Online vehicle collection and play activity
Claim Score by NHIP
Abstract
An online game. More particularly, an online game in which virtual vehicles, particularly cars, may be selected, customized, and entered into races and other activities in an online community forum. In some embodiments, the online game may include a customization tutorial wherein virtual vehicles may be customized in a substantially reversible manner.

Term
Term ended
Projected expiry passed 7 February 2023, 3.6 years ago.
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15 claims: 4 independent, 11 dependent
- 29An online entertainment system comprising:a web server accessible through a communications network;and a game provided by the web server, said game configured to receive a code provided with a toy vehicle, said game providing at least one virtual racecar that represents said toy vehicle in a plurality of aspects based on said code.
- 34Broadest claimClaim Score 87, very broad(NHIP)An online entertainment system comprising:a web server accessible through a communications network;and where the system creates an environment, said system configured to receive a code provided with a toy vehicle, said environment providing at least one virtual vehicle that represents said toy vehicle in a at least one aspect based on said code.
- 38An online entertainment system comprising:a web server accessible through a communications network;and a game provided by the web server, said game configured to receive a code provided with a toy vehicle, said game providing at least one virtual vehicle that represents said toy vehicle in a plurality of aspects based on said code.
Independent claims3
51 paragraphs in 6 sections, as filed
CROSS REFERENCE TO RELATED APPLICATIONS
0001The present application claims priority from U.S. Provisional Patent Application Ser. No. 60/355,002, filed Feb. 8, 2002, incorporated herein by reference in its entirety for all purposes.
FIELD OF THE INVENTION
0002The present invention relates to an online game. More particularly, the invention relates to an online game in which virtual vehicles, particularly cars, may be selected, customized, and entered into races and other activities in an online community forum.
BACKGROUND OF THE INVENTION
0003Networked computer entertainment, including online games, currently provide the capability of single-player, multi-player, and head-to-head competition in an online, networked environment. Examples of online games are found in U.S. Pat. Nos. 6,419,577; 6,325,292; 6,319,125; 6,280,325; 6,251,017; 6,224,486; and WO013788, the disclosures of which are incorporated herein by reference in their entirety for all purposes. Typically, such systems are designed for participants to pay an entrance fee in order to receive access, and then to play a game in return for possible prize rewards.
0004Character-based online games also exist wherein participants receive a character that can be directed to perform functions within a virtual universe, and these characters may in some instances be able to earn virtual game credits or points, which may subsequently be exchanged for additional attributes. Such attributes may improve the appearance and/or performance of the character within the context of the virtual universe.
SUMMARY OF THE INVENTION
0005The present invention provides an online game, preferably provided by a web server to a plurality of terminals in communication with the web server through a communications network such as the internet, and available to users with a web browser. In one embodiment, the invention provides an online game interface and environment wherein a participant may choose a customizable virtual vehicle, which may be correlated to one or more actual purchased toy vehicles, and may receive an initial amount of virtual game credits useable for customizing the virtual vehicle. A customization activity is provided whereby participants may customize virtual vehicles in exchange for a reduction in the amount of virtual game credits, and a customization tutorial is also provided whereby participants may practice customizing virtual vehicles in a substantially reversible manner, without a reduction in the amount of virtual game credits.
0006The invention provides a variety of online activities involving customizable virtual vehicles, including both single-player and multi-player races and non-racing games in which customizable virtual vehicles may participate. These activities provide entertainment value, and a means for earning additional virtual game credits that may be used for further customization of vehicles. Single-player activities include non-racing, arcade-style game scenarios in which a virtual vehicle may participate, and in which participants may be rewarded for their performance, and also racing games in which a participant races a virtual vehicle against a computer-controlled vehicle or against the clock. Multi-player activities include multi-player races of various types in which a participant may enter their virtual vehicle and compete against other participants, possibly in real time through a communications network. In the context of the invention, “real time” indicates that competing virtual vehicles are simultaneously controlled by different users during a race or other competition. Participants may receive additional virtual game credits based on their performance in all of these activities.
0007Virtual vehicles provided by the invention may be associated with a hometown. The possible hometowns may be chosen from among actual, real-world locations, or they may have substantially no correlation to actual locations. The hometown association feature offers enhanced entertainment value to participants by allowing competition between hometowns, in which case participants associated with a given hometown may compete against participants associated with another hometown, possibly to establish a hometown ranking; and also by allowing competition between participants who are associated with the same hometown, possibly to establish an individual ranking.
0008Other features and advantages of the present invention will become apparent through an examination of the drawings and the detailed description.
BRIEF DESCRIPTION OF THE DRAWINGS
0009<figref idref="DRAWINGS">FIG. 1</figref> is a flowchart showing a range of steps associated with an embodiment of the present invention.
0010<figref idref="DRAWINGS">FIG. 2</figref> is a flowchart showing an embodiment of a town center according to aspects of the present invention.
0011<figref idref="DRAWINGS">FIG. 3</figref> is a flowchart showing general steps of a race according to an embodiment of the present invention.
0012<figref idref="DRAWINGS">FIG. 4</figref> is a graphical representation of a town center portion of a preferred embodiment of the present invention.
0013<figref idref="DRAWINGS">FIG. 5</figref> is a graphical representation of a vehicle customization activity in a preferred embodiment of the present invention.
0014<figref idref="DRAWINGS">FIG. 6</figref> is another graphical representation of the vehicle customization activity of <figref idref="DRAWINGS">FIG. 5</figref>, illustrating storage of virtual spare parts.
0015<figref idref="DRAWINGS">FIG. 7</figref> is another graphical representation of the vehicle customization activity of <figref idref="DRAWINGS">FIG. 5</figref>, illustrating installation of virtual parts.
0016<figref idref="DRAWINGS">FIG. 8</figref> is another graphical representation of the vehicle customization activity of <figref idref="DRAWINGS">FIG. 5</figref>, illustrating an inventory of installed parts.
0017<figref idref="DRAWINGS">FIG. 9</figref> is another graphical representation of the vehicle customization activity of <figref idref="DRAWINGS">FIG. 5</figref>, illustrating an inventory of stored spare parts.
0018<figref idref="DRAWINGS">FIG. 10</figref> is a graphical representation of a hometown selection area according to a preferred embodiment of the present invention.
DETAILED DESCRIPTION AND BEST MODE OF THE INVENTION
0019The present invention is an online collection and play activity, designed such that participants may collect and customize virtual vehicles, and enter their virtual vehicles in a variety of races and other activities.
0020Referring to <figref idref="DRAWINGS">FIG. 1</figref>, a system <b>100</b> for playing an online game is disclosed. System <b>100</b> preferably comprises an off-server component <b>102</b>, and a server <b>104</b> that in preferred embodiments is a web server. Off-server component <b>102</b> may include an actual toy vehicle <b>106</b>, to be described in more detail below, as well as new user registration area <b>108</b> and returning user registration area <b>110</b>. Participants may connect to server <b>104</b> via a communications network such as the internet, although the invention may also provide a server that is connected only to a local intranet, or that resides on a single processor that is not connected to a network.
0021Those skilled in the relevant arts will recognize that there are many configurations through which a game with an online component may be made available to participants. For instance, registration areas <b>108</b> and <b>110</b> may be installed on individual processors via a CD-ROM, DVD-ROM, other software storage media, and/or via download from the internet. Alternatively, system <b>100</b> may comprise a web server <b>104</b> which itself includes registration areas <b>108</b> and <b>110</b> in an integrated fashion. Or, the entire game may be stored and/or installed on a processor via any storage medium such as a CD-ROM, DVD-ROM, or any other medium suitable for storing one or more application programs.
0022A user may register for the game and connect to server <b>104</b> via either new user registration area <b>108</b> or returning user registration area <b>110</b>. New user registration <b>108</b> for the online game typically includes choosing a unique user name and password, whereas returning user registration <b>110</b> typically includes entering an existing user name and password. At this point, a new user may be assigned a virtual vehicle for participation in the game, and a returning user may typically be re-associated with one or more virtual vehicles assigned and/or acquired through previous participation in the game.
0023Registration for the online game may be correlated to the purchase of an actual toy vehicle <b>106</b>, in which case registrations <b>108</b> and/or <b>110</b> may include entering a code provided in or on the packaging of toy vehicle <b>106</b>. Entering such a code may result in a user being assigned a virtual vehicle that represents toy vehicle <b>106</b> in various aspects, or it may result in a user gaining new virtual parts or game credits that may be used to customize virtual vehicles, as will be described in more detail below. New user registration <b>108</b> may also be configured to install a desktop shortcut <b>112</b> on a computer, providing quicker access to returning user registration area <b>110</b> when the game is played on subsequent occasions.
0024Considering an overview of the game elements provided by server <b>104</b> and still referring to <figref idref="DRAWINGS">FIG. 1</figref>, system <b>100</b> comprises customization tutorial <b>114</b>, and the game may be configured so that new users initially enter tutorial <b>114</b> in order to practice customizing a virtual vehicle before entering the remainder of the online game system. From customization tutorial <b>114</b>, a user may proceed to a town center <b>116</b>, which may function as a primary hub for the logical architecture of the game. Returning users, who have presumably already passed through customization tutorial <b>114</b> at least once, may be directed straight from registration <b>110</b> to town center <b>116</b>, without entering tutorial <b>114</b>.
0025According to aspects of the invention, town center <b>116</b> may be designed as a primary central location from which many parts of the virtual game universe are directly accessible. Various aspects of the game that may be accessible from a town center in preferred embodiments will now be described.
0026From town center <b>116</b>, a user may navigate to racetrack entry <b>118</b> in order to race a virtual vehicle against either a computer-generated opponent or against one or more virtual vehicles associated with other users. After passing through racetrack entry <b>118</b>, a user may navigate to virtual lobby area <b>120</b>, from which various races <b>122</b> may be joined. Further details of these races will be discussed below.
0027Also from town center <b>116</b>, a user may navigate to a single-player game entry <b>124</b>, from which a plurality of single-player games <b>126</b> may be chosen, including both vehicle racing games and non-racing, arcade-style games.
0028From town center <b>116</b>, a user may also navigate to a customization activity <b>128</b>. In customization activity <b>128</b>, a user may customize a virtual vehicle in exchange for virtual game credits. Specific components of customization activity <b>128</b> include the purchase of a new virtual vehicle body <b>130</b>, the purchase and installation of paint and decals <b>132</b>, and the purchase of virtual parts <b>134</b>. In addition, a user may navigate to a parts installation area <b>136</b>, a parts sellback area <b>138</b>, and an engine upgrade area <b>140</b>. The customization features of the game will be described in greater detail below.
0029From town center <b>116</b>, a user may navigate to a records entry area <b>142</b>, where records related to the performance of various users and/or vehicles may be available. Area <b>142</b> may include a race records area <b>144</b>, providing the results of multi-vehicle competitions; profile search area <b>146</b>, from which a user may search for records related to another user; and player profile area <b>148</b>, in which a user may update or alter their own personal player profile, which may be accessible by other users.
0030Also from town center <b>116</b>, a user may navigate to hometown selection entry <b>150</b>, from which they may proceed to select new hometown area <b>152</b>, and to enter new hometown area <b>154</b>. The hometown features of system <b>100</b> will be described in more detail below.
0031An alternate embodiment of the logical structure of town center <b>116</b> is indicated in <figref idref="DRAWINGS">FIG. 2</figref>. In this embodiment, a user may navigate from town center <b>116</b> to racetrack entry <b>118</b>, single-player game entry <b>124</b>, customization activity <b>128</b>, records entry <b>142</b>, and hometown selection entry <b>150</b>, as in <figref idref="DRAWINGS">FIG. 1</figref>. However, customization tutorial <b>114</b> may be accessible from customization activity <b>128</b>, allowing a user to easily pass back and forth between customization activity <b>128</b> and customization tutorial <b>114</b>, so that skill in customizing a virtual vehicle may be gained intermittently, while customization is underway.
0032A preferred set of steps that may be part of race <b>122</b> is shown in <figref idref="DRAWINGS">FIG. 3</figref>. Components of race <b>122</b> may include a pre-race activity <b>156</b> in which a user may become familiar with a racetrack and may be given the opportunity to activate and/or deactivate certain virtual parts for optimal performance for a particular forthcoming race. Next, a user may be directed to a choose opponent area <b>158</b>, in which characteristics of an opponent may be specified. These characteristics may include, for example, whether an opponent vehicle is human-controlled or entirely computer-controlled, an opponent's racing skill and/or experience level, and the amount of virtual credits that have been invested in an opponent's virtual vehicle.
0033Once pre-race activities are complete and an opponent has been selected, a race may begin with a first heat <b>160</b>, and then may proceed to a second heat <b>162</b>. In a preferred embodiment, the race may continue to a third heat <b>164</b> if the first two heats have resulted in a 1-1 tie, but may continue to an end race area <b>166</b> if the first two heats have resulted in a 2-0 victory for one of the opponents. End race area <b>166</b> may include activities such as a detailed review of the race statistics, or it may simply show a summary of the race results. A rematch option may be provided after the race ends, such that choosing to have a rematch leads to another first heat <b>160</b>, and choosing not to have a rematch leads to race area <b>122</b>, from which other aspects of the game such as town center <b>116</b> may be accessible.
0034As described above, town center <b>116</b> may serve as a navigational hub for preferred embodiments of the online game. <figref idref="DRAWINGS">FIG. 4</figref> shows a graphical representation of town center <b>116</b> in a preferred embodiment of the present invention, including graphical icons to represent many of the features previously described and illustrated in <figref idref="DRAWINGS">FIGS. 1 and 2</figref>. In <figref idref="DRAWINGS">FIG. 4</figref>, racetrack entry <b>118</b> is represented by an icon resembling a racetrack, single-player game entry <b>124</b> is represented by an icon resembling a video arcade game, customization activity <b>128</b> is represented by an icon resembling an auto mechanic's shop, records entry <b>142</b> is represented by an icon resembling a blimp, and hometown selection entry <b>150</b> is represented by an icon resembling a network of roads and/or tunnels. <figref idref="DRAWINGS">FIG. 4</figref> also shows a graphical representation of a virtual vehicle <b>168</b>, which in a preferred embodiment is a virtual car such as a virtual racecar. Town center <b>116</b> may also include a video display unit <b>170</b>, which may display information such as the current hometown and the hometown population; an ocean cube <b>172</b>, providing a link to underwater games; and a scrap yard <b>174</b>, which may be a location for the storage of damaged or destroyed vehicles and/or spare parts.
0035Considering in greater detail various customization features of the online game, <figref idref="DRAWINGS">FIGS. 5-9</figref> show graphical representations of customization activity <b>128</b> in a preferred embodiment of the present invention. Note that although <figref idref="DRAWINGS">FIGS. 5-9</figref> represent aspects of customization activity <b>128</b>, the features and descriptions represented therein apply equally well to customization tutorial <b>114</b>, with exceptions that will be noted below. <figref idref="DRAWINGS">FIG. 5</figref> shows customization activity <b>128</b>, with virtual vehicle <b>168</b> resting on a rotatable platform <b>176</b>. Platform <b>176</b> is configured to rotate in response to a user command such as a mouse movement, a mouse click, or a keystroke, so that a user may examine vehicle <b>168</b> from all angles during customization. For example, on the base of platform <b>176</b>, there may be a means, such as a graphical icon or rollover mechanism, that will allow vehicle <b>168</b> to be rotated in a full circle one time.
0036Also shown in <figref idref="DRAWINGS">FIG. 5</figref> is a display screen <b>178</b>, which is preferably located in an area either behind or to the side of vehicle <b>168</b>, so that screen <b>178</b> does not block other aspects of customization activity <b>128</b>. Screen <b>178</b> is configured to display information about various vehicle parts, indicated at <b>180</b>. Information displayed on screen <b>178</b> may be for a particular part, and may include a name; a price; a rarity; a power; an energy usage; and a general description, all for that part. Preferably, screen <b>178</b> is configured to display such information in “roll-over” fashion when the cursor is located on or near a corresponding vehicle part on the screen, in a manner familiar to those skilled in the art of web page design.
0037Vehicle parts <b>180</b> may include virtual engine parts, wheels, brakes, and other conventional auto parts, as well as weapons, defensive shields, and performance enhancers of various types, some of which may have no real world analog. Parts <b>180</b> may also include paint, decals, and other components designed to augment the appearance and/or performance of vehicle <b>168</b>. Once selected, various parts may be installed in or on a virtual vehicle using robotic arm <b>182</b>, which is configured to hold one of parts <b>180</b> in its robotic jaws and then to install that part into a virtual vehicle. Upon selection of a type of part, preferably by clicking on a corresponding icon with a mouse, a sliding shelf <b>184</b> will appear, holding specific and selectable individual parts. Selecting a specific part from shelf <b>184</b> results in the part being picked from the shelf by robotic arm <b>182</b>, in preparation for installation into vehicle <b>168</b>.
0038<figref idref="DRAWINGS">FIGS. 6 and 7</figref> show alternate views of customization activity <b>128</b> during the installation of one of parts <b>180</b>, including also inventory display <b>186</b>. Inventory display <b>186</b> is preferably configured to remain out of sight unless activated by a user command or a cursor movement, for example a motion of the mouse pointer over virtual vehicle <b>168</b>. Once activated, display <b>186</b> will slide upwards or otherwise appear, until it may completely intervene between a user's line of sight and vehicle <b>168</b>. At this point, display <b>186</b> is preferably configured to display an x-ray or other semi-transparent view of vehicle <b>168</b>, as is best seen in <figref idref="DRAWINGS">FIGS. 6-7</figref>.
0039If a specific vehicle part <b>180</b> has been selected, it will have been automatically procured by robotic arm <b>182</b>, as described previously. In that event, clicking on a particular area of the semi-transparent representation of vehicle <b>168</b>, such as on the hood portion, will cause the selected part to be installed in the vehicle. Clicking on another area of the semi-transparent representation of vehicle <b>168</b>, such as on the trunk portion, will cause the selected part to be stored in the vehicle for possible future use.
0040In either case (installation or storage), the price of the part will be subtracted from the user's total amount of virtual game credits. If the user is merely practicing vehicle customization through the use of customization tutorial <b>114</b>, then the purchased part will be removed and the virtual game credits will be restored to the user's account at the end of each operation, upon leaving tutorial <b>114</b>, or at another suitable time, so that the customization will be substantially reversible. However, if the user is customizing a virtual vehicle in customization activity <b>128</b>, then the credits will not be restored and the customization will be substantially irreversible.
0041On the other hand, if a specific vehicle part <b>180</b> has not been selected when inventory display <b>186</b> is activated, then clicking on a particular area of the semi-transparent representation of vehicle <b>168</b>, such as the hood portion, will cause an inventory of previously installed parts <b>188</b> to be displayed on inventory display <b>186</b>, as is indicated in <figref idref="DRAWINGS">FIG. 8</figref>. Similarly, clicking on another area of the semi-transparent representation of vehicle <b>168</b>, such as on the trunk portion, will cause an inventory of purchased and stored parts <b>190</b> to be displayed on inventory display <b>186</b>, as is indicated in <figref idref="DRAWINGS">FIG. 9</figref>.
0042Addressing more particularly the subject of virtual game credits, upon first entering system <b>100</b>, or a specific portion thereof such as customization activity <b>128</b> and/or customization tutorial <b>114</b>, a user may receive an initial amount of virtual game credits. These game credits are provided for the purpose of customizing and/or upgrading virtual vehicles, and possibly for purchasing new virtual vehicles and parts. In customization activity <b>128</b>, parts and/or other customization features are obtained by a user in return for a reduction in the amount of virtual game credits, and this reduction and the corresponding modifications made to a virtual vehicle are substantially irreversible. In tutorial <b>114</b>, however, any reduction in the amount of virtual game credits provided will be reversed before a user leaves the tutorial, since a purpose of the tutorial is to allow reversible customization of a virtual vehicle for practice purposes. In this way, a user may determine how to add paint, stickers, decals, car parts, weapons and other components to a virtual vehicle using trial-and-error, in a substantially reversible way. Also, a user may determine exactly which combination of these various components they prefer to spend their virtual game credits on, as the amount initially provided is limited.
0043Increases in a user's amount of virtual game credits may occur as a result of being declared a winner in a competition such as a multi-player race, and for participation and/or performance in various single-player activities. The amount of virtual game credits available to a user will determine their ability to further customize their virtual vehicles, to purchase and customize new virtual vehicles, and thus to advance in skill and experience within the virtual online game provided by system <b>100</b>.
0044Considering now more details regarding hometown selection entry area <b>150</b>, recall that this area leads to hometown selection area <b>152</b> and new hometown entry area <b>154</b>. A graphical representation of a preferred embodiment of hometown selection area <b>152</b> is shown in <figref idref="DRAWINGS">FIG. 10</figref>. This selection area may include a display <b>192</b> showing various information about a user such as a user name, current hometown, player rank, available game credits, and so forth, as well as a link back to town center <b>116</b> and/or other areas of system <b>100</b>. This information may be similar or identical in content to information available in player profile area <b>148</b>, which is reached through record entry area <b>142</b>. In addition, hometown selection area <b>152</b> may include a graphical representation of a fork <b>194</b> in a road, or other similar dividing point, indicating that choices are available as to a next hometown destination.
0045Selection of a new hometown may result simply from clicking on a branch of fork <b>194</b>, or the various branches of fork <b>194</b> may be labeled with names or icons representing other hometowns (not indicated in the figures). Preferably, a hometown selection window <b>196</b> or other similar means is provided, possibly associated with a “roll-over” feature, to facilitate selection of a new hometown. The selection of a hometown may augment participation in the online game as follows. In some embodiments, a user may compete in races against other users associated with the same hometown, and receive an individual performance ranking within their hometown as a result of the outcomes of these competitions. On the other hand, members of a given hometown may challenge members of another hometown to competitive races, the outcomes of which may be used to determine a hometown performance ranking relative to other hometowns. In this manner, competition, teamwork and loyalty are all evoked within the context of an online game experience.
0046In addition to the components described above, the present invention comprises various audio elements designed to enhance a user's experience of the game. In a preferred embodiment, every time a user presses a button or makes a selection of some kind, a brief sound plays, as will now be described in greater detail.
0047A “Quiet Click” sound may result from relatively insignificant actions such as toggling a setting on and off. This sound may be heard rather frequently, and may therefore be chosen to be a generic clicking sound. This sound can also be used for mouse-down states. A “Standard Click” sound may result from more significant actions, such as canceling a process. This may also be a generic click sound, but louder than a “Quiet Click”. An “Important Click” is a sound that may play when a user has completed a process or action, such as clicking on a button that will take a user to a new location within system <b>100</b>. An “Error Sound” may play when a user attempts an action that is incorrect or illegal, such as trying to purchase a virtual part that requires a greater amount of virtual game credits than the user currently has available. “Place Sounds” may be played that are correlated to various virtual locations within the game. For example, when a player first enters a new section of the game, a brief background sound may play, setting the scene for the new section. A background sound may comprise a 2-5 second sound that sets a mood and theme for the section. The table below shows components of the game, along with possible “Place Sounds”, according to a preferred embodiment of the invention: <tables id="TABLE-US-00001" num="1"><table frame="none" colsep="0" rowsep="0"><tgroup align="left" colsep="0" rowsep="0" cols="3"><colspec colname="OFFSET" colwidth="21PT" align="left" /><colspec colname="1" colwidth="98PT" align="left" /><colspec colname="2" colwidth="98PT" align="left" /><thead><row><entry /><entry /></row><row><entry /><entry namest="OFFSET" nameend="2" align="center" rowsep="1" /></row><row><entry /><entry>Game Component</entry><entry>“Place Sound”</entry></row><row><entry /><entry namest="OFFSET" nameend="2" align="center" rowsep="1" /></row></thead><tbody valign="top"><row><entry /><entry>entering town center</entry><entry>busy traffic</entry></row><row><entry /><entry>entering customization area</entry><entry>machine shop tools</entry></row><row><entry /><entry>entering blimp</entry><entry>“light saber” sound</entry></row><row><entry /><entry>entering racetrack</entry><entry>engine revving</entry></row><row><entry /><entry>entering arcade</entry><entry>video game sound effects</entry></row><row><entry /><entry namest="OFFSET" nameend="2" align="center" rowsep="1" /></row></tbody></tgroup></table></tables>
0048A player's experience and skill at playing the various games that are comprised by the invention may be tabulated by a system of points and skill levels. Points may be awarded for performance in both single-player and multi-player games and races, and a player may be assigned a particular skill level according to the total number of points accumulated. In a preferred embodiment, there are seven levels in the game (1-7), and a user's level is based on the total number of points that a user has accumulated over time. The following chart indicates the total number of points that may be necessary to achieve different levels. <tables id="TABLE-US-00002" num="2"><table frame="none" colsep="0" rowsep="0"><tgroup align="left" colsep="0" rowsep="0" cols="3"><colspec colname="OFFSET" colwidth="49PT" align="left" /><colspec colname="1" colwidth="42PT" align="left" /><colspec colname="2" colwidth="126PT" align="center" /><thead><row><entry /><entry /></row><row><entry /><entry namest="OFFSET" nameend="2" align="center" rowsep="1" /></row><row><entry /><entry>User Level</entry><entry>Total Points</entry></row><row><entry /><entry namest="OFFSET" nameend="2" align="center" rowsep="1" /></row></thead><tbody valign="top"><row><entry /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="3"><colspec colname="OFFSET" colwidth="49PT" align="left" /><colspec colname="1" colwidth="42PT" align="left" /><colspec colname="2" colwidth="126PT" align="char" char="." /><tbody valign="top"><row><entry /><entry>Level 1</entry><entry>0</entry></row><row><entry /><entry>Level 2</entry><entry>100</entry></row><row><entry /><entry>Level 3</entry><entry>1,000</entry></row><row><entry /><entry>Level 4</entry><entry>10,000</entry></row><row><entry /><entry>Level 5</entry><entry>100,000</entry></row><row><entry /><entry>Level 6</entry><entry>500,000</entry></row><row><entry /><entry>Level 7</entry><entry>1,000,000</entry></row><row><entry /><entry namest="OFFSET" nameend="2" align="center" rowsep="1" /></row></tbody></tgroup></table></tables><br /> In addition, new levels (level 8, level 9, Master level, etc.) may be created to accommodate more advanced users. In a preferred embodiment, level may play a role in the game in the following ways: <ul id="ul6S-d0e41700001" list-style="none"><li id="ul6S-d0e41700002-li00002"><ul id="ul6S-d0e41700002" list-style="none"><li id="ul6S-d0e41700002-p00050" num="00050"> When users race, they may be automatically matched up against other users of the same level. </li></ul></li></ul>
0051The number of engine upgrades a user can make on a particular engine may be determined by level. A Level 1 engine may begin with 10 points, and each level may allow for two engine upgrades of two energy each, for a maximum total of 4 additional energy points per level. This means that the maximum engine energy totals may be as follows: <tables id="TABLE-US-00003" num="3"><table frame="none" colsep="0" rowsep="0"><tgroup align="left" colsep="0" rowsep="0" cols="3"><colspec colname="OFFSET" colwidth="28PT" align="left" /><colspec colname="1" colwidth="42PT" align="left" /><colspec colname="2" colwidth="147PT" align="center" /><thead><row><entry /><entry /></row><row><entry /><entry namest="OFFSET" nameend="2" align="center" rowsep="1" /></row><row><entry /><entry>User Level</entry><entry>Maximum Total Energy</entry></row><row><entry /><entry namest="OFFSET" nameend="2" align="center" rowsep="1" /></row></thead><tbody valign="top"><row><entry /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="3"><colspec colname="OFFSET" colwidth="28PT" align="left" /><colspec colname="1" colwidth="42PT" align="left" /><colspec colname="2" colwidth="147PT" align="char" char="." /><tbody valign="top"><row><entry /><entry>Level 1</entry><entry>14</entry></row><row><entry /><entry>Level 2</entry><entry>18</entry></row><row><entry /><entry>Level 3</entry><entry>22</entry></row><row><entry /><entry>Level 4</entry><entry>26</entry></row><row><entry /><entry>Level 5</entry><entry>30</entry></row><row><entry /><entry>Level 6</entry><entry>34</entry></row><row><entry /><entry>Level 7</entry><entry>38</entry></row><row><entry /><entry namest="OFFSET" nameend="2" align="center" rowsep="1" /></row></tbody></tgroup></table></tables>
0052It is believed that the disclosure set forth above encompasses multiple distinct inventions with independent utility. While each of these inventions has been disclosed in its preferred form, the specific embodiments thereof as disclosed and illustrated herein are not to be considered in a limiting sense as numerous variations are possible. The subject matter of the inventions includes all novel and non-obvious combinations and subcombinations of the various elements, features, functions and/or properties disclosed herein. Similarly, where the claims recite “a” or “a first” element or the equivalent thereof, such claims should be understood to include incorporation of one or more such elements, neither requiring nor excluding two or more such elements.
0053Inventions embodied in various combinations and subcombinations of features, functions, elements and/or properties may be claimed in a related application. Such claims, whether they are directed to a different invention or directed to the same invention, whether different, broader, narrower or equal in scope to any original claims, are also regarded as included within the subject matter of the inventions of the present disclosure.
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16 members in 9 offices
Priority claims14
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| 35497302 | United States of America | P | |
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Members16
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| AU2003217335A1 | Australia | A1 | |
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| WO03066178A3 | World Intellectual Property Organization (WIPO) | A3 | |
| US2004043806A1 | United States of America | A1 | |
| KR20040081766A | Republic of Korea | A | |
| EP1480728A2 | European Patent Office (EPO) | A2 | |
| US2005033601A1 | United States of America | A1 | |
| MXPA04007624A | Mexico | A | |
| CN1649651A | China | A | |
| US2005287925A1 | United States of America | A1 | |
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| WO2006041757A1 | World Intellectual Property Organization (WIPO) | A1 | |
| DE202005015149U1 | Germany | U1 | |
| EP1480728A4 | European Patent Office (EPO) | A4 |
29 transactions on the USPTO file
Abandoned after 1 non-final rejection and 1 final rejection.
- Non-final rejections
- 1
- Final rejections
- 1
- RCEs
- 0
- Appeals
- 0
Over time
Point at a mark for the transactionTransactions
| Event | Code | |
|---|---|---|
| Mail Abandonment for Failure to Respond to Office ActionAbandonedMABN2 | MABN2 | |
| Aband. for Failure to Respond to O. A.AbandonedABN2 | ABN2 | |
| Mail Final Rejection (PTOL - 326)Final rejectionMCTFR | MCTFR | |
| Final RejectionFinal rejectionCTFR | CTFR | |
| Date Forwarded to ExaminerFWDX | FWDX | |
| Response after Non-Final ActionA... | A... | |
| Mail Notice of Informal or Non-Responsive AmendmentNINA | NINA | |
| Date Forwarded to ExaminerFWDX | FWDX | |
| Informal or Non-Responsive Amendment after Examiner ActionA.I. | A.I. | |
| Response after Non-Final ActionA... | A... | |
| Mail Non-Final RejectionNon-final rejectionMCTNF | MCTNF | |
| Non-Final RejectionNon-final rejectionCTNF | CTNF | |
| Case Docketed to Examiner in GAUDOCK | DOCK | |
| IFW TSS Processing by Tech Center CompleteTSSCOMP | TSSCOMP | |
| Case Docketed to Examiner in GAUDOCK | DOCK | |
| Reference capture on IDSRCAP | RCAP | |
| Information Disclosure Statement (IDS) FiledM844 | M844 | |
| Information Disclosure Statement (IDS) FiledWIDS | WIDS | |
| Application Is Now CompleteCOMP | COMP | |
| Application Return from OIPEWROIPE | WROIPE | |
| Application Return TO OIPEROIPE | ROIPE | |
| Application Return from OIPEWROIPE | WROIPE | |
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| Cleared by OIPE CSRL194 | L194 | |
| IFW Scan & PACR Auto Security ReviewSCAN | SCAN | |
| Preliminary AmendmentA.PE | A.PE | |
| Initial Exam Team nnIEXX | IEXX |
2 legal events, as the office reported them to INPADOC
Over the term
Point at a mark for the eventEvents
| Event | Code | |
|---|---|---|
| Information on status: application discontinuationABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTIONSTCB | STCB | |
| AssignmentAS | AS |
Numbers
- Publication
- 20050033601
- Publication, DOCDB
- 2005033601
- Publication, EPODOC
- US2005033601
- Application
- 10933622
- Application, DOCDB
- 93362204
- Application, EPODOC
- US20040933622
Titles
- English
- Online vehicle collection and play activity
Classification
- CPC, 7
- G07F17/3262
- A63F2300/407
- A63F2300/69
- A63F2300/8017
- A63F13/335
- A63F13/65
- A63F13/803
- IPC, 1
- A63F13 00
- USPC, 1
- 463006000