Friend registration method, program, and game service platform server
Abstract
Problem to be solved.To provide a game through game friend registration executed by a game service platform server.
Solution.A method of providing a game through friend registration executed by a game platform server receives a game service execution request of one of a plurality of game services provided by the game platform server from a user's terminal, and the game platform. By reading the subscriber information stored in the member information database of the server, the first subscriber who has the execution history of the game service received from the user's terminal is identified among the subscribers, and the first subscriber is identified as the first subscriber. Register the game service requested to be executed from the user's terminal as the user's game friend, and distinguish between the game friend who has the execution history of the game service requested to be executed from the user's terminal and the second subscriber who does not have the execution history. , It is characterized in that it is displayed on the user's terminal. [Selection diagram] Fig. 12

Term
8.6 yearsto projected expiry
Projected expiry 1 May 2035, counted from filing; an application has no term until it is granted.
- Priority and filed
- Published
- Today
- Projected expiry
8 claims: 3 independent, 5 dependent
- 1ゲームプラットフォームサーバによって実行されるフレンド登録を通じたゲームの提供方法であって、ユーザの端末から前記ゲームプラットフォームサーバが提供する複数のゲームサービスのいずれかのゲームサービスの実行要求を受信するステップと、前記ゲームプラットフォームサーバの会員情報データベースに格納された加入者の情報を読み出して、前記加入者のうち前記ユーザの端末から受信したゲームサービスの実行履歴がある第1の加入者を識別するためのステップと、前記第1の加入者を、前記ユーザの端末から実行要求されたゲームサービスについて前記ユーザのゲームフレンドとして登録するステップと、を含み、前記ユーザの端末から実行要求されたゲームサービスの実行履歴がある前記ゲームフレンドと前記ユーザの端末から実行要求されたゲームサービスの実行履歴がない第2の加入者とを区別して、前記ユーザの端末に表示されるようにすることを特徴とするゲーム提供方法。
- 2前記第2の加入者を前記ユーザの端末から実行要求されたゲームサービスについて前記ユーザのゲームフレンドとして登録するステップは、前記ユーザの端末から受信したゲームサービスの実行履歴がある第1の加入者を識別した結果を前記ユーザの端末に送信するステップと、前記識別した結果を受信したユーザの端末から前記第1の加入者をフレンドとして登録するかどうかを選択した結果を受信するステップと、を含む請求項1に記載のフレンド登録を通じたゲームの提供方法。
- 3前記第1の加入者をゲームフレンドとして登録するステップは、前記ユーザの端末から受信した選択結果に従うことを特徴とする請求項2に記載のフレンド登録を通じたゲームの提供方法。
- 4前記ユーザの端末から前記ゲームのフレンドが現在接続されているゲームを選択したゲームの選択情報を受信した場合、前記ユーザの端末に前記ゲームを実行するために必要な情報を提供するステップをさらに含む請求項1に記載のフレンド登録をするゲーム提供方法。
- 5ゲームサービスプラットフォームと、前記ゲームサービスプラットフォームによって提供されている複数のゲームに参加された会員の個人情報を管理する会員管理モジュールと、前記ゲームサービスプラットフォームが前記複数のゲームを提供するゲームサーバと連動して動作するように処理するゲーム連動モジュールと、前記ゲームプラットフォームサーバの会員情報データベースに格納された加入者情報を読み出して、前記加入者のうち前記ユーザの端末から受信したゲームサービスの実行履歴がある第1の加入者を識別し、前記第1の加入者を前記ユーザの端末から実行要求されたゲームサービスについて前記ユーザのゲームフレンドとして登録して、前記ユーザの端末が、前記ユーザの端末から実行要求されたゲームサービスの実行履歴がある前記ゲームフレンドと前記ユーザの端末から実行要求されたゲームサービスの実行履歴がない第2加入者とを区別して表示することができるようにするゲームフレンド管理モジュールを含むフレンド登録を通じたゲームの提供を行うゲームサービスプラットフォームサーバ。
- 6ユーザの端末から前記複数のゲームから特定のゲームが選択されている場合、前記特定のゲームを提供するゲームサーバと接続するようにインターフェイス機能を実行する、個々のゲーム接続部と、前記ユーザの端末が、前記ゲームサービスプラットフォームを介して、各ゲームに接続するとき、当該ゲームのログインを統合して処理し、前記特定のゲームに対して個々のログインを処理するログイン管理部と、をさらに含む請求項5に記載のフレンド登録をするゲームの提供を行うゲームサービスプラットフォームサーバ。
- 7前記ゲームフレンド管理モジュールは、前記ユーザの端末から受信したゲームサービスを実行した履歴がある第1の加入者を識別した結果を前記ユーザの端末に送信し、前記識別した結果を受信したユーザの端末から前記第1の加入者をフレンドとして登録するかどうかを選択した結果を受信して、前記ユーザの端末から受信した選択結果に応じて前記第1の加入者をゲームフレンドとして登録することを特徴とする請求項5に記載のフレンド登録を通じたゲームの提供を実行するゲームサービスプラットフォームサーバ。
- 8前記ゲームフレンド管理モジュールは、前記ユーザの端末のユーザをゲームフレンドとして登録した会員を検索し、検出されたメンバーのリストを前記ユーザの端末に提供することを特徴とする請求項5に記載のフレンド登録を通じたゲームの提供を行うゲームサービスプラットフォームサーバ。
Independent claims8
96 paragraphs, as filed
0001The present invention relates to a game providing method through friend registration, a system, and a computer-readable recording medium. More specifically, an acquaintance or a non-acquaintance is registered and registered as a friend on a user terminal device by various methods. It relates to a game providing method, a system, and a computer-readable recording medium through friend registration, which advances each individual game based on the information of the friend.
0002Recently, as the performance of smartphones released has improved, the number of users who are shifting from general mobile phones to smartphones is increasing. A smartphone is an intelligent mobile phone that adds a computer support function to a mobile phone, and while having the functions of a mobile phone, it generally has a personal digital assistant (PDA) function, an Internet function, a moving image playback function, and the like. Added from mobile phones, various input methods and touch screens are provided to provide a more convenient interface when used compared to general mobile phones. In addition, it can be connected to the Internet and computers by the wireless Internet function, and has a function as a terminal for e-mail, web browsing, facsimile, banking, games, and the like. And smartphones may be equipped with a standardized operating system (OS) or a dedicated OS in order to realize various functions.
0003In this way, by making it possible to realize various functions through various user terminal devices such as smartphones, many various dedicated application programs and contents driven in the user terminal devices have been developed. There is. In addition, among user terminal devices, many mobile games have been developed that can be enjoyed in various ways in an environment similar to the Web by improving the functions of such mobile terminals. As a result, many network games have been developed that allow users connected through mobile terminals to play the same game in conjunction with each other. At this time, in general, the game client is mounted on a user terminal (for example, a smartphone), is connected to each game server through a wired / wireless communication network, and plays a role of playing the corresponding game on the user terminal.
0004On the other hand, recently, various user terminal devices go beyond the functions of mobile phones and / or information provision, and various applications for forming relationships between users (for example, Social Networking Service (SNS)). ) Offering a program. Therefore, even on the above-mentioned network game, not only the game is provided to each user, but also the user of the game is organically linked to form a human network related to the game, thereby forming a new human network. There is a need for a way to form a community.
<p num="0005"><patcit num="1"><text>Korean Publication No. 2000-0069741</text></patcit><patcit num="2"><text>Korean Publication No. 2008-0048863</text></patcit><patcit num="3"><text>Korean Publication No. 2009-0022503</text></patcit></p>
<p num="0006">An object of the present invention is to provide a game service platform for managing game services in cooperation with a plurality of games in a personalized user terminal device, extract acquaintances through the provided game service platform, and register them as friends. The present invention is to provide a game providing method and a system through friend registration, which guides the progress of the game with the registered friend.</p><p num="0007">Another object of the present invention is to provide a game service platform for managing game services in cooperation with a plurality of games in a personalized user terminal device, and to use each game through the provided game service platform. The purpose is to provide a game providing method and a system through friend registration, which recommends a non-acquaintance to play, registers as a friend, and guides the progress of the game with the registered friend.</p><p num="0008">Another object of the present invention is to provide a game service platform for managing game services in cooperation with a plurality of games in a personalized user terminal device, and for friends registered through the provided game service platform. The purpose is to provide a game providing method and a system through friend registration, which forms a social network with a group to provide various additional services.</p>
<p num="0009">The characteristic configuration of the present invention for achieving the above-mentioned object of the present invention and achieving the effect peculiar to the present invention described later is as follows.</p><p num="0010">In one embodiment of the present invention, the game providing method through friend registration performed by the game service platform server subscribes to the game managed by the game service platform server based on the friend registration request information received from the user terminal. A step of registering at least one member among the members as a game friend, a step of providing information on the currently connected game of the member registered as the game friend to the user terminal, and a step of providing the user terminal to the game friend. Upon receiving the game selection information that the currently connected game is selected, the user terminal manages the game, including a step of providing the user terminal with information necessary to execute the game. The game service platform is executed, and the game friend registration request information and the game selection information are provided through the game service platform.</p><p num="0011">In another embodiment of the present invention, the game providing system through friend registration includes a user terminal on which a game service platform that manages a game is executed and provides game friend registration request information and game selection information through the game service platform. Based on the friend registration request information received from the user terminal, at least one member among the members subscribed to the game managed by the game service platform server is registered as a game friend, and the member registered as the game friend When the information about the currently connected game is provided to the user terminal and the game selection information that the game friend has selected the currently connected game of the game friend is received from the user terminal, the game is executed on the user terminal. It is equipped with a game service platform server that provides the necessary information.</p><p num="0012">According to yet another embodiment of the present invention, a game execution method through friend registration performed by a game service platform server that manages a plurality of games includes a step of receiving a game friend registration request based on an address book from a user terminal. A step of searching the address book data stored in the user terminal, and at least one of a plurality of games managed by the game service platform server for each search target person registered in the searched address book data. The step includes a step of confirming whether or not the user is subscribed to the game service, and a step of registering the search target person subscribed to the game service as a game friend as a result of the confirmation of whether or not the game service is subscribed.</p><p num="0013">According to still another embodiment of the present invention, a game execution method through friend registration performed by a game service platform server that manages a plurality of games includes a step of receiving a friend addition request from a user terminal and the game service platform. From the members who have subscribed to at least one game service of a plurality of games managed by the server, at least one recommended member information that matches the conditions of the user and the preset recommendation algorithm is extracted and sent to the user terminal. It includes a step of providing and, if the provided member information is selected, a step of registering the selected member as a game friend.</p><p num="0014">On the other hand, the information for providing the game providing method through friend registration may be stored in a recording medium readable by the server computer. Such recording media include all types of recording media in which programs and data readable by computer systems are stored. Examples include ROM (Read Only Memory), RAM (Random Access Memory), CD (Compact Disk) -ROM, DVD (Digital Video Disk) -ROM, magnetic tape, floppy (registered trademark) disk, and optical data storage device. Etc., and may also include those realized in the form of a carrier (for example, transmission via the Internet). Further, such a recording medium may be distributed to a computer system connected by a network, and a computer-readable code may be stored and executed in a distributed manner.</p>
<p num="0015">According to the present invention, a community among users who play a game using a user terminal device is formed through a game service platform, and users, services, and games are linked organically to provide a user terminal device. It has the effect of expanding the relationships and enjoyment between users.</p><p num="0016">In addition, by automatically extracting information on acquaintances related to you through the game service platform and registering them as game friends, you can play games with acquaintances and share game information together, focusing on games. It has the effect of forming a new community.</p><p num="0017">In addition, through the game service platform, opponents who participate in the game together are recommended, and as a result, the game progresses together, which has the effect of facilitating the expansion of the human network centered on the game. ..</p><p num="0018">It also has the advantage of facilitating access to new games and information exchange through game friends registered in various ways.</p><p num="0019">In addition, by providing the functions of extracting acquaintances and recommending non-acquaintances through the game service platform instead of performing each game separately, it will be easier to connect to and participate in new games through each friend. There are advantages.</p>
0020<figref num="1">It is a figure which shows the concept of the game service platform by this invention.</figref><figref num="2">It is a figure which shows the game service platform screen in the smartphone by one Embodiment of this invention.</figref><figref num="3">It is a figure which shows the game providing system through friend registration by one Embodiment of this invention.</figref><figref num="4">It is a figure which shows the detailed structure of the game service platform server and the database server by one Embodiment of this invention.</figref><figref num="5">It is a flowchart which shows the game provision procedure through friend registration by one Embodiment of this invention.</figref><figref num="6">It is a flowchart which shows the address book friend automatic registration procedure by one Embodiment of this invention.</figref><figref num="7">It is a flowchart which shows the SNS friend automatic registration procedure by one Embodiment of this invention.</figref><figref num="8">It is a flowchart which shows the procedure of registering a person who added a certain user (I) as a friend by one Embodiment of this invention as a friend of the said user.</figref><figref num="9">It is a flowchart which shows the friend registration procedure by the user search by one Embodiment of this invention.</figref><figref num="10">It is a flowchart which shows the friend recommendation procedure in the server by one Embodiment of this invention.</figref><figref num="11">It is a figure which shows the address book friend automatic registration screen in the smartphone by one Embodiment of this invention.</figref><figref num="12">It is a figure which shows the SNS friend automatic registration screen in the smartphone by one Embodiment of this invention.</figref><figref num="13">It is a figure which shows the screen which registers the person who added a certain user (I) as a friend in the smartphone by one Embodiment of this invention as a friend of the said user.</figref><figref num="14">It is a figure which shows the friend registration screen by the user search in the smartphone by one Embodiment of this invention.</figref><figref num="15">It is a figure which shows the friend recommendation screen in the smartphone by one Embodiment of this invention.</figref><figref num="16">It is a figure which shows the screen which executes a game through the registered friend list by one Embodiment of this invention.</figref>
0021In the following detailed description, reference is made to an accompanying drawing which specifically illustrates an embodiment in which the present invention can be implemented. The illustrated embodiments will be described in detail to the extent that those skilled in the art can fully implement the present invention. Although the various embodiments of the invention differ from each other, they are not necessarily exclusive to each other. For example, the specific features, configurations or properties described herein in connection with one embodiment may be implemented in other embodiments without departing from the object and scope of the invention. Also, it should be interpreted that the positions or arrangements of the individual components included in each disclosed embodiment can be modified without departing from the ideas and scope of the present invention. For this reason, the following detailed description should not be construed as limiting the invention, the scope of the invention is defined only by the claims of the present application, and the maximum equivalent of the features claimed by the claims of the present application. Please interpret it appropriately according to the scope. In drawings, the same reference number indicates the same or similar function across multiple drawings.
0022The present invention proposes a game providing method and system through friend registration in which a user who plays a game provided from a user terminal device is registered as a friend and a game community is formed around the registered friend.
0023At this time, in one embodiment of the present invention, a game service platform linked with a plurality of games can be provided, and game friends can be registered in various ways through the provided game service platform. Therefore, the game connection status of the friend can be confirmed in real time by using the registered game friend information, and the game friend can immediately participate in the game currently being executed.
0024Further, according to one embodiment of the present invention, a game friend suitable for each user is recommended through the provided game service platform, the recommended friend is selected and registered as his / her own game friend, or each recommendation is made. You can immediately join the game that your friend is currently playing.
0025On the other hand, in the detailed description described later, it is explained that the present invention is applied to a "smartphone" for the sake of clarity of the description. It is applicable to any user terminal device that can be provided. For example, not only mobile terminals such as notebook computers, digital broadcasting terminals, PDAs (Personal Digital Assistants), PMPs (Portable Multimedia Players), and navigation devices, including mobile phones, but also fixed terminals such as computers and TVs are included. It may be applied to all user terminal devices capable of executing the application.
0026Further, in the specification of the present invention, the term "game service platform" is linked with at least one game program (preferably a plurality of game programs) according to the present invention, and integrated management of each game-related information and service. It is the broadest concept of the software framework (including the application program framework) that provides. That is, the game service platform becomes a base on which each individual game software can be executed, so that the execution of the program does not have to be restricted to a specific operation system.
0027Further, in the specification of the present invention, the term "acquaintance" means that a client terminal user who executes a game service platform according to an embodiment of the present invention forms a relationship through a predetermined route (for example, an address in the terminal). It means a person whose relationship is stored in a computer-readable memory (saved in a record or registered as a friend on SNS). Further, the term "non-acquaintance" is the opposite concept of the above-mentioned "acquaintance", and the relationship is not established with the client terminal user who executes the game service platform according to the present invention by any route, and the relationship is made by the computer. Means a person who is not stored in readable memory. In the present invention, the acquaintance and the non-acquaintance are separated and the game friend registration process is performed by different methods.
0028In addition, the game service platform is mounted on a smartphone, integrates and manages a plurality of game software, and provides various services in conjunction with each of the game software. For example, it provides an interface that allows each user to access each game, and provides various records and statistical data related to each game. Further, in one embodiment of the present invention, various methods for extracting acquaintances and recommending non-acquaintances through games are provided, whereby registered friend groups are connected by a social network to provide various additional services.
0029Hereinafter, preferred embodiments of the present invention will be described in detail based on the accompanying drawings so that a person having ordinary knowledge in the field of technology to which the present invention belongs can easily carry out the present invention.
0030<u style="single">Game service platform concept</u>FIG. 1 is a diagram showing the concept of a game service platform according to the present invention. As shown in FIG. 1, the game service platform according to the present invention allows service users to access "games" through "acquaintances" more easily than before, and "non-acquaintances" through "games" more easily than before. Provide a foundation to be a "friend". That is, one's acquaintance can be registered as a game friend, and the game played by the acquaintance can be accessed through the registered game friend, or the game can be played together. In addition, by playing the game with a non-acquaintance who is connected to a specific game, or by registering the non-acquaintance who played with the game as a game friend, a social network centered on the game can be formed. ..
0031Therefore, through the game service platform according to the present invention, service users, services, and games are linked organically with each other, thereby expanding the relationship with the service users and thereby increasing the enjoyment. Furthermore, it is possible to provide a game-centered service in which experience and value are sustained through the game service platform according to the present invention.
0032FIG. 2 is a diagram showing a game service platform screen in a smartphone according to an embodiment of the present invention. As shown in FIG. 2, the game service platform screen 200 provided from the smartphone is configured to include various menus and information related to the game, and specific items of each menu are a plurality of items linked with the game service platform. It can operate in conjunction with each game.
0033The main menu provided by the game service platform consists of My Information 210, Friends 220, Game Memo 230, and Game Plus (Game +) 240 at the bottom of the screen. When the My Information 210 menu is selected from the main menu, the home screen of the My Information 210 is switched to, and as shown in FIG. 2, various information about the user who has subscribed to the smartphone game service is displayed. For example, information such as a photo, a nickname, a connection status, a recently played game, an installed game, a game title, this game recommendation, a challenge task, a representative ranking, and a record for each game is displayed.
0034At this time, when a specific item is selected from each of the above items, a page linked for viewing detailed information or selecting detailed information is displayed. For example, if you select the arrow displayed to the right of the nickname "Hong Kildon's nickname is 10 characters" at the top, the profile management screen that can manage detailed information about the user will be displayed and switched. On the profile management screen, you can change photos, nicknames, etc., or register an SNS account (for example, a me2day (Korean mini-blog) account). You can also set or cancel the automatic login function.
0035On the other hand, when the friend 220 menu is selected from the main menu, as shown in FIGS. 11 to 16, various acquaintance information extraction and non-acquaintance recommendation functions according to the embodiment of the present invention are provided. A detailed description of this will be described later.
0036When the Game Memo 230 menu is selected from the main menu, a function of sending a memo to other registered game service users is provided.
0037Finally, if you select the Game Plus 240 menu from the main menu, information on various games linked to the game service platform will be provided, and additional information such as game public relations banners, game mobile web links, and customer centers will be provided. Will be done.
0038Hereinafter, the system according to one embodiment of the present invention and its detailed configuration will be described with reference to FIGS. 3 and 4, and thereafter, with reference to FIGS. 5 to 10, friend recommendation and friend recommendation according to each embodiment of the present invention and The game execution procedure will be described in detail.
0039<u style="single">Overall system configuration</u>FIG. 3 is a diagram showing a game providing system through friend registration according to an embodiment of the present invention.
0040As shown in FIG. 3, in the overall system according to the embodiment of the present invention, the service server 300 of the service provider executes a game service platform via the communication network 310, and a plurality of client terminals (for example, smartphones). Connected with 320. Here, the service server 300 may have a game service platform server 301, a game server 302, an authentication server 303, a payment server 304, an SNS server 305, and a database server 306, and the game server 302 may have a plurality of games. The function can be performed separately for each game so that it is driven through each client terminal 320.
0041First, the communication network 310 may be configured regardless of its communication mode such as wired and wireless, and may be a personal area network (PAN), a local area network (LAN), or an urban scale network. It may be composed of various communication networks such as (MAN; Metropolitan Area Network) and Wide Area Network (WAN). In addition, the communication network may be a known World Wide Web, and is used for short-range communication such as Infrared Data Association (IrDA) or Bluetooth (Bluetooth (registered trademark)). The wireless transmission technique used may be used.
0042On the other hand, according to one embodiment of the present invention, the game service platform server 301 cooperates with the game server 302 to provide a game service platform to each client terminal 320. In particular, one embodiment of the present invention, which will be described later, provides a main function of the present invention for registering an acquaintance as a game friend or recommending a non-acquaintance as a game friend. The detailed functions of the game service platform server 301 will be described later in the description of FIG.
0043The game server 302 can perform a function of providing a program or information related to each game to the client terminal 320 in order to provide a plurality of various games to the user, and the client terminal user can perform the function from the game server 302. The game application for each game can be downloaded, installed on the client terminal 320, and executed. That is, the game server 302 installs the game application if the game application is not installed on the client terminal 320, and updates with the new version of the game application if the game application is an old version. Of course, the game application may be downloaded from a dedicated download server (not shown) or a game service platform server 301 instead of the game server 302.
0044The authentication server 303 performs authentication for each client terminal 320, game service platform server connection authentication for each client terminal 320, authentication for each game connection, and the like, and depending on the authentication result, the game service platform server 301 or the game server 302 can perform various types of authentication. The service is provided to the client terminal 320.
0045The game server 302 including a plurality of games can calculate the game progress time and the time limit of the user through communication with the client terminal 320, and transmit the result to the client terminal 320 to provide the result, so that the user is constant. It is used for a free trial to enjoy a game for free for a certain period of time or for a certain period of time, or for realizing a function that allows a user to play a game for a certain period of time due to an hourly fee or the like. At this time, when a specific game is charged as a paid game, the game is provided after the payment is normally made through the payment server 304. Further, the authentication server 303 continues communication with the server side in order to keep the progress of the game while the game is in progress, whereby the game server 302 continues the network connection through the communication with the client terminal 320. It is possible to judge whether or not it is done.
0046The SNS server 305 provides a social network service (for example, a "me to day" service) provided by a service provider, and by providing subscriber information to the game service platform server 301 according to an embodiment of the present invention. Through the game service platform server 301, it is possible to provide the SNS acquaintance automatic recommendation function described later.
0047On the other hand, as shown in FIG. 3, the present invention can be linked with the SNS server 305 operated by the same business operator as the game service platform server 301, and is provided by another business operator outside the service server 300. It can also be linked with an SNS server to provide an automatic recommendation function for SNS acquaintances.
0048According to an embodiment of the present invention, the database server 306 stores various information necessary for providing the game service platform and a plurality of games to the client terminal 320, and stores the game service platform server 301, the game server 302, and the authentication server. Provide the requested information at the request of 303, payment server 304, and SNS server 305. The requested information may include game service platform execution-related information, game application execution-related information, authentication information including user information, game-related record information, and the like.
0049Here, the game application execution related information is used to execute the game application, such as whether or not the game application is downloaded to the client terminal 320, the game version, and the IP address (Internet protocol address) of the game server 302. It may contain the necessary information. The authentication information including the user information is user-specific information for determining whether or not a legitimate user has executed the game, and terminal-specific information for determining whether or not the authenticated client terminal 320 has executed the game. Information may be included. Game information may include information about the user's identifier, nickname, avatar, age, gender, grade, battlefield, ranking, points, etc., and whether the user has taken a particular step or completed a particular mission. , Whether or not it is a free trial, and information regarding the game time limit and the like may also be included.
0050As shown in FIG. 4, the database server 306 may include a plurality of databases, and a database including a part or all of the information may be located in the client terminal 320.
0051Further, although not shown, a ranking server that manages missions, points, etc. achieved by the user in the game may be included in the game service platform server 301 or the game server 302. In this case, the database server 306 may be included. It will be self-evident to those skilled in the art that it may include additional information related to it. In the present embodiment, the service server 300 is described as including six detailed servers 301, 302, 303, 304, 305, 306, but the six servers are functionally integrated or separated from each other. This may result in the six service servers 300 described above, as the servers performing some of the functions may be omitted and may further include servers with additional functions as described above. It may consist of one or more servers instead of.
0052On the other hand, the client terminal 320 according to the embodiment of the present invention has an input / output function for communicating with the service server 300 through the communication network 310 in order for the user to play a game service platform or various games, including a smartphone. Not only mobile communication terminals, but also desktop computers, laptop computers, workstations, palm top computers, personal digital assistants (PDAs), web pads, and other storage means, equipped with microprocessors. Any digital device having computing power may be adopted as the client terminal 320 according to the present invention.
0053<u style="single">Game service platform server</u>According to one embodiment of the present invention, the game service platform server 301 may be composed of a member management module 410, a game interlocking module 420, a friend management module 430, and an additional function processing module 440, as shown in FIG. Further, the database server 306 that stores and transmits various data in conjunction with this may be composed of a member information database 451, a game information database 452, a friend information database 453, and a record information database 454.
0054The member management module 410 manages various personal information registered by the user by subscribing to the game service platform or each individual game. In particular, in one embodiment of the present invention, the information of the friend registered by each member and the information of the friend are registered. Manage game records. The game interlocking module 420 can also allow the game service platform server 301 to operate in conjunction with each individual game of the game server 302, and integrate login and billing for the individual games on the game service platform. The friend management module 430 provides various game friend addition functions and game friend recommendation functions according to an embodiment of the present invention. The additional function processing module 440 provides various functions additionally provided in connection with the game friend addition and the game friend recommendation.
0055At this time, the detailed functional parts included in the modules 410, 420, 430, and 440 of the game service platform server 301 are also included in the service platform client application in which all or part of them are installed in the client terminal 320. However, some of the functions of the detailed function unit may be processed in an interlocking manner or distributed by the server and the client system.
0056Hereinafter, the detailed functions of each of the modules will be described in detail.
0057First, the member management module 410 has a member information management unit 411, a member authentication processing unit 412, a friend registration management unit 413, and a game record management unit 414. When each user connects to the game service platform server 301 and subscribes to the service through the game service platform, the member information management unit 411 saves various input member-related information in the member information database 451 or the game service platform. Various member-related information modified through the screen for managing member-related information (My Information Home (see Fig. 2)) is updated in the member information database 451.
0058When each user who has joined the membership logs in to the game service platform or each game, the member authentication processing unit 412 performs authentication in conjunction with the authentication server 303. According to one embodiment of the present invention, the friend registration management unit 413 functions to manage the game friends of the member registered by various methods. The game record management unit 414 functions to manage each game record of the member or a record of the entire game.
0059The game interlocking module 420 may have an individual game connection unit 421, a login management unit 422, a billing processing unit 423, and a game software (game S / W) installation unit 424. The individual game connection unit 421 selects a specific game from a plurality of games provided in the game server 302 linked with the game service platform server 301 (for example, clicks the game image information displayed in the registered friend information). If so, perform an interface function to connect to the game. When connecting to each game via the game service platform, the login management unit 422 performs a function of integrating and processing the login of the game, or processing so that each game is individually logged in. When the specific game to be linked is a paid game, the billing processing unit 423 functions to perform billing processing in conjunction with the payment server 304. According to one embodiment of the present invention, when the game S / W installation unit 424 tries to connect to a specific game via the game service platform, if the S / W for the game is not installed on the client terminal 320, Automatically move to the game S / W installation step and perform the function to install the game S / W.
0060The friend management module 430 has an address book friend addition unit 431, an SNS friend addition unit 432, a friend addition partner search unit 433, an ID / nickname search unit 434, and a non-acquaintance recommendation process in order to perform the functions in each embodiment of the present invention. It may have part 435. As shown in FIG. 6, the address book friend addition unit 431 searches the address book stored in the client terminal 320, and automatically registers the searched acquaintance as a game friend. As shown in FIG. 7, the SNS friend addition unit 432 searches for the SNS friend registered by the user of the client terminal 320 in the SNS service (for example, me to day service) subscribed to, and automatically sets the SNS friend as a game friend. Perform the function to register. As shown in FIG. 8, the partner search unit 433 for adding a friend searches for a user who has registered himself / herself as a game friend, and performs a function of registering the user as a game friend. As shown in Fig. 9, the ID / nickname search unit 434 searches for users who have subscribed to the game service platform or individual games as members by ID or nickname, and provides the search results to register them as game friends. .. As shown in FIG. 10, the non-acquaintance recommendation processing unit 435 searches for and recommends non-acquaintances that the user does not know among the subscribed game service members by a set algorithm (or rule), and recommends them. Among the non-acquaintances, the function of registering the non-acquaintances selected by the user as friends is performed.
0061As described above, in each functional unit of the friend management module 430, according to one embodiment of the present invention, there is a game friend registration function for registering acquaintances or non-acquaintances as game friends, or for playing games together. Provides a friend recommendation function.
0062According to an embodiment of the present invention, the additional function processing module 440 provides a function added to the function of the friend management module 430 or various additional functions provided by the game service platform. , The memo transmission processing unit 442, and the advertisement providing unit 443 may be provided. As shown in Fig. 6, the SMS shipping processing unit 441 has a function of automatically sending an SMS invitation to acquaintances stored in the address book who have not subscribed to the game service, or the game service. It provides a function that enables SMS messages to be transmitted to game friends registered by the user while various functions are being executed through the platform. For convenience of explanation, the SMS shipping processing unit 441 describes an embodiment as a configuration for transmitting an SMS message, but depending on the format of the address of an acquaintance stored in the address book, an e-mail other than SMS is used. It may be applied by various methods such as mail transmission to an address. As shown in FIG. 2, the memo transmission processing unit 442 provides the game memo transmission function included in the main menu when the game service platform is executed. The advertisement providing unit 443 functions to provide information or advertisements related to various linked games through the game service platform.
0063On the other hand, various functions related to the present invention included in the game service platform server 301 are driven in conjunction with the game service platform client application installed on the client terminal 320 in order to drive the game service platform. Alternatively, some functions are included in the service platform client application of the client terminal 320 and are driven on the client terminal 320 to provide the functions or provide information from the game service platform server 301 without the operation of the server. Then, the client terminal 320 may take the initiative in executing the function.
0064For example, if the game service platform client application is installed and executed on the client terminal 320 and then the address book friend addition function is selected on the game service platform screen, the address book data stored inside the client terminal 320 in the client game application is selected. Is directly read, and each data of the read address book is transmitted to the game service platform server 301. Then, the game service platform server 301 compares the address book data with the member information stored in the member information database 451 to determine whether or not the member has joined, and retransmits the presence or absence of the member to the client terminal 320. Automatic friend registration can be performed on the client terminal 320. As described above, various functions according to the embodiment of the present invention, which will be described later, are performed on the server or the client terminal or in conjunction with the server and the client terminal.
0065<u style="single">Database server</u>The database server 306 may include a member information database 451, a game information database 452, a friend information database 453, and a record information database 454, and further includes other databases necessary for providing the game service platform according to the present invention. You may have.
0066The member information database 451 stores various information of a service member or a member who has joined as a game member through the game service platform. For example, as the member information, information for identifying the member's individual, a photo required for profile information, a nickname, a recently played game, an installed game, a battlefield or record information for each game, ranking information, challenge task information, SNS subscription Information, personal information exposure setting information, automatic login setting information, etc. may be included.
0067The game information database 452 stores information about a plurality of games linked with the game service platform server 301. For example, installation software information for each game, firmware upgrade software information, version information for each game, record information for each game, challenge task information for each game, interlocking route information with the game service platform server 301, and subscriber information for the game. Etc. may be included.
0068The friend information database 453 stores various information related to the game friend automatically registered or directly registered by the user according to the embodiment of the present invention. For example, the registered friend ID and nickname information, registration route information, friend blocking information, and the like may be included.
0069The record information database 454 stores various records based on the game play results of each member. For example, the number of plays for each game, the number of plays for each member for each game, the number of challenge tasks, and the like may be included.
0070<u style="single">Overall service procedure</u>FIG. 5 is a flowchart showing a game providing procedure through friend registration according to an embodiment of the present invention. First, the user of the client terminal 320 (for example, a smartphone) downloads and installs the game service platform software (S501), and activates the installed game service platform (S502). When the game service platform is activated and a member is subscribed and logged in (S503), the main screen is displayed on the client terminal 320 in the form as shown in FIG.
0071At this time, according to one embodiment of the present invention, the friend addition menu is executed (S504), and the game friend registration is performed by various various methods as the lower menu of the friend addition menu.
0072For example, automatically add from my address book (see Fig. 6), or automatically add SNS friends (see Fig. 7), search for and add the person who registered me (the user) (see Fig. 8). , Or ID / nickname can be searched and added (see Figure 9), or added from the user information window or the list provided by a non-acquaintance recommendation (see Figure 10).
0073When the friend registration is completed as described above, the user can search the list of users registered as game friends (S505) using the client terminal 320, and the list of users provided as the search result is each user. If you are connected to a specific game separately, you can display which game the user is currently connected to, using a game image for the specific game that the user is connected to, or in some other way. When a specific game is selected from the list by the game image displayed to the user connected to the specific game or the method of selecting the user (S506), game selection information including information on which game is selected is displayed. , The game service platform server 301 is transmitted to the game service platform server 301, and the game service platform server 301 provides necessary information so that the specific game selected can be immediately connected and played based on the transmitted game selection information.
0074On the other hand, if the selected game is a game already installed on the client terminal 320 (S507), the game can be executed immediately (S509), but if the game is not installed, the game is installed. The menu will switch and the game program will be downloaded and installed (S508).
0075In this way, the game connection state of the friend registered as a game friend is confirmed, and when the friend is connected to a specific game (for example, online state), according to one embodiment of the present invention. , You will be able to participate in the game immediately through the interface provided by the game service platform. As a result, it is possible to enjoy the same game with the registered game friends, or to cooperate or play against each other in the same game.
0076Hereinafter, the game friend registration procedure according to various embodiments will be described with reference to FIGS. 6 to 10.
0077<u style="single">Game friend registration procedure</u>FIG. 6 is a flowchart showing the address book friend automatic registration procedure according to the embodiment of the present invention. With reference to FIG. 6, in the friend addition step (S504) of FIG. 5, when the address book friend addition menu (automatic addition from my address book) is selected (S601), the information that the address book friend addition menu is selected is displayed. The friend registration request information including the friend registration request information is transmitted to the game service platform server 301, and the game service platform server 301 searches the address book of the client terminal 320 for transmitting the friend registration request information or the address book list stored in the service server 300. (S602). The searched target person is automatically registered as a game friend (S605).
0078On the other hand, among the searched target users, if the user is not subscribed to the game service, automatic friend registration may not be performed. Therefore, it is preferable to confirm (S603) whether or not each game friend registration target person has subscribed to a game service (for example, a service through a game service platform or each individual game service). At this time, the confirmation of the presence or absence of subscription can be confirmed by collating the member information database 451 through the service server 300.
0079As a result of the above confirmation (S604), the user who has already subscribed to the game service is automatically registered as a game friend as described above (S605), whereas the user who has not yet subscribed to the game service is assigned. Sends an SMS (short message service) invitation to the telephone number registered in the address book to guide the subscriber to the game service (S606). As mentioned above, in addition to the telephone number, invitations may be sent in various ways to other various forms of contacts registered in the address book.
0080The SMS invitation preferably includes link information that connects directly to the game service subscription screen. As a result, the user who has received the SMS invitation subscribes to the game service by selecting the link included in the SMS invitation, and by the subscription, additional game friend registration is performed.
0081Such a procedure is linked with the game service platform client application installed on the client terminal 320 and the address book friend addition unit 431 of the friend management module 430 included in the game service platform server 301 of the service server 300 described above. Is done.
0082FIG. 7 is a flowchart showing the SNS friend automatic registration procedure according to the embodiment of the present invention. Referring to FIG. 7, when the SNS friend addition menu is selected (S701) in the friend addition step (S504) of FIG. 5, the user's social network service account information (for example, the name and URL of the social network, the user's ID, and the user's ID The friend registration request information including the information that can log in to the social network service such as a password) and the information that the SNS friend addition menu is selected is transmitted to the game service platform server 301, and the game service platform server 301 transmits. Of the information provided, based on the social network service account information, the connection and user account authentication (S702) are performed to the SNS (for example, "me to day") to which the user of the client terminal 320 is subscribed. When the account authentication is completed, the SNS friend registered by the user is searched (S703). At this time, the registered SNS friend search can be searched through the SNS server 305. The searched target person is automatically registered as a game friend (S706).
0083On the other hand, if the searched target user is a user who has not subscribed to the game service, the automatic friend registration will not be performed. Therefore, it is preferable to confirm whether or not each game friend registration target person has subscribed to the game service (S704). At this time, the confirmation of the presence or absence of subscription can be confirmed by collating the member information database 451 through the service server 300.
0084As a result of the above confirmation (S705), users who have already subscribed to the game service are automatically registered as game friends as described above (S706), whereas users who have not yet subscribed to the game service are registered. , Sends an invitation or summons (for example, meet-to-push notification) that induces subscription to the game service through various functions provided from the SNS service (for example, push notification function, etc.) (S707).
0085The invitation or summons preferably includes link information that connects directly to the game service subscription screen. As a result, the SNS member who received the invitation or the summons subscribes to the game service by selecting the link included in the invitation or the summon, and by the subscription, additional game friend registration is performed. Will be done.
0086Such a procedure is linked with the game service platform client application installed on the client terminal 320 and the SNS friend addition unit 432 of the friend management module 430 included in the game service platform server 301 of the service server 300 described above. Will be done.
0087FIG. 8 is a flowchart showing a procedure for registering a person who has added a user (I in the figure) as a friend according to an embodiment of the present invention as a friend. Referring to FIG. 8, in the friend addition step (S504) of FIG. 5, when the person addition menu in which I (the user) was registered was selected (S801), the person addition menu in which I (the user) was registered was selected. The friend registration request information including the information is transmitted to the game service platform server 301, the game service platform server 301 recognizes the friend registration request information, and the friend of the friend management module 430 included in the game service platform server 301. The friend information database 453 is searched through the additional partner search unit 433, and it is determined whether or not there is a member who has registered the user as a game friend.
0088The search result is retransmitted to the client terminal 320, and the client terminal 320 receives the search result (S803) and displays a search target list based on the search result (display) (S804). A game friend is registered (S805) by selecting a specific member from each of the displayed target persons.
0089FIG. 9 is a flowchart showing a friend registration procedure by user search according to the embodiment of the present invention. Referring to FIG. 9, in the friend addition step (S504) of FIG. 5, the search addition menu is selected by ID or nickname, and the search is performed by inputting the search keyword. At this time, the friend registration request information including the information that the search addition menu was selected by the search keyword and ID or the nickname entered by the user was transmitted to the game service platform server 301, and the game service platform server 301 was transmitted. Among the information, the ID / nickname search unit 434 of the friend management module 430 included in the game service platform server 301 is used as the search keyword, and the friend information database 453 is collated to see if there is a member corresponding to the search keyword. Search for whether or not.
0090The search result is retransmitted to the client terminal 320, and the client terminal 320 receives the search result and displays the search result (display) (S902). On the other hand, when there is a registered user corresponding to the search result and the search keyword (S903), the game friend is registered (S904) by selecting the user from the search result.
0091<u style="single">Friend recommendation procedure</u>FIG. 10 is a flowchart showing a friend recommendation procedure in the server according to the embodiment of the present invention. Referring to FIG. 10, when friend recommendation (that is, addition by non-acquaintance recommendation) is selected (S1001) in the game friend addition step (S504) of FIG. 5, a friend registration request including information that friend recommendation is selected is included. Information is transmitted to the game service platform server 301, and the game service platform server 301 recognizes this and recommends a specific member among the registered members as a friend addition target by the preset algorithm or rule. To do.
0092At this time, by selecting the friend recommendation, the non-acquaintance recommendation processing unit 435 of the friend management module 430 included in the game service platform server 301 collates the member information database 451 (S1002), and the user and the predetermined condition are satisfied. Search for matching members as game friend targets.
0093For example, the number of members (for example,) set by the user among the members who meet the conditions through the game information installed on the client terminal 320, the recent game play information, the game ranking information, the user's location information, the game connection information, and the like. , 25 people) and recommend it as a game friend target person (S1003). For example, it is possible to check the ranking information of the user and select and recommend a specific number of users who are currently connected among the users of the ranking close to the ranking. That is, since the game can be progressed immediately with the currently connected person, it is preferable to recommend the currently connected user as a priority. In addition, the user recommends a user who has installed the same game as the game installed on the client terminal 320, or recommends a user who has a record of recently playing a game that the user has recently played, or Based on the location information of the user, a user located near the user may be recommended, or a user having a similar game connection time zone may be recommended from the game connection information of the user. Alternatively, it will be obvious to ordinary engineers that a game friend target person can be recommended by using any one or more of the above-mentioned information in a complex combination. The game friend added in this way may be called a rival friend, and the friend registration request in the friend recommendation may be called a rival friend addition request.
0094The recommended list is displayed on the client terminal 320, and a game friend is registered (S1004) by selecting a specific member from the provided recommended persons.
0095On the other hand, in the recommended list, the game friend may be registered immediately, and it is possible to first execute the game to which the member is connected, proceed with the game together, and then register as a game friend. At this time, by participating in the game together, automatic friend registration may be performed, and after the game is ended with the registered only as the recommended friend target person, finally the game friend registration is made by the member's selection. May be possible.
0096<u style="single">Specific example of game service platform</u>FIG. 11 is a diagram showing an address book friend automatic registration screen in a smartphone according to an embodiment of the present invention. With reference to FIG. 11, as described above in the description of FIG. 6, when the addition is selected from the My Address Book, the user saved in the address book of the client terminal 320 can be automatically extracted and registered as a friend. At this time, as described above, among the extracted users, the members who have already subscribed to the game service (for example, Tanaka, Sato, etc. in FIG. 11) indicate that they have already been added as game friends. The login status of the member can also be displayed. On the other hand, among the extracted users, members who have not yet subscribed to the game service (for example, Suzuki, Ueda, etc. in FIG. 11) click the invite button to send an SMS invitation or send an SMS invitation. SMS invitations may be sent automatically.
0097FIG. 12 is a diagram showing an SNS friend automatic registration screen in a smartphone according to an embodiment of the present invention. With reference to FIG. 12, as mentioned above in the description of FIG. 7, if you choose to add an SNS (eg, "Me Today") friend, you will search for your SNS ID (eg, "BIG DADDY") through user account authentication. After that, the SNS friend registered by the user can be searched and displayed in the list. At this time, as described above, among the extracted SNS friends, the members who have already subscribed to the game service (for example, in FIG. 12, two marines, salitoba, etc.) have already been added as game friends. It can be displayed and the login status of the member can be displayed together. On the other hand, among the extracted SNS friends, members who have not yet subscribed to the game service (for example, brown bear, plutopurt, etc. in FIG. 12) click the invite button and the invitation provided from the SMS service. Alternatively, the summons may be sent, or the invitations or summons may be automatically sent.
0098FIG. 13 is a diagram showing a screen for registering a person who has added a user (I) as a friend in a smartphone according to an embodiment of the present invention as a friend. With reference to FIG. 13, as described above in the description of FIG. 8, when the person who added the user (I) is selected, the member can be searched through the service server 300 and displayed in the list. At this time, the searched member may be automatically added as a friend, or the list may be provided first, and then the friend may be added by the user's selection.
0099On the other hand, in the present embodiment, since the search is performed for the users who have already subscribed to the game service member, it is not necessary to send a separate subscription solicitation invitation or subpoena as in the above-described embodiment. .. Similarly, whether or not the searched member is connected may be displayed together.
0100FIG. 14 is a diagram showing a friend registration screen by user search on a smartphone according to an embodiment of the present invention. Referring to FIG. 14, as described above in the description of FIG. 9, when selecting add in the ID / nickname search, a search window for entering a search keyword is provided, and by entering the keyword in the search window, the keyword is entered. It is possible to provide search results for members corresponding to the entered search keyword. At this time, the searched member may be embodied so as to be automatically added as a friend, or a list may be provided first, and then a friend may be added according to the user's selection.
0101FIG. 15 is a diagram showing a friend recommendation screen on a smartphone according to an embodiment of the present invention. Referring to FIG. 15, as described above in the description of FIG. 10, when selecting the game friend recommendation menu, a pre-configured algorithm or rule (eg, among the members adjacent to the user's ranking, currently connected The members determined by the members) will be provided as a recommendation list. At this time, the searched member may be automatically added as a friend, or the list may be provided first, and then the friend may be added by the user's selection.
0102Further, a game image 1500 for the game currently connected and executed by the member may be provided on the right side of the ID or nickname of each recommended member shown in FIG. If you select the provided game image 1500, you can immediately connect to the game and participate in the game. At this time, as described above, if the selected game is not yet installed in the client terminal 320, first, the game is switched to the installation menu for the game, and the game installation procedure is performed.
0103FIG. 16 is a diagram showing a screen for executing a game through a registered friend list according to an embodiment of the present invention. With reference to FIG. 16, when the game friend registration is completed by the various methods described above, the list of registered game friends can be confirmed from the My Friends list menu. At this time, in the list of each registered game friend, the connection status of the friend and the image of the recently played game or the currently running game are displayed. By selecting the provided game image 1500 or clicking the "Game Together 1600" button, you can immediately connect to the game and join the game. At this time, as described above, if the selected game is not yet installed in the client terminal 320, first, the game is switched to the installation menu for the game, and the game installation procedure is performed.
0104The embodiments according to the present invention are realized in the form of program instructions performed by various computer means, and may be recorded on a computer-readable medium. The computer-readable medium may include program instructions, data files, data structures, etc. alone or in combination. The program instructions recorded on the medium may be those specially designed and configured for the present invention, or may be known and available to those skilled in the art of computer software. Examples of computer-readable recording media include hard disks, floppy (registered trademark) disks, magnetic media such as magnetic tapes, optical media such as CD-ROMs and DVDs, and floppy disks. A magnetic medium (magneto-optical) such as a Floptical disk Media), and hardware devices specially configured to store and execute program instructions such as ROM, RAM, and flash memory. Examples of program instructions include not only machine language code created by the compiler, but also high-level language code that can be executed on a computer using an interpreter. The hardware device may be configured to operate as one or more software modules in order to perform the operations of the present invention, and vice versa.
0105As described above, in the present invention, specific matters have been described by showing specific components and with limited embodiments and drawings, which are provided to aid a more general understanding of the present invention. The present invention is not limited to the above-described embodiment, and any person having ordinary knowledge in the technical field to which the present invention belongs can make various modifications and modifications from these descriptions.
0106Therefore, the idea of the present invention should not be limited to the described embodiment, and any of the following, as long as it has not only the scope of claims described later but also a modification equal to or equivalent to the scope of claims. Can be said to belong to the category of the idea of the present invention.
0107200 smartphone 210 My Information Menu 220 Friend Menu 230 Game Memo Menu 240 Game Plus Menu 300 service server 301 Game Service Platform Server 302 game server 303 Authentication server 304 Payment server 305 SNS server 306 database server 310 Communication network 320 Client terminal (smartphone) 410 Membership management module 411 Member Information Management Department 412 Member Authentication Processing Department 413 Friend Registration Management Department 414 Game Records Management Department 420 game interlocking module 421 Individual game connection 422 Login Management Department 423 Billing processing department 424 Game S / W installation section 430 Friend management module 431 Address Book Friend Addition Department 432 SNS friend addition department 433 Add friend search department 434 ID / nickname search department 435 Non-acquaintance recommendation processing department 440 Additional function processing module 441 SMS Shipping Processing Department 442 Memo transmission processing unit 443 Advertising Department 451 Member information database 452 Game information database 453 Friend information database 454 Recorded information database
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36 members in 3 offices
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| US9149726B2 | United States of America | B2 | |
| US2015321104A1 | United States of America | A1 | |
| US9233311B2 | United States of America | B2 | |
| US2016023119A1 | United States of America | A1 | |
| US2016236095A1 | United States of America | A1 | |
| JP6275665B2 | Japan | B2 | |
| US9908054B2 | United States of America | B2 | |
| US2018147497A1 | United States of America | A1 | |
| US10086295B2 | United States of America | B2 | |
| US10226706B2 | United States of America | B2 | |
| US2019111345A1 | United States of America | A1 | |
| US10625164B2 | United States of America | B2 | |
| US2020188797A1 | United States of America | A1 | |
| US11389734B2 | United States of America | B2 |
18 legal events, as the office reported them to INPADOC
Over the term
Point at a mark for the eventEvents
| Event | Code | |
|---|---|---|
| Receipt of annual feesJAPANESE INTERMEDIATE CODE: R250R250 | R250 | |
| Receipt of annual feesJAPANESE INTERMEDIATE CODE: R250R250 | R250 | |
| Receipt of annual feesJAPANESE INTERMEDIATE CODE: R250R250 | R250 | |
| Receipt of annual feesJAPANESE INTERMEDIATE CODE: R250R250 | R250 | |
| Written notification of registration of transferJAPANESE INTERMEDIATE CODE: R350R350 | R350 | |
| Request for change of ownership or part of ownershipJAPANESE INTERMEDIATE CODE: R313113S111 | S111 | |
| Receipt of annual feesJAPANESE INTERMEDIATE CODE: R250R250 | R250 | |
| Receipt of annual feesJAPANESE INTERMEDIATE CODE: R250R250 | R250 | |
| Certificate of patent or registration of utility modelJAPANESE INTERMEDIATE CODE: R150R150 | R150 | |
| First payment of annual fees (during grant procedure)JAPANESE INTERMEDIATE CODE: A61A61 | A61 | |
| Written decision to grant a patent or to grant a registration (utility model)JAPANESE INTERMEDIATE CODE: A01A01 | A01 | |
| Decision of grant or rejection writtenTRDD | TRDD | |
| Request for written amendment filedJAPANESE INTERMEDIATE CODE: A523A521 | A521 | |
| Notification of reasons for refusalJAPANESE INTERMEDIATE CODE: A132A131 | A131 | |
| Request for written amendment filedJAPANESE INTERMEDIATE CODE: A523A521 | A521 | |
| Notification of reasons for refusalJAPANESE INTERMEDIATE CODE: A131A131 | A131 | |
| Request for written amendment filedJAPANESE INTERMEDIATE CODE: A821A521 | A521 | |
| Notification of change in applicantJAPANESE INTERMEDIATE CODE: A711A711 | A711 |
Numbers
- Publication
- 2015157127
- Application
- 94168
Titles2
- Japanese
- フレンド登録方法、プログラムおよびゲームサービスプラットフォームサーバ
- English
- Friend registration method, program and game service platform server
Classification
- CPC, 12
- A63F13/795
- A63F13/33
- G06Q50/10
- A63F2300/204
- A63F2300/406
- A63F2300/556
- A63F13/332
- A63F13/35
- A63F13/73
- A63F13/71
- A63F2300/5513
- A63F13/61
- IPC, 6
- A63F13 795
- A63F13 35
- A63F13 30
- A63F13 79
- A63F13 45
- A63F13 85