EP1237089A1

Participant search method in online game or online chat, participant searching device, participant network server, network terminal and computer program

Abstract

A participant search method in an online game and online chat, wherein, when starting an online game or online chat on a network connecting a plurality of subscribers to each other with a network server as a core, the network server that has received participant search information from one subscriber matches network subscriber-related attribute information stored in the server with the participant search information to select a matched subscriber currently connected to the network, distributes participant recruiting information to that subscriber, and sends back participant acceptance information for the subscriber who has accepted the recruiting information to the above-described one subscriber.

EP1237089A1, drawing sheet 1
Sheet 1 of 6

Term

Term ended

Projected expiry passed 6 October 2020, 6 years ago.

  1. Priority
  2. Filed
  3. Published
  4. Projected expiry
  5. Today

7 claims: 5 independent, 2 dependent

  1. 1
    A method of searching a participant or participants in an online game or online chatting, wherein, when starting the online game or online chatting on a network to which a plurality of subscribers are connected with a network server as a core, the network server having received participant search information from one subscriber collates attribute information concerning network subscribers stored in the server to the participant search information;selects a subscriber or subscribers corresponding to the participant search information and also currently connected to the network;distributes participant recruiting information to the subscriber(s), and returns participation acceptance information for the subscriber(s) having accepted the recruiting information to the subscriber.
  2. 2
    A participant search device used for an online game or online chatting performed on a network to which a network server and a plurality of network terminals are connected, wherein said network server comprises:a subscriber attribute information storage section for storing attribute information for network subscribers;an ID storage section for storing therein IDs of the subscribers;a participant selection section for selecting a subscriber or subscribers satisfying the conditions specified in a request from a demander for an game or chatting from the subscribers with the attribute information stored in the subscriber attribute information storage section;and a log-in monitoring section for managing a relation between an ID and an IP address of each subscriber currently logging-in and the channel, while the network terminal comprises: an ID retaining section for retaining an ID assigned to the terminal from the network server, and an IP recording section for temporally recording therein an IP address assigned by a provider to which each subscriber subscribes during the online mode until an operation for switching to the offline mode is performed.
  3. 4
    A network server having a communication server section for searching a participant or participants in an online game or online chatting, wherein the communication server section comprises:a subscriber attribute information storage section for storing therein attribute information for network subscribers;an ID storage section for storing therein the subscribers' IDs;a participant selection section for selecting appropriate participant(s) from the subscribers with the attribute information having been stored in the subscriber attribute information storage section in response to a demand for an adversary or adversaries in a game or chatting;and a log-in monitoring section for managing a relation between an ID and an IP address of each subscriber currently logging-in and the channel.
  4. 5
    A network terminal having a communication control section for searching a participant or participants in an online game or online chatting, wherein said communication control section comprises:an ID retaining section for retaining an ID assigned from the network server, and an IP recording section for temporally recording therein an IP address assigned from a provider to which each subscriber subscribes during online mode until an operation for switching to the offline mode is performed.
  5. 7
    A computer program for a network server for searching a participant or participants in an online game or online chatting comprising the steps of:receiving participant search information from a subscriber connected to a network;collating the participant search information to attribute information for network subscribers stored in the server and selecting appropriate subscriber(s) currently connected to the network;distributing participant recruiting information to the subscriber(s);and returning participation acceptance information for the subscribers having accepted the recruiting information to the subscriber.