JPH0910440A

Video game equipment system capable of displaying commercial advertisements and method of playing game

Abstract

PURPOSE: To provide a game software which can be assembled into a commercial advertisement responding to demend of an enterprise, by rendering programs to be a main body of a game and relating to advertisement information of a video game image and enabling a player to rewrite the program of the latter. CONSTITUTION: At the time of the start of a game software, with a switching signal 9 from a controller 2, a movable terminal M of SW 10 is connected to a stationary terminal for output. At the same instance, the transfer instruction 5 is issued from the controller 2 to HD-M6. The data (the main program) in HD-M6 are encoded by an ENC 12 for communication via an SW 10 and transmitted from a communication means 14 through a communication line 16. The transmitted data are once received by a receiver means 18 and decoded by a DEC 20 and accumulated in an MGO-G24 in the game machine 22. After that, the transfer instruction 7 is issued from the controller 2 to HD-S8, and thus the variable data at HD-S8 is accumulated in MO-G24 of the video game equipment 22. When a disk of MO4 is exchanged, commercial advertisements can be renewed.

JPH0910440A, drawing sheet 1
Sheet 1 of 12

Term

Term ended

Projected expiry passed 30 June 2015, 11.2 years ago.

  1. Priority and filed
  2. Published
  3. Projected expiry
  4. Today

10 claims: 7 independent, 3 dependent

  1. 1
    [Claims] [Claim 1] In a video game software program The first program, which is the main body of the game, Has a second program on advertising information for specific parts of the above video game images, A video game software program that makes the second program rewritable. 【特許請求の範囲】 【請求項1】 ビデオゲームソフトのプログラムにおいて、 ゲームの主体となる第1のプログラムと、 上記ビデオゲーム画像の特定の部所の広告情報に関する第2のプログラムとを有し、 該第2のプログラムを書き換え可能にしたビデオゲームソフトのプログラム。
  2. 4
    In a game machine system including a transmitting side device, one or more receiving side game devices, and a communication line connecting them. The transmitting side device includes a storage device that stores fixed data related to the main program of the game software, a storage device that stores variable data related to commercial advertisement of the game software, and a means for appropriately switching and transmitting the fixed data and the variable data. Have and The receiving-side game device has a storage means for accumulating fixed data and variable data to be transmitted. A game machine system characterized in that an image including the latest variable data always appears in an image by transmitting fixed data and updated variable data of the game software to the receiving side game device on the transmitting side. 【請求項4】 送信側機器と、1又は2以上の受信側ゲーム機器と、これらを結ぶ通信回線とを備えたゲーム機システムにおいて、 上記送信側機器は、ゲームソフトのメインプログラムに関する固定データを蓄積した記憶装置と、ゲームソフトの商業広告に関する可変データを蓄積した記憶装置と、これら固定データと可変データを適宜切換送信する手段とを有し、 上記受信側ゲーム機器は、送信される固定データ及び可変データを蓄積する記憶手段を有し、 送信側でゲームソフトの固定データ及び更新された可変データを上記受信側ゲーム機器に送信することにより、常に最新の可変データを含む画像が画像に現れることを特徴とするゲーム機システム。
  3. 5
    In a game machine system including a transmitting side device, one or more receiving side game devices, and a communication line connecting them. The receiving-side game device has a rewritable storage device that stores game software owned by the user. An identification code indicating the type of game is written in the game software. When the game software is started, the identification code is sent to the transmitting device, and the transmitting device sends variable data related to commercial advertisements in the game software to a storage device in which the game software is stored, and the game software is used. A game machine system characterized by updating variable data of. 【請求項5】 送信側機器と、1又は2以上の受信側ゲーム機器と、これらを結ぶ通信回線とを備えたゲーム機システムにおいて、 上記受信側ゲーム機器は、利用者が所有するゲームソフトを蓄積した書換可能な記憶装置を有し、 該ゲームソフトにはゲームの種類を表す識別記号が書き込まれており、 上記ゲームソフトを起動した時、上記識別記号を上記送信側機器に送り、該送信側機器は上記ゲームソフト中の商業広告に関する可変データを上記ゲームソフトを蓄積した記憶装置に送り、該ゲームソフト中の可変データを更新することを特徴とするゲーム機システム。
  4. 6
    In a game machine system including a broadcasting means and one or more receiving side game devices for receiving the broadcasting. The above-mentioned broadcasting means continuously broadcasts information on a plurality of game software identification data and corresponding change data on commercial advertisements. The receiving side game device has a receiving means and a storage means. A game machine system in which when a user-owned game software is started, the game software is started after receiving the above broadcast and updating the variable data of the game software based on the change data corresponding to the game software. 【請求項6】 放送手段と、この放送を受信する1又は2以上の受信側ゲーム機器とを備えたゲーム機システムにおいて、 上記放送手段は、複数のゲームソフト識別データとそれに対応する商業広告に関する変更データとの情報を継続的に放送し、 上記受信側ゲーム機器は、受信機手段と記憶手段とを有し、 利用者所有のゲームソフト起動時に、上記放送を受信して該ゲームソフトに対応する変更データに基づきゲームソフトの可変データを更新した後、該ゲームソフトが開始されるゲーム機システム。
  5. 8
    In a game method performed using a game machine system including a transmitting side device, one or more receiving side game devices, and a communication line connecting them. The transmitting side device sequentially transmits fixed data, main program, and variable data related to commercial advertisements to the receiving side device in the game software. After that, the game method in which the game is started on the receiving game device. 【請求項8】 送信側機器と、1又は2以上の受信側ゲーム機器と、これらを結ぶ通信回線とを備えたゲーム機システムを使用し行われるゲーム方法において、 上記送信側機器が、ゲームソフトの内、固定データであるメインプログラムと商業広告に関する可変データとを上記受信側機器に順次送信し、 その後、受信側ゲーム機器でゲームが開始されるゲーム方法。
  6. 9
    In a game method performed by using a game machine system including a transmitting side device, one or more receiving side game devices, and a communication line connecting them. Start the user-owned game software on the above receiving game device, and An identification code indicating the type of game software written in the game software is transmitted to the transmitting device. The transmitting device transmits variable data related to the updated commercial advertisement corresponding to the identification code to the receiving game device. After that, the game method in which the game is started. 【請求項9】 送信側機器と、1又は2以上の受信側ゲーム機器と、これらを結ぶ通信回線とを備えたゲーム機システムを使用し行われるゲーム方法において、 上記受信側ゲーム機器で、利用者所有のゲームソフトを起動し、 該ゲームソフトに書き込まれたゲームソフトの種類を表す識別記号が上記送信側機器に送信され、 上記送信側機器は、上記識別記号に対応し且つ更新された商業広告に関する可変データを受信側ゲーム機器に送信し、 その後、ゲームが開始されるゲーム方法。
  7. 10
    In a game method performed using a game machine system including a broadcasting means and one or more receiving side game devices for receiving the broadcasting. Information on multiple game software identification data and corresponding change data related to commercial advertisements is continuously broadcast from the above broadcasting means. When the game software is started, the receiving side game device receives the broadcast and automatically updates the variable data of the game software based on the change data corresponding to the game software. After that, the game method in which the game software is started. 【請求項10】 放送手段と、この放送を受信する1又は2以上の受信側ゲーム機器とを備えたゲーム機システムを使用し行われるゲーム方法において、 上記放送手段からは、複数のゲームソフト識別データとそれに対応する商業広告に関する変更データとの情報を継続的に放送し、 上記受信側ゲーム機器では、ゲームソフト起動時に、上記放送を受信して該ゲームソフトに対応する変更データに基づきゲームソフトの可変データを自動的に更新し、 その後、該ゲームソフトが開始されるゲーム方法。