WO2010093831A1

Apparatuses, methods and systems for an interactive proximity display tether with remote co-play

Abstract

the apparatuses, methods and systems for an interactive proximity display tether with remote co-play ("co-play") teaches an interactive cooperative gameplay platform, which provides an interactive communications and display tether between a source device and a remote display device, and between a source device and a co-play client device. The co-play allows multiple users to operate an application platform, e.g., in game environments. For example, a user may employ a mobile device, such as the apple iphone, and launch a co-play implemented video game to query and connect to an available client device (e.g., another apple iphone) to co-play the video game. In one implementation, the co-play may tether the mobile device with a remote display device for visualization on a larger display.

WO2010093831A1, drawing sheet 1
Sheet 1 of 27

Term

No projected expiry on record.

  1. Priority
  2. Filed
  3. Published
  4. Today

17 claims: 6 independent, 11 dependent

  1. 1
    CLAIMS What is claimed is:l. A processor-implemented interactive co-play method, comprising: receiving a request to initialize an interactive co-play component;querying for co-play client devices;providing a list of available co-play client devices based on the query;obtaining a selection of a co-play client device;configuring a communications channel for the selected co-play client device;and instantiating the interactive co-play component through the communications channel.
  2. 2
    The method of claim l, wherein querying for co-play client devices comprises:receiving an indication of co-play client devices;and search a range of local area network for co-play client devices based on the received indication, wherein the received indication may be any of an IP address, MAC address, acronym, hardware label, digital signature and driver certificate.
  3. 4
    The method of claim l, wherein querying for co-play client devices 4 comprises:
  4. 5
    5 locating co-play client devices based on zero configuration protocols, 6 wherein the zero configuration protocols may be any of Service ? Location Protocol (SLP), Universal Plug and Play (UPnP), Jini, Bluetooth Service 8 Discover}' Protocol, WS-Discovery, Proprietary Discovery Protocol and Bonjour.
  5. 16
    19. An interactive co-play system, comprising:means to receive a request to initialize an interactive co-play component;means to query for co-play client devices;means to provide a list of available co-play client devices based on the query;means to obtain a selection of a co-play client device;means to configure a communications channel for the selected co-play client device;and means to instantiate the interactive co-play component through the communications channel.
  6. 17
    20. A processor-readable medium storing a plurality of processing instructions, comprising issuable instructions by a processor to:receive a request to initialize an interactive co-play component;query for co-play client devices;provide a list of available co-play client devices based on the query;obtain a selection of a co-play client device;configure a communications channel for the selected co-play client device;and instantiate the interactive co-play component through the communications channel.