -- each processing is included Brief explanation of the drawings
0012Drawing 1, It is an explanatory view showing a present invention device and the whole method composition.
0013Drawing 2, It is one example of the start initial screen in terminal A.
0014Drawing 3, Example of a display screen of waiting state (a) and call receiving state (b) in terminal B It is.
0015Drawing 4, It is a The mouth A figure showing the composition of a waging-war person automatic search processing unit. Drawing 5, Login Monitoring Department 2 1 It is a flow figure showing the judgment processing in 8. The best form for inventing
0016Hereinafter, the suitable embodiment concerning a waging-war person's search processing in an online game is described while referring to drawings.
0017Drawing 1 is an explanatory view showing a present invention device and the whole method composition -- Drawing 2 and a figure -- 3 -- A net The example of a display screen in a Network terminal is shown. Drawing 1 -- setting -- terminal A and terminal B, and terminal B<sub>2</sub>One terminal B<sub>5</sub>One terminal B<sub>n</sub>Each network is passed. A net It is connected to Tow 1 Kusa 1 Ba 1S. Therefore, terminal A and terminal B, and terminal B<sub>2</sub>- ■ and terminal B<sub>5</sub>■ -- Terminal B<sub>n</sub>Is a network 1 M Klaj Ann ♪ it sets to There and the following explanation -- terminal A -- the inside of the network member concerned -- spontaneous -- talent it is in the member, i.e., waging-war demand person, side who hoped that he would like to enjoy a Line game and announced the game start -- terminal B i and terminal B<sub>2</sub>- ■ ■ terminal B<sub>5</sub>- - ■ terminal B<sub>n</sub>Is -- the other A net It shall be in the Network member, i.e., reply person of potential online game, side.
0018Drawing 2 shows the suitable start initial screen in terminal A -- Le [ Control on the right-hand side of a screen - ] screen 3 various manual operation buttons and a pull down menu are displayed on 0 -- the left-hand side a whole portion -- a game or Chat Deployment screen 2 of ♪ 9 is displayed. To.
0019First, in a waging-war demand person and the above-mentioned initial screen, it is connection button 3. Click 1, a network is led and it is A net. It connects with Tow 1 Kusa 1 Ba 1S. Next, a waging-war partner's conditions In order to set up, it is game selection radio button 3. 2 and Check selection radio button 3 Three inside, game selection radio button 3 2 is chosen -- game selection pull down menu 3 4 is opened -- the game which is not illustrated and to wish is chosen. Subsequently, one's Chi -- Input * 3 of the Beam number Waging-war person call button 3 after [ ] inputting the number into 5 (the case of the game of 1 to 1 input un- important point) Click 6 a. Of course, in the case of two or more pair game, it is This. The team member of self is determined at the time.
0020The above-mentioned operation is Ah by condition setup for looking for the waging-war partner of an online game. Ri, Chatting It is Chatting when aiming at a A partner's search. A selection radio button 3 Chat after choosing 3 Toco 1 Le button 3 Click 6 b. numerals 3 Waging-war acceptance button 3 which 7 b mentions below Chat which has a role equivalent to 7 a a A acceptance button -- With and numerals 4 Game start Vo evening A 4 which 0 b mentions below Chat equivalent to 0 a A start button it is .
0021the above-mentioned waging-war person call button 3 the click of 6 a -- waging-war person search of game classification etc. Waging-war person search signal 2 including information 1 is created -- the signal 2 1 -- A net from terminal A Towers It is transmitted to Cusaba-- S. Net fence-- Kusa --bar s -- Network member about -- it was registered at the time of subscription -- attribute information about the taste of a game, etc., or many years past It is related with the ability ranking updated and added-like, the points for every game, ranking, etc. he is a member corresponding to conditions, such as attribute information, -- and the present A net a ♪ work top -- connection -- A Being done member is selected. And Network servers S are these subscription. As opposed to a person's, i.e., the reply person of a potential online game, terminal B, Above-mentioned Gaea Setting conditions, such as Classification and the team number, and message prepared beforehand (for example, "00 the waging-war person of O game is looked for".) Waging-war person collection signal 2 to include 2 is transmitted. In Drawing 1, they are terminal B and terminal B.<sub>5</sub>It is collection signal 2 to each of terminal B*. This to which 2 was transmitted It is shown.
0022terminal B -- the same control screen 3 as terminal A 0 is equipped -- the above-mentioned Chat game screen 2 9 or a figure -- although the screen of waiting state (a) shown in 3 is displayed When collection signal 22 is received, it is waging-war call button 4. Call which 1 blinks and is shown in Drawing 3 It comes to display the screen of receiving state (b). In Drawing 3, they are numerals 4. 2 is Chi. Ah In ♪, terminal B is collection signal 2. With the call button which blinks when 2 is received It is.
0023button 4 opened at terminal B the game shown in Drawing 2 by clicking 4 -- moreover -- Deployment screen 2 of Cheers 9 and control screen 3 It switches to 0. Then, the member who considers it as reply Learn more in terminal B at a game is waging-war acceptance button 3. It is Kritsu about 7 a. Waging-war acceptance signal 2 with which terminal B includes reply information in Net work server S if The is carried out 3 is sent. Acceptance signal 2 A net which received 3 It is Pre-registration to Tow 1 Kusa 1 Ba 1S and an inside.
0024it has "> recorded -- waging-war person selection signal 2 4 including attribute information, including Net name, ability ranking, etc., and I P address information are transmitted to terminal A. In Drawing 1, it is terminal B.<sub>5</sub>Terminal beta<sub>pi</sub>Respectively to acceptance signal 2 3 and 2 3 is sent and it ranks next -- going via server 1S -- selection Signal 2 4 and 2 It is shown that 4 was transmitted to terminal A.
0025Selection signal 2 The Cong ♪ roll screen 3 of terminal A which received 4 0, The reply was expressed. A participant is a participant squirrel. A 3 Since it is indicated by list as 9, A waging-war demand person is a participant squirrel. A 3 A net displayed on 9 A ♪ name is double-clicked, the click illustrates the attribute information displayed on another Fin 1 without The is taken into consideration -- participant squirrel A 3 Inside of 9 from -- the partner who wishs is nominated -- game start button 4 Push 0 a and turn to a game start. It may stand by. Thus, according to the present invention method, a waging-war demand person is a game waging-war phase. Only the easy operation which described the hand above can be searched in an instant.
0026the block diagram in which Drawing 4 shows the basic composition of a waging-war person search processing unit -- it is -- terminal A and Network server S and terminal B -- respectively -- being alike It is a style about the waging-war person search processing unit of the present invention. Communication which carries out Conn Trawl part 1 0 0, communique 1 In server Part 2 0 0 and communique 1 In control section 3 0 0 is shown. Terminal A, terminal B, and A net In addition to this in ♪ work server 1S, it is execution top Must of a game. A Essential game control section and a game server part are equipped, respectively.
0027The above-mentioned communique 1 Computer Trawl part 1 0 0, communique 1 Session server 1 Part 20 0 and communique 1 Shionkonon roll part 3 0 In 0, each part is Accomplishment about the function. In order to carry out a line, it has a formation part which it should usually have. That is, they are each part 1. 0 0 and 2 0 0 and 3 0 Control part 1 which controls operation of 0 0 1 and 2 0 1 and 3 0 1, Day of each part Treating part 1 which performs evening processing 0 2 and 2 0 2 and 3 0 2, Various input-and-output Peripherals which are not illustrated Place and A net Input-and-output Inta 1 Fa 1 A 1 connected to Network 0 5 and 2 0 5 and 3 0 5, The input-and-output in evening 1 Fa 1 A 1 0 5 and 2 0 5 and 3 0 It is Acceptance about one De evening from 5, respectively. To give up input part 1 0 6 and 2 0 6 and 3 0 6, Outputting part 1 which outputs one De evening 0 7 and 2 0 7 and 3 0 7, Storage part 1 which memorizes data 0 8 and 2 0 8 and 3 0 8 and communique -- Transmission section 1 which transmits one Szondi evening 0 9 and 2 0 9 and 3 09 and communique 1 Sho Receiving part 1 which receives one The evening 1 0 and 2 1 0 and 3 1 It is 0. Terminal A and terminal Communique 1 Chiyo of B A computer Trawl part 1 0 0 and 3 0 0 comprise: Above It adds to a formation part which it should usually have, and is further each, It is A net to each member. Tow 1 Kusa 1 bar S In order to hold assigned I D I D attaching part 1 1 2, 3 1 2 on-line. It is sometimes assigned by provider of subscription each one. I P address, Off-line procedure up to -- I P record part recorded temporarily 1 1 3 and 3 1 3 communique 1 Chillon control section 1 0 0 and 3 0 0 and A net A ♪ work member's inside , -- I D accumulating part 1 for choosing a I D exchange person and accumulating the member I D into the self-terminal beforehand 1 4 and 3 1 It is preferred to have 4.
0028Communication server part 2 0 0, It adds to the above-mentioned formation part that it should usually have, and is More. All the members' attribute information (name) Sex, age, a hobby, and an elated game, The top rating When Member attribute information storage part 2 to accumulate 1 5 and all the members I D I D accumulating part 2 to accumulate 1 A demand of 6 and a waging-war candidate is accepted and it is member attribute information storage part 2. 1 Waging war out of 5 Waging-war person selection part 2 which selects a person 1 Each member's I D and I P ad in 7 and mouth Guynn Les's relation and channel Login Monitoring Department 2 which manages 1 It has 8.
0029Then, the automatic searching method of the waging-war person by the above-mentioned search processing unit is explained.
0030Communique 1 Chiyo of terminal A A computer Trawl part 1 0 In 0, Input-and-output A evening - Face 1 0 Game . Chatting inputted from 5 Distinction of A, a specific game name, and team Conditions, such as the number, and input part 1 0 It passes through 6 and is control part 1. 0 By directions of 1, it is treating part 1. 0 It passes through processing of 2 and is storage part 1. 0 8 memorizes. Next, control part 1 0 By directions of 1, it is I P record part 1. 1 Self-I P address acquired by the present connection memorized by 3, Storage part 1 0 About the above-mentioned information memorized by 8, treating part 1 0 processing of 2 -- transmission section 1 0 it is sent to 9 -- input-and-output A evening 1 Fa 1 A 1 0 Waging-war person search signal 2 from 5 As 1 carrying out through a At work -- A net Communique 1 In server of Network server 1S Part 2 0 It is transmitted to 0.
0031search signal 2 The information included in 1, and communique 1 In server 2 part 0 the ON of 0 -- coming out Power in evening 1 Off: r-A 2 0 5 to receiving part 2 1 pass 0 -- control part 2 0 Follow directions of 1. Treating part 2 pass processing of 02 -- storage part 2 0 8 memorizes. this search information and Subscriber genus Nature news accumulating part 2 it carries out based on the information on 15 -- control part 2 0 directions of 1 -- waging-war person selection Part 2 1 In 7, one waging-war candidate De evening is chosen. Namely, waging-war person selection part 2 1 7 is searched. Information and member attribute information storage part 2 1 It is A net by setup of one Parame evening in that case, for example making the information on 5 compare between the fields. Login member on Network It can respond also to some flexibly.
0032-- A way and communication server 2 part 0 Zero login Monitoring Department 2 1 At 8, it is A net. The member under login to a ♪ work is always supervised. Drawing 5 -- using -- login Monitoring Department 2 The judgment processing in 18 is explained.
0033in Drawing 5 -- 5 Letter of operation of a control button [ in / in the numerals of the level of No. 0 / terminal B ] Voice is shown. 6 The numerals of the level of No. 0 are login Monitoring Department 2 by the above-mentioned button operation. 1 It is the classification of the signal which 8 receives and is 7. Login based on these in the numerals of the level of No. 0 Monitoring Department 2 1 They are the contents of judgment of 8.
0034For example, control screen 3 which the operator of terminal B shows in Drawing 2 In 0, he is connection Vo. If it clicks tongue 31 (of operation 5 1) I D information is disseminated towards server 1S -- mouth Guynn Monitoring Department 2 1 I D information 6 received in 8 1 -- on-line start 7 1 and judgment It carries out. this state -- other members to waging-war person search signal 2 1 went into server S. the time -- terminal B -- waging war is impossible -- judging -- having . hereinafter, operation 5 in terminal B 2* operation 5 it also sets to 8 -- each signal is sent similarly -- login Monitoring Department 2 1 Each signal 6 received in 8 2* signal 6 being based on 8 -- each judgment 7 2* judgment 7 8 is made. namely, judgment 7 1 and 7 3 and 7 5 and 7 about 7, terminal B is judged that waging war is impossible -- being reverse and judgment 7 2 and 7 4 and 7 6 and 7 It is judged about 8 that waging war is possible. in addition -- illustrating although there is no The -- control screen 3 in 0 -- cutting button 3 Case where 8 is clicked A net a Network disconnect signal is transmitted from the terminal concerned -- server S -- cutting situation it judges -- it becomes the outside of the object of the judgement function.
0035login Monitoring Department 2 1 Are connected to server 1S by the above-mentioned judgment processing of 8 now. the situation of Each terminal B is classified -- a waging-war candidate is extracted. * Come ---like -- Network although it is expected that the always connected terminal increases, the terminals of the waiting state shown in figure 3 a increase in number in that case -- login Monitoring Department 2 which had another function at this rate 1 Place of 8 Reason will become indispensable. the above-mentioned waging-war candidate data -- login Monitoring Department 2 1 Compare with the above-mentioned login data of 8. it is extracted to the waging-war candidate data under The and login -- transmission section 2 0 It is sent to 9. transmission Part 2 0 9 -- control part 2 0 directions of 1 are received -- I P address included in each one De evening it turns to a value -- waging-war person collection signal 2 Input-and-output in turf I -- 2 -- A 2 0 A net from 5 Towers It transmits to up to The. The I P address concerned is I D accumulating part 2. 1 Subscription accumulated in 6 It is related with person I D.
0036Waging-war person collection signal 2 Communique 1 of terminal B applicable to 2 and the above-mentioned I P address value Chillon Trawl part 3 0 In 0, input-and-output A evening-face 3 0 5 -- reception Part 3 1 pass 0 -- control part 3 0 directions of 1 are received -- treating part 3 0 processing of 2 -- storage part 3 0 8 memorizes. the collection signal 2 2 -- input-and-output in evening 1 The face 3 0 5 is passed -- participant squirrel which is sent to the terminal display parts which are not illustrated and is shown in Drawing 2 A 3 A net of 9 It is a display in the form of lighting of Tame (when there is no registration in the terminal B, it displays "it is new".). It is carried out. the time of standby -- the case of a state -- a figure -- 3 as [ show / in (b) ] -- waging-war Call button 4 It is indicated by transfer by blink of 1.
0037the member who looked at the above-mentioned display and who can be fought back, and a self-terminal screen -- a figure -- the game shown in 2, or Check Deployment screen 2 of A the case of 9 -- waging-war acceptance button 3 click 7 -- again -- self-terminal a screen -- a figure -- the case of the standby screen shown in 3 -- immediately -- waging-war button 4 Click 3. as a result -- terminal B -- control part 3 0 directions of 1 are received -- treating part 3 0 2 -- I P record part 3 1 Self-I P Address and I D attaching part 3 of the present [ 3 ] 1 transmission processing of the member I D is carried out from 2 -- transmission section 3 0 It is sent to 9. Subsequently, control part 3 of terminal B 0 By directions of 1, they are these. Waging-war acceptance signal 2 including information 3 is input-and-output in evening 1 Fa 1 A 3. 0 It passes through 5 and is A net. It is communique 1 In server part 2 at a The [ Tow - ] course. 0 It is transmitted to 0.
0038Communique John server 2 part 0 Zero input-and-output Pinterfe 1 A 2 0 From 5 to Reception part 2 Waging-war acceptance signal 2 included in 10 3 and control part 2 0 Directions of 1 are received and it is treating part 2. 0 It moves to 2. Treating part 2 0 2 is member attribute information storage part 2. 1 It is transmission section 2 about the data of 5, and the one above-mentioned De evening. They are sending and waging-war person selection signal 2 to 09. It is the input-and-output A evening again as 4. -- Fa 1 A 2 0 It passes through 5 and is A net. It transmits to terminal A via Network.
0039Waging-war person selection signal 2 4 and input-and-output in evening 1 face 1 of terminal A 0 It passes through 5 and is receiving part *. 11 After going into 0, Control part 1 0 Treating part 1 which received directions of 1 0 It is processed in 2 and is Selection. It is I D accumulating part 1 about member I D contained in the Sadanobu item 24. 1 It accumulates in 4. this, simultaneously selection signal 2 4 -- storage part 1 0 8 and outputting part 1 0 pass 7 -- input-and-output in evening-The face 1 0 it is sent to the indicator of terminal A which is not illustrated through 5, and is shown in Drawing 2 -- as -- participating squirrel A 3 A net of 9 It is displayed as Tame.
0040then, the waging-war demand person of terminal A -- the above-mentioned A net a ♪ name is double-clicked -- another Oui the attribute which were displayed on Lond is taken into consideration -- the partner of your choice is chosen from a plurality of partners -- game start button 4 0 a is pushed -- it stands by towards a game start. game start button 4 pushing 0 a -- terminal A -- game start signal 2 5 is made -- this Beginning Item 2 5 -- input-and-output A evening 1 face 1 0 5 and 2 0 it goes via 5 -- communique 1 Session server part 2 0 Receiving part 21 of 0 It goes into 0. start signal 2 5 -- control part 2 0 Directions of 1 popularity is won -- treating part 2 0 be alike two -- the Lilo Gwynne Monitoring Department 2 1 it is sent to 8 -- Termination from terminal A It is supervised until it receives an item.
0041Communique 1 Chillon control section 1 mentioned above 0 0 and 3 0 0 and communique -- Chillon server part 2 0 Each processing capability in 0, C D -- R O M, D V D -- It records on the recording medium which R O M etc. can pair you evening read as a processing program. Lycium chinense grows.
0042according to the participant search disposal method concerning the present invention -- an online game or on-rye in the start of Chat -- since a participant's search was automated -- a participant's search -- very -- Because -- The -- it becomes easy. moreover -- a time of wishing like an off-line game -- at any time -- and -- since a game can be started immediately -- online game To the most of a waging-war participatory type
0043* It is S and is Ah * omicron.
0044According to the participant search processing unit concerning the present invention, they are a game or Chat. Participant search of ♪ The Rogue request person can search only simple operation in an instant.
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Sheet 1 Sheet 2 Sheet 3 Sheet 4 Sheet 5
Every citation, both ways
| Document | Relation | Office | Category | Cited during |
|---|---|---|---|---|
| JP5413934B1 | Cited by | Japan | – | Examiner |
| JP2009106733A | Cited by | Japan | – | Search report |
| US10003932B2 | Cited by | United States of America | – | Applicant |
| EP1443408A1 | Cited by | European Patent Office (EPO) | – | Search report |
| JP2009106733A | Cited by | Japan | – | Search report |
| US7373375B2 | Cited by | United States of America | – | Applicant |
| EP1443408A4 | Cited by | European Patent Office (EPO) | – | Search report |
| US8821297B1 | Cited by | United States of America | – | Applicant |
| JP2009532764A | Cited by | Japan | – | Search report |
| JP2003024643A | Cited by | Japan | – | Search report |
| JP2006185379A | Cited by | Japan | – | Examiner |
| US6203433B1 | Cites | United States of America | – | Applicant |
| JPH01157215A | Cites | Japan | – | Applicant |
| JPH07325776A | Cites | Japan | Y | International search |
| JPH09164271A | Cites | Japan | – | Applicant |
| JPH11253657A | Cites | Japan | Y | International search |
| JPH1157215A | Cites | Japan | Y | International search |
| See also references of EP 1237089A4 | Non-patent | – | – | Applicant |
9 members in 6 offices
Priority claims1
| Document | Office | Kind | Date |
|---|---|---|---|
| 28887299 | Japan | A |
Members9
| Document | Office | Kind | |
|---|---|---|---|
| WO0127771A1This record | World Intellectual Property Organization (WIPO) | A1 | |
| AU7557700A | Australia | A | |
| KR20020042856A | Republic of Korea | A | |
| EP1237089A1 | European Patent Office (EPO) | A1 | |
| CN1378668A | China | A | |
| CN1255734C | China | C | |
| EP1237089A4 | European Patent Office (EPO) | A4 | |
| US7278921B1 | United States of America | B1 | |
| KR100782239B1 | Republic of Korea | B1 |
10 legal events, as the office reported them to INPADOC
Over the term
Point at a mark for the eventEvents
| Event | Code | |
|---|---|---|
| Wipo information: published in national officeWWP | WWP | |
| Wipo information: published in national officeWWP | WWP | |
| Wipo information: entry into national phaseWWE | WWE | |
| Wipo information: entry into national phaseWWE | WWE | |
| Wipo information: entry into national phaseWWE | WWE | |
| Wipo information: entry into national phaseWWE | WWE | |
| Request for preliminary examination filed prior to expiration of 19th month from priority date (pct application filed before 20040101)DFPE | DFPE | |
| Ep: the epo has been informed by wipo that ep was designated in this application121 | 121 | |
| Designated statesAK | AK | |
| Designated countries for regional patentsAL | AL |
Numbers
- Publication
- 01/27771
- Application
- 6977
Titles2
- English
- PARTICIPANT SEARCH METHOD IN ONLINE GAME OR ONLINE CHAT, PARTICIPANT SEARCHING DEVICE, PARTICIPANT NETWORK SERVER, NETWORK TERMINAL AND COMPUTER PROGRAM
- French
- PROCEDE DE RECHERCHE DE PARTICIPANT DANS UN JEU OU UN FORUM EN LIGNE, DISPOSITIF DE RECHERCHE DE PARTICIPANT, SERVEUR DE RESEAU DE PARTICIPANTS, TERMINAL DE RESEAU ET PROGRAMME D'ORDINATEUR
Classification
- CPC, 8
- H04L12/1818
- G06Q10/40
- A63F2300/50
- A63F2300/5566
- G06Q40/04
- H04L69/329
- H04L67/567
- G06Q50/10
- IPC, 3
- G06Q40 00
- H04L12 18
- H04L29 08
Designated states107
- Regional, 54
- Ghana
- Gambia
- Kenya
- Lesotho
- Malawi
- Mozambique
- Sudan
- Sierra Leone
- Eswatini
- United Republic of Tanzania
- Uganda
- Zimbabwe
- Armenia
- Azerbaijan
- Belarus
- Kyrgyzstan
- Kazakhstan
- Republic of Moldova
- Russian Federation
- Tajikistan
- Turkmenistan
- Austria
- Belgium
- Switzerland
and 30 moreShow fewer
- Cyprus
- Germany
- Denmark
- Spain
- Finland
- France
- United Kingdom
- Greece
- Ireland
- Italy
- Luxembourg
- Monaco
- Netherlands (Kingdom of the)
- Portugal
- Sweden
- Burkina Faso
- Benin
- Central African Republic
- Congo
- Côte d’Ivoire
- Cameroon
- Gabon
- Guinea
- Guinea-Bissau
- Mali
- Mauritania
- Niger
- Senegal
- Chad
- Togo
- National, 53
- United Arab Emirates
- Antigua and Barbuda
- Albania
- Australia
- Bosnia and Herzegovina
- Barbados
- Bulgaria
- Brazil
- Belize
- Canada
- China
- Costa Rica
- Cuba
- Czechia
- Dominica
- Algeria
- Estonia
- Grenada
- Georgia
- Croatia
- Hungary
- Indonesia
- Israel
- India
and 29 moreShow fewer
- Iceland
- Japan
- Democratic People’s Republic of Korea
- Republic of Korea
- Saint Lucia
- Sri Lanka
- Liberia
- Lithuania
- Latvia
- Morocco
- Madagascar
- North Macedonia
- Mongolia
- Mexico
- Norway
- New Zealand
- Poland
- Romania
- Singapore
- Slovenia
- Slovakia
- Türkiye
- Trinidad and Tobago
- Ukraine
- United States of America
- Uzbekistan
- Viet Nam
- Yugoslavia, later Serbia and Montenegro (until 2006)
- South Africa