Systems and methods for providing access to wireless gaming devices
Abstract
Problem to be solved.To provide a system and a method for controlling access to a wireless game device and a network. For example, access is controlled through one or more levels of security checks, such as hard security checks, in place of or in addition to soft security checks. In a hard security check, the user uses a device, such as a card or other physical token, that can be used to access the wireless gaming device. Such equipment may convey information that identifies the user to the device, or may simply be used to generate a signal (in which the device is locked to the user). .. [Selection diagram] Fig. 1

Term
Projected expiry 25 February 2041.
- Priority
- Filed
- Published
- Today
- Projected expiry
1 claim: 1 independent, 0 dependent
- 1方法であって、当該方法は、 ユーザに関連付けられた識別情報を受信するステップと、 該識別情報に基づいて、前記ユーザに関連付けられた特性を検索するステップと、 異なるユーザ特性に対応する複数の異なるタイプの機器から、前記検索された特性に対応する機器を前記ユーザに提供するステップであって、前記機器は、サービス及び位置の少なくとも一方へのアクセスを前記ユーザに提供するように構成され、前記機器はブレスレット及びリストバンドの少なくとも一方を含み、前記機器は前記ユーザを識別する識別子に関連付けられており、前記機器は、前記識別子を表す信号を電子的に送信する送信機と、前記識別子が磁気的にエンコードされ、且つ磁気リーダーによって前記識別子を取得できる磁気ストリップとの少なくとも一方を含む、提供するステップと、 特定の位置にアクセスしたい前記ユーザに関連して、インタフェース装置が、前記機器から前記識別子を取得するステップであって、前記インタフェース装置は、前記機器から前記識別子を取得するように構成された磁気リーダー及び信号リーダーの少なくとも一方を含む、取得するステップと、 前記インタフェース装置が、電流が前記ブレスレット又は前記リストバンドに流れているかどうかを検出するステップと、 サーバが、前記識別子と、前記電流が前記インタフェース装置から流れていることの指標とを受信するステップであって、前記サーバ及び前記インタフェース装置は、通信ネットワークを介して通信可能に接続される、受信するステップと、 前記識別子と現在の前記指標とに基づいて、前記ユーザが前記特定の位置に入ることを許可されていること、及び前記ユーザが前記ブレスレット又は前記リストバンドを着用していることを判定するステップと、 前記ユーザが前記特定の位置に入ることを許可されていることを前記サーバから前記インタフェース装置に通信するステップと、 前記ユーザが前記特定の位置に入ることを許可されていることを前記インタフェース装置が前記サーバから受信することに応答して、前記インタフェース装置が、前記ユーザが前記特定の位置に入ることを許可されることを示す視覚的信号又は可聴信号の少なくとも一方を生成するステップと、を含む、 方法。
87 paragraphs, as filed
The present invention generally relates to the field of gaming, in particular to gaming systems and methods incorporating wireless networks and systems and methods for providing access to such gaming systems.
The virtual casino can be accessed via a communication network such as the Internet. For example, an online casino presents a graphical representation of a game, such as a casino game, to a user on the screen of a computer that is in communication with the Internet. The user may bet, participate in the game, and win or lose money. Receiving prizes or paying losses is usually handled by margin trading.
<p> Participants may use gaming devices to access such online casinos, and some of those gaming devices may be wireless. However, the security of wireless gaming devices (eg, handheld devices such as the Blackberry handheld device) is usually achieved by soft-checking and may not be optimal. For example, a user may only be required to enter the correct username and associated password in order to be provided access to a particular gaming device.</p><p> Therefore, it is desirable to provide a mechanism that better guarantees secure access to wireless gaming devices and gaming systems.</p>
<p> Therefore, it is an object of the present invention to provide a mechanism that better guarantees secure access to wireless game devices and game systems.</p><p> This and other purposes are, in accordance with the principles of the invention, one or more levels of security checks, such as hard security checks, in lieu of, or in addition to, soft security checks prior to access to gaming devices. Is achieved by providing the game network. In a hard security check, the user uses a device, such as a card or other physical token, that may be used to access the gaming device. Such a device may transmit information identifying the user to the device, or may be used to generate a signal (the device is locked without the signal).</p><p> In some embodiments of the present invention, there is provided an apparatus capable of detecting or reproducing a signal from the device. If a signal is detected, access to the device is provided. Alternatively, or in addition, the signal may contain identifying information that needs to be validated to provide access to the device. The device provides the identification information with a medium for storing the identification information so that access to the device is provided when the identification information is associated with a user who is authorized to operate the device. May include a transmitter and a transmitter for transmitting to. In order to gain a more complete understanding of the present invention, and for further features and advantages, the following description will be provided herein, which will be understood in combination with the accompanying drawings.</p>
<figref num="1">A convenience game system according to a specific embodiment of the present invention is shown.</figref><figref num="2">A convenience game system having a wireless network according to a specific embodiment of the present invention is shown.</figref><figref num="3">FIG. 3 is a block diagram of a convenience game system showing various game activities according to a specific embodiment of the present invention.</figref><figref num="4">A convenience game system indicating a coverage area according to a specific embodiment of the present invention is shown.</figref><figref num="5">A convenience game system having a wireless network showing triangulation position identification according to a specific embodiment of the present invention is shown.</figref><figref num="6">It is a flowchart which shows the step of the convenience game method by a specific embodiment of this invention.</figref><figref num="7">A convenience game system indicating a communication path according to a specific embodiment of the present invention is shown.</figref><figref num="8">A ship-based convenience game system according to a specific embodiment of the present invention is shown.</figref><figref num="9">Convenience gaming devices and devices for use in accordance with specific embodiments of the present invention.</figref><figref num="10">A convenience game device and device according to a specific embodiment of the present invention are shown.</figref><figref num="11">Another convenience game device according to a specific embodiment of the present invention is shown.</figref>
Convenience gaming systems allow participants to participate in gaming activities from remote and / or moving positions. Possible gaming activities include gambling, such as those offered by casinos. Gambling activities include, but are not limited to, slot machines, video poker, table games (eg, claps, roulette, blackjack, pai gow poker, Caribbean stud poker, baccarat, etc.), Wheel of fortune fortune) Any casino-type gambling activity such as games, keno, sports lottery, horse racing, dog racing, Jai alai, and other gambling activities may be included. Gaming activities may further include betting on any type of event. Events may include sporting events such as horse racing or car racing, and athletics (football, basketball, baseball, golf, etc.). The event may further include something that normally does not include a bet. Such events may include, but are not limited to, political elections, entertainment industry awards, and film box office performance. Games may further include non-betting games and events. The game may also include lottery, or lottery-type activities, such as state lottery and interstate lottery. They may include all forms of number selection lottery, "scratch" lottery, and other lottery contests. The convenience gaming system may be implemented on a communication network, such as a cellular network or a private wireless and / or wired network. Examples of the latter include Wi-Fi and WiMax networks. In some embodiments, the communication network of the convenience game system is completely independent of the Internet. In other embodiments, the operation of the convenience gaming system makes minimal use of the Internet so that only security-free information is transmitted over the Internet, and / or the information may be encrypted. .. Preferably, the communication network allows the player to participate in the game from a remote location (eg, outside the casino's gaming area). In addition, the system may allow players to move while participating in convenience gaming activities. Preferably, the system plays the game from a remote location at that location. Has a location verification or identification function that can act to allow or deny, depending on whether one or more conditions are met. The condition may be, for example, whether the location is within a predetermined area where the game is permitted by law.
For example, as shown in FIG. 1, the convenience game system 10 includes at least one user 12. The system may include additional users such that there are at least a first user 12 and a second user 14. Multiple users access the first convenience game system 10, while other users access a second convenience game system (not shown) that is in communication with the first game system 10. May be good. Users 12 and 14 preferably access the system 10 via the game communication device 13. The game communication device 13 may include any suitable device for transmitting and receiving electronic communication. Examples of such devices include, but are not limited to, mobile phones, PDAs, computers, minicomputers, and the like. The game communication device 13 transmits game information to the communication network 16 and receives the game information from the communication network 16. The game information is further transmitted between the network 16 and the computer 18, such as a server that may reside within the area of the game service provider 20. However, the location of computer 18 is not important, and computer 18 may be adjacent to or far from the area of game service provider 20. .. Moreover, in certain embodiments, no game service provider is required. The computer 18 and / or the game service provider 20 may reside within the game provider (not shown in FIG. 1) adjacent to or far from the game provider. The game provider may be the actual administrator of the game, such as a casino. As an example, the game service provider may be located on the premises of the casino, and the computer 18 may be physically within the geographical boundaries of the game service provider. However, as mentioned above, Computer 18 and Game Services Provider Ida 20 may be in a remote location. The computer 18 may function as a game server. Additional computers (not explicitly shown) may serve, for example, as database management computers and redundant servers.
Preferably, the software resides on both the game communication device 13 and the computer 18. The software present on the game communication device 13 can preferably operate to present to the user information corresponding to the game activity (including the gambling activity and the non-gambling activity described herein). The information includes, but is not limited to, a graphical representation of the objects associated with the activity and the presentation of options related to the activity and user-selectable. The software of the game communication device can further preferably operate to receive data from the computer and data input by the user, or information communicated via another device or device. The software present on the computer preferably exchanges data with the gaming communication device, accesses additional computers and data storage devices, and has all the functions described herein and known electronic gaming systems. It is possible to perform functions that are common to all.
The game information transmitted through the network 16 may include any information in any format necessary or desirable for the operation of the game experience in which the user participates. Information is transmitted in any format, digital or analog, text or voice, either globally or in combination, and by any known or future transfer technology, which may include, for example, wired or wireless technology. May be done. The wireless technology may include, for example, a licensed or exempted technology. Some specific technologies that may be used are, but are not limited to, Code Division Multiple Access (CDMA), Global System for Mobile Communications. (GSM®), General Packet Radio Service (GPRS), Wi-Fi (WiFi) (802.11x), WiMax (802.16x), Public Switched Telephone Network (PSTN), Digital Subscriber Line (DSL) ), Integrated Services Digital Network (ISDN), or cable modem technology. These are examples only, and those skilled in the art will appreciate that other types of communication technology are within the scope of the present invention. Further, it will be understood that additional components may be used in the communication of information between the user and the game server. Such additional components may include, but are not limited to, lines, relay lines, antennas, switches, cables, transmitters, receivers, computers, routers, servers, fiber optic transmitters, repeaters, amplifiers, etc. Good.
In at least one embodiment, the communication of game information may be over the internet or without internet intervention. In certain embodiments, some of the game information may be transmitted over the internet. In addition, some or all of the game information may be partially transmitted over the internet communication path. In certain embodiments, some information is transmitted entirely or partially over the Internet, but the information is not game information, or needs to be kept secret, or is kept secret. This is game information that does not need to be drooped. For example, the data that brings a graphical representation of a table game onto a user's game communication device may be transmitted, at least in part, over the Internet, while the betting information transmitted by the user is entirely on a non-Internet communication network. May be transmitted above. As another example, the identification information associated with the hard-checking device (eg, the bracelet described below) may or may not be transmitted from the game communication device to the server over the Internet.
According to some embodiments of the present invention, the communication network includes a cellular network 22, for example, as shown in FIG. The cellular network 22 includes a plurality of base stations 23, each of which has a corresponding coverage area 25. Base station technology is generally known, and the base station may be of any type found within a typical cellular network. The base station may have overlapping coverage areas. Further, the coverage area may or may not be sectorized. The network also includes a mobile station 24, which acts as a game communication device, used by the user to access the convenience game system and to participate in activities available on the convenience game system. The user is connected to the base station network via the transmission and reception of radio signals. The communication network further includes at least one voice / data switch, preferably connected to the radio portion of the network via a dedicated, secure landline. Communication networks also include game service providers, also connected to voice / data switches via dedicated, secure land communication lines. The voice / data switch may be connected to the base station's wireless network, for example via a mobile switching center (MSC), and a land line may be between the voice / data switch and the MSC. May be provided.
The user accesses the convenience game system via a mobile station, which is in communication with the communication network and is therefore part of the communication network. The mobile station may be any electronic communication device that can operate by connecting to a network as described above. For example, in this particular embodiment, the mobile station may include a cellular telephone.
Preferably, for example in the case of a cellular network, the convenience gaming system is enabled through the use of its own branded private label carrier network. Each base station is programmed by a cellular telephone company to send and receive private, secure, voice and / or data transmissions to and from the mobile station's handset. The handset is preferably pre-programmed using both the gaming software and the telco authentication software. The base station communicates with the switch via a private T-1 line. The game service provider leases a private T-1 or T-3 line that transfers calls to a game server controlled by the game service provider. Encryption may be incorporated on the phone if required by a game supervisor such as a Game Rating and Administration Committee.
A cellular network is preferably a private, closed system. The mobile station communicates with the base station, which is connected to a centralized switch located within the gaming jurisdiction. On the switch, voice calls are transferred locally or over long distances. Game traffic from a particular service provider is forwarded from the central switch to the game server at the host location (which may be a casino or other location).
When a subscriber launches that particular gaming application, the handset communicates only with the particular base station, which has cells or sectors designed to be entirely within the gaming jurisdiction. For example, if a base station is close enough to the state border to pick up or transmit a signal across the state border, the base station cannot communicate with the device. When the customer uses the device for a game, the system may optionally prohibit making or receiving voice calls. Moreover, audio may be completely eliminated if desired. Moreover, the device is preferably not allowed to "connect" to the Internet. This is a high level of bets (bets / wagers) being transmitted and terminated within the boundaries of the game jurisdiction, and that "private" radio systems cannot be circumvented or bypassed. Guarantee certainty. In certain embodiments, some data and / or voice traffic may be communicated, at least in part, over the Internet. In some embodiments, certain non-gaming information may be transferred on a route that includes the Internet, while other information related to the gaming activity of the system is transferred on a route that does not include the Internet. ..
As shown in FIG. 3, the game communication device 32 is in a communication state with the game service provider on the network 34. A game service provider preferably has one or more servers on which various games and other applications reside. As shown in Figure 3, some exemplary gaming applications include horse racing and other sports, financial exchange, casinos and / or virtual casinos, entertainment and other events. exchange), as well as news and real-time entertainment. Each of these applications may be implemented within one or more software modules. The applications may be combined in any possible combination. Moreover, it is understood that these applications are not exhaustive and that other applications may exist to provide the user with an environment associated with any described or potential convenience activity. It should be.
In another embodiment of the invention, the communication network includes a private wireless network, for example as shown in FIG. Private wireless networks may include, for example, 802.11x (WiFi) network technology to cover "Game Spots" or "Entertainment Spots". In Figure 4, various WiFi networks are shown as network 41. Network 41 may use other communication protocols, including, but not limited to, 802.16x (WiMax) technology to provide a private wireless network. Further, the networks 41 may be interconnected. Further, the convenience game system may include a combination of networks, as shown in FIG. For example, a combination of a private wireless network 16 with a cellular network 42 containing a multi-channel access unit or sectorized base station and a satellite network 46 containing one or more satellites is shown.
For private wireless networks, the preferred technology covers small areas (eg, within the range of 100-300 feet (30.48-91.44 m)) and provides very fast throughput, so private wireless networks are Especially suitable for the game committee's request to verify location and identification information for game service provider products. Game spots enabled by Network 41 are the current casino area 48 and guest rooms and restaurants, residential areas such as those found in swimming pools, lakes, or other recreational areas 49, casino 48 or hotels 45 and 47. It may include new areas such as 40, and other remote convenience gaming areas 43. The overall configuration of the convenience game system shown in FIG. 4 is intended as an example only and may be modified within the scope of the present invention.
In some embodiments of the invention, the system architecture of the convenience game system includes:
(1) Wireless LAN (Local Area Network) components, mostly consisting of 802.11x (WiFi) and / or 802.11x WiMax technology; robust security and authentication software; game software; Windows® (Windows®) or mobile carrier-approved handset with embedded Symbian® operating system; and
(a) Secure CDMA technology for wireless data protection;
(b) At least two layers of user authentication (provided by the mobile operator and provided by the gaming service provider);
(c) Forced tunneling to game services (static routing);
(d) End-to-end encryption at the application layer;
(e) State-of-the-art firewall and DMZ technology;
(2) MWAN (Metropolitan Wireless Access) consisting of point-to-point links that are licensed or exempted, and point-to-multipoint technology that is licensed or exempted. Network));
(3) Private MAN (Metropolitan Access Network) T-1 and T-3 lines to provide connectivity where wireless services are unreachable;
(4) Redundant private line communication from the mobile switch to the game server.
Each of the "game spots" or "entertainment spots" is preferably connected to a central, redundant game server via MWAN / MAN. To access the private wireless network 41, the gaming communication device is preferably a WiFi- or WiMax-enabled PDA or mini laptop and does not need to be managed by a third party partner.
Preferably, the convenience game system allows the game from a remote location, depending on whether the location meets one or more conditions, depending on whether the location meets one or more conditions. Or it includes a position verification function that can be operated to disable it. The condition may be, for example, whether the location is within a predetermined area where the game is permitted by law. As another example, the condition may be whether the location is within a no-gaming zone, such as a school. Location verification techniques used within the system may include, but are not limited to, "network-based" and / or "satellite-based" techniques. Network-based techniques may include, for example, techniques such as multilateration, triangulation, and geo-fencing. Satellite-based technologies may include, for example, global positioning satellite (GPS) technology.
As mentioned above, the cellular approach preferably involves the use of at least one cellular, mobile, voice and data network. For games within certain jurisdictions, such as Nevada, the technology bets on triangulation, global positioning satellite (GPS) technology, and / or geofencing outside the Nevada border. It may be included to avoid the possibility of being done. In some embodiments, the network does not cover all of a particular jurisdiction, such as Nevada. For example, the network does not cover areas where cellular coverage for a particular base station spans state borders or other jurisdiction boundaries. This is done to enable the use of location verification to prevent the possibility of bets originating or terminated outside the state. Triangulation may be used as a method to prevent the game from an unauthorized position. Triangulation may be accomplished, for example, by comparing the signal intensities from one mobile station received at multiple base stations, each having GPS coordinates. This technique may be used to pinpoint the location of mobile stations. The location may then be compared to a map or other resource to determine if the mobile station user is in an unapproved area, such as a school. Alternatively, GPS technology may be used for those purposes.
As shown in FIG. 5, the convenience game system includes a plurality of game communication devices 54, 55, and 56. The device 54 is located outside the game jurisdiction 58. Devices 55 and 56 are both located inside Game Jurisdiction 58. However, only device 56 is located inside the geo-fence 57, which is defined by the coverage areas of multiple base stations 53. Thus, geo-fencing may be used to enable games via devices 56 but disable games via devices 54 and 55. Some gaming communication devices inside game jurisdiction 58, such as device 55, are not allowed access to the convenience game system, while geo-fence 57 is game communication outside jurisdiction 58, such as device 54. Ensure that the device is not granted access.
Geofencing does not specify a position. Rather, geo-fencing ensures that the mobile station is within a particular boundary. For example, geo-fencing may be used to ensure that cross-state mobile stations do not access convenience gaming systems. Triangulation, on the other hand, specifies an exact or near-accurate position. For example, as shown in FIG. 5, the device 56 is triangulated among three of the base stations 53 to locate the device 56. Triangulation may be used to identify whether a device, such as a mobile station, is located within a particular spot where gambling is not permitted (eg, school, etc.). Preferably, the locating technique used in combination with the present invention meets the requirements of the Federal Communications Commission (FCC) Phase 2 E911. Geological Institute Survey The Survey) (GIS) mapping also compares the identified coordinates of the game communication device with the features or elements of the GIS map to determine if the device is within an area not allowed for the game. May be used for. To ensure an acceptable level of confidence in any type of position verification, such as triangulation, geofencing, Global Positioning Satellite (GPS) technology, or that the user is in an approved gaming area. It should be noted that any other type of locating technique may be used in or to provide.
In other embodiments, location verification uses channel address inspection or uses some other identification number, or information, to indicate the network or portion of the network being accessed by the gaming communication device. Is achieved using. Assuming that an identification number is used for this purpose, as an example, according to one method of location inspection, participants access the game system via a mobile phone. The identification number of the mobile phone, or the identification number of the network element accessed by the mobile phone, identifies the caller's connection to the mobile network. The number indicates the fact that the caller is within a defined area and is on a particular mobile network. A server application may reside on the mobile phone to communicate this information to the game service provider over the network. In a related embodiment, the identification number for the information is passed from the first network provider to the second network provider. For example, the caller's home network may be provided by a second provider, but the caller is on (and within the jurisdiction) the network provided by the first provider. ) Roaming. To allow the second provider to determine if there are callers in a defined area that allow or disallow related gaming activities, the first provider provides identification information, Pass it to a second provider. Preferably, the gaming service provider maintains or has access to a database that maps the identification numbers of various possible mobile networks around the world to geographic areas. The present invention contemplates the use of any number or substitute thereof that indicates a network portion or network element of a network that is connected to a mobile phone. The identification number is a base station or a group of base stations, a line, a channel, a relay line, a switch, a router, a repeater, etc.
In another embodiment of the invention, when a user connects his or her phone to a game server, the game server pulls out network identification information and transmits that information to the game service provider. The software present on the gaming communication device has the ability to locate the user (at least in part based on identification information) and send a message to the gaming service provider as soon as the user logs in or is accessed. You may. The identification number or information used to identify the location may be country-specific, state-specific, town-specific, or some other definable boundary-specific.
In connection with any locating method, the game system may periodically update the locating information. This is done in advance, for example, during a gaming session, to ensure that movement of the game communication device to an unauthorized area is detected not only during login or initial access, but also during play. It may be done at defined time intervals.
Therefore, depending on the location technology used, the decision to allow or disallow game activity is made in the game communication device, in the game server, or in the game with the game communication device (eg, in a base station, etc.). It may be done in any component of the telecommunications network used to transmit information to and from the server.
One aspect of a private wireless network related to preventing games in unauthorized areas is the placement of sensors, such as Radio Frequency Identification (RFID) sensors, on game communication equipment. .. When the user takes the device outside the approved gaming area, the sensor sounds an alarm. In addition, the device may be "tethered" to an immovable object. The user may simply log in to such a device using his ID and password.
In connection with FIG. 6, exemplary embodiments of the method according to the invention may be described as follows. As mentioned above, the software is preferably loaded on the game communication device and can operate to receive input data for the game. The input data may be generated in the related game software existing on the game server, or may be input by the user of the game communication device. The software on the device can operate to present a representation of the gaming environment. This may include, in particular, a representation of a table game, such as a blackjack table, or a representation of a slot machine. Other examples of representations of the gaming environment include graphical representations of any other application described herein.
In the exemplary method shown in FIG. 6, the game communication device is activated in the first step 602. This may occur as a result of turning on a telephone, PDA, or other communication device as described elsewhere herein. Preferably, activation involves connecting the game communication device to a private data network. Part of the launch involves logging in at the prompt. This may be considered as a first level of authentication for the user of the game communication device. The second level of user authentication includes authentication of the game communication device itself. This may occur, for example, by authenticating the mobile station by the mobile operator. The third level of user identification may include biometrics. Various examples of biometrics include, but are not limited to, fingerprint identification, photographic identification, retinal scanning, voiceprint matching, and the like.
In the next step 604, the game environment is presented to the user. The game environment may be presented at various stages. For example, in the first phase, the gaming environment presents the user with specific gaming options, including, for example, table games, slots, sports gambling, video poker, and casino cashier, the casino lobby. May include. Subsequent steps may present the user with an optional instance of the type of activity selected from the casino lobby.
In the next step 606, the user selects an activity, such as a particular casino table game. At step 608, the user is presented with one or more options related to the selected activity. At step 610, the user selects an option. For example, at this point, the user can bet, draw a card, select a restaurant or restaurant menu item, select a news source or news article, order a buy or sell in a financial transaction, etc. You may make a bet on a particular box office performance above / below the amount of a given movie, and so on. There are innumerable options for user input. In step 612, the software present on the game communication device accepts the option input by the user and sends the input data to the software present on the game server. In step 614, the game server software operates according to the input data.
Behavior at this point is not limited to: determining results and / or amounts, accessing another server and / or software application, retrieving information, preparing a response to a user, Etc. may be included. The action of determining the result and / or the amount may occur, for example, when the user is using a device for betting in connection with a gambling activity. For certain gambling activities, such as table games or slot machines, a random number generator may be incorporated to determine the outcome (ie, whether the user wins or loses), and the game server software also The amount of money won or lost is determined based on the amount bet and any applicable bet rate. The behavior of accessing another server and / or software application is, for example, a service such as a user accessing a news service, booking at a restaurant and ordering food and drink, or making a retail purchase. It may occur if you are involved in an activity. The information retrieval operation may occur when the game server software is prompted to access another server for the purpose of retrieving the particular type of information requested by the user.
Preferably, the game server software prepares a response to the user's input data, and in step 616. In step 618, the user acknowledges the response. For example, in the case of gambling, the user pays the user based on the fact that he won the blackjack game because the dealer exceeded 21 and that he bet $ 50 at a fifty-fifty bet rate. You may confirm that it was $ 100. At step 620, the user logs out.
In situations where the user is gambling, after a series of steps (or a subset of steps, or a modified series of steps) described in connection with Figure 6, the user physically enters the casino and enters the casino. Go to the casino teller for payment and / or clearing (which may include, for example, credit expansion or prepayment). In some embodiments, there is a waiting period (eg, 24 hours) before the user can receive the prize. The purpose of the waiting period is to set aside time for monitoring fraudulent means. The waiting period may depend on the amount of the deducted balance. For example, if less than $ 5,000 should be paid to the user, the waiting period may be 12 hours. If $ 5,000- $ 10,000 should be paid to the user, the waiting period may be 24 hours. If more than $ 10,000 should be paid to the user, the waiting period may be 48 hours.
Preferably, the data is exchanged between the game communication device and the server controlled by the game service provider during the convenience game activity. An example of a communication path is shown in FIG. For example, game data, such as a bet made by a user, is transmitted from the game communication device 701 to the base station 702 (or, in the case of a private wireless network such as a WiFi or WiMax network, a transmitter). Base station 702 sends data to the hub or gateway 704 via network 703, which in turn sends data to game server 705 operated by the game service provider. Preferably, the communication from the game communication device 701 to the network 703 includes wireless communication. This may be any type of well-known radio communication or any type of radio communication that will be available in the future. Examples of acceptable wireless communication protocols include CDMA, GSM®, and GPRS.
Preferably, communication from network 703 to gateway 704 and to server 705 takes place over a secure land line. FIG. 7 is merely an example of a communication network, and it should be understood that the present invention includes other networks in which data may be transmitted from the game communication device 701 to the server 705. Preferably, the data in response to the data transmitted from the game communication device 701 to the server 705 is returned to the game communication device 701 along a path that is essentially opposite to the path of the first transmission. It should be noted that in at least certain embodiments of the methods and systems described herein, the user is not actually playing the game on a game communication device. Rather, the user is actually playing the game on a server controlled by a game service provider, which may be located within the casino, and thus interacts with the gaming device and server. .. In other embodiments, the user may be playing the game on the game device itself, or may interact with the device alone.
One possible approach to paying and / or receiving winnings and losses is: Hotel with casino (casino Upon check-in to the hotel), the hotel representative may ask the guest if he or she wants access to the convenience gaming device. If the customer desires such access, the hotel representative may provide the customer with a gaming communication device in exchange for a credit card type deposit, or other advance payment. The customer then deposits money into an account for wireless games. The customer's account balance information is written on the customer's account file, which is preferably maintained on the game server. Users may deposit money into their gaming accounts, for example, by setting up margin transactions at casino cashiers and / or by paying cash to casino cashiers. There are many other alternatives, and this process is just an example. The customer's account or game communication device may be pre-funded. Funding may be deposited during a convenience game session. This may occur, for example, if the user selects a casino teller activity from the gaming environment and instructs the teller to add funds to the account. The financial subsystem may utilize account card technology (ATM cards, credit cards, stored value cards, gift cards, etc.) to carry out financial transactions related to the user's account. Moreover, users may make remote receipts or payments by entering instructions via a gaming communication device, or at casinos, hotels, gaming service providers, etc. involved in convenience gaming activities. Alternatively, it may be done by entering instructions through another remote device, such as an automated teller machine (ATM), which is in electronic communication with a game server or other server operated by another entity. For example, the user may order from a restaurant remotely (via a game communication device). Next, the user requests a financial transaction for the convenience game activity of ordering meals.
An electronic record of the game transaction initiated by the user may be created. Preferably, this may be achieved by utilizing a keystroke log, which is an electronic recording of all keystrokes made by the user. The use of keystroke logs in this situation allows unprecedented monitoring of the user's gaming activity. In the event of a dispute, the keystroke log may be referenced to easily determine if the user has actually made, for example, a particular bet.
An additional possible aspect of electronic recording is a direct way for the gaming control board or other supervisory authority to provide regular and independent monitoring of convenience gaming activities taking place on the system. Is to allow access to electronic records in. Another possible aspect is to enable police operations against tampered machines. For example, a game management committee (or other supervisory authority) can acquire game communication devices and compare their test results over a period of time against records in an electronic record database (eg, keystroke logs). (By comparing the results shown in) is possible. This essentially includes electronic access for testing.
Another embodiment of the invention provides a ship-based convenience game system, as shown in FIG. The system preferably includes a passenger vessel 802, such as a cruise liner. The system includes one or more game communication devices 806 connected to a communication network. The network shown in FIG. 8 includes a mobile network having base station 808 connected to base station controller (BSC) 810 via LAN. The BSC 810 is a first ultra-small aperture terminal (Very Small Aperture) that is in communication with the first satellite 814. It is connected to the Terminal) (SAT) modem 812 via the T1 interface. The first satellite 814 can operate to transmit and receive signals from the second satellite 814 in communication with the second VSAT modem 812. The second VSAT modem 812 is in communication with the game server 818 located at game service provider 816. The game server is coupled to the game database 820. The network configuration shown in FIG. 8 is also for illustration purposes only, and other configurations are within the scope of the present invention. A back office 822 on board is preferably provided. Data is communicated by the VSAT modems and transmitters on board to the first satellite for relay to the second (preferably on the ground) VSAT receivers and modems. The data is then communicated to the server and / or centralized database via a mobile station controller (not shown).
Corresponding business models include the game service provider contracting with a cruise line, where the game service provider ships (s) of the cruise company, for example by using a repeater. I agree to allow you to provide coverage across the board. The game service provider may provide a private wireless network, in which case any income generated by the use of the private wireless network or access to the private wireless network, as well as the income from the gaming activity, will be paid to the shipping company and the game. It may be assigned between all or any subset thereof with the service provider. Alternatively, the game service provider may contract with the mobile operator and satellite provider, in which case the income from the mobile phone call and the income from the game activity will be generated by the voyage company, the mobile phone company and the game service provider. It may be assigned among all or any subset thereof.
There are several scenarios for user activity related to transactions that take place on convenience game systems. In one exemplary scenario, the user is in a fixed location, far away from the game server, which may be located on the casino grounds. This could be, for example, a situation where the gaming communication device is a kiosk, or some other communication device, that is in a fixed position or is tethered to a fixed position so that it cannot move outside of a particular area. It may be included. In another exemplary scenario, the user starts a convenience game transaction at a first position and ends the transaction at a second position different from the first position. In another exemplary scenario, the user moves during one convenience game transaction. In another exemplary scenario, the user moves within the first approved area, and then (during the convenience game transaction) the user moves outside the first approved area. Move through a non-approved area to a remote second approved area.
In another exemplary embodiment, the convenience gaming system may be used to enable gaming activities involving multiple interacting wireless users. For example, the system allows the first user and the second user to trade games on the same table, and the options selected by the first user have the results and options associated with the second user. It may enable table games (such as blackjack) that have a direct impact. Preferably, the gaming environment presented on both the first and second user game communication devices indicates the presence and activity of the other user. Another example of multiple users interacting on a convenience gaming system is the provision of poker games in which users bet on each other instead of or in addition to betting on a casino. Is. Another example of user interaction is that if a first user makes a restaurant reservation or purchases a ticket for an event, it reduces the options available to the second user. ..
Preferably, the game service provider provides at least the following features: First, the game service provider provides and controls one or more game servers. The servers may be physically located within the range of the game service provider or may be located remotely. As mentioned above, the game server may be located at or near the game provider (casinos, hotels with casinos, racino, cruise ships, racetracks, etc.). The game service provider may also provide monitoring services, such as transaction monitoring and keystroke logging services. The game service provider may also provide data management and security services. These services are not intended to be exhaustive and the game service provider may provide other services that facilitate the convenience gaming process.
It should be noted that the present invention may be implemented in connection with any gaming environment or environment for any other activity, which may be done electronically. The invention is not limited to Nevada or any other particular game jurisdiction. For example, the present invention relates to casinos in Atlantic City, NJ, in international jurisdictions, in native American gaming facilities, and in slot machines, video lottery. Terminal), or may be used in connection with "Rasino", a racetrack that also has other gambling equipment. For example, in connection with "Rasino", the invention may be used by a participant who wants to play a slot machine game while watching a racehorse in the paddock area. This may be desirable if the slot machine area does not allow smoking and participants want to gamble from an outdoor smoking area. Alternatively, the slot machine area may allow smoking and the gambler may wish to play the slot machine from an area where it is possible to avoid inhaling indirect smoking smoke. Numerous other scenarios are envisioned in which the invention can be used to allow game participants to participate in remote games while enjoying some other major activity far away from the gaming facility. May be good.
Further, the present invention is not limited to games, but other applications such as trading financial instruments and betting on other types of events (such as elections, awards events, or any other activity). It may be included. More specifically, the present invention has been described in the context of remote and / or mobile games, but the principles of the present invention are personal digital (or data) assistant (PDA), computers, minicomputers, pagers, wireless terminals. Applicable to any system or method that uses wireless communication devices or other portable devices, including handheld devices, such as mobile phones. Such systems may include electronic trading systems, such as those used for trading financial instruments or any commodity.
In at least one embodiment, the invention provides jurisdiction control that limits the game to approved geographic areas. The present invention may further include an age / identification information verification function. This may be achieved by any applicable technique, including retinal scanning, fingerprint identification, voiceprint matching, or other biometrics. Identification verification also allows the customer to take a picture of himself (by using a digital photophone) and compare that picture with a photo remembered by a pre-approved user. It may be achieved by having the provider send it. Verification of the identifying information may further be accomplished through comparison of the data provided by the participant with the stored data and the execution of an electronic agreement or contract by the participant. The present invention may further provide keystroke logging. In at least one embodiment, all communications are achieved without access to the internet.
Mobile and remote games can be desirable for a number of reasons, some of which have already been explained. The present invention supplements gaming revenue on existing premises by allowing bettors to bet while enjoying other leisure activities such as golf, swimming, dining, and shows. May be possible. The present invention may complement the new coinless betting environment, as betting players can play their favorite games outside the casino. The present invention key to a fast, reliable, accurate and secure mobile gaming environment that complies with regulatory requirements for verifying the identity and location of bettors. It is provided together with the function to generate a stroke log. The present invention may limit unauthorized use from a geographical point of view, and implementations using location verification techniques (eg, geo-fencing) to make gaming activities comply with legal parameters. It is possible.
Consumers may benefit from the increased choice of gaming environment. Consumers can bet in any circumstances of their choice, while benefiting from the knowledge that their products are regulated, fair and secure, while in the casino premises environment. You can enjoy the gaming experience at the speed of your choice, without any external influences that may occur. Gaming companies may use the invention to increase their revenue base in new, regulated, mobile and remote media. Customers who want to enjoy during breaks or outside the casino can play the game on their game communication device, and customers who are intimidated by the traditional casino environment can play personally. Gaming jurisdictions may benefit from increased games and incidental revenue gains as customers have a more enjoyable experience.
The present invention may also be used to deliver content at an increased rate as compared to conventional telecommunications systems. Content may include, for example, live broadcasts, entertainment, news, promotions and advertisements.
As mentioned above, the present invention provides a mobile gaming environment that complies with regulatory requirements for bettor identification and location verification. Moreover, the system is designed to be 100 percent "fair" from a regulatory point of view. The software is fair in that it has never been and will not be licensed to anyone who does business illegally or otherwise operates in the "gray" area. For example, in a preferred embodiment, the software is not licensed to an entity that operates the software illegally or otherwise illegally does business on the Internet. This is for companies that do business with other entities known to be engaged in illegal activities in certain gaming jurisdictions, or for companies that license technology between those entities. May be desirable in that it does not permit or license the game.
Preferably, the system is designed so that the gaming software (or other application software running on the system) is also 100% fair from a regulatory point of view. For example, prior to licensing, in the game jurisdiction, the software used has never been used by a licensee who violates any law and has been used for illegal purposes. Not contaminated in that it has not been licensed or otherwise distributed or distributed to others who have used it or engaged in illegal activities. May request. Therefore, it is preferable that the game software is fair and uncontaminated from this point of view.
The systems and methods described herein are further used for the distribution and / or access of "rich media" content, such as (raw or almost raw) sports video, and audio commentary. May be good. Such are often distributed only within certain jurisdictions. Therefore, distribution may benefit from aspects of the invention described herein, in particular aspects of location verification, such as geofencing.
The gaming systems and methods described herein may, in particular, enable the distribution of Paris Mutual betting, sports lottery, and news and other content. The invention further allows casinos or other game providers to promote ancillary services such as shows, bars, and restaurants. The present invention further enables remote booking and purchase in connection with such services.
According to some embodiments of the present invention, the convenience gaming system provides real-time bet rate transmission to users accessing the system.
In other embodiments, the outcome of one transaction may trigger the presentation of options for a second transaction to the user. For example, if a user wins a certain amount of gold in playing blackjack, he or she may purchase retail items at a casino store or make a reservation for a particular service at a club. Options may be presented. As another example, if a user uses the system to purchase tickets for a show, the user may make a reservation at one of several restaurants within a certain proximity to the show. It may be suggested.
In some embodiments of the invention, access to the gaming device may be restricted unless soft and / or hard checks are performed. For example, in the soft-check process, the user is required to enter the correct username and associated password, while in the hard-check mechanism, the user reveals the user's identity to the gaming device. You may use a physical token, such as a card.
FIG. 9 shows a device 920 used in combination with the game device 910 as part of the hard check mechanism according to the invention. The device 920 is a card with a magnetic strip (such as a credit card), a key containing an RFID transponder, a limited-distance signal emitted or other transponder, a microprocessor or other circuit or A smart card with a "chip", a substrate containing a signal transmitter such as an RFID signal transmitter, or having a magnetically encoded signal, barcode or other optically readable identifier, or It may include any of the bracelets or wristbands (including any combination thereof).
For example, in some embodiments of the invention, the device 920 is a magnet, or a card with a magnetic strip (such as a credit card), or a microprocessor or other circuit or smart card with a "chip". It may also be read by a card reader 1010, which is part of the gaming device 1000, as shown in FIG. Alternatively, such a card may be read by a non-contact device (eg, a signal reader that receives and interprets the signal transmitted by the card).
The device 920 can therefore generate a signal detectable by the game communication device so that access to the game device is provided if the signal is detected. Access to the gaming device may be provided over a predetermined time interval after the signal is first detected, or as long as the signal is continuously detected. The signal generated by the device 920 may, in addition to or as an alternative, convey identification information stored on the device. Such information may be transmitted via a transponder or any other suitable transmitter. Access to the game device may be provided when the identifying information is associated with a user who is authorized to operate the game communication device. Such identification information may be stored on the device 920.
Moreover, the signal generated by device 920 may, in addition to or as an alternative, convey the characteristics associated with the authorized user. Their characteristics are the average amount bet by the user, whether the user is a large, medium or small bet, the user's betting performance, and the user is affiliated with the organization that distributed the device to the user. It may include whether or not you are a member of the club. User characteristics may be stored on device 920 and / or device 910 and updated as the user engages in further bets and transactions, thereby providing yet another layer of security for the device. It may be possible. For example, if the updated information does not fall within a given range of acceptable characteristics, even after a successful initial soft and hard check, or in response to an ongoing betting request, it is effectively within a given tolerance. If they do not match, the user may then be denied access to device 910. Alternatively, or in addition, the occurrence of a certain number of deviations (which may be transmitted by device 910 or may simply be calculated based on the updated characteristics transmitted by device 910) is provided by the Security Center. The alarm signal generated in may be activated. This signal may result in increased user surveillance, or the signal may cause security or gambling facility factors to take action on the user.
Alternatively, the signal generated by device 920 is compatible with a particular class of device (eg, gaming devices associated with a relatively high upper limit (if any) for the amount of money allowed to bet). There may be. Before the device is provided, the user may be required to provide identification information (eg, user ID). Upon receiving this information, the provider, such as a gambling facility, may search for user records or profiles that include the characteristics associated with that user and the information provided. The user may then be provided with a device corresponding to the searched characteristic. Examples of such verification processes related to betting are given below.
In some embodiments of the invention, the device 920 does not generate any signal. Alternatively, the device 920 may be a storage device or storage medium, such as a tape, memory, disk, and the gambling device 910 is capable of extracting information, such as a compact disk or other disk. It may have a reader, or tape reader, or any other card reader or device capable of extracting information stored on such a storage mechanism.
In some embodiments of the invention, the device 920 may further perform other functions. In addition to, or as an alternative to, ensuring access to wireless gaming devices, device 920 may use the same mechanisms as described herein to communicate with game stations or other interfaces. Good. For example, device 920 is associated with information that grants user access to a particular non-mobile gaming device, a certain area within a casino or hotel, a particular nightclub or restaurant, a particular room or suite, and so on. Alternatively, it may act as a tracking card for the user or player, such as a "comp card".
In another embodiment of the invention, the device 920 may be a bracelet or wristband, such as the bracelet 1100 shown in FIG. The bracelet 1100 may be made of many types of materials, such as rubber, plastic, metal, or any combination thereof. Bracelet 1100 may be adapted for disposable use or for multiple uses. The ends of the bracelet may be connectable at point 1111 so that the bracelet may be attached or worn to, for example, the arm of the user of the gaming device. For example, the bracelet 1100 has an adhesive on one end so that if the bracelet is looped around the user's arm, that end will stick to the other end. It may be possible.
The bracelet may include a chip, transmitter, or transponder that emits a signal that identifies the user (by transmitting a signal that represents a unique identifier, such as a signal that represents a series of alphanumeric characters). In such an embodiment, the bracelet may emit a signal received by the gaming device when worn by the user of the gaming device, the signal being then transmitted by an authorized user (eg, by the bracelet). Notify the gaming device that the wireless gaming device is being used by the user associated with the unique identifier provided.
The bracelet may only work for as long as it is worn by the user. For example, the bracelet or gaming device may include a device that allows the bracelet to detect whether the bracelet is in a loop position with its ends attached to each other. This is advantageous when it is desirable to determine if the bracelet has been removed by the user (because the ends of the bracelet are no longer in contact with each other) after the bracelet has been worn by the user. In some embodiments of the invention, a very low amperage current may be passed through the bracelet through a transmitter or battery within the bracelet. Thus, when the bracelet is worn by the user, the ends of the bracelet are electrically connected to form a closed circuit, which produces an electric current flowing through the circuit. Such currents may be detected by the gaming device. In other embodiments, the magnetic field of the circuit may be detected by the gaming device. If the circuit is cut off or otherwise cut, it indicates that the user may have removed the bracelet, after which the hard check may fail and the user is another. Must pass a hard check in a way (for example, by getting another bracelet). The bracelet may or may not be permanently disabled upon removal.
The bracelet may have a visual or other indicator or indicator associated with the user's characteristics. Thus, different users may distribute bracelets with different colors, dimensions, sizes, styles, etc. based on their game, or other characteristics. For example, once a user identity has been validated and / or a user record has been retrieved, a user who makes a large bet or transaction will have a different color than the bracelet given to the user who makes a smaller bet or transaction. A bracelet may be given.
In some embodiments, the gaming device is provided when access to the device is provided through the bracelet (ie, if the hard check is successful), or simply if the device is within a certain distance from the bracelet. It may be configured to provide recognizable visual, audio, and / or other signals. For example, if access is provided, the LEDs on the gaming device may be turned on. As another example, if the device is capable of detecting a bracelet and / or if the user activates a locator button on the device, the device will flash light, beep. And / or may vibrate. The activation of such a button may be part of a series of steps taken to unlock the device.
In some embodiments of the invention, the gaming device may be programmed to recognize one or more specific bracelets when the wireless gaming device is registered to be provided to the user. In such embodiments, the gaming device may be selected or determined to match or correspond to a unique identifier for a particular bracelet. For example, the unique identifier may be stored by the wireless gaming device, encoded in the wireless gaming device, or programmed in the wireless gaming device.
In another embodiment of the invention, the unique identifier and / or user characteristics may be encoded in the bracelet when the wireless gaming device is registered to be provided to the user. In those embodiments, the bracelet identifier is set to match or correspond to the wireless gaming device, or to be otherwise recognized by the wireless gaming device.
In some embodiments of the invention, the identifier associated with the hard-checking device (eg, the bracelet described above) is stored on a server or other device accessible to the wireless gaming device. In other embodiments, the wireless gaming device does not store such an identifier. The information transmitted from the device to the wireless gaming device is inspected, compared to certain conditions, or locally (ie, in the wireless gaming device, eg, by the device itself), or, for example, authenticating the user. It may be collated remotely by a server capable of transmitting to the device. For example, such information may be transmitted through network 16 of FIG. 1 and may be processed by computer 18.
In some embodiments of the invention, an identifier associated with a particular device (eg, a bracelet) allows one or more accounts of the user to be recognized and accessed. For example, the account that stores or manages the user's "comp points" may be identified by the wireless gaming device and may be accessible by the wireless gaming device. Therefore, the user may make a bet using the wireless gaming device and may also have his / her component points manipulated (eg, added according to the use of the wireless gaming device).
The wireless gaming device may be programmed to determine the form of hard check used (eg, from a bracelet rather than a comp card with a magnetic stripe). For example, the method of input may provide such a decision (eg, an identifier received via an integrated card reader as shown in FIG. 10 is subjected to a hard check through the card. On the other hand, the identifier received via the RFID transponder indicates that a hard check is performed via a bracelet as shown in Figure 11). Alternatively, or in addition, the hard check form may be encoded in the identifier. For example, an identifier starting with the number "1" may indicate that the hard check goes through the card, while an identifier starting with the number "2" may indicate that the hard check goes through the bracelet.
Although the present disclosure has described specific embodiments and generally relevant methods, variations and exchanges of those embodiments and methods will be apparent to those skilled in the art. Accordingly, the above description of exemplary embodiments does not define or limit the present disclosure. Other modifications, substitutions, and modifications are possible without departing from the spirit and scope of the present disclosure.
Some aspects are described. [Aspect 1] A medium for storing identification information and a transmitter for transmitting the identification information to a game device, wherein the identification information is authorized to operate the game device. A device comprising a transmitter that, when associated, provides access to said gaming device. [Aspect 2] The device according to aspect 1, wherein the medium further stores the characteristics associated with the user. [Aspect 3] A device that generates a signal that can be detected by a game device, and is provided with access to the game device when the signal is detected. [Aspect 4] The device according to aspect 3, wherein access to the game device is provided for a predetermined period of time after the signal is detected. [Aspect 5] The device according to aspect 3, wherein the device includes a magnetic card. [Aspect 6] The device according to aspect 3, wherein the device includes an RFID transponder. [Aspect 7] The device according to aspect 3, wherein the device includes a chip. [Aspect 8] The device according to aspect 3, wherein the device comprises a substrate having an optically readable identifier. [Aspect 9] The device according to aspect 3, wherein the device is a bracelet. [Aspect 10] The device according to aspect 3, wherein the device includes a sign associated with a user characteristic of the device. [Aspect 11] The device according to aspect 10, wherein the sign is a visual sign. [Aspect 12] A device that is capable of operating to detect a signal received from a device and to provide access to the device as long as the signal is detected. [Aspect 13] The device according to aspect 12, comprising a card reader. [Aspect 14] The device according to aspect 12, comprising a current detector. [Aspect 15] The device according to aspect 12, comprising a magnetic field detector. [Aspect 16] The device according to aspect 12, wherein the device is a wireless game device. [Aspect 17] The device according to aspect 12, wherein the device is a game station. [Aspect 18] The device according to aspect 12, wherein the device can be further operated to provide access to the device if the password verification process is successfully performed. [Aspect 19] A communication device, which is a means for reading information from a device, and A communication device comprising means for providing access to the communication device when the information matches a predetermined condition. [Aspect 20] The communication device according to aspect 19, wherein the communication device is a PDA. [Aspect 21] The communication device according to aspect 19, wherein the communication device is a wireless telephone. [Aspect 22] The communication device according to aspect 19, wherein the communication device is a handheld device. [Aspect 23] The communication device according to aspect 19, wherein the device is a wireless mobile station. [Aspect 24] The communication device according to aspect 19, wherein the device is a game station. [Aspect 25] A system comprising a server and the communication device according to aspect 19, which is coupled to the server by a communication network. [Aspect 26] A method for controlling access to a communication device, wherein the method allows a signal including identification information to be received from the device and the identification information to operate the communication device. A method comprising providing access to said communication device when associated with a user being associated with. [Aspect 27] Detecting a signal from a device and A method comprising providing access to a gaming device as long as the signal is detected. [Aspect 28] Receiving identification information together with the signal and providing access to the game device when the identification information is associated with a user who is authorized to operate the communication device. 27. The method of aspect 27, further comprising. 29. The method of aspect 28, further comprising providing access to the gaming device if the softcheck process is successfully performed. [Aspect 30] The method according to aspect 28, further comprising transmitting the identification information to the server and receiving instructions related to access permission from the server. [Aspect 31] Receiving the identification information associated with the user, searching for the characteristic associated with the received information, and providing the user with a device corresponding to the searched characteristic. The device is configured to provide access to a gaming device, including the method.
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| US10286300B2 | United States of America | B2 | |
| US2019247746A1 | United States of America | A1 | |
| US10460557B2 | United States of America | B2 | |
| US10535223B2 | United States of America | B2 | |
| US2020098222A1 | United States of America | A1 | |
| US2020143631A1 | United States of America | A1 | |
| JP6702918B2 | Japan | B2 | |
| JP2020093118A | Japan | A | |
| CA2906638C | Canada | C | |
| US10751607B2 | United States of America | B2 | |
| US2020384349A1 | United States of America | A1 | |
| JP6845357B2 | Japan | B2 | |
| US10957150B2 | United States of America | B2 | |
| US11024120B2 | United States of America | B2 | |
| JP2021101343AThis record | Japan | A | |
| US2021209894A1 | United States of America | A1 | |
| US2021287489A1 | United States of America | A1 | |
| US11229835B2 | United States of America | B2 | |
| US2022143494A1 | United States of America | A1 | |
| JP2022121500A | Japan | A | |
| US11538306B2 | United States of America | B2 | |
| US2023120843A1 | United States of America | A1 | |
| US2023144169A1 | United States of America | A1 | |
| US11738258B2 | United States of America | B2 | |
| JP2023139176A | Japan | A | |
| US2023347236A1 | United States of America | A1 | |
| US11989999B2 | United States of America | B2 | |
| JP2024097859A | Japan | A | |
| US2024249587A1 | United States of America | A1 | |
| US2024278111A1 | United States of America | A1 | |
| US2024282170A1 | United States of America | A1 | |
| US12136314B2 | United States of America | B2 | |
| US12194373B2 | United States of America | B2 | |
| JP7641424B2 | Japan | B2 | |
| JP2025075081A | Japan | A | |
| US12397226B2 | United States of America | B2 | |
| US12400518B2 | United States of America | B2 | |
| US2025345703A1 | United States of America | A1 | |
| US2025349181A1 | United States of America | A1 | |
| US12475760B2 | United States of America | B2 | |
| US20260045139A1 | United States of America | A1 |
3 legal events, as the office reported them to INPADOC
Over the term
Point at a mark for the eventEvents
| Event | Code | |
|---|---|---|
| Decision of refusalJAPANESE INTERMEDIATE CODE: A02A02 | A02 | |
| Notification of reasons for refusalJAPANESE INTERMEDIATE CODE: A131A131 | A131 | |
| Written request for application examinationJAPANESE INTERMEDIATE CODE: A621A621 | A621 |
Numbers
- Publication
- 2021101343
- Application
- 28022
Titles2
- Japanese
- 無線ゲーム装置へのアクセスを提供するためのシステムおよび方法
- English
- Systems and methods for providing access to wireless gaming devices
Classification
- CPC, 2
- G07F17/3223
- G07F17/32
- IPC, 14
- G06F21 31
- A63F13 216
- A63F13 212
- A63F13 31
- A63F13 75
- A63F13 79
- A63F13 65
- A63F13 80
- A63F13 20
- A63F13 213
- A63F13 30
- A63F13 33
- A63F13 332
- A63F13 71