System and method for convenience gaming
Abstract
A convenience game system will be provided. Convenience game systems allow users to access applications via game communication devices coupled to communication networks. At least part of the network may be wireless. Gaming applications include gambling, financial, entertainment services and other types of transactions. The system may have a user positioning function to prevent the user from making transactions from unauthorized areas.
Term
Term ended
Projected expiry passed 25 February 2025, 1.6 years ago.
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34 claims: 4 independent, 30 dependent
- 1少なくとも1つのサーバと、 通信ネットワークにより前記少なくとも1つのサーバに接続された少なくとも1つのゲーム通信装置と を有するゲームシステムであって、 前記少なくとも1つのゲーム通信装置が少なくとも1つの所定の基準を満たす場合に、前記少なくとも1つのゲーム通信装置は、前記少なくとも1つのゲームサーバに対してゲーム情報を送受信するように動作可能であり、 時間制限が満たされるゲームシステム。
- 2請求項1に記載のゲームシステムであって、 日時が特定の期間内である場合に、前記時間制限が満たされるゲームシステム。
- 3請求項1に記載のゲームシステムであって、 前記ゲーム通信装置が所定の時間量より長く動作可能でない場合に、前記時間制限が満たされるゲームシステム。
- 4請求項1に記載のゲームシステムであって、 前記時間制限は、時間量に基づくゲームシステム。
- 5請求項4に記載のゲームシステムであって、 前記時間量は、時間の累積の複数の開始及び終了が時間量に対して計算する場合に、期間で累積的に判定されるゲームシステム。
- 6請求項1に記載のゲームシステムであって、 前記時間制限は、前記ゲーム通信装置のユーザによる未使用の期間に基づくゲームシステム。
- 7請求項1に記載のゲームシステムであって、 前記時間制限は、特定の期間に基づくゲームシステム。
- 8請求項7に記載のゲームシステムであって、 前記期間は、前記ゲーム通信装置が動作可能になった時点で始まるゲームシステム。
- 9請求項7に記載のゲームシステムであって、 前記期間は、前記ゲーム通信装置のユーザに通知が提供された時点で始まるゲームシステム。
- 10請求項7に記載のゲームシステムであって、 前記期間は、第1の日時で始まり、第2の日時で終了する設定期間であるゲームシステム。
- 11請求項1に記載のゲームシステムであって、 前記時間制限は、特定の日時に基づくゲームシステム。
- 12請求項1に記載のゲームシステムであって、 前記少なくとも1つの所定の基準は、前記少なくとも1つのゲーム通信装置が所定の地域内に配置されているか否かの判定であるゲームシステム。
- 13請求項1に記載のゲームシステムであって、 前記少なくとも1つの所定の基準は、前記ゲーム通信装置のユーザの活動に基づくゲームシステム。
- 14請求項13に記載のゲームシステムであって、 前記ユーザの活動は、前記通信ネットワークでの前記ユーザによる関与するギャンブルのレベルの判定であり、 前記ユーザは、前記ユーザの活動に基づいて少なくとも1つの提供品を電子的に受けるゲームシステム。
- 15請求項1に記載のゲームシステムであって、 前記少なくとも1つの所定の基準が満たされると、前記ゲーム通信装置のユーザは、前記ユーザが参加し得る複数の活動の中から選択し得るゲームシステム。
- 16請求項15に記載のゲームシステムであって、 前記複数の活動は、ギャンブルを有するゲームシステム。
- 17請求項15に記載のゲームシステムであって、 前記複数の活動は、娯楽イベントへのチケットの購入を有するゲームシステム。
- 18請求項15に記載のゲームシステムであって、 前記複数の活動は、予約を行うことを有するゲームシステム。
- 19請求項15に記載のゲームシステムであって、 前記複数の活動は、商品を購入することを有するゲームシステム。
- 20請求項15に記載のゲームシステムであって、 前記複数の活動は、サービスを購入することを有するゲームシステム。
- 21請求項15に記載のゲームシステムであって、 前記複数の活動は、情報を受信することを有するゲームシステム。
- 22請求項15に記載のゲームシステムであって、 前記複数の活動は、金融トランザクションを行うことを有するゲームシステム。
- 23請求項15に記載のゲームシステムであって、 前記複数の活動のうち第1のものに参加するユーザの能力は、前記時間制限が満たされるか否かにより判定されるゲームシステム。
- 24請求項15に記載のゲームシステムであって、 前記複数の活動のうち第1のものに参加するユーザの能力は、前記複数の活動のうち第2のものへのユーザの参加により判定されるゲームシステム。
- 25複数のサーバと、 少なくとも1つのゲーム通信装置と を有するゲームシステムであって、 第1の所定の基準が満たされると、前記少なくとも1つのゲーム通信装置は、通信ネットワークにより前記複数のサーバのうち第1のサーバに少なくとも接続され、前記第1のサーバに対してゲーム情報を送受信するように動作可能であるゲームシステム。
- 26請求項25に記載のゲームシステムであって、 第2の所定の基準が満たされると、前記少なくとも1つのゲーム通信装置は、通信ネットワークにより前記複数のサーバのうち第2のサーバに少なくとも接続され、前記第2のサーバに対してゲーム情報を送受信するように動作可能であるゲームシステム。
- 27請求項26に記載のゲームシステムであって、 前記第2の所定の基準が満たされると、前記ゲーム通信装置は、もはや前記第1のサーバに対してゲーム情報を送受信するように動作可能でなくなるゲームシステム。
- 28請求項26に記載のゲームシステムであって、 前記第1の基準は、ゲーム通信装置のユーザが第1の許可地域にいることを有し、 前記第2の基準は、前記ユーザが第2の許可地域にいることを有するゲームシステム。
- 29少なくとも1つの金融トランザクションサーバと、 通信ネットワークにより前記少なくとも1つの金融トランザクションサーバに接続された少なくとも1つの移動通信装置と を有する取引システムであって、 前記移動通信装置のユーザが前記移動通信装置と相互作用することにより、少なくとも1つの識別確認基準を満たす場合に、前記少なくとも1つの移動通信装置は、前記少なくとも1つの金融トランザクションサーバに対して金融トランザクション情報を送受信するように動作可能である取引システム。
- 30請求項29に記載の取引システムであって、 前記移動通信装置が少なくとも1つの位置確認基準をも満たす場合にのみ、前記移動通信装置は、金融トランザクション情報を送受信するように動作可能である取引システム。
- 31請求項29に記載の取引システムであって、 少なくとも1つのクレジット情報サーバを更に有し、 前記移動通信装置は、前記少なくとも1つのクレジット情報サーバに対してクレジット確認情報を送受信するように動作可能である取引システム。
- 32請求項29に記載の取引システムであって、 少なくとも1つのクレジット情報サーバを更に有し、 ユーザと前記移動通信装置との間の相互作用は、前記少なくとも1つのクレジット情報サーバと、前記少なくとも1つの金融トランザクションサーバ及び前記移動通信装置のうち少なくとも1つとの間に、通信パスを確立させるように動作可能である取引システム。
- 33請求項29に記載の取引システムであって、 前記移動通信装置と前記少なくとも1つの金融トランザクションサーバとの間の通信は、プッシュ・ツー・トーク・プロトコルを介して実現される取引システム。
- 34少なくとも1つのサーバと、 通信ネットワークにより前記少なくとも1つのサーバに接続された少なくとも1つのゲーム通信装置と を有するゲームシステムであって、 前記少なくとも1つのゲーム通信装置が少なくとも1つの所定の基準を満たす場合に、前記少なくとも1つのゲーム通信装置は、前記少なくとも1つのゲームサーバに対してゲーム情報を送受信するように動作可能であり、 前記少なくとも1つの所定の基準は、ユーザに関連するキーストローク特性に基づいてユーザの身元が確認される身元確認を有するゲームシステム。
Independent claims34
90 paragraphs, as filed
The present invention generally relates to the field of gaming, especially to gaming systems and methods incorporating wireless networks.
Online casinos are accessible via the internet. These online casinos present the user with a graphic display of a game, such as a casino game, on the screen of a computer that communicates with the Internet. The user makes a bet, participates in the game, and makes or loses money. Winning receipts or losing payments are typically handled through a credit account.
<p> Due to various factors, an internet-based electronic game system may have a number of undesired aspects. For example, the Internet lacks the security necessary to ensure the confidence that electronic game systems operate without fraud. Operators of Internet gaming systems are prone to hacking, viruses and other drawbacks of doing business on the Internet. Users of Internet-based systems often lack the confidence that financial transactions are secure and privacy is not compromised. Moreover, the use of the Internet does not provide suitable location confirmation to ensure that the user is within the recognized gaming area.</p>
<p> In particular, certain embodiments of the present invention incorporate non-internet-type technology with respect to communication networks to avoid problems encountered when operating gaming systems over the Internet.</p><p> In one embodiment, the present invention provides a convenience game system having at least one server and at least one game communication device connected to at least one server by a communication network. When at least one game communication device meets at least one predetermined criterion, at least one game communication device sends game information to at least one game server and receives game information from at least one game server. It is possible to operate.</p><p> In another embodiment, a method of performing a convenience game activity on a game communication device that communicates with a game server is provided. This method comprises presenting one or more game activity options to the user of the game communication device. This method receives the user's selection of game activity options, sends information related to the selected game activity option between the game communication device and the server, determines the results related to the user's selection, and obtains the results. Further has to send to the user.</p>
<p> Various embodiments of the present invention may benefit from a number of advantages. It should be noted that one or more embodiments may or may not benefit from some or all of the benefits described below.</p><p> One advantage is that the system enables remote wireless mobile games over secure networks. Another advantage is that the system allows remote wireless mobile games, while preventing games by unauthorized users from unauthorized locations. Another advantage is the feasibility of a gaming system accessible to remote wireless mobile users, the system having a gaming communication device used by the user and connected to a communication network and part of the communication network. Is mobile.</p><p> Other advantages will be readily apparent to those skilled in the art from the drawings and description below and the claims.</p>
For a more complete understanding of the invention, and for further features and advantages, reference is made to the following description discussed with the accompanying drawings.
The convenience game system allows participants to participate in game activities remotely and / or from moving positions. Possible gaming activities include gambling as provided by the casino. Gambling activities include slot machines, video poker, table games (eg craps, roulette, blackjack, pai gow poker, Caribbean stud poker, baccarat, etc.), Wheels. Wheel of fortune fortune) It is not limited to games, keno, sports lottery, horse racing, dog racing, Jai alai, and other gambling activities, and may include any type of casino-type gambling activity. Gaming activities may also include betting on any type of event. For example, the event may include sporting events (horse racing or auto racing, etc.) and competitive games (football, basketball, baseball, golf, etc.). The event may also include something that normally does not include a bet. Such events may include, but are not limited to, political elections and entertainment industry awards and film box office performance. Games may also include non-betting games and events. The game may also include lottery or lottery-type activities such as state lottery and interstate lottery. These may include all forms of number selection lottery, "scratch" lottery and other lottery contests. Convenience gaming systems may be implemented in cellular networks or communication networks such as private wireless and / or wired networks. Examples of the latter include WiFi and WiMax networks. In one embodiment, the communication network of the convenience game system is completely independent of the Internet. In another embodiment, the convenience gaming system operation makes minimal use of the internet so that only non-security information is transmitted over the internet and / or the information can be encrypted. .. It is preferred that the communication network allows players to participate in the game from a remote location (eg, outside the casino's gaming area). The system may also allow the player to move while participating in a convenience game activity. The system preferably has a positioning or determination function. This position confirmation or determination function can be operated to allow or reject the game from a remote position, depending on whether the position meets one or more criteria. For example, the standard is that the game is permitted by law
The gaming industry is dissatisfied with maximizing the efficiency of its production facilities, as different jurisdictions have different rules regarding games. Moreover, even within the United States, different states have different rules regarding games. It can be very difficult to follow all the rules in a single system. When a game machine or system manufacturer sells a machine in multiple different jurisdictions, it must ensure that the machine meets the operating requirements of each different jurisdiction. Moreover, Internet games are difficult to control due to their ubiquitous nature.
Some organization, such as a casino or gambling office, requires a license and, in order to retain the license, must control the games played at the facility to be within the rules set by the state or state. This means that certain types of machines cannot be used due to the potential for non-regular use. For example, Internet gambling is typically not allowed in casinos and betting stores because it is difficult to control who is betting. Many countries and states have rules governing the age of the person who can bet, their geographical location, and in some cases the need to pay taxes on the bet (collect if the bet is made on the Internet). Is difficult).
One object of the present invention is to provide a new game device. This may increase user interest or purchase of the system.
In one embodiment, the present invention has a positioning or determining device. This makes it possible to use a mobile device as a game device that cannot be guaranteed to be in a particular position and still comply with the rules regarding the physical position of the person using the game device. This device can be disabled if it is in a specific position or if it is not in a specified position.
In another embodiment, the device requires the input of an identification code to identify the user. Identity may be proved by alternative techniques.
Internet games have problems in terms of jurisdiction requirements. We recognize that it is possible to separate legitimate and unjustified "remote" gambling. In many embodiments, this is wireless network gambling. This allows the user the freedom to move around with a portable gaming machine without fear of losing an organization's (eg, casino) gaming / gambling license, allowing them to play in a more convenient local location. Devices with such features and flexibility provided to customers are new, interesting and improve the user's gaming experience.
In another embodiment, the device / system has a log of keystrokes. This improves the security of game operation. When there is a debate about what bet was made and when, the history of key presses / the date and time when the bet was actually entered can be very useful.
In one embodiment, the connection between the "handset" and the game server has a non-internet connection. It has the function of extended security and has control over who is accessing the network. By using a non-internet wireless network, a device that does not have a legitimate person's identification code entered, or a device that is not in the correct geographic location (or a device that is in an excluded geographic location), or Appropriate interface software can be provided to prevent access to the game server by both parties.
In one embodiment, the handset is pre-programmed with one or both of the gaming software and the authentication software (personal identification, location identification or network carrier identification). Providing at least some functional software to the handset makes it possible to reduce the data traffic / bandwidth requirements between the handset and the game server. This can be particularly relevant if the handset has a display screen that displays images or videos (which can be centralized in data transfer). It may also be better to store the image / video in the handset rather than sending the image / video to the handset. Not all examples can have this.
For example, as shown in FIG. 1, the convenience game system 10 has at least one user 12. The system may have additional users such that there are at least a first user 12 and a second user 14. Multiple users may access the first convenience game system 10, while other users may communicate with the first game system 10 in a second convenience game system (not shown). You may access to. Users 12 and 14 preferably access the system 10 using the game communication device 13. The game communication device 13 may have any suitable device for transmitting and receiving electronic communication. Examples of such devices include, but are not limited to, mobile phones, personal digital assistants (PDAs), computers, minicomputers and the like. The game communication device 13 transmits game information to the communication network 16 and receives the game information from the communication network 16. Game information is also transmitted between network 16 and computer 18 (such as a server). The computer 18 may reside within the realm of the game service provider 20. The location of the computer 18 is not important, but the computer 18 may be adjacent to or away from the area of the game service provider 20. Moreover, in certain embodiments, a game service provider is not required. The computer 18 and / or the game service provider 20 may be present within the game provider (not shown in FIG. 1), adjacent to the game provider, or away from the game provider. May be good. The game provider may also be the actual controller of the game, such as a casino. As an example, the game service provider may be located on the premises of the casino, and the computer 18 may be physically located within the geographical boundaries of the game service provider. However, as mentioned above, there are other possibilities for the remote locations of computer 18 and game service provider 20. Computer 18 , May function as a game server. Additional computers (not explicitly shown) may function, for example, as database management computers and redundant servers.
The software preferably resides on both the game communication device 13 and the computer 18. It is preferable that the software present in the game communication device 13 can operate so as to present information corresponding to the game activity (including the gambling activity and the non-gambling activity described here) to the user. The information includes, but is not limited to, geographical indications of objects about the activity, presentation of options about the activity, and user choices. The game communication device software is also preferably capable of operating to receive data from the computer and data input by the user. The software present on the computer is capable of exchanging data with the gaming communication device, accessing additional computers and data storage devices, and performing all the functions described herein and functions common to known electronic gaming systems. Is preferable.
As such, the system includes one or more databases and data structures that hold various types of information about game activity and system users and system behavior. An exemplary database may have a legitimate user database, a legitimate geographic extent, a legitimate communication provider, and the like. The data structure may have data that links the device and / or the legitimate geographic range to the user. The information held in the database may be changed on a regular basis or updated on a regular basis. For example, when a new user rents a device, the database is updated to reflect the relationship between the new user and the device and delete (or move / store) information about the previous user. Data about users may be easily modified to reflect new users, new credit information, new user codes, addresses, names, preferences, and so on.
The game information transmitted through the network 16 may have any information in any format necessary or desirable for the operation of the game experience in which the user participates. Information may be transmitted in any format, including digital or analog, text or voice, in whole or in combination, according to any known or future transfer technology, which may include, for example, wired or wireless technology. Radio technology may include, for example, licensed or license exempted technology. Some specific technologies that can be used are CDMA (Code Division Multiple Access), GSM (Global System for Mobile Communication), GPRS (General Packet Radio Service), WiFi (802.11x), WiMax (802.16x), PSTN (Public Switched). Telephone Network), DSL (Digital Subscriber Line), ISDN (Integrated Services Digital) Network) or cable modem technology, but not limited to. These are merely examples, and those skilled in the art will recognize that other types of communication technology are within the scope of the present invention. Furthermore, it can be seen that additional components may be used to communicate information between the user and the game server. Such additional components may include, but are not limited to, lines, trunks, antennas, switches, cables, transmitters, receivers, computers, routers, servers, fiber optic transmissions, repeaters, amplifiers and the like. ..
In at least one embodiment, the communication of game information takes place without the involvement of the Internet. This has the advantage of avoiding security issues that typically occur when doing business on the Internet. However, in certain embodiments, the game information portion may be transmitted over the internet. In addition, part or all of the game information may be partially transmitted by the Internet communication path. In certain embodiments, some information is transmitted entirely or partially over the Internet, but this information is not game information, but game information that does not need to be kept secure. For example, data that produces a graphic display of a table game on a user's game communication device may be transmitted, at least in part, over the Internet, while betting information transmitted by the user may be transmitted entirely over a non-Internet communication network. ..
If certain information (such as non-confidential information) may be transmitted over the Internet, savings can be made due to the accessibility and relatively low cost of using the Internet as a communication medium.
For example, according to one embodiment shown in FIG. 2, the communication network has a cellular network 22. The cellular network 22 has a plurality of base stations 23, each of which has a corresponding service area 25. Base station technology is generally known, and the base station can be of any kind found in a typical cellular network. Base stations may have overlapping service areas. Further, the service area may or may not be sectorized. The network also has a mobile station 24. The mobile station 24 functions as a game communication device used for the user to access the convenience game system and participate in the activities available in the convenience game system. The user is connected to the base station network via transmission and reception of radio signals. The communication network also has at least one voice / data switch. At least one voice / data switch is preferably connected to the wireless portion of the network via a dedicated secure ground line. The communication network also has a game service provider. Game service providers are likewise connected to voice / data switches via a dedicated secure ground line. The voice / data switch may be connected to the base station's wireless network, for example via a mobile switching center (MSC), and the ground line may be provided between the voice / data switch and the MSC. ..
The user accesses the convenience game system using a mobile station that communicates with the communication network, and thus using a mobile station that is part of the communication network. The mobile station may be any electronic communication device that can operate in connection with the network. For example, in certain embodiments, the mobile station may have a mobile phone.
For example, in the case of cellular networks, convenience gaming systems are preferably enabled through the use of private label carrier networks. Each base station is programmed by a cellular carrier to send and receive private secure voice and / data transmissions to and from the mobile station's handset. The handset is preferably pre-programmed with both the gaming software and the carrier authentication software. The base station communicates via a private T-1 line to the switch. The game service provider leases a private T-1 or T-3 line that relays calls to a game server controlled by the game service provider. Encryption may be introduced into the phone if required by a game rules agency such as the Game Rating and Administration Committee.
The cellular network is preferably a private closed system. The mobile station communicates with the base station, which is connected to a central switch within the game jurisdiction. On the switch, voice calls are transferred locally or over long distances. The game traffic of a particular service provider is transferred from the central switch to the game server at the host location. The host location may be a casino or any other location.
When a subscriber launches a particular gaming application, the handset only talks to a particular base station with cells or sectors designed to be entirely within game jurisdiction. For example, if the base station is close enough to receive or transmit a signal across the state border, it will not be able to communicate with the device. If the customer uses the gaming device, the system may optionally interfere with making or receiving voice calls. In addition, the audio may be completely removed if desired. Moreover, it is preferable that the device is not allowed to "connect" to the Internet. This ensures a high degree of certainty that the bet will occur and end within the boundaries of the game jurisdiction and the "private" radio system cannot be evaded or circumvented. In certain embodiments, some data and / voice traffic may at least be partially communicated over the internet, but the communication path preferably does not include the internet. Alternatively, in some embodiments, certain non-gaming information may be transferred on a path that includes the Internet, while other information about the gaming activity of the system is transferred on a path that does not include the Internet.
As shown in FIG. 3, the game communication device 32 communicates with the game service provider via the network 34. A game service provider preferably has one or more servers, on which various games and other applications reside. As shown in Figure 3, certain gaming applications include horse racing and other sports, financial exchanges, casinos and / or virtual casinos, entertainment and other event exchanges, as well as news and real-time entertainment. Each of these applications may be embodied in one or more software modules. The applications may be combined in any possible combination. Furthermore, it can be seen that these applications are not exhaustive and that other applications may exist to provide the user with an environment related to either the described or potential convenience activities.
For example, as shown in FIG. 4, in another embodiment, the communication network has a private wireless network. For example, a private wireless network may have 802.11x (WiFi) network technology that covers "game spots" or "entertainment spots." In Figure 4, various WiFi networks are shown as network 41. Network 41 is not limited to 802.16x (WiMax) technology and uses other communication protocols to provide private wireless networks that include it. Further, the network 41 may be interconnected. In addition, the convenience game system may have a combination of networks shown in FIG. For example, a combination of a private wireless network 16, a cellular network with a multi-channel access unit or sectored base station 42, and a satellite network with one or more satellites 46 is illustrated.
For private wireless networks, the preferred technology covers small areas (eg 100-300 feet range) and provides very fast throughput, so private wireless networks are games about the location and identification of game service provider products. Very well suited to the needs of the committee. Game spots enabled by Network 41 are guest rooms and restaurants, residential areas such as those in the current casino area 48, new areas (swimming pools, lakes or other recreational areas) 49, casino 48 or hotels 45 and 47. It may have 40, and other remote convenience gaming areas 43. The configuration of the entire convenience game system shown in FIG. 4 is shown as an example only and may be modified within the scope of the present invention.
In one embodiment, the system architecture of the convenience game system has the following: (1) Mostly mobile carrier certified handset that integrates 802.11x (WiFi) and / or 802.11x WiMax technology, robust security and certification software, game software, and Windows® or Symbian operating system. Local Access Network (Wireless LAN) component consisting of (a) CDMA technology secure for wireless data protection (b) User authentication of at least two layers (provided by mobile carriers and Provided by the game service provider) (c) Forced tunneling to the game server (static routing) (d) End-to-end encryption at the application layer (e) State-of-the-art firewall and DMZ technology (2) MWAN (Metropolitan Wireless) consisting of license and license exemption point-to-point links and license and license exemption point-to-multipoint technology Access Network) (3) Private MAN (Metropolitan Access Network) T-1 and T-3 lines that provide connectivity where wireless services are unreachable (4) Redundant private line communication from mobile switches to game servers The "game spot" or "entertainment spot" is preferably connected to a central redundant game server via MWAN / MAN. To access the private wireless network 41, the gaming communication device is preferably a WiFi or WiMax capable PDA or mini laptop and does not need to be managed by a third party partner.
The convenience game system preferably has a position confirmation function. The position confirmation function can operate to allow or disable the game from a remote position depending on whether the position meets one or more criteria. For example, the criterion may be whether the game is located within a given area permitted by law. As another example, the criterion may be whether the location is a game-prohibited area such as a school. The location-finding techniques used in the system may include, but are not limited to, "network-type" and / or "satellite-type" techniques. Networked techniques may include techniques such as, for example, traverse, triangulation and geo-fencing. The satellite type technology may include, for example, a global positioning satellite (GPS) technology.
As mentioned above, the cellular approach preferably has the use of at least one cellular, mobile, voice and data network. In games in certain jurisdictions, such as Nevada, this technology uses triangulation, Global Positioning Satellite (GPS) technology and / or geofencing to avoid the possibility of betting outside the Nevada border. May have. In one embodiment, the network does not cover all of a particular jurisdiction such as Nevada. For example, the network does not cover areas where the cellular range of a particular base station crosses state borders or other boundaries of jurisdiction. This is done to allow the use of location to prevent the opportunity for bets to start or end from outside the state. Triangulation can be used as a way to prevent the game from unauthorized positions. Triangulation can be achieved, for example, by comparing the signal intensities from a single mobile station received by multiple base stations, each with GPS coordinates. This technique can be used to pinpoint the location of mobile stations. The location can be compared to a map or other resource to determine if the mobile station user is in an unauthorized area such as a school. Alternatively, GPS technology may be used for these purposes.
As shown in FIG. 5, the convenience game system has a plurality of game communication devices 54, 55 and 56. Device 54 is outside game jurisdiction 58. Devices 55 and 56 are both inside game jurisdiction 58. However, only device 56 is within the geo-fence 57 established by the service areas of multiple base stations 53. Thus, geo-fencing can be used to enable games via devices 56 but disable games via devices 54 and 55. Geofence 57 is a game communication device outside jurisdiction 58, even if some game communication devices (device 55, etc.) within game jurisdiction 58 are not authorized to access the convenience game system. Ensure that access is not granted.
Geofencing does not specify a position. Rather, it ensures that the mobile station is within a particular boundary. For example, geo-fencing can be used to ensure that mobile stations outside the state border do not have access to convenience gaming systems. Triangulation, on the other hand, specifies an exact or near-accurate position. For example, as shown in FIG. 5, device 56 is triangulated among three base stations 53 to determine the position of device 56. Triangulation may be used to determine if there is a device such as a mobile station at a particular spot where gambling is not permitted (eg, school, etc.). The positioning technique used with the present invention preferably meets the requirements of Phase 2 E911 of the Federal Communications Commission (FCC). GIS (Geological Institute) to compare the specific coordinates of the game communication device with the GIS map function or element and determine whether the device is in an area not permitted for the game. Survey) Mapping may also be used. It should be noted that any type of positioning may be used, such as triangulation, geo-fencing, Global Positioning Satellite (GPS) technology or other types of positioning technology. Positioning techniques can be used to ensure or provide an acceptable degree of reliability that the user is in an authorized gaming area.
In another embodiment, location verification is achieved using channel address verification or location verification using other identification numbers or information indicating that the network or part of the network is accessing the game communication device. Will be done. Assuming that the identification number is used for this purpose, as an example, according to one method of location inspection, participants access the game system via a mobile phone. The identification number of the mobile phone or the identification number of the network component accessed by the mobile phone identifies the caller's connection to the mobile network. Number, caller within the predetermined area, the specific mobile Ne indicative of the fact that are in Ttowaku. The server application may reside on the mobile phone to communicate this information to the game service provider over the network. In a related embodiment, the identification number or information is passed from the first network provider to the second network provider. For example, the caller's home network may be provided by a second provider, but the caller roams on the network (and jurisdiction) provided by the first provider. The first provider passes the identification information to the second provider, and the second provider determines whether the caller is in a predetermined area where the related game activity is permitted or not. Allows you to decide. The game service provider maintains or accesses a database that maps the identification numbers of various possible mobile networks around the world to geographic ranges. The present invention considers using any number or proxy that indicates the network, part of the network or network component connected to the mobile phone. The identification number may indicate one or more of a base station or a group of base stations, a line, a channel, a trunk, a switch, a router, a repeater, and the like.
In another embodiment, when the user connects the mobile phone to the game server, the game server retrieves network identification information and communicates this information to the game service provider. The software present in the game communication device may incorporate the ability to locate the user (at least in part based on identification information) and send a message to the game service provider upon login or access by the user. The identification number or information used to determine the location may be country-specific, state-specific, town-specific, or other definable boundary-specific.
In connection with any of the positioning methods, the game system may update the positioning information on a regular basis. For example, this can be done during a game session at predetermined time intervals to ensure that movement of the game communication device to an unauthorized area is detected during the game, not just during login or initial access. You may be broken.
Therefore, depending on the position-fixing technique used, the decision whether to allow or suppress game activity is made between the game communication device, the game server, or between the game communication device and the game server (eg, a base station, etc.). It may be done on other components of the communication network used to transmit the information.
A mode of private wireless network for interfering with games in unauthorized areas is the placement of sensors such as RFID (Radio Frequency Identification) on gaming communication devices. When the user takes the device out of the permitted gaming area, the sensor fires an alarm. In addition, the device may be "bound" to an immovable object. The user may simply log in to such a device using the ID and password.
The system may be configured to allow some users to engage in gaming activities in a particular geographic area, while not allowing others. Similarly, users may be allowed to engage in only one or more specific activities in a particular geographic area.
An exemplary embodiment of the method according to the invention will be described below with reference to FIG. As mentioned above, the software is preferably loaded into the game communication device and can operate to receive input data for the game. The input data may be generated by the related game software existing in the game server, or may be input by the user of the game communication device. The software of the device can operate to present a display of the gaming environment. This may have, among other things, a display of table games such as blackjack tables or slot machines. Other examples of displaying the gaming environment have a graphic display of any of the other applications described herein.
In the example of the method shown in FIG. 6, the game communication device is activated in the first step 602. This may be done as a function to turn on the telephone, PDA or other communication device described anywhere else. The activation preferably has to connect the game communication device to a private data network. Part of the launch has a login at the prompt. This may be considered as the first level of user authentication of the game communication device. The second level of user authentication has the authentication of the game communication device itself. This may occur, for example, by authenticating the mobile station by a mobile carrier. The third level of user authentication may have biometrics. Biometric measurements of various examples may include, but are not limited to, fingerprint identification, photographic identification, retinal scan, voiceprint matching, and the like.
It should be noted that various types of verification and authentication are easily performed depending on the configuration of the game system. For example, wireless access to a game server makes verification and authentication more efficient.
In the next step 604, the user is presented with a game environment. The game environment may be presented at various stages. For example, in the first stage, the gaming environment is a casino lobby where users are presented with specific gaming options, including, for example, gable games, slots, sports books, video poker and casino accounting. You may have. In the next step, the user may be presented with an optional instance of the type of activity selected from the casino lobby.
In the next step 606, the user selects an activity such as a particular casino table game. At step 608, the user is presented with one or more options for the selected activity. At step 610, the user selects an option. For example, at this point, the user makes a bet, draws a card, selects a restaurant or restaurant menu item, selects a news source or news article, makes a buy or sell on a financial exchange, and more than the amount for a given movie. / Make a bet on the following specific box office entertainment. There are a myriad of user-entered options. In step 612, the software present in the game communication device accepts the options entered by the user and sends the input data to the software present in the game server. In step 614, the game server software operates on the input data.
Actions at this point may include determining results and / or amounts, accessing other servers and / or software applications, retrieving information, preparing a response to the user, and so on. The action of determining the result and / or the amount may be performed, for example, when the user is using the device to place a bet on a gambling activity. Certain gambling activities, such as table games or slot machines, may incorporate a random number generator to determine the outcome (ie, whether the user wins or loses), and the game server software also Determine the amount of wins or losses based on the amount you bet and any applicable odds. The behavior of accessing other servers and / or software applications is, for example, a user's service activity (accessing a news service, making a reservation, ordering food and drink at a restaurant, retailing, etc.). May occur when involved in. The information retrieval operation may occur when the game server software is prompted to access another server for the purpose of retrieving a particular type of information requested by the user.
In step 616, the game server software preferably prepares a response to the user's input data. At step 618, the user confirms the response. For example, in the case of gambling, the user may win with Blackjack's hand because the dealer has surrendered and make sure that the payment is $ 100 based on a $ 50 bet at a fifty-fifth bet rate. At step 620, the user logs out.
In a situation where the user is gambling, after a series of steps (or a subset or modified series) described with respect to FIG. 6, the user physically enters the casino and pays and / or pays (eg, credit expansion or). Proceed to casino accounting for (which may include advance deposits). In one embodiment, there is a waiting time (eg 24 hours) before the user can collect the prize. The purpose of the waiting time is to allow time for fraud monitoring. The waiting time may depend on the amount of the deduction account. For example, if the user rents less than $ 5,000, the waiting time may be 12 hours. If the user is renting between $ 5,000 and $ 10,000, the waiting time may be 24 hours. If the user owe more than $ 10,000, the wait time may be 48 hours.
The duration of operation of the game communication device, the duration of a particular session and / or the duration of a particular activity may be controlled according to any number of different parameters. For example, the duration may be based on a predetermined amount of time or duration. The operation of the game communication device may be terminated at the end of a predetermined period. As another example, the operation may be allowed only until the occurrence of a specific date and time. Alternatively, the administrator or other party to the transaction in any of the various activities may determine the duration or amount of time. According to yet another alternative, the duration may end when an event occurs that causes the user to enter or leave a particular location. The duration of operation may be dynamically determined based on the unused period. In other words, the device may "time out" and shut down after a predetermined period of inactivity. The period or amount of time may be determined cumulatively. For example, activities may only be permitted for a total period of 5 hours. The time count to 5 hours may be stopped and started depending on the position of the user. As another example, activities may be permitted as long as the user does not enter or leave a particular location for longer than a predetermined period of time.
Similarly, the operation of the game communication device and / or the ability of the user to engage in a particular activity may only be granted during a particular date and time or during a particular period prior to the event or after notifying the user. Good. Also, operation and / or access may be controlled based on the user's location. For example, if the user is in a particular casino where a particular show takes place in the evening, the user may be notified that tickets for the show will be available during a specified period prior to the show. The user may be allowed to participate in the activity of purchasing tickets for the show only if the user is in the casino during the specified period prior to the show. For example, a user may be able to purchase a ticket if he / she is in the casino for up to 5 minutes before the show starts. Similarly, the operation of the device may be restricted based on the user's location and the corresponding time period. For example, if the user is at or is about to take place in the show, the device (automatically or non-user) during the period starting 5 minutes before the show and ending 5 minutes at the end of the show. May be suspended).
According to other alternatives, the duration or feasibility of one activity may be determined by the participation of users in the other activity. For example, a user may be allowed to book a supper at a particular restaurant if the user is sufficiently gambling at a given casino. In this way, bonuses or free invitation tickets may be determined or managed based on the user's activity via the game communication device.
The data is preferably transmitted back and forth between the game communication device and the convenience game activity between the server controlled by the game service provider. Figure 7 shows an example of the communication path. The game data (a bet made by the user) is transmitted from the game communication device 701 to the base station 702 (or a transmitter in the case of a private wireless network such as a WiFi or WiMax network). Base station 702 relays data to hub or gateway 704 through network 703. The hub or gateway 704 then relays the data to the game server 705 operated by the game service provider. Communication from the game communication device 701 to the network 703 preferably has wireless communication. This may be any kind of known wireless communication or any kind of future available wireless communication. Examples of acceptable wireless communication protocols include CDMA, GSM and GPRS.
Communication from network 703 to gateway 704 and server 705 is preferably done over a secure terrestrial line. FIG. 7 is only an example communication network, and it can be seen that the present invention covers other networks in which data can be transmitted from the game communication device 701 to the server 705. As the data is transmitted from the game communication device 701 to the server 705, it is preferable that the data be returned to the game communication device 701 through a path that is basically opposite to the path of the first transmission. It should be noted that in at least certain embodiments of the methods and devices described herein, the user is not actually playing a game on the game communication device. Rather, the user is actually playing the game on a server controlled by the game service provider. This server may exist in the casino.
One possible approach to winning and losing payments and / or receipts is: Upon checking in at the casino hotel, the hotel representative may ask the guest if he or she wants to access the gaming communication device. If the guest desires such access, the hotel representative may provide the guest with a gaming communication device in exchange for a credit-type deposit or other deposit. Guests deposit money in their wireless game accounts. It is preferred that the deduction account information for the guest's account is loaded into the guest's account file, which is maintained by the game server. The user may load the money into the game account, for example by establishing a credit account in the casino accounting and / or paying cash in the casino accounting. There are many other options, and this process is just an example. The guest account or game communication device may be preloaded with funds. Funds may be deposited during a convenience game session. This may occur, for example, when the user selects a casino accounting activity from the gaming environment and instructs the accounting to add funds to the account. The financial subsystem may also utilize account card technology (ATM cards, credit cards, price storage cards, gift cards, etc.) to carry out financial transactions related to the user's account. In addition, the user may receive or make payments remotely via a game communication device or by entering a command at another remote device (automated teller machine (ATM)). Other remote devices electronically communicate with game servers or other servers operated by casinos, hotels, game service providers or other entities involved in convenience gaming activities. For example, the user may place an order remotely (eg, via a game communication device) at a restaurant. Next, the user needs a financial transaction for the convenience game activity of the meal order.
A unique aspect of the invention is to establish an electronic record of game transactions initiated by the user. This is preferably achieved by using a keystroke log, which is an electronic recording of all keystrokes made by the user. The use of keystroke logs in this regard enables unprecedented monitoring of user game activity. At the time of the dispute, it is possible to refer to the keystroke log and easily determine, for example, whether or not the user actually made a particular bet.
A further possible aspect of electronic recording is that the Game Control Board or other supervisory authority directly access the electronic recording to provide regular self-monitoring of convenience game activities taking place in the system. Is to be possible. Another possible aspect is to enable a policy for the operating machine. For example, a game control committee (or other supervisory authority) may acquire a game communication device and perform long-term test results on records in an electronic record database (eg, by comparing the results shown in keystroke logs). Can be compared. This basically has electronic access for testing.
In another embodiment of the invention shown in FIG. 8, a hull-shaped convenience game system is provided. This system has a passenger ship 802 (eg, a cruise ship, etc.). This system has one or more game communication devices 806 connected to a communication network. The network shown in FIG. 8 has a mobile network with a base station 808 connected to a base station controller (BSC) 810 via a LAN. The BSC810 is the first VSAT (Very Small Aperture) via the T1 interface. Terminal) Connected to modem 812, the first VSAT modem 812 communicates with the first satellite 814. The first satellite 814 can operate to send and receive signals from the second satellite 814, and the second satellite 814 communicates with the second VSAT modem 812. The second VSAT modem 812 communicates with the game server 818 at the game service provider 816. The game server is combined with the game database 820. Similarly, in this case, the network configuration shown in FIG. 8 is merely an example, and other configurations are also within the scope of the present invention. The onboard paperwork department 822 is preferably provided. The data is communicated to the first satellite by the onboard VSAT modem and transmitter for relaying to the second VSAT receiver and modem (preferably on land). The data is then communicated to the server and / or the central database via a mobile station controller (not shown).
Corresponding business models include game service providers that have contracts with cruise ships. The cruise ship agrees to allow the game service provider to provide the service area through the cruise ship, for example by using a repeater. The Game Service Provider may provide a private wireless network, in which case any revenue from the use or access of the private wireless network, and any revenue from gaming activities, with or without the cruise ship and the Game Service Provider. It may be assigned to a subset. Alternatively, the game service provider may contract with a mobile carrier and satellite provider. In this case, revenue from mobile phones and revenue from gaming activities may be allocated to all or any subset of cruise ships, mobile carriers and game service providers.
There are multiple scenarios for user activity related to transactions performed in convenience game systems. In one scenario, the user is in a fixed position, but remote from a game server that can be located on the casino grounds. For example, this is a kiosk or other communication device in which the game communication device is in a fixed position or constrained to a fixed position so that the game communication device cannot move beyond a certain range. Cases may be included. In another example scenario, the user starts a convenience game transaction at the first position and ends the transaction at a second position that is different from the first position. In another example scenario, the user is moving during a single convenience game transaction. In the scenario of the other example, the user is moving within the first allowed area and the user (during a convenience game transaction) is remote through the unlicensed area outside the first allowed area. Move to the permitted area.
In alternative embodiments, the convenience game system may be configured to operate as a "curb-to-curb" game system. In such a system, a communication path may be established between the device and the particular server based on whether the user is in a location corresponding to the particular server. For example, a user enters a first casino or a licensed area associated with a first casino, thereby communicating between a server at the first casino and / or a server and device controlled by the first casino. You may initiate path establishment. If the user is on the premises of the first casino, the user will be able to participate in activities such as playing blackjack at the first casino. Then, when the user leaves the first casino, the convenience gaming system terminates the first communication path (ie, between the device and the server of the first casino), or shuts down the device, and / Or may be configured to terminate the user function of using the device to participate in activities related to the first casino. When the user enters the second casino or the permitted area associated with the second casino, the second communication path (eg, the second server in the second casino or the second server controlled by the second casino) And the device) may be established. In this way, the user can play blackjack (or engage in other activities) at the second casino instead of the first casino.
As another example, within the jurisdiction or designated area, certain casinos are often associated with other casinos. In such a scenario, when a user enters one of the associated casinos, an appropriate communication path is established between the gaming communication device and one or more casinos within the group of associated casinos, thereby the user. Allows you to play (or engage in other activities) casino games at one or more casinos within a group of related casinos. Depending on regulatory requirements, a preferred configuration may be to establish a communication path with a server at a particular casino within the group in which the user intends to join. Then, when the user tries to join another casino, a different communication path may be established at the next casino. In certain circumstances, and similarly, depending on regulatory requirements, any information related to user activity may be retained on a central server accessible to more than one casino in the group.
In another example embodiment, the convenience gaming system may be used to enable gaming activities involving multiple interacting wireless users. For example, this system is a table game in which a first user and a second user perform game transactions on the same table, and the options selected by the first user directly affect the results and options for the second user. (Blackjack, etc.) may be enabled. The game environment presented to the game communication devices of the first and second users preferably indicates the presence and activity of each of the other users. Another example of multiple users interacting in a convenience game system is the provision of poker games in which users place bets on each other instead of or in addition to betting on casinos. Another example of user interaction is that the first user makes a restaurant reservation or purchases a ticket for an event, thereby reducing the options available to the second user, thereby reducing the second user. To reduce the options available to the user.
The game service provider preferably provides at least the following functions. First, the game service provider provides and controls one or more game servers. These servers may be physically located within the scope of the game service provider or may be located at remote locations. As mentioned above, the game server may also be present at or near the game provider, such as at a casino, casino hotel, racino, cruise ship, racetrack, and the like. The game service provider may also provide monitoring services such as transaction monitoring and keystroke log management services. Game service providers may also provide data management and security services. These services are not intended to be exhaustive and the game service provider may provide other services that facilitate convenience game processing.
It should be noted that the present invention may be implemented in connection with any gaming environment or environment for other activities that may be performed electronically. The invention is not limited to Nevada or any other particular gaming jurisdiction. For example, the invention is in Atlantic City, New Jersey, International Jurisdiction, Native American gaming. Facility), and may be used for a racetrack "racino" that also has slot machines, video lottery terminals or other gambling devices. For example, with respect to "Rasino", the present invention may be used by a participant who wants to play a slot machine game while watching a racehorse in the paddock area. This may be desirable if the slot machine area does not allow smoking and participants want to gambling from an outdoor smoking area. As an alternative, we would like to start slot machines from areas where slot machine areas allow smoking and gamblers can avoid second-hand smoke. A number of other scenarios are conceivable in which game participants may use the invention to participate in remote games while enjoying some major activity away from the game facility. Further, the present invention is not limited to games, but may include other applications such as betting on financial instruments and other types of events (elections, award-winning events or other activities, etc.).
Examples of other examples include the application of one or more of the methods and systems described herein to activities that carry out financial transactions. Therefore, the game communication device may be configured to allow the user to carry out such a financial transaction. A financial transaction may include, but is not limited to, any transaction involving a financial institution (banking, trading securities, or managed 401K, etc.) or other investment fund assets. The communication path is preferably established between the user and any of the servers or other computers required to carry out financial transactions. For certain other embodiments, the ability to participate in this activity may be controlled by one or more parameters, including location and / or identification and time or duration limits.
Performing a financial transaction may be one of the activities presented to the user of the game communication device. Any of the possible financial transactions may be presented as a subordinate activity. As an example, a user wants to trade securities listed on a particular exchange. The rules require that a trader be in a particular jurisdiction in order to carry out a transaction on an exchange. The exchange has its own rules and may require the trader to be on the premises. This location-finding technique described somewhere allows for a particular financial transaction activity, for example, only if the user is in a particular geographic area.
As a related feature, the system may be configured to provide credit verification functionality as the creditworthiness of the user can be inspected by the parties involved in the transaction, or by the user applying for credit. For example, if a user wants to buy a particular stock worth $ 10,000, when the stock is traded, there will be a communication path between the user and the server on the exchange and / or the server controlled by the exchange. It may be established. Further communication paths may be established between the account manager server that manages the user's account and the exchange server. These communication paths allow for basic transactions (where users buy stock). However, yet another communication path is established between the seller's server, the exchange's server and / or the account manager's server, and the server at the credit bureau and / or the server controlled by the credit bureau. You may. This path allows interested parties in the transaction to inspect and / or grant the user's credit before enabling the transaction.
According to one aspect of a particular embodiment, a user of a gaming communication device may connect from the device to a server of a financial service provider to provide a "push to trade" function. To enable this feature, the device is configured to be able to facilitate the "Push to Talk" protocol, which makes the device like a walkie-talkie. Operate. Therefore, the device may have any suitable program or application that enables push-to-talk functionality. The term "push-to-talk" as used herein includes some protocol that allows the ability to connect directly to the end user. All such protocols that provide immediate communication over a wide area (eg, Instant Talk, Fastchat, etc.) are included in the broader sense of "push-to-talk".
The push-to-talk protocol allows a given device to instantly connect to any number of other devices (other phones (mobile or landline), personal computers, laptops, etc.). The end-user connection need not occur by any conventional dialing or by invoking some form of automatic dialing. A simple button may be pressed to provide the required connection. Regarding timing, Nextel (who developed the original push-to-talk technology) suggests that the push-to-talk protocol will be connected within 2 seconds.
A related technology is PoC (Push to Talk Over Cellular). A PoC service is a type of interactive voice messaging that combines a walkie-talkie with the connectivity of a mobile phone, allowing the user to press a button on a PoC-enabled handset to connect with others or friends. Allows you to quickly connect to all groups of.
The push-to-talk protocol allows users to use the walkie-talkie framework in IP or cellular networks, reducing the boundaries of traditional bidirectional radios. Push-to-talk services are based on fragmented technology. Waiting time during a conversation on some traditional mobile phone is a problem. One appeal of push-to-talk platforms when compared to making traditional phone calls is that they speak immediately to an individual or group of individuals rather than waiting for someone to answer due to latency issues. Is the point that becomes possible. Another advantage of the push-to-talk feature is that it is shorter than a regular phone, reducing the phone cost of the corresponding end user. Nextel estimates that the average push-to-talk call lasts 40 seconds. Push-to-talk technology is compatible with virtually any network communication. For example, the push-to-talk protocol can be readily used for cellular telephone networks, including GSM and CDMA. The network equipment used for the push-to-talk function is currently provided by Ericsson, Motorola, Siemens, Sony Ericsson and Nextel.
Push-to-talk efficiently transforms a handheld device into a walkie-talkie, which not only allows end users to successfully send voice messages, but also immediate data text (generally "direct"). It also enables (called "messaging"). Push-to-talk messaging presents a significant improvement over short messaging systems by bypassing the slow and cumbersome input processing of text through the telephone keyboard. This makes text messaging quick and efficient.
According to the "push-to-trade" feature, when an end user initiates a call, the financial service provider is immediately connected to the end user. In one embodiment, the financial services provider has one or more electronic trading desks dedicated to this function for the customer. Therefore, all "push-to-trade" requests can be received at this location. In other embodiments, any suitable entity, intermediary, standard trading desk, or electronic device may receive such push-to-trade communications.
Once the connection is established, the financial services provider may simply trade as directed by the end user. For example, at the time of connection, the end user may be presented with the financial or market environment in which they are participating. A representative or device of the trading desk may refer to the end user to perform an electronic transaction or an intermediary support transaction. In addition, the financial environment may be presented at various stages. For example, in the first stage, the financial environment is a financial summary of all markets (eg, a particular market summary, selected assets (eg, commodities, stocks, etc.)) when the user is offered a particular financial option. It may have a specific price (including credits, etc.), working capital status, purchasing power, etc.). In the next step, the user may be presented with an optimal example of the type of activity selected from the market platform.
From this platform, end users can select activities (such as certain types of transactions). Therefore, the user is presented with one or more options for the selected activity. For example, at this point, the user may place a buy or sell order on the financial exchange. Software that may be present on the device, server, or both, receives the options entered by the user and sends the entered data to the financial services provider. The financial services provider then operates on the input data. Push-to-talk technology easily accommodates voice logs of transactions for auditing or confirmation purposes. Therefore, a digital voice storage device may be provided, which records transactions (including, for example, bid and sell bids). In addition, automatic voice logs may return this information to the end user (eg via email or traditional postal services). This may occur as a matter of course so that the end user is regularly provided with the receipt of appropriate confirmation for all trading activities.
Actions at this point include determining the outcome and / or amount of a transaction, accessing other services and / or software applications, retrieving further information, preparing an appropriate response to the user, etc. It may have a limited number. For example, when a user is using the device to trade on an account and a given exchange, an action may be taken to determine the result and / or amount. Therefore, this may include billing fees, amounts withdrawn from the account to cover the transaction, etc., and may include the formal account of the executed transaction. When a user is involved in a service activity such as accessing a news service, an operation of accessing another server and / or a software application may be performed. When the financial software is prompted to access another server for the purpose of retrieving a specific kind of information requested by the user, the operation of retrieving the information may be performed. The financial services provider can then prepare a response to the user's input data. When this operation is finished, the user can see the response and log out of the session to end it.
It should be noted that the "push-to-trade" feature can be used in other applications of the convenience gaming technology described here. For example, in an application where a user of a game communication device blackjacks from a permitted area outside the game area of the casino, the push-to-trade function allows the user to actually play a blackjack game within the game area of the casino. It will be possible to participate in voice recognition. Push-to-talk technology allows users to quickly and virtually "sit" at a real blackjack table without the delay caused by traditional settings and without the process of breaking certain traditional communication protocols. become. Also, when the user is participating in the game, the user can verbally communicate with the dealer or other player at the table without causing delay problems of a particular mobile communication system.
In at least one embodiment, the invention provides jurisdiction control. Jurisdiction control limits the game to the permitted geographic range. The present invention may also provide an age / identification function. This can be achieved through any suitable technique including retinal scanning, fingerprint identification, voiceprint matching, or other biometrics. Identity verification is also achieved by having the customer take a picture of themselves (eg, using a digital photo phone) and send the picture to a game service provider for comparison with a pre-authorized user's memory picture. obtain. Identification can also be achieved by comparing the stored data with the data provided by the participant and executing the participant's electronic agreement or contract. Identification can also be achieved by monitoring the characteristics of the user's keystrokes (eg, rhythm, pattern or time signature) or other methods in which parameters that are uniquely relevant to the user can be observed. The present invention may also provide a log of keystrokes. In at least one embodiment, all communication is achieved without access to the internet.
Mobile remote games may be desirable for a number of reasons. Some of this has already been explained. The present invention allows bettors to place bets while enjoying other leisure activities (golf, swimming, dining and shows, etc.), thereby adding game revenue in an existing home. It will be possible. The present invention allows a bettor to play his or her favorite game outside the casino, thus interpolating a new coin-free betting environment. The present invention provides a fast, reliable, accurate and safe mobile gaming environment that complies with the regulatory requirements for identifying and locating bettors with the ability to generate keystroke logs. The present invention may limit unauthorized use from a geographical point of view and can implement the use of location-based techniques (eg, geo-fencing) to make gaming activities subject to legal parameters.
Customers can benefit from additional opportunities in the gaming environment. Customers can place bets in any environment of their choice, enjoying the gaming experience at the speed of their choice, without the external influences of what can happen within a casino environment at home, while achieving results. Benefit from the perception that it is legal, fair and safe. The gaming business can use the invention to increase its revenue base through remote channels of new regulated mobile. Customers who want to enjoy the game during the casino interruption time or from the outside can play the game on the game communication device, and customers who are intimidated by the conventional casino environment can also play the game privately. The game jurisdiction can benefit from the increased growth of ancillary revenue in the game, as the customer has a more enjoyable experience.
The present invention can also be used to deliver content at a higher speed compared to conventional communication systems. For example, the content may have live reports, entertainment, news, advertisements and promotions.
As mentioned above, the present invention provides a mobile game environment that complies with the regulatory requirements for the identity and location of the bettor. In addition, the system is designed to be 100% "fair" from a regulatory point of view. The software is fair in that it is not and will not be permitted to anyone doing business fraudulently or operating in a "gray" area. For example, in a preferred embodiment, software is not permitted to entities that misbehave software or do business fraudulently on the Internet. This means that certain game jurisdictions do not grant game authorization or permission to companies that do business with or license their technology to other entities known to be involved in fraudulent activity. , May be desirable.
The game software (or other application software running on the system) is also preferably designed so that it is 100% fair from a regulatory point of view. For example, prior to granting permission, game jurisdiction may permit others who are not used by the permit applicant in violation of any law and who are using the software for fraudulent purposes or who are involved in fraudulent activity. Alternatively, you may require that the software used is clean in that it is not distributed or promoted. Therefore, it is preferable that the game software is fair and free of stains from this point of view.
The systems and methods described herein may also be used to deliver and / or access "rich media" content such as sports videos (live or nearly live) and audio comments. Such things can often only be delivered within certain jurisdictions. Therefore, delivery can benefit from aspects of the invention described herein, particularly locational aspects such as geofencing.
The gaming systems and methods described herein may enable, among other things, pari-mutuel wagering, sports betting, and distribution of news and other content. The present invention allows casinos or other game providers to advertise ancillary services such as shows, bars and restaurants. The present invention also enables remote booking and purchase of these services.
According to an embodiment of the present invention, the convenience game system provides users accessing the system with the spread of real-time betting.
In another embodiment, the result of one transaction may trigger to present the user with options for a second transaction. For example, if a user blackjacks and wins a certain amount of money, the user may be offered the option to purchase retail goods at a casino store or to book a particular service at a club. May be good. As another example, if the user uses the system to purchase tickets for a show, the user may be offered to make a reservation at one of several restaurants near a particular show.
Although this disclosure has described specific examples and generally relevant methods, alternatives and substitutions of these examples and methods will be apparent to those skilled in the art. Therefore, the above description of the examples does not define or limit this disclosure. Other modifications, substitutions and substitutions are possible without departing from the gist and scope of the invention.
<figref num="1">Convenience game system according to an embodiment of the present invention</figref><figref num="2">Convenience game system with wireless network according to the embodiment of the present invention</figref><figref num="3">A block diagram of a convenience game system showing various game activities according to an embodiment of the present invention.</figref><figref num="4">Convenience game system showing a service area according to an embodiment of the present invention</figref><figref num="5">Convenience game system including a wireless network showing triangulation position determination according to an embodiment of the present invention.</figref><figref num="6">A flowchart showing steps of a convenience game method according to an embodiment of the present invention.</figref><figref num="7">Convenience game system showing a communication path according to an embodiment of the present invention</figref><figref num="8">Ship-type convenience game system according to an embodiment of the present invention</figref>
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Numbers
- Publication
- 2007527286
- Publication, DOCDB
- 2007527286
- Publication, EPODOC
- JP2007527286
- Application
- 2007500972
- Application, DOCDB
- 2007500972
- Application, EPODOC
- JP20070500972
Titles2
- Japanese
- コンビニエンス・ゲーム用のシステム及び方法
- English
- Systems and methods for convenience games
Classification
- CPC, 19
- H04L67/025
- G07F17/3223
- H04L63/10
- A63F2300/40
- A63F2300/401
- A63F2300/532
- A63F2300/55
- A63F2300/406
- A63F2300/50
- A63F2300/20
- A63F2300/57
- G07F17/32
- G07F17/3237
- G07F17/3239
- G07F17/3241
- G07F17/3272
- G07F17/3286
- A63F13/216
- A63F2300/205
- IPC, 3
- A63F13 12
- G06F17 00
- G07F17 32
Designated states4
- Regional, 4
- Zimbabwe
- Turkmenistan
- Türkiye
- Togo