Verifying whether a gaming device is communicating with a gaming server
Claim Score by NHIP
Abstract
A gaming server provides activities and/or services to a player through a gaming device. To verify whether the gaming device is communicating with the gaming server, a verification server may send an indicator to the gaming device, via the gaming server, and also send the indicator to a verification device. Alternatively, the verification server may send an indicator, via the gaming server, to the gaming device, for example, which indicator may then be sent back to the verification server from a verification device.

Term
0.8 yearsto projected expiry
Projected expiry 12 July 2027, counted from filing; an application has no term until it is granted.
- Priority and filed
- Published
- Today
- Projected expiry
23 claims: 2 independent, 21 dependent
- 1Broadest claimClaim Score 91, very broad(NHIP)A method comprising:determining a gaming device, in which the gaming device, together with a gaming server, is operable to provide a player of the gaming device with at least one gaming activity;determining an indicator;sending the indicator via the gaming server to the gaming device;and sending the indicator to a verification device.
- 14A method comprising:determining a gaming device, in which the gaming device, together with a gaming server, is operable to provide a player of the gaming device with at least one gaming activity;determining a first indicator;sending the first indicator via the gaming server to the gaming device;receiving a second indicator from a verification device;and sending a notification to the verification device as to whether the first indicator matches the second indicator.
Independent claims2
235 paragraphs in 4 sections, as filed
RELATED APPLICATIONS
0001The present application is related to the following U.S. patent applications, each of which is incorporated herein by reference in their entirety for the purpose of enablement and written description: Serial No. 10/771221, filed on Feb. 3, 2004; Ser. No. 10/771076, filed on Feb. 3, 2004; Ser. No. 10/759693, filed on Jan. 15, 2004; Ser. No. 10/687302, filed on Oct. 14, 2003; Ser. No. 10/667923, filed on Sep. 22, 2003; Ser. No. 10/667755, filed on Sep. 22, 2003; Ser. No. 10/654280, filed on Sep. 3, 2003; Ser. No. 10/651537, filed on Aug. 29, 2003; Ser. No. 10/194186, filed on Jul. 12, 2002; Ser. No. 10/194019, filed on Jul. 12, 2002; Ser. No. 10/194018, filed on Jul. 12, 2002; Ser. No. 10/193980, filed on Jul. 12, 2002; Ser. No. 10/193978, filed on Jul. 12, 2002; Ser. No. 10/193977, filed on Jul. 12, 2002; Ser. No. 10/193971, filed on Jul. 12, 2002; Ser. No. 10/193817, filed on Jul. 12, 2002; Ser. No. 09/846,025, filed on Apr. 30, 2001; Ser. No. 09/378327, filed on Aug. 20, 1999; Ser. No. 9/267865, filed on Mar. 12, 1999; Ser. No. 11/406783, filed Apr. 18, 2006; Ser. No. 11/022394, filed on Dec. 22, 2004; Ser. No. 11/021848, filed on Dec. 22, 2004; Ser. No. 11/018978, filed on Dec. 21, 2004; Ser. No. 10/983279, filed on Nov. 5, 2004; Ser. No. 10/963399, filed on Oct. 12, 2004; Ser. No. 10/879972, filed on Jun. 28, 2004; Ser. No. 10/836999, filed on Apr. 29, 2004; Ser. No. 10/836975, filed on Apr. 29, 2004; Ser. No. 10/836958, filed on Apr. 29, 2004; Ser. No. 10/836077, filed on Apr. 29, 2004; Ser. No. 10/835995, filed on Apr. 29, 2004; Ser. No. 11/171809, filed on Jun. 29, 2005; Ser. No. 11/076561, filed on Mar. 9, 2005; Ser. No. 11/063311, filed on Feb. 21, 2005; Ser. No. 11/032724, filed on Jan. 10, 2005; Ser. No. 10/822484, filed on Apr. 12, 2004; Ser. No. 10/816238, filed on Apr. 1, 2004; Ser. No. 10/798106, filed on Mar. 10, 2004; Ser. No. 10/784353, filed on Feb. 23, 2004; Ser. No. 11/403722, filed on Apr. 12, 2006; Ser. No. 11/397596, filed on Apr. 3, 2006; Ser. No. 11/335253, filed on Jan. 18, 2006; Ser. No. 11/335210, filed on Jan. 18, 2006; Ser. No. 11/334848, filed on Jan. 18, 2006; Ser. No. 11/256568, filed on Oct. 21, 2005; Ser. No. 11/210482, filed on Aug. 24, 2005; Ser. No. 11/201830, filed on Aug. 10, 2005; Ser. No. 11/201812, filed on Aug. 10, 2005; Ser. No. 11/199964, filed on Aug. 9, 2005; Ser. No. 11/199835, filed on Aug. 9, 2005; Ser. No. 11/199831, filed on Aug. 9, 2005; Ser. No. 11/190613, filed on Jul. 26, 2005; Ser. No. 11/172018, filed on Jun. 29, 2005; Ser. No. 10/616779, filed on Jul. 10, 2003; Ser. No. 10/453769, filed on Jun. 3, 2003; Ser. No. 10/453761, filed on Jun. 3, 2003; Ser. No. 10/410,197, filed on Apr. 10, 2003; Ser. No. 10/404,043, filed on Apr. 2, 2003; Ser. No. 10/287,332, filed on Nov. 1, 2002; and Ser. No. 10/194358, filed on Jul. 12, 2002.
GUIDELINES FOR INTERPRETING THE PRESENT APPLICATION
Terms
0002The term “herein” means “in the present application, including anything which may be incorporated by reference”, unless expressly specified otherwise.
0003The term “product” means any machine, manufacture and/or composition of matter, unless expressly specified otherwise.
0004The term “process” means any process, algorithm, method or the like, unless expressly specified otherwise.
0005Each process (whether called a method, algorithm or otherwise) inherently includes one or more steps, and therefore all references to a “step” or “steps” of a process have an inherent antecedent basis in the mere recitation of the term ‘process’ or a like term. Accordingly, any reference in a claim to a ‘step’ or ‘steps’ of a process has sufficient antecedent basis.
0006The terms “including”, “comprising” and variations thereof mean “including but not limited to”, unless expressly specified otherwise.
0007The term “plurality” means “two or more”, unless expressly specified otherwise.
0008The terms “a”, “an” and “the” mean “one or more”, unless expressly specified otherwise.
0009The phrase “at least one of”, when such phrase modifies a plurality of things (such as an enumerated list of things), means any combination of one or more of those things, unless expressly specified otherwise. For example, the phrase “at least one of a widget, a car and a wheel” means either (i) a widget, (ii) a car, (iii) a wheel, (iv) a widget and a car, (v) a widget and a wheel, (vi) a car and a wheel, or (vii) a widget, a car and a wheel. The phrase “at least one of”, when such phrase modifies a plurality of things, does not mean “one of each of” the plurality of things.
0010Numerical terms such as “one”, “two”, etc. when used as cardinal numbers to indicate quantity of something (e.g., one widget, two widgets), mean the quantity indicated by that numerical term, but do not mean at least the quantity indicated by that numerical term. For example, the phrase “one widget” does not mean “at least one widget”, and therefore the phrase “one widget” does not cover, e.g., two widgets.
0011The term “represent” and like terms are not exclusive, unless expressly specified otherwise. For example, the term “represents” do not mean “represents only”, unless expressly specified otherwise. In other words, the phrase “the data represents a credit card number” describes both “the data represents only a credit card number” and “the data represents a credit card number and the data also represents something else”.
0012The phrase “based on” does not mean “based only on”, unless expressly specified otherwise. In other words, the phrase “based on” describes both “based only on” and “based at least on”. The phrase “based at least on” is equivalent to the phrase “based at least in part on”.
0013The term “whereby” is used herein only to precede a clause or other set of words that express only the intended result, objective or consequence of something that is previously and explicitly recited. Thus, when the term “whereby” is used in a claim, the clause or other words that the term “whereby” modifies do not establish specific further limitations of the claim or otherwise restricts the meaning or scope of the claim.
0014The term “i.e.” and like terms mean “that is”, and thus limits the term or phrase it explains. For example, in the sentence “the computer sends data (i.e., instructions) over the Internet”, the term “i.e.” explains that “instructions” are the “data” that the computer sends over the Internet.
0015The term “e.g.” and like terms mean “for example”, and thus does not limit the term or phrase it explains. For example, in the sentence “the computer sends data (e.g., instructions, a data structure) over the Internet”, the term “e.g.” explains that “instructions” are an example of “data” that the computer may send over the Internet, and also explains that “a data structure” is an example of “data” that the computer may send over the Internet. However, both “instructions” and “a data structure” are merely examples of “data”, and other things besides “instructions” and “a data structure” can be “data”.
0016The term “respective” and like terms mean “taken individually”. Thus if two or more things have “respective” characteristics, then each such thing has its own characteristic, and these characteristics can be different from each other but need not be. For example, the phrase “each of two machines has a respective function” means that the first such machine has a function and the second such machine has a function as well. The function of the first machine may or may not be the same as the function of the second machine.
0017Any given numerical range shall include whole and fractions of numbers within the range. For example, the range “1 to 10” shall be interpreted to specifically include whole numbers between 1 and 10 (e.g., 1, 2, 3, 4, . . . 9) and non-whole numbers (e.g., 1.1, 1.2, . . . 1.9).
0018Where two or more terms or phrases are synonymous (e.g., because of an explicit statement that the terms or phrases are synonymous), instances of one such term/phrase does not mean instances of another such term/phrase must have a different meaning. For example, where a statement renders the meaning of “including” to be synonymous with “including but not limited to”, the mere usage of the phrase “including but not limited to” does not mean that the term “including” means something other than “including but not limited to”.
0019The term “invention” and the like mean “the one or more inventions disclosed in this application” , unless expressly specified otherwise.
0020The terms “an embodiment”, “embodiment”, “embodiments”, “the embodiment”, “the embodiments”, “one or more embodiments”, “some embodiments”, “certain embodiments”, “one embodiment”, “another embodiment” and the like mean “one or more (but not all) embodiments of the disclosed invention(s)”, unless expressly specified otherwise.
0021The term “variation” of an invention means an embodiment of the invention, unless expressly specified otherwise.
0022A reference to “another embodiment” in describing an embodiment does not imply that the referenced embodiment is mutually exclusive with another embodiment (e.g., an embodiment described before the referenced embodiment), unless expressly specified otherwise.
Determining
0023The term “determining” and grammatical variants thereof (e.g., to determine a price, determining a value, determine an object which meets a certain criterion) is used in an extremely broad sense. The term “determining” encompasses a wide variety of actions and therefore “determining” can include calculating, computing, processing, deriving, investigating, looking up (e.g., looking up in a table, a database or another data structure), ascertaining and the like. Also, “determining” can include receiving (e.g., receiving information), accessing (e.g., accessing data in a memory) and the like. Also, “determining” can include resolving, selecting, choosing, establishing, and the like.
0024The term “determining” does not imply certainty or absolute precision, and therefore “determining” can include estimating, extrapolating, predicting, guessing and the like.
0025The term “determining” does not imply that mathematical processing must be performed, and does not imply that numerical methods must be used, and does not imply that an algorithm or process is used.
0026The term “determining” does not imply that any particular device must be used. For example, a computer need not necessarily perform the determining.
Forms of Sentences
0027Where a limitation of a first claim would cover one of a feature as well as more than one of a feature (e.g., a limitation such as “at least one widget” covers one widget as well as more than one widget), and where in a second claim that depends on the first claim, the second claim uses a definite article “the” to refer to the limitation (e.g., “the widget”), this does not imply that the first claim covers only one of the feature, and this does not imply that the second claim covers only one of the feature (e.g., “the widget” can cover both one widget and more than one widget).
0028When an ordinal number (such as “first”, “second”, “third” and so on) is used as an adjective before a term, that ordinal number is used (unless expressly specified otherwise) merely to indicate a particular feature, such as to distinguish that particular feature from another feature that is described by the same term or by a similar term. For example, a “first widget” may be so named merely to distinguish it from, e.g., a “second widget”. Thus, the mere usage of the ordinal numbers “first” and “second” before the term “widget” does not indicate any other relationship between the two widgets, and likewise does not indicate any other characteristics of either or both widgets. For example, the mere usage of the ordinal numbers “first” and “second” before the term “widget” (1) does not indicate that either widget comes before or after any other in order or location; (2) does not indicate that either widget occurs or acts before or after any other in time; and (3) does not indicate that either widget ranks above or below any other, as in importance or quality. In addition, the mere usage of ordinal numbers does not define a numerical limit to the features identified with the ordinal numbers. For example, the mere usage of the ordinal numbers “first” and “second” before the term “widget” does not indicate that there must be no more than two widgets.
0029When a single device or article is described herein, more than one device/article (whether or not they cooperate) may alternatively be used in place of the single device/article that is described. Accordingly, the functionality that is described as being possessed by a device may alternatively be possessed by more than one device/article (whether or not they cooperate).
0030Similarly, where more than one device or article is described herein (whether or not they cooperate), a single device / article may alternatively be used in place of the more than one device or article that is described. For example, a plurality of computer-based devices may be substituted with a single computer-based device. Accordingly, the various functionality that is described as being possessed by more than one device or article may alternatively be possessed by a single device/article.
0031The functionality and/or the features of a single device that is described may be alternatively embodied by one or more other devices which are described but are not explicitly described as having such functionality/features. Thus, other embodiments need not include the described device itself, but rather can include the one or more other devices which would, in those other embodiments, have such functionality/features.
Indication
0032The term “indication” is used in an extremely broad sense. The term “indication” may, among other things, encompass a sign, symptom, or token of something else.
0033The term “indication” may be used to refer to any indicia and/or other information indicative of or associated with a subject, item, entity, and/or other object and/or idea.
0034As used herein, the phrases “information indicative of” and “indicia” may be used to refer to any information that represents, describes, and / or is otherwise associated with a related entity, subject, or object.
0035Indicia of information may include, for example, a code, a reference, a link, a signal, an identifier, and/or any combination thereof and/or any other informative representation associated with the information.
0036In some embodiments, indicia of information (or indicative of the information) may be or include the information itself and/or any portion or component of the information. In some embodiments, an indication may include a request, a solicitation, a broadcast, and/or any other form of information gathering and/or dissemination.
Disclosed Examples and Terminology Are Not Limiting
0037Neither the Title (set forth at the beginning of the first page of the present application) nor the Abstract (set forth at the end of the present application) is to be taken as limiting in any way as the scope of the disclosed invention(s). An Abstract has been included in this application merely because an Abstract of not more than 150 words is required under 37 C.F.R. §1.72(b).
0038The title of the present application and headings of sections provided in the present application are for convenience only, and are not to be taken as limiting the disclosure in any way.
0039Numerous embodiments are described in the present application, and are presented for illustrative purposes only. The described embodiments are not, and are not intended to be, limiting in any sense. The presently disclosed invention(s) are widely applicable to numerous embodiments, as is readily apparent from the disclosure. One of ordinary skill in the art will recognize that the disclosed invention(s) may be practiced with various modifications and alterations, such as structural, logical, software, and electrical modifications. Although particular features of the disclosed invention(s) may be described with reference to one or more particular embodiments and/or drawings, it should be understood that such features are not limited to usage in the one or more particular embodiments or drawings with reference to which they are described, unless expressly specified otherwise.
0040No embodiment of method steps or product elements described in the present application constitutes the invention claimed herein, or is essential to the invention claimed herein, or is coextensive with the invention claimed herein, except where it is either expressly stated to be so in this specification or expressly recited in a claim.
0041All words in every claim have the broadest scope of meaning they would have been given by a person of ordinary skill in the art as of the priority date. No term used in any claim is specially defined or limited by this application except where expressly so stated either in this specification or in a claim.
0042The preambles of the claims that follow recite purposes, benefits and possible uses of the claimed invention only and do not limit the claimed invention.
0043The present disclosure is not a literal description of all embodiments of the invention(s). Also, the present disclosure is not a listing of features of the invention(s) which must be present in all embodiments.
0044Devices that are described as in communication with each other need not be in continuous communication with each other, unless expressly specified otherwise. On the contrary, such devices need only transmit to each other as necessary or desirable, and may actually refrain from exchanging data most of the time. For example, a machine in communication with another machine via the Internet may not transmit data to the other machine for long period of time (e.g., weeks at a time). In addition, devices that are in communication with each other may communicate directly or indirectly through one or more intermediaries.
0045A description of an embodiment with several components or features does not imply that all or even any of such components/features are required. On the contrary, a variety of optional components are described to illustrate the wide variety of possible embodiments of the present invention(s). Unless otherwise specified explicitly, no component/feature is essential or required.
0046Although process steps, algorithms or the like may be described in a particular sequential order, such processes may be configured to work in different orders. In other words, any sequence or order of steps that may be explicitly described does not necessarily indicate a requirement that the steps be performed in that order. The steps of processes described herein may be performed in any order practical. Further, some steps may be performed simultaneously despite being described or implied as occurring non-simultaneously (e.g., because one step is described after the other step). Moreover, the illustration of a process by its depiction in a drawing does not imply that the illustrated process is exclusive of other variations and modifications thereto, does not imply that the illustrated process or any of its steps are necessary to the invention(s), and does not imply that the illustrated process is preferred.
0047Although a process may be described as including a plurality of steps, that does not imply that all or any of the steps are preferred, essential or required. Various other embodiments within the scope of the described invention(s) include other processes that omit some or all of the described steps. Unless otherwise specified explicitly, no step is essential or required.
0048Although a process may be described singly or without reference to other products or methods, in an embodiment the process may interact with other products or methods. For example, such interaction may include linking one business model to another business model. Such interaction may be provided to enhance the flexibility or desirability of the process.
0049Although a product may be described as including a plurality of components, aspects, qualities, characteristics and/or features, that does not indicate that any or all of the plurality are preferred, essential or required. Various other embodiments within the scope of the described invention(s) include other products that omit some or all of the described plurality.
0050An enumerated list of items (which may or may not be numbered) does not imply that any or all of the items are mutually exclusive, unless expressly specified otherwise. Likewise, an enumerated list of items (which may or may not be numbered) does not imply that any or all of the items are comprehensive of any category, unless expressly specified otherwise. For example, the enumerated list “a computer, a laptop, a PDA” does not imply that any or all of the three items of that list are mutually exclusive and does not imply that any or all of the three items of that list are comprehensive of any category.
0051An enumerated list of items (which may or may not be numbered) does not imply that any or all of the items are equivalent to each other or readily substituted for each other.
0052All embodiments are illustrative, and do not imply that the invention or any embodiments were made or performed, as the case may be.
Computing
0053It will be readily apparent to one of ordinary skill in the art that the various processes described herein may be implemented by, e.g., appropriately programmed general purpose computers, special purpose computers and computing devices. Typically a processor (e.g., one or more microprocessors, one or more microcontrollers, one or more digital signal processors) will receive instructions (e.g., from a memory or like device), and execute those instructions, thereby performing one or more processes defined by those instructions.
0054A “processor” means one or more microprocessors, central processing units (CPUs), computing devices, microcontrollers, digital signal processors, or like devices or any combination thereof.
0055Thus a description of a process is likewise a description of an apparatus for performing the process. The apparatus that performs the process can include, e.g., a processor and those input devices and output devices that are appropriate to perform the process.
0056Further, programs that implement such methods (as well as other types of data) may be stored and transmitted using a variety of media (e.g., computer readable media) in a number of manners. In some embodiments, hard-wired circuitry or custom hardware may be used in place of, or in combination with, some or all of the software instructions that can implement the processes of various embodiments. Thus, various combinations of hardware and software may be used instead of software only.
0057The term “computer-readable medium” refers to any medium, a plurality of the same, or a combination of different media, that participate in providing data (e.g., instructions, data structures) which may be read by a computer, a processor or a like device. Such a medium may take many forms, including but not limited to, non-volatile media, volatile media, and transmission media. Non-volatile media include, for example, optical or magnetic disks and other persistent memory. Volatile media include dynamic random access memory (DRAM), which typically constitutes the main memory. Transmission media include coaxial cables, copper wire and fiber optics, including the wires that comprise a system bus coupled to the processor. Transmission media may include or convey acoustic waves, light waves and electromagnetic emissions, such as those generated during radio frequency (RF) and infrared (IR) data communications. Common forms of computer-readable media include, for example, a floppy disk, a flexible disk, hard disk, magnetic tape, any other magnetic medium, a CD-ROM, DVD, any other optical medium, punch cards, paper tape, any other physical medium with patterns of holes, a RAM, a PROM, an EPROM, a FLASH-EEPROM, any other memory chip or cartridge, a carrier wave as described hereinafter, or any other medium from which a computer can read.
0058Various forms of computer readable media may be involved in carrying data (e.g. sequences of instructions) to a processor. For example, data may be (i) delivered from RAM to a processor; (ii) carried over a wireless transmission medium; (iii) formatted and/or transmitted according to numerous formats, standards or protocols, such as Ethernet (or IEEE 802.3), SAP, ATP, Bluetooth™, and TCP/IP, TDMA, CDMA, and 3G; and/or (iv) encrypted to ensure privacy or prevent fraud in any of a variety of ways well known in the art.
0059Thus a description of a process is likewise a description of a computer-readable medium storing a program for performing the process. The computer-readable medium can store (in any appropriate format) those program elements which are appropriate to perform the method.
0060Just as the description of various steps in a process does not indicate that all the described steps are required, embodiments of an apparatus include a computer/computing device operable to perform some (but not necessarily all) of the described process.
0061Likewise, just as the description of various steps in a process does not indicate that all the described steps are required, embodiments of a computer-readable medium storing a program or data structure include a computer-readable medium storing a program that, when executed, can cause a processor to perform some (but not necessarily all) of the described process.
0062Where databases are described, it will be understood by one of ordinary skill in the art that (i) alternative database structures to those described may be readily employed, and (ii) other memory structures besides databases may be readily employed. Any illustrations or descriptions of any sample databases presented herein are illustrative arrangements for stored representations of information. Any number of other arrangements may be employed besides those suggested by, e.g., tables illustrated in drawings or elsewhere. Similarly, any illustrated entries of the databases represent exemplary information only; one of ordinary skill in the art will understand that the number and content of the entries can be different from those described herein. Further, despite any depiction of the databases as tables, other formats (including relational databases, object-based models and/or distributed databases) could be used to store and manipulate the data types described herein. Likewise, object methods or behaviors of a database can be used to implement various processes, such as the described herein. In addition, the databases may, in a known manner, be stored locally or remotely from a device which accesses data in such a database.
0063Various embodiments can be configured to work in a network environment including a computer that is in communication (e.g., via a communications network) with one or more devices. The computer may communicate with the devices directly or indirectly, via any wired or wireless medium (e.g. the Internet, LAN, WAN or Ethernet, Token Ring, a telephone line, a cable line, a radio channel, an optical communications line, commercial on-line service providers, bulletin board systems, a satellite communications link, a combination of any of the above). Each of the devices may themselves comprise computers or other computing devices, such as those based on the Intel® Pentium® or Centrino™ processor, that are adapted to communicate with the computer. Any number and type of devices may be in communication with the computer.
0064In an embodiment, a server computer or centralized authority may not be necessary or desirable. For example, the present invention may, in an embodiment, be practiced on one or more devices without a central authority. In such an embodiment, any functions described herein as performed by the server computer or data described as stored on the server computer may instead be performed by or stored on one or more such devices.
0065Where a process is described, in an embodiment the process may operate without any user intervention. In another embodiment, the process includes some human intervention (e.g., a step is performed by or with the assistance of a human).
35 U.S.C. §112, paragraph 6
0066In a claim, a limitation of the claim which includes the phrase “means for” or the phrase “step for” means that 35 U.S.C. §112, paragraph 6, applies to that limitation.
0067In a claim, a limitation of the claim which does not include the phrase “means for” or the phrase “step for” means that 35 U.S.C. §112, paragraph <b>6</b> does not apply to that limitation, regardless of whether that limitation recites a function without recitation of structure, material or acts for performing that function. For example, in a claim, the mere use of the phrase “step of” or the phrase “steps of” in referring to one or more steps of the claim or of another claim does not mean that 35 U.S.C. §112, paragraph 6, applies to that step(s).
0068With respect to a means or a step for performing a specified function in accordance with 35 U.S.C. §112, paragraph 6, the corresponding structure, material or acts described in the specification, and equivalents thereof, may perform additional functions as well as the specified function.
0069Computers, processors, computing devices and like products are structures that can perform a wide variety of functions. Such products can be operable to perform a specified function by executing one or more programs, such as a program stored in a memory device of that product or in a memory device which that product accesses. Unless expressly specified otherwise, such a program need not be based on any particular algorithm, such as any particular algorithm that might be disclosed in the present application. It is well known to one of ordinary skill in the art that a specified function may be implemented via different algorithms, and any of a number of different algorithms would be a mere design choice for carrying out the specified function.
0070Therefore, with respect to a means or a step for performing a specified function in accordance with 35 U.S.C. §112, paragraph 6, structure corresponding to a specified function includes any product programmed to perform the specified function. Such structure includes programmed products which perform the function, regardless of whether such product is programmed with (i) a disclosed algorithm for performing the function, (ii) an algorithm that is similar to a disclosed algorithm, or (iii) a different algorithm for performing the function.
Disclaimer
0071Numerous references to a particular embodiment does not indicate a disclaimer or disavowal of additional, different embodiments, and similarly references to the description of embodiments which all include a particular feature does not indicate a disclaimer or disavowal of embodiments which do not include that particular feature. A clear disclaimer or disavowal in the present application shall be prefaced by the phrase “does not include” or by the phrase “cannot perform”.
Continuing Applications
0072The present disclosure provides, to one of ordinary skill in the art, an enabling description of several embodiments and/or inventions. Some of these embodiments and/or inventions may not be claimed in the present application, but may nevertheless be claimed in one or more continuing applications that claim the benefit of priority of the present application. Applicant intends to file additional applications to pursue patents for subject matter that has been disclosed and enabled but not claimed in the present application.
Incorporation By Reference
0073Any patent, patent application or other document referred to herein is incorporated by reference into this patent application as part of the present disclosure, but only for purposes of written description in accordance with 35 U.S.C. §112, paragraph 1 and enablement in accordance with 35 U.S.C. §112, paragraph 1, and should in no way be used to limit, define, or otherwise construe any term of the present application where the present application, without such incorporation by reference, would not have failed to provide an ascertainable meaning, but rather would have allowed an ascertainable meaning for such term to be provided. Thus, the person of ordinary skill in the art need not have been in any way limited by any embodiments provided in the reference.
0074Any incorporation by reference does not, in and of itself, imply any endorsement of, ratification of or acquiescence in any statements, opinions, arguments or characterizations contained in any incorporated patent, patent application or other document, unless explicitly specified otherwise in this patent application.
Prosecution History
0075In interpreting the present application (which includes the claims), one of ordinary skill in the art shall refer to the prosecution history of the present application, but not to the prosecution history of any other patent or patent application, regardless of whether there are other patent applications that are considered related to the present application.
BRIEF DESCRIPTION OF THE FIGURES
0076<figref idref="DRAWINGS">FIG. 1</figref> shows a gaming system according to an embodiment of the invention.
0077<figref idref="DRAWINGS">FIG. 2</figref> shows an example communications network according to an embodiment of the invention that may be used in the gaming system of <figref idref="DRAWINGS">FIG. 1</figref>
0078<figref idref="DRAWINGS">FIG. 3</figref> shows an example process according to an embodiment of the invention for engaging in a gaming activity and/or convenience service using the gaming system shown in <figref idref="DRAWINGS">FIG. 1</figref>.
0079<figref idref="DRAWINGS">FIG. 4</figref> shows a verification system in combination with the gaming system of <figref idref="DRAWINGS">FIG. 1</figref> according to an embodiment of the invention, which verification system may be used to verify whether a gaming device is in communications with a licensed gaming server.
0080<figref idref="DRAWINGS">FIG. 5</figref> shows a verification service provided by the verification system of <figref idref="DRAWINGS">FIG. 4</figref> according to an embodiment of the invention.
0081<figref idref="DRAWINGS">FIG. 6</figref> shows another verification service provided by the verification system of <figref idref="DRAWINGS">FIG. 4</figref> according to an embodiment of the invention.
0082<figref idref="DRAWINGS">FIG. 7</figref> shows a further verification service provided by the verification system of <figref idref="DRAWINGS">FIG. 4</figref> according to an embodiment of the invention.
0083<figref idref="DRAWINGS">FIG. 8</figref> shows another verification service provided by the verification system of <figref idref="DRAWINGS">FIG. 4</figref> according to an embodiment of the invention.
0084<figref idref="DRAWINGS">FIG. 9</figref> shows a further verification service provided by the verification system of <figref idref="DRAWINGS">FIG. 4</figref> according to an embodiment of the invention.
DETAILED DESCRIPTION OF THE INVENTION
0085This invention relates to methods and systems for verifying whether a device is communicating with a server.
0086Referring to <figref idref="DRAWINGS">FIG. 1</figref>, there is shown a distributed gaming system <b>100</b> for providing one or more gaming activities, and possibly other convenience services, to one or more players, such as players <b>102</b> and <b>104</b>, according to an embodiment of the invention. In particular, gaming system <b>100</b> may include a gaming server <b>110</b> that provides the gaming activities and convenience services, one or more gaming devices <b>130</b> that provide players <b>102</b>/<b>104</b> access to gaming system <b>100</b> and that operate with gaming server <b>110</b> to provide the gaming activities and convenience services to the players, possibly one or more databases <b>180</b>, and a communications network <b>150</b> through which gaming server <b>110</b> and gaming devices <b>130</b> communicate. As such, according to an embodiment of the invention, through the use of gaming devices <b>130</b> gaming system <b>100</b> enables players <b>102</b> and <b>104</b> to engage in gaming activities and possibly other convenience services as provided by gaming server <b>1</b><b>10</b>.
0087More specifically, according to an embodiment of the invention, gaming server <b>110</b> may be any computing device operable to provide one or more gaming activities and to exchange information related to gaming activities (“gaming information”) over communications network <b>150</b> with gaming devices <b>130</b>. Gaming information may include any information that is necessary and/or desirable in the operation of a gaming activity in which a player participates or engages. According to an embodiment of the invention, gaming activities provided by gaming server <b>110</b> may include gambling activities, such as those provided by casinos. Example gambling activities may include any casino-type gambling activities such as slot machines, video poker, table games (e.g., craps, roulette, blackjack, pai gow poker, Caribbean stud poker, baccarat, etc.), the wheel of fortune game, keno, sports betting, horse racing, dog racing, jai alai, and any other gambling activities. The gaming activities provided by gaming server <b>110</b> may also include wagering on any type of event. Events may include, for example, sporting events, such as horse racing and auto racing, and athletic competitions, such as football, basketball, baseball, golf, etc. Events may also include events that do not normally involve wagering such as political elections, entertainment industry awards, and box office performance of movies. The gaming activities provided by gaming server <b>110</b> may further include lotteries or lottery-type activities, such as state and interstate lotteries. These lotteries may include all forms of number-selection lotteries, “scratch-off” lotteries, and other lottery contests. The gaming activities provided by gaming server <b>110</b> may also include non-wagering/non-gambling activities, including games and events. One skilled in the art will recognize that gaming server <b>110</b> is not limited to the above described gaming activities and other gaming activities are possible.
0088According to an embodiment of the invention, gaming server <b>110</b> may also be operable to provide one or more convenience services and to exchange information related to these convenience services (“convenience services information”) over communications network <b>150</b> with gaming devices <b>130</b>. Convenience services information may include any information that is necessary and/or desirable in the operation of a convenience service in which a player engages. Example convenience services may include restaurant services, entertainment services, hotel services, money management services, news services, financial exchange services, or other appropriate services and combinations thereof that may be offered to a player of a gaming device. Restaurant services may include, for example, services that allow a player to order drinks, order food, make reservations, or perform other restaurant related activities. Entertainment services may include, for example, services that allow a player to purchase show tickets, arrange appointments or services, virtually shop, arrange transportation, or perform other entertainment related activities. Hotel services may include, for example, services that allow a player to check in, check out, make spa appointments, check messages, leave messages, review a hotel bill, or perform other guest-related activities. Money management services may include, for example, services that allow a player to transfer funds, pay bills, or perform other money management activities. News services may include, for example, services that allow a player to select and view a news source and/or a news story. A financial exchange service may include, for example, a service that allows a player to place a buy and/or sell order on a financial exchange. One skilled in the art will recognize that gaming server <b>110</b> is not limited to the above described convenience services.
0089Referring again to <figref idref="DRAWINGS">FIG. 1</figref>, according to an embodiment of the invention, gaming server <b>110</b> may include one or more processors, such as processor <b>112</b>, memory <b>114</b>, and one or more applications <b>116</b>, which are operable to provide gaming activities and convenience services like those described herein and to exchange gaming and convenience services information with the gaming devices <b>130</b>. Applications <b>116</b> may be embodied as one or more software modules that reside in memory <b>114</b> and execute on processor <b>1</b><b>12</b>. Alternatively or in addition, applications <b>116</b> may be embodied as one or more firmware and/or hardware modules. Gaming server <b>110</b> may also include one or more communications modules <b>118</b> for interfacing with and communicating over communications network <b>150</b> (and possibly other communications networks not shown) and for transmitting and/or receiving gaming and convenience services information with gaming devices <b>130</b>. Gaming server <b>110</b> may also include a computer readable medium <b>115</b> (e.g., disk drive) for storing applications <b>1</b><b>16</b>. As shown in <figref idref="DRAWINGS">FIG. 1</figref>, gaming server <b>110</b> may also be operable to access one or more databases, such as database <b>180</b>. Database <b>180</b> may store, for example, player record or player profile information for each player of gaming system <b>100</b>, as further described herein. While gaming server <b>110</b> is shown as a single server, one skilled in the art will recognize that gaming server <b>110</b> may include a plurality of servers, including redundant servers. According to an embodiment of the invention, gaming server <b>110</b> may, at least in part, be a web server, such as an http (hypertext transfer protocol) web server.
0090According to an embodiment of the invention, gaming server <b>110</b> and the associated applications <b>116</b> may be provided by a gaming service provider <b>172</b>. The actual controlling of gaming activity and convenience services in turn may be provided by a gaming facility <b>174</b>. (A gaming facility may include, for example, a casino, casino-hotel, or other type of entity in Las Vegas, Nevada, Atlantic City, New Jersey, or some other state, may include an entity within international jurisdiction, such as a cruise ship, may include a Native American gaming facility, and/or may include a “racino”, which is a race track that provides slot machines, video lottery terminals, etc. One skilled in the art will recognize that a gaming facility may include other types of entities.) Alternatively, gaming facility <b>174</b> may not only control the gaming activity and convenience services, but may also provide gaming server <b>110</b> and the associated applications <b>116</b>, in which case a gaming service provider <b>172</b> is not present. As another alternative, gaming service provider <b>172</b> may provide gaming server <b>110</b> and the associated applications <b>116</b> and may also control the gaming activity and convenience services, in which case a gaming facility <b>174</b> is not present. One skilled in the art will recognize that other combinations of these arrangements are possible. Assuming a gaming service provider <b>172</b> and gaming facility <b>174</b> are present, as shown in <figref idref="DRAWINGS">FIG. 1</figref> gaming server <b>110</b> may reside within the geographic boundaries of gaming service provider <b>172</b> and the gaming service provider in turn may be remotely located from gaming facility <b>174</b>. Nonetheless, one skilled in the art will recognize that other arrangements are possible. For example, gaming server <b>110</b> may be remotely located from gaming service provider <b>172</b>. As another example, gaming service provider <b>172</b> and gaming server <b>110</b> may be within the geographic boundaries of gaming facility <b>174</b>.
0091Referring now to gaming devices <b>130</b>, these devices provide players <b>102</b>/<b>104</b> with access to gaming system <b>100</b> and enable players to engage in one or more gaming activities and possibly other convenience services as provided by gaming server <b>1</b><b>10</b>. Accordingly, a gaming device <b>130</b> may be any device that, in combination with gaming server <b>110</b>, is operable to provide one or more gaming activities and possibly convenience services to a player using the device, to receive inputs from the player and to present information to the player in relation to the gaming activities and convenience services, and to exchange gaming and convenience services information over communications network <b>150</b> with gaming server <b>110</b>. According to an embodiment of the invention, a gaming device <b>130</b> may be a mobile/cellular phone, a PDA (personal digital assistant), a pocket PC (personal computer), a personal computing device (e.g., a laptop), a pager, or any special or general purpose computing device (e.g., a kiosk) configured to provide one or more gaming activities and possibly convenience services, such as a slot machine, a video poker machine, etc. According to an embodiment of the invention, gaming system <b>100</b> may include different types of gaming devices <b>130</b>. One skilled in the art will recognize that other types of gaming devices are possible.
0092According to an embodiment of the invention, a gaming device <b>130</b> may be a stationary device or a device tethered to a stationary object and may be located within a gaming area of a gaming facility <b>174</b> or may be located in a remote location, such as in a player's room, by a pool-side, in a restaurant, etc. Alternatively, a gaming device may be a mobile device, thereby allowing a player to be mobile while participating in one or more gaming activities or convenience services. For example, a mobile gaming device may allow a player to engage in an activity and/or service while within or remote from a gaming area of a gaming facility. When a gaming device is a mobile device, the device may be provided to a player by a gaming facility <b>174</b> and/or a gaming service provider <b>172</b>. For example, a player may obtain such a device upon check-in at a hotel and/or from a central location from within a gaming facility, which device is then temporarily assigned to the player. Alternatively, a mobile gaming device may be a device owned by the player, such as a cellular phone or PDA.
0093Referring again to <figref idref="DRAWINGS">FIG. 1</figref>, according to an embodiment of the invention, a gaming device <b>130</b> may include a communications module <b>131</b> for interfacing with communications network <b>150</b> and for transmitting and/or receiving gaming and convenience services information with gaming server <b>110</b>. A gaming device may also include at least one output device. Example output devices may include at least one display <b>132</b>, such as a CRT (cathode ray tube) or an LCD (liquid crystal display) monitor, for displaying textual and/or graphical information and player selectable options associated with one or more gaming activities or convenience services. Other example output devices may include one or more LEDs (light-emitting diodes), and at least one audio output (e.g., a speaker) for conveying information associated with one or more gaming activities or convenience services. A gaming device may also include at least one input device <b>134</b>, such as a mouse, a touch-sensitive pad, a pointer, a stylus, a trackball, a hard button, a keypad and/or keyboard with one or more keys representing alphanumeric characters, a wheel, a touch-sensitive monitor, and/or an audio input (e.g., a microphone), thereby allowing a player to enter commands and/or information related to one or more gaming activities or convenience services. A gaming device may also include at least one biometric input device <b>136</b> for entering biometric information, such as a fingerprint, to gain access to gaming system <b>100</b>.
0094According to an embodiment of the invention, a gaming device may also include one or more processors, such as processor <b>137</b>, memory <b>138</b>, and one or more applications <b>140</b> that operate in conjunction with applications <b>116</b> to provide one or more gaming activities and convenience services. Applications <b>140</b> may be embodied as one or more software modules that reside in memory <b>138</b> and execute on processor <b>137</b>. Alternatively or in addition, applications <b>140</b> may be embodied as one or more firmware and/or hardware modules. When applications <b>140</b> are embodied as one or more software modules, these software modules may pre-loaded on the gaming device, stored on a computer readable medium <b>139</b>, for example, and thereafter used repeatedly. Alternatively or in addition, each time a player selects a gaming activity or convenience service, a corresponding application <b>140</b> may be loaded from gaming server <b>110</b>, for example (e.g., as web applications). One skilled in the art will recognize that other configurations are possible. A gaming device may also be operable to access one or more databases, such as database <b>180</b>, either directly or via gaming server <b>110</b>, for example. One skilled in the art will also recognize that different gaming devices may provide different gaming activities and convenience services depending, for example, on the gaming device and/or player. According to an embodiment of the invention, a gaming device <b>130</b> may, at least in part, operate as a web client (e.g., include a Web browser).
0095As indicated, gaming activities and convenience services may be provided to a player through a combination of applications <b>116</b> executing on gaming server <b>110</b> and applications <b>140</b> executing on a gaming device. One skilled in the art will recognize that any portion of a gaming activity or convenience service may execute on the gaming server <b>110</b> and gaming device <b>130</b>. For example, according to an embodiment of the invention, a gaming activity or convenience service may execute on the gaming server with the gaming device merely presenting information to and receiving inputs from a player. According to another embodiment of the invention, a gaming activity or convenience service may execute on the gaming device, which in turn presents results to the gaming server. One skilled in the art will recognize that other variations are possible.
0096According to an embodiment of the invention, in addition to providing a player with one or more gaming activities and convenience services, a gaming device <b>130</b> may also be operable to provide a player with one or more communication services, such as telephony and/or data communication services, such as cellular, POTS (plan old telephone service), and/or IP (Internet protocol) telephony services, Internet based services, email services, text messaging services, etc., as is known in the art. As such, in the case of a gaming device owned by a player for example, the gaming device may provide a telephony and/or data communication service, and also provide one or more gaming activities and convenience services as provided by gaming system <b>100</b>. A player may purchase these various telephony/data communication services and gaming activity/convenience services either together or separately. One skilled in the art will also recognize that even when a gaming device <b>130</b> is not owned by a player, the device may still provide telephony and/or data communication services.
0097One skilled in the art will recognize that common hardware and/or software modules of a gaming device <b>130</b> may be used to provide telephony and/or data communication services, and one or more gaming activities and/or convenience services. For example, hardware and/or software modules used to provide data communication services may also be used to communicate with a gaming server <b>110</b>. According to another embodiment of the invention, a telephony and/or data communication service may or may not use communications network <b>150</b>. In other words, according to an embodiment of the invention, a gaming device may include one or more communications modules, in addition to communication module <b>131</b>.
0098Referring now to communications network <b>150</b>, according to an embodiment of the invention, this network provides a mechanism for gaming devices <b>130</b> and gaming server <b>110</b> to exchange gaming and convenience services information. As an example, gaming and convenience services information may include the loading of applications <b>140</b> to the gaming devices <b>130</b>, security information, such as logins and passwords, and any graphical, textual, and/or audible representations of information and selections exchanged between the gaming server <b>110</b> and gaming devices <b>130</b>. One skilled in the art will recognize that other information is possible. Accordingly, communications network <b>150</b> may be any network that allows, in whole or in part, for the transmission of graphical, textual, and/or audible information, and for the transmission of information in any format including digital and/or analog format.
0099In particular, according to an embodiment of the invention, communications network <b>150</b> may be a wireline and/or wireless network, including a telephony and/or data communications network. Communications network <b>150</b> may be a private and/or public network, and depending on the security needs of the gaming and convenience services information being exchanged between gaming server <b>110</b> and gaming devices <b>130</b>, may include, at least in part, the public Internet. Network <b>150</b> may be based on any known and/or future transport technologies. Example wireless technologies may include, for example, licensed or license-exempt technologies and in particular, may include Code Division Multiple Access (CDMA), Global System for Mobile Communication (GSM), General Packet Radio Service (GPRS), WiFi (802.11x), WiMax (802.16x), and/or satellite-based technologies. Example wireline technologies may include the Public Switched Telephone Network (PSTN), Digital Subscriber Line (DSL), Integrated Services Digital Network (ISDN), cable modem technologies, and/or LAN (local area network) based technologies. One skilled in the art will recognize that other transport technologies and combinations of transport technologies may be used.
0100According to an embodiment of the invention, communications network <b>150</b> may include a plurality of different networks, which may or may not be interconnected and which may or may not be based on different transport technologies. Gaming server <b>110</b> may interface each network individually and/or may interface one or more networks through a common access point. Different gaming devices may interface different networks. These multiple networks may each provide or cover different gaming areas/locations. Alternatively, one or more networks may cover the same gaming area/location and be based on different transport technologies, thereby allowing different types of gaming devices to use different technologies to access gaming server <b>110</b>. Because communications network <b>150</b> may include multiple networks, one or more gaming devices may use a wireless network to access gaming server <b>110</b> and as such, may be mobile gaming devices. Similarly, one or more other gaming devices may use a wireline network to access gaming server <b>110</b> and as such, may be stationary gaming devices.
0101Referring to <figref idref="DRAWINGS">FIG. 2</figref>, there is shown an example communications network <b>250</b> according to an embodiment of the invention. Communications network <b>250</b> is a cellular network and includes a plurality of base stations <b>252</b>, each of which has a corresponding coverage area <b>253</b>. Base station technology is known in the art and base stations <b>252</b> may be of any type found in a typical cellular network. The base stations may have coverage areas that overlap. Gaming devices <b>130</b> access network <b>250</b> through the reception and transmission of radio signals with base stations <b>252</b>. As an example, gaming devices <b>130</b> may be cellular phones. Network <b>250</b> also includes at least one voice/data switch <b>254</b>, which may be connected to base stations <b>252</b> through a mobile switching center (MSC) (not shown). Gaming server <b>110</b> is connected to voice/data switch <b>254</b> through a dedicated, secure landline <b>256</b>, for example. According to an embodiment of the invention, communications network <b>250</b> may provide telephony and/or data communication services to gaming devices <b>130</b>. As an example, the data communication services may be used to transfer, via voice/data switch <b>254</b>, gaming and convenience services information between the gaming devices <b>130</b> and gaming server <b>110</b>. Similarly, voice/data switch <b>254</b> may route telephony calls between gaming devices <b>130</b> and a public and/or private voice network (not shown).
0102Referring again to <figref idref="DRAWINGS">FIG. 1</figref>, according to an embodiment of the invention, gaming system <b>100</b> may also include one or more databases, such as database <b>180</b>, including possibly one or more redundant and/or backup databases. According to an embodiment of the invention, database <b>180</b> may be accessible to gaming server <b>110</b> and may also be accessible to one or more gaming devices <b>130</b>. One or more of the databases may be provided by and/or controlled by gaming service provider <b>172</b> and/or gaming facility <b>174</b>, and may be co-located with and/or remotely located from gaming server <b>110</b>. One skilled in the art will also recognize that database <b>180</b> may be a part of gaming server <b>110</b>.
0103It should be noted that the term “database” as used herein is not intended to limit how the information maintained therein is stored and/or accessed. For example, database <b>180</b> may be a database management system. Alternatively, database <b>180</b> may be a computer readable medium within gaming server <b>110</b> and information may be maintained therein by the gaming server as flat files, for example. As another example, database <b>180</b> may be one or more dynamic data structures (e.g., arrays) within memory <b>114</b> of gaming server <b>110</b> and may be maintained therein by the gaming server. Alternatively, information may be maintained using any combination of these implementations and other implementations.
0104According to an embodiment of the invention, database <b>180</b> may store player profile information for one or more players <b>102</b>/<b>104</b> of gaming system <b>100</b>. One skilled in the art will recognize that database <b>180</b> may store other types of information. The player profile information may be accessible to gaming server <b>110</b> in providing gaming activities and/or convenience services and may also be accessible to one or more gaming devices <b>130</b>. The player profile information may be created, maintained, and modified, and in particular, may be created, maintained, and modified when a player first enters a gaming facility <b>174</b> (e.g., registers at a hotel), when a player subscribes to one or more gaming activities and/or convenience services (assuming a player may subscribe to such activities/services), when a player obtains a gaming device (e.g., upon check-in at a hotel and/or from a central location within a gaming facility), as a player engages in one or more gaming activities, and/or as a player engages in one more convenience services. One skilled in the art will recognize that player profile information may be created, maintained, and modified at other times. The player profile information may be information the player provides and/or designates, information assigned to the player, information related to the monitoring of a player, and/or information associated with a gaming device <b>130</b> used by the player, in addition to other types of information. The player profile information may be created, maintained, and modified in database <b>180</b> by a player, by an attendant of gaming system <b>100</b>, and/or by gaming server <b>110</b>.
0105According to an embodiment of the invention, the player profile information stored in database <b>180</b> may include information relating to respective players themselves. As an example, the player profile information may include player identification information, such as a player's name, home and/or business address, hotel room number, one or more telephone numbers including a cell phone number, a social security number, a driver's license number, one or more account numbers including bank, ATM, debit-card, and/or credit-card numbers, and credit/credit-scoring information. One skilled in the art will recognize that the profile information may include other types of player identification information.
0106The player profile information may also include player security information that a player may need to enter at a gaming device <b>130</b>, for example, in order to gain access to gaming system <b>100</b>/gaming server <b>110</b>. Player security information may include a player identification value such as a login, a player password, and electronic files of fingerprint, voice, photograph, retina scan, and/or other biometric information. In the case of the login and password, one or both of these values may be designated/assigned by the player, by an attendant of gaming facility and/or gaming service provider, or some combination thereof.
0107Player security information may also include one or more pieces of personal information associated with a player, such as a player's maiden name, a name of a player's pet, a town in which a player was born, and/or a hospital in which a player was bom. One skilled in the art will recognize that the player security information may include other types of personal information associated with a player. The personal information associated with a player may be stored in database <b>180</b> in different formats, such as just the personal information itself (e.g., “Smith”), as a common question and an answer to the question, in which the answer is the personal information (e.g., “What is you maiden name? Smith”), and/or as an unfinished statement and a completion to the unfinished statement, in which the completion to the unfinished statement is the personal information (e.g., “Your maiden name is: Smith”). One skilled in the art will recognize that the personal information may be stored in other formats. The personal information, regardless of the format, may be stored as a textual value and/or as an audible value.
0108The player security information may also include one or more random values specified by a player. A random value may include, for example, any alphanumeric text value, a plurality of alphanumeric text values, an audible signal, an audible tone, an audible text value, and/or a plurality of audible text values, or some combination thereof. One skilled in the art will recognize that player security information may include other types of random values.
0109One skilled in the art will also recognize that the profile information may include other types of player security information than that disclosed herein. According to different embodiments of the invention as disclose herein, a player may specify some or all of the player security information during a registration period prior to the start of any gaming activity and/or engaging in any convenience service, and/or during a gaming activity and/or convenience service.
0110According to an embodiment of the invention, the player profile information may also include information relating to the gaming device <b>130</b> that a player is using to access gaming system <b>100</b>. Gaming device information may including a tracking value assigned to the gaming device, such as a serial number, inventory number, or some other alphanumeric value assigned to the gaming device. As an example, the tacking number assigned to a gaming device may be assigned by gaming server <b>110</b>, a manufacturer of the gaming device, a gaming facility, a gaming service provider, and/or a gaming authority <b>176</b> (A gaming authority may include, for example, the Nevada Gaming Commission, the Nevada State Gaming Control Board, the New Jersey Division of Gaming, Enforcement (DGE), the New Jersey Casino Control Commission (CCC) or the National Indian Gaming Commission. One skilled in the art will recognize that a gaming authority may include some other local, state Federal, and/or non-federal gaming/gambling/casino commission/board.), or some combination thereof. One skilled in the art will recognize that gaming server <b>110</b> may use a tracking value to internally refer to a gaming device.
0111Gaming device information may also include a name (e.g., an address) assigned to a gaming device including, for example, a URL (uniform resource locator), an IP address, a MAC (media access control) address, a host name (such as a fully qualified domain name and/or a subname of a fully qualified domain name), a phone number, an electronic serial number (ESN), and/or a mobile identification number (MIN). One skilled in the art will recognize that other types of names may be assigned to a gaming device. One skilled in the art will also recognize that gaming server <b>110</b> may use a name to internally refer to and/or communicate with a gaming device.
0112One skilled in the art will recognize that gaming device information may be created, maintained, and modified in database <b>180</b> by a player, by an attendant of gaming system <b>100</b>, and/or by gaming server <b>110</b>. For example, the gaming server may determine a gaming devices name through communications with a gaming device and store this information in database <b>180</b>. One skilled in the art will also recognize that the player profile information may include other types of gaming device information than that disclosed herein.
0113According to an embodiment of the invention, the player profile information may also include information related to gaming activities. Information related to gaming activities may include, for example, gaming activity preferences of a player, such as preferred gaming activities, preferred configurations of gaming activities, preferred screen configurations of gaming activities, and betting/wagering preferences in general and/or with respect to particular gaming activities. One skilled in the art will recognize that other gaming activity preferences of a player may be maintained.
0114Information related to gaming activities may also include information associated with one or more gaming activities engaged in by a player. As an example, gaming server <b>110</b> may monitor, track, and/or store a player's activity to obtain such information. Such information may be maintained, for example, for the entire duration a player engages in various gaming activities and/or may be maintained over a moving fixed duration of time. The information associated with one or more gaming activities engaged in by a player may include a name of a gaming activity currently engaged in by a player, a name of a gaming activity previously engaged in by a player, a name of any gaming activity engaged in by a player, and a sequence of one or more names of gaming activities as engaged in by a player. The information associated with one or more gaming activities engaged in by a player may also include a location at which a player is currently engaged in a gaming activity, a location at which a player previously engaged in a gaming activity, a location at which the player engaged in any gaming activity, and a sequence of one or more locations at which a player engaged in gaming activities. Location type information may be obtained, for example, based on the location of a stationary gaming device or in the case of a mobile gaming device, by using a location verification technology, such as a network-based technology like multi-lateration, triangulation, or geo-fencing, and/or a satellite-based technology like a global positioning satellite (GPS) technology, for example. One skilled in the art will recognize that other location verification technologies may be used.
0115The information associated with one or more gaming activities engaged in by a player may also include an obtained skill (or success) level of a gaming activity currently engaged in by a player, an obtained skill/success level of a gaming activity previously engaged in by a player, an obtained skill/success level of any gaming activity engaged in by a player, and a sequence of one or more obtained skill/success levels of gaming activities as engaged in by a player.
0116The information associated with one or more gaming activities engaged in by a player may also include an amount wagered in a gaming activity currently engaged in by a player, an amount wagered in a gaming activity previously engaged in by a player, an amount wagered in any gaming activity engaged in by a player, a sequence of wagered amounts in one or more gaming activities as engaged in by a player, and an average amount wagered by a player in connection with one or more gaming activities.
0117The information associated with one or more gaming activities engaged in by a player may also include a monetary outcome (i.e., amount won or amount lost) in a gaming activity currently engaged in by a player, a monetary outcome in a gaming activity previously engaged in by a player, a monetary outcome in any gaming activity engaged in by a player, a sequence of a monetary outcomes in one or more gaming activities as engaged in by a player, and a total monetary outcome in one or more gaming activities engaged in by a player.
0118The information associated with one or more gaming activities engaged in by a player may also include a win-lose outcome in a gaming activity currently engaged in by a player, a win-lose outcome in a gaming activity previously engaged in by a player, a win-lose outcome in any gaming activity engaged in by a player, and a sequence of a win-lose outcomes in one or more gaming activities as engaged in by a player.
0119The information associated with one or more gaming activities engaged in by a player may also include a sequence of events (e.g., cards dealt in a hand of black jack) in a gaming activity currently engaged in by a player, a sequence of events in a gaming activity previously engaged in by a player, a sequence of events in any gaming activity engaged in by a player, and a sequence of events in one or more gaming activities as engaged in by a player. One skilled in the art will recognize that other information associated with one or more gaming activities engaged in by a player may be maintained.
0120According to an embodiment of the invention, the player profile information may also include credit information of a player. The credit information may include a credit amount of a player as reflected by a credit account. According to an embodiment of the invention, the credit amount as reflected by the credit account may fluctuate. For example, prior to engaging in a gaming activity, a player, through the use of a cashier for example, may initially deposit a credit amount in the credit account in exchange for a credit-card type deposit or other type of deposit. Thereafter, the credit amount may fluctuate as a player engages in one or more gaming activities and gaming server <b>110</b> causes the player's winnings and/or losses to be added to and subtracted from the credit account. Similarly, a player, through a cashier, may deposit additional funds to and/or withdraw funds from the credit account. According to an embodiment of the invention, as a player engages in one or more convenience services, gaming server <b>110</b> may also cause purchase costs and/or earnings associated with these services to be subtracted from and/or added to the credit account. One skilled in the art will recognize that the credit amount may fluctuate in other ways.
0121The credit information may also include a transaction history of the credit account as the credit amount fluctuates through deposits, withdrawals, winning, losses, purchase costs, and earnings.
0122The credit information may also include one or more credit limits, including wagering/betting limits assigned to a player in connection with gaming activities. For example, a single wagering/betting limit may be assigned to one or more gaming activities engaged by a player. Alternatively, one or more gaming activities may have an assigned wagering/betting limit. The credit limits may also include one or more spending limits assigned to a player in connection with convenience services. As a player engages in one or more gaming activities and/or convenience services, the gaming server may dynamically fluctuate a player's wagering/betting limits and spending limits. One skilled in the art will recognize that the player profile information may include other types of credit information of a player.
0123According to an embodiment of the invention, the player profile information may also include information associated with one or more convenience services engaged in by a player, which information gaming server <b>110</b>, for example, may monitor and maintain. Information associated with one or more convenience services engaged in by a player may include, for example, reservations and/or appointments made by a player, items purchased by a player, and purchase costs and/or deposit amounts associated with reservations, appointments, and items made/purchased by a player. One skilled in the art will recognize that the player profile information may include other types of information associated with one or more convenience services engaged in by a player. One skilled in the art will also recognize that other types of player profile information in addition to that disclosed herein may be created, maintained, and modified.
0124One skilled in the art will recognize that database <b>180</b> may be implemented such that one or more pieces of player profile information as disclosed herein, in addition to other player profile information, may be used to access and, for example, to index database <b>180</b> in order to obtain one or more other pieces of player profile information.
0125Referring now to <figref idref="DRAWINGS">FIG. 3</figref>, there is shown an example process <b>300</b> for engaging in a gaming activity and/or convenience service according to an embodiment of the invention. One skilled in the art will recognize that numerous other scenarios are possible. Beginning with step <b>302</b>, a player <b>102</b> may first activate a gaming device <b>130</b> by, for example, turning on the device. As a result of being activated, gaming device <b>130</b> may automatically connect to communications network <b>150</b> or player <b>102</b> may cause the gaming device to connect to the communications network. Thereafter, gaming device <b>130</b> may automatically establish communications with gaming server <b>110</b> or player <b>102</b>, by selecting an option and/or entering a command, may cause the gaming device to establish these communications. Thereafter, gaming server <b>110</b> may load one or more applications <b>140</b> onto the gaming device. Referring to step <b>304</b>, gaming server <b>110</b> and/or gaming device <b>130</b> may next cause player <b>102</b> to possibly enter player identification information and may also cause player <b>102</b> to enter player security information including, for example, a login and password and possibly biometric information. According to other embodiments of the invention, a gaming device, when initially used by a player, may already be activated and in communications with gaming server <b>110</b>. Here, process <b>300</b> may begin at step <b>304</b>, for example.
0126Assuming the player enters the correct player security information, gaming server <b>110</b> and/or gaming device <b>130</b> may next present player <b>102</b> with the option of proceeding with gaming activities or possibly convenience services (step <b>306</b>). Assuming the player chooses to proceed with gaming activities, a gaming environment may be presented to the player. For example, the gaming environment may include a casino lobby where the player is presented with broad categories of gaming activities including, for example, gambling activities, wagering on an event, lottery activities, etc. Assuming the player selects a particular category, the player may then be presented with specific types of gaming activities from which to choose.
0127Proceeding to step <b>308</b>, player <b>102</b> may select a particular gaming activity, such as a particular casino table game. In step <b>310</b>, the gaming server and/or gaming device may next present the player with one or more options related to the selected gaming activity. In step <b>312</b>, the player may then select an option. For example, the player may place a wager or draw a card. In step <b>314</b>, the gaming device <b>130</b> may accept the selected option and may transmit the selected option to the gaming server <b>110</b>. In step <b>316</b>, the gaming server may then act on the selected option.
0128For example, the gaming server may determine an outcome, such as won or lost and/or an amount won or lost, based on, for example, an amount wagered and any applicable odds. For certain gambling activities, such as a table game or slot machine, a random number generator may be incorporated to determine an outcome.
0129Thereafter in step <b>318</b>, the gaming server may prepare a response to the player in accordance with the determined outcome, and send the response to the gaming device/player. In step <b>320</b>, the player may acknowledge the response with the gaming server. For example, the player may acknowledge that a hand of blackjack has been won and may acknowledge the designated payout. In step <b>322</b>, the player may then log out of the gaming server/gaming device.
0130According to an embodiment of the invention, gaming server <b>110</b> may be a trusted server (e.g., a “licensed server”/“licensed gaming server”) in that a gaming service provider <b>172</b>, gaming facility <b>174</b>, and/or gaming authority <b>176</b> may have mechanisms in place to ensure the server has not been tampered with. For example, a gaming service provider <b>172</b>, gaming facility <b>174</b>, and/or gaming authority <b>176</b> may have mechanisms in place to physically secure (e.g., limit access to) the gaming server <b>110</b> and/or to check the authenticity of applications <b>116</b> that provide the gaming activities and convenience services. According to an embodiment of the invention, gaming server <b>110</b>, for example, may also have mechanisms in place to ensure a gaming device <b>130</b> has not been tampered. For example, as is known in the art, gaming server <b>110</b> may have mechanisms to check the authenticity of applications <b>140</b> on a gaming device. Accordingly, as a player uses a gaming device <b>130</b> to engage in one or more gaming activities or convenience services, gaming server <b>110</b> may ensure the gaming device has not been tampered and may discontinue the activity or service, for example, if an issue is detected.
0131Notably, from the perspective of a player <b>102</b>/<b>104</b> using a gaming device <b>130</b>, it would also be desirable to have a mechanism for the player to ensure that the gaming device has not been tampered with, thereby causing the gaming device, unknown to the player, to be in communications with a bogus/malicious gaming server rather than a licensed gaming server <b>110</b> as provided by a gaming service provider <b>172</b> and/or gaming facility <b>174</b>. In other words, when a player uses a gaming device to engage in one or more gaming activities or convenience services with a gaming server, it would be desirable to provide the player with a mechanism such that the player may verify that the gaming device is in fact communicating with a “licensed gaming server” (i.e., gaming server <b>110</b>).
0132Referring now to <figref idref="DRAWINGS">FIG. 4</figref> there is shown a verification system <b>400</b> according to an embodiment of the invention. Verification system <b>400</b> may include a verification server <b>410</b>, one or more verification devices <b>430</b><i>a</i>/<b>430</b><i>b</i>/<b>430</b><i>c </i>that provide players <b>102</b>/<b>104</b>, for example, access to verification system <b>400</b>, and a communications network <b>450</b> through which verification server <b>410</b> and verification devices <b>430</b><i>a</i>/<b>430</b><i>b </i>may communicate. According to an embodiment of the invention, verification server <b>410</b> provides one or more “verification services” to one or more players <b>102</b>/<b>104</b> of gaming system <b>100</b> and in particular, enables a player to verify, possibly through the use of a verification device <b>430</b><i>a</i>/<b>430</b><i>b</i>/<b>430</b><i>c</i>, that the gaming device <b>130</b> that the player is using is in communications with a licensed gaming server <b>110</b>, rather than a bogus/malicious gaming server.
0133In particular, according to an embodiment of the invention, verification server <b>410</b> may be any computing device operable to provide one or more verification services as disclosed herein. As shown in <figref idref="DRAWINGS">FIG. 4</figref>, verification server <b>410</b> may be a computing device separate from gaming server <b>110</b>. Here, verification server <b>410</b> may include one or more processors, such as processor <b>412</b>, memory <b>414</b>, and one or more applications, such as application <b>416</b>, each of which may be operable to provide a verification service as disclosed herein. Each application <b>416</b> may be embodied as one or more software modules that reside in memory <b>414</b> and execute on processor <b>412</b>. Alternatively or in addition, an application <b>416</b> may be embodied as one or more firmware and/or hardware modules. Verification server <b>410</b> may also include one or more communications modules <b>418</b> for interfacing with communications network <b>450</b> (and possibly other communications networks) and for transmitting and/or receiving verification information with verification devices <b>430</b><i>a</i>/<b>430</b><i>b. </i>Verification information may include any information that is necessary and/or desirable in the operation of a verification service as further disclosed herein and in particular, may include any information exchanged between verification server <b>410</b> and a verification device <b>430</b> and/or any information exchanged between verification server <b>410</b> and a gaming device <b>130</b>. Verification server <b>410</b> may also include one or more interactive voice response (IVR) systems, such as system <b>419</b>, to allow players, for example, to interact with verification server <b>410</b> in an automated fashion, as further disclosed herein. Verification server <b>410</b> may also include a computer readable medium <b>415</b> for storing, for example, one or more applications <b>416</b>. While verification server <b>410</b> is shown as a single server, one skilled in the art will recognize that verification server <b>410</b> may include a plurality of servers, including redundant servers. According to an embodiment of the invention, verification server <b>410</b> may, at least in part, be a web server, such as an http web server.
0134According to an embodiment of the invention and as further shown in <figref idref="DRAWINGS">FIG. 4</figref>, verification server <b>410</b> may also be interconnected to licensed gaming server <b>110</b>, as represented by connection <b>452</b>. According to an embodiment of the invention, connection <b>452</b> may be a communications network, such as data communications network, and may be a network separate from or part of communications network <b>150</b> and/or communications network <b>450</b>. Accordingly, verification server <b>410</b> and gaming server <b>110</b> may also include one or more communications modules (not shown) for communicating over communications network <b>452</b>. One skilled in the art will recognize that mechanisms other than a communications network <b>452</b> may be used to interconnect verification server <b>410</b> and gaming server <b>110</b>.
0135According to an embodiment of the invention and as further disclosed herein, verification server <b>410</b> may exchange, via gaming server <b>110</b>, verification information with a gaming device <b>130</b> in order to verify for a player using the gaming device that the device is in communications with gaming server <b>110</b>. In other words, according to an embodiment of the invention, verification server <b>410</b> may transfer verification information to and/or receive verification information from a gaming device <b>130</b>, which information may pass through communications network <b>150</b> and connection <b>452</b>, and in particular, may pass via licensed gaming server <b>110</b>. By having the verification information pass via licensed gaming server <b>110</b>, verification is made that the gaming device is in communications with licensed gaming server <b>110</b>, and not some other malicious server. According to this embodiment of the invention, gaming server <b>110</b> may include any mechanism known in the art to enable the passing of verification information between verification server <b>410</b> and gaming devices <b>130</b>.
0136Although verification server <b>410</b> is shown in <figref idref="DRAWINGS">FIG. 4</figref> as being connected to a single gaming server <b>110</b>/gaming system <b>100</b>, according to other embodiments of the invention verification server <b>410</b> may be interconnected to a plurality of gaming servers <b>110</b>, each provided by and/or controlled by a different gaming service provider and/or a gaming facility, for example. Here, verification server <b>410</b> may provide verification services for players using gaming devices <b>130</b> on any of these gaming systems.
0137Although verification server <b>410</b> is shown in <figref idref="DRAWINGS">FIG. 4</figref> as being a separate computing device from gaming server <b>110</b>, one skilled in the art will recognize that alternative implementations of verification server <b>410</b> are possible, such as gaming server <b>110</b> including verification server <b>410</b>. In other words, according to an embodiment of the invention, gaming server <b>110</b> and verification server <b>410</b> may be the same system. For example, according to an embodiment of the invention, verification server <b>410</b> may be a physical entity within/physically a part of gaming server <b>110</b>. Here, gaming server <b>110</b> may include one or more processors, such as processor <b>412</b>, memory <b>414</b>, and one or more applications, such as application <b>416</b>, which processors/memory/applications may represent verification server <b>410</b>. According to another embodiment of the invention, verification server <b>410</b> may be a logical entity within gaming server <b>110</b> such that gaming server <b>110</b> again includes verification server <b>410</b>. For example, gaming server <b>110</b> may include one or more applications, such as application <b>416</b>, that execute as one or more processes on gaming server <b>110</b>, which processes may represent verification server <b>410</b>.
0138According to these various alternative embodiments, gaming server <b>110</b> may also include one or more communications modules <b>418</b> for “verification server” <b>410</b> to interface with communications network <b>450</b> and to transmit and/or receive verification information to/from verification devices <b>430</b><i>a</i>/<b>430</b><i>b. </i>In addition, gaming server <b>110</b> may include one or more IVR systems, such as system <b>419</b>, to allow players, for example, to interact with “verification server” <b>410</b> in an automated fashion. Furthermore, gaming server <b>110</b> may also include any mechanism known in the art for “verification server” <b>410</b> to transfer verification information to and/or to receive verification information from a gaming device <b>130</b> and as such, verification information may still be considered to pass between verification server <b>410</b> and a gaming device <b>130</b> via gaming server <b>110</b>. One skilled in the art will recognize that other implementations of verification server <b>410</b> and/or gaming server <b>110</b> are possible.
0139Referring again to <figref idref="DRAWINGS">FIG. 4</figref>, verification server <b>410</b> may also be operable to access one or more databases, such as database <b>180</b>. Depending on the implementation of database <b>180</b> as disclosed herein and/or the implementation of verification server <b>410</b> as disclosed herein, the verification server may access database <b>180</b> directly (as represented by connection <b>454</b>) and/or may access database <b>180</b> via gaming server <b>110</b>.
0140According to an embodiment of the invention, verification server <b>410</b> and the associated applications <b>416</b> may be provided by and/or controlled by a gaming service provider <b>172</b>, a gaming facility <b>174</b>, and/or a gaming authority <b>176</b> and may be within the geographic boundaries of any one or more of these entities. In addition, when verification server <b>410</b> and gaming server <b>110</b> are separate entities, the servers may be co-located and/or remotely located from one another.
0141According to an embodiment of the invention, verification server <b>410</b> may be a trusted server (a “licensed server”/“licensed verification server”) in that a gaming service provider <b>172</b>, gaming facility <b>174</b>, and/or gaming authority <b>176</b> may physically secure (e.g., limit access to) the verification server and/or have mechanisms to check the authenticity of applications <b>416</b>, for example. According to an embodiment of the invention and as further disclosed herein, different mechanisms may also be provided such that a player <b>102</b>/<b>104</b> using a verification device <b>430</b> to access verification server <b>410</b> may verify that the verification server is a “licensed verification server” rather than a bogus server.
0142Referring now to verification devices <b>430</b><i>a</i>, <b>430</b><i>b</i>, and <b>430</b><i>c</i>, according to an embodiment of the invention these devices provide a player <b>102</b>/<b>104</b> with access to verification system <b>100</b> and in particular, enable a player to use a verification service as provided by verification server <b>410</b> in order to verify that a gaming device <b>130</b> being used by the player is in communications with a licensed gaming server <b>110</b>. According to different embodiments of the invention as disclosed herein, verification system <b>100</b> may include only verification devices <b>430</b><i>a</i>, <b>430</b><i>b</i>, or <b>430</b><i>c</i>, or alternatively, may include some combination of these devices. In addition, for each verification device <b>430</b><i>a</i>, <b>430</b><i>b</i>, and <b>430</b><i>c</i>, verification system <b>400</b> may include one or multiple types of each device, as further disclosed herein.
0143Referring to verification devices <b>430</b><i>a</i>, according to an embodiment of the invention, these devices may include any device operable to interface with communications network <b>450</b>, operable to transmit verification information to and/or to receive verification information from verification server <b>410</b>, and operable to present verification information to and/or to receive verification information from a player. According to an embodiment of the invention, a verification device <b>430</b><i>a </i>may be a POTS phone, a mobile/cellular phone, an IP phone, a PDA, a pocket PC, a personal computing device, a pager, a terminal, or a kiosk. According to an embodiment of the invention, verification system <b>400</b> may include different types of verification devices <b>430</b><i>a. </i>One skilled in the art will recognize that other types of verification devices <b>430</b><i>a </i>are possible.
0144According to an embodiment of the invention, a verification device <b>430</b><i>a</i>, other than possibly a kiosk or terminal, may be owned by a player <b>102</b>/<b>104</b>. Alternatively, a gaming facility <b>174</b>, a gaming service provider <b>172</b>, and/or a gaming authority <b>176</b> may provide one or more verification devices <b>430</b> that may be used by players. In this latter case, the verification device may be a stationary device (e.g., a kiosk) or a device tethered to and/or mounted to a stationary object (e.g., a wall), and may be located within a gaming area/location of a gaming facility <b>174</b> or any other location. According to an embodiment of the invention, when a gaming facility, a gaming service provider, and/or a gaming authority provides a verification device <b>430</b><i>a</i>, the device may be placed in a conspicuous location, thereby providing a player using the verification device with a degree of trust that the verification device has not been tampered with and is accessing a “licensed verification server” <b>410</b> when used.
0145Referring again to <figref idref="DRAWINGS">FIG. 4</figref>, according to an embodiment of the invention, a verification device <b>430</b><i>a </i>may include a communications module <b>431</b> for interfacing with communications network <b>450</b> and for transmitting and/or receiving verification information to/from verification server <b>410</b>. Verification device <b>430</b><i>a </i>may also include at least one output device for conveying verification information to a player, such as at least one display <b>432</b>, one or more LEDs, and/or at least one audio output. Verification device <b>430</b><i>a </i>may also include at least one input device <b>434</b>, such as a mouse, a touch-sensitive pad, a pointer, a stylus, a trackball, a button, a keypad and/or keyboard with one or more keys representing alphanumeric characters, a wheel, a touch-sensitive monitor, and/or an audio input, thereby allowing a player to enter verification information. Verification device <b>430</b><i>a </i>may also include one or more processors, such as processor <b>436</b>, memory <b>438</b>, and a computer readable medium <b>439</b>.
0146According to an embodiment of the invention, a verification device <b>430</b><i>a </i>may not include any applications (e.g., software, firmware, and/or hardware modules) specific to verification system <b>400</b>. According to another embodiment of the invention, a verification device <b>430</b><i>a </i>may include one or more applications, such as application <b>440</b>, that operate in conjunction with applications <b>416</b> to provide one or more verification services. Each application <b>440</b> may be embodied as one or more software modules that reside in memory <b>438</b> and execute on processor <b>436</b> and/or may be embodied as one or more firmware and/or hardware modules. When an applications <b>440</b> s embodied as one or more software modules, these software modules may be pre-loaded on a verification device, stored on computer readable medium <b>439</b> for example, and/or may be loaded from verification server <b>410</b>, for example, when a verification service is used (e.g., as a web application). One skilled in the art will recognize that other configurations are possible. According to an embodiment of the invention, a verification device <b>430</b><i>a </i>may, at least in part, operate as a web client (e.g., include a Web browser).
0147Referring to verification devices <b>430</b><i>b</i>, according to an embodiment of the invention, these devices include any device operable to function as both a verification device <b>430</b><i>a </i>and a gaming device <b>130</b>, as disclosed herein. Accordingly, a verification device <b>430</b><i>b </i>may be a verification device that is integral with a gaming device <b>130</b>. An example of such a device may include a gaming device <b>130</b> operable to provide a player with one or more gaming activities and possibly convenience services, and also one or more communication services, such as telephony and/or data communication services, as disclosed herein. According to an embodiment of the invention, a verification device <b>430</b><i>b </i>may be a stationary device or a device tethered to a stationary object, or may be a mobile device. In addition, the device may be provided to a player by a gaming facility <b>174</b> and/or a gaming service provider <b>172</b> or may be owned by a player.
0148Referring to verification devices <b>430</b><i>c</i>, according to an embodiment of the invention, these devices include any mechanism operable to directly interface with verification server <b>410</b> in order to transmit verification information thereto and/or to receive verification information there from, and operable to present verification information to and/or to receive verification information from a player, for example. In particular, according to an embodiment of the invention, a verification device <b>430</b><i>c </i>may be one or more output devices interfaced to verification server <b>410</b>, such as a display, one or more LEDs, and/or an audio output. Alternatively or in addition, a verification device <b>430</b><i>c </i>may be one or more input devices interfaced to verification server <b>410</b>, such as a mouse, a touch-sensitive pad, a pointer, a stylus, a trackball, a button, a keypad and/or keyboard with one or more keys representing alphanumeric characters, a wheel, a touch-sensitive monitor, and/or an audio input. According to an embodiment of the invention, verification system <b>400</b> may include different combinations of verification devices <b>430</b><i>c. </i>One skilled in the art will recognize that other types of verification devices <b>430</b><i>c </i>are possible.
0149According to an embodiment of the invention, a gaming facility <b>174</b>, a gaming service provider <b>172</b>, and/or a gaming authority <b>176</b> may control access to a verification device <b>430</b><i>a </i>and/or <b>430</b><i>c </i>and/or may operate such a device on behalf of a player in order for the player to verify that the player's respective gaming device <b>130</b> is in communications with a licensed gaming server <b>110</b>. More specifically, according to an embodiment of the invention as disclosed herein, an attendant associated with a gaming facility, a gaming service provider, and/or a gaming authority, for example, may be positioned at a location within a gaming facility, such as at a booth, and may have access to one or more verification devices <b>430</b><i>a</i>/<b>430</b><i>c. </i>A player may request that this attendant verify, on behalf of the player, a gaming device <b>130</b> being used by the player. As further disclosed herein, the player may provide verification information to the attendant for the attendant to enter into the verification device and/or may receive verification information from the attendant that the attendant obtained from the verification device. According to an embodiment of the invention, such an attendant may be located at a conspicuous location, thereby providing a player with a degree of trust that the attendant is valid and is accessing a “licensed verification server” <b>410</b> to verify the player's gaming device.
0150According to another embodiment of the invention as disclosed herein, an attendant associated with a gaming facility, a gaming service provider, and/or a gaming authority, for example, may be positioned at a call or data center, for example, and have access to one or more verification devices <b>430</b><i>a</i>/<b>430</b><i>c. </i>A player may contact such an attendant, via phone or data connection for example, and request that the attendant verify, on behalf of the player, a gaming device <b>130</b> being used by the player. According to an embodiment of the invention, a phone number or data address, for example, used by the player to contact the attendant may be posted at a conspicuous location within a gaming facility, for example, thereby providing a player with a degree of trust that the attendant is valid and is accessing a “licensed verification server” <b>410</b> to verify the player's gaming device.
0151Referring now to communications network <b>450</b>, according to an embodiment of the invention, this network provides a mechanism for verification devices <b>430</b><i>a</i>/<b>430</b><i>b </i>and verification server <b>410</b> to exchange verification information. As further disclosed herein, the verification information may be transmitted in whole, or in combination, as graphical, textual, and/or as audible information and may be transmitted in any format including digital and/or analog. According to an embodiment of the invention, communications network <b>450</b> may be a wireline and/or wireless network, including a telephony and/or data communications network, and may be based on any known and/or future transport technologies. Communications network <b>450</b> may be a private and/or public network, and may include, at least in part, the public Internet.
0152According to an embodiment of the invention, communications network <b>450</b> may include a plurality of different networks, which may or may not be interconnected and which may or may not be based on different transport technologies. Verification server <b>410</b> may interface each network individually and/or may interface one or more networks through a common access point. Different verification devices <b>430</b><i>a</i>/<b>430</b><i>b </i>may interface different networks and may use different technologies to access verification server <b>410</b>.
0153According to different embodiment of the invention, communications network <b>450</b> and communications network <b>150</b> may or may not share common resources, and may or may not be interconnected. According to an embodiment of the invention, communications network <b>450</b> and communications network <b>150</b> are the same network.
0154One skilled in the are will recognize that the scope of coverage of verification network <b>450</b> may vary, and in particular, may provide verification devices <b>450</b><i>a</i>/<b>450</b><i>b </i>access to verification server <b>410</b> from gaming area/locations within a gaming facility, and/or beyond a gaming facility.
0155Referring now to <figref idref="DRAWINGS">FIG. 5</figref>, there is shown steps of a verification service <b>500</b> according to an embodiment of the invention, which service is provided through a combination of verification server <b>410</b>, a verification device, and a gaming device. One skilled in the art will recognize that while verification service <b>500</b> is described as a sequence of ordered steps, the specific order of these steps may vary, one or more steps may be combined, and not all steps may be required.
0156According to this embodiment, it is assumed a player is using a gaming device <b>130</b> that is already in communications with a gaming server, presumably a licensed gaming server <b>110</b>. If required, it is also assumed the player has already entered any required player identification information and/or player security information. It should be noted that according to this embodiment of the invention, gaming device <b>130</b> may require one or more applications (as represented by application <b>417</b> in <figref idref="DRAWINGS">FIG. 4</figref>) (pre-loaded and/or dynamically loaded, for example) that operate in conjunction with applications <b>416</b> on the verification server to provide verification service <b>500</b>.
0157According to this embodiment of the invention, the player may have just started using the gaming device (e.g., just turned the device on and/or entered player identification/security information), may be currently engaged in one or more gaming activities and/or convenience services, and/or may have completed one or more gaming activities and/or convenience services. In addition, the player may have previously used gaming device <b>130</b> and subsequently turned the device off and/or logged out of the device, before the current use of the device. Similarly, the player may have used other gaming devices prior to the current use of the present device. According to this embodiment of the invention, the player may now want to verify that gaming device <b>130</b> is in fact in communications with a licensed gaming server <b>110</b>, rather than a bogus/malicious gaming server.
0158According to this embodiment of the invention, the verification device <b>430</b><i>a</i>/<b>430</b><i>b</i>/<b>430</b><i>c </i>used to verify the gaming device need be at least operable to receive verification information from a player/attendant and to convey this information to verification server <b>410</b>. Nonetheless, the verification device is also preferably operable to receive verification information from verification server <b>410</b> and to convey this information to a player/attendant. For description purposes only, verification service <b>500</b> will be described assuming that a player has a verification device <b>430</b><i>a </i>or <b>430</b><i>b </i>(i.e., the gaming device <b>130</b> to be verified is integral with the verification device), and is using this device directly (i.e., not through an attendant) to verify the gaming device the player is using.
0159Beginning with step <b>502</b>, verification server <b>110</b> may initially establish communications with the verification device <b>430</b><i>a</i>/<b>430</b><i>b </i>via communications network <b>450</b>. The player may initially cause the verification device to establish communications with verification server <b>410</b>. As an example, if the verification device is a phone or personal computing device, the player may enter an address of the verification server, such as phone number or data address, such as a URL. According to an embodiment of the invention, the player may obtain this address from conspicuous postings throughout a gaming facility and/or from audible announcements, for example. As indicated above, by making the address available in such fashions, a player may obtain a degree of trust that by using the address, the player is accessing a “licensed verification server” <b>410</b>. According to another embodiment of the invention, the address may be printed, for example, on gaming device <b>130</b> or made available by the gaming device through a display <b>132</b>, for example. If the verification device is provided by a gaming authority, gaming facility, and/or gaming service provider, for example, the address may be printed on the verification device or made available by the verification device through a display <b>432</b>, for example. One skilled in the art will recognize that the player may obtain the address in other ways.
0160According to an embodiment of the invention, when a gaming authority, gaming facility, and/or gaming service provider provides the verification device, the device may have consistent communications with verification server <b>410</b>, thereby not requiring, for example, that the player establish communications with verification server <b>410</b>. According to another embodiment of the invention, when a verification device is provided by such an entity, the device may be configured to automatically establish communications with verification server <b>410</b>. For example, when the verification device is a phone, the phone may be configured to establish communications with verification server <b>410</b> when taken off-hook. Similarly, when the verification device is a kiosk, for example, the kiosk may include, for example, a hard button, or a soft button and/or display option made available through a display <b>432</b> that the player may depress/select to cause the device to establish communications with verification server <b>410</b>.
0161Referring to step <b>504</b>, verification server <b>410</b> may next receive a request for verification service from the player via the verification device. The player may make the request as an audible command, an audible tone (e.g., selecting an alphanumeric button on a phone), by depressing a hard button, or by selecting a soft button and/or display option made available through a display <b>432</b>, for example. The request may be made in response to receiving a prompt (e.g., audible, textual, and/or graphical prompt) from the verification server and/or verification device. According to another embodiment of the invention, verification server <b>410</b> may consider the mere establishing of communications with the verification device as a verification service request, in which case step <b>504</b> is not needed. According to an embodiment of the invention, the request for verification service from the player may include a request for a particular type of verification service, as disclosed herein.
0162Referring to step <b>506</b>, verification server <b>410</b> may next determine the gaming device <b>130</b> that the player wants to verify and in particular, may determine the gaming device such that the verification server may subsequently communicate in any fashion with the gaming device via gaming server <b>110</b>, as further disclosed herein. According to an embodiment of the invention, verification server <b>410</b> may determine the gaming device by determining identification information associated with the player and/or gaming device (step <b>507</b>). According to an embodiment of the invention, the verification server may determine such identification information by receiving the identification information from the verification device/player. One skilled in the art will recognize that the verification server <b>410</b> may determine identification information in other fashions.
0163According to an embodiment of the invention, the identification information may include, for example, player identification information (e.g., the player's name), player security information (e.g., the player's login to gaming server <b>110</b>), and/or information relating to the gaming device <b>130</b> (e.g., a tracking value or name of the gaming device) as disclosed herein. One skilled in the art will recognize that the identification information may include other types of information. According to an embodiment of the invention, the identification information itself may allow the verification server to determine the gaming device and to subsequently communicate in any fashion with the gaming device via gaming server <b>110</b>. According to another embodiment of the invention, the verification server may use the identification information as an index, for example, to access database <b>180</b>, for example, and the player's profile information and to thereby determine the gaming device and in particular, to determine any information necessary to subsequently communicate with the gaming device via gaming server <b>110</b>. (For example, the identification information may include the player's name, which information may be used to access database <b>180</b> and thereby determine a name/address of the gaming device assigned to the player. As another example, the identification information may include a tracking value of the gaming device, which information may be used to access database <b>180</b> and thereby determine an address of the gaming device.)
0164When the verification server receives the identification information from the verification device, the player may enter this identification information at the verification device, possibly coincident with the request for verification or possibly in response to receiving a prompt from the verification server and/or verification device. With respect to information relating to the gaming device <b>130</b>, the player may obtain the information from the gaming device, such as from information printed on the gaming device and/or made available by the gaming device through a display <b>132</b>, for example. According to another embodiment of the invention, the verification device may have a mechanism for obtaining the identification information from the gaming device and for thereafter sending the information to the verification server. For example, according to an embodiment of the invention, the verification device may be a kiosk that includes a reader (e.g., an optical scanner, magnetic card reader, RFID transceiver) for reading information printed and/or encoded on/within the gaming device (e.g., a tracking value). As another example, the verification device and gaming device may include communication interfaces that allow the verification device to obtain the identification information from the gaming device.
0165Referring next to step <b>508</b>, verification server <b>410</b> may optionally confirm for the player that the player/verification device is in communications with a licensed verification server <b>410</b>. According to an embodiment of the invention, the verification server may use the above described identification information as an index, for example, to database <b>180</b> to access the player's profile information and thereby obtain player security information related to the player, for example, such as personal information associated with the player (e.g., the player's maiden name, a name of the player's pet, etc.) and/or a random value specified by the player, as disclosed herein. Alternatively, the verification server and/or verification device may prompt the player for additional identification information and use such information to access database <b>180</b> to obtain player security information related to the player. Thereafter, the verification server may send the player security information to the verification device, causing the verification device to provide the information to the player as audible and/or displayed information. In this fashion the player is able to verify that the verification device is in communications with a licensed verification server <b>410</b>.
0166Referring next to step <b>510</b>, the verification server may next cause the verification device to prompt the player to enter at the verification device an indicator of the player's choice. Upon receiving this indicator from the verification device (step <b>512</b>), the verification server may then send the indicator (step <b>514</b>), via gaming server <b>110</b>, to the gaming device, causing the gaming device to make the indicator known to the player. According to this embodiment of the invention, the indicator as specified by the player at the verification device and as received by the verification server may be any alphanumeric text value, a plurality of alphanumeric text values, an audible signal, an audible tone, an audible text value, a plurality of audible text values, or some combination thereof. Alternatively or in addition, the indicator may include player security information related to the player, such as personal information associated with the player as disclosed herein. One skilled in the art will recognize that the indicator may take other forms. Regardless of the type of indicator, the player may enter the indicator at the verification device by speaking the indicator into an audio input (such as a phone receiver), by entering the indicator via a keypad or keyboard, or by using any other of numerous input devices as disclosed herein. The verification server may in turn send the indicator to the gaming device in the same form as received from the verification device. According to another embodiment of the invention, the verification server may alter the form of the indicator prior to sending the indicator to the gaming device, thereby causing the gaming device to make the indicator known to the player in a different form than entered. For example, the verification server may receive the indicator from the verification device/player as an audible text value, convert the audible text value to an equivalent alphanumeric text value, and then send the equivalent alphanumeric text value to the gaming device, which alphanumeric text value may then be displayed to the player.
0167According to another embodiment of the invention, rather than the indicator traveling from the verification device to the gaming device, the verification server may cause the verification device to prompt the player to enter the indicator at the gaming device. Upon receiving this indicator via gaming server <b>110</b> from the gaming device, the verification server may then send the indicator to the verification device, causing the verification device to make the indicator known to the player.
0168As such, according to this embodiment of the invention, by passing an indicator between the verification device <b>430</b><i>a</i>/<b>430</b><i>b </i>and gaming device <b>130</b> via the licensed verification server <b>410</b> and licensed gaming server <b>110</b> and in which the indicator is both originated by and received by the player (i.e., known to the player), the player is able to verify, when the sent and received indicators match, that the gaming device is in communications with the licensed gaming server <b>110</b>, rather than a bogus/malicious gaming server. Notably, if the player does not receive the indicator at the gaming device/verification device or receives a different indicator than sent/expected, the player may conclude that the gaming device may not be in communications with a licensed gaming server <b>110</b> and should seek assistance.
0169According to another embodiment of the invention, the verification device may have a mechanism for obtaining information from the gaming device, as similarly disclosed above in relation to step <b>507</b> of verification service <b>500</b> with respect to the identification information. Here, the verification device may retain the indicator sent to verification server and may also obtain the indicator received at the gaming device and perform a match of the two indicators on behalf of the player.
0170As disclosed herein, verification service <b>500</b> was described with respect to a verification device <b>430</b><i>a </i>or <b>430</b><i>b. </i>One skilled in the art will recognize that verification service <b>500</b> may also be provided using a verification device <b>430</b><i>c</i>. In particular, a player may use a verification device <b>430</b><i>c </i>to verify a gaming device <b>130</b> as similarly described above for verification device <b>430</b><i>a </i>or <b>430</b><i>b. </i>
0171According to another embodiment of the invention, a player may interact with an attendant associated with a gaming facility <b>174</b>, a gaming service provider <b>172</b>, and/or a gaming authority <b>176</b>, which attendant may use a verification device <b>430</b><i>a </i>and/or <b>430</b><i>c </i>to verify a gaming device <b>130</b> on behalf of a player. As indicated, this attendant may be located at a booth, for example, or accessible via a call or data center, for example. According to this embodiment of the invention, rather than the player using a verification device to communicate with verification server <b>410</b> to verify a gaming device the player is using, the player will communicate with the verification server via an attendant, who will in turn communicate with the verification server.
0172According to another embodiment of the invention, a verification service may resemble verification service <b>500</b> from steps <b>502</b> through <b>510</b>, for example. However, rather than taking the indicator received from the verification device and sending this indicator to the gaming device, the verification server may, for example, access the player's profile information (e.g., the verification server may use the identification information obtained in step <b>507</b> as an index, for example, to database <b>180</b> in order to access the player's profile information) and may use the indicator (which indicator may be generally referred to in the context of this embodiment as a first indicator) as a selection mechanism to determine some other information, possibly known to and/or verifiable by the player (which information may be generally referred to in the context of this embodiment as a second indicator). The verification server may then send this information (i.e., second indicator) to the gaming device via the gaming server, causing the gaming device to make the information known to the player. For example, the first indicator from the verification device may be “What is my mother's maiden name?” and the second indicator determined from the player profile information and sent to the gaming device may be “Smith”. As another example, the first indicator from the verification device may be “What is the name of the gaming activity currently engaged in by the player” and the second indicator determined from the player profile information and sent to the gaming device may be the name of the gaming activity. One skilled in the art will recognize that other player profile information may be determined from the first indicator (e.g., player security information; information associated with one or more gaming activities engaged in by a player; information associated with one or more convenience services engaged in by a player; credit information of the player; etc.). As such, according to this embodiment of the invention, the first indicator may be viewed as a selection made by the verification device/player as to a type of information the player would like to access from a plurality of information, such as the player's profile information in database <b>180</b>. According to this embodiment of the invention, the verification server and/or verification device may prompt the player and/or present the player with one or more options as to the type of information the player would like to access from the player's profile information, which in turn may cause the player to respond with a selection (i.e., the first indicator). The verification server may thereafter receive the player's selection and determine corresponding information from the player's profile information (i.e., the second indicator) based on this selection. Similar to above, by receiving at the gaming device information known to the player (e.g., mother's maiden name) or that can be confirmed by the player (e.g., name of the gaming activity), the player is able to verify that the gaming device is in communications with the gaming server. One skilled in the art will again recognize that the first indicator may alternatively be sent from the gaming device and the second indicator sent to the verification device.
0173According to another embodiment of the invention, rather than using the first indicator as a selection mechanism as to a type of information to obtain from the player's profile information, the verification server may treat the first indicator as a command, for example, from the verification device/player to automatically select information (i.e., second indicator) from the player's profile information and to then send this information to the gaming device via the gaming server. Which information the verification server selects may be predetermined or may be done at random, for example. According to a similar embodiment of the invention, the verification server may not require the first indicator/command but rather, may automatically select information (i.e., second indicator) from the player's profile information, possibly in response to receiving the request for verification service from the verification device/player.
0174According to another embodiment of the invention, a verification service may resemble verification service <b>500</b> from steps <b>502</b> through <b>508</b>, for example. Thereafter, rather than prompting the player to enter an indicator at either the verification device or gaming device and passing the indicator to the other, according to this embodiment of the invention the verification server may determine an indicator unknown to the player, such as a random value. Thereafter, the verification server may send the indicator, via gaming server <b>110</b>, to the gaming device, causing the gaming device to make the indicator known to the player, and may also send the indicator to the verification device, causing the verification device to also make the indicator known to the player. Assuming the player receives the indicator at the gaming device and the two indicators match, the player is able to verify that the gaming device is in communications with the licensed gaming server <b>110</b>, rather than a bogus/malicious gaming server. Alternatively, if the player does not receive the indicator at the gaming device or receives a different indicator than received at the verification device, the player may conclude that the gaming device may not be in communications with a licensed gaming server <b>110</b> and should seek assistance. According to another embodiment of the invention, the verification device may have a mechanism for obtaining information from the gaming device, as similarly disclosed above in relation to step <b>507</b> of verification service <b>500</b> with respect to the identification information. Here, the verification device may obtain the indicator received at the gaming device and perform the match for the player.
0175According to these embodiments of the invention, the indicator as specified by the verification server may be any alphanumeric text value, a plurality of alphanumeric text values, an audible signal, an audible tone, an audible text value, a plurality of audible text values, or some combination thereof. One skilled in the art will recognize that the indicator may take other forms. Regardless of the type of indicator, the verification server may send the indicator to the verification device and gaming device in the same form (e.g., both as an audible text value) or in different forms.
0176One skilled in the art will recognize that according to this embodiment of the invention, the player may use a verification device <b>430</b><i>a</i>/<b>430</b><i>b</i>/<b>430</b><i>c </i>to verify the gaming device, or the player may verify the gaming device through an attendant, which may be using any verification device <b>430</b><i>a</i>/<b>430</b><i>c</i>, as similarly described above.
0177According to another embodiment of the invention, a verification service may again resemble verification service <b>500</b> from steps <b>502</b> through <b>508</b>, for example. Thereafter, the verification server may determine an indicator unknown to the player, such as a random value, and may send the indicator, via gaming server <b>110</b>, to the gaming device, causing the gaming device to make the indicator known to the player (the indicator sent to the gaming device may be referred to as a first indicator in the context of this embodiment). The verification server may then prompt the player (via the verification device or gaming device), to specify/indicate/send via the verification device the indicator that was received at the gaming device (the indicator sent to the verification server from the verification device may be referred to as a second indicator in the context of this embodiment). According to another embodiment of the invention, the verification device may have a mechanism for obtaining information from the gaming device, as similarly disclosed above, and may obtain the indicator received at the gaming device and automatically send the indicator to the verification server. The verification server may then match the first indicator sent to the player via the gaming device to the second indicator received from the player via the verification device and notify the player (e.g., provide the player with notification), via the verification device or gaming device, whether the first and second indicators match. Assuming the player receives the first indicator at the gaming device and the verification server determines this received indicator matches the value sent, the player is able to verify that the gaming device is in communications with the licensed gaming server <b>110</b>. One skilled in the art will recognize that rather than the verification server sending the first indicator to the gaming device, the verification server may send the first indicator to the verification device and then prompt the player to specify/indicate the first indicator via the gaming device, which may then send the indicator (i.e., second indicator) to the verification server via the gaming server.
0178According to another embodiment of the invention, a player may interact with an attendant associated with a gaming facility <b>174</b>, a gaming service provider <b>172</b>, and/or a gaming authority <b>176</b>, which attendant may use a verification device <b>430</b><i>a </i>and/or <b>430</b><i>c </i>to verify a gaming device <b>130</b> on behalf of a player. According to this embodiment of the invention, a verification service may resemble verification service <b>500</b> from steps <b>502</b> through <b>508</b>, for example. Thereafter, the attendant may determine an indicator unknown to the player (such as a random value), specify the indicator to the player, and also enter the indicator at the verification device, causing the verification server to send the indicator, via gaming server <b>110</b>, to the gaming device, and causing the gaming device to make the indicator known to the player. Assuming the player receives the indicator at the gaming device and the two indicators match, the player is able to verify that the gaming device is in communications with the licensed gaming server <b>110</b>, rather than a bogus/malicious gaming server. Alternatively, if the player does not receive the indicator at the gaming device or receives a different indicator than that specified by the attendant, the player may conclude that the gaming device may not be in communications with a licensed gaming server <b>110</b> and should seek assistance.
0179According to a similar embodiment of the invention, the attendant may again determine an indicator unknown to the player (e.g., a random value), and enter the indicator at the verification device, causing the verification server to send the indicator, via gaming server <b>110</b>, to the gaming device, and causing the gaming device to make the indicator known to the player (the indicator sent to the gaming device may be referred to as a first indicator in the context of this embodiment). Thereafter, the attendant may ask the player to specify/indicate the indicator that was received at the gaming device and upon receiving this indicator from the player (the indicator sent to the attendant by the player may be referred to as a second indicator in the context of this embodiment), specify to the player whether this is match (e.g., provide the player with a notification). Assuming the player receives the first indicator at the gaming device and this indicator matches the value sent by the attendant, the player is able to verify that the gaming device is in communications with the licensed gaming server <b>110</b>.
0180Referring now to <figref idref="DRAWINGS">FIG. 6</figref>, there is shown steps of a verification service <b>600</b> according to another embodiment of the invention, which service is provided through a combination of verification server <b>410</b>, a verification device, and a gaming device. One skilled in the art will recognize that while verification service <b>600</b> is described as a sequence of ordered steps, the specific order of these steps may vary, one or more steps may be combined, and not all steps may be required.
0181As similarly described for verification service <b>500</b>, according to this embodiment, it is assumed a player is using a gaming device <b>130</b> that is already in communications with a gaming server, presumably a licensed gaming server <b>110</b>, and that if required, the player has already entered any required player identification information and/or player security information. Similar to above, the player may be at any one of various states with respect to the player's use of the gaming device. It should be noted that according to this embodiment of the invention, gaming device <b>130</b> may require one or more applications (as represented by application <b>417</b> in <figref idref="DRAWINGS">FIG. 4</figref>) that operate in conjunction with applications <b>416</b> on the verification server to provide verification service <b>600</b>.
0182According to this embodiment of the invention, the player may use a verification device <b>430</b><i>a</i>/<b>430</b><i>b</i>/<b>430</b><i>c </i>to verify the gaming device. Alternatively, the player may verify the gaming device through an attendant, which may be using any verification device <b>430</b><i>a</i>/<b>430</b><i>c</i>, as similarly described above. According to this embodiment of the invention, the verification device <b>430</b><i>a</i>/<b>430</b><i>b</i>/<b>430</b><i>c </i>need be at least operable to receive verification information from a player and/or attendant and to convey this information to verification server <b>410</b>, but is preferably also operable to receive verification information from verification server <b>410</b> and to convey this information to a player and/or attendant. For description purposes only, verification service <b>600</b> will be described assuming that a player has a verification device <b>430</b><i>a </i>or <b>430</b><i>b </i>and is using this device directly (i.e., not through an attendant) to verify the gaming device the player is using.
0183Beginning with steps <b>602</b> and <b>604</b>, verification server <b>110</b> may initially establish communications with the verification device and may next receive a request for verification service from the player via the verification device, as similarly described for steps <b>502</b> and <b>504</b> of verification service <b>500</b>. Referring next to step <b>606</b>, verification server <b>410</b> may next determine identification information associated with the player and/or gaming device. According to this embodiment of the invention, the verification server may use the identification information to store an indicator, as further disclosed herein. According to an embodiment of the invention, the verification server may determine the identification information by receiving the identification information from the verification device/player. One skilled in the art will recognize, however, that verification server <b>410</b> may determine the identification information in other fashions. Similar to verification service <b>500</b>, the identification information may include, for example, player identification information, player security information, and/or information relating to the gaming device <b>130</b> the player wants to verify. One skilled in the art will recognize that the identification information may include other types of information. When the verification server receives the identification information from the verification device, the player may enter the identification information at the verification device, and/or the verification device may obtain the identification information from the gaming device and thereafter send the information to the verification server, as similarly described in relation to step <b>506</b> of verification service <b>500</b>.
0184Referring next step <b>608</b>, verification server <b>410</b> may optionally confirm for the player that the player/verification device is in communications with a licensed verification server <b>410</b>, as similarly described in relation to step <b>508</b> of verification service <b>500</b>.
0185Referring next to step <b>610</b>, the verification server may next cause the verification device to prompt the player to enter at the verification device an indicator of the player's choice. At step <b>612</b>, the verification server may receive the indicator from the verification device/player and may then store the indicator (step <b>614</b>) in any fashion such that the indicator is associated, either directly or indirectly, with the identification information determined in step <b>606</b> and such that the indicator may be subsequently retrieved, as further disclosed herein. According to an embodiment of the invention, the verification server may store the indicator in database <b>180</b>, for example, associating the indicator with the identification information and in particular, may use the identification information as an index, for example, to database <b>180</b> to store the indicator therein. For example, the verification server may store the indicator with the player's profile information.
0186According to another embodiment of the invention, the verification server may store the indicator in a database specific to the verification server and associate the indicator with the identification information or some other identification information that may, for example, be obtained from database <b>180</b> and the player's profile information. Again, the term “database” as used herein with respect to the verification server is not intended to limit how the indicator is stored and/or accessed by the verification server. For example, the database may be a database management system, may be a computer readable medium within verification server <b>410</b> and the indicator stored therein as a flat file, for example, may be one or more dynamic data structure within the memory of verification server <b>410</b> and the indicator stored therein, and/or some combination of these implementations and other implementations.
0187According to this embodiment of the invention, the indicator as specified by the player at the verification device and as received by the verification server may be any alphanumeric text value, a plurality of alphanumeric text values, an audible signal, an audible tone, an audible text value, a plurality of audible text values, or some combination thereof. Alternatively or in addition, the indicator may include player security information related to the player, such as personal information associated with the player as disclosed herein. One skilled in the art will recognize that the indicator may take other forms. Regardless of the type of indicator, the player may enter the indicator at the verification device by speaking the indicator into an audio input (such as a phone receiver), by entering the indicator via a keypad or keyboard, or by using any other of numerous input devices as disclosed herein. According to an embodiment of the invention, the verification server may store the indicator in the same form as received from the verification device/player or alternatively, may alter the form of the indicator prior to storing the indicator. For example, the verification server may receive the indicator from the verification device/player as an audible text value, convert the audible text value to an equivalent alphanumeric text value, and then store the equivalent alphanumeric text value.
0188Referring next to step <b>616</b>, the verification server may next cause the verification device to prompt the player to enter, via the gaming device, a request for verification service and in particular, may prompt the player to enter a request, via the gaming device, to retrieve the indicator previously received from the player via the verification device. The player may make the request at the gaming device as an audible command, an audible tone (e.g., selecting an alphanumeric button on a phone), by depressing a hard button, or by selecting a soft button and/or display option made available through a display <b>132</b>, for example. One skilled in the art will recognize that the player may make the request in other ways. The gaming device may send the request to the verification server either directly, or via gaming server <b>110</b>.
0189Referring next to step <b>618</b>, the verification server may receive the request from the gaming device and in response to this request, may determine the indicator previously received from the player via the verification device (step <b>622</b>). According to an embodiment of the invention, verification server <b>410</b> may determine the indicator by determining identification information from the gaming device (step <b>620</b>) and by using the identification information to access the database in which the verification server previously stored the indicator. For example, the verification server may use the identification information as an index, for example, to access the database.
0190Similar to above, the identification information may include, for example, player identification information, player security information, and/or information relating to the gaming device <b>130</b>. One skilled in the art will recognize, however, that the identification information may include other types of information. According to an embodiment of the invention, the verification server may determine the identification information by receiving the identification information from the gaming device/player. For example, the player may enter the identification information at the gaming device, possibly in conjunction with entering the request for verification service and/or in response to receiving a prompt from the verification server and/or gaming device (as similarly disclosed in relation to step <b>506</b> of verification service <b>500</b>, the player may obtain the identification information from the gaming device itself). Alternatively, the gaming device may automatically include the identification information with the request for verification service (e.g., the gaming device may send the player's login or a name/address of the gaming device). Alternatively, the verification server may determine the identification information based on the communications of receiving the request from the gaming device (e.g., the verification server may be able to determine a name/address associated with the gaming device). One skilled in the art will recognize that the verification server may determine the identification information in other fashions. One skilled in the art will also recognize that the identification information received from the gaming device may be the same as and/or different from the identification information received from the verification device in step <b>606</b>.
0191As indicated, according to an embodiment of the invention, the verification server may use the determined identification information from the gaming device to now determine the indicator previously received from the player via the verification device (step <b>622</b>) and in particular, may use the identification information to access the database in which the verification server previously stored the indicator. One skilled in the art will recognize that the identification information used to store the indicator in the database may be different from the identification information now used to access the database, depending on the form of the database. Assuming the verification server is not able to use the form of the identification information received from the gaming device to access the database, the verification server may convert the identification information into another useable form through, for example, database <b>180</b>.
0192Referring now to step <b>624</b>, once determining the indicator, the verification server may next send the indicator, via licensed gaming server <b>110</b>, to the gaming device, causing the gaming device to make the indicator known to the player. The verification server may send the indicator to the gaming device in the same form as received from the verification device or alternatively, may alter the form of the indicator sent to the gaming device, thereby causing the gaming device to make the indicator known to the player in a different form than entered.
0193As such, according to this embodiment of the invention, a licensed verification server <b>410</b> stores an indicator received from a verification device/player and then upon receiving a request from the gaming device/player, sends the indicator, via licensed gaming server <b>110</b>, to the gaming device/player, thereby allowing the player to verify that the gaming device is in communications with licensed gaming server <b>110</b>, rather than a bogus/malicious gaming server. Notably, if the player does not receive the indicator at the gaming device or receives a different indicator than initially entered at the verification device, the player may conclude that the gaming device may not be in communications with a licensed gaming server <b>110</b> and should seek assistance.
0194One skilled in the art will recognize that alternative embodiments of verification service <b>600</b>, similar to the alternative embodiments of verification service <b>500</b> in which a player interacts with an attendant and the attendant specifies the indicator, are also possible.
0195Referring now to <figref idref="DRAWINGS">FIG. 7</figref>, there is shown steps of a verification service <b>700</b> according to an embodiment of the invention, which service is provided through a combination of verification server <b>410</b>, a verification device, and a gaming device. One skilled in the art will recognize that while verification service <b>700</b> is described as a sequence of ordered steps, the specific order of these steps may vary, one or more steps may be combined, and not all steps may be required.
0196As similarly described for verification service <b>500</b>, according to this embodiment, it is assumed a player is using a gaming device <b>130</b> that is already in communications with a gaming server, presumably a licensed gaming server <b>110</b>, and that if required, the player has already entered any required player identification information and/or player security information. Similar to above, the player may be at any one of various states with respect to the player's use of the gaming device. It should be noted that according to this embodiment of the invention, gaming device <b>130</b> may require one or more applications that operate in conjunction with applications <b>416</b> on the verification server to provide verification service <b>700</b>.
0197According to this embodiment of the invention, the player may use a verification device <b>430</b><i>a</i>/<b>430</b><i>b</i>/<b>430</b><i>c </i>to verify the gaming device. Alternatively, the player may verify the gaming device through an attendant, which may be using any verification device <b>430</b><i>a</i>/<b>430</b><i>c</i>, as similarly described above. According to this embodiment of the invention, the verification device <b>430</b><i>a</i>/<b>430</b><i>b</i>/<b>430</b><i>c </i>need be at least operable to receive verification information from verification server <b>410</b> and to convey this information to a player and/or attendant, but is preferably also operable to receive verification information from a player and/or attendant and to convey this information to a verification server <b>410</b>. For description purposes only, verification service <b>700</b> will be described assuming that a player has a verification device <b>430</b><i>a </i>or <b>430</b><i>b </i>and is using this device directly (i.e., not through an attendant) to verify the gaming device the player is using.
0198Beginning with step <b>702</b>, verification server <b>410</b> may initially receive a request for verification service from the player via the gaming device. The player may make the request at the gaming device as an audible command, an audible tone (e.g., selecting an alphanumeric button on a phone), by depressing a hard button, or by selecting a soft button and/or display option made available through a display <b>132</b>, for example. One skilled in the art will recognize that the player may make the request in other ways. The gaming device may send the request to the verification server either directly, or via gaming server <b>110</b>.
0199Referring next to step <b>704</b>, verification server <b>410</b> may next determine from the gaming device/player identification information associated with the player and/or gaming device. According to this embodiment of the invention, the verification server may use the identification information to store an indicator received from the gaming device, as further disclosed herein. Similar to above, the identification information may include, for example, player identification information, player security information, and/or information relating to the gaming device <b>130</b>, although other types of identification information may be used. According to an embodiment of the invention, the verification server may determine the identification information by receiving the identification information from the gaming device/player, as similarly disclosed in relation to step <b>620</b> of verification service <b>600</b>. For example, the player may enter the identification information at the gaming device, possibly in conjunction with entering the request for verification service and/or in response to receiving a prompt from the verification server and/or gaming device. Alternatively, the gaming device may automatically include the identification information with the request for verification service. Alternatively, the verification server may determine the identification information based on the communications of receiving the request for verification service from the gaming device. One skilled in the art will recognize that the verification server may determine the identification information in other fashions.
0200Referring next to step <b>706</b>, the verification server may next cause the gaming device to prompt the player to enter at the gaming device an indicator of the player's choice. At step <b>708</b>, the verification server may next receive the indicator from the gaming device/player and preferably, may receive the indicator via the gaming server <b>110</b>. Upon receiving this indicator from the gaming device/player, the verification server may store the indicator (step <b>710</b>) in any fashion such that the indicator is associated, either directly or indirectly, with the identification information obtained in step <b>704</b> and such that the indicator may be subsequently retrieved, as further disclosed herein. According to an embodiment of the invention and as similarly described in relation to step <b>614</b> of verification process <b>600</b>, the verification server may store the indicator in database <b>180</b>, for example, associating the indicator with the identification information and in particular, using the identification information as an index, for example, to database <b>180</b> to store the indicator therein. Alternatively, the verification server may store the indicator in a database specific to the verification server and associate the indicator with the identification information or some other identification information that may, for example, be obtained from database <b>180</b> and the player's profile information.
0201According to this embodiment of the invention, the indicator as specified by the player at the gaming device and as received by the verification server may be any alphanumeric text value, a plurality of alphanumeric text values, an audible signal, an audible tone, an audible text value, a plurality of audible text values, or some combination thereof. Alternatively or in addition, the indicator may include player security information related to the player, such as personal information associated with the player as disclosed herein. One skilled in the art will recognize that the indicator may take other forms. Regardless of the type of indicator, the player may enter the indicator at the gaming device by speaking the indicator into an audio input, by entering the indicator via a keypad or keyboard, or by using any other of numerous input devices as disclosed herein. According to an embodiment of the invention, the verification server may store the indicator in the same form as received from the gaming device/player or alternatively, may alter the form of the indicator prior to storing the indicator, as similarly described in relation to step <b>614</b> of verification process <b>600</b>.
0202Referring next to step <b>712</b>, verification server <b>410</b> may next cause the gaming device to prompt the player to use a verification device <b>430</b><i>a</i>/<b>430</b><i>b </i>to establish communications with verification server <b>410</b> and from this device make a request for verification service and in particular, make a request to retrieve the indicator previously received from the player via the gaming device. The player may perform these actions as similarly described in relation to steps <b>502</b> and <b>504</b> of verification service <b>500</b>. Accordingly, at steps <b>713</b> and <b>714</b>, verification server <b>110</b> may establish communications with the player's verification device and may receive a request from the verification device.
0203Referring next to steps <b>716</b> and <b>718</b>, in response to receiving the request from the verification device, the verification server may next determine the indicator previously received from the player via the gaming device/gaming server <b>110</b> (step <b>718</b>). According to an embodiment of the invention, verification server <b>410</b> may determine the indicator by determining identification information from the verification device/player (step <b>716</b>) and by using this identification information to access the database in which the verification server previously stored the indicator (step <b>718</b>).
0204According to an embodiment of the invention, the verification server may determine the identification information by receiving the identification information from the verification device/player. One skilled in the art will recognize, however, that verification server <b>410</b> may determine the identification information in other fashions. As similarly described above, the identification information may include, for example, player identification information, player security information, and/or information relating to the gaming device <b>130</b>, although other types of information may be used. When the verification server receives the identification information from the verification device, the player may enter the identification information at the verification device, and/or the verification device may obtain the identification information from the gaming device and thereafter send the information to the verification server, as similarly described in relation to step <b>506</b> of verification service <b>500</b>. One skilled in the art will recognize that the identification information received from the verification device may be the same as and/or different from the identification information received from the gaming device in step <b>704</b>.
0205As an aside, one skilled in the art will also recognize that at least step <b>712</b>, for example, may occur prior to step <b>702</b>. One skilled in the art will also recognize that as similarly described in relation to step <b>508</b> of verification service <b>500</b>, verification server <b>410</b> may also confirm for the player that the player/verification device is in communications with a licensed verification server <b>410</b> by, for example, using the identification information from the verification device to obtain player security information related to the player and thereafter sending the information to the player.
0206Referring again to step <b>718</b>, as indicated, the verification server may use the determined identification information from the verification device to now determine the indicator previously received from the player via the gaming device and in particular, may use the identification information to access the database in which the verification server previously stored the indicator. Referring now to step <b>720</b>, once determining the indicator, the verification server may next send the indicator to the verification device, causing the verification device to make the indicator known to the player. Similar to step <b>624</b> of verification service <b>600</b>, the verification server may send the indicator to the verification device in the same form as received from the gaming device or alternatively, may alter the form of the indicator sent to the verification device, thereby causing the verification device to make the indicator known to the player in a different form than entered.
0207As such, according to this embodiment of the invention, a licensed verification server <b>410</b> stores an indicator received from a gaming device/player via licensed gaming server <b>110</b>, and then upon receiving a request from a verification device, sends the indicator to the verification device/player, thereby allowing the player to verify that the gaming device is in communications with a licensed gaming server <b>110</b>. Notably, if the player does not receive the indicator at the verification device or receives a different indicator than initially entered at the gaming device, the player may conclude that the gaming device may not be in communications with a licensed gaming server <b>110</b> and should seek assistance.
0208Referring now to <figref idref="DRAWINGS">FIG. 8</figref>, there is shown steps of a verification service <b>800</b> according to another embodiment of the invention, which service is provided through a combination of verification server <b>410</b> and a verification device. According to this embodiment of the invention, verification server <b>410</b> does not exchange verification information with the gaming device to be verified, unlike verification services <b>500</b>, <b>600</b>, and <b>700</b>. One skilled in the art will recognize that while verification service <b>800</b> is described as a sequence of ordered steps, the specific order of these steps may vary, one or more steps may be combined, and not all steps may be required.
0209According to this embodiment of the invention, it is assumed a player is using a gaming device <b>130</b> that is in communications with a gaming server, presumably a licensed gaming server <b>110</b>, and that the player is currently engaged in one or more gaming activities and/or convenience services, and/or that the player has completed one or more gaming activities and/or convenience services. Alternatively, it is assumed that the player may have completed one or more gaming activities and/or convenience services and has turned off and/or logged out of the gaming device. According to this embodiment of the invention, the player may now want to verify that the gaming device the player is currently using or has completed using is/was in fact in communications with a licensed gaming server <b>110</b>, rather than a bogus/malicious gaming server.
0210As disclosed herein, a licensed gaming server <b>110</b>, for example, may monitor a player's actions and may maintain as part of the player's profile information in database <b>180</b>, for example, information associated with one or more gaming activities engaged in by a player, information associated with one or more convenience services engaged in by a player, and/or credit information of the player. According to this embodiment of the invention, a player may use a verification device <b>430</b><i>a</i>/<b>430</b><i>b</i>/<b>430</b><i>c</i>, either directly or through an attendant, to access such player profile information and by doing such, may verify that the information is consistent with what the player feels the information should be. If the information appears accurate, the player may conclude that the gaming device the player is currently using, or was using, is/was in communications with a licensed gaming server <b>110</b>. Alternatively, if the information does not appear accurate, the player may conclude that the gaming device is/was not in communications with a licensed gaming server <b>110</b> and should seek assistance.
0211According to this embodiment of the invention, the verification device <b>430</b><i>a</i>/<b>430</b><i>b</i>/<b>430</b><i>c </i>need be at least operable to receive verification information from verification server <b>410</b> and to convey this information to a player and/or attendant, but is preferably also operable to receive verification information from a player and/or attendant and to convey this information to a verification server <b>410</b>. For description purposes only, verification service <b>800</b> will be described assuming that a player has a verification device <b>430</b><i>a </i>or <b>430</b><i>b </i>and is using this device directly (i.e., not through an attendant) to verify the gaming device.
0212Beginning with steps <b>802</b> and <b>804</b>, verification server <b>410</b> may initially establish communications via communications network <b>450</b> with the verification device and may next receive a request for a verification service from the player via the verification device, as similarly described in relation to steps <b>502</b> and <b>504</b> of verification service <b>500</b>. Referring next to step <b>806</b>, verification server <b>410</b> may next determine identification information associated with the player and/or gaming device, such as player identification information, player security information, and/or information relating to the gaming device <b>130</b> as disclosed herein, although other types of information may be determined. According to this embodiment of the invention, the verification server may use the identification information to access database <b>180</b>, for example, and in particular, may use the identification information to obtain player profile information, as further disclosed herein. According to an embodiment of the invention, the verification server may determine the identification information by receiving the identification information from the verification device/player, as similarly described in relation to step <b>506</b> of verification service <b>500</b>, for example. One skilled in the art will recognize, however, that verification server <b>410</b> may determine the identification information in other fashions.
0213Referring to step <b>808</b>, verification server <b>410</b> may next confirm for the player that the player/verification device is in communications with a licensed verification server <b>410</b>, as similarly described in relation to step <b>508</b> of verification service <b>500</b>.
0214Referring next to step <b>810</b>, verification server <b>410</b> may use the identification information to determine one or more indicators and in particular, may use the identification information as an index, for example, to database <b>180</b> in order to access the player's profile information and thereby determine one or more indicators. Specifically, as indicated, the player's profile information may include, for example, information associated with one or more gaming activities engaged in by a player (e.g., the name of the gaming activity currently engaged in by the player), information associated with one or more convenience services engaged in by a player (e.g., an item purchased by the player), and/or credit information of the player (e.g., a credit amount of the player). According to an embodiment of the invention, the verification server may use the identification information as an index to database <b>180</b> in order to access the player's profile information and may thereafter automatically select one or more pieces of the above described information (or other types of information), which information may be generally referred to in the context of this embodiment as one or more indicators. Which information the verification server selects may be predetermined or may be done at random, for example. According to another embodiment of the invention, the verification server and/or verification device may prompt the player (e.g., through an audible, textual, and/or graphical prompt) and/or present the player with one or more options as to the type(s) of information the player would like to access from the player's profile information in database <b>180</b>. The verification server may thereafter receive the player's selection(s) and select one or more pieces of the player's profile information (i.e., indicator(s)) based on these selection(s).
0215Referring next to step <b>812</b>, verification server <b>410</b> may send the accessed information (i.e., indicator(s)) to the verification device, causing the verification device to make the information known to the player as audible values, textual values, etc. As indicated above, if the information appears accurate, the player may conclude that gaming device the player is currently using, or was using, is/was in communications with a licensed gaming server <b>110</b>. Alternatively, if the information does not appear accurate, the player may conclude that the gaming device is/was not in communications with a licensed gaming server <b>110</b> and should seek assistance.
0216Referring now to <figref idref="DRAWINGS">FIG. 9</figref>, there is shown steps of a verification service <b>900</b> according to another embodiment of the invention, which service is provided through a combination of verification server <b>410</b> and a gaming device. According to this embodiment of the invention, verification server <b>410</b> does not exchange verification information with a verification device, unlike verification services <b>500</b>, <b>600</b>, <b>700</b>, and <b>800</b>. In other words, according to this embodiment of the invention, a verification device may not be needed to verify a gaming device. One skilled in the art will recognize that while verification service <b>900</b> is described as a sequence of ordered steps, the specific order of these steps may vary, one or more steps may be combined, and not all steps may be required.
0217As similarly described for verification service <b>500</b>, according to this embodiment, it is assumed a player is using a gaming device <b>130</b> that is already in communications with a gaming server, presumably a licensed gaming server <b>110</b>, and that if required, the player has already entered any required player identification information and/or player security information. Similar to above, the player may be at any one of various states with respect to the player's use of the gaming device. It should be noted that according to this embodiment of the invention, gaming device <b>130</b> may require one or more applications that operate in conjunction with applications <b>416</b> on the verification server to provide verification service <b>900</b>.
0218Beginning with step <b>902</b> of verification service <b>900</b>, verification server <b>410</b> may initially receive a request for verification service from the player via the gaming device. The player may make the request at the gaming device as an audible command, an audible tone (e.g., selecting an alphanumeric button on a phone), by depressing a hard button, or by selecting a soft button and/or display option made available through a display <b>132</b>, for example. One skilled in the art will recognize that the player may make the request in other ways. The gaming device may send the request to the verification server either directly, or via gaming server <b>110</b>.
0219Referring next to step <b>904</b>, verification server <b>410</b> may next determine identification information associated with the player and/or gaming device, such as player identification information, player security information, and/or information relating to the gaming device <b>130</b> as disclosed herein, although other types of information may be determined. According to this embodiment of the invention, the verification server may use the identification information to access database <b>180</b>, for example, and in particular, may use the identification information to obtain player profile information, as further disclosed herein. According to an embodiment of the invention, the verification server may determine the identification information by receiving the identification information from the gaming device/player, as similarly described in relation to step <b>620</b> of verification service <b>600</b>, for example. One skilled in the art will recognize, however, that verification server <b>410</b> may determine the identification information in other fashions.
0220Referring to step <b>906</b>, verification server <b>410</b> may next use the identification information to determine one or more indicators and in particular, may use the identification information as an index, for example, to database <b>180</b> in order to access the player's profile information and thereby determine one or more indicators. As disclosed herein, the player's profile information may include player security information related to the player, such as personal information associated with the player (e.g., the player's maiden name, a name of the player's pet, etc) and/or a random value specified by the player. According to an embodiment of the invention and as disclosed herein, a player may specify some or all of the player security information during a registration period prior to the start of any gaming activity and/or engaging in any convenience services.
0221According to an embodiment of the invention, the verification server may use the identification information as an index to database <b>180</b> in order to access the player's profile information and may thereafter automatically select one or more pieces of the above described information (or other types of information), which information may be generally referred to in the context of this embodiment as one or more indicators. Which information the verification server selects may be predetermined or may be done at random, for example. According to another embodiment of the invention, the verification server and/or gaming device may prompt the player and/or present the player with one or more options as to the type(s) of information the player would like to access from the player's profile information in database <b>180</b>. The verification server may thereafter receive the player's selection(s) and select one or more pieces of the player's profile information (i.e., indicator(s)) based on these selection(s).
0222Referring next to step <b>908</b>, the verification server may send the accessed information (i.e., indicator(s)) to the gaming device via the gaming server <b>110</b>, causing the gaming device to make the information known to the player as audible values, textual values, etc. As an example, when the verification server automatically accesses the information and presents the information to the player, the information may be presented as: “Your maiden name is: Smith”, for example. Alternatively, if the player is able to select the type(s) of information to be accessed, in response to the player selecting, “What is your maiden name?”, for example, the verification serve may respond with “Smith”.
0223According to this embodiment of the invention, by having the player specify player security information during a registration period prior to the start of any gaming activity and/or engaging in any convenience services and by then allowing the player to access such information from the gaming device, the player may conclude that when the accessed information is accurate, the gaming device the player is currently using is in communications with a licensed gaming server <b>110</b>. Alternatively, if the information is not accurate, the player may conclude that the gaming device is not in communications with a licensed gaming server <b>110</b> and should seek assistance.
0224Although the present invention has been described in relation to particular embodiments thereof, many other variations and modifications and other uses will become apparent to those skilled in the art. It is preferred, therefore, that the present invention be limited not by the specific disclosure herein, but only by the appended claims.
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61 members in 6 offices
Priority claims2
| Document | Office | Kind | Date |
|---|---|---|---|
| 56035806 | United States of America | A | |
| US20060560358 | – | – | – |
Members61
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94 transactions on the USPTO file
Allowed after 1 non-final rejection, 1 final rejection, 1 RCE and 1 appeal.
- Non-final rejections
- 1
- Final rejections
- 1
- RCEs
- 1
- Appeals
- 1
Over time
Point at a mark for the transactionTransactions
| Event | Code | |
|---|---|---|
| Recordation of Patent Grant MailedPGM/ | PGM/ | |
| Patent Issue Date Used in PTA CalculationAllowedPTAC | PTAC | |
| Email NotificationEML_NTR | EML_NTR | |
| Issue Notification MailedAllowedWPIR | WPIR | |
| Dispatch to FDCD1935 | D1935 | |
| Application Is Considered Ready for IssuePILS | PILS | |
| Response to Reasons for AllowanceREAS | REAS | |
| Issue Fee Payment VerifiedN084 | N084 | |
| Issue Fee Payment ReceivedIFEE | IFEE | |
| Mail Examiner's AmendmentMEX.A | MEX.A | |
| Mail Notice of AllowanceAllowedMN/=. | MN/=. | |
| Notice of Allowance Data Verification CompletedAllowedN/=. | N/=. | |
| Examiner's Amendment CommunicationEX.A | EX.A | |
| Paralegal or electronic terminal disclaimer approvedP574 | P574 | |
| Paralegal or electronic terminal disclaimer approvedP574 | P574 | |
| Paralegal or electronic terminal disclaimer approvedP574 | P574 | |
| Paralegal or electronic terminal disclaimer approvedP574 | P574 | |
| Paralegal or electronic terminal disclaimer approvedP574 | P574 | |
| Paralegal or electronic terminal disclaimer approvedP574 | P574 | |
| Miscellaneous Incoming LetterLET. | LET. | |
| Information Disclosure Statement consideredIDSC | IDSC | |
| Information Disclosure Statement (IDS) FiledM844 | M844 | |
| Information Disclosure Statement (IDS) FiledWIDS | WIDS | |
| Terminal Disclaimer FiledDIST | DIST | |
| Terminal Disclaimer FiledDIST | DIST | |
| Terminal Disclaimer FiledDIST | DIST | |
| Terminal Disclaimer FiledDIST | DIST | |
| Terminal Disclaimer FiledDIST | DIST | |
| Terminal Disclaimer FiledDIST | DIST | |
| Information Disclosure Statement consideredIDSC | IDSC | |
| Information Disclosure Statement (IDS) FiledM844 | M844 | |
| Information Disclosure Statement (IDS) FiledWIDS | WIDS | |
| Date Forwarded to ExaminerFWDX | FWDX | |
| Disposal for a RCE / CPA / R129AbandonedABN9 | ABN9 | |
| Request for Continued Examination (RCE)RCEX | RCEX | |
| Request for Extension of Time - GrantedXT/G | XT/G | |
| Workflow - Request for RCE - BeginBRCE | BRCE | |
| Information Disclosure Statement consideredIDSC | IDSC | |
| Information Disclosure Statement (IDS) FiledM844 | M844 | |
| Reference capture on IDSRCAP | RCAP | |
| Information Disclosure Statement (IDS) FiledWIDS | WIDS | |
| Mail Appeals conf. Proceed to BPAIMAPCP | MAPCP | |
| Pre-Appeals Conference Decision - Proceed to BPAIAPCP | APCP | |
| Request for Pre-Appeal Conference FiledAP.C | AP.C | |
| Notice of Appeal FiledN/AP | N/AP | |
| Request for Extension of Time - GrantedXT/G | XT/G | |
| Information Disclosure Statement consideredIDSC | IDSC | |
| Information Disclosure Statement (IDS) FiledM844 | M844 | |
| Information Disclosure Statement (IDS) FiledWIDS | WIDS | |
| Mail Final Rejection (PTOL - 326)Final rejectionMCTFR | MCTFR | |
| Final RejectionFinal rejectionCTFR | CTFR | |
| Mail Examiner Interview Summary (PTOL - 413)MEXIN | MEXIN | |
| Reference capture on IDSRCAP | RCAP | |
| Information Disclosure Statement (IDS) FiledM844 | M844 | |
| Information Disclosure Statement consideredIDSC | IDSC | |
| Information Disclosure Statement (IDS) FiledWIDS | WIDS | |
| Examiner Interview Summary Record (PTOL - 413)EXIN | EXIN | |
| Reference capture on IDSRCAP | RCAP | |
| Information Disclosure Statement (IDS) FiledM844 | M844 | |
| Information Disclosure Statement consideredIDSC | IDSC | |
| Information Disclosure Statement (IDS) FiledWIDS | WIDS | |
| Reference capture on IDSRCAP | RCAP | |
| Information Disclosure Statement (IDS) FiledM844 | M844 | |
| Information Disclosure Statement consideredIDSC | IDSC | |
| Information Disclosure Statement (IDS) FiledWIDS | WIDS | |
| Date Forwarded to ExaminerFWDX | FWDX | |
| Response after Non-Final ActionA... | A... | |
| Request for Extension of Time - GrantedXT/G | XT/G | |
| Mail Examiner Interview Summary (PTOL - 413)MEXIN | MEXIN | |
| Examiner Interview Summary Record (PTOL - 413)EXIN | EXIN | |
| Information Disclosure Statement consideredIDSC | IDSC | |
| Reference capture on IDSRCAP | RCAP | |
| Information Disclosure Statement (IDS) FiledM844 | M844 | |
| Information Disclosure Statement (IDS) FiledWIDS | WIDS | |
| Mail Non-Final RejectionNon-final rejectionMCTNF | MCTNF | |
| Non-Final RejectionNon-final rejectionCTNF | CTNF | |
| Case Docketed to Examiner in GAUDOCK | DOCK | |
| Case Docketed to Examiner in GAUDOCK | DOCK | |
| Case Docketed to Examiner in GAUDOCK | DOCK | |
| Information Disclosure Statement consideredIDSC | IDSC | |
| Reference capture on IDSRCAP | RCAP | |
| Information Disclosure Statement (IDS) FiledM844 | M844 | |
| Information Disclosure Statement (IDS) FiledWIDS | WIDS | |
| PG-Pub Issue NotificationPG-ISSUE | PG-ISSUE | |
| Case Docketed to Examiner in GAUDOCK | DOCK | |
| IFW TSS Processing by Tech Center CompleteTSSCOMP | TSSCOMP | |
| Application Dispatched from OIPEOIPE | OIPE | |
| Application Is Now CompleteCOMP | COMP | |
| Notice Mailed--Application Incomplete--Filing Date AssignedINCD | INCD | |
| Additional Application Filing FeesADDFLFEE | ADDFLFEE | |
| A statement by one or more inventors satisfying the requirement under 35 USC 115, Oath of the ApplicOATHDECL | OATHDECL | |
| Cleared by OIPE CSRL194 | L194 | |
| IFW Scan & PACR Auto Security ReviewSCAN | SCAN | |
| Initial Exam Team nnIEXX | IEXX |
5 legal events, as the office reported them to INPADOC
Over the term
Point at a mark for the eventEvents
| Event | Code | |
|---|---|---|
| Maintenance fee paymentMAFP | MAFP | |
| Maintenance fee paymentMAFP | MAFP | |
| Fee paymentFPAY | FPAY | |
| Information on status: patent grantGrantedPATENTED CASESTCF | STCF | |
| AssignmentAS | AS |
Numbers
- Publication
- 20080113808
- Publication, DOCDB
- 2008113808
- Publication, EPODOC
- US2008113808
- Application
- 11560358
- Application, DOCDB
- 56035806
- Application, EPODOC
- US20060560358
Titles
- English
- VERIFYING WHETHER A GAMING DEVICE IS COMMUNICATING WITH A GAMING SERVER
Patent term adjustment
- A delay
- +398 daysthe office missed an examination deadline
- B delay
- +175 dayspendency past three years
- Applicant delay
- −334 days
- Net adjustment
- 239 days
Classification
- CPC, 10
- H04L63/08
- G06F21/10
- G07F17/32
- G07F17/3223
- G07F17/3232
- G07F17/3241
- H04L63/0876
- H04L63/1433
- G07F17/3225
- G07F17/329
- IPC, 1
- G06F17 00
- USPC, 1
- 463042000