Nova Patents
USRE48803E

Method for ladder ranking in a game

Claim Score by NHIP

Read claim 12, the broadest

Abstract

Methods for creating an interactive gaming environment are provided. In various embodiments, methods of the present invention may include initializing an interactive game application at a game server which is then characterized as having an active status, notifying a lobby server concerning the active status of the game server, registering the application with a universe management server via the lobby server, and allowing users to join the interactive gaming environment. The users joining the interactive gaming environment. may be identified by a server key obtained from the game server.

USRE48803E, drawing sheet 1
Sheet 1 of 8

Term

Term ended

Expired 4 February 2023, 3.6 years ago.

  1. Priority and filed
  2. Granted
  3. Expired
  4. Today

35 claims: 6 independent, 29 dependent

  1. 1
    A method for ladder ranking in a game application, comprising:receiving a request for a ladder ranking list from a player having a user account registered with the game application, wherein the game application is associated with a plurality of registered user accounts and the request for the ladder ranking list includes one or more game performance metrics identified by the player;executing instructions stored in memory, wherein execution of the instructions by a processor: retrieves game performance data from all user accounts registered with the game application, the game performance data stored at an application server;sorts all user accounts registered with the game application based on the stored game performance data;and generates a ladder ranking list including all sorted registered user accounts based on the one or more game performance metrics.
  2. 9
    A system for ladder ranking in a game application, comprising:a lobby server for receiving a request for a ladder ranking list from a player having a user account registered with the game application, wherein the game application is associated with a plurality of registered user accounts and the request for the ladder ranking list includes one or more game performance metrics identified by the player;and a ladder engine stored in memory and executable by a processor to: retrieve game performance data from all user accounts registered with the game application, the game performance data stored at an application server, sort all user accounts registered with the game application based on the stored game performance data, and generate a ladder ranking list including all sorted registered user accounts based on the one or more game performance metrics.
  3. 12
    Broadest claimClaim Score 51, average(NHIP)A non-transitory computer readable storage medium having embodied thereon a program, the program being executable by a processor to perform a method for ladder ranking in a game application, the method comprising:receiving a request for a ladder ranking list from a player having a user account registered with the game application, wherein the game application is associated with a plurality of registered user accounts and the request for the ladder ranking list includes one or more game performance metrics identified by the player;retrieves game performance data from all user accounts registered with the game application;sorts all user accounts registered with the game application based on the stored game performance data;and generates a ladder ranking list including all sorted registered user accounts based on the one or more game performance metrics.
  4. 13
    A lobby server apparatus for parameter-based ranking in an application network, the lobby server apparatus comprising:memory that stores game performance data regarding a game application hosted at a game server, the game application associated with a plurality of registered accounts;a network interface that communicates directly with one or more client devices over a communication network connection, wherein the network interface: receives a request for access to the game application, wherein the request is sent over the communication network connection from a first client device and identifies one of the registered accounts, receives game performance data from the first client device via the communication network connection without directly communicating with the game server while the first client device is connected to the game server, the game performance data related to gameplay by the first client device of the game application hosted at the game server;and receives a request from the first client device for a ranked list in relation to the game application hosted at the game server, wherein the ranked list is ranked in accordance with a selected parameter;and a processor that executes ladder ranking engine instructions stored in memory, wherein execution of the ladder ranking engine instructions by the processor generates the ranked list in which the stored game performance data and the received game performance data is sorted based on the selected parameter.
  5. 24
    A method for parameter-based ranking in an application network, the method comprising:storing game performance data in memory of a lobby server regarding a game application hosted at a game server, the game application associated with a plurality of registered accounts, wherein the lobby server is in direct communication with one or more client devices over a communication network connection;receiving a request for access to the game application, wherein the request is sent over the communication network connection from a first client device to the lobby server and identifies one of the registered accounts;receiving game performance data sent from the first client device to the lobby server via the communication network connection without the lobby server directly communicating with the game server while the first client device is connected to the game server, the game performance data related to gameplay by the first client device of the game application hosted at the game server;receiving a request sent from the first client device to the lobby server, the request for a ranked list in relation to the game application hosted at the game server, wherein the ranked list is ranked in accordance with a selected parameter;and executing instructions stored in memory of the lobby server, wherein execution of the instructions by a processor of the lobby server generates the ranked list in which the stored game performance data and the received game performance data is sorted based on the selected parameter.
  6. 35
    A non-transitory computer-readable storage medium, having embodied thereon a program executable by a processor of a lobby server to perform a method for parameter-based ranking in an application network, the method comprising:storing game performance data in memory of a lobby server regarding a game application hosted at a game server, the game application associated with a plurality of registered accounts, wherein the lobby server is in direct communication with one or more client devices over a communication network connection;receiving a request for access to the game application, wherein the request is sent over the communication network connection from a first client device to the lobby server and identifies one of the registered accounts;receiving game performance data sent from the first client device to the lobby server via the communication network connection without the lobby server directly communicating with the game server while the first client device is connected to the game server, the game performance data related to gameplay by the first client device of the game application hosted at the game server;receiving a request sent from the first client device to the lobby server, the request for a ranked list in relation to the game application hosted at the game server, wherein the ranked list is ranked in accordance with a selected parameter;and generating the ranked list in which the stored game performance data and the received game performance data is sorted by the lobby server based on the selected parameter.