Nova Patents
WO0058858A1

Gaming systems and methods

Abstract

This specification discloses gaming systems and methods involving the use of chip-cards functioning as electronic purses for the payment and collection of betting losses and wins. The cards are used in player stations requiring validation via biometric identification. In one system (100), three player stations (102) are interconnected by a secure telecommunications channel to a croupier station (104) in a casino (105). Each player station (102) requires the insertion of a player's chip card (106) in a card reader and concomitant biometric identification to activate the station. The croupier station (104) also requires the use of a chip card (108). Each player station (102) is computer-based with normal input and display devices. Each player station (102) includes a secure register (110) and the croupier station also includes a secure register (112). Each bet placed by a player is electronically transferred within the player station (102) from the purse in the player's card (106) to the respective register (110). At the completion of the betting round, the bets are transferred by the croupier to the croupier register (112) and the croupier distributes the wins to appropriate player registers (110) according to the outcome of the round. In another aspect, the player cards can be endorsed by a government authority to limit betting.

WO0058858A1, drawing sheet 1
Sheet 1 of 3

Term

No projected expiry on record.

  1. Priority and filed
  2. Published
  3. Today

28 claims: 5 independent, 23 dependent

  1. 1
    CLAIMS 1 A gaming system wherein a player plays against a casino and/or against one or more other player participants and wherein the player is able to effect monetary transactions, including placing monetary bets, paying monetary losses and collecting monetary wins, according to the rules of a wagering game, the gaming system being characterised in that:access to the game is conditional upon the player employing an electronic player purse incorporated within a player chip-card, said player chip-card also incorporates pre-recorded biometric data characteristic of the player as an individual human, access to the game is further conditional upon computer-mediated matching of biometric data derived from the player with said pre-recorded biometric data, when the player employs said player chip-card to access the game, and following access to the game, the monetary transactions are effected using said player purse.
  2. 8
    8 A gaming system according to any one of claims 3 to 7 wherein:said data, audio and/or video signals are encrypted and decrypted by each station for transmission via said telecommunications link.
  3. 10
    10 A gaming system according to any one of claims 6 to 9 8 wherein one or more of the following security violations are alarmed and/or effect system and/or station shut-down or lockout:• Any unauthorised substitution or modification of player station hardware or firmware (eg, EPROM or BIOS chips) during or prior to a game, • Any attempt to access, read or change system files in the remote player station, • Any unauthorised substitution or modification of croupier station hardware or firmware during or prior to a game, • Any unauthorised attempt to access read or change system files in the croupier station, including files containing player details and including files and processes relating to the transfer of funds from players' purses.
  4. 11
    11 A gaming system according to any one of claims 3 to 10 wherein:each player station includes a personal EFTPOS terminal connectable to the player's bank for effecting the transfer of monetary value from the player's bank account directly into the player's purse, when the player's chip-card is activated.
  5. 13
    13 A gaming system according to any one of claims 4 to 12, wherein:a player's identity as a person is not available to the croupier when accessing that player's station.
  6. 17
    17 A method for controlling operative access by a player to a player station for the purpose of gaming involving the wagering of money, comprising the steps of:loading a chip-card into a player card reader connected to or incorporated within the player station, the chip-card having a monetary value coded therein to as to be adapted to serve as an electronic player purse, and the chip-card having encoded therein biometric data characterising the player as an individual human, deriving biometric data from the player at the player station and converting the derived data into electronic form, employing processor means within the player station or within the chip card to compare said derived biometric data with said encoded biometric data, and providing operative access to the player station by the player upon correlation or matching of the derived and encoded biometric data.
  7. 22
    22 A method of gaming involving monetary betting by a plurality of players operating respective computer-based player stations that are connected to one another by a telecommunications network, the method involving the steps of:denying each player operative access to a respective player station unless a chip-card is inserted by the player into a player card reader in said station and unless biometric data pre-recorded on said card is matched with corresponding biometric data derived from the player at the station, the chip-card having a monetary value coded therein to as to be adapted to serve as an electronic player purse, electronically transferring monetary value from said player purse to an electronic holding register in the player station such that the monetary value corresponds to the amount of a bet signified by player input at the station, electronically transferring the monetary value corresponding to said bet from said holding register in a first player station to a second player station in the event that the bet at the first player is lost and the bet at the second station is won, electronically transferring any residual monetary value from said holding register to said purse upon termination of the game.
  8. 25
    25 A method according to any one of claims 22 to 24 involving a croupier operating a computer-based croupier station that is connected to each player station by said telecommunications network, wherein transfer of monetary value to and from the holding register in each player station is effected by the croupier.
  9. 27
    27 A computer-based station for use by a player or a croupier in gaming where monetary bets are involved, comprising:means adapted to connect the station to a telecommunications or computer network, output means adapted to display and/or sound information derived from said network, input means adapted to accept input commands for the purpose of signifying bets and plays, a chip-card reader adapted to accept a chip-card having a purse register for data representing monetary value, and having an biometric register for prerecorded data representing a biometric characteristic of the owner of the card, a device for reading a biometric characteristic of a person intending to use the player station and for generating read data, and processor means adapted to compare said pre-recorded data and said read data, determine whether or not the pre-recorded biometric data match the read data, and permit operative access to the station by said person if it is determined that there is a match.
  10. 28
    28 A chip-card for use in gaming comprising:a microprocessor, a first data register adapted to serve as an electronic purse for storing monetary value, a second data register adapted to serve as a store for control data, and program storage means effective under the control of said microprocessor to limit use of said electronic purse in accordance with said control data.