US6629893B1

Game system and information storage medium

Summary by NHIP

Game system with allegiance tracking

The game system computes and displays selection assessments for multiple manipulation objects, including teams or characters, to reflect player allegiances. It adjusts object abilities based on stored selection rates or counts and supports competitive gameplay across different regions.

Claim Score by NHIP

Read claim 1, the broadest

Abstract

This invention provides a game system that reflects the allegiances of a player towards an object that is manipulated in the game. In the game system, any manipulation object can be selected from a plurality of manipulation objects. The game system has a computing device for computing selection assessments for each manipulation object, and a displaying device for displaying the selection assessments for each manipulation object on a display section, when the player selects a manipulation object.

US6629893B1, drawing sheet 1
Sheet 1 of 10

Term

Term ended

Expired 5 April 2020, 6.5 years ago.

  1. Priority
  2. Filed
  3. Granted
  4. Expired
  5. Today

19 claims: 6 independent, 13 dependent

  1. 1
    Broadest claimClaim Score 60, broad(NHIP)A game system which permits selection of any manipulation object from a plurality of manipulation objects, to play a game on the game system, said game system comprising:assessment computation means for computing and storing a previous selection assessment for each manipulation object;and selection processing means for displaying on a display means information indicating said plurality of selectable manipulation objects and information indicating said previous selection assessment for each of said manipulation objects, and for executing processing for enabling a player to select one of said manipulation objects;wherein: the manipulation objects include teams or characters;and the selection assessments include selection rates or selection counts.
  2. 5
    A game system comprising:means for storing information concerning a plurality of manipulation objects that have been allocated to different regions;means for storing game ability information for said manipulation objects;means for executing processing for displaying on a display means information indicating said manipulation objects that can be selected for use in a game, based on information concerning said plurality of manipulation objects;means for selecting from said selectable manipulation objects a manipulation object for use in the game;means for executing game computations to allow a player to play the game using the thus selected manipulation object;means for computing a previous selection assessment for each of said manipulation objects;and means for executing processing for displaying information indicating said previous selection assessment for each of said manipulation objects, on said display means, when said manipulation object is selected;wherein: the manipulation objects include teams or characters;and the selection assessments include selection rates or selection counts.
  3. 8
    A game system in which a host machine and a plurality of game terminals are connected by communications lines, such that each of said game terminals selects a manipulation object from among a plurality of manipulation objects, to play a game on the game system; wherein each of said game terminals sends a first signal to said host machine during the selection of said manipulation object and sends information concerning said selected manipulation object as a second signal after the selection of said manipulation object; wherein said host machine comprises:means for computing and storing previous selection assessments for said manipulation objects for each region in which said game terminals are installed, based on received second signals;and means for, when said first signal has been received, sending to a game terminal that is the transfer source of said first signal a third signal comprising selection assessment for said selected manipulation object for the region in which that game terminal is installed;and wherein said game terminal displays information indicating said selection assessment for said selected manipulation object that is based on said received third signal, during the selection processing of said manipulation objects;wherein: the manipulation objects include teams or characters;and the selection assessments include selection rates or selection counts.
  4. 11
    An information storage medium in which is stored information that can be used by a computer to select any manipulation object from a plurality of manipulation objects, to play a game on the game system, wherein said information comprises information for implementing:assessment computation means for computing and storing a previous selection assessment for each manipulation object;and selection processing means for displaying on a display means information indicating said plurality of selectable manipulation objects and information indicating said previous selection assessment for each of said manipulation objects, and for executing processing for enabling a player to select one of said manipulation object;wherein: the manipulation objects include teams or characters;and the selection assessments include selection rates or selection counts.
  5. 15
    An information storage medium comprising information for implementing:means for storing information concerning a plurality of manipulation objects that have been allocated to different regions;means for storing game ability information for said manipulation objects;means for executing processing for displaying on a display means information indicating said manipulation objects that can be selected for use in a game, based on information concerning said plurality of manipulating objects;means for selecting from said selectable manipulation objects a manipulation object for use in the game;means for executing game computations to allow a player to play the game using the thus selected manipulation object;means for computing a previous selection assessment for each of said manipulation objects;and means for executing processing for displaying information indicating said previous selection assessment for each of said manipulation objects, on said display means, when said manipulation object is selected;wherein: the manipulation objects include teams or characters;and the selection assessments include selection rates or selection counts.
  6. 18
    An information storage medium in which is stored information that can be used by a host computer for sending selection assessments of a plurality of manipulation objects through communications lines to a plurality of game terminals which display the received selection assessments, when said game terminals select a manipulation object from among said plurality of manipulation objects for a game, said information storage medium comprising information for implementing:means for receiving from each of said game terminals a first signal which is sent out during the process of selecting a manipulation object and a second signal indicating the selected manipulation object which is sent out after said manipulation object has been selected;means for computing and storing previous selection assessments for said manipulation objects for each region in which said game terminals are installed, based on received second signals;and means for, when said first signal has been received, sending to a game terminal that is the transfer source of said first signal a third signal comprising selection assessment for said selection manipulation object for the region in which that game terminal is installed;wherein: the manipulation objects include teams or characters;and the selection assessments include selection rates or selection counts.