Wireless game system with warning
Abstract
Problem to be solved.To provide a wireless game system provided with a warning. A game system is provided. The gaming system allows the user to access the application via a gaming communication device coupled to a communication network. At least part of the network may be wireless. Gaming applications include gambling, financial, entertainment services and other types of transactions. The system may have a user positioning function to prevent the user from making a transaction from an unauthorized area. Even if the system has a warning function that can operate to generate a warning to the user based on any or combination of time information, location information, financial information, user profile information and other types of information. Good. [Selection diagram] Fig. 6

Term
11.1 yearsto projected expiry
Projected expiry 27 October 2037, counted from filing; an application has no term until it is granted.
- Priority
- Filed
- Published
- Today
- Projected expiry
14 claims: 2 independent, 12 dependent
- 1少なくとも1つのプロセッサと、命令を格納した少なくとも1つのメモリとを有する装置であって、前記命令は、前記少なくとも1つのプロセッサによって実行された場合に、前記少なくとも1つのプロセッサに対して、 第1のユーザの第1のモバイルゲーム装置の第1の位置を決定し、ここで、第1のモバイルゲーム装置は、第1のユーザが複数のゲーム活動を第1のモバイルゲーム装置を介してプレイできるように動作可能であり、 第1のユーザが第1の位置でゲーム活動に従事していると判定し、 第2のユーザの第2のモバイルゲーム装置の位置の変化を決定し、 (a)第2のモバイルゲーム装置の位置の変化を決定することと、(b)第1のユーザが第1の位置でゲーム活動に従事していることを判定することとに応じて、第1のモバイルゲーム装置の第1の位置に関する情報を含む警告を発生させ、 前記警告を第2のモバイルゲーム装置に出力させる、ように指示する、 装置。
- 2前記命令は、実行された場合に、前記少なくとも1つのプロセッサに対して、 第1の位置がサービスが提供される位置の近くであると判定し、 第1のユーザの第1の位置がサービスが提供される前記位置の近くであると判定したことに応じて、第1のモバイルゲーム装置に前記サービスの広告を含む宣伝通知を送信する、ようにさらに指示する、 請求項1に記載の装置。
- 3前記命令は、前記少なくとも1つのプロセッサによって実行された場合に、前記少なくとも1つのプロセッサに対して、第2の警告を第2のユーザに送るようにさらに指示し、第2の警告は、(1)次回のイベントに関する情報をスケジューリングすること、(2)第1のユーザの財務状況に基づいて決定される情報、(3)ゲームテーブルにおける賭け制限に関する情報、及び(4)賭けの機会に関連するオッズに関する情報のうちの少なくとも1つを含む、 請求項1に記載の装置。
- 4前記警告は、可聴信号、口頭メッセージ、テキストメッセージ、及び第2のモバイルゲーム装置の表示画面上のグラフィック表示のうちの少なくとも1つを含む、請求項1に記載の装置。
- 5前記命令は、前記少なくとも1つのプロセッサによって実行された場合に、前記少なくとも1つのプロセッサに対して、第2の警告と第3の警告との間の優先順位を決定するように指示し、第2の警告及び第3の警告は、前記優先順位に少なくとも部分的に従って第1のユーザに提供され、第2の警告は第1のフォーマットで提供され、第3の警告は、第1のフォーマットとは異なる第2のフォーマットで提供される、請求項1に記載の装置。
- 6前記命令は、前記少なくとも1つのプロセッサによって実行された場合に、前記少なくとも1つのプロセッサに対して、第1のユーザから、モバイルゲーム装置への警告の送信をトリガするための1つ又は複数のパラメータを受信するようにさらに指示する、請求項1に記載の装置。
- 7前記命令は、実行された場合に、前記少なくとも1つのプロセッサに対して、第1のユーザによる賭けに基づいて第2のモバイルゲーム装置に情報を送信するようさらに指示する、請求項1に記載の装置。
- 8前記命令は、実行された場合に、前記少なくとも1つのプロセッサに対して、第1のゲーム装置上の第1のユーザによる活動の選択に基づいて第2のモバイルゲーム装置に情報を送信するようさらに指示する、請求項1に記載の装置。
- 9前記命令は、実行された場合に、前記少なくとも1つのプロセッサに対して、ゲームにおける賭けのサイズに基づいて第2のモバイルゲーム装置に情報を送信するようにさらに指示する、請求項1に記載の装置。
- 10前記命令は、実行された場合に、前記少なくとも1つのプロセッサに対して、第1のユーザが特定の位置に到達することに基づいて第2のモバイルゲーム装置に情報を送信するようにさらに指示する、請求項1に記載の装置。
- 11前記命令は、実行された場合に、前記少なくとも1つのプロセッサに対して、第1のユーザが特定の位置から離脱することに基づいて第2のモバイルゲーム装置に情報を送信するようにさらに指示する、請求項1に記載の装置。
- 12前記警告は、第2のユーザの位置から前記ゲーム活動に関連する位置までの方向を含む方向情報を含み、第1のユーザは、前記警告が第2のモバイルゲーム装置に出力されるときに、第1のゲーム活動に従事している、請求項1に記載の装置。
- 13第2のモバイルゲーム装置の前記位置の変化を決定する動作は、 (1)第2のユーザが第1の位置とは異なる第2の位置から離れたことを決定すること、 (2)第2のユーザが第1の位置に入ったことを決定すること、及び (3)第2のユーザが第1の位置とは異なる第2の位置に入ったことを決定すること、のうちの少なくとも1つを含む、 請求項1に記載の装置。
- 14命令を格納する非一時的な機械可読媒体を含む装置であって、前記命令によって少なくとも1つのプロセッサに対して、 第1のユーザの第1のモバイルゲーム装置の第1の位置を決定し、ここで、第1のモバイルゲーム装置は、第1のユーザが複数のゲーム活動を第1のモバイルゲーム装置を介してプレイできるように動作可能であり、 第1のユーザが第1の位置でゲーム活動に従事していると判定し、 第2のユーザの第2のモバイルゲーム装置の位置の変化を決定し、 (a)第2のモバイルゲーム装置の位置の変化を決定することと、(b)第1のユーザが第1の位置でゲーム活動に従事していることを判定することとに応じて、第1のモバイルゲーム装置の第1の位置に関する情報を含む警告を発生させ、 前記警告を第2のモバイルゲーム装置に出力させる、ことを行わせるように構成される、 装置。
Independent claims14
188 paragraphs, as filed
0001The present invention relates generally to the field of wireless networks, especially to wireless gaming systems with warnings.
0002The gaming industry allows participation in various gaming activities within the limits of state and federal law. Possible gaming activities include gambling as provided by the casino. Casino-type gambling activities include, but are not limited to, slot machines, table games, poker, keno, and other gaming activities that allow betting. Events may also be the subject of betting, including, for example, sporting events (horse racing or auto racing, etc.) and competitive games (football, basketball, baseball, boxing, golf, etc.). Games may also include non-betting games and events such as lottery contests. In a casino environment, participants in such gaming activities are generally limited by their physical location. For example, a participant in a casino-type gambling activity must be present on a gaming machine or game table in the casino to place a bet. Similarly, anyone interested in placing a bet on a sporting event or competition in a casino environment must place a bet through the sports book at the casino.
<p num="0003"> Various embodiments of the present invention are directed to wireless gaming systems. According to a particular embodiment, the gaming system can operate to make various gaming activities available to one or more users in a communication network, and the gaming device displays information related to the activities to the users. It is possible to operate as. The game device may be a mobile communication device. Game activities may include, but are not limited to, any activity shown or considered herein. Gaming activities may include, for example, games, gambling activities, sporting events, purchase of goods or services, and access to customer service.</p><p num="0004"> According to one embodiment, the system has at least one processor, at least one data storage device electronically coupled to the processor, and at least one gaming device that electronically communicates with the processor. At least one data storage device stores warning information related to game activity. The system can operate to recognize the event. At least one processor can operate to generate an alert in response to an event. The warning has at least a portion of the warning information. The system can further operate to forward the warning to at least one gaming device for presentation to the user of at least one gaming device.</p><p num="0005"> According to another embodiment, a method of providing a warning to a user in a game system is provided. In one step, a communication link is established between the user device and the processor. In the other step, the warning information is stored in the data storage device. In the other step, the electronic signal corresponding to the occurrence of the event is recognized. In another step, the processor is started to generate a warning in response to the signal. In the other steps, the alert is forwarded to the user based on at least one criterion.</p>
<p num="0006"> Various embodiments of the present invention may benefit from a number of advantages. It should be noted that one or more embodiments may or may not benefit from some or all of the benefits described below.</p><p num="0007"> One advantage is that the system enables remote wireless mobile games over a secure network. Another advantage is that the system allows remote wireless mobile games while avoiding games by unauthorized users and games from unauthorized locations. Another advantage is that it enables a gaming system accessible by a remote wireless mobile user, the system has a gaming communication device used by the user and connected to a communication network, and part of the communication network is mobile. There is a point.</p><p num="0008"> Certain embodiments present benefits with respect to warnings. In particular, the gaming system provides the user with a warning to notify the user of the opportunity to attend the event, especially when the user may otherwise be unaware of the opportunity to attend the event. The system provides the user with a more personalized gaming experience. The system increases revenue by presenting gaming opportunities to the user at more locations than the physical gaming facility location. The system provides warnings that can be generated, configured, presented and distributed in a number of different ways, depending on the effective combination of time information, user location information, user preferences and profile information and other types of information. ..</p><p num="0009"> Other advantages will be readily apparent to those skilled in the art from the drawings and description below and the claims.</p>
0010<figref num="1">Game system according to an embodiment of the present invention</figref><figref num="2">A game system including a wireless network according to an embodiment of the present invention.</figref><figref num="3">Block diagram of a game system showing various game activities according to an embodiment of the present invention</figref><figref num="4">A game system showing a service area according to an embodiment of the present invention</figref><figref num="5">A game system including a wireless network showing triangulation position determination according to an embodiment of the present invention.</figref><figref num="6">Flowchart showing steps of a game method according to an embodiment of the present invention</figref><figref num="7">A game system showing a communication path according to an embodiment of the present invention</figref><figref num="8">Ship-type game system according to an embodiment of the present invention</figref><figref num="9">A wireless game system including a user profile and a warning generation module according to an embodiment of the present invention.</figref><figref num="10">A method of providing a user profile in a wireless game system according to an embodiment of the present invention.</figref><figref num="11">A method of providing a warning to a user of a wireless game system according to an embodiment of the present invention.</figref>
0011For a more complete understanding of the invention, and for further features and advantages, reference is made to the following description discussed with the accompanying drawings.
0012The gaming system allows participants to participate in gaming activities remotely and / or from moving positions. Possible gaming activities include gambling as provided by the casino. Gambling activities include slot machines, video poker, table games (eg, craps, roulette, blackjack, pai gow poker, Caribbean stud poker, baccarat, etc.), Wheels. Wheel of fortune fortune) Games, keno, sports lottery, horse racing, dog racing, Jai alai, and other gambling activities, but may include any type of casino-type gambling activity. Gaming activities may also include betting on any type of event. For example, the event may include sporting events (horse racing or auto racing, etc.) and competitive games (football, basketball, baseball, golf, etc.). The event may also include something that normally does not include a bet. Such events may include, but are not limited to, political elections and entertainment industry awards and film box office performance. Games may also include non-betting games and events. The game may also include lottery or lottery-type activities such as state lottery and interstate lottery. These may include all forms of number selection lottery, "scratch" lottery and other lottery contests. The gaming system may be implemented in a communication network such as a cellular network or a private wireless and / or wired network. Examples of the latter include WiFi and WiMax networks. In one embodiment, the gaming system's communication network is completely independent of the Internet. In another embodiment, the game system operation makes minimal use of the internet so that only non-security information is transmitted over the internet and / or the information can be encrypted. It is preferred that the communication network allows players to participate in the game from a remote location (eg, outside the casino's gaming area). The system may also allow the player to move while participating in a game activity. The system preferably has a positioning or determination function. This position confirmation or determination function can be operated to allow or reject the game from a remote position depending on whether the position meets one or more criteria. For example, the criterion may be whether or not the game is located within a predetermined range permitted by law.
0013Specific embodiments cover the warning function. For example, a gaming system may be configured to fire one or more alerts to one or more users based on some number of criteria. For example, the warning may be based on the user's location. The system may also be configured to manage other position-independent parameters. The alert activation may depend on the time parameter. Game alerts may be based on said and / or other information retained in the user profile. Warnings may be prioritized for presentation and content, and warnings may be customized by the user or other entity. As a related concept, the system may be configured to provide directions and / or maps. Other related concepts include allowing the user to remotely view a particular activity or area. Warnings may be generated depending on the presence of data in the user profile. Furthermore, the content and presentation of the warning may be determined based on the information in the user profile. Therefore, when a warning occurs and what the warning indicates may be customized or adjusted according to the user's preferences (or other information held about the user (in the user profile)).
0014For example, as shown in FIG. 1, the game system 10 has at least one user 12. The system may have additional users such that there are at least a first user 12 and a second user 14. Multiple users may access the first game system 10, while other users may access a second game system (not shown) that communicates with the first game system 10. May be good. Users 12 and 14 preferably access the system 10 using the game communication device 13. The game communication device 13 may have any suitable device for transmitting and receiving electronic communication. Examples of such devices include, but are not limited to, mobile phones, personal digital assistants (PDAs), computers, minicomputers and the like. The game communication device 13 transmits game information to the communication network 16 and receives the game information from the communication network 16. Game information is also transmitted between network 16 and computer 18 (such as a server). The computer 18 may reside within the realm of the game service provider 20. The location of computer 18 is not important, but computer 18 may reside adjacent to or away from the area of game service provider 20. Moreover, in certain embodiments, a game service provider is not required. The computer 18 and / or the game service provider 20 may be present within the game provider (not shown in FIG. 1), adjacent to the game provider, or away from the game provider. May be good. The game provider may also be the actual controller of the game, such as a casino. As an example, the game service provider may be located on the casino grounds, and the computer 18 may be physically located within the geographical boundaries of the game service provider. However, as mentioned above, there are other possibilities for the remote locations of computer 18 and game service provider 20. The computer 18 may function as a game server. Further compilation
0015The software preferably resides on both the game communication device 13 and the computer 18. It is preferable that the software present in the game communication device 13 can operate so as to present information corresponding to the game activity (including the gambling activity and the non-gambling activity described here) to the user. Information includes, but is not limited to, geographical indications of objects about an activity, presentation of options about the activity, and user choices. The game communication device software is also preferably capable of operating to receive data from the computer and data input by the user. The software present on the computer is capable of exchanging data with the gaming communication device, accessing additional computers and data storage devices, and performing all the functions described herein and functions common to known electronic game systems. Is preferable.
0016The game information transmitted through the network 16 may have any information in any format necessary or desirable for the operation of the game experience in which the user participates. Information may be transmitted in any format, including digital or analog, text or voice, in whole or in combination, according to any known or future transfer technology, which may include, for example, wired or wireless technology. The wireless technology may include, for example, a licensed or license exemption technology. In a particular embodiment, the network 16 is a LAN (Land Area Network), WAN (Wide Area Network), MAN (Metropolitan Area Network), PAN (Personal Area Network), Internet, Intranet, Extranet, or the above or other. Any combination of suitable communication networks may be included. Some specific technologies that can be used are CDMA (Code Division Multiple Access) and TDMA (Time Division Multiple Access). Access), GSM (Global System for Mobile Communication), GPRS (General Packet Radio Service), WiFi (802.11x), WiMax (802.16x), PSTN (Public Switched Telephone Network), DSL (Digital Subscriber Line), ISDN (Integrated) Services Digital Network), including, but not limited to, Bluetooth or cable modem technology. These are merely examples, and those skilled in the art will recognize that other types of communication technology are within the scope of the present invention. Furthermore, it can be seen that additional components may be used to communicate information between the user and the game server. Such additional components may include, but are not limited to, lines, trunks, antennas, switches, cables, transmitters, receivers, computers, routers, servers, fiber optic transmissions, repeaters, amplifiers and the like. ..
0017In at least one embodiment, the communication of game information takes place without the involvement of the Internet. However, in certain embodiments, the game information portion may be transmitted over the internet. In addition, part or all of the game information may be partially transmitted by the Internet communication path. In certain embodiments, some information is transmitted entirely or partially over the Internet, but this information is not game information, but game information that does not need to be kept secure. For example, data that produces a graphic display of a table game on a user's game communication device may be transmitted, at least in part, over the Internet, while betting information transmitted by the user may be transmitted entirely over a non-Internet communication network. ..
0018Various aspects of the embodiment for the warning function are illustrated in FIGS. 9-11. For example, as shown in FIG. 9, certain embodiments of a gaming system may have software and hardware that allow one or more users of the system to be alerted. Therefore, the system 910 has at least one user 912. The user 912 preferably uses the game communication device 913 to access the system 910. The game communication device 913 transmits game information to the communication network 916 and receives the game information from the communication network 916. Game information is also transmitted between network 916 and computer 918 (such as a server). Computer 918 may reside within the realm of game service provider 920. Similar to the description of System 10 with respect to FIG. 1, this is merely an example, and it is easy to see that System 910 may be modified in any number of ways within the scope and gist of the detailed description. For example, the computer 918 may have a plurality of servers, and the plurality of servers may be centralized or distributed. System 910 preferably has at least one database 922. Database 922 may be any suitable database capable of receiving, storing and / or distributing electronic data.
0019System 910 also has a warning module 940. Although the warning module 940 is illustrated as being held by the computer 918, the warning module 940 may be located in different locations or distributed across multiple locations or platforms. For example, some of the software with the alert module may be held on one or more servers, and the other part may be held on the game console.
0020The warning module 940 will perform various functions related to invoking the warning, determining the content of the warning, and forwarding the warning to the user, based on the specific parameters described in detail below with respect to FIG. It is possible to operate.
0021FIG. 11 shows a method 1100 that provides a warning according to an exemplary embodiment. At step 1110, the user accesses the game system. At step 1112, the system recognizes the occurrence of the event. At step 1114, the system generates warnings in response to events, at least in part. At step 1116, the alert is forwarded to the user. At step 1118, the user receives a warning.
0022Step 1110 may be implemented according to any of the various methods or configurations described or discussed herein. For example, the user is a new user and may receive the game device from a hotel, casino, game service provider, telecommunications provider or other entity. The user may register the device to enable the game service, or the device may be pre-registered. The user may provide specific identification information and / or credit information in order to be allowed to participate in a specific game activity. As described in detail below, the system may include user profile functionality. User information and other information that is not necessarily relevant to a particular user may be collected, retained and modified by the system. The information may be retained in the user profile. The user profile may at least partially direct the generation, content and provision of alerts to the user. When a user accesses the system, the system preferably activates a default warning preference or a customized warning preference based on or in connection with information about the user and / or the user's profile. For example, if the user has an associated user profile, the alert module may query the user profile when the user accesses the system to determine the user's preferences regarding the content and distribution of the alert. Alternatively, a default warning configuration may be predetermined and established for users who do not have a specified preference.
0023Step 1112 may be implemented by any process or technique in which events, conditions, parameters, etc. can be electronically represented and recognized by the system (eg, recognized by software running on the system server). The event may have any occurrence or change in conditions. For example, the event may occur at a specific time (date and time, specific time, etc.). The event may be the arrival, departure, or presence of a user or gaming device, or another item or person at a particular location. The event may be the occurrence of any action or activity (starting a show or sporting event, opening or closing a store or restaurant, starting a particular physical or virtual game table, etc.). Events may be virtually manageable (such as scheduled maintenance of specific personnel, equipment or systems on duty, actions by service personnel (eg, cleaning personnel entering a hotel room), etc.). The event may be virtually financial (such as a change in a user's credit status, a bet within a range, or a bet above or below a certain threshold).
0024The event may trigger the alert directly, or it may bring an update to the information held by the system, or it may indirectly raise the alert at the same time or later. The event may result in the event being generated. The event may determine the content of the warning. The event may determine how the content is presented to the user. The alert may determine which user receives the alert or how the alert is distributed or managed.
0025Step 1114 may be implemented according to any suitable technique or process for generating electronic information. For example, when an event occurs, software with a portion of the alert module may recognize the presence of a value in a particular data field. In response, the software may generate a dataset representing a warning message. As mentioned above, whether a warning is generated, its content and presentation to the user, and the distribution of the warning are all instructed at least in part by any of the various parameters described or considered herein. May be done.
0026The warning module may configure warnings according to any or a combination of multiple parameters. As an example, the configuration of a warning may indicate that a warning is sent to a user based on a particular day, week, month or year, day of day, time of day, or more. Such warnings are sometimes referred to as timed warnings. The content, presentation, timing and distribution of any or all of the warnings may be directed by time.
0027Warnings may also be configured to be generated, presented and / or distributed according to the location of the user, or the location of a different user. For example, if the user is in a particular location (eg, the pool area of the casino grounds), the content of the warning may be relevant to that location. In the case of this example, the content of the warning may have a direction from the user's location to a particular event. As another example, a warning sent to a user in a pooled area may begin with "When you leave the pool, you will be interested in ...". As another example, the warning may be sent only to the user at a particular location. For example, a warning about the start of a poker tournament may only be sent to users in the same state, city, or venue as the poker tournament. Similarly, the warning to the first user may be based on the position of the second user. For example, the first user may be a friend who is the second user and may have friends in the network of the first user's peers in the system. The first user may be in the first position and the second user may be in the second position. When the second user leaves the second position and enters the first or third position, a warning is given to the second user, at least in part, based on the activities involved by the first user. It may result in being transmitted. As an example, the first user may be at the blackjack table of the first casino. The second user may be in the sportsbook of the second casino. When the second user leaves the sportsbook, a warning is generated and distributed to the second user so that the first user is at the blackjack table of the first casino and joins the first user. You may notify that you are inviting your users. Such warnings are sometimes referred to as positional warnings. The content, presentation, timing and distribution of any or all of the warnings may be indicated by the location of the user or other user, or the location of the gaming device connected to the system.
0028The generation, content and distribution of position-based warnings may be combined with any of the various position-fixing techniques described or discussed herein. As an example, position-fixing may be used to determine that a user is within a particular area (such as inside a casino grounds). As a result, a warning is sent to the user (eg, displayed on the gaming device) to visit a particular table physically within the gaming or casino gaming area to play the game, or on the gaming device. Invite users to participate in a particular game. As another example, if the player passes through a particular game table, RFID tags (or other signaling devices) or transmitted signals may be detected by the wireless access point (or other detector) and a warning is given to the user. Sent, play games at that table, and in some cases special bets at that table (eg, a one-time 100x pass line at a craps table) You may invite the user to place a bet on line). According to other related aspects, detection or signaling devices (eg RFID tags) may be used to trigger different actions depending on where the player is in the casino. For example, a player may have passed the entrance of a restaurant. A warning may be sent to the player's gaming device indicating the provision of an advertisement such as a half-price dinner special dish.
0029It can be seen that the warning may correspond to any of the activities, services, or supplements or various information described herein that is accessible or distributable to the user. Thus, warnings may relate to, for example, gaming activities, customer service, news and investment information, goods and service transactions, management functions, financial transactions, credit status and the like.
0030Step 1116 may be performed according to any of the various communication technologies described herein, or any commonly known communication technology. Once the alert has been generated and configured, it is preferably forwarded to the user who the system has determined should receive the alert. For example, the warning may be forwarded over the same communication network that allows the user to use the gaming device to access various gaming activities and services of the system. However, the warning may be forwarded to the user in other ways (eg, on another communication network, or to a display or other communication device that is different from the gaming device used by the user). For example, if the warning is directed to a large number of users and the warning is of little interest, the warning (even if generated and / or configured according to user activity) is a casino. It may be transferred from multiple locations in the game area to a common display unit that can be viewed.
0031Step 1118 is preferably implemented by the user viewing the warning on the game communication device. Warnings may be presented or displayed to the user in a format that is at least partially determined by any of the parameters described or discussed herein. For example, when the user is outdoors, the display may be automatically brightened to allow the user to view the alert more easily. Warnings may be presented in any one or combination of text format, visual format, oral format or other information exchange format. For example, the warning presented to the user on the screen of the game communication device may be configured in any desired manner. The information is preferably displayed in a way that makes the most efficient use of the fixed assets on the screen to convey the warning message. Therefore, different types of different warnings, or different warnings with different characteristics, may be displayed differently on the gaming device. For example, more important warnings may pop up and secondary warnings may scroll to the bottom of the screen. Players may register warnings and determine their preference for a particular warning configuration.
0032According to aspects of a particular embodiment, directional information may be provided to one or more users. Directional information may be associated with warnings. Directional information may be based on any of the parameters described herein (eg, profile, warning, position, changes in play or other activities, etc.). Direction may be given to activities, locations, seats, tables, recreational areas, restaurants, change cages, information booths, casinos, hotels, sports venues, theaters, etc. For example, the direction may be to a particular table or game area, a casino other than where the user is currently present or where other users are, a restaurant specified in the user profile, a casino sportsbook area, a hotel room, etc. May be given.
0033Direction may be presented verbally, textually, and / or graphically (eg, as a map with zoom capability). An example of how directions are provided involves a user profile that indicates that the user may play a cap on Saturday night but does not have a particular casino preference. To do. When a user enters any casino in which the system can operate, the system provides the user with a warning to invite the player to the upper blackjack table and directional information in the form of a visual route. Another example involves showing that a user leaves a casino sportsbook and wants to play craps. The device gives directions to the craps table. Another example involves a user who has a favorite list of restaurants for dinner. At a predetermined time (eg 8:00 pm), the system presents the list to the user and allows the user to make a selection and reservation. The system provides the user with a verbal direction from the user's current location to the selected restaurant. The system may also be configured to provide ancillary information based at least in part on warnings, profiles or directional information provided. For example, the system needs a taxi, a tram, a jacket and a tie, depending on where the user is heading and which route they are taking. Alternatively, the user may be notified that he / she needs an umbrella.
0034According to another aspect of the particular embodiment, the system allows the user to remotely view a particular activity or area. For example, cameras (or other viewing devices) may be located throughout the casino grounds (or other related areas). At a kiosk or wireless gaming device, the user can "look into" one or more selected areas to see the activity of the selected area. For example, from the pool, the user can know if the craps table has changed limits or is full. From the craps table, the user can see if the restaurant or bar is crowded.
0035According to aspects of a particular embodiment, the behavior and warning methods of the warning module are integrated with various techniques for managing user profile information. The user profile will be described in detail below with reference to FIGS. 9 to 10. An example of this aspect is that the system may be configured to recognize that a user has a particular preferred dealer or caretaker when playing a particular casino game. Warnings that if these dealers or caretakers are on duty and the user is within a particular area or distance, invite the user to participate in gaming activities at the particular table on which the dealer or caretaker is on duty May be sent.
0036Therefore, if the user profile information indicates that one or more predetermined criteria are met, the system may send a warning to the corresponding user or other users. For example, the system may "learn" that the player is a fan of a particular sports team. The system monitors information about upcoming events involving these teams to see if a user has made a bet at an event at a given time. If no bet is placed, the system invites the user to visit the sportsbook to place a bet. As another example, the system recognizes that the user prefers a table with a minimum of $ 10 and warns the user that a seat is available at such a table. As another example, the warning may be triggered by information that is not directly or relevant to a particular user (eg, information that is not user-specific). For example, a warning may be triggered at a particular time or upon the occurrence of a particular event (eg, the odds given to a particular sporting event change by a certain amount).
0037According to certain embodiments, the wireless gaming system may incorporate user profile elements. One or more user profiles may be generated, retained and modified, for example, on one or more servers in the gaming system. Generally, a user profile has information about each user. Information may be retained in one or more databases. The information is accessible to the game server and / or one or more mobile devices. According to certain embodiments, the device having access to the information may have a game device or a game management device. The game management device may have a game service or a wireless device used by casino staff to provide the game management service.
0038At least certain embodiments have software and / or hardware that allows the provision, modification, and retention of one or more user profiles. Therefore, one or more user profiles may each have a set of data held in the data storage device. The dataset for each user profile may reflect any of a plurality of parameters or information about a particular user corresponding to the profile. Although not intended to be exhaustive, such information may include, for example, game activity preferences (favorite games and / or game configurations, etc.), preferred screen configurations, betting preferences, game position preferences, etc. , Dinner and other service preferences, etc. The information also has user identification information such as name, address, hotel name and room number, phone number, social security number, user code, and electronic files of fingerprints, voices, photographs, retinal scans or other biometric information. You may. User profile information may also have information about the user, but may not be determined by the user or user activity. Such information may have some information related to the profile or any information that becomes part of the profile. For example, an entity such as a casino may have certain rules governing the distribution of promotions or offers to users as part of its profile. User profile information may include any code, account number, credit information, customer service or other service information, approvals, contacts, applications, or other information that may be relevant to the user. Therefore, the user profile information may have any information specific to a predetermined user. For example, the profile information may have a tendency of information about the position played by a particular user, skill level, success level, game format played, betting style, and user activity.
0039The gaming system may be configured to establish a new profile for any user who is new to the gaming device. Alternatively, the new profile may be established for previous users who have not played for a given period of time. The game system may set a profile, monitor user activity, adjust the profile, and adjust the information (graphics, etc.) displayed to the user. The game system may be configured to use profile information to change the presentation of game information to the user. For example, if a previous user returns to the game system, the system may examine the user's profile and determine that the user lost in craps but won in blackjack in a previous session of the game. Based on this information, the system may adjust the default game screen and present the user with a blackjack table. As a further example, profile information may indicate that the majority of users' previous blackjack time is spent on the smallest table of $ 25. Therefore, the system may make further adjustments to the gaming environment so that the blackjack table presents a $ 25 table. In this sense, the gaming system allows for personalized wireless gaming based on one or more criteria held in the user profile.
0040User profiles are established, retained, and updated regularly as needed, allowing game providers to provide extended, up-to-date and / or customized gaming experiences. The update may be based on any appropriate trigger (event occurrence, user activity occurrence, lapse of a specific predetermined period, etc.). Any or all of the profile information may be updated.
0041Specific user profile aspects are illustrated, for example, in FIGS. 9 and 10. As shown in FIG. 9 and as described above, the system 912 preferably has at least one database 922. Database 922 may be any suitable database capable of receiving, storing and / or distributing electronic data. One or more user profiles 924 are kept in database 922. Each user profile 924 preferably has one or more data files. However, it can be seen that the user profile may be retained in any form that allows the profile to be established, retained and / or updated via the transfer of electronic information. Also, the user profile information may be centralized or distributed, and specific parts of the user profile information may be held by different elements inside and outside the system 910. A graphic user interface (GUI) 926 may also be provided to enable or assist in the management of information within the user profile 924.
0042According to at least one embodiment, at least one user profile has various information corresponding to at least one user of system 910. Such information may include, for example, user-specific information and non-user-specific information. The user-specific information may include some information that is entirely or partially determined by some characteristic of the user. For example, the user-specific information may include information on the user's tastes, activities, habits, positions, identification information, and the like. Information that is not unique to the user may have some information that is not always shown due to the characteristics of the user. However, information that is not user-specific may relate to one or more users. For example, information that is not unique to the user may include game composition, promotional information, activity schedule, and the like.
0043The preference information may have some information that at least partially determines the user's preference for at least one aspect of the game service. Therefore, preference information at least partially includes game presentation, game configuration, screen or display configuration, available activities, betting restrictions, service availability, service preferences, notifications, communication preferences, personnel and staff preferences, etc. May be decided. The activity information may have some information that reflects the activity of the user, whether it is a game activity or a service activity. Therefore, activity information is an indicator of the form of activity during a particular period, services and / or games accessed by the user, credit application, fund transfer, service activity (eg, dinner, room service, laundry, car rental, etc.). You may have things like bets made, win / loss information, checkout activities, communication with staff, etc. The habit information may have some information that reflects an index of the habit or tendency of the user's activity. For example, such information may have an increase or decrease in the number of games, the amount of bets, the frequency of activities, the transfer of funds, the time of activity, the relevance between two or more activities, and the like. Good. The position information may have some information about the position of the user in a predetermined space. The space may be a jurisdiction, state, region, country, city, casino grounds, casino game area, stadium, sports venue, store, hotel, recreation area, restaurant, theater, or other related space. The location information may include related information (such as day, date and time, or other information related to the user's location). The position information may have information that reflects the position in a specific period or a plurality of periods. The location information may indicate a series of locations, routes, preferred destinations, and the like. The identification information may have some information indicating the user's identification information. Such information includes, for example, name, address, phone number, code, social security number, password, username, login identification information, and biometric information (eg, retinal scan, fingerprint, and voiceprint information). May be good.
0044Information that is not user-specific is intended to include some information that does not necessarily correspond to a particular user. Such information may include game composition, schedules, available game activities or services, displays, menus, notifications, promotional content, information about other users or non-users (eg, staff), and the like.
0045FIG. 10 shows an exemplary method 1010 for establishing, retaining, modifying, and working with a user profile. According to the first step 1012, the user profile is first established. The establishment of a user profile may include the generation of one or more data files containing one or more profile information. The profile information may include, for example, user-specific information (name, credit information, identification information, etc.). The user information may be any kind of information described or discussed herein. At step 1014, an event occurs that affects at least one piece of information in the user profile. At step 1016, the user profile is updated as a result of the event. In certain cases, the user profile is updated to reflect and / or record the occurrence of the event. In other cases, the occurrence of an event simply results in one piece of information being updated. In step 1018, the user profile is queried to determine the existence of one or more parameters. The parameters can be any suitable information. For example, the query may determine if any portion of the user profile information matches the information specified by the query. In step 1020, if the response to the query is positive, the response action is initiated. If not, the method returns to step 1014 and accepts further updates of the user profile.
0046Other aspects of various embodiments of the wireless gaming system are illustrated in FIGS. 2-8. For example, according to one embodiment shown in FIG. 2, the communication network has a cellular network 22. The cellular network 22 has a plurality of base stations 23, each of which has a corresponding service area 25. Base station technology is generally known, and the base station can be of any kind found in a typical cellular network. Base stations may have overlapping service areas. Further, the service area may or may not be sectorized. The network also has a mobile station 24. The mobile station 24 functions as a game communication device used by the user to access the game system and participate in activities available in the game system. The user is connected to the base station network via transmission and reception of radio signals. The communication network also has at least one voice / data switch. At least one voice / data switch is preferably connected to the wireless portion of the network via a dedicated secure ground line. The communication network also has a game service provider. Game service providers are also connected to voice / data switches via a dedicated secure ground line. The voice / data switch may be connected to the base station's wireless network, for example via a mobile switching center (MSC), and the ground line may be provided between the voice / data switch and the MSC. ..
0047The user accesses the game system using a mobile station that communicates with the communication network and thus using a mobile station that is part of the communication network. The mobile station may be any electronic communication device that can operate in connection with the network. For example, in certain embodiments, the mobile station may have a mobile phone.
0048For example, in the case of cellular networks, gaming systems are preferably enabled through the use of private label carrier networks. Each base station is programmed by a cellular carrier to send and receive private secure voice and / data transmissions to and from the mobile station's handset. The handset is preferably pre-programmed with both the gaming software and the carrier authentication software. The base station communicates over a private T-1 line to the switch. The game service provider leases a private T-1 or T-3 line that relays calls to a game server controlled by the game service provider. Encryption may be introduced into the phone if required by a game rules agency such as the Game Rating and Administration Committee.
0049The cellular network is preferably a private closed system. The mobile station communicates with the base station, which is connected to a central switch within the game jurisdiction. On the switch, voice calls are transferred locally or over long distances. The game traffic of a particular service provider is transferred from the central switch to the game server at the host location. The host location may be a casino or any other location.
0050When a subscriber launches a particular gaming application, the handset only talks to a particular base station with cells or sectors designed to be entirely within game jurisdiction. For example, if the base station is close enough to receive or transmit a signal across the state border, it will not be able to communicate with the device. If the customer uses the gaming device, the system may optionally interfere with making or receiving voice calls. In addition, the audio may be completely removed if desired. Moreover, it is preferable that the device is not allowed to "connect" to the Internet. This ensures a high degree of certainty that the bet will occur and end within the boundaries of the game jurisdiction and the "private" radio system cannot be evaded or diverted. In certain embodiments, some data and / voice traffic may at least be partially communicated over the internet, but the communication path preferably does not include the internet. Alternatively, in some embodiments, certain non-gaming information may be transferred on a path that includes the Internet, while other information about the gaming activity of the system is transferred on a path that does not include the Internet.
0051As shown in FIG. 3, the game communication device 32 communicates with the game service provider via the network 34. A game service provider preferably has one or more servers, on which various games and other applications reside. As shown in Figure 3, certain gaming applications include horse racing and other sports, financial exchanges, casinos and / or virtual casinos, entertainment and other event exchanges, as well as news and real-time entertainment. Each of these applications may be embodied in one or more software modules. The applications may be combined in any possible combination. Furthermore, it can be seen that these applications are not exhaustive and that other applications may exist to provide the user with an environment related to any of the described or potential games or related activities.
0052For example, as shown in FIG. 4, in another embodiment, the communication network has a private wireless network. For example, a private wireless network may have 802.11x (WiFi) network technology that covers "game spots" or "entertainment spots." In Figure 4, various WiFi networks are shown as network 41. Network 41 is not limited to 802.16x (WiMax) technology and uses other communication protocols to provide private wireless networks that include it. Further, the network 41 may be interconnected. Further, the game system may have a combination of networks shown in FIG. For example, a combination of a private wireless network 16, a cellular network with a multi-channel access unit or sectored base station 42, and a satellite network with one or more satellites 46 is illustrated.
0053With respect to private wireless networks, the technology of certain embodiments covers small areas and provides very high throughput, so private wireless networks meet the needs of gaming committees for the location and identification of game service provider products. Especially very suitable. Game spots enabled by Network 41 are guest rooms and restaurants, residential areas such as those in the current casino area 48, new areas (swimming pools, lakes or other recreation areas) 49, casino 48 or hotels 45 and 47. It may have 40, and other remote gaming areas 43. The configuration of the entire game system shown in FIG. 4 is shown as an example only and may be modified within the scope of the present invention.
0054In one embodiment, the system architecture of the game system has: (1) Mostly 802.11x (WiFi) and / or 802.11x WiMax technology, robust security and certification software, game software, mobile carrier certified handset with Windows or Symbian operating system integrated and: Wireless LAN (Local Access Network) component consisting of (a) CDMA technology secure for wireless data protection (b) At least two layers of user authentication (provided by mobile carriers and provided by game service providers) (c) Forced tunneling to the game server (static routing) (d) End-to-end encryption at the application layer (e) State-of-the-art firewall and DMZ technology (2) MWAN (Metropolitan Wireless Access) consisting of license and license exemption point-to-point links and license and license exemption point-to-multipoint technology Network) (3) Private MAN (Metropolitan Access Network) T-1 and T-3 lines that provide connectivity in places where wireless services are unreachable (4) Redundant private line communication from the mobile switch to the game server Each "game spot" or "entertainment spot" is preferably connected to a central redundant game server via MWAN / MAN. In order to access the private wireless network 41, the gaming communication device is preferably a WiFi or WiMax capable PDA or mini laptop and does not need to be managed by a third party partner.
0055The game system preferably has a position confirmation function. The position confirmation function can operate to allow or disable the game from a remote position depending on whether the position meets one or more criteria. For example, the criterion may be whether or not the game is located within a given area permitted by law. As another example, the criterion may be whether the location is a game-prohibited area such as a school. The location-finding techniques used in the system may include, but are not limited to, "network-type" and / or "satellite-type" techniques. Networked techniques may include techniques such as, for example, traverse, triangulation and geo-fencing. The satellite type technology may include, for example, a global positioning satellite (GPS) technology.
0056As mentioned above, the cellular approach preferably has the use of at least one cellular, mobile, voice and data network. In games in certain jurisdictions, such as Nevada, this technology uses triangulation, global positioning satellite (GPS) technology and / or geofencing to avoid the possibility of betting outside the Nevada border. May have. In one embodiment, the network does not cover all of a particular jurisdiction such as Nevada. For example, the network does not cover areas where the cellular range of a particular base station crosses state borders or other boundaries of jurisdiction. This is done to allow the use of location to prevent the opportunity for bets to start or end from outside the state. Triangulation can be used as a way to prevent the game from unauthorized positions. Triangulation can be achieved, for example, by comparing the signal intensities from a single mobile station received by multiple base stations, each with GPS coordinates. This technique can be used to pinpoint the location of mobile stations. The location can be compared to a map or other resource to determine if the mobile station user is in an unauthorized area such as a school. As an alternative, GPS technology may be used for these purposes.
0057As shown in FIG. 5, the game system has a plurality of game communication devices 54, 55 and 56. Device 54 is outside game jurisdiction 58. Devices 55 and 56 are both inside game jurisdiction 58. However, only device 56 is within the geo-fence 57 established by the service areas of multiple base stations 53. Thus, geo-fencing can be used to enable games via device 56 but disable games via devices 54 and 55. Geofence 57 is accessed by game communication devices outside jurisdiction 58, even if some game communication devices (device 55, etc.) within game jurisdiction 58 are not authorized to access the game system. Ensure that you are not allowed.
0058Geofencing does not specify a position. Rather, it ensures that the mobile station is within a particular boundary. For example, geo-fencing can be used to ensure that mobile stations outside the state border do not access the gaming system. Triangulation, on the other hand, specifies an exact or near-accurate position. For example, as shown in FIG. 5, device 56 is triangulated among three base stations 53 to determine the position of device 56. Triangulation may be used to determine if there is a device such as a mobile station at a particular spot where gambling is not permitted (eg, school, etc.). The positioning technique used with the present invention preferably meets the requirements of Phase 2 E911 of the Federal Communications Commission (FCC). GIS (Geological Institute) to compare the specific coordinates of the game communication device with the GIS map function or element and determine whether the device is in an area not permitted for the game. Survey) Mapping may also be used. It should be noted that any type of positioning may be used, such as triangulation, geo-fencing, Global Positioning Satellite (GPS) technology or other types of positioning technology. Positioning techniques can be used to ensure or provide an acceptable degree of reliability that the user is in an authorized gaming area.
0059In another embodiment, location verification is achieved using channel address verification or location verification using other identification numbers or information indicating that the network or part of the network is accessing the game communication device. Will be done. Assuming that the identification number is used for this purpose, as an example, according to one method of location inspection, participants access the game system via a mobile phone. The identification number of the mobile phone or the identification number of the network component accessed by the mobile phone identifies the caller's connection to the mobile network. The number indicates the fact that the caller is within a given area and is on a particular mobile network. The server application may reside on the mobile phone to communicate this information to the game service provider over the network. In a related embodiment, the identification number or information is passed from the first network provider to the second network provider. For example, the caller's home network may be provided by a second provider, but the caller roams on the network (and jurisdiction) provided by the first provider. The first provider passes the identification information to the second provider, and the second provider determines whether the caller is in a predetermined area where the related game activity is permitted or not. Allows you to decide. Game service providers maintain or access a database that maps the identification numbers of various possible mobile networks around the world to geographic ranges. The present invention considers using any number or proxy that indicates the network, part of the network or network component connected to the mobile phone. The identification number may indicate one or more of a base station or a group of base stations, a line, a channel, a trunk, a switch, a router, a repeater, and the like.
0060In another embodiment, when the user connects the mobile phone to the game server, the game server extracts network identification information and communicates this information with the game service provider. The software present in the game communication device may incorporate the ability to locate the user and send a message to the game service provider upon login or access by the user (at least in part based on identification information). The identification number or information used to determine the location may be country-specific, state-specific, town-specific, or other definable boundary-specific.
0061In connection with any of the positioning methods, the game system may periodically update the positioning information. For example, this is done during the game session at predetermined time intervals to ensure that the movement of the game communication device to an unauthorized area is detected during the game, not just during login or initial access. You may be broken.
0062Therefore, depending on the position-fixing technique used, the decision whether to allow or suppress game activity is made between the game communication device, the game server, or between the game communication device and the game server (eg, base station, etc.). It may be done on other components of the communication network used to transmit the information.
0063A mode of private wireless network for interfering with games in unauthorized areas is the placement of sensors such as RFID (Radio Frequency Identification) on gaming communication devices. When the user takes the device out of the permitted gaming area, the sensor fires an alarm. In addition, the device may be "bound" to an immovable object. The user may simply log in to such a device using the ID and password.
0064An exemplary embodiment of the method according to the invention will be described below with reference to FIG. As mentioned above, the software is preferably loaded into the game communication device and can operate to receive input data for the game. The input data may be generated by the related game software existing in the game server, or may be input by the user of the game communication device. The software of the device can operate to present a display of the gaming environment. This may have, among other things, a display of table games such as blackjack tables or slot machines. Other examples of displaying the gaming environment have a graphic display of any of the other applications described herein.
0065In the example of the method shown in FIG. 6, the game communication device is activated in the first step 602. This may be done as a function to turn on the telephone, PDA or other communication device described anywhere else. The activation preferably has to connect the game communication device to a private data network. Part of the launch has a login at the prompt. This may be considered as the first level of user authentication of the game communication device. The second level of user authentication has authentication of the game communication device itself. This may occur, for example, by authenticating the mobile station by a mobile carrier. The third level of user authentication may have biometrics. Biometric measurements of various examples may include, but are not limited to, fingerprint identification, photographic identification, retinal scan, voiceprint matching, and the like.
0066In the next step 604, the user is presented with a game environment. The game environment may be presented at various stages. For example, in the first phase, the gaming environment is a casino lobby where users are presented with specific gaming options, including, for example, gable games, slots, sports books, video poker and casino accounting. You may have. In the next step, the user may be presented with an optional instance of the type of activity selected from the casino lobby.
0067In the next step 606, the user selects an activity such as a particular casino table game. At step 608, the user is presented with one or more options for the selected activity. At step 610, the user selects an option. For example, at this point, the user makes a bet, draws a card, selects a restaurant or restaurant menu item, selects a news source or news article, makes a buy or sell on a financial exchange, and more than the amount for a given movie. / Make a bet on the following specific box office box offices. There are a myriad of user-entered options. In step 612, the software present in the game communication device accepts the options entered by the user and sends the input data to the software present in the game server. In step 614, the game server software operates on the input data.
0068Actions at this point may include determining results and / or amounts, accessing other servers and / or software applications, retrieving information, preparing a response to the user, and so on. The action of determining the result and / or the amount may be performed, for example, when the user is using the device to place a bet on a gambling activity. Certain gambling activities, such as table games or slot machines, may incorporate a random number generator to determine the outcome (ie, whether the user wins or loses), and the game server software also Determine the amount of wins or losses based on the amount you bet and any applicable odds. The behavior of accessing other servers and / or software applications is, for example, a user's service activity (accessing a news service, making a reservation, ordering food and drink at a restaurant, retailing, etc.). May occur when involved in. The information retrieval operation may occur when the game server software is prompted to access another server for the purpose of retrieving a particular type of information requested by the user.
0069In step 616, the game server software preferably prepares a response to the user's input data. At step 618, the user confirms the response. For example, in the case of gambling, the user may win with Blackjack's hand because the dealer has surrendered and make sure that the payment is $ 100 based on a $ 50 bet at a fifty-fifty bet rate. At step 620, the user logs out.
0070In a situation where the user is gambling, after a series of steps (or a subset or modified series) described with respect to FIG. 6, the user physically enters the casino and pays and / or pays (eg, credit expansion or). Proceed to casino accounting for (which may include advance deposits). In one embodiment, there is a waiting time (eg 24 hours) before the user can collect the prize. The purpose of the waiting time is to allow time for fraud monitoring. The waiting time may depend on the amount of the deduction account. For example, if the user rents less than $ 5,000, the waiting time may be 12 hours. If the user rents between $ 5,000 and $ 10,000, the waiting time may be 24 hours. If the user owe more than $ 10,000, the wait time may be 48 hours.
0071The duration of operation of the game communication device, the duration of a particular session and / or the duration of a particular activity may be controlled according to any number of different parameters. For example, the duration may be based on a predetermined amount of time or duration. The operation of the game communication device may be terminated at the end of a predetermined period. As another example, the operation may only be allowed until the occurrence of a particular date and time. Alternatively, the administrator or other party to the transaction in any of the various activities may determine the duration or amount of time. According to yet another alternative, the duration may end when an event occurs that causes the user to enter or leave a particular location. The duration of operation may be dynamically determined based on the unused period. In other words, the device may "time out" and shut down after a predetermined period of inactivity. The period or amount of time may be determined cumulatively. For example, activities may only be permitted for a total period of 5 hours. The time count to 5 hours may be stopped and started depending on the position of the user. As another example, the activity may be permitted as long as the user does not enter or leave the particular location for longer than a predetermined period of time.
0072Similarly, the operation of the game communication device and / or the ability of the user to engage in a particular activity may only be granted during a particular date and time or during a particular period prior to the event or after notifying the user. Good. Also, operation and / or access may be controlled based on the user's location. For example, if the user is in a particular casino where a particular show takes place in the evening, the user may be notified that tickets for the show will be available during a specified period prior to the show. The user may be allowed to participate in the activity of purchasing tickets for the show only if the user is in the casino during the specified period prior to the show. For example, a user may be able to purchase a ticket if they are in the casino up to 5 minutes before the show starts. Similarly, the operation of the device may be restricted based on the user's location and the corresponding time period. For example, if the user is in or is about to take place, the device (automatically or non-user) during the period starting 5 minutes before the show and ending 5 minutes at the end of the show. May be suspended).
0073According to other alternatives, the duration or feasibility of one activity may be determined by the participation of users in the other activity. For example, a user may be allowed to book dinner at a particular restaurant if the user is sufficiently gambling at a given casino. In this way, bonuses or free invitation tickets may be determined or managed based on the user's activity via the game communication device.
0074The data is preferably transmitted back and forth during the game activity between the game communication device and the server controlled by the game service provider. Figure 7 shows an example of the communication path. The game data (a bet made by the user) is transmitted from the game communication device 701 to the base station 702 (or a transmitter in the case of a private wireless network such as a WiFi or WiMax network). Base station 702 relays data to hub or gateway 704 through network 703. The hub or gateway 704 then relays the data to the game server 705 operated by the game service provider. Communication from the game communication device 701 to the network 703 preferably has wireless communication. This may be any kind of known radio communication or any kind of future available radio communication. Examples of acceptable wireless communication protocols include CDMA, GSM and GPRS.
0075Communication from network 703 to gateway 704 and server 705 is preferably done over a secure terrestrial line. FIG. 7 is only an example communication network, and it can be seen that the present invention covers other networks in which data can be transmitted from the game communication device 701 to the server 705. As the data is transmitted from the game communication device 701 to the server 705, it is preferable that the data be returned to the game communication device 701 through a path that is basically opposite to the path of the first transmission. It should be noted that in at least certain embodiments of the methods and devices described herein, the user is not actually playing a game on the game communication device. Rather, the user is actually playing the game on a server controlled by the game service provider. This server may exist in the casino.
0076One possible approach to winning and losing payments and / or receipts is: Upon checking in at the casino hotel, the hotel representative may ask the guest if he or she wants to access the gaming communication device. If the guest desires such access, the hotel representative may provide the guest with a gaming communication device in exchange for a credit-type deposit or other deposit. Guests deposit money in their wireless game accounts. It is preferred that the deduction account information for the guest's account is loaded into the guest's account file, which is maintained by the game server. The user may load the money into the game account, for example by establishing a credit account in the casino accounting and / or paying cash in the casino accounting. There are many other options, and this process is just an example. The guest account or game communication device may be preloaded with funds. Funds may be deposited during the game session. This may occur, for example, when the user selects a casino accounting activity from the gaming environment and instructs the accounting to add funds to the account. The financial subsystem may also utilize account card technology (ATM cards, credit cards, price storage cards, gift cards, etc.) to perform financial transactions related to a user's account. In addition, the user may receive or make a payment remotely via a game communication device or by entering a command at another remote device (automated teller machine (ATM)). Other remote devices electronically communicate with game servers or other servers operated by casinos, hotels, game service providers or other entities involved in gaming activities. For example, the user may place an order remotely (eg, via a game communication device) at a restaurant. The user can then act to receive orders that correspond to the financial transaction requirements of the gaming activity of the meal order.
0077A unique aspect of the invention is to establish an electronic record of a game transaction initiated by the user. This is preferably achieved by using a keystroke log, which is an electronic recording of all keystrokes made by the user. The use of keystroke logs in this regard allows for unprecedented monitoring of user game activity. At the time of the dispute, it is possible to refer to the keystroke log and easily determine, for example, whether or not the user actually made a particular bet.
0078A further possible aspect of electronic records allows the Game Control Board or other regulatory bodies to directly access electronic records for regular self-monitoring of game activities performed on the system. Is to do. Another possible aspect is to enable a policy for the operating machine. For example, a game control committee (or other supervisory authority) may acquire a game communication device and perform long-term test results on records in an electronic record database (eg, by comparing the results shown in keystroke logs). Can be compared. This basically has electronic access for testing.
0079In another embodiment of the invention shown in FIG. 8, a ship-type game system is provided. This system has a passenger ship 802 (eg, a cruise ship, etc.). This system has one or more game communication devices 806 connected to a communication network. The network shown in FIG. 8 has a mobile network with a base station 808 connected to a base station controller (BSC) 810 via a LAN. The BSC810 is the first VSAT (Very Small Aperture) via the T1 interface. Terminal) Connected to modem 812, the first VSAT modem 812 communicates with the first satellite 814. The first satellite 814 can operate to send and receive signals from the second satellite 814, and the second satellite 814 communicates with the second VSAT modem 812. The second VSAT modem 812 communicates with the game server 818 at the game service provider 816. The game server is combined with the game database 820. Similarly, in this case, the network configuration shown in FIG. 8 is merely an example, and other configurations are also within the scope of the present invention. The onboard paperwork department 822 is preferably provided. The data is communicated to the first satellite by the onboard VSAT modem and transmitter for relaying to the second VSAT receiver and modem (preferably on land). The data is then communicated to the server and / or the central database via a mobile station controller (not shown).
0080Corresponding business models include game service providers that have contracts with cruise ships. The cruise ship agrees to allow the game service provider to provide the service area through the cruise ship, for example by using a repeater. The game service provider may provide a private wireless network, in which case any revenue from the use or access of the private wireless network, and any revenue from gaming activities, all or some of the cruise ship and the game service provider. It may be assigned to a subset. Alternatively, the game service provider may contract with mobile carriers and satellite providers. In this case, revenue from mobile phones and revenue from gaming activities may be allocated to all or any subset of cruise ships, mobile carriers and game service providers.
0081There are multiple scenarios for user activity related to transactions performed in the game system. In one scenario, the user is in a fixed position, but remote from a game server that can be located on the casino grounds. For example, this is a kiosk or other communication device in which the game communication device is in a fixed position or constrained to a fixed position so that the game communication device cannot move beyond a certain range. Cases may be included. In another example scenario, the user starts a game transaction at the first position and ends the transaction at a second position that is different from the first position. In another example scenario, the user is moving during a single game transaction. In another example scenario, the user is moving within the first allowed area, and (during a game transaction) the user is outside the first allowed area and is remote through an unauthorized second allowed area. Move to.
0082In alternative embodiments, the game system may be configured to operate as a "curb-to-curb" game system. In such a system, a communication path may be established between the device and the particular server based on whether the user is in a location corresponding to the particular server. For example, a user enters a first casino or a licensed area associated with a first casino, thereby communicating between a server at the first casino and / or a server and device controlled by the first casino. You may initiate path establishment. If the user is on the premises of the first casino, the user will be able to participate in activities such as playing blackjack at the first casino. Then, when the user leaves the first casino, the gaming system terminates the first communication path (ie, between the device and the server of the first casino), or shuts down the device, and / or It may be configured to terminate the user function of using the device to participate in activities related to the first casino. When a user enters a second casino or a licensed area associated with a second casino, a second communication path (eg, a second server in the second casino or a second server controlled by the second casino) And the device) may be established. In this way, the user can play blackjack (or engage in other activities) at the second casino instead of the first casino.
0083As another example, within the jurisdiction or designated area, certain casinos are often associated with other casinos. In such a scenario, when a user enters one of the associated casinos, an appropriate communication path is established between the gaming communication device and one or more casinos within the group of associated casinos, thereby the user. Allows you to play (or engage in other activities) casino games at one or more casinos within a group of related casinos. Depending on regulatory requirements, a preferred configuration may be to establish a communication path with a server at a particular casino within the group in which the user intends to join. Then, when the user tries to join another casino, a different communication path may be established at the next casino. In certain circumstances, and similarly, depending on regulatory requirements, any information related to user activity may be retained on a central server accessible to more than one casino in the group.
0084In other examples, the gaming system may be used to enable gaming activities involving multiple interacting wireless users. For example, this system is a table game in which a first user and a second user perform game transactions on the same table, and the options selected by the first user directly affect the results and options for the second user. (Blackjack, etc.) may be enabled. The game environment presented to the game communication devices of the first and second users preferably indicates the presence and activity of each of the other users. Another example of a multi-user interacting in a gaming system is the provision of a poker game in which users bet on each other instead of or in addition to betting on a casino. Another example of user interaction is that the first user makes a restaurant reservation or purchases a ticket for an event, thereby reducing the options available to the second user. To reduce the options available to the user.
0085The game service provider preferably provides at least the following functions. First, the game service provider provides and controls one or more game servers. These servers may be physically located within the scope of the game service provider or may be located at remote locations. As mentioned above, the game server may also be present at or near the game provider, such as at a casino, casino hotel, racino, cruise ship, racetrack, etc. The game service provider may also provide monitoring services such as transaction monitoring and keystroke log management services. Game service providers may also provide data management and security services. These services are not intended to be exhaustive and the game service provider may provide other services that facilitate game processing.
0086It should be noted that the present invention may be implemented in connection with any gaming environment or environment for other activities that may be performed electronically. The invention is not limited to Nevada or any other particular gaming jurisdiction. For example, the present invention is in Atlantic City, New Jersey, International Jurisdiction, Native American gaming. Facility), and may be used for "racino", a racetrack that also has slot machines, video lottery terminals or other gambling devices. For example, with respect to "Rasino", the present invention may be used by a participant who wants to play a slot machine game while watching a racehorse in the paddock area. This may be desirable if the slot machine area does not allow smoking and participants want to gambling from an outdoor smoking area. As an alternative, we would like to start slot machines from areas where slot machine areas allow smoking and gamblers can avoid second-hand smoke. Many other scenarios are conceivable in which game participants can use the invention to participate in remote games while enjoying some major activity away from the game facility. Furthermore, the invention is not limited to games, but may include other applications, such as betting on financial instruments and other types of events (such as elections, award-winning events or other activities).
0087Examples of other examples include the application of one or more of the methods and systems described herein to activities that carry out financial transactions. Therefore, the game communication device may be configured to allow the user to carry out such a financial transaction. A financial transaction may include, but is not limited to, any transaction involving a financial institution (banking, trading securities, or managed 401K, etc.) or other investment fund assets. The communication path is preferably established between the user and any of the servers or other computers required to carry out financial transactions. For certain other embodiments, the ability to participate in this activity may be controlled by one or more parameters, including location and / or identification and time or duration limits.
0088Performing a financial transaction may be one of the activities presented to the user of the game communication device. Any of the possible financial transactions may be presented as a subordinate activity. As an example, a user wants to trade securities listed on a particular exchange. The rules require that a trader be in a particular jurisdiction in order to carry out a transaction on an exchange. The exchange has its own rules and may require the trader to be on the premises. This location-finding technique described somewhere allows for a particular financial transaction activity, for example, only if the user is in a particular geographic area.
0089As a related feature, the system may be configured to provide credit verification functionality as the creditworthiness of the user can be inspected by the parties involved in the transaction, or by the user applying for credit. For example, if a user wants to buy a particular stock worth $ 10,000, when the stock is traded, there will be a communication path between the user and the server on the exchange and / or the server controlled by the exchange. It may be established. Further communication paths may be established between the account manager server that manages the user's account and the exchange server. These communication paths allow for basic transactions (where users buy stock). However, yet another communication path is established between the seller's server, the exchange's server and / or the account manager's server, and the server at the credit bureau and / or the server controlled by the credit bureau. You may. This path allows interested parties in the transaction to inspect and / or grant the user's credit before enabling the transaction.
0090According to one aspect of a particular embodiment, the user of the gaming communication device may connect from the device to the server of the financial service provider and provide a "push to trade" function. To enable this feature, the device is configured to be able to facilitate the "Push to Talk" protocol, which makes the device like a walkie-talkie. Operate. Therefore, the device may have any suitable program or application that enables push-to-talk functionality. The term "push-to-talk" as used herein includes some protocol that allows the ability to connect directly to the end user. All such protocols that provide immediate communication over a wide area (eg, Instant Talk, Fastchat, etc.) are included in the broader sense of "push-to-talk".
0091The push-to-talk protocol allows a given device to instantly connect to any number of other devices (other phones (mobile or landline), personal computers, laptops, etc.). The end-user connection need not occur by any conventional dialing or by invoking some form of automatic dialing. A simple button may be pressed to provide the required connection. In terms of timing, Nextel (who developed the original push-to-talk technology) suggests that the push-to-talk protocol connects within 2 seconds.
0092A related technology is PoC (Push to Talk Over Cellular). A PoC service is a type of interactive voice messaging that combines a walkie-talkie with the connectivity of a mobile phone, allowing the user to press a button on a PoC-enabled handset to connect with others or friends. Allows you to quickly connect to all groups of.
0093The push-to-talk protocol allows users to use the walkie-talkie framework in IP or cellular networks, reducing the boundaries of traditional bidirectional radios. Push-to-talk services are based on fragmented technology. Waiting time during a conversation on some traditional mobile phone is a problem. One appeal of push-to-talk platforms when compared to making traditional phone calls is that they speak immediately to an individual or group of individuals rather than waiting for someone to answer due to latency issues. Is the point that becomes possible. Another advantage of the push-to-talk feature is that it is shorter than a regular phone, reducing the phone cost of the corresponding end user. Nextel estimates that the average push-to-talk call lasts 40 seconds. Push-to-talk technology is compatible with virtually any network communication. For example, the push-to-talk protocol can be readily used for cellular telephone networks, including GSM and CDMA. The network equipment used for the push-to-talk function is currently provided by Ericsson, Motorola, Siemens, Sony Ericsson and Nextel.
0094Push-to-talk efficiently transforms a handheld device into a walkie-talkie, which not only allows end users to successfully send voice messages, but also immediate data text (generally "direct"). (Called "messaging") is also possible. Push-to-talk messaging presents a significant improvement over short messaging systems by bypassing the slow and cumbersome input processing of text through the telephone keyboard. This makes text messaging quick and efficient.
0095According to the "push-to-trade" feature, when an end user initiates a call, the financial service provider is immediately connected to the end user. In one embodiment, the financial services provider has one or more electronic trading desks dedicated to this function for the customer. Therefore, all "push-to-trade" requests can be received at this location. In other embodiments, any suitable entity, intermediary, standard trading desk, or electronic device may receive such push-to-trade communications.
0096Once the connection is established, the financial services provider may simply trade as directed by the end user. For example, at the time of connection, the end user may be presented with the financial or market environment in which they are participating. A representative or device of the trading desk may refer to the end user to perform an electronic transaction or an intermediary support transaction. In addition, the financial environment may be presented at various stages. For example, in the first stage, the financial environment is a financial summary of all markets when a user is presented with a particular financial option (eg, a summary of a particular market, selected assets (eg, commodities, stocks, etc.). It may have a specific price (including credits, etc.), working capital status, purchasing power, etc.). In the next step, the user may be presented with an optimal example of the type of activity selected from the market platform.
0097From this platform, end users can select activities (such as certain types of transactions). Therefore, the user is presented with one or more options for the selected activity. For example, at this point, the user may place a buy or sell order on the financial exchange. Software that may be present on the device, server, or both, receives the options entered by the user and sends the entered data to the financial services provider. The financial services provider then operates on the input data. Push-to-talk technology easily accommodates voice logs of transactions for auditing or confirmation purposes. Therefore, a digital voice storage device may be provided, which records transactions (including, for example, bid and sell bids). In addition, automatic voice logs may return this information to the end user (eg, via email or traditional postal services). This may occur as a matter of course so that the end user is regularly provided with the receipt of appropriate confirmation for all trading activities.
0098Actions at this point include determining the outcome and / or amount of a transaction, accessing other services and / or software applications, retrieving further information, preparing appropriate responses to users, etc. It may have a limited number. For example, when a user is using the device to trade on an account and a given exchange, an action may be taken to determine the result and / or amount. Therefore, this may include billing fees, amounts withdrawn from the account to cover the transaction, etc., and may include the formal account of the executed transaction. When a user is involved in a service activity such as accessing a news service, an operation of accessing another server and / or software application may be performed. An operation of retrieving information may be performed when financial software is prompted to access another server for the purpose of retrieving a specific type of information requested by a user. The financial service provider can then prepare a response to the user's input data. When this operation is complete, the user can see the response and log out of the session to end it.
0099It should be noted that the "push-to-trade" feature may be used in other applications of the gaming technology described herein. For example, in an application where a user of a game communication device blackjacks from a permitted area outside the game area of the casino, the push-to-trade function allows the user to actually play a blackjack game within the game area of the casino. It will be possible to participate in voice recognition. Push-to-talk technology allows users to quickly and virtually "sit" at a real blackjack table, without the delay caused by traditional settings and without breaking certain traditional communication protocols. become. Also, when the user is participating in the game, the user can verbally communicate with the dealer or another user at the table without causing delay problems of a particular mobile communication system.
0100In at least one embodiment, the invention provides jurisdiction control. Jurisdiction control limits the game to the permitted geographic range. The present invention may also provide an age / identification function. This can be achieved through any suitable technique including retinal scanning, fingerprint identification, voiceprint matching, or other biometrics. Identity verification is also achieved by having the customer take a picture of themselves (eg, using a digital photo phone) and send the picture to the game service provider for comparison with a pre-authorized user's memory picture. obtain. Identification can also be achieved by comparing the stored data with the data provided by the participant and executing the participant's electronic agreement or contract. Identification can also be achieved by monitoring the characteristics of the user's keystrokes (eg, rhythm, pattern or time signature) or other methods in which parameters specific to the user can be observed. The present invention may also provide a log of keystrokes. In at least one embodiment, all communication is achieved without access to the internet.
0101Remote games on the move may be desirable for a number of reasons. Some of this has already been explained. The present invention allows bettors to place bets while enjoying other leisure activities (golf, swimming, dining and shows, etc.), thereby adding game revenue in an existing home. It will be possible. The present invention allows a bettor to play his or her favorite game outside the casino, thus interpolating a new coin-free betting environment. The present invention provides a fast, reliable, accurate and safe mobile gaming environment that complies with the regulatory requirements for identifying and locating bettors with the ability to generate keystroke logs. The present invention may limit unauthorized use from a geographical point of view and can implement the use of location techniques (eg, geo-fencing) to make game activities subject to legal parameters.
0102Customers can benefit from additional opportunities in the gaming environment. Customers can place bets in any environment of their choice, enjoying the gaming experience at the speed of their choice, without the external influences of what can happen within a casino environment at home, while achieving results. Benefit from the perception that it is legal, fair and safe. The gaming business can use the invention to increase its revenue base through remote channels of new regulated mobile. Customers who want to enjoy the game during the casino interruption time or from the outside can play the game on the game communication device, and customers who are intimidated by the conventional casino environment can also play the game privately. Game jurisdictions can benefit from increased revenue growth supplementary in the game, as customers have a more enjoyable experience.
0103The present invention can also be used to deliver content at a higher speed compared to conventional communication systems. For example, the content may have live reports, entertainment, news, advertisements and promotions.
0104As mentioned above, the present invention provides a mobile game environment that complies with the regulatory requirements for the identity and location of the bettor. In addition, the system is designed to be 100% "fair" from a regulatory point of view. The software is fair in that it is not and will not be permitted to anyone doing business fraudulently or operating in a "gray" area. For example, in a preferred embodiment, software is not permitted to entities that misbehave software or do business fraudulently on the Internet. This is in that certain game jurisdictions do not grant game authorization or permission to companies that do business with or license technology to other entities known to be involved in fraudulent activity. , May be desirable.
0105The game software (or other application software running on the system) is also preferably designed so that it is 100% fair from a regulatory point of view. For example, prior to granting a permit, the game jurisdiction grants permission to others who are not used by the permit applicant in violation of any law and who are using the software for fraudulent purposes or who are involved in fraudulent activity. Alternatively, you may require that the software used is clean in that it is not distributed or advertised. Therefore, it is preferable that the game software is fair and free of stains from this point of view.
0106The systems and methods described herein may also be used to deliver and / or access "rich media" content such as sports videos (live or nearly live) and audio comments. Such things can often only be delivered within certain jurisdictions. Therefore, delivery can benefit from aspects of the invention described herein, particularly locational aspects such as geofencing.
0107The gaming systems and methods described herein may, among other things, enable the delivery of pari-mutuel wagering, sports betting, and news and other content. The present invention allows casinos or other game providers to advertise ancillary services such as shows, bars and restaurants. The present invention also enables remote booking and purchase of these services.
0108According to an embodiment of the present invention, the game system provides users accessing the system with the spread of real-time betting.
0109In another embodiment, the result of one transaction may trigger to present the user with options for a second transaction. For example, if a user blackjacks and wins a certain amount of money, the user may be offered the option to purchase retail goods at a casino store or to book a particular service at a club. May be good. As another example, when a user uses the system to purchase tickets for a show, the user may be offered to make a reservation at one of several restaurants near a particular show.
0110Although this disclosure has described specific examples and generally relevant methods, alternatives and substitutions of these examples and methods will be apparent to those skilled in the art. Therefore, the above description of the examples does not define or limit this disclosure. Other modifications, substitutions and substitutions are possible without departing from the gist and scope of the invention.
0111The following items will be further disclosed with respect to the above examples.
0112(1) A game system having at least one processor, at least one data storage device electronically coupled to the processor, and at least one game device that electronically communicates with the processor. The at least one data storage device stores warning information related to game activity. The system is capable of operating to recognize events and The at least one processor is capable of operating to generate a warning having at least a portion of the warning information in response to the event, and the warning is given to the user of the at least one gaming device. A gaming system that is further operable to transfer to at least one gaming device.
0113(2) The system according to (1), wherein the generation of the warning is at least partially based on time information.
0114(3) The system according to (1), wherein the generation of the warning is at least partially based on user location information.
0115(4) The system according to (3), wherein the user position information has information related to the position of the user who receives the warning.
0116(5) The system according to (3), wherein the user position information has information related to the position of a user who does not receive the warning.
0117(6) Have more user profiles The system according to (1), wherein the generation of the warning is at least partially based on the information of the user profile.
0118(7) The system according to (1), wherein the content of the warning information is at least partially based on time information.
0119(8) The system according to (1), wherein the content of the warning information is at least partially based on the user location information.
0120(9) Have more user profiles The system according to (1), wherein the content of the warning information is at least partially based on the information of the user profile.
0121(10) The system according to (1), wherein the distribution of the warning is at least partially based on time information.
0122(11) The system according to (1), wherein the distribution of the warning is at least partially based on user location information.
0123(12) Have more user profiles The system according to (1), wherein the distribution of the warning is at least partially based on the information in the user profile.
0124(13) Further having a warning module accessible by the at least one processor The system according to (1), wherein the warning module can operate to manage data related to a plurality of warnings.
0125(14) The system according to (1), wherein the warning information has an invitation to participate in a game activity.
0126(15) The system according to (1), wherein the warning information has an invitation to place a bet.
0127(16) The system according to (1), wherein the warning information has an advertisement notice.
0128(17) The system according to (1), wherein the warning information has information related to an event schedule.
0129(18) The system according to (1), wherein the warning information has information related to the financial condition of the user.
0130(19) The system according to (1), wherein the warning information has direction information.
0131(20) It also has a position-fixing device The position-fixing device can operate to determine the position of the user. The system according to (1), wherein the warning provides directional information to the user, at least in part, based on the position of the user and, at least in part, the position of the activity provided to the user.
0132(21) The warning has directional information provided to the user. The system according to (1), wherein the directional information is at least partially based on the location of the user who does not receive the warning.
0133(22) The system according to (1), wherein the warning has an audible signal.
0134(23) The system according to (1), wherein the warning has an oral message.
0135(24) The system according to (1), wherein the warning has a text message.
0136(25) The system according to (1), wherein the warning has a graphic display.
0137(26) The processor is capable of operating to prioritize between a first warning and a second warning. The system according to (1), wherein the first warning and the second warning are provided to the user in accordance with the priority, at least in part.
0138(27) The first warning is provided in the first format and The system according to (26), wherein the second warning is provided in a second format different from the first format.
0139(28) The system according to (1), wherein the warning has information displayed in a pop-up window.
0140(29) The system according to (1), wherein the warning has a scroll image.
0141(30) The system according to (1), wherein the warning information has an instruction that a game activity is available.
0142(31) The system according to (30), wherein the game activity has an activity in a physical position.
0143(32) The system according to (30), wherein the game activity is a virtual game activity.
0144(33) The system according to (1), wherein the user starts generating the warning.
0145(34) The system according to (1), wherein the user sets one or more parameters that trigger the warning.
0146(35) The at least one gaming device is electronically coupled to the processor in a first communication network. The system according to (1), wherein the warning is provided to the user on a second communication network.
0147(36) The system according to (1), wherein the warning information has information corresponding to a betting limit at a game table.
0148(37) The system according to (1), wherein the warning information indicates that the service provider is on duty at a specific station.
0149(38) The system according to (1), wherein the warning is generated in response to detection of an electronic signal by a wireless access point.
0150(39) The system according to (1), wherein the warning information has information about the condition at the position.
0151(40) Further having an image generator The system according to (38), wherein the image generating device generates an image of the position and provides the image to the user.
0152(41) The system according to (1), wherein the warning information contains information about odds related to gambling opportunities.
0153(42) A method of providing a warning to the user in the game system. Establish a communication link between the user device and the processor Store warning information in data storage Recognize the electronic signal corresponding to the occurrence of the event Start the processor to generate a warning in response to the signal. A method having to forward the warning to the user based on at least one criterion.
0154(43) The method according to (42), wherein the generation of the warning is at least partially based on time information.
0155(44) The method according to (42), wherein the generation of the warning is at least partially based on user location information.
0156(45) The method according to (44), wherein the user location information has information related to the location of the user who receives the warning.
0157(46) The method according to (44), wherein the user location information includes information related to the location of a user who does not receive the warning.
0158(47) It also has to store user profiles The method according to (42), wherein the generation of the warning is at least partially based on the information in the user profile.
0159(48) The method according to (42), wherein the content of the warning information is at least partially based on time information.
0160(49) The method according to (42), wherein the content of the warning information is at least partially based on the user location information.
0161(50) It also has to store user profiles The method according to (42), wherein the content of the warning information is at least partially based on the information of the user profile.
0162(51) The method of (42), wherein the transfer of the warning is at least partially based on time information.
0163(52) The method according to (42), wherein the transfer of the warning is at least partially based on user location information.
0164(53) It also has to store user profiles The method according to (42), wherein the distribution of the warning is at least partially based on the information in the user profile.
0165(54) The method of (42), further comprising managing data related to multiple alerts.
0166(55) The method of (42), wherein the warning has information related to an invitation to participate in a game activity.
0167(56) The method of (42), wherein the warning has information relating to an invitation to place a bet.
0168(57) The method of (42), wherein the warning has information related to a promotional notice.
0169(58) The method of (42), wherein the warning has information related to the schedule of the event.
0170(59) The method according to (42), wherein the warning information has information related to the financial condition of the user.
0171(60) The method according to (42), wherein the warning information has directional information.
0172(61) Further having to determine the position of the user 42. The method of (42), wherein the warning provides directional information to the user, at least in part, based on the position of the user and, at least in part, the position of the activity provided to the user.
0173(62) The warning has directional information provided to the user. The method of (42), wherein the directional information is at least partially based on the location of the user who does not receive the warning.
0174(63) The method of (42), wherein the warning has an audible signal.
0175(64) The method of (42), wherein the warning has an oral message.
0176(65) The method of (42), wherein the warning has a text message.
0177(66) The method of (42), wherein the warning has a graphic display.
0178(67) Further having to prioritize between the first and second warnings, The method of (42), wherein the first warning and the second warning are provided to the user in accordance with the priority, at least in part.
0179(68) The first warning is provided in the first format and The method according to (67), wherein the second warning is provided in a second format different from the first format.
0180(69) The method of (42), wherein the warning has information displayed in a pop-up window.
0181(70) The method of (42), wherein the warning has a scroll image.
0182(71) The method according to (42), wherein the warning information has an instruction that a game activity is available.
0183(72) The method according to (71), wherein the game activity has an activity in a physical position.
0184(73) The method according to (71), wherein the game activity is a virtual game activity.
0185(74) The method of (42), wherein the user initiates the generation of the warning.
0186(75) The method of (42), wherein the user sets one or more parameters that trigger the warning.
0187(76) The at least one gaming device is electronically coupled to the processor in a first communication network. The method of (42), wherein the warning is provided to the user on a second communication network.
0188(77) The method of (42), wherein the warning has information corresponding to a betting limit at the game table.
0189(78) The method of (42), wherein the warning has information indicating that the service provider is on duty at a particular station.
0190(79) The method of (42), wherein the warning is generated in response to detection of an electronic signal by a wireless access point.
0191(80) The method of (42), wherein the warning has information about one or more conditions at the location.
0192(81) The method of (80), further comprising generating an image of the position and providing the image to the user.
0193(82) The method of (42), wherein the warning has information about the odds associated with the gambling opportunity.
12 sheets
Sheet 1 Sheet 2 Sheet 3 Sheet 4 Sheet 5 Sheet 6 Sheet 7 Sheet 8 Sheet 9 Sheet 10 Sheet 11 Sheet 12
Every citation, both ways
| Document | Relation | Office | Category | Cited during | Relevant claims |
|---|---|---|---|---|---|
| JP2001070658A | Cites | Japan | X | Search report | 1-14 |
| JP2004136009A | Cites | Japan | A | Search report | – |
| JP2004536638A | Cites | Japan | A | Search report | – |
| JP2005027853A | Cites | Japan | A | Search report | – |
245 members in 8 offices
Priority claims4
| Document | Office | Kind | Date |
|---|---|---|---|
| 60697861 | United States of America | – | |
| 69786105 | United States of America | P | |
| 11199831 | United States of America | – | |
| 19983105 | United States of America | A |
Members245
| Document | Office | Kind | |
|---|---|---|---|
| US2005187020A1 | United States of America | A1 | |
| US2005197190A1 | United States of America | A1 | |
| AU2005216239A1 | Australia | A1 | |
| CA2557209A1 | Canada | A1 | |
| CA3169184A1 | Canada | A1 | |
| WO2005082011A2 | World Intellectual Property Organization (WIPO) | A2 | |
| AU2006216723A1 | Australia | A1 | |
| CA2598041A1 | Canada | A1 | |
| CA3030665A1 | Canada | A1 | |
| WO2006091684A2 | World Intellectual Property Organization (WIPO) | A2 | |
| AU2006269267A1 | Australia | A1 | |
| AU2006269268A1 | Australia | A1 | |
| AU2006269413A1 | Australia | A1 | |
| AU2006269416A1 | Australia | A1 | |
| AU2006269418A1 | Australia | A1 | |
| AU2006269420A1 | Australia | A1 | |
| CA2612896A1 | Canada | A1 | |
| CA2613084A1 | Canada | A1 | |
| CA2613333A1 | Canada | A1 | |
| CA2613335A1 | Canada | A1 | |
| CA2613338A1 | Canada | A1 | |
| CA2613362A1 | Canada | A1 | |
| CA2754756A1 | Canada | A1 | |
| CA2988180A1 | Canada | A1 | |
| CA2988189A1 | Canada | A1 | |
| CA2988194A1 | Canada | A1 | |
| CA3232909A1 | Canada | A1 | |
| WO2007008594A2 | World Intellectual Property Organization (WIPO) | A2 | |
| WO2007008597A2 | World Intellectual Property Organization (WIPO) | A2 | |
| WO2007008599A2 | World Intellectual Property Organization (WIPO) | A2 | |
| WO2007008601A2 | World Intellectual Property Organization (WIPO) | A2 | |
| WO2007008713A2 | World Intellectual Property Organization (WIPO) | A2 | |
| WO2007008714A2 | World Intellectual Property Organization (WIPO) | A2 | |
| US2007054739A1 | United States of America | A1 | |
| WO2007008594A3 | World Intellectual Property Organization (WIPO) | A3 | |
| US2007060305A1 | United States of America | A1 | |
| US2007060306A1 | United States of America | A1 | |
| US2007060355A1 | United States of America | A1 | |
| US2007060358A1 | United States of America | A1 | |
| US2007066401A1 | United States of America | A1 | |
| US2007066402A1 | United States of America | A1 | |
| US2007093296A1 | United States of America | A1 | |
| WO2005082011A3 | World Intellectual Property Organization (WIPO) | A3 | |
| WO2007008601A3 | World Intellectual Property Organization (WIPO) | A3 | |
| EP1796800A2 | European Patent Office (EPO) | A2 | |
| WO2007008597A3 | World Intellectual Property Organization (WIPO) | A3 | |
| JP2007527286A | Japan | A | |
| EP1854025A2 | European Patent Office (EPO) | A2 | |
| WO2006091684A3 | World Intellectual Property Organization (WIPO) | A3 | |
| CN101076384A | China | A | |
| WO2007008713A3 | World Intellectual Property Organization (WIPO) | A3 | |
| US2007275779A1 | United States of America | A1 | |
| US2007281782A1 | United States of America | A1 | |
| US2007281785A1 | United States of America | A1 | |
| US2007281792A1 | United States of America | A1 | |
| RU2006133709A | Russian Federation | A | |
| EP1912713A2 | European Patent Office (EPO) | A2 | |
| EP1917078A2 | European Patent Office (EPO) | A2 | |
| EP1917079A2 | European Patent Office (EPO) | A2 | |
| EP1919580A2 | European Patent Office (EPO) | A2 | |
| EP1919581A2 | European Patent Office (EPO) | A2 | |
| EP1919582A2 | European Patent Office (EPO) | A2 | |
| JP2008529751A | Japan | A | |
| US2008311994A1 | United States of America | A1 | |
| JP2009500119A | Japan | A | |
| JP2009500120A | Japan | A | |
| JP2009500122A | Japan | A | |
| JP2009500127A | Japan | A | |
| JP2009501969A | Japan | A | |
| JP2009502217A | Japan | A | |
| US2009029780A1 | United States of America | A1 | |
| WO2007008599A3 | World Intellectual Property Organization (WIPO) | A3 | |
| WO2007008714A3 | World Intellectual Property Organization (WIPO) | A3 | |
| US7534169B2 | United States of America | B2 | |
| US7637810B2 | United States of America | B2 | |
| RU2386170C2 | Russian Federation | C2 | |
| AU2006269418B2 | Australia | B2 | |
| US2010099499A1 | United States of America | A1 | |
| AU2006269267B2 | Australia | B2 | |
| AU2006269420B2 | Australia | B2 | |
| AU2010202517A1 | Australia | A1 | |
| AU2010212278A1 | Australia | A1 | |
| AU2010212329A1 | Australia | A1 | |
| US7811172B2 | United States of America | B2 | |
| AU2006269420C1 | Australia | C1 | |
| JP2011008817A | Japan | A | |
| US2011029399A1 | United States of America | A1 | |
| AU2006269413B2 | Australia | B2 | |
| AU2006269416B2 | Australia | B2 | |
| AU2011202267A1 | Australia | A1 | |
| AU2006269268B2 | Australia | B2 | |
| US2011159156A1 | United States of America | A1 | |
| AU2011203051A1 | Australia | A1 | |
| JP4731604B2 | Japan | B2 | |
| AU2010212329B2 | Australia | B2 | |
| AU2005216239B2 | Australia | B2 | |
| JP2011200692A | Japan | A | |
| US2011269520A1 | United States of America | A1 | |
| AU2011244922A1 | Australia | A1 | |
| US8070604B2 | United States of America | B2 |
11 legal events, as the office reported them to INPADOC
Over the term
Point at a mark for the eventEvents
| Event | Code | |
|---|---|---|
| Receipt of annual feesJAPANESE INTERMEDIATE CODE: R250R250 | R250 | |
| Receipt of annual feesJAPANESE INTERMEDIATE CODE: R250R250 | R250 | |
| Receipt of annual feesJAPANESE INTERMEDIATE CODE: R250R250 | R250 | |
| Receipt of annual feesJAPANESE INTERMEDIATE CODE: R250R250 | R250 | |
| Receipt of annual feesJAPANESE INTERMEDIATE CODE: R250R250 | R250 | |
| Certificate of patent or registration of utility modelJAPANESE INTERMEDIATE CODE: R150R150 | R150 | |
| First payment of annual fees (during grant procedure)JAPANESE INTERMEDIATE CODE: A61A61 | A61 | |
| Written decision to grant a patent or to grant a registration (utility model)JAPANESE INTERMEDIATE CODE: A01A01 | A01 | |
| Decision of grant or rejection writtenTRDD | TRDD | |
| Request for written amendment filedJAPANESE INTERMEDIATE CODE: A523A521 | A521 | |
| Notification of reasons for refusalJAPANESE INTERMEDIATE CODE: A131A131 | A131 |
Numbers
- Publication
- 2018028938
- Application
- 207806
Titles2
- Japanese
- 警告を備えた無線ゲームシステム
- English
- Wireless gaming system with warnings
Classification
- CPC, 10
- G07F17/3237
- G07F17/3269
- G07F17/32
- G07F17/3223
- G07F17/3227
- G07F17/3276
- A63F2300/5573
- G06Q20/3224
- G07F17/3218
- G07F17/3241
- IPC, 1
- G06Q50 10