System and method for convenient conduct of games
Abstract
FIELD: information technologies. ^ SUBSTANCE: system provides users with access to application programs via game communication devices joined to communication network, part of which may be wireless. Game specifications include financial, entertainment services and other types of operations. System may include component that provides for detection of user location with the purpose to prevent user from conducting operations out of unauthorised areas, and also mobile device of user is equipped with a log that registers each pressing of keys, including bets made by user in process of game conduct. ^ EFFECT: provision of data protection in process of game information transmission. ^ 20 cl
Term
Term ended
Expired 25 February 2025, 1.6 years ago.
- Priority
- Filed
- Granted
- Expired
- Today
21 claims: 4 independent, 17 dependent
- 1The gambling system comprising at least one processor configured to:transmit gaming information to the mobile device, at least one communication network, wherein: the gaming information is related to at least one gaming activities based on rate include user mobile device at least one communication network comprises multiple transmitters providing service area within a preset area, wherein at least one of several transmitters provides coverage that goes beyond a preset area;means determination that within the service area, at least one transmitter is a mobile device;and means for preventing transmission of at least the gaming information between the mobile device and at least one transmitter, based at least in part on determining that the mobile device is within range, at least one transmitter. 1. Игорная система, включающая, по меньшей мере, один процессор, предназначенный для:передачи игорной информации мобильному устройству, по меньшей мере, по одной коммуникационной сети, в которой:игорная информация связана, по меньшей мере, с одной игорной деятельностью, основанной на ставке, включаемой пользователем мобильного устройства;по меньшей мере, одна коммуникационная сеть включает несколько передатчиков, обеспечивающих зоны обслуживания в пределах предварительно установленной зоны, при этом, по меньшей мере, один из нескольких передатчиков обеспечивает зону обслуживания, выходящую за пределы предварительно установленной зоны;средства определения того, что в пределах зоны обслуживания, по меньшей мере одного передатчика находится мобильное устройство;исредства предотвращения передачи, по меньшей мере, игорной информации между мобильным устройством и, по меньшей мере, одним передатчиком, базируясь, по меньшей мере, частично на определении того, что мобильное устройство находится в пределах зоны обслуживания, по меньшей мере, одного передатчика.
- 6A system according to 1, wherein:the mobile device is designed for sending and receiving messages over the Internet;and the processor is further adapted to prevent the transmission and reception of at least one information message over the Internet with a mobile device based at least partially on the users, at least, one based on the rate of gambling via the mobile device. 6. Система по 1, в которой: мобильное устройство предназначено для отправки и получения информационных сообщений по Интернету;и процессор дополнительно предназначен для предотвращения передачи и получения, по меньшей мере, одного информационного сообщения по Интернету с мобильного устройства, основанного, по меньшей мере, частично на участии пользователя, по меньшей мере, в одной основанной на ставке игорной деятельности с помощью мобильного устройства.
- 12802.16x WiMax;chastnuyubesprovodnuyu network;chastnuyuprovodnuyu network;the cellular network;isputnikovuyu network. 802.16x WiMax;частнуюбеспроводную сеть;частнуюпроводную сеть;сотовую сеть;испутниковую сеть.
- 1615. A mobile device, comprising:a memory and at least one processor coupled to the memory device capable of exchanging information and adapted to: transmit gaming information to the gaming server, the at least one communication network, wherein the gaming information tied, at least one rate based on the gaming activity, which involves pozovatel mobile device controls each keystroke a user implemented in connection with at least one rate based on gambling;and storing in the memory log keystrokes. 15. Мобильное устройство, включающее:запоминающее устройство ипо меньшей мере, один процессор, соединенный с запоминающим устройством с возможностью обмена информации и предназначенный для:передачи игорной информации на игорной сервер, по меньшей мере, по одной коммуникационной сети, при этом игорная информация связана, по меньшей мере, с одной основанной на ставке игорной активностью, в которой принимает участие поьзователь мобильного устройства;контроля каждого нажатия клавиш, осуществляемого пользователем в связи, по меньшей мере, с одной основанной на ставке игорной деятельности;и хранение в памяти журнала нажатия клавиш.
Independent claims4
110 paragraphs in 5 sections, as filed
TECHNICAL FIELD OF THE INVENTION
The present invention relates generally to the field of games, and in particular to a gaming system and method comprising a wireless network.
BACKGROUND OF THE INVENTION
Access to the online casino is provided via the Internet. These online casinos provide the user a graphical representation of games, such as casino games, on the computer connected to the Internet. The user can bet, play the game, win and lose money. Production gains or losses payment is usually performed through the credit score.
SUMMARY OF THE INVENTION
In view of the various factors of electronic games on the Internet can have a number of undesirable aspects. For example, the Internet is no protection necessary to ensure confidence in the operation of electronic gaming system will proceed without breaking. The operator of gambling on the Internet subject to unauthorized access attempts, virus attacks and other disadvantages of doing business on the Internet. Users of the Internet's systems often lack confidence that their financial transactions are protected, and their privacy is not violated. Furthermore, when using the Internet does not provide confirmation of the location, serving to ensure that the user is authorized gaming zone.
In particular, specific examples of the present invention include a non-Internet technology regarding a communication network to avoid the problems encountered in the gaming system over the Internet.
In another embodiment, the present invention provides a comfortable game system comprising at least one server and at least one gaming communication device coupled to the at least one server via a telecommunications network. At least one gaming communication device is adapted to transmit gaming information to at least one game server and its reception by him, provided that at least one gaming communication device corresponds to at least one predetermined criteria.
In another embodiment, the invention provides a method for comfortable game on the gaming communication device connected to the game server. The method includes providing one or more gaming options to the user game communication unit. The method further includes the choice of gaming options user information transfer associated with the selected gaming options, from gaming communication device server, certain results related to the user's selection, and transmission of results to the user.
Various embodiments of the present invention can achieve the effect due to numerous advantages. It should be noted that one or more embodiments can achieve the effect due to several advantages, the absence or benefits from all the advantages, which are discussed below.
One advantage is that the system provides remote, wireless, mobile game on a secure network. Another advantage is that the system provides remote, wireless, mobile game, and the participation in the game by preventing unauthorized user and exclude the unauthorized zone. A further advantage is that it provides access to the gaming system remote wireless mobile users, wherein the gaming system includes communication devices used by users and are connected to a communication network, and wherein a portion of a mobile communication network.
Other advantages of the present invention will become apparent to those skilled in the art from the following description of the invention, the accompanying drawings and claims.
BRIEF DESCRIPTION OF DRAWINGS
For a more complete understanding of the present invention, its characteristics and advantages below is a detailed description of the invention which is carried out with reference to the accompanying drawings, in which:
1 - comfortable game system according to an embodiment of the present invention;
2 - comfortable game system with a wireless network according to an embodiment of the present invention;
Figure 3 - a block diagram of a comfortable game, illustrating various types of gambling activity, in accordance with an embodiment of the present invention;
4 - comfortable game system showing coverage in accordance with an embodiment of the present invention;
5 - system comfortable game with a wireless network showing the location determination by triangulation, in accordance with an embodiment of the present invention;
6 - process flowchart illustrating steps of a method for a comfortable game in accordance with an embodiment of the present invention;
7 - comfortable game system showing the communication channel in accordance with an embodiment of the present invention;
8 - ship comfortable game system according to an embodiment of the present invention.
DETAILED DESCRIPTION OF EMBODIMENTS
System comfortable game allows participants to take part in gambling activities with remote and (or) mobile objects. Possible types of gambling activities include games of chance (gambling), such as provided by the casino. Gambling may include any type of gambling, the practice of the casino, including slot machines, video poker, table games (eg, craps (craps), roulette, blackjack (game point), Pai Gow Poker, Caribbean Stud Poker, Baccarat etc. .d.), wheel of fortune, keno, sports betting, horse racing, dog racing, jai alai and other forms of gambling, but not limited to them. Gambling activities may also include wagering on any kind of events. Activities may include, for example, sporting events such as horse racing or motor racing, athletic competitions such as football, basketball, baseball, golf, etc. Activities may also include those species that do not normally involve wagering. Such measures may include political elections, awards in the field of entertainment and box office of movies. Games can also include games and activities that do not involve wagering. In addition, the game can include a lottery or lottery-type activities, such as federal and interstate lotteries. These activities may include all forms of lotteries with a choice of rooms, lottery scratch-off protective layer and other lottery competition. Comfortable game system can be implemented in a communication network, such as cellular or private wireless network and (or) a wired network. Examples of the latter include a WiFi network and WiMax. In one embodiment, the communication network system for a comfortable game is completely independent from the Internet. In another embodiment, when the system is comfortable game Internet using a minimal extent in the sense that only information that does not need protection, is transmitted over the Internet, and (or) the information may be encrypted. Preferably, the communication network allows players from remote areas (for example, outside of the casino gambling area) to take part in the game. Furthermore, the system also allows players to remain mobile while participating in a comfortable game. Preferably, the system was equipped with a component of the test or to determine the location, which would provide grant or deny involvement in the game from a remote location, depending on whether the location of one or more of the criteria. Criteria, for example, may include the condition location within the boundaries of the preset area in which the game is permitted by law.
Efforts to maximize the gaming industry improve its gambling establishments were in vain, because different jurisdictions apply different rules relating to gambling. In addition, in the United States in different states have different rules governing gambling. Compliance with all the rules in one system can be extremely difficult. If the manufacturer of the gambling machine or system wants to sell the car in a number of different jurisdictions, it should make sure that the machine meets the performance requirements of each of the different jurisdictions. In addition, control of gambling on the Internet is a challenge because of its comprehensive nature.
For some institutions, such as the casino or the office for betting, a license is required, and in order to maintain the license they need to control the conduct of the game in their rooms and not to go beyond the rules established by a country or state. This means that they are forbidden to use certain types of machines, because it is possible to use them in violation of the rules. For example, typically the Internet gambling is not allowed in the casino and offices where bets on the races, because there is the issue of control over individuals, bid. Many countries and states have rules governing the age of the people who have the right to bet, their geographical location and, possibly, the need to pay tax on the interest rates (which is difficult to collect if the bets are placed on the Internet).
The aim of the present invention is to provide a new game machine. It would be an opportunity to raise the interest of users or customers to the system.
In one embodiment, the invention provides a device for checking or determining the location. This ensures the use of mobile devices as gaming devices, whose presence in a particular location can not be guaranteed, and that, nevertheless, meet the rules relating to the physical location of people using gaming device. The device can be turned off if it is in certain places, or it is not stored in the specified locations.
In other embodiments, when using the device requires the introduction of an identification code to identify a user. The authenticity of a user's identity can be confirmed by alternative methods.
Internet gambling is facing challenges in terms of jurisdictional requirements. We came to the conclusion that it is possible to divide the resolved and unresolved "remote" gambling. In many embodiments, a gambling will be a wireless network gambling. This will provide users with the freedom to move with portable gaming machines and play them in more convenient locations, with casinos (eg, casinos) can not be afraid of losing the license on gambling / gambling. The device having such capabilities and flexibility offered to users is new, exciting and will enhance the gaming experience of the user.
In another embodiment, the device / system includes a registration by pressing. This improves the protection of gambling operations. Register what keys have been pressed / what date and time the rates were introduced, it would be an extremely useful when there is disagreement on what bids were made and when.
In some embodiments, the connection between the "mobile phone" and the game server provides non-Internet connection. This provides better protection and specialized control of persons having access to the network. By using the non-Internet wireless network, we can have the appropriate software interface to prevent access to the gaming server via devices where either not been introduced enable code identifying the person or which are not within the specified geographic location (or are in an unknown geographical location ), or both.
In some embodiments, mobile phones preprogrammed using gaming software or authentication software, or by using two types of software (or personal identification, identification position, identification or communication network). By loading at least a portion of the functional software in the mobile phone provides the reduction in data traffic / bandwidth requirements between a mobile phone and a game server. It would be very appropriate if the mobile phone has a display screen to display any image or display of moving images (which may be characterized by intensive data transfer), and it would be appropriate to store images / moving images in the phone's memory than to transfer them to your phone. Not all embodiments of the invention may have such a function.
For example, as shown in Figure 1 a comfortable game system 10 includes at least one user 12. The system may include additional members, and thus, there is at least a first member 13 and second member 14. Multiple users can connect the first comfortable game system 10, whereas a few other users connected to the second system comfortable game (not shown) connected to the first comfortable game system 10. Users 12 and 14 are preferably connected to the system 10 via the communication game device 13. Game communication device 13 may include any suitable electronic communication device for transmitting and receiving information. Examples of such devices include mobile phones, personal digital assistants (PDA), computers, mini-computers, etc., but not limited thereto. Game 13 communication devices transmit gambling information communication network 16 and take gambling information from her. Also, there is an exchange of information between the gaming network 16 and the computer 18, such as a server, which can be in the domain of gambling services provider 20. Place the computer 18 is not critical, however the computer 18 may be located next to the domain provider of gambling services 20 or away from it. Moreover, certain embodiments do not require the gaming service provider. However, as discussed above, there are other possibilities for remote location computer 18 and the gaming service provider 20. Computer 18 may function as a game server. Additional computers (not shown) may function as a computer database, and as such, the backup servers.
Preferably, the software is constantly in the memory of both gaming communication devices 13 and 18. The computer resident software in the gaming communication device 13 is preferably operable to present the user with information corresponding to the gambling activity (including gemblingovye and negemblingovye kinds of activity contemplated herein) . The information includes graphical representations of objects related to the kind of activity, and presentation of options related to the types of activity, and are selected by, but not limited thereto. Preferably, the software of the game was also a communication device operable to receive data from the computer and user input. Preferably, the resident computer software enables communication with the gaming communication device connected to additional computers and storage devices, and performs all the operations described in this patent functions and features common to known electronic gambling systems.
Thus, the system includes one or more databases and data structures for storing various types of information relating to the gambling activities, users of the system and system operations. Exemplary databases may include a database of permitted users allowed geographic zones allowed telecommunications providers, etc. The data structures may include data connecting users with the devices and (or) authorized geographical areas. The information stored in the database (s) of data can be periodically changed or updated periodically. For example, if a user took a new device for temporary use, the database is updated to reflect the new relationship between the user and the device for removal of information (or move / store information) related to the previous user. Preferably, data relating to users can be promptly changed to accommodate new users, new credit information of new user codes, addresses, names, preferences, etc.
Gaming information transmitted over the network 16 may include any information in any format, necessary or desirable in the management of the game in which the user participates. Information may be transferred in whole or in combination, and in any format including digital or analog, text or voice, and using any known or future transmission technologies, which may include, for example, wired or wireless technology. Wireless technologies may include, for example, the licensed technology or technology for which no license is required. A number of specific techniques which may be used include multiple access CDMA (CDMA), global system for mobile communications (GSM), General Packet Radio use (GPRS), WiFi (802.11x), WiMax (802.16h), public switched telephone public network (PSTN), digital subscriber line (DSL), integrated digital services network (ISDN) or cable modem technology. These techniques are exemplary, and those skilled in the art will appreciate that other types of communications technologies are within the scope of the present invention. Furthermore, those skilled in the art will appreciate that in the process of transmitting information between the user and the game server may use additional components. Such additional components may include lines, trunk lines, antennas, switches, cables, transmitters, receivers, computers, routers, servers, fiber optic transmitters, repeaters, amplifiers, etc., but not limited thereto.
In at least one embodiment, the transmission data is not gambling via the Internet. This is an advantage in the sense that eliminates the problem of information security, which usually arise when doing business over the Internet. Nevertheless, in certain embodiments, part of the gaming information may be transferred over the Internet. In addition, part or all of the gaming information may be transferred in part via the internet connection. In some embodiments, the information is transmitted in full or in part via the Internet, but the information is either information neigornoy or gaming information that does not require confidentiality. For example, data, creating a graphical representation of the board game on the gaming communication device user could be transmitted at least partially over the Internet, while the user information is transmitted on the rates could be completely transmitted on the non-Internet based communication network.
In cases where certain information, such as non-confidential information can be transmitted over the Internet, which may result in savings due to the availability and relatively low cost of using the Internet as a channel of information transfer.
In accordance with one embodiment of the invention shown, for example, in Figure 2, the communication system comprises a cellular network 22. The cellular network 22 comprises several base stations 23, each of which has an associated coverage area 25. The technology using the base station generally known and base stations may be any type of stations included in the standard cellular network. The base stations may have coverage areas overlapping each other. In addition, coverage can be divided or not divided into sectors. The network also includes mobile stations 24, functioning as a gaming communication devices used by users to connect to the system, a comfortable game and participate in the game, the proposed system a comfortable game. Users establish the connection with the network base stations by transmitting and receiving radio signals. The communication network also includes at least one switch voice / data switch, which is preferably connected to the wireless portion of the network via a dedicated, secure landline. Voice switch / data switch can be connected, for example, a wireless network base station through a switching center for mobile communications (MSC), and switch between the voice / data switch (MSC) may be a landline.
Users connect to the system comfortable game via mobile stations that are connected to a communication network and therefore are part of it. The mobile station may be any electronic communication device that operates to establish communication with the network as described above. For example, in this particular embodiment, the mobile station may comprise a cellular telephone.
It is preferable that, for example, in the case of a cellular network system comfortable game intensified by the use of private communication network identifiers. Each base station is programmed by your service provider to send private confidential, verbal and (or) information messages on mobile phones and their reception. Preferably, mobile phones are programmed beforehand by using both the gaming software and authentication software operator. The base stations communicate with the switch via a private T-1 line. The provider of gambling services leased private line T-1 or T-3, which forwards the call back to the game servers controlled by the provider of gambling services. Encryption can be installed on the phones when necessary authorities to regulate gambling, such as gambling commission.
The cellular network is preferably a closed private system. Mobile stations to communicate with base stations and base stations are connected to the central switch located within the jurisdiction of gambling. The switch voice signals are transmitted either locally or on a remote distance. Gambling traffic to a specific service provider is transmitted from the central switch to the game server to the host location, which may be a casino or other whereabouts.
As subscribers are launching their specific gaming application, the mobile phone will only bind to a particular base station with the cells or sectors that have been designed to accommodate a fully within the jurisdiction of gambling. For example, if the base station is sufficiently closed to transmit or receive a signal on state lines, it will be unable to communicate with the device. When the user uses the game apparatus, the system may disable, if required, the transmission or reception of voice signals. In addition, if necessary, the speech signal can be completely eliminated. In addition, preferably the device to be prohibited "bind" to the Internet. This ensures a high level of certainty that a bet / bet is / are done and completed within the jurisdiction of the gambling business, and excludes circumvention "private" wireless system. Despite the fact that in certain embodiments, some amount of information and (or) voice traffic can be transmitted over the Internet in part, it is preferable to exclude the Internet communication channel. In some other embodiments neigornaya certain information can be transmitted over a channel, comprising the Internet, while the information relating to the gaming system activity, is transmitted through the channel, which excludes the Internet.
As shown in Figure 3, the gaming communication device 32 is connected to a provider of gambling services through a network 34. The provider of gambling services preferably has one or more servers that reside established various gaming and other applications. As shown in Figure 3, certain illustrative gaming applications include horse racing and other sports, financial exchange, casino and (or) the virtual casino, the stock exchange and other entertainment events and shows, news and entertainment events in real time. Each of these applications can be implemented in one or more software modules. Applications can be combined in all possible combinations. Furthermore, it should be understood that these applications are not exhaustive, and that there may be other applications to create an environment for a user associated with any of the above types of comfort or potential activity.
In another embodiment of the invention shown in Figure 4, for example, the communication network includes a private wireless network. Private wireless network may include, for example, network technology 802.11x (WiFi) to cover the "Game Spots" and "Ente rtainment Spots". 4 different (WiFi) network designated as a network under the numeral 41. Network 41 may use different communication protocols in order to create a private wireless network technology comprising 802.16h (WiFi), but not limited to. Additionally, network 41 may be interrelated. Comfortable game system may also include a combination of networks, as shown in Figure 4. For example, the drawing shows a combination of private wireless networks 16, the network comprising multiple access device or a sectorized base station 42 and a satellite network including one or more satellites 46.
Because the preferred technology provides coverage for the area at the zone (e.g., in the range of 100-300 feet) and extremely high-bandwidth, private wireless network is particularly well suited for the needs of the gaming commission to verify the location and authentication for products game providers . Gaming spots (gambling point), activated networks 41 may include existing area casinos 48 new areas, such as swimming pools, ponds and other recreational areas 49, hotel rooms and restaurants, which, for example, may be at the casino 48 or hotels 45 and 47, housing 40 and other areas remote zone comfortable game system 43. The configuration of the overall comfort of the game shown in Figure 4 is shown for illustrative purposes only and may be modified within the scope of the present invention.
In one embodiment, the system architecture for a comfortable game system comprises:
(1) component a wireless LAN (Local Access Network), consisting mainly of technologies 802.11x (WiFi) and (or) 802.16h WiMax; reliable software protection and identification; gaming software; mobile phones with integrated operating systems Windows® or Symbian®, approved by the mobile operator; and
a) technology of CDMA, is reliable to protect the data transmitted in the air;
b) no least two levels of authentication the user's identity (one level provided by the mobile operator, and the second - a provider of gambling services);
c) encrypting at the terminal application; and
d) modern technologies firewall and DMZ;
(2) MWAN (municipal wireless access network), consisting of the licensing of two-point two-point lines and lines for which no license is required, as well as license multipoint multipoint lines and lines for which no license is required;
(3) a private MAN (urban network access) T-1 and T-3 to ensure the connection in cases where wireless service is not able to ensure the transmission; and
(4) posts on reserve private lines to mobile switch back to the game server.
Preferably, each of the gaming hotspots (Game Spots) or entertainment outlets (Entertainment Spots) access has been connected through MWAN / MAN and backup to the central game servers. In order to provide access to private wireless networks 41 preferably to gaming communication device is a PDA or mini-laptop computer, start up the WiFi or WiMax, and management that does not lead partner of a third party.
The system preferably includes a comfortable game element verify location for providing permission to play the game or disconnect from the remote location, depending on whether the location meets one or more criteria. Criterion, for example, can determine whether the location of the boundaries preset area in which the game is legal. As another example, the criterion may determine whether the location in neigornoy area such as a school. Technology used in the test location may include a "network" and (or) "satellite" technology, but is not limited to them. Network technologies may include such technologies as multilateration, triangulation and geoograzhdenie. Satellite technologies may include, for example, GPS technology (Global Navigation Satellite System).
As discussed above, the cellular process preferably includes the use of at least a cellular, mobile, voice and data network. For the conduct of gambling in certain jurisdictions, for example, in Nevada, the technology may include triangulation, global navigation satellite system (GPS) and (or) geoograzhdenie to avoid the possibility that Bet and betting business abroad Nevada. In one embodiment, the network does not cover all of the specific jurisdictions, such as the Nevada. For example, the network does not cover the area in which cell coverage for a particular base station is outside state or other jurisdictional boundaries. This is done to ensure the verification of the location, in order to avoid cases of detention or completion of bets outside the state. Triangulation can be used as a method to prevent gaming from unauthorized locations. Triangulation can be accomplished, for example, by comparing the signal strength from one mobile station received at several base stations, each having coordinates GPS (global navigation satellite system). This technology can be used to accurately determine the location of the mobile station. Furthermore, it can be compared with a map of the location or other source to determine whether the user of the mobile station in an unauthorized zone, such as a school. In other embodiments, the GPS technology (Global Navigation Satellite System) can be used for these purposes.
As shown in Figure 5, the system includes several comfortable game play communication devices 54, 55 and 56. The device 54 is located outside the gaming jurisdiction 58. Both devices 55 and 56 are located inside the gaming jurisdiction 58. However, once the device 56 located within geoograzhdeniya 57, which is formed by the coverage areas of multiple base stations 53. Thus, geoograzhdenie can be used to start the game through the device 56, but to stop the game device 54 and through 55. Even though, that some gaming communication devices located within the jurisdiction of gambling 58, for example the device 55 is not allowed to connect to the system a comfortable game, geoograzhdenie 57 prohibition on access to all gaming communication device, such as 54, are outside the jurisdiction of 58.
Geoograzhdenie not allow to locate. It is a proven to determine that the mobile station is within certain limits. For example, geoograzhdenie can be used to ensure that the mobile station is located outside of the State, did not have access to a comfortable game. On the other hand, triangulation to determine the exact or nearly exact location. For example, as shown in Figure 5, the device 56 is triangulated between the three base stations 53 to determine the location of the device 56. The triangulation may be used in order to determine, whether the device is located, for example, the mobile station, at a particular point, which is not authorized gambling (eg, school). Preferably, the location determining technology used in conjunction with the present invention meets the requirements E911 (Phase 2) Federal Communications Commission (FCC). Mapping of the Institute of Geological Survey (GIS) can also be used to compare specific coordinate gaming communication device with the characteristics or elements of GIS maps to determine whether the device is in an area not authorized for conducting games. It should be noted that it may be any type of check for the location, for example, the technology triangulation geoograzhdeniya, GPS (Global Navigation Satellite System) or any other type of technology determine the location, which may be employed to provide an acceptable level of confidence that the user is within sanctioned gambling zone.
In another embodiment, the location check is performed by checking the channel address or checking with the location identification number or other information that indicates which network portion of the network, or has been accessed via the communication game device. Assuming that this purpose is used an identification number, and then in accordance with one method of checking the location exemplary participant connects to the gaming system via a mobile telephone. With the help of mobile phone identification number or network component that connects to the mobile phone, the connection is determined by the caller to the mobile network. The number indicates the fact that the calling subscriber is located in a particular zone and the particular mobile network. An application server can be resident on the mobile phone for the transfer of this information across the network provider of gambling services. In a similar embodiment, an identification number or information is transferred from the first network provider to a second network provider. For example, a home network of the caller can be a network provided by the second provider, but the caller is roaming on a network (and jurisdiction) provided by the first provider. The first service provider transmits the identification information of the second service provider, which allows the second provider to determine whether the caller is in a particular area, which is permitted or prohibited by the relevant gambling activities. Preferably, the game providers or maintain a database or have access to a database, schematically distributing different possible identification numbers global mobile network geographical areas. The invention provides for the use of any number or proxy defining the network part of the network or network component, which is connected to the mobile phone. The identification number may indicate one or more base stations or a group of base stations on the line channel trunk circuit, a switch, router, repeater, etc.
In another embodiment, wherein a user connects the mobile phone to the game server, the gaming server selects a network ID information and transmits said information to the gaming service provider. Resident software gaming communication device may include functionality that user registration or receipt of the access permit to locate the user (on the basis of at least part of the identification information) and to transmit a message game providers. The identification number or the information used to determine the location, can be specific to a particular country, a particular state of a particular city or other characteristic of the defined boundaries.
In accordance with any of the methods of determining the location of the gaming system may periodically update information about locating. Such updating information may be, for example, during the game session, and at predetermined intervals to ensure that in the course of playing the game provides detection displacement communication device in an unauthorized zone, not only for the initial registration or obtaining access.
Therefore, depending on the technology used to locate a decision regarding the permission or prohibition of gaming activity can be taken on the gaming communication device, the gaming server or any of the components used by the telecommunications network for transmitting information between the gaming communication device and the game server (e.g., base station) .
One aspect of using a personal wireless network, relating to the prohibition of the game in an unauthorized zone, is to install sensors, for example sensors, radio frequency determining (RFID), to gaming communication devices. Sensors include alarm signaling in the event that the user moves the device beyond the sanctioned gambling zones. Furthermore, the devices may be coupled to a stationary object. Users could just create such a device using your ID and password.
The system can be configured so that a number of users are able to enjoy a game in certain geographic areas, thus not posing such a possibility for other users. Likewise, the user could get permission to do only one or more specific form of gambling activity, placed in a particular geographic area.
Below is a description of an exemplary embodiment of the method according to the present invention as shown in Figure 6. As described above, the software is preferably loaded in the gaming communication device and adapted to receive input for game play. Input data can be incorporated in the gaming software that is resident on the game server, or a user can enter the gaming communication device. The software on the device is designed to create a representation of the gaming environment. Among other things, this can include a representation of the board game, such as a table to play blackjack or a slot machine. Other examples include the presentation of the gaming environment graphical representation of any of the other described in this patent application.
In an exemplary method illustrated in Figure 6, the first step 602, the playing communication unit is activated. It is contemplated including phones, PDAs, or other communication device described in this patent. Preferably, the activating included the playing communication unit connecting to a private data network. Activating provides for the registration when prompted. This can be considered as the first step of authentication (authentication) of the user game communication unit. The second level of user authentication includes authentication gaming communication device itself. This can be done, for example by authenticating a mobile station by the mobile operator. The third level of user authentication may include verification of biometric characteristics. Various examples of biometric identification may include identifying fingerprints, photographs, iris scans, voice pattern matching, etc., but not limited thereto.
It should be noted that the configuration of the gaming system simplifies various types of validation and authentication. For example, wireless access to the game servers improves verification and authentication.
In the next step 604, the user is given the gambling Wednesday. The gambling environment can be provided at various stages. For example, the first stage of the gaming medium may be the casino lobby, where the user is presented with specific gambling options, including, for example, table games, slot machines, sports bookmaking, video poker and casino cashier. At a later stage, the user may be presented with additional examples of the type of gambling activity selected in the casino lobby.
In the next step 606, the user selects the type of gambling activity, such as a specific table game in the casino. At step 608 the user are one or more options related to the selected type of activity. At step 610 the user selects an option. For example, at this point, the user could place a bet, pull the card from the deck, choose a restaurant or a meal from the restaurant menu, choose a news source or boilerplate, place an order to buy or sell at a financial stock exchange, to bet on overvalued and (or) undervalued box office from a particular movie rental etc. Options for user input are almost unlimited. At step 612, resident software game communication unit receives an input of user options, and transmits the input data to the resident software game server. In step 614, the server software performs actions in accordance with the input data.
At this stage actions may include the identification of the result and (or) the amount of connecting to another server, and (or) application software, searching for information, preparing a response to the user, etc., but are not limited to. Action to identify the result and (or) the amount may occur, for example, if a user uses a device to make bets in connection with gambling. In the exercise of certain types of gemblingovoy activity, such as board games or games on slot machines may be provided a random number generator to determine the result (ie, the user has won or lost), and using the software game server is also determined by the amount of gain or loss based on the amount and rate of any applicable chances. The act of connecting to another server, and (or) the software can occur, for example, if a user orders a service, such as connection to the news service, reservations and place an order for food and drinks in a restaurant or purchasing goods at retail outlets . Action information search can take place when the software game server is prompted to connect to another server in order to find a specific type of information upon user request.
Preferably, the software game server prepared the response to the user input in step 616. In step 618 the user confirms the receipt of a reply. For example, in the case of gambling user could confirm that he had won a game of points, as the dealer card is bluffing and that he was paid $ 100 at the rate of $ 50, with equal chances. In step 620, the user logs out.
In the case where a user is a game of chance, after a series of steps described in Figure 6 (a subset or modified a series of steps), the user is physically enters the room and goes to the casino cashier for payment and the casino (or) calculations (which, for example, may include the extension of a loan or advance deposit). In one embodiment, the invention provides a timeout period (e.g., twenty-four hours) to the point where the user can receive the winnings. The waiting time is provided for the purpose of detecting fraud. The waiting time may depend on the account balance. For example, if the user has less than $ 5,000, the waiting time may be twelve hours. If the user had from $ 5,000 to $ 10,000, the waiting time can be 24 hours. If the user had more than $ 10,000, the waiting time can be 48 hours.
Control of the duration of activation of the communication game device for a particular session, and (or) duration of a particular gaming activity can be carried out in accordance with any number of different parameters. For example, the duration may be based on a pre-set amount of time or period of time. Activation of the gaming communication device may be completed after a predetermined period of time. In another example, may be authorized only before a specific time of day. In accordance with another embodiment of the invention the administrator or other side of the transaction within any of a variety of types of activities may determine the period of time or volume. In accordance with another embodiment of the invention, the duration may be terminated upon the occurrence of an event such as arrival at a particular location or withdrawal therefrom. The duration of activation can be dynamically determined based on the period of non-use. In other words, in the case of non-predetermined unit time may exceed the time limit and can be disabled. The period of time or the amount of time can be determined cumulatively. For example, the activity can be allowed only in the aggregate over a period of five hours. Time count five hours can be stopped and resumed depending on the user's location. In another example, the activity can be allowed provided that the user is not in a particular place or it does not leave during the time exceeds a predetermined time period.
Similarly, activation of the gaming communication device, and (or) allowing the user to take a specific gaming activities may be permitted only during a certain time of the day or during a specified period of time prior to the event, or for a specific period of time after sending the message to the user. In addition, control of the activation and (or) the connection can be based on the user's location. For example, if the user is in a particular casino, which in this particular evening will be given representation, a user might be notified that the presentation of tickets available for a specified period of time before it will be given. For example, the user could purchase tickets, while in the casino, and up to five minutes before the presentation starts. Similarly, the activation device may be limited by the location of the user and the relevant time period. For example, if the user is in a place which provides a representation or in which it occurs, the device can be turned off (either automatically or side except the user) during a period commencing five minutes before the presentation start and ending five minutes before complete submission.
In accordance with another embodiment of the invention, the length of one kind or authorization activity could be determined based on user input in a different form activity. For example, a user might be allowed to order dinner at the popular restaurant, if the user is actively engaged in gambling in the casino. In this case, a premium or a free pass can be determined based on user activity across the gaming communication device.
Preferably, the data is transmitted and received in the process of comfortable game gaming communication device and a server controlled by the provider of gambling services. 7 illustrates a communication channel. Gaming data, such as those made by the user rate is transmitted from the playing communication unit 701 to base station 702 (or a transmitter if private wireless network such as WiFi or WiMax). Base station 702 sends data over the network 703 to a hub or gateway 704, which in turn sends the data to the game server 705, with network service provider. Preferably, the communication game communication device 701 to the network 703 includes a wireless connection. Wireless communication can be of any known type, or any type of wireless communication system perspective. Examples of suitable wireless communication protocols include multiple access CDMA (CDMA), global system for mobile communications (GSM) system and General Packet Radio Service (GPRS).
Preferably, the communication network 703 to the gateway server 704 and 705 carried by landline secure communication. 7 illustrates only the communication network, and those skilled in the art will appreciate that the present invention encompasses other networks in which data can be transferred from the playing communication unit 701 to the server 705. Preferably, the data transfer in response to the data, transmitted from the playing communication unit 701 to the server 705, conducted back to the playing communication unit 701 through a channel in the channel substantially opposite the first transmission. It should be noted that at least some embodiments described in this patent a method and system a user actually playing a game on the gaming communication device. Rather, the user is actually playing a game on a server controlled by the game providers, who may be located in a casino.
One possible method for payment and (or) receiving payment of winnings and losses is as follows. After registering at the casino hotel representative may request a guest regarding his intentions to connect to the gaming communication device. If the visitor really wants to connect, a representative of the hotel can provide guests with gaming communication device in exchange for a deposit in the form of credit card or other type of deposit. Next guest of puts money into the account for the conduct of wireless games. Information about the balance on the account guest account file is loaded into the guest, which is preferably located on the game server. The user can upload money into your gaming account by creating a credit account, for example, at the casino cashier and (or) by paying cash cashier casino. There are many other alternative ways, and the above process is only illustrative. Funds can be pre-loaded to the guest or gaming communication devices. Means may be deposited in a comfortable game session. This can happen, for example, if the user has chosen the casino cashier operations of the gaming environment and ordered the cashier to transfer additional funds into the account. Financial subsystem can also use the technology payment card (such as cards ATM (ATM card), credit cards, cards, letters of credit, gift cards, etc.) for the purpose of conducting financial transactions associated with the user account. Moreover, the user can receive funds or make payments remotely through the introduction of orders through the gaming communication device or by any other remote device, for example, such as ATM, has an electronic link to the game server or other server that manages the casino, a hotel, a provider of gambling services or any other entity involved in the activities of comfortable play. For example, a user could remotely (through the game communication device) to place an order at a restaurant. The user could make an advance payment for the ordered food through the ATM, which is intended for assignments that meet the requirements of conducting financial transactions comfortable game when ordering food.
A characteristic feature of the present invention is to provide an electronic document to register the gaming operations performed by the user. It is preferable that the document was created by the use of transaction log administered by pressing, which would be an electronic document recording all keystrokes performed by the user. Using transaction log administered by pressing, in this context allows for unprecedented control over the gambling activities of the user. In the event of dispute there is a possibility to appeal to the journal transactions entered by pressing and quickly determine whether, for example, is actually made by the user for specific rates.
A further possible feature of the electronic document is that it allows the supervisory authority for gambling or other regulatory authority to have direct access to electronic documents for the purpose of the periodic independent monitoring activity of a comfortable game, carried out in the system. Another possible feature is to provide policing against fraudulent use of gambling machines. For example, there is a possibility that the supervisory authority for gambling (or any other regulatory body) could get gaming communication device and to compare the results of their tests over time with records in an electronic database (for example, by comparing the results recorded in the transaction log entered by pressing). It mainly provides electronic access for testing.
As shown in Figure 8, in another embodiment, the invention provides a system for ships comfortable game. The system preferably includes a 802 passenger ship, such as cruise ships. The system includes one or more gaming communication devices 806 connected to the communication network. 8A network includes wireless LAN base stations 808 are connected via a local access network (LAN) to the base station controller (BSC) 810. The base station controller 810 is connected through the T1 interface to the first terminal modem 812 with small diameter antennas (VSAT ), which has a connection with the first satellite 814. The first satellite 814 for transmitting and receiving signals from the second satellite 814, which is connected to a second modem VSAT 812. Second VSAT modem 812 is connected to the game server 818, located at the provider of gambling services 816 . The game server connected to the gaming database 820. The network configuration shown in Figure 8 is illustrative only, and other configurations are within the scope of the present invention. Preferably, the board invited Operations Department 822. With onboard modem VSAT data is transmitted to the first satellite for transmission to the second (preferably ground) receiver and modem VSAT. Next, the data is transmitted to the server, and (or) a central database through a mobile station controller (not shown).
The corresponding business model includes gambling services provider, signed a contract with the cruise line, which gave consent to allow the provider of gambling services to ensure that all ships cruise line by the use of, for example, repeaters. The provider of gambling services may provide a private wireless network, and in this case, any income derived through the use of private wireless network or connect to it and the income from gambling, can be distributed among all cruise lines or any of the subgroups and the provider of gambling services. In another embodiment, a provider of gambling services may enter into a contract with the mobile operator and the satellite provider, in this case, revenue from calls to the mobile network and the income from gaming activities may be distributed among all cruise lines or any of its subgroups, the mobile operator and provider gambling services.
There are several scenarios of user activity in respect of transactions performed in the comfort of the game. In one exemplary scenario, the user is stationary, but at a remote location from the game server, which may be located in spaces casino. For example, there may be a situation in which the communication game device is a kiosk or other communication device located in a stationary position or which is fixed in a stationary position with the cable so that it was impossible to move the communications device beyond a certain area. In another exemplary scenario, a user is initiating a comfortable game operations in the first location and completes the transaction in the second position, different from the first. In another exemplary scenario, a mobile user in a single operation by a comfortable game. In another exemplary scenario, the mobile user is authorized within the limits of the first zone, then (in the course of operations on a comfortable game) user moves beyond the first sanctioned zone through an unauthorized area of the second zone remote authorized.
In another embodiment, the system is comfortable game can be configured to operate as a limited scope of the gambling system (curb-to-curb). In such a system between the device and a particular server can be established communication channel based on whether the user is in the location corresponding to the particular server. For example, a user could enter in a first casino or authorized zone associated with a first casino, and thereby enhance the establishment of a communication channel between the device and a server located in a first casino, and (or) controlled by them. During his stay in the premises of the casino first user has the opportunity to participate in a gambling activity, such as a game point in the first casino. Further, if the user leaves the first casino comfortable game system can be configured so as to disable the first communication channel (i.e. between the device and the server first casino), or otherwise disable the device and (or) to deprive the user the ability to use the device for participation in the gaming activity associated with the first casino. When the user enters the second casino or authorized zone associated with a second casino, it may be formed by a second channel of communication (e.g., between the device and a second server located in a second casino or its controlled). Consequently, now the user will be able to play point (or engage in other types of gambling activity in the second rather than the first casino).
In another example, a particular casino is often linked to other casinos within the jurisdiction or the specified zone. In this scenario, if the user entered into any of interrelated casino gaming between the communication unit and one or more casinos in the group of related casino could be formed corresponding to (s), channel (s) of communication, thereby allowing the user to play the game the casino (or engage in other activity) in one or more casinos in the group of related casino. Depending on the regulatory requirements of the preferred configuration must be such as to ensure a communication channel with the server at a particular casino within the group to which the user intends to play. Further, another communication channel could be established in the following casino if the user wants to play another casino. Under certain circumstances, and, again, depending on the regulatory requirements of the information related to user activity, could be stored on a central server, which would have access to more than one casino within the group.
In another exemplary embodiment, the system comfortable communication can be used to provide gaming activity involving multiple wireless users interacting with each other. For example, the system can start the game board (e.g., a point) in which a first user and a second user gambling transactions performed on the same table, and in which the options chosen by the first user, directly affect the results and variations of the second user. Preferably, the gaming environment presented at the gaming communication devices of both the first and second user indicates the existence and activities of other relevant user. Another example of multiple users interacting in the comfort of the game is to hold a poker game, in which users bet against each other instead of betting against the house, or in addition to bet against the casino. Another example of the interaction between users is that the first user orders in a restaurant or to buy tickets to the event, thereby reducing the range of options available to the second user.
Preferably, the game providers performing at least, the following functions. The first provider of gambling services offered and controls one or more game servers. These servers are physically located within the provider of gambling services or may be in a remote location. As mentioned above, the game servers can also be near the provider of games, such as casino, hotel casino, Racine, cruise ship, racetrack, etc. The provider of gambling services may also provide monitoring services such as monitoring of transactions and registration services by pressing. In addition, the provider of gambling services may provide management services for the processing and data protection. These services are not exhaustive, and the provider of gambling services may provide other services that accelerate the process of conducting a comfortable game.
It should be noted that the invention may be implemented in connection with any medium or gaming environment for any other activity that may be performed by a computer. The invention is not limited to the state of Nevada or any other specific jurisdiction gambling. For example, the invention can be applied in relation to the casinos in Atlantic City, New Jersey, with international jurisdictions, gambling sites of Native Americans and "Racine", which are racetracks, also equipped with slot machines, videolotereynymi terminals and other devices for gambling games. For example, with regard to "Racine" The invention could be used for participants wishing to play the slot machines while watching the horses in the paddock race. This might be acceptable in the case where the slot machines in the area of non-smoking, and a participant wishes to play for money, being in the area for smokers, located outdoors. In accordance with another embodiment in the area of slot machines may be allowed to smoke, and the gambler wants to play the slot machines from the area where it can be protected from inhaling the smoke exhaled by smokers. It may be provided numerous other scenarios in which the players can use the invention in order to participate in the remote game, engaging with the other main activities at the seat, which is located at a remote distance from the gaming facility. Furthermore, the invention is not limited to the gambling activity and can be used in other areas such as trade and management of financial records and betting on other types of events, such as elections, the awards ceremony and any other type of activity.
Another exemplary embodiment of the invention includes the use of one or more of the methods or systems described in this patent for activity to implement financial transactions. Therefore, the gaming communication device may be configured so as to allow the user to carry out such financial transactions, which may include any transaction involving a financial institution, such as banking, securities are sold or management pension plan 401K or other assets of investment funds, but not limited. Preferably, between the user and any of the servers or other computers, communication channel has been established, necessary for financial transactions. As in other specific embodiments, the ability to engage in such activities can be controlled by one or more parameters, including the location and (or) authentication and restrictions on time or duration.
Financial transactions may be one of the types of activity, provides users with gaming communication device. Any possible financial transactions can be represented as a kind of podaktivnosti. As an example, the user intends to sell the securities registered on a particular exchange. In accordance with the regulations, require that the broker was within a particular jurisdiction for trading on the Exchange. The Exchange may have its own rules, according to which the broker should be in the room. Using the above methods of verifying the location, financial transactions can be performed only if the user is, for example, in a particular geographic area.
Furthermore, the system can be configured to provide a component of the credit check, whereby a party to a transaction that has the ability to check the creditworthiness of the user. For example, if the user wishes to purchase a specific percentage of shares worth $ 10,000, then the exchange between the server and the administrator account, leading the user account transactions can be established communication channel. This channel allows perform the primary operation - to acquire a stake. Nevertheless one channel may be established between the merchant's server, the exchange server, and (or) the server administrator account and a server located and (or) a controlled credit agency. This channel would allow the stakeholders involved in the implementation of the operation check and (or) user to approve the loan prior to the transaction.
In accordance with one specific embodiment of the user game communication unit has the ability to connect to the server apparatus via the financial service provider to provide the component "Press and sell." In order to provide the said component is attached to the device configuration helps to simplify Protocol "Press and say" thanks to which the device functions as a portable radio. Consequently, the device may include any suitable program or an application program that provides component is "Press and speak." The phrase "Press and speak" in the sense in which it is used herein, includes any protocol that provides a direct connection to the end user. Also included are all such reports as "immediately speak", "Quick Chat", etc. under the general heading "Press and say" that includes protocols to ensure geographically distributed instant contact.
Protocol "Press and say" This device allows you to instantly connect to any number of other devices, such as any other phone (mobile or land line), a personal computer, laptop computer, etc. Connecting to the end user should not be associated with any known set of numbers and with the launch of some form of automatic dialing. A simple keystroke can provide the desired compound. In the time «Nextel» (which developed the original technology "Press and speak") proposes that the connection with a protocol of "Press and say" provide for 2 seconds.
Related Technologies - "Push and talk via cell" (PoC). PoC service is a form of interactive voice transmission that combines communication through walkie-talkie and a cell phone that allows the user (s) of operatively connected with another person or a group of friends and communicate by pressing a key on your mobile phone with the function of the PoC.
Protocol "Press and say" paradigm allows users to use portable radios over an IP network or a cellular network, which narrows the boundaries of two-way radio. Service "Press and say" based on the technology breakdown. The waiting time is a problem in the process of talking with the use of a conventional mobile phone. One advantage of the platform "Press and say" compared to the implementation of the traditional phone call is that it allows you to instantly start a conversation with the person or group of persons who are not waiting for an answer of a person because of latency issues. Another advantage of the component "Press and say" is more than a brief telephone call, allowing to reduce costs for the corresponding set of end users. According to the company «Nextel» average set of "Press and say" lasts forty seconds. Technology "Press and say" is compatible with virtually any network connection, for example, the report "Press and say" can be directly used in conjunction with mobile telephone networks, including GSM and CDMA. Networking equipment used for component "Press and say," is being offered by companies such as Ericsson Motorola, Siemens, Sony Ericsson and Nextel.
Because the "Press and say" effectively turns the handheld into a portable radio, this feature is not only successfully allows end users to send voice messages, but also directly to the texts of the data (usually called direct exchange of messages). Messaging "Press and say" represents a significant improvement over the system of exchanging short messages, consisting in the fact that it eliminates the slow and awkward process of entering text with the keypad of the phone. This ensures faster and more efficient text messaging.
After dialing the end user takes an instant connection with the provider of financial services component through "Press and sell." In one embodiment, the financial services provider has one or more centers of electronic transactions, which are specialized in this component to their customers. Therefore, all requests "Click and sell" can be obtained at this point. In other embodiments, any suitable person, a broker, a standard center transactions or electronic device can receive such messages "Click and sell."
After establishing communications provider of financial services can easily carry out operations on transactions, as required by the end user. For example, after the connection to the end user can be financial or market environment in which he seeks to participate. The representative of the center or the unit transactions may request the end user to perform electronic trading, or trading with the help of a broker. In addition, the financial environment can be presented in different stages. For example, the first stage of the financial environment may include a financial summary of all markets in which the user provides specific financial options, including, for example, reports of specific markets, specific components for certain assets (such as commodities, shares of stocks, bonds, etc.) , liquidity, purchasing power, etc. In a subsequent step, the user may be presented with selected examples of the type of activity selected from the market platform.
The end user can choose from the platform activities, such as a particular type of transaction. Consequently, the user is presented with one or more embodiments relating to the selected type of activity. For example, at this stage, the user could place an order for the purchase or sale of financial exchange. Software that can be installed on a device resident on the server or on both components simultaneously receives the user input options and the input transmits financial services provider. Subsequently, financial services provider operates in accordance with the input data. Technology "Press and say" voice recorder allows you to create transactions for the purposes of the audit or verification. Therefore, there can be provided a digital speech storage, allowing the operation to record (eg, including the bidding and asking prices). In addition, automatic voice recorder can then pass this information to the end user (for example, in his e-mail or regular mail). This could take place as a matter of course to the end user periodically received acceptable confirmation of all their trading activity.
Actions at this stage may include a determination of the results and (or) the amount of the transactions, an assessment of the server and the other (or) application software, search for more information, prepare an acceptable response to the user, etc., but are not limited to. For example, the act of determining the result and (or) the amount that would have occurred in the case, if the user uses a device to place trades with your account and this exchange. Consequently, this could include a formal count of the transaction, including fees charged, the amount debited from the account to cover the transaction, etc. For example, the act of connecting to another server, and (or) application software may occur when the user is engaged in activities of services, such as access to new services. Action on the search of information can take place when the financial software is prompted to connect to another server in order to search for a specific type of information requested by the user. Further financial services provider can prepare a response to the user input. Upon completion of this activity, the user can confirm the response and log out, your session is completed.
It should be noted that the component "Press and sell" may be used in other areas of technology comfortable game described in this patent. For example, in the case where the user game communication device playing point of the authorized zone outside the gaming zone casino component "Press and sell" allows the user to participate in the mode of the perceived speech in the game point, which is actually conducted within the gaming area casino. Technology "Press and say" allows the user to instantly and virtually "sit" for the actual gambling games blackjack table without any delay caused by the normal installation process and interrupting some of the traditional telecommunication protocols. Furthermore, while participating in the game, the user can verbally communicate with other players and the dealer, physically located at the table, without the problems of time delay caused by some mobile telecommunication systems.
In at least one embodiment, the invention provides a jurisdictional control, a limitation on the game authorized geographic zones. The invention may also include a component age verification / authentication personality. These objectives can be achieved through the use of any appropriate methods including iris scans, fingerprint, voice pattern matching and other biometrics. Identity authentication can also be performed by photographing the user oneself (such as a mobile phone for digital images), and transferring pictures game providers for comparison with a stored photo albums previously approved. In addition, the identity authentication can be performed by comparing the data provided by the participant, with the stored data, and by the conclusion of participants of electronic agreements or contracts. Identity authentication can also be performed by monitoring the performance of keystrokes (eg, rhythm, style, frequency of strikes), user, or any other method that allows to determine the parameters, uniquely associated with the user. The invention may also be offered to record keystrokes. In at least one embodiment, all messages are transmitted without a connection to the Internet.
Mobile remote game play may be acceptable in view of many reasons, some of which has already been described above. The invention will increase the existing intercompany revenues from gambling due to the fact that those bettors place their bets, while doing leisure activities such as golf, swimming, diving and visiting the show. The invention can complement a new environment in the betting coinless form as person, bid can play your favorite casino games outside. The invention provides a high-speed, reliable, accurate and secure mobile gaming environment that meets regulatory requirements for going entifikatsii and checking the location the person bettors to generate a transaction log, entered by pressing the keys. The invention makes it possible to limit the unauthorized use of a geographical point of view and can be implemented using the technology validation location (eg geoograzhdenie) to comply with the legal provisions of the gambling activity.
Increasing the choice of types of gaming medium has the advantage for the users. Users have the option to bet in any environment they prefer, while recognizing that the product is regulated, fair and secure while driving game with a speed of their choice without any external influence that might take place in the premises of the casino. Casinos can use the invention to increase their revenue base due to the new, regulated, mobile, remote channel. Users who want to have fun in your free time or outside the casino, have the ability to play games on your gaming communication devices while users that scares the traditional casino Wednesday, will have the opportunity to play a game in solitude. Jurisdictions gambling may benefit from receiving additional income from gambling, because users will play games with great pleasure.
The invention may also be used to transmit information at higher speeds compared to prior art telecommunication systems. Information, for example, may include the transmission directly from the event, entertainment, news, advertising, and ads.
As mentioned above, the invention provides a mobile gaming environment that meets regulatory requirements for identification and verification of the location of the person concluding the bet. Moreover, the system is designed so as to be a "perfect" one hundred percent in terms of regulatory requirements. The software is perfect in the sense that it does not grant the license, and the license will not be issued to any person engaged in illegal business or otherwise acting in a "shadow" zone. For example, in a preferred embodiment, the software license is issued to a subject who is illegally using it, or otherwise illegally do business over the Internet. It would be desirable that the specific jurisdiction of gambling did not issue a permit or license to conduct gambling companies doing business with others who are engaged in illegal information on the operations or gave them, and received from them the technology under license.
Preferably, the system was designed so that the gaming software (or other software that functions in the system) is also a one hundred percent flawless in terms of regulatory requirements. For example, before granting a license, the jurisdiction of the gambling industry may require that the software used has not been infected with the virus in the sense that it is not used by the applicant for a license in violation of any law, and that it was not granted by license or otherwise distributed or distributed to other entities, to use the software for illegal purposes or to engage in illegal activities. Thus, preferably the gaming software was not clean and infected at this point.
Described in this patent systems and methods may also be used to deliver Rich Media data and (or) to access it, for example, sports videos (or almost live stream live stream) and audio commentary. This information can often be distributed only within a particular jurisdiction. Thus, features of the invention described in this patent, in particular, checking for the location feature, such geoograzhdenie may facilitate the spread of information.
In addition, as described in this patent gaming systems and methods allow for wagering in the betting, bet in the sports betting and distribute news and other information. The invention also allows the casinos and other gambling providers advertise additional services, such as shows, bars and restaurants. The invention also allows for remote orders and purchases on the basis of such services.
In accordance with an embodiment of the invention, the system provides a comfortable game dissemination of information about the chances of winning the bet in real time among users connected to the system.
In another embodiment, the result of a single transaction can provide options for the user to perform the second transaction. For example, if a user wins a preset amount of money in the game point, the user would be granted options for the purchase of goods at retail store or a casino to order certain services at the club. In another example, when using the system user to purchase tickets for presentation to the user could be prompted to place in one of several restaurants in the vicinity of the show.
Despite the fact that the essence of the invention has been described using specific examples of its implementation and the major related methods, those skilled in the art will recognize that modifications and variations of these embodiments and methods. Accordingly, the above description of embodiments does not limit the essence of the invention. It can be offered other modifications, substitutions and variations of the present invention without departing from its spirit and scope.
Contents5
Every citation, both ways
| Document | Relation | Office | Cited during |
|---|---|---|---|
| WO2015070240A1 | Cited by | World Intellectual Property Organization (WIPO) | International search |
| DE19610840A1 | Cites | Germany | – |
| EP0772367A2 | Cites | European Patent Office (EPO) | – |
| RU2146418C1 | Cites | Russian Federation | – |
| RU2196393C2 | Cites | Russian Federation | – |
| US20010031663A1 | Cites | United States of America | – |
| WO1999042964A1 | Cites | World Intellectual Property Organization (WIPO) | – |
243 members in 8 offices
Priority claims22
| Document | Office | Kind | Date |
|---|---|---|---|
| 54750704 | United States of America | P | |
| 54750704 | United States of America | P | |
| 60547507 | United States of America | – | |
| 54918704 | United States of America | P | |
| 54918704 | United States of America | P | |
| 60549187 | United States of America | – | |
| 10835995 | United States of America | – | |
| 83599504 | United States of America | A | |
| 83599504 | United States of America | A | |
| 11063311 | United States of America | – | |
| 6331105 | United States of America | A | |
| 6331105 | United States of America | A | |
| 2005005905 | United States of America | W | |
| 2005005905 | United States of America | W | |
| 11063311 | – | – | – |
| 60547507 | – | – | – |
| 60549187 | – | – | – |
| US20040547507P | – | – | – |
| US20040549187P | – | – | – |
| US20040835995 | – | – | – |
| US20050063311 | – | – | – |
| WO2005US05905 | – | – | – |
Members243
| Document | Office | Kind | |
|---|---|---|---|
| US2005187020A1 | United States of America | A1 | |
| US2005197190A1 | United States of America | A1 | |
| AU2005216239A1 | Australia | A1 | |
| CA2557209A1 | Canada | A1 | |
| CA3169184A1 | Canada | A1 | |
| WO2005082011A2 | World Intellectual Property Organization (WIPO) | A2 | |
| AU2006216723A1 | Australia | A1 | |
| CA2598041A1 | Canada | A1 | |
| CA3030665A1 | Canada | A1 | |
| WO2006091684A2 | World Intellectual Property Organization (WIPO) | A2 | |
| AU2006269267A1 | Australia | A1 | |
| AU2006269268A1 | Australia | A1 | |
| AU2006269413A1 | Australia | A1 | |
| AU2006269416A1 | Australia | A1 | |
| AU2006269418A1 | Australia | A1 | |
| AU2006269420A1 | Australia | A1 | |
| CA2612896A1 | Canada | A1 | |
| CA2613084A1 | Canada | A1 | |
| CA2613333A1 | Canada | A1 | |
| CA2613335A1 | Canada | A1 | |
| CA2613338A1 | Canada | A1 | |
| CA2613362A1 | Canada | A1 | |
| CA2754756A1 | Canada | A1 | |
| CA2988180A1 | Canada | A1 | |
| CA2988189A1 | Canada | A1 | |
| CA2988194A1 | Canada | A1 | |
| CA3232909A1 | Canada | A1 | |
| WO2007008594A2 | World Intellectual Property Organization (WIPO) | A2 | |
| WO2007008597A2 | World Intellectual Property Organization (WIPO) | A2 | |
| WO2007008599A2 | World Intellectual Property Organization (WIPO) | A2 | |
| WO2007008601A2 | World Intellectual Property Organization (WIPO) | A2 | |
| WO2007008713A2 | World Intellectual Property Organization (WIPO) | A2 | |
| WO2007008714A2 | World Intellectual Property Organization (WIPO) | A2 | |
| US2007054739A1 | United States of America | A1 | |
| WO2007008594A3 | World Intellectual Property Organization (WIPO) | A3 | |
| US2007060305A1 | United States of America | A1 | |
| US2007060306A1 | United States of America | A1 | |
| US2007060355A1 | United States of America | A1 | |
| US2007060358A1 | United States of America | A1 | |
| US2007066401A1 | United States of America | A1 | |
| US2007066402A1 | United States of America | A1 | |
| US2007093296A1 | United States of America | A1 | |
| WO2005082011A3 | World Intellectual Property Organization (WIPO) | A3 | |
| WO2007008601A3 | World Intellectual Property Organization (WIPO) | A3 | |
| EP1796800A2 | European Patent Office (EPO) | A2 | |
| WO2007008597A3 | World Intellectual Property Organization (WIPO) | A3 | |
| JP2007527286A | Japan | A | |
| EP1854025A2 | European Patent Office (EPO) | A2 | |
| WO2006091684A3 | World Intellectual Property Organization (WIPO) | A3 | |
| CN101076384A | China | A | |
| WO2007008713A3 | World Intellectual Property Organization (WIPO) | A3 | |
| US2007275779A1 | United States of America | A1 | |
| US2007281782A1 | United States of America | A1 | |
| US2007281785A1 | United States of America | A1 | |
| US2007281792A1 | United States of America | A1 | |
| RU2006133709A | Russian Federation | A | |
| EP1912713A2 | European Patent Office (EPO) | A2 | |
| EP1917078A2 | European Patent Office (EPO) | A2 | |
| EP1917079A2 | European Patent Office (EPO) | A2 | |
| EP1919580A2 | European Patent Office (EPO) | A2 | |
| EP1919581A2 | European Patent Office (EPO) | A2 | |
| EP1919582A2 | European Patent Office (EPO) | A2 | |
| JP2008529751A | Japan | A | |
| US2008311994A1 | United States of America | A1 | |
| JP2009500119A | Japan | A | |
| JP2009500120A | Japan | A | |
| JP2009500122A | Japan | A | |
| JP2009500127A | Japan | A | |
| JP2009501969A | Japan | A | |
| JP2009502217A | Japan | A | |
| US2009029780A1 | United States of America | A1 | |
| WO2007008599A3 | World Intellectual Property Organization (WIPO) | A3 | |
| WO2007008714A3 | World Intellectual Property Organization (WIPO) | A3 | |
| US7534169B2 | United States of America | B2 | |
| US7637810B2 | United States of America | B2 | |
| RU2386170C2This record | Russian Federation | C2 | |
| AU2006269418B2 | Australia | B2 | |
| US2010099499A1 | United States of America | A1 | |
| AU2006269267B2 | Australia | B2 | |
| AU2006269420B2 | Australia | B2 | |
| AU2010202517A1 | Australia | A1 | |
| AU2010212278A1 | Australia | A1 | |
| AU2010212329A1 | Australia | A1 | |
| US7811172B2 | United States of America | B2 | |
| AU2006269420C1 | Australia | C1 | |
| JP2011008817A | Japan | A | |
| US2011029399A1 | United States of America | A1 | |
| AU2006269413B2 | Australia | B2 | |
| AU2006269416B2 | Australia | B2 | |
| AU2011202267A1 | Australia | A1 | |
| AU2006269268B2 | Australia | B2 | |
| US2011159156A1 | United States of America | A1 | |
| AU2011203051A1 | Australia | A1 | |
| JP4731604B2 | Japan | B2 | |
| AU2010212329B2 | Australia | B2 | |
| AU2005216239B2 | Australia | B2 | |
| JP2011200692A | Japan | A | |
| US2011269520A1 | United States of America | A1 | |
| AU2011244922A1 | Australia | A1 | |
| US8070604B2 | United States of America | B2 |
Numbers
- Publication
- 2386170
- Publication, DOCDB
- 2386170
- Publication, EPODOC
- RU2386170
- Application
- 200613370909
- Application, DOCDB
- 2006133709
- Application, EPODOC
- RU20060133709
Titles2
- Russian
- СИСТЕМА И СПОСОБ ДЛЯ УДОБНОГО ПРОВЕДЕНИЯ ИГР
- English
- SYSTEM AND METHOD FOR CONVENIENT CONDUCT OF GAMES
Classification
- CPC, 19
- H04L67/025
- G07F17/3223
- H04L63/10
- A63F2300/40
- A63F2300/401
- A63F2300/532
- A63F2300/55
- A63F2300/406
- A63F2300/50
- A63F2300/20
- A63F2300/57
- G07F17/32
- G07F17/3237
- G07F17/3239
- G07F17/3241
- G07F17/3272
- G07F17/3286
- A63F13/216
- A63F2300/205
- IPC, 3
- G06Q99 00
- G07F17 32
- G06F17 00