US20060287106A1

Collaborative online gaming system and method

Claim Score by NHIP

Read claim 1, the broadest

Abstract

A system, method, and computer program product for collaborative online gaming, including at least one of providing a central repository master browser system; providing an experience calibrated match-making service; providing a dynamic multiplayer server component auto deployment and aggregation system; providing a lobby centric simultaneous and collaborative client game play launching feature; and providing a video game screen over-layer technology giving users access to a control interface while inside a video game being played.

US20060287106A1, drawing sheet 1
Sheet 1 of 72

Term

1.2 yearsto projected expiry

Projected expiry 19 December 2027, counted from filing; an application has no term until it is granted.

  1. Priority
  2. Filed
  3. Published
  4. Today
  5. Projected expiry

13 claims: 3 independent, 10 dependent

  1. 1
    Broadest claimClaim Score 59, broad(NHIP)A method for collaborative online gaming, comprising at least one of the steps of:providing a central repository master browser system;providing an experience calibrated match-making service;providing a dynamic multiplayer server component auto deployment and aggregation system;providing a lobby centric simultaneous and collaborative client game play launching feature;and providing a video game screen over-layer technology giving users access to a control interface while inside a video game being played.
  2. 6
    A system for collaborative online gaming, comprising at least one of:means for providing a central repository master browser system;means for providing an experience calibrated match-making service;means for providing a dynamic multiplayer server component auto deployment and aggregation system;means for providing a lobby centric simultaneous and collaborative client game play launching feature;and means for providing a video game screen over-layer technology giving users access to a control interface while inside a video game being played.
  3. 11
    A computer program product for collaborative online gaming including one or more computer-readable instructions embedded on a computer readable medium and configured to cause one or more computer processors to perform at least one of the steps of:providing a central repository master browser system;providing an experience calibrated match-making service;providing a dynamic multiplayer server component auto deployment and aggregation system;providing a lobby centric simultaneous and collaborative client game play launching feature;and providing a video game screen over-layer technology giving users access to a control interface while inside a video game being played.