Prize redemption system for games
Abstract
The present invention provides a prize redemption system for use with one or more game apparatuses. A game is provided on a game apparatus for a player to play in exchange input, and prize credits are credited to the player based on the game. A prize for monetary input, and prize credits are credited to the player based on the game. A prize selection menu is displayed by the game apparatus, the menu including one or more prizes, where the player may select a prize having a prize cost within the player’s prize credit amount. The player can be dispensed a specific prize ticket that is redeemable for the selected prize. The game apparatus can also provide specific prizes and tournament games played for a tournament prize contributed to by multiple players. An oporator can adjust prizes and payout percentages of the system to achieve a desired profitability for game apparatuses. Prize input is entered into a prize table describing multiple available prizes and payout information that indicates a desired amount of payout that the operator wishes to provide back to players in terms of the value of prizes. Prize information, such as prize costs and specific prize win ratios, is automatically determined by the system for each of the prizes in view of the desired profitability of the game apparatus.

Term
No projected expiry on record.
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1 claim: 1 independent, 0 dependent
- 1一種對遊戲裝置的遊戲者提供贖回系統的方法,該方法包含:在該遊戲裝置上提供一遊戲,使得遊戲者可進行該遊戲基於該遊戲的結果,對於該遊戲者提供選擇獎品積分對於該遊戲者提供一獎品選擇表單,此獎品選擇表單至少顯示一可為該遊戲者選擇的獎品;以及由該遊戲者接收獎品選擇指示,該指示由該遊戲者使用該遊戲裝置的輸入裝置輸入,其中在該指示接收之後提供選擇的獎品予該遊戲者。 CLAIMS 1. A method of providing a redemption system to a player of a gaming device, the method comprising:providing a game on the gaming device such that the player can perform the game based on the outcome of the game, providing the player with a selection of prize points Providing, for the player, a prize selection form, the prize selection form displaying at least one prize selectable for the player;and receiving, by the player, a prize selection instruction, the indication being input by the player using an input device of the game device And wherein the selected prize is provided to the player after the indication is received. 祉充 4 附件一:第8610S091號專利申請案 中文申請專利修正本民國90年2月呈 六、申請專利範圍 Β6ΐ23ι· —種對遊戲裝置的遊戲者提供贖回系統的方法, 該方法包含: 在該遊戲裝置上提供一遊戲,使得遊戲者可進行該遊 戲 .._ · 基於該遊戲的結果*對於該遊戲者提供選擇獎品積分 曾 . 對於該遊戲者提供一獎品選擇表單,此獎品選擇表單 至少顯示一可爲該遊戲者選擇的獎品;以及 由該遊戲者接收獎品選擇指示,該指示由該遊戲者使 用該遊戲裝置的輸.入裝置輸入,其中在該指示接收之後提 供選擇的奬品予該遊戲者。 2. 如申請專利範圍第1項之方法,其中該遊戲者參 與該遊戲,以交換該遊戲者投入該遊戲的貨幣輸入。 3. 如申請專利範圍第2項之方法,其中該遊戲的結 果受到該遊戲者的技術所影響。 4. 如申請專利範圍第2項之方法,其中該獎品選擇 表單在該遊戲裝置的遊樂器顯示幕上顯示。 5. 如申請專利範圍第2項之方法,更包含分配特定 獎品票券的步驟,該特定獎品票券說明該選擇的獎品,且 可爲該獎品贖回。 6. 如申請專利範圍第2項之方法,其中該獎品選擇 表單包含在該獎品選擇表單上提供之各獎品的成本,且其 中該獎品積分等於該獎品成本,且在該遊戲者已選擇該獎 品後從該遊戲者的獎品積分中減去。 本紙張尺度適用中國國家標準(CNS)A4規格(210 X 297公釐) (請先閱讀背面之注§項再^-烏本頁) --“装·!一訂------I ·線 經濟部智慧財產局員工消費合作社印製 A8B8C8D8 46612 3 六、申請專利範圍 7 .如申請專利範圍第6項之方法,其中該提供一遊 戲包含基於遊戲分數對於參與單一遊戲的遊戲者提供獎品 積分的選擇,且對於爲該遊戲裝置之選擇遊戲者貢獻的競 賽獎品,對該參與一競賽遊戲的遊戲者提供一選擇。 8.如申請專利範圍第6項之方法,其中提供之一遊 戲包含在可爲該遊戲者之技術達成的該遊戲期間提供一特 定獎品標的,且其中如果達成該特定獎品檫的,則該遊戲 者接收一特定獎品》 9 ·如申請專利範圍第8項之方法,其中使用列有特 定獎品之獎品表決定該特定獎品,該特定獎品係當達成特 定獎品標的時遊戲者所能贏得者》 1 0 .如申請專利範圔第6項之方法,其中該遊戲裝 置包含一系統中,此系統具有多個互相耦合在一起的遊戲 裝置,使得該多個遊戲裝置的遊戲者均可來自單一獎品的 數據庫中選擇獎品,該數據庫與該多個遊戲裝置相通訊。 1 1 .如申請專利範圍第1 0項之方法,其中該多個 遊戲裝置與一伺服器通訊,該伺服器包含該奬品資料庫。 12.如申請專利範圍第6項之方法,更包含步驟爲 ••核對在該遊戲中一贖回的遊戲是否達成一累進標的,使 得如果達成該累進標的時,將累進紅利獎品積分授與該遊 戲者,該累進的紅利積分係由該遊戲裝置的多個遊戲者所 捐獻。 1 3 .如申請專利範圍第6項之方法,其中經由傳送 該選擇獎品指示予—獎品提供者’而提供該選擇的獎品予. 本紙張尺度適用中國國家標準(CNS)A4規格(210 X 297公釐) (諳先鬩讀背面夂注f項再填忘本頁} 訂· ;線· 經濟部智慧財產局員工消費合作社印製 -2 - AS 68 C8 D8 4661 2 3 六、申請專利範圍 該遊戲者,使得該遊戲者可從該獎品提供者處接收該選擇 的獎品。 (靖先閲讀背面之注意事項再驂艮本頁) 1 4 .如申請專利範圍第4項之方法,其中該遊戲爲 —動作視訊遊戲,其提供遊戲者機會,以使得該遊戲分數 的精銳性可增加。 1 5 ·如申請專利範圍第2項之方法*其中該遊戲爲 —卡片遊戲,其中該遊戲的結果至少有一部份受到隨機機 率的影響。 1 6 .如申請專利範圍第6項之方法,其中該遊戲者 可儲存該獎品積分數到一帳戶中,該獎品積分數可爲該遊 戲者所使用,以在以後在使用該遊戲裝置時,可選擇一獎 專利範圍第2項之方法,其中該遊戲裝 :在一酒吧,飲食店•或餐廳環境中, top)遊戲,在遊樂場環境中提供電子 戲者家中提供的電腦裝置。 經濟部智慧財產局貝工消費合作社印製 πη 。 1 置爲下 提供的 機械遊 1 下:在 訊與在 1 或提詞 在該獎 2 下:在 7 .如申請 列各項之一 吧槿(bar 戲,及在遊 8 .如申請 該遊戲裝置 該獎品表中 9 ,如申請 資訊說明特 品表中作爲 0 .如申請 該遊戲者進 專利範圍第2項之方法,更包含步驟如 中顯示廣告或提詞資訊,其中該廣告資 顯示的獎品有關* 專利範圍第1 8項之方法,其中該廣告 定的新產品,且其中該特定的新產品可 獎品* 專利範圍第2項之方法,更包含步驟如 行該遊戲之後來自該操作者中接收獎品. 私紙張尺度適用中國國家標準(CNS)A4規格(210 X 297公爱) 3 *46612 3 AS BS C8 D8 六、申請專利範圍 輸入裝置,該獎品輸入資訊指示該獎品的獎品 21.—種併有獎品贖回系統的遊戲裝置 戲裝置的遊戲者,該遊戲裝置包含: 顯示機構,用於顯示一遊戲的影像; —機構,用於在該遊戲裝置上提供該遊戲 者進行該遊戲,且在該顯示產生上顯示該遊戲 供遊戲的機構包含輸入機構,使得一遊戲者可 提供輸入; —機構,對於該遊戲者提供獎品選擇表單 擇表單在該顯示機構上顯示,此獎品選擇表單 爲該遊戲者選擇的獎品,及該獎品選擇表單中 品成本,且其中等於該獎品成本的獎品積分在 選擇該奬品之後從該遊戲者的獎品積分中扣除 一機德,用於經由該遊戲者接收獎品選擇 指示係由該遊戲者使用該遊戲裝置的輸入機構 成本》 *用於該遊 ,以令遊戲 ,該用於提 對於該遊戲 ,此獎品選 顯示多個可 各獎品的獎 該遊戲者已 ,以及 的指示,該 輸入所得到 請 先 聞 讀 背 面 之 注 | 頁 經濟部智慧財產局員Η消費合作杜印製 一機構,用於在該遊戲期間提供一特定獎品標的,其 中如果該特定獎品標的符合的話,該遊戲者有資格接收一 與該特定獎品標的有關的獎品:以及 用於分配一特定獎品票券的機構,該特定獎品票券說 明該選擇的獎品或者該特定獎品,該特定獎品票券只可贖 回上述獎品使得該獎品接收該說明的獎品。 2 2. —種對於至少一遊戲裝置提供一獎品贖回系統 的方法,該獎品贖回系統可由操作者商業化,且配置一計, 本紙張尺度適用中國國家標準(CNS)A4規格(210 X 297公釐) -4 46612 3 A8 B8 C8 D8 六、申請專利範圍 算裝置,該方法包含: 在一電腦裝置的顯示器上顯示一獎品表; 接收獎品輸入,此獎品輸入儲存在電腦可讀取的介質 中,且在該獎品表上顯示,該獎品輸入多個獎品的特性, 此獎品可在該贖回系統中爲該遊戲裝置的遊戲者所用; 接收來自該操作者的支出輸入,其儲存的電腦可臏回 的介質中,該支出輸入指示需要的支出量,其爲操作者希 望以該多個獎品之貨幣值表示•提供予該遊戲裝置的遊戲 者的支出量;以及 在該電腦裝置上對於多個獎品中的各獎品自動決定獎 品資訊,該獎品資訊決定該獎品爲該遊戲裝置之遊戲者贏 得的次數,其中該依據支出的需要量決定該獎品資訊,且 儲存在電腦可讀取的介質中,其中對該將使用遊戲裝置提 供該獎品資·訊以決定該遊戲裝置之遊戲者的獎品》 2 3 .如申請專利範圍第2 2項之方法,其中該遊戲 裝置從遊戲者上接收貨幣收入以交換允許使用該遊戲裝置 〇 24. 如申請專利範圍第23項之方法,其中該獎品 遊戲者包含該獎品的貨幣成本》 25. 如申請專利範圍第24項之方法,其中該獎品 資訊包含該多個獎品中各獎品的成本,以該遊戲裝置上進 行一遊戲的遊戲者贏得的獎品積分表示,其中該獎品成本 依據該支出的需要量決定且儲存在該電腦可讀取的介質中 表紙張尺度適用中國國家標準(CNS)A4規格(210 X 297公釐) 閲 面 項 再 鱗 本 頁 經濟部智慧財產局員工消費合作杜印製 A8B8C8D8 46612 3 六、申請專利範圍 (請先閱讀背面之注f項再蟥离本頁) 26.如申請專利範圍第25項之方法,其中該支出 輸入包含一全區之支出比率數值,此數值指示爲該操作者 希望以獎品型式提供予遊戲者以該遊戲裝置贏得的貨幣收 入所需要的比率。 2 7 .如申請專利範圍第2 6項之方法,其中使用在 該遊戲裝置中進行的各遊戲授與之獎品積分的平均數,決 定獎品成本,其中各遊戲授與之獎品積分的平均數由電腦 可讀取之介質上的記錄及在該遊戲裝置上遊戲者進行之選 擇遊戲贏得的平均獎品積分決定。 28.如申請專利範圍第26項之方法,其中來自該 獎品表之獎品的表列由遊戲裝置提供予將顯示予該遊戲者 的遊戲裝置,作爲一表單,該表單允許該遊戲者經由在該 遊戲裝置上進行一遊戲而贏得至少一獎品積分後來自該表 單上選擇一獎品。 2 9 .如申請專利範圍第2 4項之方法,其中各獎品 可臝得作爲在該至少一遊戲裝置上進行一遊戲的特定獎品 ,且其中該獎品資訊包含一用於該多個獎品中各獎品的贏 經濟部智慧財產局員工消費合作社印製 得比率,該比率以該特定獎品被贏得作爲該遊戲裝置的特 定獎品,其中該客戶機器支出的需要量決定該贏得比率, 且儲存在該電腦可讀取介質中》 3 0.如申請專利範圍第29項之方法,其中當對於 在該遊戲裝置上的遊戲一遊戲者達成一特定獎品標的時, 該遊戲者贏得一作爲特定獎品的獎品,該特定獎品標的爲 技術熟練的遊戲者達成。 本紙張尺度適用中國國家標準(CNS)A4規格(210 X 297公釐〉 46612 3 經濟部智慧財產局員工消費合作社印製 B8 C8 DS 六、申請專利範圍 31. 如申請專利範圍第30項之方法,其中該支出 輸入包含全區贏得比率數值,此指示爲該遊戲裝置贏得之 貨幣收入所需要的比率,其爲該操作者希望以該特定獎品 型式回饋該遊戲者之獎品。 32. 如申請專利範圍第29項之方法,其中當在該 遊戲裝置上達成特定獎品標的時,贏得一獎品作爲特定獎 品,該特定獎品標的由隨機機率產生。 3 3 .如申請專利範圍第2 4項之方法,其中該遊戲 者輸入係由該操作者手動接收。 3 4 .如申請專利範圍第2 4項之方法,其中該由一 電腦裝置顯示該獎品表,該電腦裝置包含一電腦可讀取之 介質,且其中該從一連接該電腦裝置的遙控裝置中接收該 獎品輸入。 3 5 ..如申請專利範圍第2 4項之方法,其中該遊戲 包含在該遊戲裝置中,使得該遊戲裝置上顯示該獎品表, 且其中該電腦可讀取介質包含在該遊戲裝置的儲存裝置中 〇 3 6 .如申請專利範圍第2 4項之方法,其中該獎品 輸入包含說明該獎品的文字及圖形資訊。 37.如申請專利範圍第23項之方法,其中該操作 者手動調整該獎品資訊以提供所需要的支出量。 3 8. —種對於一遊戲裝置提供一獎品贖回系統的方 法,該獎品贖回系統可由該操作者商業化,該方法包含: 在該遊戲裝置上接收一獎品表,該獎品表包含多個獎. I ϋ n n n n 1· ϋ I 0 n (請先ffl讀背面之注意事項再填意本頁) .SJ· .線. 本紙張尺度適用中國國家標準(CNS A4規格(210 X 297公釐〉 A8B8C8D8 46612 3 六、申請專利範圍 品的名稱,該獎品可由使用該遊戲裝置而贏得,其中該遊 戲裝置從遊戲者接收貨幣收入,而使得該遊戲者可使用該 遊戲裝置 且其中該遊戲者可由使用該遊戲裝置而贏得獎 品積分; 接收各遊戲裝置上該獎品中各獎品的成本;以及 決定在該遊戲裝置中與該多個獎品中各獎品相關的獎 品成本,該獎品成本以獎品積分表示,且依據該遊戲裝置 所需要的分佈決定,且其中該遊戲裝置可選擇一獎品以交 換多個獎品積分,其價值等於所選擇之獎品的獎品成本。 3 9 .如申請專利範圍第3 8項之方法,更包含接收 —在該遊戲裝置上的全區支出比率,此全區支出比率指示 爲該遊戲裝置所贏得的貨幣收入的比率*使用該遊戲裝置 以提供該獎品予該遊戲者,且其中決定該獎品成本使得該 支出比率可適當達成。 40.如申請專利範圍第39項之方法,其中使用在 該遊戲裝置上每次遊戲所授與的獎品積分之平均數決定該 獎品成本,其中每次遊戲授與的獎品積分之平均數之決定 方式爲:在該遊戲裝置中多個遊戲之後由遊戲者贏得的獎 品積分加以記錄並平均而得到。 4 1 .如申請專利範圍第4 0項之方法,其中當特定 獎品標的符合時,該遊戲裝置提供特定獎品予遊戲者,且 更包含在該遊戲裝置上接收一全區特定獎品贏得比率,該 全區贏得比率指示爲該遊戲裝置賺得之貨幣收入的比率, 而該遊戲裝置用於提供該特定獎品予該遊戲者。 本紙張尺度適用中國國家標準(CNS)A4規輅(210 X 297公釐) ---- 丨! 1· ·! — ί 訂.! (請先Μ讀背面之注意事項再«-,窝本頁) 經濟部智慧財產局員工消費合作社印製 -8 - 4661 2 3 B8 C8 D8 六、申請專利範圍 (請先《讀背面之注意事項再參襄本頁) 4 2 如申請專利範圍第4 1項之方法,更包含在該 遊戲裝置上決定一與該獎品中各獎品相關的特定獎品各別 比率,該各別比率依據當該特定獎品標的符合時授與該相 關獎品作爲特定獎品的頻率決定。 4 3 .如申請專利範圍第4 2項之方法,其中當授與 該特定獎品時,首先核對該獎品表中較有價值的獎品。 44.如申請專利範圍第42項之方法,其中該特定 獎品各別比率基於遊戲者達成該特定獎品標的的頻率由正 規化因素修正。 4 5.如申請.專利範圍第4 4項之方法,其中該特定 獎品各別比率的決定方法爲:將多次擊中率(hit ratio )加權平均,在該遊戲裝置中廉得的特定獎品決定,其中 該擊中率係在駭遊戲裝置中多個遊戲後由遊戲者贏得特定 獎品的記錄及平均發生率決定》 經濟部智慧財產局負工消費合作杜印製 4 6 .如申請專利範圍第4 1項之方法,其中該獎品 表,各獎品的成本,支出百分比,贏得百分比,該獎品成 本,該特定獎品各別比率在該遊戲裝置的顯示幕上加以顯 示。 47.如申請專利範圍第40項之方法,其中該可由 操作者手動調整該獎品成本,使得該全區支出百分比基於 該手動調整的結果而爲該贖回系統所調整。 4 8.—種對於一遊戲裝置提供一獎品贖回系統的方 法,該獎品贖回系統可由一操作者加以商業化,該方法包 含: 本紙張尺度適用中國國家標準(CNSXA4規格(210 X 297公釐〉 9 A8B8C8D8 4 6 612 3 六、申請專利範圍 在該遊戲裝置的顯示幕上顯示一獎品表; (請先閱讀背面之注意事項再填¾...本頁) 在該遊戲裝置中接收來自該操作者的獎品輸入,該獎 品輸入可儲存在該遊戲裝置之顯示幕可讀取介質上,且在 該獎品表上顯示,該獎品输入說明多個獎品,其可使用在 該贖回系統中以給予該遊戲裝置的遊戲者,其中該遊戲裝 置從遊戲者接收貨幣收入作爲交換,使得該遊戲者可使用 該遊戲裝置; 接收來自該操作者的支出輸入,其儲存在該顯示幕可 讀取的介質中,該支出輸入指示需要的支出量,其爲該操 作者期望提供該遊戲裝置的遊戲者的支出,且以該多個獎 品的貨幣數值表示; 對於該多個獎品中的各獎品決定獎品成本,該獎品以 在該遊戲裝置中進行一遊戲的獎品積分表示,其中該獎品 成本依據m需要的支出量決定,且儲存在該電腦可讀取的 介質中; 從該遊戲裝置的遊戲者處接收貨幣輸入; 經濟部智慧財產局員工消費合作杜印製 配置一遊戲程序,且在該遊戲程序期間從該遊戲者接 收輸入,其中基於該遊戲處理的結果提供該遊戲者遊戲分 數,其中基於該遊戲分數對該遊戲者提供多個獎品積分; 在該顯示器上顯示獎品選擇顯示幕,該獎品選擇顯示 幕說明多個獎品及各獎品的獎品成本; 接收一項選擇,此選擇從該遊戲者選擇的至少一項獎 品,其中該選擇的獎品的獎品成本少於或等於提供予該遊 戲者之奬品積分數; 本紙張尺度適用中國國家標準(CNS)A4規格(210 X 297公釐) 10 - AS B8 C8 D8 4 6 612 3 六、申請專利範圍 分配該選擇獎品的實際指示予該遊戲者,其中該遊戲 者可應用分配的指示贖回至少一獎品。 49.如申請專利範圍第48項之方法,其中該獎品 表係從耦合該遊戲裝置的遙控伺服器中載下,且該遙控伺 服器使用一局部區域網路或泛區域網路耦合該遊戲裝置^ 5 0 ·-如申請專利範圍第4 8項之方法,更包含步驟 爲:在該遊戲裝置上顯示廣告資訊·該廣告資訊描繪一商 標或具有該商標的產品,其中在該獎品選擇顯示幕上顯示 具有商標的獎品,且可由該遊戲者選擇,以作爲獎品。 5 1 .如申請.專利範圍第5 0項之方法,其中當購貿 該廣告產品時,該具有商標的獎品可折扣廣告產品的價格 ,其中該分配的實際指示爲指示該價格折扣的回數票· 5 2 .如申請專利範圍第4 8項之方法,其中該選擇 的獎品用於交換該遊戲獎品積分*使得該遊戲者可在該遊 戲裝置上玩其他的遊戲。 5 3 . —種提供遊戲贖回系統的遊戲裝置,該遊戲裝 置包含: 在該遊戲裝置上控制一遊戲的遊戲處理器,該遊戲提 供多個獎品積分予該遊戲者以連接進行該遊戲的遊戲者; 一接收機構,用於從遊戲者接收貨幣輸入,該接收機 構耦合該遊戲處理器; 一耦合該遊戲處理器的輸入裝置,且提供遊樂器予來 自該遊戲者的遊戲; 一輸出顯示裝置,此裝置耦合該遊戲處理器,用於提. 本紙張尺度適用中國國家標準(CNS)A4規格(210 * 297公釐〉 ----! I I i 11 11--— — — —---^ (請先閲讀背面之注i項再*-s本頁) 經濟部智慧財產局員工消費合作社印製 -11 - A8B8C8D8 !4661 2 3 六、申請專利範圍 供視覺回授予該遊戲; —機構,用於在該顯示裝置上提供獎品選擇表單,此 獎品選擇表單表示多個獎品,各獎品具有一獎品積分成本 ,此獎品積分成本係依據該遊戲裝置之操作者,所需要支 出的價值決定,其中該遊戲者使用該輸入裝置選擇一獎品 ,該選擇的獎品所包含的獎品積分成本小於等於授與該遊 戲者的獎品積分;以及 耦合該遊戲處理器的獎品輸出裝置,該裝置用於輸出 該選擇獎品的指示予骸遊戲者,使得遊戲者可使用該指示 以贖回該選擇的獎.品0 54.如申請專利範圍第53項之遊戲裝置,其中該 遊戲爲一技巧性遊戲》 5 5 .如申請專利範圍第5 3項之遊戲裝置,其中該 操作者所需要的支出數值爲該遊戲裝置接收之全部貨幣輸 入的百分比,爲該操作者需要以獎品傳送回授予該遊戲者 的支出。 5 6 .如申請專利範圍第55項之遊戲裝置,更包含 —機構,用於選擇一獎品積分遊戲,此遊戲基於該遊戲分 數而接收獎品積分,且包含一機構,用於選擇一競賽遊戲 ,用於與該遊戲裝置的其他遊戲者在一競賽中競爭一競賽 獎品β 5 7 .如申請專利範圍第5 3項之遊戲裝置,其中該 獎品輸出裝置爲一分配器,可分配特定獎品票券,此特定 獎品票券說明爲該遊戲者所選擇的獎品。 本紙張尺度適用中國國家標準(CNS)A4規格(210 X 297公釐) — — — — — — 111 —--'^^ — II 訂·!-線 請先«讀背面之注意事項再11^本頁) 經濟部智慧財產局員Η消費合作社印製 -12 - A8B8C8D8 4 6 612 3 六、申請專利範圍 請先Μ讀背面之注意事項再填S·,本頁) 58.如申請專利範圍第53項之遊戲裝置,其中該 獎品輸出裝置在該儲存介質上寫入電子數據,該遊戲者可 從該遊戲裝置中移動該儲存介質,該電子交換指示該選擇 的獎品。 5 9 ·如申請專利範圍第5 3項之遊戲裝置,更包含 一通用型式分配器,以分配器多個通用型式,此通用型式 等於該獎品積分數目。 6 0 .如申請專利範圍第5 3項之遊戲裝置,其中在 酒吧或餐廳的遊戲環境中提供該遊戲裝置。 6 1 .如申請.專利範圍第5 3項之遊戲裝置,其中該 遊戲裝置包含在具有選擇該種遊戲裝置及伺服器的網路遊 戲系統中,且其中該遊戲裝置及該伺服器使用局部區域網 路及泛域網路連結。 6 2 ..—種在一遊戲裝置中提供競賽遊戲的方法,該 方法包含: (a )對於在該遊戲裝置的遊戲者提供一競賽遊戲; 經濟部智慧財產局員工消費合作杜印製 (b )從該遊戲者接收貨幣輸入以允許該遊戲者經由 進行該競賽遊戲而參與一競賽; (c )至少貢獻一部份的該貨幣輸入作爲競賽獎品; (d )配置該競賽遊戲,包含在該競賽遊戲期間從該 遊戲接收輸入,且基於該競賽遊戲的結果提供遊戲分數; (e )重複步驟(a )至(d)直到決定該競賽已結 束爲止;以及 (f )提供該競賽獎品予一或多個贏得遊戲的遊戲者. 本紙張尺度適用中國國家標準(CNS)A4規格(210 X 297公釐) _ 13 _ AB Βδ C8 D8 46612 3 六、申請專利範圍 ’此羸得遊戲的遊戲者從參與該競賽的遊戲者中選擇出來 〇 請先Μ讀背面之注意事項再填«:本頁) 63.如申請專利範圍第62項之方法,其中所提供 的競賽遊戲包含予該遊戲者一項選擇權,決定參與該競赛 或在該遊戲裝置中進行一遊戲而不參與該競賽。 6 4 „如申請專利範圍第6 2項之方法*其中只有在 該遊戲裝置上遊戲者進行一預定數的非競赛性遊戲之後, 才允許該遊戲者參與該競賽。 6 5 .如申請專利範圔第6 2項之方法*其中該競賽 獎品的型式爲授與.該贏得遊戲之遊戲者的獎品積分,其中 贏得遊戲的獎品使用獎品積分選擇該獎品。 6 6 .如申請專利範圍第6 2項之方法,其中贏得遊 戲的遊戲者使用在該遊戲裝置上的表單選擇該獎品。 ' 67. 如申請專利範圍第62項之方法,其中該競賽 獎品爲現金,且其中至少一部份的貨幣輸入直接加至該競 賽獎品中。 經濟部智慧財產局員工消費合作社印製 68. 如申請專利範圍第67項之方法,其中該競賽 獎品包含一種子貨幣值'(seed mometary value),該貨 .幣輸入中貢獻一部份於此種子貨幣值中β 6 9 .如申請專利範圍第6 7項之方法,其中在預定 · 的時間長度已到之後決定該競賽已結束。 70.如申請專利範圍第67項之方法,其中選擇達 成該競賽中最高分數的贏得遊戲的遊戲者’作爲該競賽中 爲數預定的參與者。 民紙張尺度適用中國國家標準(CNS)A4規格(210 X 297公釐) —14 _ 3 2 1— 6 6 4 Α8— 六、申請專利範圍 (¾閲讀背面之注ΦΗ*.項再填寫本頁) 7 1 ·如申請專利範圍第6 2項之方法,其中在該遊 戲裝置中提供多個競赛遊戲,且其中該遊戲者可選擇將參 與的特定競賽遊戲。 7 2.如申請專利範圍第6 2項之方法,更包含選擇 互相連結的遊戲裝置,使得該連結之遊戲裝置中任何裝置 的遊戲者可在該連結遊戲裝置中的任何裝置上經由進行一 競賽遊戲而參與該競赛》 7 3.—種在遊戲裝置中配置一特定獎品遊戲的方法 ,該方法包含: 在該遊戲程序.期間接收來自該遊戲裝置之一遊戲者輸 入的遊戲命令; 決定該遊戲者是否在該遊戲程序期間已贏得一特定獎 品,該特定獎昂爲授與該遊戲者之特別指定的商品或服務 .1 辨識爲該遊戲者贏得的特定獎品,該特定獎品從選擇 可使用的特定獎品型式中加以選擇:以及 經濟部智慧財產局員工消費合作社印*/衣 應用該遊戲裝置指示該遊戲者爲該遊戲者贏得之選擇 特定獎品的辨識結果。 74. 如申請專利範圍第73項之方法,其中決定該 遊戲者已贏得一特定獎品的步驟包含核對該在遊戲程序期 間該遊戲者的熟練度。 75. 如申請專利範圍第74項之方法,其中如果該 遊戲者已贏得特定獎品,則該決定的步驟包含決定是否該 遊戲者已達成一預定標的,此預定標的與在該遊戲程序期. 本紙張尺度適用中國國家標準(CNS)A4規格(210 X 297公釐) -15 - 2. The method of claim 1, wherein the player participates in the game to exchange currency input by the player into the game. 2.如申請專利範圍第1項之方法,其中該遊戲者參與該遊戲,以交換該遊戲者投入該遊戲的貨幣輸入。 466123 六、申請專利範圍 間贏得該特定奬品有關。 請先Μ讀背面之注意事項再赛S本頁 76.如申請專利範圍第74項之方法,其中決定該 遊戲者已贏得特定獎品的步驟包含:自從一特定獎品已爲 該遊戲裝置的遊戲者最後籯得後是否該遊戲者爲該遊戲裝 置的第η個遊戲者’在此η爲預定數。 7 7 ··如申請專利範圍第7 4項之方法,其中決定是 否該遊戲者已贏得一特定獎品的步驟包含:自從一特定奬 品已爲該遊戲裝置的遊戲者最後贏得後,決定是否該遊戲 者已該遊戲裝置的第η個遊戲者,在此爲隨機決定的數字 7 8 ·如申請專利範圍第7 4項之方法,其中爲該遊 戲者贏得的特定獎品從該多個使用的特定獎品中隨機選擇 〇 79·+如申請專利範圍第73項之方法,其中爲該遊 戲者贏得的特定獎品依據該選擇特定獎品之特定順序選擇 〇 80·如申請專利範圍第74項之方法•其中該特定 經濟部智慧財產局員工消費合作社印制机 獎品的辨識在該遊戲裝置的顯示幕上指示予該遊戲者。 8 1 .如申請專利範圍第7 3項之方法,更包含分配 器至少一實際的特定獎号票券,此特定獎品票券指示爲該 遊戲者贏得的特定獎品之辨識’其中該至少一實際特定獎 品票券包含標示,其可辨識該遊戲者所贏得的特定獎品。 82.如申請專利範圔第74項之方法’更包含在該 遊戲程序期間由於該遊戲者的熟練技術所得到的遊戲分數 本紙張尺度適用中國國家標準(CNS)A4規格 210 X 297公爱〉 6 6 d- 3 2 A8B8C8D8 六、申請專利範圍 而分配多個通用型式予該遊戲者,該通用型式與該特定獎 品分開,且與該遊戲者是否已贏得特定獎品的決定分開。 (請先W讀背面之注意事項再赛寒本頁 8 3 .如申請專利範圍第7 3項之方法,其中在該遊 戲程序期間決定是否該遊戲者已贏得特定獎品的步驟包含 決定另一玩第二遊戲裝置的另一遊戲者是否已贏得該特定 獎品,該第二遊戲裝置連接前一遊戲裝置。 8 4 . —種遊戲裝置,用於允許遊戲在遊戲程序期間 贏得一特定獎品,該遊戲裝置包含: 一遊戲處理器,用於在該遊戲裝置上控制一遊戲程序 ,其中可操作該遊.戲處理器以決定是否該遊戲者已從該遊 戲程序上贏得一特定獎品; 一輸入裝置,使得贖回的遊戲者可輸入資訊於該遊戲 處理器中以影響該遊戲程序: 一輸出裝置,用於回授該遊戲者,以回應來自該遊戲 處理器的命令;以及 經濟部智慧財產局員工消費合作社印製 一特定獎品票券分配器,用於提供實際的特定奬品票 券予該遊戲者,此特定獎品票券只可交換從該遊戲程序中 贏得的特定獎品,且指示於該特定獎品票券上。 8 5 .如申請專利範圍第8 4項之遊戲裝置,其中該 輸出裝置包含一顯示幕,且其中遊戲處理器輸出訊息,使 得遊戲者指示當進行該遊戲裝置時可使用那一獎品,及特 定獎品,其可與特定獎品票券交換者。 86.如申請專利範圍第85項之遊戲裝置,其中該 遊戲處理器隨機決定該遊戲者是否已贏得該特定獎品。 本紙張尺度適用中國國家標準(CNS)A4規格(210 X 297公釐〉 -17 - 46612 3 A8 B8 C8 D8 六、申請專利範圍 8 7 ·如申請專利範圍第8 5項之遊戲裝置,其中係 基於熟練的遊戲者是否在該遊戲程序期間達成特定的標的 ,決定贏得該特定獎品》 8 8 .如申請專利範圍第8 7項之遊戲裝置,其中與 該特定標的有關的特定獎品可爲該遊戲裝置的操作者交換 8 9 特定獎品 上贏得此 具有價值 9 0 由列印裝 品的標π 9 1 .如申請專利範團第86項之遊戲裝置, 中含選擇特定獎品,可爲該遊戲者在該遊 特定獎品*且其中更具有價值的獎品比之 的獎品,.其授與遊戲者的機率較小》 .如申請專利範圍第84項之遊戲裝置, 置列印特定獎品票券,該票券包含描繪該 如申請專利範圍第8 4項之遊戲裝置, 通用型式分配器,用於分配通用型式予該遊戲者 基於該遊戲者的特性授與該通用型式,且 換任意選擇可使用之獎品,該通用型式與 η 面 之 注 經濟部智慧財產局員工消費合作社印製 遊戲期間 型式可交 獎品分開 9 2 該顯示幕 該輸入裝 9 3 .如申請專利範圍第85項之遊戲裝置, 爲一接觸幕*回應與該遊戲者的接觸狀態 置包含在該顯示幕上。 .如申請專利範圍第84項之遊戲裝置* 一計分裝置,用於累進一遊戲分數及一累進分數 分數在多個於該遊戲裝置上可參與的遊戲上累進 其中該 戲裝置 於較不 其中該 特定獎 更包含 ,在該 該通用 該特定 更包含 ,使得 更包含 該累進 且其中. 項 再填, 寓 本 頁 本紙張尺度適用中國國家標準(CNS)A4規格(210 X 297公釐〉 -18 - ASB8C8D8 46612 3 六、申請專利範圍 該分數裝置有助於該累進分數,且當該遊戲者在該遊戲程 序期間達到一累進標的時將該累進分數加入該遊戲分數中 〇 9 4 .如申請專利範圍第8 4項之遊戲裝置,更包含 多個該遊戲裝置,其互相連接,且允許該連接之遊戲裝置 的遊戲者參與單一遊戲程序。 9 5 —種視訊遊戲裝置,用於授與特定獎品予一遊 戲者*該視訊遊戲裝置包含: —遊戲處理器; —耦合該遊戲處理器的顯示幕,用於輸出一與遊戲有 關的影像,及一與該遊戲領域相關的指標.; 一耦合該遊戲處理器的輸入裝置,容許一遊戲者 在一遊戲程序期間輸入熟練的遊戲命令,該熟練的遊戲命 令包含一停止從相對該遊戲領域移動的指標; —分數計,依據指標相對於該遊戲領域停止的位置更 新遊戲分數: —機構,在該遊戲程序期間用於決定該遊戲者是否已 贏得一特定獎品的機構,其中該特定獎品爲由該遊戲者所 能贏得之多個特定獎品型式中特別的一特定獎品; 在該視訊顯示幕上顯示爲該遊戲者贏得之特定獎品的 辨識。 9 6 .如申請專利範圍第9 5項之視訊遊戲裝置,其 中將在該顯示幕上顯示之特定獎品的辨識結果顯示出來’ 直到一操作者驗證該遊戲者已赢得該奬品且復歸該遊戲裝. 本紙張尺度適用中國國家標準(CNS)A4規格(210 X 297公釐) !! ^^ lit—--— 11 — — —^ (請先閲讀背面之注意事項再填衷本I) 經濟部智慧財產局員工消費合作社印製 -19 - J 46 61 2 3 § 六、申請專利範圍 置爲止。 9 7.如申請專利範圍第9 5項之視訊遊戲裝置,更 包含一耦合該遊戲處理器的授與分配器,用於分配器特定 獎品票券予該遊戲者,該特定獎品票券具有一指檩,指出 該特別的特定獎品,且可交換爲該指標所描繪的特定獎品 〇 , 9 8 .如申請專利範圍第9 7項之視訊遊戲裝置,其 中用於決定的機構,當該遊戲者停止在該遊戲欄位上相對 一特別位置移動的指標時此機構決定該遊戲者已贏得該特 定獎品,其中該遊戲欄位實際上爲環形,且包含選擇計分 區段,爲該指標所可指向者。 (請先Μ讀背面之注意事項再事1本頁) 經濟部智慧財產局員工消費合作社印製 本紙張尺度適用中國國家標準(CNS A4規格(210 X 297公釐〉 —20 ~ 3. The method of claim 2, wherein the result of the game is affected by the skill of the player. 3.如申請專利範圍第2項之方法,其中該遊戲的結果受到該遊戲者的技術所影響。 4. The method of claim 2, wherein the prize selection form is displayed on a game display of the gaming device. 4.如申請專利範圍第2項之方法,其中該獎品選擇表單在該遊戲裝置的遊樂器顯示幕上顯示。 5. The method of claim 2, further comprising the step of assigning a particular prize ticket, the particular prize ticket indicating the selected prize and redeeming the prize. 5.如申請專利範圍第2項之方法,更包含分配特定獎品票券的步驟,該特定獎品票券說明該選擇的獎品,且可為該獎品贖回。 6. The method of claim 2, wherein the prize selection form includes a cost of each prize provided on the prize selection form, and wherein the prize credit is equal to the prize cost, and the player has selected the prize It is then subtracted from the player's prize points. 6.如申請專利範圍第2項之方法,其中該獎品選擇表單包含在該獎品選擇表單上提供之各獎品的成本,且其中該獎品積分等於該獎品成本,且在該遊戲者已選擇該獎品後從該遊戲者的獎品積分中減去。 7. The method of claim 6, wherein the providing a game comprises selecting a prize for a player participating in a single game based on a game score, and for a prize for the player selected for the game device, The player participating in a competition game provides a choice. 7.如申請專利範圍第6項之方法,其中該提供一遊戲包含基於遊戲分數對於參與單一遊戲的遊戲者提供獎品積分的選擇,且對於為該遊戲裝置之選擇遊戲者貢獻的競賽獎品,對該參與一競賽遊戲的遊戲者提供一選擇。 8. The method of claim 6, wherein providing one of the games comprises providing a particular prize during the game that is achievable for the player's skill, and wherein if the particular prize is reached, the player Receive a specific prize. 8.如申請專利範圍第6項之方法,其中提供之一遊戲包含在可為該遊戲者之技術達成的該遊戲期間提供一特定獎品標的,且其中如果達成該特定獎品標的,則該遊戲者接收一特定獎品。 9. The method of claim 8, wherein the particular prize is determined using a prize list listing a particular prize, the winner being the winner of the particular prize. 9.如申請專利範圍第8項之方法,其中使用列有特定獎品之獎品表決定該特定獎品,該特定獎品係當達成特定獎品標的時遊戲者所能贏得者。 10. The method of claim 6, wherein the game device comprises a system having a plurality of game devices coupled to each other such that a player of the plurality of game devices can be from a database of single prizes A prize is selected in which the database is in communication with the plurality of game devices. 10.如申請專利範圍第6項之方法,其中該遊戲裝置包含一系統中,此系統具有多個互相耦合在一起的遊戲裝置,使得該多個遊戲裝置的遊戲者均可來自單一獎品的數據庫中選擇獎品,該數據庫與該多個遊戲裝置相通訊。 11. The method of claim 10, wherein the plurality of gaming devices are in communication with a server, the server including the prize database. 11.如申請專利範圍第10項之方法,其中該多個遊戲裝置與一伺服器通訊,該伺服器包含該獎品資料庫。 12. The method of claim 6, further comprising the step of: checking whether a game redeemed in the game achieves a progressive bid, such that if the progressive bid is reached, the progressive bonus prize is awarded to the game. The progressive bonus score is donated by a plurality of players of the gaming device. 12.如申請專利範圍第6項之方法,更包含步驟為:核對在該遊戲中一贖回的遊戲是否達成一累進標的,使得如果達成該累進標的時,將累進紅利獎品積分授與該遊戲者,該累進的紅利積分係由該遊戲裝置的多個遊戲者所捐獻。 13. The method of claim 6, wherein the selected prize is provided by transmitting the selected prize indication to a prize provider The player causes the player to receive the selected prize from the prize provider. 13.如申請專利範圍第6項之方法,其中經由傳送該選擇獎品指示予一獎品提供者,而提供該選擇的獎品予 該遊戲者,使得該遊戲者可從該獎品提供者處接收該選擇的獎品。 14. The method of claim 4, wherein the game is an action video game that provides a player opportunity to increase the sharpness of the game score. 14.如申請專利範圍第4項之方法,其中該遊戲為一動作視訊遊戲,其提供遊戲者機會,以使得該遊戲分數的精銳性可增加。 15. The method of claim 2, wherein the game is a card game in which at least a portion of the outcome of the game is affected by a random probability. 15.如申請專利範圍第2項之方法,其中該遊戲為一卡片遊戲,其中該遊戲的結果至少有一部份受到隨機機率的影響。 16. The method of claim 6, wherein the player can store the prize credit number into an account, the prize credit number being usable by the player for later use of the gaming device. Choose a prize. 16.如申請專利範圍第6項之方法,其中該遊戲者可儲存該獎品積分數到一帳戶中,該獎品積分數可為該遊戲者所使用,以在以後在使用該遊戲裝置時,可選擇一獎品。 17. The method of claim 2, wherein the gaming device is one of the following: a bar top game provided in a bar, restaurant, or restaurant environment, provided in a playground environment Electronic mechanical games, and computer devices provided at the player's home. 17.如申請專利範圍第2項之方法,其中該遊戲裝置為下列各項之一:在一酒吧,飲食店,或餐廳環境中,提供的吧檯(bar top)遊戲,在遊樂場環境中提供電子機械遊戲,及在遊戲者家中提供的電腦裝置。 18. The method of claim 2, further comprising the step of: displaying an advertisement or a word information in the game device, wherein the advertisement information relates to a prize displayed in the prize table. 18.如申請專利範圍第2項之方法,更包含步驟如下:在該遊戲裝置中顯示廣告或提詞資訊,其中該廣告資訊與在該獎品表中顯示的獎品有關。 19. The method of claim 18, wherein the advertisement or transcript information describes a particular new product, and wherein the particular new product is eligible for a prize in the prize list. 19.如申請專利範圍第18項之方法,其中該廣告或提詞資訊說明特定的新產品,且其中該特定的新產品可在該獎品表中作為獎品。 20. The method of claim 2, further comprising the steps of: receiving a prize from an operator after the player performs the game The input device inputs the information indicating the prize cost of the prize. 20.如申請專利範圍第2項之方法,更包含步驟如下:在該遊戲者進行該遊戲之後來自設操作者中接收獎品 輸入裝置,該獎品輸入資訊指示該獎品的獎品成本。 21. A game device with a prize redemption system for a player of the game device, the game device comprising: a display mechanism for displaying an image of a game;a mechanism for providing the game device a game for the player to play the game, and displaying the game on the display generation, the mechanism for providing the game includes an input mechanism such that a player can provide input to the game;a mechanism for the player to provide a prize selection form, the prize selection form is displayed on the display mechanism, the prize selection form displays a plurality of prizes selectable for the player, and a prize cost of each prize in the prize selection form, and wherein the prize cost is equal to The prize credit is deducted from the player's prize credit after the player has selected the prize, and a mechanism for receiving an indication of the prize selection via the player, the indication being used by the player to input the game device Obtained by the institution;an institution for providing a particular prize during the game, wherein if the particular prize is If so, the player is eligible to receive a prize associated with the particular prize item;and an institution for assigning a particular prize ticket, the particular prize ticket indicating the selected prize or the particular prize, the particular prize ticket The voucher can only redeem the prize above so that the prize receives the prize for the description. 21.一種併有獎品贖回系統的遊戲裝置,用於該遊戲裝置的遊戲者,該遊戲裝置包含:顯示機構,用於顯示一遊戲的影像;一機構,用於在該遊戲裝置上提供該遊戲,以令遊戲者進行該遊戲,且在該顯示產生上顯示該遊戲,該用於提供遊戲的機構包含輸入機構,使得一遊戲者可對於該遊戲提供輸入;一機構,對於該遊戲者提供獎品選擇表單,此獎品選擇表單在該顯示機構上顯示,此獎品選擇表單顯示多個可為該遊戲者選擇的獎品,及該獎品選擇表單中各獎品的獎品成本,且其中等於該獎品成本的獎品積分在該遊戲者已選擇該獎品之後從該遊戲者的獎品積分中扣除,以及一機構,用於經由該遊戲者接收獎品選擇的指示,該指示係由該遊戲者使用該遊戲裝置的輸入機構輸入所得到;一機構,用於在該遊戲期間提供一特定獎品標的,其中如果該特定獎品標的符合的話,該遊戲者有資格接收一與該特定獎品標的有關的獎品;以及用於分配一特定獎品票券的機構,該特定獎品票券說明該選擇的獎品或者該特定獎品,該特定獎品票券只可贖回上述獎品使得該獎品接收該說明的獎品。 22. A method of providing a prize redemption system for at least one gaming device, the prize redemption system being commercially viable by an operator and configured The computing device includes: displaying a prize list on a display of a computer device;receiving a prize input, the prize input is stored in a computer readable medium, and displayed on the prize table, the prize is input into a plurality of prizes a feature that the prize can be used by the player of the gaming device in the redemption system;receiving a payout input from the operator, in the stored computer redeemable medium, the payout input indicating the amount of expenditure required, It is an amount that the operator desires to display the amount of money provided to the game device by the monetary value of the plurality of prizes;and automatically determines the prize information for each of the plurality of prizes on the computer device, the prize information is determined The prize is the number of times the player of the game device wins, wherein the prize information is determined according to the required amount of the expenditure, and is stored in a computer readable medium, wherein the prize information is provided for the game device to determine the A prize for the player of the game device. 22.一種對於至少一遊戲裝置提供一獎品贖回系統的方法,該獎品贖回系統可由操作者商業化,且配置一計 算裝置,該方法包含:在一電腦裝置的顯示器上顯示一獎品表;接收獎品輸入,此獎品輸入儲存在電腦可讀取的介質中,且在該獎品表上顯示,該獎品輸入多個獎品的特性,此獎品可在該贖回系統中為該遊戲裝置的遊戲者所用;接收來自該操作者的支出輸入,其儲存的電腦可贖回的介質中,該支出輸入指示需要的支出量,其為操作者希望以該多個獎品之貨幣值表示,提供予該遊戲裝置的遊戲者的支出量;以及在該電腦裝置上對於多個獎品中的各獎品自動決定獎品資訊,該獎品資訊決定該獎品為該遊戲裝置之遊戲者贏得的次數,其中該依據支出的需要量決定該獎品資訊,且儲存在電腦可讀取的介質中,其中對該將使用遊戲裝置提供該獎品資訊以決定該遊戲裝置之遊戲者的獎品。 23. The method of claim 22, wherein the gaming device receives monetary revenue from the player for exchange to permit use of the gaming device. 23.如申請專利範圍第22項之方法,其中該遊戲裝置從遊戲者上接收貨幣收入以交換允許使用該遊戲裝置。 24. The method of claim 23, wherein the prize player includes a monetary cost of the prize. 24.如申請專利範圍第23項之方法,其中該獎品遊戲者包含該獎品的貨幣成本。 25. The method of claim 24, wherein the prize information includes a cost of each of the plurality of prizes, represented by a prize integral won by a player who performs a game on the gaming device, wherein the prize cost is based on the The amount of expenditure required is determined and stored in the media readable by the computer. 25.如申請專利範圍第24項之方法,其中該獎品資訊包含該多個獎品中各獎品的成本,以該遊戲裝置上進行一遊戲的遊戲者贏得的獎品積分表示,其中該獎品成本依據該支出的需要量決定且儲存在該電腦可讀取的介質中。 26. The method of claim 25, wherein the payout input comprises a region-wide payout ratio value indicating the amount of money the operator wishes to provide to the player in the prize type to earn money from the gaming device. The ratio. 26.如申請專利範圍第25項之方法,其中該支出輸入包含一全區之支出比率數值,此數值指示為該操作者希望以獎品型式提供予遊戲者以該遊戲裝置贏得的貨幣收入所需要的比率。 27. The method of claim 26, wherein the average number of prize points awarded by each game in the game device is used to determine a prize cost, wherein the average number of prize points awarded by each game is determined by a computer. The record on the read medium and the average prize score determined by the game selected by the player on the game device. 27.如申請專利範圍第26項之方法,其中使用在該遊戲裝置中進行的各遊戲授與之獎品積分的平均數’決定獎品成本,其中各遊戲授與之獎品積分的平均數由電腦可讀取之介質上的記錄及在該遊戲裝置上遊戲者進行之選擇遊戲贏得的平均獎品積分決定。 28. The method of claim 26, wherein the list of prizes from the prize list is provided by the gaming device to the gaming device to be displayed to the player as a form that allows the player to pass the After the game device performs a game and wins at least one prize point, a prize is selected from the form. 28.如申請專利範圍第26項之方法,其中來自該獎品表之獎品的表列由遊戲裝置提供予將顯示予該遊戲者的遊戲裝置,作為一表單,該表單允許該遊戲者經由在該遊戲裝置上進行一遊戲而贏得至少一獎品積分後來自該表單上選擇一獎品。 29. The method of claim 24, wherein each prize wins a particular prize as a game played on the at least one gaming device, and wherein the prize information includes a winning for each of the plurality of prizes A ratio that is won as a particular prize for the gaming device with the particular prize, wherein the amount required by the client device determines the winning ratio' and is stored in the computer readable medium. 29.如申請專利範圍第24項之方法,其中各獎品可贏得作為在該至少一遊戲裝置上進行一遊戲的特定獎品,且其中該獎品資訊包含一用於該多個獎品中各獎品的贏得比率,該比率以該特定獎品被贏得作為該遊戲裝置的特定獎品,其中該客戶機器支出的需要量決定該贏得比率’且儲存在該電腦可讀取介質中。 30. The method of claim 29, wherein when a specific prize is awarded to a game-player on the gaming device, the player wins a prize as a specific prize, the specific prize being technically skilled. The player reached. 30.如申請專利範圍第29項之方法,其中當對於在該遊戲裝置上的遊戲一遊戲者達成一特定獎品標的時,該遊戲者贏得一作為特定獎品的獎品,該特定獎品標的為技術熟練的遊戲者達成。 31. The method of claim 30, wherein the payout input comprises a region win ratio value, the ratio required for the gaming device to earn monetary revenue, the operator wishing to reward the particular prize type The prize of the player. 31.如申請專利範圍第30項之方法,其中該支出輸入包含全區贏得比率數值,此指示為該遊戲裝置贏得之貨幣收入所需要的比率,其為該操作者希望以該特定獎品型式回饋該遊戲者之獎品。 32. The method of claim 29, wherein when a particular prize is awarded on the gaming device, a prize is won as a particular prize, the particular prize being generated by a random probability. 32.如申請專利範圍第29項之方法,其中當在該遊戲裝置上達成特定獎品標的時,贏得一獎品作為特定獎品,該特定獎品標的由隨機機率產生。 33. The method of claim 24, wherein the player input is manually received by the operator. 33.如申請專利範圍第24項之方法,其中該遊戲者輸入係由該操作者手動接收。 34. The method of claim 24, wherein the prize table is displayed by a computer device, the computer device comprising a computer readable medium, and wherein the computer device is received from a remote control device connected to the computer device Prize entry. 34.如申請專利範圍第24項之方法,其中該由一電腦裝置顯示該獎品表,該電腦裝置包含一電腦可讀取之介質,且其中該從一連接該電腦裝置的遙控裝置中接收該獎品輸入。 35. The method of claim 24, wherein the game is included in the gaming device such that the prize table is displayed on the gaming device, and wherein the computer readable medium is included in a storage device of the gaming device. 35.如申請專利範圍第24項之方法,其中該遊戲包含在該遊戲裝置中,使得該遊戲裝置上顯示該獎品表,且其中該電腦可讀取介質包含在該遊戲裝置的儲存裝置中。 36. The method of claim 24, wherein the prize input includes textual and graphical information describing the prize. 36.如申請專利範圍第24項之方法,其中該獎品輸入包含說明該獎品的文字及圖形資訊。 37. The method of claim 23, wherein the operator manually adjusts the prize information to provide the amount of expenditure required. 37.如申請專利範圍第23項之方法,其中該操作者手動調整該獎品資訊以提供所需要的支出量。 38. A method of providing a prize redemption system for a gaming device, the prize redemption system being commercially viable by the operator, the method comprising: receiving a prize list on the gaming device, the prize table comprising a plurality of prizes a name of the item that can be won by using the gaming device, wherein the gaming device receives monetary revenue from the player such that the player can use the gaming device, and wherein the player can win the prize credit by using the gaming device Receiving a cost of each prize in the prize on each game device;and determining a prize cost associated with each of the plurality of prizes in the game device, the prize cost being represented by the prize integral, and depending on the game device required The distribution is determined, and wherein the gaming device can select a prize to exchange a plurality of prize points, the value of which is equal to the prize cost of the selected prize. 38.一種對於一遊戲裝置提供一獎品贖回系統的方法,該獎品贖回系統可由該操作者商業化,該方法包含:在該遊戲裝置上接收一獎品表,該獎品表包含多個獎 品的名稱,該獎品可由使用該遊戲裝置而贏得,其中該遊戲裝置從遊戲者接收貨幣收入,而使得該遊戲者可使用該遊戲裝置,且其中該遊戲者可由使用該遊戲裝置而贏得獎品積分;接收各遊戲裝置上該獎品中各獎品的成本;以及決定在該遊戲裝置中與該多個獎品中各獎品相關的獎品成本,該獎品成本以獎品積分表示,且依據該遊戲裝置所需要的分佈決定,且其中該遊戲裝置可選擇一獎品以交換多個獎品積分,其價值等於所選擇之獎品的獎品成本。 39. The method of claim 38, further comprising receiving a regional payout ratio on the gaming device, the regional payout ratio indicating a ratio of monetary revenue earned by the gaming device, using the gaming device to The prize is provided to the player, and wherein the shell prize cost is determined such that the payout ratio can be appropriately achieved. 39.如申請專利範圍第38項之方法,更包含接收一在該遊戲裝置上的全區支出比率,此全區支出比率指示為該遊戲裝置所贏得的貨幣收入的比率,使用該遊戲裝置以提供該獎品予該遊戲者,且其中決定殼獎品成本使得該支出比率可適當達成。 40. The method of claim 39, wherein the average prize amount awarded per game on the gaming device determines the cost of the prize, wherein the average of the prize points awarded per game is determined. The method is: the prize points won by the player after the plurality of games in the game device are recorded and averaged. 40.如申請專利範圍第39項之方法,其中使用在該遊戲裝置上每次遊戲所授與的獎品積分之平均數決定義獎品成本,其中每次遊戲授與的獎品積分之平均數之決定方式為:在該遊戲裝置中多個遊戲之後由遊戲者贏得的獎品積分加以記錄並平均而得到。 41. The method of claim 40, wherein the game device provides a particular prize to the player when the particular prize is met, and further comprises receiving a region-specific prize winning ratio on the gaming device, the region The winning ratio indicates the ratio of the monetary income earned by the gaming device, and the gaming device is used to provide the particular prize to the player. 41.如申請專利範圍第40項之方法,其中當特定獎品標的符合時,該遊戲裝置提供特定獎品予遊戲者,且更包含在該遊戲裝置上接收一全區特定獎品贏得比率,該全區贏得比率指示為該遊戲裝置賺得之貨幣收入的比率,而該遊戲裝置用於提供該特定獎品予該遊戲者。 42. The method of claim 41, further comprising determining, on the gaming device, a specific prize specific ratio associated with each prize in the prize, the individual ratio being awarded based on when the particular prize is met The relevant prizes are determined as the frequency of the particular prize. 42.如申請專利範圍第41項之方法,更包含在該遊戲裝置上決定一與該獎品中各獎品相關的特定獎品各別比率,該各別比率依據當該特定獎品標的符合時授與該相關獎品作為特定獎品的頻率決定。 43. The method of claim 42, wherein when the particular prize is awarded, the prize of the prize in the prize list is first checked. 43.如申請專利範圍第42項之方法,其中當授與該特定獎品時,首先核對該獎品表中較有價值的獎品。 44. The method of claim 42, wherein the specific prize specific ratio is corrected by a normalization factor based on a frequency at which the player achieves the particular prize. 44.如申請專利範圍第42項之方法,其中該特定獎品各別比率基於遊戲者達成該特定獎品標的的頻率由正規化因素修正。 45. The method of claim 44, wherein the specific ratio of the particular prize is determined by weighting a multiple hit ratio and determining a particular prize won in the gaming device, wherein The hit rate is determined by the player's record of winning a particular prize and the average occurrence rate after a plurality of games in the game device. 45.如申請專利範圍第44項之方法,其中該特定獎品各別比率的決定方法為:將多次擊中率(hit ratio)加權平均,在該遊戲裝置中贏得的特定獎品決定,其中該擊中率係在該遊戲裝置中多個遊戲後由遊戲者贏得特定獎品的記錄及平均發生率決定。 46. The method of claim 41, wherein the prize list, the cost of each prize, the percentage of the payout, the percentage of the win, the cost of the prize, and the respective ratio of the particular prize are displayed on the display screen of the gaming device. 46.如申請專利範圍第41項之方法,其中該獎品表,各獎品的成本,支出百分比,贏得百分比,該獎品成本,該特定獎品各別比率在該遊戲裝置的顯示幕上加以顯示。 47. The method of claim 40, wherein the prize cost can be manually adjusted by an operator such that the regional percentage of expenditure is adjusted for the redemption system based on the result of the manual adjustment. 47.如申請專利範圍第40項之方法,其中該可由操作者手動調整該獎品成本,使得該全區支出百分比基於該手動調整的結果而為該贖回系統所調整。 48. A method of providing a prize redemption system for a gaming device, the prize redemption system being commercially viable by an operator, the method comprising: displaying a prize list on a display screen of the gaming device;Receiving a prize input from the operator, the prize input may be stored on a display screen readable medium of the game device, and displayed on the prize table, the prize input indicating a plurality of prizes, which may be used in the redemption Returning to the system to give the player of the gaming device, wherein the gaming device receives currency revenue from the player in exchange for enabling the player to use the gaming device;receiving a payout input from the operator, which is stored in the display In the readable medium, the payout input indicates the amount of expenditure required, which is the payout of the player that the operator desires to provide the gaming device, and is represented by the monetary value of the plurality of prizes;for the plurality of prizes Each prize determines a prize cost, the prize being represented by a prize integral for playing a game in the game device, wherein the prize cost is based on the required The output is determined and stored in the computer readable medium;receiving currency input from a player of the gaming device;configuring a game program, and receiving input from the player during the game program, wherein the game is based on the game The result of the processing provides the player's game score, wherein the player is provided with a plurality of prize points based on the game score;a prize selection display screen is displayed on the display, the prize selection display screen indicating the prize cost of the plurality of prizes and each prize Receiving a selection that selects at least one prize selected from the player, wherein the prize cost of the selected prize is less than or equal to the number of prize points provided to the player;the actual indication of the selected prize is assigned to the prize A player, wherein the player can redeem at least one prize by applying the assigned instruction. 48.一種對於一遊戲裝置提供一獎品贖回系統的方法,該獎品贖回系統可由一操作者加以商業化,該方法包含:在該遊戲裝置的顯示幕上顯示一獎品表;在該遊戲裝置中接收來自該操作者的獎品輸入,該獎品輸入可儲存在該遊戲裝置之顯示幕可讀取介質上,且在該獎品表上顯示,該獎品輸入說明多個獎品,其可使用在該贖回系統中以給予該遊戲裝置的遊戲者,其中該遊戲裝置從遊戲者接收貨幣收入作為交換,使得該遊戲者可使用該遊戲裝置;接收來自該操作者的支出輸入,其儲存在該顯示幕可讀取的介質中,該支出輸入指示需要的支出量,其為該操作者期望提供該遊戲裝置的遊戲者的支出,且以該多個獎品的貨幣數值表示;對於該多個獎品中的各獎品決定獎品成本,該獎品以在該遊戲裝置中進行一遊戲的獎品積分表示,其中該獎品成本依據所需要的支出量決定,且儲存在該電腦可讀取的介質中;從該遊戲裝置的遊戲者處接收貨幣輸入;配置一遊戲程序,且在該遊戲程序期間從該遊戲者接收輸入,其中基於該遊戲處理的結果提供該遊戲者遊戲分數,其中基於該遊戲分數對該遊戲者提供多個獎品積分;在該顯示器上顯示獎品選擇顯示幕,該獎品選擇顯示幕說明多個獎品及各獎品的獎品成本;接收一項選擇,此選擇從該遊戲者選擇的至少一項獎品,其中該選擇的獎品的獎品成本少於或等於提供予該遊戲者之獎品積分數;分配該選擇獎品的實際指示予該遊戲者,其中該遊戲者可應用分配的指示贖回至少一獎品。 49. The method of claim 48, wherein the prize list is carried from a remote server coupled to the gaming device, and the remote server couples the gaming device using a local area network or a pan-regional network . 49.如申請專利範圍第48項之方法,其中該獎品表係從耦合該遊戲裝置的遙控伺服器中載下,且該遙控伺服器使用一局部區域網路或泛區域網路耦合該遊戲裝置。 50. The method of claim 48, further comprising the step of: displaying an advertisement information on the game device, the advertisement information depicting a trademark or a product having the trademark, wherein a trademark is displayed on the prize selection display screen The prize is selected by the player as a prize. 50.如申請專利範圍第48項之方法,更包含步驟為:在該遊戲裝置上顯示廣告資訊,該廣告資訊描繪一商標或具有該商標的產品,其中在該獎品選擇顯示幕上顯示具有商標的獎品,且可由該遊戲者選擇,以作為獎品。 51. The method of claim 50, wherein when the advertising product is purchased, the prize of the trademark can be discounted for the price of the advertising product, wherein the assigned inter-said indication is a return ticket indicating the price discount. 51.如申請專利範圍第50項之方法,其中當購買該廣告產品時,該具有商標的獎品可折扣廣告產品的價格,其中該分配的賽際指示為指示該價格折扣的回數票。 52. The method of claim 48, wherein the selected prize is for exchanging the game prize credit such that the player can play other games on the gaming device. 52.如申請專利範圍第48項之方法,其中該選擇的獎品用於交換該遊戲獎品積分,使得該遊戲者可在該遊戲裝置上玩其他的遊戲。 53. A game device for providing a game redemption system, the game device comprising: a game processor for controlling a game on the game device, the game providing a plurality of prize points to the player to connect a player who performs the game;a receiving mechanism for receiving currency input from a player, the receiving mechanism coupling the game processor;an input device coupled to the game processor, and providing a game instrument to the game from the player;an output display device, The device is coupled to the game processor for lifting Providing visually back to the game;a mechanism for providing a prize selection form on the display device, the prize selection form representing a plurality of prizes, each prize having a prize point cost, the prize point cost being based on the operation of the game device The value of the required expenditure is determined, wherein the player selects a prize using the input device, the prize prize included in the selected prize is less than or equal to the prize credit awarded to the player;and the prize coupled to the game processor An output device for outputting an indication of the selected prize to the player such that the player can use the indication to redeem the selected prize. 53.一種提供遊戲贖回系統的遊戲裝置,該遊戲裝置包含:在該遊戲裝置上控制一遊戲的遊戲處理器,該遊戲提供多個獎品積分予該遊戲者以連接進行該遊戲的遊戲者;一接收機構,用於從遊戲者接收貨幣輸入,該接收機構耦合該遊戲處理器;一耦合該遊戲處理器的輸入裝置,且提供遊樂器予來自該遊戲者的遊戲;一輸出顯示裝置,此裝置耦合該遊戲處理器,用於提 供視覺回授予該遊戲;一機構,用於在該顯示裝置上提供獎品選擇表單,此獎品選擇表單表示多個獎品,各獎品具有一獎品積分成本,此獎品積分成本係依據該遊戲裝置之操作者,所需要支出的價值決定,其中該遊戲者使用該輸入裝置選擇一獎品,該選擇的獎品所包含的獎品積分成本小於等於授與該遊戲者的獎品積分;以及耦合該遊戲處理器的獎品輸出裝置,該裝置用於輸出該選擇獎品的指示予該遊戲者,使得遊戲者可使用該指示以贖回該選擇的獎品。 54. The gaming device of claim 53, wherein the game is a skill game. 54.如申請專利範圍第53項之遊戲裝置,其中該遊戲為一技巧性遊戲。 55. The gaming device of claim 53, wherein the operator's expenditure value is a percentage of all currency input received by the gaming device, and the operator is required to transmit the prize back to the player for the prize. 55.如申請專利範圍第53項之遊戲裝置,其中該操作者所需要的支出數值為該遊戲裝置接收之全部貨幣輸入的百分比,為該操作者需要以獎品傳送回授予該遊戲者的支出。 56. The gaming device of claim 55, further comprising a mechanism for selecting a prize point game, the game receiving prize points based on the game score, and including a mechanism for selecting a competition game, Compete for a competition prize in a competition with other players of the gaming device. 56.如申請專利範圍第55項之遊戲裝置,更包含一機構,用於選擇一獎品積分遊戲,此遊戲基於該遊戲分數而接收獎品積分,且包含一機構,用於選擇一競賽遊戲,用於與該遊戲裝置的其他遊戲者在一競賽中競爭一競賽獎品。 57. The gaming device of claim 53, wherein the prize output device is a dispenser, and a particular prize ticket is assignable, the particular prize ticket being a prize selected by the player. 57.如申請專利範圍第53項之遊戲裝置,其中該獎品輸出裝置為一分配器,可分配特定獎品票券,此特定獎品票券說明為該遊戲者所選擇的獎品。 58. The gaming device of claim 53, wherein the prize output device writes electronic data on the storage medium, the player can move the storage medium from the gaming device, the electronic exchange indicating the selected prize . 58.如申請專利範圍第53項之遊戲裝置,其中該獎品輸出裝置在該儲存介質上寫入電子數據,該遊戲者可從該遊戲裝置中移動該儲存介質,該電子交換指示該選擇的獎品。 59. The gaming device of claim 53, further comprising a universal type of dispenser to dispense a plurality of general versions, the universal version being equal to the number of prize points. 59.如申請專利範圍第53項之遊戲裝置,更包含一通用型式分配器,以分配器多個通用型式,此通用型式等於該獎品積分數目。 60. The gaming device of claim 53, wherein the gaming device is provided in a gaming environment of a bar or restaurant. 60.如申請專利範圍第53項之遊戲裝置,其中在酒吧或餐廳的遊戲環境中提供該遊戲裝置。 61. The gaming device of claim 53, wherein the gaming device is included in a network gaming system having the gaming device and server selected, and wherein the gaming device and the server use a local area network and A generic network link. 61.如申請專利範圍第53項之遊戲裝置,其中該遊戲裝置包含在具有選擇該種遊戲裝置及伺服器的網路遊戲系統中,且其中該遊戲裝置及該伺服器使用局部區域網路及泛域網路連結。 62. A method of providing a competition game in a gaming device, the method comprising: (a) providing a competition game for a player at the gaming device;(b) receiving a currency input from the player to allow the player to Performing the competition game to participate in a competition;(c) contributing at least a portion of the currency input as a competition prize;(d) configuring the competition game, including receiving input from the game during the competition game, and based on the competition game The result provides a game score;(e) repeats steps (a) through (d) until it is determined that the contest has ended;and (f) provides the contest prize to one or more players who win the game The player who wins the game is selected from the players who participated in the competition. 62.一種在一遊戲裝置中提供競賽遊戲的方法,該方法包含:(a)對於在該遊戲裝置的遊戲者提供一競賽遊戲;(b)從該遊戲者接收貨幣輸入以允許該遊戲者經由進行該競賽遊戲而參與一競賽;(c)至少貢獻一部份的該貨幣輸入作為競賽獎品;(d)配置該競賽遊戲,包含在該競賽遊戲期間從該遊戲接收輸入,且基於該競賽遊戲的結果提供遊戲分數;(e)重複步驟(a)至(d)直到決定該競賽已結束為止;以及(f)提供該競賽獎品予一或多個贏得遊戲的遊戲者 ,此贏得遊戲的遊戲者從參與該競賽的遊戲者中選擇出來。 63. The method of claim 62, wherein the contest game provided includes an option to the player to decide to participate in the contest or to play a game in the gaming device without participating in the contest. 63.如申請專利範圍第62項之方法,其中所提供的競賽遊戲包含予該遊戲者一項選擇權,決定參與該競賽或在該遊戲裝置中進行一遊戲而不參與該競賽。 64. The method of claim 62, wherein the player is allowed to participate in the competition only after the player has performed a predetermined number of non-competitive games on the gaming device. 64.如申請專利範圍第62項之方法,其中只有在該遊戲裝置上遊戲者進行一預定數的非競賽性遊戲之後,才允許該遊戲者參與該競賽。 65. The method of claim 62, wherein the contest prize is in the form of a prize credit awarded to the player who won the game, wherein the prize winning the game uses the prize credit to select the prize. 65.如申請專利範圍第62項之方法,其中該競賽獎品的型式為授與該贏得遊戲之遊戲者的獎品積分,其中贏得遊戲的獎品使用獎品積分選擇該獎品。 66. The method of claim 62, wherein the player who wins the game selects the prize using a form on the gaming device. 66.如申請專利範圍第62項之方法,其中贏得遊戲的遊戲者使用在該遊戲裝置上的表單選擇該獎品。 67. The method of claim 62, wherein the prize is cash, and at least a portion of the currency input is directly added to the prize. 67.如申請專利範圍第62項之方法,其中該競賽獎品為現金,且其中至少一部份的貨幣輸入直接加至該競賽獎品中。 68. The method of claim 67, wherein the prize comprises a seed mometary value, the currency input contributing a portion of the seed currency value. 68.如申請專利範圍第67項之方法,其中該競賽獎品包含一種子貨幣值.(seed mometary value),該貨幣輸入中貢獻一部份於此種子貨幣值中。 69. The method of claim 67, wherein the competition has been determined after the predetermined length of time has elapsed. 69.如申請專利範圍第67項之方法,其中在預定的時間長度已到之後決定該競賽已結束。 70. The method of claim 67, wherein the player who wins the game that achieves the highest score in the competition is selected as the predetermined participant in the competition. 70.如申請專利範圍第67項之方法,其中選擇達成該競賽中最高分數的贏得遊戲的遊戲者,作為該競賽中為數預定的參與者。 71. The method of claim 62, wherein a plurality of competition games are provided in the gaming device, and wherein the player can select a particular competition game to participate in. 71.如申請專利範圍第62項之方法,其中在該遊戲裝置中提供多個競賽遊戲,且其中該遊戲者可選擇將參與的特定競賽遊戲。 72. The method of claim 62, further comprising selecting an interconnected gaming device such that a player of any of the connected gaming devices can perform a competitive game on any of the connected gaming devices. Participate in the competition. 72.如申請專利範圍第62項之方法,更包含選擇互相連結的遊戲裝置,使得該連結之遊戲裝置中任何裝置的遊戲者可在該連結遊戲裝置中的任何裝置上經由進行一競賽遊戲而參與該競賽。 73. A method of configuring a particular prize game in a gaming device, the method comprising: receiving a game command input from a player of the gaming device during the game program;determining whether the player has won during the game program a specific prize, which is a specially designated item or service awarded to the player;identified as a particular prize won by the player, the particular prize selected from a particular prize pattern selected for use;and the application of the game The device indicates the identification result of the particular prize selected by the player for the player to win. 73.一種在遊戲裝置中配置一特定獎品遊戲的方法,該方法包含:在該遊戲程序期間接收來自該遊戲裝置之一遊戲者輸入的遊戲命令;決定該遊戲者是否在該遊戲程序期間已贏得一特定獎品,該特定獎品為授與該遊戲者之特別指定的商品或服務;辨識為該遊戲者贏得的特定獎品,該特定獎品從選擇可使用的特定獎品型式中加以選擇;以及應用該遊戲裝置指示該遊戲者為該遊戲者贏得之選擇特定獎品的辨識結果。 74. The method of claim 73, wherein the step of determining that the player has won a particular prize comprises checking the proficiency of the player during the game program. 74.如申請專利範圍第73項之方法,其中決定該遊戲者已贏得一特定獎品的步驟包含核對該在遊戲程序期間該遊戲者的熟練度。 75. The method of claim 74, wherein if the player has won a particular prize, the step of determining includes determining whether the player has reached a predetermined target, the predetermined target and the game program period Winning the particular prize is related. 75.如申請專利範圍第74項之方法,其中如果該遊戲者已贏得特定獎品,則該決定的步驟包含決定是否該遊戲者已達成一預定標的,此預定標的與在該遊戲程序期 間贏得該特定獎品有關。 76. The method of claim 74, wherein the step of determining that the player has won the particular prize comprises: whether the player is the first of the gaming device since a particular prize has been finally won for the player of the gaming device n players, where n is a predetermined number. 76.如申請專利範圍第74項之方法,其中決定該遊戲者已贏得特定獎品的步驟包含:自從一特定獎品已為該遊戲裝置的遊戲者最後贏得後是否該遊戲者為該遊戲裝置的第n個遊戲者,在此n為預定數。 77. The method of claim 74, wherein the step of determining whether the player has won a particular prize comprises: deciding whether the player has been selected since a particular prize has been finally won for the player of the gaming device The nth player of the game device, here is a randomly determined number. 77.如申請專利範圍第74項之方法,其中決定是否該遊戲者已贏得一特定獎品的步驟包含:自從一特定獎品已為該遊戲裝置的遊戲者最後贏得後,決定是否該遊戲者已該遊戲裝置的第n個遊戲者,在此為隨機決定的數字。 78. The method of claim 74, wherein the particular prize won for the player is randomly selected from the plurality of particular prizes used. 78.如申請專利範圍第74項之方法,其中為該遊戲者贏得的特定獎品從該多個使用的特定獎品中隨機選擇。 79. The method of claim 73, wherein the particular prize won for the player is selected in accordance with a particular order in which the particular prize is selected. 79.如申請專利範圍第73項之方法,其中為該遊戲者贏得的特定獎品依據該選擇特定獎品之特定順序選擇。 80. The method of claim 74, wherein the identification of the particular prize is indicated to the player on a display screen of the gaming device. 80.如申請專利範圍第74項之方法,其中該特定獎品的辨識在該遊戲裝置的顯示幕上指示予該遊戲者。 81. The method of claim 73, further comprising assigning at least one actual specific prize ticket, the specific prize ticket indicating an identification of a particular prize won by the player, wherein the at least one actual specific prize ticket The voucher contains an indication that identifies the particular prize that the player has won. 81.如申請專利範圍第73項之方法,更包含分配器至少一實際的特定獎品票券,此特定獎品票券指示為該遊戲者贏得的特定獎品之辨識,其中該至少一實際特定獎品票券包含標示,其可辨識該遊戲者所贏得的特定獎品。 82. The method of claim 74, further comprising a game score obtained during the game program due to the skill of the player While assigning a plurality of generic styles to the player, the universal style is separate from the particular prize and is separate from the decision of whether the player has won a particular prize. 82.如申請專利範圍第74項之方法,更包含在該遊戲程序期間由於該遊戲者的熟練技術所得到的遊戲分數 而分配多個通用型式予該遊戲者,該通用型式與該特定獎品分開,且與該遊戲者是否已贏得特定獎品的決定分開。 83. The method of claim 73, wherein the step of determining whether the player has won a particular prize during the game program comprises determining whether another player playing another second game device has won the particular prize, The second game device is connected to the previous game device. 83.如申請專利範圍第73項之方法,其中在該遊戲程序期間決定是否該遊戲者已贏得特定獎品的步驟包含決定另一玩第二遊戲裝置的另一遊戲者是否已贏得該特定獎品,該第二遊戲裝置連接前一遊戲裝置。 84. A game device for allowing a game to win a particular prize during a game program, the game device comprising: a game processor for controlling a game program on the game device, wherein the game processor is operable to determine Whether the player has won a particular prize from the game program;an input device that causes the redeemed player to enter information into the game processor to affect the game program;an output device for returning the game In response to a command from the game processor;and a specific prize ticket dispenser for providing an actual particular prize ticket to the player, the particular prize ticket can only be exchanged for winning from the game program A specific prize, and is indicated on the particular prize ticket. 84.一種遊戲裝置,用於允許遊戲在遊戲程序期間贏得一特定獎品,該遊戲裝置包含:一遊戲處理器,用於在該遊戲裝置上控制一遊戲程序,其中可操作該遊戲處理器以決定是否該遊戲者已從該遊戲程序上贏得一特定獎品;一輸入裝置,使得贖回的遊戲者可輸入資訊於該遊戲處理器中以影響該遊戲程序;一輸出裝置,用於回授該遊戲者,以回應來自該遊戲處理器的命令;以及一特定獎品票券分配器,用於提供實際的特定獎品票券予該遊戲者,此特定獎品票券只可交換從該遊戲程序中贏得的特定獎品,且指示於該特定獎品票券上。 85. The gaming device of claim 84, wherein the output device comprises a display screen, and wherein the game processor outputs a message such that the player indicates which prize to use when the game device is played, and a specific prize, It can be exchanged with a specific prize ticket. 85.如申請專利範圍第84項之遊戲裝置,其中該輸出裝置包含一顯示幕,且其中遊戲處理器輸出訊息,使得遊戲者指示當進行該遊戲裝置時可使用那一獎品,及特定獎品,其可與特定獎品票券交換者。 86. The gaming device of claim 85, wherein the gaming processor randomly determines whether the player has won the particular prize. 86.如申請專利範圍第85項之遊戲裝置,其中該遊戲處理器隨機決定該遊戲者是否已贏得該特定獎品。 87. The gaming device of claim 85, wherein the winning of the particular prize is determined based on whether the skilled player has reached a particular target during the gaming process. 87.如申請專利範圍第85項之遊戲裝置,其中係基於熟練的遊戲者是否在該遊戲程序期間達成特定的標的,決定贏得該特定獎品。 88. The gaming device of claim 87, wherein the particular prize associated with the particular subject is exchangeable for an operator of the gaming device. 88.如申請專利範圍第87項之遊戲裝置,其中與該特定標的有關的特定獎品可為該遊戲裝置的操作者交換。 89. The gaming device of claim 86, wherein the specific prize includes selecting a particular prize, the player may win the particular prize on the gaming device, and wherein the prize having more value is less than Prizes with value are less likely to be awarded to the player. 89.如申請專利範圍第86項之遊戲裝置,其中該特定獎品中含選擇特定獎品,可為該遊戲者在該遊戲裝置上贏得此特定獎品,且其中更具有價值的獎品比之於較不具有價值的獎品,其授與遊戲者的機率較小。 90. The gaming device of claim 84, wherein the printing device prints a particular prize ticket, the ticket including an indication depicting the particular prize. 90.如申請專利範圍第84項之遊戲裝置,其中該由列印裝置列印特定獎品票券,該票券包含描繪該特定獎品的標示。 91. The gaming device of claim 84, further comprising a universal type distributor for assigning a universal type to the player, during which the universal version is granted based on the characteristics of the player, and the universal The type can be exchanged for any prize that can be used, which is separate from the particular prize. 91.如申請專利範圍第84項之遊戲裝置,更包含一通用型式分配器,用於分配通用型式予該遊戲者,在該遊戲期間基於該遊戲者的特性授與該通用型式,且該通用型式可交換任意選擇可使用之獎品,該通用型式與該特定獎品分開。 92. The gaming device of claim 85, further comprising the display screen being a contact screen that responds to the contact state with the player such that the input device is included on the display screen. 92.如申請專利範圍第85項之遊戲裝置,更包含該顯示幕為一接觸幕,回應與該遊戲者的接觸狀態,使得該輸入裝置包含在該顯示幕上。 93. The gaming device of claim 84, further comprising a scoring device for progressively accumulating a game score and a progressive score, the progressive score being progressive over a plurality of games engageable on the gaming device, and among them The score device facilitates the progressive score and adds the progressive score to the game score when the player reaches a progressive score during the game program. 93.如申請專利範圍第84項之遊戲裝置,更包含一計分裝置,用於累進一遊戲分數及一累進分數,該累進分數在多個於該遊戲裝置上可參與的遊戲上累進,且其中 該分數裝置有助於該累進分數,且當該遊戲者在該遊戲程序期間達到一累進標的時將該累進分數加入該遊戲分數中。 94. The gaming device of claim 84, further comprising a plurality of the gaming devices that are connected to each other and that allows the players of the connected gaming device to participate in a single game program. 94.如申請專利範圍第84項之遊戲裝置,更包含多個該遊戲裝置,其互相達接,且允許該連接之遊戲裝置的遊戲者參與單一遊戲程序。 95. A video game device for granting a specific prize to a player, the video game device comprising: a game processor;a display screen coupled to the game processor for outputting a game-related image, and An indicator related to the game field;an input device coupled to the game processor, allowing a player to input a skilled game command during a game program, the skill game command including an indicator to stop moving from the game field a score meter that updates the game score based on the position of the indicator relative to the game field;an institution that determines whether the player has won a particular prize during the game program, wherein the specific prize is the game A particular one of the plurality of specific prize types that can be won by the player;the identification of the particular prize won by the player is displayed on the video display. 95.一種視訊遊戲裝置,用於授與特定獎品予一遊戲者,該視訊遊戲裝置包含:一遊戲處理器;一耦合該遊戲處理器的顯示幕,用於輸出一與遊戲有關的影像,及一與該遊戲領域相關的指標;一耦合該遊戲處理器的輸入裝置,容許一遊戲者在一遊戲程序期間輸入熟練的遊戲命令,該熟練的遊戲命令包含一停止從相對該遊戲領域移動的指標;一分數計,依據指標相對於該遊戲領域停止的位置更新遊戲分數;一機構,在該遊戲程序期間用於決定該遊戲者是否已贏得一特定獎品的機構,其中該特定獎品為由該遊戲者所能贏得之多個特定獎品型式中特別的一特定獎品;在該視訊顯示幕上顯示為該遊戲者贏得之特定獎品的辨識。 96. The video game device of claim 95, wherein the identification result of the specific prize displayed on the display screen is displayed until an operator verifies that the shell player has won the prize and returns to the game package. Set it up. 96.如申請專利範圍第95項之視訊遊戲裝置,其中將在該顯示幕上顯示之特定獎品的辨識結果顯示出來,直到一操作者驗證殼遊戲者已贏得該獎品且復歸該遊戲裝 置為止。 97. The video game device of claim 95, further comprising a distribution distributor coupled to the game processor for distributing a specific prize ticket to the player, the specific prize ticket having an indicator, This particular particular prize is indicated and can be exchanged for the particular prize depicted by the indicator. 97.如申請專利範圍第95項之視訊遊戲裝置,更包含一耦合該遊戲處理器的授與分配器,用於分配器特定獎品票券予該遊戲者,該特定獎品票券具有一指標,指出該特別的特定獎品,且可交換為該指標所描繪的特定獎品。 98. The video game device of claim 97, wherein the mechanism for determining determines that the player has won the particular when the player stops the indicator of movement relative to a particular position on the game field. A prize, wherein the game field is actually a ring, and includes a selection scoring section, which is a pointer to the indicator. 98.如申請專利範圍第97項之視訊遊戲裝置,其中用於決定的機構,當該遊戲者停止在該遊戲欄位上相對一特別位置移動的指標時此機構決定該遊戲者已贏得該特定獎品,其中該遊戲欄位實際上為環形,且包含選擇計分區段,為該指標所可指向者。
253 paragraphs in 1 section, as filed
Game machine prize redemption system
Background description
The field of the invention is directed to games, generally redemption games, generally in a playground or other environment that allows a player to receive one or more prizes associated with playing the game.
There are many types of games in bars, software, homes, and other public and private environments. In bars and restaurants, games are available on the bar, on the side tables and in other areas. These games basically contain a video, button or other controller that allows the player to influence the target and the events depicted on the display. In general, the bar games include card games (Parker, Black Jie, single card, etc.), puzzle games, sports games, etc. Basically, the bar game provides scores based on the player's skills during the game, and a high score table is provided, which provides the player's rewards to make them play better.
Between game playgrounds, traditional shops, etc., more advanced games such as standing playground video games, ball games, and competition games are available. Some of these games may be offered as a redemption game that assigns redemption tickets based on the skill of the player during the game and/or the game scores reached by the player. A player can apply the redemption ticket assigned by the player to the score exchanged. A player may exchange the redemption ticket for prizes used in the prize display area, such as a prize station or a prize vending machine, where the prizes may be filled with animals, models, other toys, small musical devices, T Shirts, food, etc. Each game is related to the cost or price Express expressed by the redemption ticket, which is the player who can pay to redeem the prize. A player can collect tickets for a long time to exchange prizes having a higher ticket price.
The problem of redempting the game in the prior art is that the operator corresponding to a playground Maintaining a redemption system is quite cumbersome. For example, the operator must maintain a prize station and vending machine that displays all of the prizes that he or she wishes to use. It is even necessary to set and adjust the ticket cost and price of the prize. Corresponding to the need to decide how many tickets need to be paid (average tickets for each game in the playground), and then determine the price of each prize represented in the prize, and the required distribution level. The operator knows that the cost of the prize for the payment can be in line with a rough estimate of the average ticket payout to the player, and applies this rough distribution to estimate the ticket cost in mind, but when the prize category is large and works when there are multiple different games Then increase. The operators of many playgrounds only estimate the number of tickets for which the prizes are worth, and cannot accurately estimate the total distribution in the mind. As a result, additional costs are incurred, which will increase this additional cost when the player redeems the number of prizes too much.
There are still many redemption game players in bars, restaurants, and other public places that are not on the market, such as shops, hotels, and food centers. This is because the game is generally not very demanding due to the games provided at this venue. For example, a game such as staying at a bar or other bar in the bar is only not as attractive as listing the player's name on the high score table.
However, operators of non-traditional gaming environments (such as bars) do not specifically support redemption systems such as in gaming software. Therefore, in a non-software gaming environment, it is generally not necessary to provide an area for the player to display a prize that can be used because the display is often occupied by other needs. In particular, basically the operator does not have the knowledge to properly adjust the redemption game and provide a properly distributed ticket cost prize. Even the operator has this knowledge, in the non-traditional game environment, a few games and the second role of the game itself There is no guarantee that a prize display area will be provided and the cost of tickets for different prizes cannot be guaranteed/maintained.
Other gamers' game environments include home or other private places. Players at home will be able to play all the cards, computer games, video games, etc. for a while. However, the application of large-scale networks, such as the Internet and the World Wide Web in recent years, the players in home video and computer games basically compete with each other in an environment, which is not widely used by the former players. By. A player can connect to a home computer, video game console, set-top box, or other device to the Internet via a telephone line, cable line, or other connection corner. Therefore, the player can play a game basically for the player from a remote server or other source. Players can also compete or interact with hundreds of other players connected to the Internet.
However, although the choices available to players of home games are quite extensive, basically the player cannot play a game at home and receive the prize. Usually the player wishes to receive a prize after playing a game or participating in a competition, but the redemption system in response to the communication can provide the prize to the player at home. Any manager of this prize redemption system faces the same problem when he or she wants the organization to win the ticket and provide the prize based on the cost of the ticket to adjust the required distribution.
Other issues in the redemption system of the prior art include the use of communication redemption tickets to receive prizes. In the conventional game, the player can exchange the redemption ticket won from the game for the prize in the prize display area. Each prize has a corresponding price expressed by a redemption ticket, which is available to the player to obtain the Prize winner. A player can collect tickets for a long time to exchange prizes that require more tickets. However, certain prizes, especially high-priced or large prizes, require many tickets, and often the player does not intend to participate in the game to win the ticket. In addition, the player knows that when playing any game, only the same type of ticket can be won, and the type of the award cannot be used to activate the player in various states. Moreover, the player does not know that the prize can be used, and when the ticket is used to participate in a game, the prize cannot be specified in the mind, so that the player is not interested in the game. Finally, a game offered in a non-playground, public place or non-redemption environment such as a bar or store lacks any kind of grant or can appeal to the player for participating in prizes that the player can receive. Quite low. Furthermore, these traditional non-redemption environments are not suitable for supporting the game using redemption tickets for communications, as operators of non-playground environments may need to provide and count many tickets (for gamers), and not Spending extra time on different prizes basically and maintaining the ticket price. These problems are not desired in a playground environment or other redemption game environment where profit is directly related to the player's maintenance and reuse of the game.
Summary of invention
The present invention provides a prize redemption system and method that is shared with or selects a gaming device that can win prizes by participating in a gaming device, and then can select prizes from a prize form provided by the gaming device. Redemption of selected prizes and specific prizes can be made using a specific prize ticket or a return ticket. The operator can provide cost and prize exchange, and the required distribution level, and the award The prize cost of the product is automatically determined. These improvements greatly reduce the maintenance cost and time of the prize redemption system for the game, thus allowing the game to be substantially redeemed in new, non-traditional redemption and gaming environments.
In particular, the prize redemption system and method of the present invention provides a game on a gaming device that allows players to participate, preferably with currency input. For example, the game device may be a bar type game console type, including a game processor, a display screen, and a player controller. The prize points are awarded to the player based on the results of the game, and the prize points are progressively advanced from the previous game as needed. In some embodiments, the proficiency of the player can affect the outcome of the game. A prize selection form is then displayed for the player, the form containing one or selecting a selectable prize. The prize selection form may include a prize cost expressed in prize points, which is listed for each displayed prize and is determined by the prize redemption system.<sub>。</sub>Finally, the player enters the prize selection using the input device. The player may select a prize whose cost is equal to or less than the number of prize points that the player has won. After the selection, the selected prize is provided to the player. In an embodiment, in an illustrative embodiment, the player receives a particular prize ticket or return ticket from the dispenser where the particular prize ticket can be redeemed with the selected prize.
In a preferred embodiment, at least one particular prize is awarded during the game, and the method of achievement includes proficiency or probability. If the target of the points prize is reached, the player receives a particular prize, which is determined from a list of prizes for a particular prize that the player can win. The game device can provide a variety of game types and can select games. For example, the player may be provided with a choice to participate in a competition game, competing for the selection of the player device. Contributed contest prizes and include other connected game devices. The game provided for the gaming device includes, for example, an action game that provides the player with the opportunity to play the game during the increased game score. The card game 'where the game results are partially affected randomly, the smart game' provides questions Give the player an answer, slot game, electronic redemption game, etc.
The gaming device can be linked to select other gaming devices to provide the same multi-player game, and to include contests from players who select different gaming devices. A server connected to the selection game device can store or compare prize information and/or competition information. The player connecting the game device can select a prize from a central prize database that communicates with the game device.
In another design concept of the present invention, the prize redemption system provides an operator with the ability to adjust the prize and determine the cost and winning ratio required. Display the prize list on a gaming device or other computer system. Receive prize input from an operator or other source (such as a remote server) and display it on the prize list. The prize entry description selects a prize that can be used by the prize redemption system to enable the player of the gaming device to display the prize points won by the game and as a particular prize. The prize entry can also contain the actual monetary cost of each prize. The operator may also enter a payout input indicating the amount of payout required, which is what the operator desires to represent in the game value, the payback of the player of the gaming device. Finally, for each prize redemption decision prize information, the prize information can be determined by the distribution of the game devices required.
For prizes won for prize points and selected by the player, the prize information is the cost of each prize represented by the prize points. The prize cost is determined by the amount of expenditure the operator needs. Expenditure input for prize points can include the entire district The payout percentage value, which is the percentage of currency input that the operator wishes to earn for the gaming device, ie, the operator wishes to return the player's spend in the form of a prize using the prize credit. It is necessary if the operator can manually adjust the prize cost.
For a particular prize on the gaming device, the determined prize information includes a winning cost for each prize, which is expressed as a specific prize ratio frequency when the specific prize is met. The winning ratio is determined according to the amount of expenditure required by the operator. The payout input for a particular prize includes a percentage of the region's payout, which is the percentage of the monetary income that the operator expects to be earned by the gaming device, the operator expects to return the player's payout in a particular prize pattern, and the operator can manually adjust the winning ratio. (If needed). Competition characteristics and expenses can be adjusted by the operator using the competition setting table.
In a further design concept of the invention, the gaming device determines if the player has won a particular prize for the gaming device. If the player wins a particular prize, the gaming device informs the player that the prize has been won. A display screen can be used before, during and after the game to provide information related to the game to a particular prize that the player can use. In some embodiments, if a player achieves a predetermined bid based on skillful techniques during a game program, the player wins a particular prize. Preferably, the gaming device displays whether a particular prize has been won and whether a particular type of prize has been won. A particular prize ticket dispenser includes a return ticket for a particular prize ticket or other player. The particular prize ticket contains an indication of the particular prize that has been won by the player. Players can exchange specific prize tickets for specific prizes at prize stations or other vendors.
The redemption system and gaming device of the present invention provides an understandable prize system that provides the player with an instant and easy selection of prize options. The player can quickly decide which prize can be used in the same game device, the device is the player in progress, and select a desired prize. The player can also win a specific prize. The player can immediately generate a specific prize ticket, which can redeem the selected prize or the specific prize, and increase the time and money for preventing the progressively large number of allocated tickets from being purchased for the prize. Can increase the player's redemption game.
Moreover, the redemption system of the present invention greatly reduces the work of the operator in the prize redemption system and maintains the prize structure of the upper game. The operator not only needs to enter the required prizes and the required percentage of revenue, which can be returned to the player, and the system can automatically determine the prize credit cost and the winning rate of the prize, which is the desired distribution of the gaming device. These incoming prizes and prize costs are then redeemed for players provided to the gaming device. This reduces the operator's need to update the prize, and the cost of the prize, and provides a more accurate system to maintain the prize and achieve the distribution needed to provide the game. Moreover, the specific prize reduces the operating cost of the operator configuring the prize redemption system because a large number of tickets do not need to be counted, and the individual type cost does not need to maintain the prize, and the providing operator can simply authenticate that the player has won Specific prizes. These feature programs redeem the operation of the game and maintain costs, and provide redemption games in non-traditional gaming environments.
The features and advantages of the present invention will be further understood from the following description.
DESCRIPTION OF THE PREFERRED EMBODIMENTS
The block of Figure 1 illustrates a new gaming device, or gaming instrument 10, that is suitable for sharing with the prize redemption system and particular prizes of the present invention. It is important to understand that there are multiple game architectures that can be used to provide game play functionality and access other game instruments or servers via the network, as will be explained below.
The particular architecture shown is a new architecture, and the components used are essentially game devices suitable for the present invention. The musical instrument 10 can have multiple forms, including a video game device having one or more display screen devices, a mechanical game for playing pieces and/or other moving mechanical components, a personal computer system, a network computer, and a micro The electrical device to which the processor is connected (such as a set-top box) for Internet or other information access, or other devices.
As mentioned in the text, a player uses a musical instrument in the game environment. This is used to get a public or private location for any game. For example, a public gaming environment includes, for example, walkways, storage rooms, restaurants, bars, karaoke bars, bowling alleys, stations, hotels, airports, yachts, fitness, or other public places that can provide game instruments for use by gamers. The player of the game device. Game environment Generally, it is not necessary to provide games to the public. In another embodiment, the gaming environment may be a private venue, such as a player's home or personal residence, employing a company or other premises, a private club, and the like.
The game instrument 10 of the present invention may include a game processor 12, a currency input device 14, a player input device 16, a game output device 18, a universal type distributor 20, a specific prize ticket dispenser 22, and a communication device 24.
The game processor 12 is configured to configure the functions (e.g., control, influence, coordinates, monitoring, calculations, etc.) of the game instrument 10 during game processing and to include these input and output devices. These game processors control the gaming device by receiving input from the player, other gaming devices, servers (described below), progressive bonus devices, and other sources. The game processor also controls the unit signals and can update the game program when needed. In addition, when the prize is awarded, the game processor configures the features of the redemption system of the present invention, calculates and updates the prize list, prize cost, and other functions 'this will be described below. Game processor 12 preferably includes a digital microprocessor with parameters similar to other similar controls and other electronic components 'connected (Fig. 1a). The operation of game processor 12 will be described below. The game processor is located within the outer casing of the game instrument 10.
The currency input device 14 is for receiving a currency input inserted by the player into the gaming device in the gaming environment. For example, when the player uses the game device, the coin can be received. The coin storage slot can receive the active coin, banknote or coin (which can be used in a gaming environment), and basically includes a coin button, and a coin withdrawal slot. As soon as one or more coins are received, the coin enters the coin box mouth and sends a signal to the game processor 12 to increase the score of the player's game, indicating that one or more players have paid. The coin slot and cassette are suitable for use in the current marketplace in the hopper 10 . In addition, other currency input devices can be used, such as a credit card reader, as known to those skilled in the art, or a card reader, which can read and write electronic information from the card. For example, you can use E-cash or cybercash or other forms of electronic money. In other embodiments, the authenticated user can swim The player inputs, such as the player's identification and/or input of a password, such as allowing a currency value to be billed at the player, or the player's currency being billed at a bank or other institution. In this case, the currency input refers to the currency in which other players other than the above examples are valid. In other embodiments, applications that are promoted in a non-public gaming environment (such as in a user's home), or other applications, such as the gameplay 10, may not necessarily require currency input for players using the musical instrument 10.
The input device 16 used by the player or user can provide input to the player such that during the game due to the game, one or more reservations can be made for a score point and winning prizes, a other form of award. purpose. Input device 16 can also be used to select prizes in the redemption system of the present invention. In addition, different input controls can be used as prize work for the musical instrument 10. The player input basically contains game commands provided for the control device 16, such as buttons, keyboards, dials, joystick controls, touch screens, trackballs, mice, electron guns, wheels, pedals, voice via microphones. Input, or other input used in the game and the choices provided. As a result, the player can press a button to tilt a game surface, thereby guiding a game piece, moving the joystick to control a graphic object displayed on a display screen, or throwing a game piece into a purpose opening to have a sense To detect the presence of a game piece. Various forms of user input provide specific game commands to the game processor 12, and the game processor 12 illustrates commands and influences game state, as well as game events processed by the game.
Scope, the game 10 is configured to redeem the game, that is, in the text, the specific purpose, work or purpose that the game can be redeemed, and the outcome of the game is mainly determined by the degree of redemption of the player. The player is more redeemed When returning, the player can get a higher goal in the player. The scores associated with the intended purpose can be added to the game score so that the higher the score, the more redeemed the player is. For example, the display purpose may be for redemption purposes or pointing to input device 16, such as a rocker, button, wheel, etc., to coordinate problems with the hand.
In addition, the selection of the game may be provided on the game instrument 10 irrespective of the redemption of the player. For example, a slot machine, which is actually a random person, can cause the player to win the ticket at the time, regardless of the redemption of the player.
Different types of devices may be included in the musical instrument 10 as the input device 16, while the processor 12 is allowed to monitor the game. For example, different types of sensors can be used to detect the path of the player component indicated by the player, 'recognize when the player component is allocated, detect when the game is blocked, and detect the player's fraud. Moreover, input progressiveness such as buttons, switches, etc., also allows the game player to perform different selections related to the player. For example, the player may choose to start a game, one or two people play the game, a preferred mode of assignment, a progressive selection, etc., which uses control on the front panel of the game instrument 10.
Game output device 18 may affect the game and/or provide the game to the player of the current state of the game process. For example, the motor or coil can affect the mechanical components of the game to have no gameplay for the player, such as tilting the game surface, assigning game pieces, assigning wheels, and the like. The feedback is best for the player's perception, and the type can be visual, acoustic or technical feedback. A video display screen can provide video feedback such as images to the player during the game. Other video input devices include one or a selection of score displays, lights or bits in the player space. The light source of the week (such as the game field or area of the game action). During game play, game output devices such as voice, vocal, alarm, or other devices provide sound feedback, such as sound effects, synthesized speech, and the like. A game output device such as a motor, coil, or other actuator may apply force on the gaming device, or control handled by the player may provide feedback in a manner that applies vibration, bumps, and the like. When the game instrument 10 is used, one or more game output devices can also be used to display information that is available to the player for the particular prize, as will be explained below. The game output device 18 includes a coin withdrawal slot or, after the game is reached, provides other coin prizes. Game processor 12 preferably provides information to the player via a control signal to the different output devices in game instrument 10.
A portion of the output device is display screen 56. Win 12 uses appropriate display drivers, graphics chips, and/or other well-known components to display and update images on the display screen to configure a game or provide information for the redemption system of the present invention.
In the game processing of the representative game 10, a series of game steps are used until the game is over. The player can apply the game command to influence the game part, but when the user does not input, the game part may also change, such as the end of time. The game results can be triggered via a particular game section or other component. In the outcome of the game, the player's performance and/or proficiency for the game may preferably be related to the player using one or more output devices 20 (of the type of game scores and/or prize points). For example, the performance of a player in a game may be determined by checking whether the player has achieved a predetermined purpose or period of work.
The universal type dispenser 20 can be included in the game instrument 10 for assigning a universal type or other general warranty. The General Guarantee is used to redeem prizes used in the gaming environment. For example, tickets may be distributed from a ticket distribution institution that is well known to those skilled in the art.
The general type and other collaterals assigned to the dispenser 20 are referred to herein as ticket coupons or general purpose models. These types of tickets are for general users and are not related to a particular prize and may be accumulated by the player and used to redeem one or more prizes that may be used by the player. For example, in a standard gaming venue, a game player receives the same type of generic style from different games in the venue. The operator of the casino provides different prize kiosks or prize vending machines, which can receive the current general type as a currency to exchange one or more prizes. In some embodiments, each ticket divided into 20 is equal to the bonus points accumulated by the player during the game. Some gaming environments offer a universal version that only has one or more restricted positions to prescribe a changeable prize.
In the text, a prize refers to any commodity, food, substance, service, etc., which can provide a player to redeem the game. And its value can be used in the game environment, not as an exchange medium. Prizes such as soda, pizza, radio products, mobile, dolls, tickets for currency values outside the game environment, gift certificates, currency, and free games on the game 10. A prize may be a number of tickets that may motivate the player to return to the current gaming environment or to return to the game in the future. For example, a return ticket may be assigned as a particular prize ticket (which will be explained below) that provides a game if it returns and redeems the return ticket within a week (or other period required by the operator) Play the game for free. Redemption tickets or specific prize tickets are not considered prizes because they are not used in a gaming environment (such as a play area) to redeem any type of prize. In a software-style gaming environment, 'basically the prizes are in the amount of the cost and the universal redemption ticket (or prize points). The higher the value of the prize, the greater the number of tickets or prize points required to redeem the prize. For example, a small toy car prize requires 20 tickets, while a large animal prize requires 1000 tickets for exchange. Because the player can see the prize, and the associated costs in the generic style, the player can play different games in the software until they progress to the required general type number. The use of a universal version allows the operator to provide a specific currency, which is required for the user to exchange prizes in the playground. Other types of objects or items can also be divided and used as general-purpose types, such as plastic or card chips, tokens, etc., even coins or currency.
The general-purpose amount of the dispenser to the player can basically be based on the game score or the outcome of the game processing. In addition, other or specific numbers of generalized forms can be obtained by the player for specific or progressive purposes. In a preferred embodiment of the redemption system, the ticket or the prize credit may be used as a conversion medium for the game score to the prize value. In fact, the general-purpose type is not allocated to the player when the player directly purchases the prize in the redemption system using the coupon he has won. The selection of the prizes of the present invention may be referred to in detail in Figures 5 and 6 in detail.
The game processor 12 can issue commands to begin dispensing tickets, assign a particular number of tickets, and stop allocating tickets. The ticket may be stored in a storage such as a container behind the front panel of the musical instrument 10, as is well known to those skilled in the art. In another embodiment, uneven distribution in the amusement instrument 10 The device 22, and only uses a particular prize ticket (which will be described below) or other institution to redeem the prize.
The selectable particular prize ticket dispenser 22 includes a ticket specific to the dispenser in the game instrument 10, a return ticket, or a receipt for a particular prize for other game players. The specific prize ticket can be separately distinguished from the above general type. A particular prize in the text refers to a particular prize or prize type in which the player can get it directly or immediately, and in many states, the particular winning result in the game instrument 10 can be received immediately. Preferably, the player redeems the specific prize by paying the appropriate specific prize ticket to the operator, vending machine, etc., and the player receives the prize from the ticket dispenser 22 based on the particular winning result in the game. In the text, a specific prize ticket, a specific prize return coupon, or a specific prize receipt is a ticket, a return ticket or a physical or electronic receipt can be used to exchange specific prizes, and cannot be exchanged. Other types of prizes, or progressive to purchase a selection of prizes. For example, paper, card tickets, special metal, plastic, or card coins or tokens, sprite cards, etc. can be used as a special prize coupon and distributed or output from a particular prize ticket dispenser 22.
In receipt, a particular prize ticket refers to a particular prize that is related in some manner and has a standard form that is recognized by the prize provider or operator. The particular prize ticket identification is that the player can legally win the prize from the game instrument 10 under operator control or awareness. For example, a particular prize ticket may include a textual description on the face, and/or a description of a particular prize, such as a pizza, an animal doll, a player may receive a particular prize ticket at a display stop, other prize area, waiter, etc. Voucher and receive tickets with its specific prizes Equivalent specific prizes. In other embodiments, a player who wins a particular prize may send a particular prize ticket or other receipt to a prize dispenser, a salesperson, and receive the prize via postal or other delivery device. In another embodiment, a particular prize ticket may be provided in electronic form, such as a bit or other digit stored in a storage device or medium. In addition, a particular prize ticket may simply be designated as a particular prize ticket rather than a general type, and other operator determinants may determine which particular prize may be redeemed for a particular prize ticket. For example, a particular prize ticket can display characters and only certain prizes can be exchanged. The operator can be found when winning the game. When the ticket is given to a currency exchanger or operator in a casino or other gaming environment, the operator can decide which particular prize the ticket can win. The specific prizes won by this award are determined by a number of factors, such as the day of the week or other time factors. The specific player device that assigns a particular prize ticket, the specific prize presented, the user itself, the address of the gaming device (address, city, etc.), or any other factors required by the operator of the gaming environment.
A particular prize or a particular prize ticket provides a greater incentive to the player while allowing the grand prize to be won quickly without having to accumulate the ticket, and also provides the opportunity for the game operator to present and simply verify that the player has won the particular prize. When the ticket provides a simple mechanism to display this information, the operator does not need to approve the game to determine if the player has won the prize.
In addition, opportunities are raised for operators and product/service providers when using specific prizes and specific prize tickets. For example, an operator of a gaming environment may configure a product as a service provider to provide the vendor's brand name on a particular prize ticket, as a supplier advertisement, and increase competitiveness. can A beverage, a token of a toy prize, or other product/service is marked on it to create a valuable advertising space. Alternatively, a return ticket or gift certificate for a particular retailer or merchant can appeal to the customer. For example, a movie ticket for a local theater (or casino, etc.) may be redeemed as a prize, or distributed as a specific prize ticket from the amusement instrument 10 to increase the usage of a particular movie, vehicle. Other advantages and design concepts for specific prizes and specific prize tickets will be explained below.
The universal type dispenser specific prize ticket is preferably a dispenser separate from the universal type dispenser 20, although in different embodiments the two dispensers 20, 22 may be arranged in a single dispenser. Upon receipt, the universal type dispenser 22 includes a printing device, such as an electro-jet, inkjet or thermal printer, and outputs a sheet of paper containing graphics for redemption of the ticket and/or graphics for a particular prize. display method. The printing device of this architecture can also be used as a special prize ticket for printing a marked general type or a specific prize designated by the player. A single player may attempt to generate a particular prize ticket/ticket that may provide a particular prize ticket on a particular paper, card or other material, and/or include a particular identification number, code, or passcode that is not easily reproducible. In some embodiments, a particular prize ticket dispenser may be described on a particular prize ticket in a particular barcode format (which may be read by a standard barcode reader). For example, a particular prize ticket for a $1 discountable product may be printed with an appropriate barcode and accepted by any retailer that can read the barcode. This particular prize ticket dispenser 22 is controlled by the game processor 12 in a similar manner as the dispenser 20 described above.
In another embodiment, the universal type is not included in the game instrument 10. The orchestrator 20 is such that only certain prize tickets can be assigned and exchanged for prizes. This embodiment provides some advantages to the operator, and other price structures for the prize need not be maintained in the prize station or other display area. These features reduce less redemption operation of the system configuration and maintenance costs. Alternatively, a particular prize ticket dispenser 22 can be used in place of a particular prize ticket and a universal dispenser, which is achieved by assigning a single ticket, and a generic version number is printed on the ticket. Therefore, the player does not have to reinforce a large number of general-purpose types, but is determined by the number of progressive tickets indicated.
In other embodiments, the game instrument 10 does not include a particular prize ticket dispenser 22. Players who use the game instrument 10 can still win a particular prize, but applying the ticket redemption awards the prize in other ways. For example, when an operator reaches a predetermined job on the game machine 10 to win a particular prize, a message is displayed on the display or other output device indicating that a particular prize has been won. This message can remain until the operator or prize supplier sees it and the verification has received the prize. The specific prize is then given to the player who won the prize. The operator then resets the game to eliminate the prize message, causing the player to reach the game. In addition, the operator can enter a central computer or game to connect the game instrument 10 via a communication device 24 (which will be described below), such as a computer with a competition score, and verify the winning particular prize and from the center at a distance. Computer reset game device. In another embodiment, the dispenser 22 can be separate from the hopper 10 and connected via the communication device 24 to electrically connect the prize information. Using this method, a small number of center prize dispensers 22 can serve a large number of swimmers 10, all of which are coupled to a center dispenser.
In other embodiments, the player may insert a card or medium storing electronic data into an appropriate output device 18. The game instrument 10 is then in an electronic data writing medium that indicates the particular prize won by the player and/or indicates a plurality of tickets or prize points won by the player. The player can then retrieve the card and insert it into a suitable card reader that connects to the prize selection device (this will be described below for prize selection). The prize selection device can be a game instrument 10, or a separate prize center, which can only be used in prize selection.
The communication device or link 24 may optionally be included in the game instrument 10 to communicate with other game devices or computers, storage, and/or processing devices, such as progressive bonus devices or servers, as will be described below. For example, a separate progressive bonus device can be provided that connects a plurality of game instruments 10 via communication device 24. Each individual musical instrument 10 can contribute to the stored progressive score and is displayed via a bonus device. For example, each time a coin is inserted into the input device 14 of any linked game instrument, for example, the progressive score may be increased, or the application rule or random interval may be automatically increased over time, or manually by the operator of the progressive device. (when a specific purpose is achieved). The progressive score is progressive from the current or previous game that has been displayed on the linked game instrument 10. A player who first reaches a predetermined progressive goal on any progressive game play wins a progressive bonus score, where the progressive score is added to the player's game score, and the player is allowed to win more general types (prize points) related to the progressive score Specific prize tickets. Additionally, individual progressive scores can be scored in a single, individual gamer 10 and displayed on a progressive score display that is separate from a game score display. For example, every When the player inserts a coin into the coin slot, the individual progressive scores can be increased.
Communication device 24 can also be used to communicate directly or indirectly with game instrument 10 or other processing device to allow multiple players to participate in the same game. For example, the game instrument 10 allows the player to control the subject of a game control on the video game, while the different game devices connected via the communication device 24 may allow different players to control their subject matter on the same video game. This connection device can also be used in a game of question type, such as a player structure or a continuous button contest to answer a question, a score point, and the like.
The communication device 24 can also be used to allow the gaming instrument 10 to communicate with a central controller such as an operator server that adjusts and assigns prizes to the gaming device that is connected to the controller in the current redemption system. For example, an operator in a casino can enter a prize that is required to be associated with a particular prize ticket. The input information communicates with the connected gaming device, allowing the linking device to assign a particular prize ticket, the particular prize ticket displaying the prize entered by the operator. Similarly, the linked gaming device may provide information to the competition server, such as a server that assists the operator or is operating the game or competition. For example, a linked game instrument can inform the operator or server when to win a particular prize and win the prize type, how many specific prize tickets have been allocated within a predetermined time, how many general types have been assigned, how many progressive bonuses have been awarded, etc. .
The communication device 24 can be configured in one of a variety of devices as would be familiar to those skilled in the art. For example, device 24 can be a network interface card for a main bus of a coupled system, a data machine, a direct network connection, or other communication device based on standard network or modem criteria. In addition, the device 24 can be a radio transceiver for communication, such as using infrared and detectors, broadband 12F communication and so on.
The block of Figure 1a illustrates the preferred game processor 12 of Figure 1. Game processor 12 receives signals and commands from player input device 16, and translates/interprets the signals and commands to make the game program updateable. Game processor 12 includes a microprocessor 28, random access memory (RAM) 30, read only memory (RAM) 32, and input/output (I/O) 34. Game processor 28 may be any type of processor or control that is characteristically sufficient to control the gaming device. For example, an appropriate game processor for use on multiple competition gaming applications is an 8-bit microprocessor of Inter 8031. In addition, more powerful microprocessors, such as Pen-tium/Power PC-based microprocessors, or specific graphics or digital signal processors can be used. The microprocessor 28 executes a program of the software command description stored in the memory that can recognize the game command of the player input device 16. The software commands can be stored in a computer readable medium, for example, a memory such as RAM, ROM, disk, or magnetic tape, or a light readable memory such as a CD, a ROM, such as a memory chip or a PCMCIA card. Semiconductor memory, etc. In each of the examples, the type of medium may be a portable person, such as a small disk, a magnetic disk, a memory module, etc., or may be relatively large and cannot be moved, such as a hard disk drive.
Microprocessor 28 is coupled to RAM 30 by digital (D) / address (A) / control (C) bus 36 to allow for use of scratch-pad memory or other functions during game processing. RAM. ROM 32 ranges from erasable, programmable read-only memory, which includes the starting game, and the operating system of microprocessor 28. Most of the game instruments (configured in the procedures of Figures 5 and/or 9) can be stored in the ROM 32. The method of coupling the RAM 30 and the ROM 32 to the microprocessor 28 via a bus 36 containing digits, addresses and control lines is well known to those skilled in the art.
The I/O 34 includes buffers, drivers, ports, registers, or other analog and/or digital circuits that can interface with the input and output and bus bars 36. Game output device 18 and input device 16 may be coupled to I/O 34. For example, a display screen can be coupled to I/O 34 such that the microprocessor or another video processor can control the display of images on the display screen as is known to those skilled in the art.
The configurable game processor 12 is a part of the control system of the electronic component (not shown), and in addition to the components of the game processor 12, the control system can include operator configuration controls to provide a choice Game features, such as scores, may be increased for a player's actions or commands, bonus points based on scores are increased, rates and/or difficulty of the game are increased, states of game scores need to be added, and/or general or specific The status of the prize ticket is increased, and the player needs to win a progressive bonus or increase the status of entering a ticket. These factors can affect the difficulty of the game and the amount of tickets/tickets received by the player. Other features selected for this control include sound effects, test modes, game styles, and more. Additionally, these functions can be selected from another input device, such as a keyboard of a control panel or button, or via a software command to microprocessor 32. The game processor can include other components such as sound chips, sound amplifiers, and speakers.
The game processor 12 can be configured on a standard personal computer, workstation, On a network computer or similar device. The computer can include a slot interface card, such as a video card, a 3D graphics card, a sound card, a control card, and the like. The standard sound edge can be coupled to the I/O 34 as an input device 16 and an output device 18, such as a CD-ROM drive, a storage device (a floppy disk drive, a hard disk drive, etc.), a PCMCIA card, a list machine, a tablet, for voice recognition. Microphone, camera or communication device 24.
2 is a perspective view of one embodiment 50 of a play instrument 10 that may include features of the present invention to configure a game and redemption system. The game instrument 50 is a multi-function game station or game console for configuring a multi-type game using a device, which will be described below. Game station 50 includes a housing 52, player controller 54, display screen 56, coin slot 58, speaker 59 and a particular prize ticket dispenser 22 (general type dispenser 20 may also be included in other embodiments).
The outer casing 52 surrounds and supports the game instrument 50. The player control 54 allows the player to provide player input, as described with reference to FIG. The player control preferably includes a plurality of buttons 60 and a trackball 62. Button 60 can be used by the player to input selections and actions provided during the game. For example, during a parker game, a hand card is displayed, each button 60 can establish a relevance to a particular card, and the player can retain or remove the card by pressing or not pressing the associated button. Trackball 62 allows for selection of various control options in the game style. For example, the trackball allows the player to select certain areas on the display screen 56, which is accomplished using a player controlled cursor. In addition, other types of game controllers can be applied. For example, a screen can be touched to the display screen 56 to read the destination address of the contact screen. This allows the player to select objects on the screen by pointing to the screen on the display address, as is familiar to those skilled in the art.
Display or update may be displayed on display 56 via game processor 12 or other controllers of other methods known to those skilled in the art. Coin slot 58 is provided to the player to insert one or more coins to begin the game and is configured as described above. The configuration of the particular prize ticket dispenser 22 is as described above. Depending on the address of the musical instrument 10, the universal style dispenser 20 may or may not be included. In a standard redemption game environment, the dispenser 20 can be provided as described above. In some gaming environments, such as bars, restaurants, etc., it may be appropriate to have only one particular prize ticket in the musical instrument 10, as the prize display area may appear in the gaming environment.
In addition, other input and output devices may be included in the game instrument 50. For example, a card reading/writing device, a video scanner, a video camera, a microphone, a banknote acceptor, a personal digital assistant interface, or other device that can be provided to allow a player to input a digit from a different source, and to allow a musical instrument. Export prize information in different types.
The multi-use game instrument 50 can be used in different game environments. For example, the play instrument 50 can be so small that it can be easily positioned, thus allowing the game to be provided as a bar game in a bar, restaurant, or similar gaming environment and location. Thus the redemption system of the present invention can be used in these non-traditional gaming environments where redemption games are not used. The play instrument 50 is included for use in different gaming environments, such as a gaming playground. Moreover, the game of the western restaurant may use a game instrument such as (as shown in Figure 2) or a modified version thereof.
The bar top game 50 can provide one of a plurality of different types of video games, wherein the game can use images displayed on the display screen 56. Examples of certain games will be explained in detail below. Similarly, trivia and smart-type games are quite popular in bar type games; and/or if the gaming device includes a speech recognition device, the player answers questions in the microphone. In addition, the video game can be appropriately configured in the game instrument 50. Memory games, time games, knowledge games and sports games such as basketball, golf, etc. are available, and other types of video games are available.
In one embodiment, game processor 14 includes well-known microprocessors, such as Pentium microprocessors, and components that require configuration of popular computer platforms. The software can be configured on a Pentium microprocessor, so this software can be provided on a multi-use game instrument 50. This allows for the use of different games provided on the hopper 50. Preferably, the player may select one of the plurality of provided games to use the player controller 54; the currency required to pay for a certain game may vary depending on the type of game selected.
The multi-use game instrument 50 is very suitable for use with a connection of a communication device or a network game, and can be referred to the description of FIG. 1 to generate a multi-device game system. A single game instrument 50 can be coupled to one or more other game instruments 50 to allow multiple players to play, as will be explained below. For example, the game instrument 50 can include a network computer. Basically, the network computer contains components that are lower in cost than the PC alone, and can perform many computer tasks using a processor or software on the network. When a network computer is provided, the game instrument 50 can be a unique device (when there is no network), and finally, can be upgraded to an address system within the address or address, and please refer to the description of FIG.
In addition, the general type can be won and assigned from the game instrument 50 in a manner similar to the above embodiment. A prize selection form (which will be explained below, and reference to Figure 6) will be suitable for the game instrument 50, as the player can simply select from the available forms displayed on the display screen 56 using the trackball 62. A prize for need.
The block of Figure 3 illustrates an embodiment 100 of the present invention for configuring a network game instrument incorporating the redemption system of the present invention. The individual play instruments 10a, 10b have been illustrated in Figure 1 above, and in a suitable embodiment may be of the form of the play instrument 50 of Figure 2. Each of the game instruments 10a, 10b receives a currency input 104, such as a coin, token, debt card, credit card, sprite card, or other currency or valid input type. Each of the game instruments 10a, 10b allows participation in the redemption game arranged on the game instrument after the currency input is received. Preferably, each of the game instruments 10a, 10b can cause the performance of the game to be distributed to the game players 10a and 10b06. This performance is basically indicated by the game score. This grant can be for a specific prize ticket or return ticket, general type, elf card electronic data, etc. The button can be granted in other ways as described in the text.
Each of the game instruments 10a, 10b can be coupled to the server 108 via a bus bar 110. Server 108 can be a separate device that includes a controller, such as a microprocessor and/or storage device, a hard disk drive, a currency device, and the like. The server 108 can include a microprocessor similar to the game instrument 10 described above, and can include input and output devices. For example, the server can be one or more personal computers, workstations, mainframes, or other types of computers or processors. The instrument can be electrically coupled via cable or wire, or in fact The servers are separated, or the game instrument can actually couple to the server. The game instrument may contain permissible network software to configure the required communication criteria, as is known to those skilled in the art.
In addition, the server 108 may be provided in one of the game instruments 10, or may include a server in each of the game instruments 10, and be connected to each other by the bus bar 10. Other game instruments 10 can also be coupled to the server in a manner similar to the game instruments 10a, 10b. The game instruments 10a, 10b can be directly coupled to each other without the use of the server 108.
Additionally, one or more prize selection units 11 may also couple server 108 and/or play instruments 10a, 10b in gaming system 100. Unit 11 allows the player to select a prize using the redemption system of prize points won from a game in the redemption system. Unit 11 may be a similar device to game instrument 10 or 50, except that it does not need to provide any game for the player to play. The prize selection unit 11 may receive a prize integration information of a player from the server 108 or the game instruments 10a, 10b, and display a prize selection form on the display screen as illustrated in FIG. The player can select one or more prizes, which use input controls in the prize selection form, such as trackball, mouse, buttons, keyboard, and the like. The prize selection form can then assign a particular prize ticket, order the prize from the prize distributor, and win the dispenser prize in the storage area. Button, unit 11 may include a reading device that receives a control medium, such as a sprite card, from a player<sub>。</sub>The unit can read the player's prize points from the control medium and allow the player to select a prize.
In an embodiment of FIG. 3, the amusement instruments 10a, 10b and the servo The device 108 can be an inter-site game system that provides the unit and server at a single address in the gaming environment. For example, a local network (LAN) can be configured at a particular address to connect only to gaming units at the address, and server 108 is a central computer or gaming device that controls central data and locates prizes. Information, online game processing and/or competition. Alternatively, an existing telephone line or other network route can be used to connect to a benefit server that configures the game and contest only at a single address. For example, server 108 can be accessed by game instruments 10a, 10b using a data machine, and a telephone line or TV line, while server 108 does not need to be connected to a large network (such as the Internet). Moreover, the game instrument and server can use the Internet to join the network system at a single address, using a well-known Internet, as will be explained below. This allows the Internet to use the same or similar server competition software and customer competition software in Internet applications.
The server 108 is used to locate games and/or provide information to connect the game instruments to one or more individuals. For example, a server can be used to control a network game where a player on a different game instrument can architect the machine. For example, the first player of the virtual reality video game of the first point of view on the game instrument 10 can instantly interact with the second player on the second game instrument 10 of the same player. The first player can watch the computer generated object (which is controlled by the second player) and vice versa. In addition, games that players play in turn are not available. The configuration of this online game is known to those skilled in the art. Selecting a player can include from 2 to hundreds, thousands of players in this online game. The player can construct the machine to achieve the first purpose and the scheduled work in the game, which will cause them to protrude from the dispenser 20 Or 22 to win a specific prize ticket or general type. The server 108 can also be used to store the selection game in an electronic format and to load the game to the game instruments 10a, 10b when the game is selected by the player of the game. Basically the game can be partially executed by the game processor 12 on the game instruments 10a, 10b. Additionally, if the job transfer data is fast enough, the server 108 can execute a game and transfer the appropriate data between the server and the game instrument.
In addition, the gaming system 100 can be provided as an inter-address system in which the gaming device 10 can be connected in other gaming environments or addresses to allow other players to interact and/or in the network. Games, competitions, etc. Thus, for example, the server 108 at one location containing the gaming instruments 10a, 10b can be coupled to a different server 108 and a game instrument at another location. For example, game instruments 10 or 50 at different addresses may traditionally be connected via a personal wide area network (WAN) or a current global network (such as the Internet and/or the World Wide Web, as will be explained below). The connection is made here using a telephone line, an ISDN line, a direct connection data line, an optical fiber, a cellular telephone, or a pager radio, and/or other types of communication devices and channels. This network can be a communication network, such as an Ethernet network, and can use well-known network guidelines such as TCP/IT, IPX, or other communication. The address may include its own server 108, which is connected to a server at another address. Moreover, each server can be coupled to one or more central servers at a central address that can locate information and rules between the addresses. In addition, the address may only contain game instruments connected to one or more central servers that are located outside of the game environment at different addresses.
For example, the server 108 can be provided at the address, and at the current prize redemption system online game, or at other addresses where the game needs to participate in the competition. Each server can transmit periodic update signals to other connected servers, so that each server has the latest information related to the prize, the game and all, the number of players in the competition, and the current competition scores and other related information.
The network game instruments 10a, 10b and server 108 can be used to configure a central prize distribution system in the redemption system of the present invention. As described above, the list of available prizes and other prize costs can be controlled in the server 108 or the central server 108, and this information can be access information for the game instruments 10a, 10b. A prize selection form can be obtained from the game instrument in the redemption system, as will be explained below.
The gaming system 100 can also provide online games, such as the aforementioned instant and non-immediate games, between players of different musical instruments 10. In one embodiment, a new game can enter a particular gameplay 10 and view the list of games displayed by the game processor 12, which is now being played on a gaming device connected to a particular gaming device. game. New players can select a game in the table to participate in online games, or start their own online games, or wait for other players to join.
Game system 100 may also be adapted to configure a competition game. In an embodiment, a competition may be configured in a single game instrument 10, where the player continues to play on a single game instrument 10, and the scores or performance of each player are stored, for example, in RAM 30, or with This single game is coupled to different storage devices. Server 108 is also suitable for use in a race game embodiment. This single game 10 can also be coupled to a separate race servo The player 108, or competition server, may actually be included within the game instrument 10.
In another embodiment, the linked or web game instruments 10a, 10b provide a more basic contest participant. The player can participate in the competition from the game instruments 10a, 10b, which connects the other game instruments in the competition. The game instruments 10a and 10b in the competition can be connected together on one address as described above and can be coupled to the server 108. Likewise, other game instruments at different addresses can be connected together and/or connected to the server 108. The server 108 may determine the prize between the gamers or determine the competition prize 112 when the competition has a result, which is similar to the embodiment 100 described above.
The competition after the predetermined state has occurred, which will be explained below, and please refer to FIG. The competition prize 112 is provided to win the game of the player, which is based on the predetermined rules of the method illustrated in Figure 8 above. Prizes for the competition may be banknotes, quality prizes, tickets or other tickets (such as specific prize tickets), or other types of awards. The competition prizes may be distributed to the player via the assigning and dispensing device of the individual game instruments 10 or provided to the final player. For example, the correspondence of the subject competition may be manually provided to the player to win the game. In addition, a player can remotely award the prize from the prize distributor. For example, the player can send the prize by mail, and the player's bank account can be used as a trust.
4 shows a second embodiment 100' of a network gaming system 100 that includes a WAN, an Internet 130, and a plurality of game instruments 10 coupled to the Internet 130. For example, the first game instrument 10a, the second game instrument 10b, and the server 108 are coupled to the Internet 130. Multiple servers 108 can be provided for proximity to other computers And the Internet 130 that is connected to a computer connected to other Internet.
The Internet 130 includes selected nodes 132 that are interconnected by a data transmission medium 134, essentially a router, switch, or other intelligent data transmission device that directs TCP/IP information packets to a desired destination. At some point, node 132 may include an Internet Service Provider (ISP) 136 that allows a client machine to be close to the backbone of the Internet. In addition, the client machine and the Internet server can directly perform the backbone of the Internet. Most of the nodes 132 are routers, such as the Cisco system of San Joe, California. Internet service provider 136 is basically a computer such as a workstation.
The game instruments 10a and 10b can be coupled to the Internet 130 using suitable communication means (e.g., a network interface, a telephone modem, a cable modem, etc.). In the language of the Internet, the visual instruments 10a and 10b are sources, and the game unit can include its own unique uniform source locator (URL). In an embodiment of the present invention, client devices such as game instruments 10a and 10b pass an information request, such as prize cost, tournament score, etc. (which is located in server 108). In some embodiments, the information on the server 108 or the game instrument 10 can be used by anyone on the Internet and WorldWide Web, such as current competition prizes provided by the game provider or operator, available at World Wi de The web page in the web is mailed on. The game instrument or other requesting machine can transmit a connection request and a URL that is assigned to the address of the web page of the server 108. The server 108 then sends out a game or client machine that is requested to return to the web page in an HTML format, where it is stored in a game or client machine. Memory (basically like RAM, hard drive, or a combination of both). In this embodiment of the invention, the on-screen image on the step of the game or client machine can be stored in the HTML page of the client machine. For example, a client machine can be like Netscape Communication's Netsc-ape or browser from Microsoft's Internet Explorer.
The game instruments 10a and 10b may require information such as a prize selection form, as described in Figures 6b, 6c. The configurable prize selection form can be used as a web page in HTML or other communication formats. Most of the current update prizes and their prize costs can be loaded into a customer game with a web page so that the player can select the prizes needed using the prize points won during the previous game. This embodiment is suitable for the game pieces 10a and 10b in a public place and in a non-public place such as a player's home. In addition, the amusement instrument is coupled to the Internet 130 like the game instruments 10a and 10b. The game instrument 10c can be coupled to other game instruments 10 via a LAN or other communication internet.
In other embodiments, other well-known Internet standards or languages may be configured on the server 108, the game instrument 10, and the client machine. For example, information can be transmitted via Sun Microsystem's Java, Microsoft's ActivX, and/or Virtual Reality Language (VRML).
Using the Internet 130 or similar WAN, a home player can play online games, a prize redemption system, with a player in a gamer in another particular gaming environment, such as a bar or playground. And competition. In another design concept, such as the first game of the game 10a, such as The second game instrument of the musical instrument 10b can communicate with each other over the Internet 130 application communication TCP/IP criteria. Basically, the hopper 10a can transmit information to the URL of the game 10b, and the game 10b can transmit information to the URL of the game 10a in the communication CP/IP envelope. In this manner, the players of the game instruments 10a and 10b can interact on the game of the Internet 130. Of course, the server 108 can similarly communicate information directly with the game instruments 10a and 10b, or the two game instruments and the server can interact.
The flowchart of FIG. 5 illustrates a preferred program 250 of the present invention for configuring one or more personal game instruments 10 in a program for playing a game in the redemption system of the present invention. This program is also applicable to the embodiment of the game system 10 of Figs. It can also be used in other embodiments if desired. Program 250 may apply game processor 120 or other processor configurations that couple the game instruments.
The program begins at 252. In step 254, the program checks if currency input has been detected, such as coins, tokens, credit cards, debt cards, and the like. Preferably, the game processor 12 controls the currency input in different categories so that the operator can determine the amount of money won by the different games at a particular time, and whether the contest or single game wins more money. If no currency is detected, the program continues to check the cargo input. Once the currency input is detected in step 254, then step 2564 is performed where game and/or information selections from the player are received and the appropriate selection game is selected by the game instrument 10 from the currency. For example, in a preferred embodiment, the game console 50 (FIG. 2) provides a plurality of games that can be played on the station 50. . In another embodiment, each game instrument provides a game. You can also choose information related to the games, prizes, events, etc. provided.
An example of a display case 270 on the display screen 56 of the game console is shown in FIG. 5 for a plurality of selections and displays for a player, including game selection 272, main display window 274, and other information selections 276. The player may select a game 'or apply trackball 62 or other controlled game selection to move an indicator' and press the button 60 at the location of the game button 272 to select the desired game. The game that can be used in the embodiment includes a playground action game in which the player can influence the output of the game, and the video game score; the card game, wherein the player can provide the card arbitrarily, and the player provides the selection, and according to the game Ways to configure cards; and wit games where the player basically provides answers to questions. A combination of the above types or other different games may be provided. Arrows 272 can be used to display and select other available games. The step feedback from the selection game is preferably displayed on the main display window 274 and may be displayed on the area or window of the other display screen 56. In other embodiments, an electromechanical game may be provided in which a mobile machine component action game, such as a straight game (ball, ring 'coin, etc.), a sloping surface, a moving target, etc., may or may not be included with the selection display shell 270. Display screen 56. This electromechanical game can include coin or ball roll-down games, basketball games, turn indicator games, and more.
Initially display 270 displays a plurality of other controllers 270 in which the player can likewise select to obtain information related to other aspects of the redemption system. Button 278 provides information about the player regarding how to win and select prizes, how to progressively reward points, how to make different games, and the like. High score The number button 280 provides a high score for the player who displays the various types of games that have been played in the game controller 50. The contest guide button 282 displays the display screens of the current contests that have been provided and the current leader in these contests. Refer to Figure 8a for an explanation of the competition guide display. The prize winning button 284 provides a game to the player and selects how to get money from the game. Other winning and prize information can be provided in a similar way. A prize button 286 is collected which, when selected, provides a prize to the player, such as a particular prize ticket, a universal redemption ticket, or an inter-game prize. A detailed description of the prize display screen connected to button 286 can be seen in Figure 6a.
Other displays are also provided on the start screen 270. The game credit display 288 shows how many game credits the player left, and basically corresponds to how much currency input (such as the number of coins) the player has provided. Each game score is equal to a fixed currency value, such as 25 points. Basically, each game provided on the game machine 10 requires a predetermined number of game points, and this number depends on the type of game to be played and the type of game selected. In some embodiments, the player may store the game credits, and if the game credit counts are configured for each player, the game credits may be taken/used from the previous game, which is similar to the bonus points described later. For example, product and game credits can be provided in a variety of game environments, such as inserting 5 yuan into a musical instrument, winning previous game points prizes, personal exercises, and the like.
The prize point display 290 displays the number of tickets (also referred to as a prize prize or a ticket credit) which is obtained by the player. These prize points may be won by the player after most recent games or during the current game duration, and/or may include bonus points controlled in the previous game duration. One The game continues to be a continuous use of the game by the player and includes one or more in-progress games; for a common gamer, when the player leaves the game, the game ends. In order to be arranged on the single game instrument 10, when the game instrument is played and the player does not exchange prizes (ie, the player stores the prize points), the player may win the prize points during the previous game duration. In some embodiments, individual game instruments may apply the player ID (name, address, ID number, etc.) to store these previously won prize points. In the network embodiment, as shown in Figures 3 and 4, the server 108 can store the prize points that the previous game continues to be won by the player, and when requested by the game (such as when on a musical instrument) When a player allowed by a point account to play a game, the information can be transmitted to individual game instruments. In the information of multiple servers, multiple servers can communicate with the point account information so that the player can access their prize points from any connected game instrument.
Two or more players can also play games on a musical instrument. In this example, each player may provide a separate prize integration display 290 to indicate the player's outcome (if desired, and provide a separate game credit display 288). Additionally, multiple players may compete on a single prize credit account displayed in display 270.
The start display 270 also includes a display window 292 that provides information about the player and prizes, selections, contest information, and the like. For example, a display window can be wound through a right to left direction. The points game won during a particular game can be advertised and displayed on window 292. When no game is displayed (or if needed, the main window 274 generally displays game and prize related information, advertisements, prompts, etc. during the game.
An integral bet selector 271 allows the player to gamble for additional game credits for the game to increase the number of prize points won in a game. For example, in the player selector 271 at each time, the game credit added to the point game can be increased by one. Preferably, the more game points a player has in a game, the more prizes are likely to be awarded. For example, adding 2 game points to a game (generally only one is needed) will multiply the player's prize points won by the score of a point game. In other embodiments, when the bonus for joining the game is doubled, the prize won can be tripled and quadrupled.
In another embodiment, the player also needs to enter certain types of recognition to closely access certain features in the game instrument 10, such as a point user who controls the progressive prize points before the competition, which will be transmitted to the player's address. Prizes, etc. A convenient method for receiving player identification is to require the player to first provide a credit card, a debt card, an ATM card and a PIN number, a smart card type, etc., which includes an identified electronic version. In addition, the player can enter a passcode or other ID that uses the input control 16.
Returning now to Figure 5, once the game and information selections have been performed by the player in step 256, the process proceeds to step 260 where the program client is from the player's redemption pattern selection. In a desired embodiment, when a game is played, the player provides a selection related to the prize. The player may choose to display a prize point game (ie, a non-competition game), where the player receives prize points and/or specific prizes based on the score or other results of the game; or, the player may select a contest when making a selection game . In the illustrated embodiment, the contestant does not receive any prize points based on the game score, but instead competes with other players in the contest, ie the player's The score is placed in the score table. If the player selects a prize point game, step 264 is executed to configure the point game<sup>。</sup>This will be explained in the control in Figure 6. If the player selects the competition game, then step 266 is performed where the competition game is configured. A description of the competition game can be found in Figure 7. The use and competition of specific prizes performed on the game instrument 10 tends to make the player more interesting and thus increase the player's winning prize. In other embodiments, the player may win prize points and win a particular prize during the contest game and prize point game. After step 264 or 266, the flow returns to step 254.
In some embodiments, the player also needs to conform to certain states when participating in a points game or competition. For example, the player needs to perform a predetermined number of games (eg, 5) before being allowed to participate in a competition. Certain ratios of currency input received from these predetermined games may allow the winner or the upper player of the competition to purchase prizes. The number of times the player performs is stored in the service device by a player identification, or stored in a currency input format, or in a central output library accessible by the gaming device 100. In addition, the player needs to play the desired number of times at a single address before being allowed to participate in the competition. Alternatively, the player only needs to simply enter the minimum amount of game credits (equal to the predetermined number of non-competition games) to participate in a competition.
Figure 5b illustrates the selection of a display screen in an example that allows the player to choose the type of redemption game. The main window 274 displays information related to the selection of the game, which in this example is a puzzle game. By selecting a button 304, the player can select a prize point game or a contest game (preferably the first, second player button selection point game). Can provide such as progressive prizes 306 information. As described in U.S. Patent Application Serial No. 5,292,127, a progressive bonus prize can be received by a player who has achieved a progressive goal during the game. The progressive prize amount 306 informs the player how many prize points can be earned as a progressive bonus when a progressive goal is reached during the game. The progressive bonus is awarded by the players of the previous instrument 10 and/or other connected musical instruments. In some embodiments, the player may choose whether to play a game with a progressive bonus bonus available, or to perform a game without progressive award. Displaying information related to a game on a main window 274 (as shown in Figure 5b) may also be provided when the player continues to draw the help button 278. / During the game, the game instrument 10 (such as the game console 50) can display other information, such as tips or advertisements. This ad can include static shots, animations, movies, sounds, and more. For example, Figure 5c shows the essay of a bar advertisement with an interest in prompting the player in the bar. Other similar tips include a happy time when the product is free, or when the price is reduced, and a sporting event such as football. Preferably, the hopper 10 provides a simple interface to allow the operator to simply enter prompt information.
Advertising sponsorship by companies, prize providers or other sources may also be displayed, and in another design concept of the present invention, may be directly related to prizes or game information. For example, Figure 5d shows a beer advertisement for a point sponsor. This sponsor helps with the prizes that are useful to the player on the advertising spreader 10 so that the advertisement can be directly related to the prize and thus increase the effectiveness of the advertisement. For example, Windows 274 and/or 292 can be displayed as mentionWin 25% off a six pack of bear! A specific prize is won during the game on the game instrument 10. An assigned particular prize ticket may contain a code by which the player exchanges a number of tickets in the department store to receive a discount for a particular brand of beer. A sponsor may provide a free game for the player to exchange display advertisements, or may simply pay the game operator advertising time. Therefore, using the above-mentioned linked advertising and prize redemption system, the game operator can obtain a plurality of proceeds from the advertiser, and secondly the sponsor is more effective in advertising.
The flowchart of FIG. 6 shows the configuration of the prize credit (non-competition) game of step 264 of FIG. The program begins in step 320, and in step 322, a game is configured. Once the player has selected the initial control, the game begins and is based on the communication game program entered by the player. For example, in the Scud Attack game, the incoming missile is displayed in display 56, at which point the player attempts to destroy using trackball 62 and button 62, as is known to those skilled in the art. In a one-card game, a card is displayed on the display screen 56, and the player selects the card to place on other cards in accordance with the rules of the game. In a puzzle game, the player answers the displayed question using button 60 or other input device. Many types of game changes are provided to the game instrument 10 for sharing with the redemption system, such as a machine roll-down game, a target game, and the like. In step 324, the program checks if the game has ended. If not, the game program proceeds to step 322.
Once the game is over, in step 324 the program checks if the player has won a particular prize (the particular prize can also be checked during the game). If you do not win a specific prize, proceed to step 328. In this step, if there is a configuration, the ticket (or prize points) will be entrusted. Give the player or player account. The amount of prize credits already in the player's account is progressive during the previous game played by the player. The prize points won from the current game are added to the current points and the total number is displayed to the player. As described above, the point account can be configured in a storage device such as a currency 'hard disk, etc., which can be local to an individual game instrument, or within a link server that links a plurality of game instruments. In some embodiments, the 'decent server 108' is changed to use the point-of-sale function, or may be a competition server with a contest function. In the example of Figures 5a, 5b, the total prize credits available to the player can be displayed in window 29O. In other embodiments, the player only progressively rewards the prize points during the duration of the single game, and the job continues as long as the player has additional points paid (ie, the player can insert other currency inputs between the games to continue Progressive prize points during the duration of a single game).
Fig. 6a shows an example of display of a score won by a player and a redemption prize credit (shown as a ticket coupon) after the end of the game. The game's score 362 is displayed after the selection rate 364, which may be corrected based on the time required to play the game. For example, in some types of games, the shorter the time required to achieve a goal, the higher the proficiency of the player. The higher the score given, the higher the proficiency is required. In the illustrated embodiment, a multiplier effect is generated on the score to reach a score 366. The total score can be converted into a 811 or ticket 368 won by the player; for example, a predetermined number can be divided into total scores to obtain a plurality of tickets, which is approximately equal to the prize represented by the redemption system, represented by the prize value. Score. The number of game points 370 performed is the amount of currency input provided by the player. To perform a single game; in the illustrated embodiment, the number of player credits inserted into a game is taken as the multiplier of the ticket won by the game. Therefore, the total number of tickets 372 is the number obtained by winning the ticket 368 by the prize point 370. The ticket number 372 can be added to any pre-existing ticket holder of the player (if appropriate). In other embodiments, the score need not be converted to a prize credit; a game may simply include a game score represented by a prize credit or a ticket.
In the next step 330, the program checks if the player wishes to select a prize that contains the required prize. If not, the player can simply start his game, and the newly acquired points are added to his or her points account, which is stored in the game or server. Additionally, the player may assign a record, medium or actual token in step 332, which allows the player to maintain the position winning result for the game instrument and redemption system. For example, in a traditional redemption game software, a player may assign multiple paper coupons proportional to the game score and/or proportional to the total prize credit of Chad. In another embodiment, the player may insert some type of electronic, optical, magnetic storage medium, such as a debt card, disk, etc. into a suitable reading device on the game instrument. The prize credit amount can then be written into the storage medium via the game instrument and the player can retrieve the medium. Once the player receives a record of his winning prize points, the game instrument no longer records these captured devices. The method described hereinafter is for an embodiment in which the stored credits are not provided for each player, and the player can save the prize points. The program is then completed in step 342.
In step 330, if the player wishes to select one or more prizes in their prize points, then proceeds to step 334 where the prize selection display is displayed. Screen. This display provides a list of prizes available to the player within the redemption system of the present invention. This prize is defined and fully organized within the system of the game. In a separate environment in a separate dispenser or pavilion, the operator does not need to display the actual prize to the player. In the gaming system (which combines the game 10 and the server 108), prizes can be organized in the system of the musical instrument and any connected servers. After the player has won the prize credit, the player can conveniently select one or select a prize from the table displayed on the display screen, where all the required assignments are provided to the player. Therefore, the redemption of the prize points of the prizes is performed in electronic form. This allows the operator to have greater impact and control the prizes that can be used and redeem the distribution required for the game. For example, the redemption system of the present invention allows a player to select his prize in the same gaming device, where the player plays the game, and allows the system to automatically and continuously update the prize cost, and update the specific prize winning rate based on the player performance described above, To maintain the distribution required for the game. The prize system is illustrated in Figure 9 from the perspective of the system and the operator.
The prize selection form is displayed on the display screen of the game instrument 10 or 50, but is changed to be displayed on the output device of the other device, the prize selection unit 11, the server 180, the client device to the Internet, and the like. When the game instrument 10 is an electromagnetic game or other game that does not substantially contain a display screen, the player basically needs to explain the prize from the separate unit 11 or the like, which will be explained below.
In step 336, the player enters a plurality of one or more prizes from a displayed list. Preferably, the player uses the touchscreen, button 62, indicator, or other input device to select the desired prize. Once you receive the prize selection After that, step 337 is performed where a particular prize ticket is printed and provided to the player. Preferably, the particular prize ticket contains a description of the prize selected by the player. Multiple prizes may be stated on a single particular prize ticket, or a separate specific prize ticket may be assigned to each prize that will be described below. Therefore, in practice, prizes that are exemplified by the player as described below by the player can be regarded as a specific prize or an instant prize at that point in the program. Specific prizes will be described in further detail below in Figures 10-14. For example, a prize exchange kiosk can be provided in a gaming environment (the gaming environment such as a playground or a bar) where the operator maintains the prize and prizes for the particular prize ticket exchange feature. In other embodiments, a card having particular prize ticket information can be inserted into the vending machine. In another embodiment, the player may mail a particular prize ticket to the prize dispenser.
In addition, the prize information indicating that the prize has been selected for the player is not printed on the specific prize ticket, but is directed to the distributor on the network or other communication link in a quantum type. For example, in some embodiments, the prize may be transmitted to the player from a central prize address such as a wholesaler. Therefore, the selected prize information is transmitted from the game through the network, and finally obtained by the prize distributor, and then the required prize is transmitted to the player address or the prize is transmitted to the address of the player who plays the game, so that the player can Get the prize. In addition, specific prize information can be electronically written to a medium such as a card, a disk where the player can remove the media and require prizes in different devices that can read the media.
If the player has won a particular prize or an instant prize in step 326, the program proceeds to step 328 where the particular prize won is determined. And display it. Specific prizes can be offered in a number of different ways. A specific prize target may be provided during a game to allow the player to win a particular prize (rather than a prize point), which is obtained by the player achieving a goal that requires proficiency, such as moving the control object to a specific target, selecting a card. Specific combinations, etc. In addition, some or all of them are based on random or statistical results that meet specific prize targets. The prizes that are available during the game are preferably displayed to the player so that the player knows how to win a particular prize. Moreover, once the player has reached a particular prize target, the actual prize won can be determined from a plurality of possible prizes or other listings of the particular prizes in a predetermined manner or in a random manner. This determines the specific prize from the table which will be explained below, and please refer to Figures 9, 9a and 14.
After the specific prize of Chad is displayed in step 338, a specific prize ticket is assigned to the player in step 340, which is similar to step 337 above. The ticket contains an advertisement, such as a written description and/or pattern of winning the prize, so that the player can redeem the particular prize ticket from the prize desired. The program then proceeds to step 328 above and is completed in step 342.
It is to be understood that a particular prize ticket can be won during the player of FIG. 6 and the prize points awarded. For example, a player may allow for a particular prize target during the game, and win a particular prize, and a score point, and add to the game score to win the prize credit. Thus, after the game (or during the game), the player may receive a particular prize in steps 338 and 340, and in steps 334, 336, select a prize based on the prize points awarded.
In another embodiment, the device can be installed from the hopper 10 or the dispensing device Actual prize, where the device is in the game environment. If the prize must be a small toy, card, etc., and the prize can be stored in the dispenser, and the appropriate prize corresponding to the player's choice can be assigned.
Figure 6b shows the prize selection form used in step 334 of Figure 6. The main display window 274 provides a prize table 344 and also includes the prize cost or value 347 for each displayed prize. Other prizes that are not suitable for placement within display 56 can be seen from selection page control 345. In the illustrated embodiment, the prize is identified by a textual name/description in a tabular format. In other embodiments, other textual information related to the prize, as well as a graphical illustration of the prize, may be provided, as shown in Figure 6c.
A player can choose a prize that is sufficient for any type of prize, such as that shown in window 346. Preferably, an indicator 343 is provided to indicate that the prize can be purchased for the player of the current prize pool. Indicators 343 can have different versions in different embodiments. A player selects a prize item using an input device, and thereafter selects the selected prize to recognize each other with other prizes in the table, such as the prize 348, and the check box 349. The player indicates to the game instrument that the selection has been completed via the Select Collection Prize button 286.
In a preferred embodiment, it is not necessary to display the entire list of prizes used, and that player applies the prize points it needs to provide the prize. This allows the player to see the entire prize and whether to redeem the prize now, or to retain the prize points after other games, redeem the prize that requires more prize points. In another embodiment, the game only displays the game. Those who can basically be prizes for the prize points now.
In another embodiment, a hierarchically structured prize form system is configured in which the prize classification is displayed at the beginning and allows the player to select the sub-categories within the classification and classification to narrow the selection of prizes. For example, the player may select a sports product, such as a basketball or other ball, sports shoes, sports equipment, and the like. And then the sub-category of basketball to select only the products related to basketball. This is useful when most of the prizes are provided by the redemption system.
To have no prize selected by the player, in the preferred embodiment the game processor 12 is a pool of musical instrument distributors 22, i.e., a particular prize ticket 62, which can exchange selected prizes (and preferably, no other prizes). Therefore, the prize is selected by the appropriate player using the game instrument 50, and it is not necessary to assign any actual general-purpose pattern 60 to the player. The only general type that the player needs is a particular prize ticket 62 that can be used to exchange actual prizes. In addition, if the player does not need any displayed prizes, the player is likely to receive from the dispenser 22 or 20 the actual amount of tickets equal to the prize points won for the player. Alternatively, the player may decide to use the prize points to purchase other games that are on the game 10, such as converting prize points into game points. These game credits can then be stored on the game credits (if needed).
In addition, the operator can simply reconfigure the prize table 344 as needed. For example, if a particular type of prize is not stored, the operator can reject the prize from table 344 and the corresponding is no longer provided to the player. If a new prize is required, the operator can add the prize item to Table 344. The adjustment of the prize can be further referred to the detailed description in FIG.
The prize table 344 provides an advertiser with a means by which the available prizes can be linked to advertise on the amusement instrument. For example, a special new fast food product can be advertised on the display screen 54 in the game room, and the prize new food can be used as a prize for the game. When the prize list is displayed in the game, advertisements for new foods such as McDonald's Big Mac or KingBurger KingWhopper are displayed as prizes of choice. Therefore, the advertising effect on the player is increased.
In some embodiments, the player may select an option to save the ticket on the prize selection display (or the prize points are automatically stored in the player's account), which will be stored in the winning prize amount. The local or remote storage device identifies the information (name, address, etc.) associated with the player who won the prize. For example, prize credit information may be stored in the player account of the credit, and the account is maintained by the operator of the gaming environment via a central service, or on the player's own writable medium such as a sprite card or print The ticket is completed. When the next time the player plays a game, the game device accesses the previously won prize amount, and the player can add the prize he has won to the account to add the deposit, so that the combined prize amount can be applied to exchange more valuable prizes. .
Figure 6c illustrates an example of a graphical prize redemption system 350 for use with another embodiment of the present invention that allows a player to select a prize from the play instruments 50, 10 or select a prize from other embodiments of the technology. The form 350 can be displayed in the display screen 56 or in a different output device of the game instrument. Form 350 lists the different prizes that can be used to exchange prize points. Each prize can be displayed in its own selection box. A description 354 of each prize may include Prize name and / or other information related to the prize. The best graphical information explains the prizes and can be understood by the players. The prize cost 358 preferably indicates the number of prize points that need to be redeemed when the prize is received. Preferably, the player selects a display prize by moving the cursor, or entering an indicator of a block 352, or marking a square. For example, a now selected box 352a can be labeled in a different color, in reverse steps. The player can select the desired size because of button 60, or other controls. Alternatively, the player may select control as arrow 360 to display different prize pages on display 56. Form 350 is displayed in other embodiments using different formats and layouts.
In other embodiments of the graphical prize form 350, the player can simulate a 3D environment. For example, a form configured in VRML on the Internet may allow the player to enter the 3-D room and view the 3-D step representation of the prize, as is actually seen.
In addition, the prize form 350 can be simply reconfigured if needed by the operator. Moreover, if there is no more than 3 for a particular type of prize, the operator rejects the prize from the form 350 and no longer displays it to the player. If a new prize is required to be provided, the operator can add the prize item to the form 350. This can be done by applying a keyboard or other input device from the form; alternatively, a controller that connects the gaming device 10 via the communication device 24 can be used by an operator to also form a prize item via a remote control.
Figure 7 illustrates a control map step 266 of Figure 6 in which a competition game is configured. The contest can be configured using a single play 10 or a web game unit as described above. Players from different venues in the game environment can interact and provide The games compete, or compete for each other during the scheduled time that the game is open. This large online competition can be provided and managed by the service provider, regardless of the local game environment operator. For example, an independent competition service may be configured from a central server computer connected to the participating gaming device to configure a competition. The operator of the local area can get a certain ratio of programs from the competition to allow the play instrument 10 at its location to participate. The different options associated with the competition are described below by the operator or prize provider, preferably using the competition table shown in Figure 9a.
The program begins at 382 where at least a portion of the player's currency input points to the contest prize. The prizes are donated by all the players in the competition. Therefore, because of the multiple contributions, the value of the contest prize is more than the specific prize won from a single game, which is the same as the progressive bonus score above. For example, if a player enters the game, then a game can be worth $1. A portion of this currency input, such as 50 points, is used to pay for the game, such as partial redemption or playground games. Other techniques (50 points) are used as competition prizes in this example. Therefore, each time this point game is contested by any game in the competition, 50 points is used as a competition prize. This type of game cost segmentation provides a portion of the surplus of the appropriate game to the owner of the playground, and also allows a portion of the surplus to be offered to the provider of the competition prize, which can be completely separated from the playground owner or operator.
In other embodiments, other criteria than currency input may be used to increase or determine the race signal. For example, the competition score value may be calculated based on the number of players in the competition, the number of competitions, the predetermined number, the number of goals achieved during the competition, and the like.
Competition prizes can be actual prizes such as computers, stereos, etc.; or currency types such as prize cards, tickets, banknotes, which can be used to exchange other prizes. For example, a contest prize, such as a dollar or a minute, may be indicated in a monetary unit. In other embodiments, the prizes for the competition may be represented by points, which correspond to the contribution of the currency number to the spring score by the game instruments 10a and 10b. For example, a dollar in the monetary value contributed by the currency can be expressed as 10 points in the competition prize. Alternatively, a prize prize may be represented by the prize points used in the respective game instruments 10a and 10b, allowing the general prize selection mechanism of the player game unit that won the prize to select the prize, as explained above, and referring to FIG. 6b, 6c.
Because the prizes for the competition will continue to increase, the value needs to be continuously updated so that the player can know that most of the prize values of their current competitions have been displayed for the game. For a competition configured in a game instrument, the only tribute in the competition is received by the game instrument such that when the player in the game instrument participates in the competition, the prize of the competition increases. In the multiplayer game system, the current competition prize information is transmitted to the respective game instruments to enable them to participate in the competition. Or a plurality of servers may be used as described above, or the game instruments may be linked to each other and the competition prizes may be updated with each other.
In the next step 386, the game program is configured by the game instrument, similar to step 322 of FIG. In step 388, the program checks if the game is over. If not, step 386 continues until the game is over. In the next step 390, the results of the game and any other required information are added to the competition table. The best competition table contains the names of all players in the competition and other identification methods, and their associated scores. In other realities In the example, other information can be stored in the competition table, which helps to determine the player of the game or provide statistical information to the corresponding person of the competition. For example, the time when the player performs a game, the number of times the player participates in the game in the previous competition, and the like.
If the server 108 is configured, then basically the competition table is stored in the competition server. Therefore, the player transmits the game score to the server on the network connection. If the competition is configured on a single game, the competition table can be stored locally in the game.
In some competition embodiments, it is not necessary to know the player's identification information. Each game score can be stored in a competition table containing an associated ID recognizer that is assigned to the game score by a game instrument or a linked server. The ID recognizer can be a number, a character, a symbol, etc., which can be randomly generated or determined according to a predetermined distribution. After the ID recognizer is generally determined, it is displayed to the player so that the player can request to display his game score later. For example, a ticket can be assigned to a player who includes an ID recognizer. Once the competition is over, the ID recognizer that won the score of the competition can advertise, and the winning player can request the prize for the prize by the existing ticket or by providing the ID recognizer of the winning prize to the prize provider.
In other competition embodiments, the scored tournament table may only contain the above n game assignments, where n is the predetermined number to win the game. In this embodiment, a game score is not stored in the competition table unless the game score is greater than (or equal to) the lowest winning game score already in the competition table. Therefore, if the game score of the game is too low, no identification is required. If the player's game score can now be registered in the competition table, the player can provide Identify information. For example, the player can then use the input device to enter names, original materials, and the like. Of course, the subsequent player scores can cause the previously registered scores to disappear (when the current score is not high enough).
In step 392, the program checks if the contest is over. A play instrument 10 checks the results of the competition, such as transmitting a request to the competition server 108, which checks the race status and can transmit a response back to the respective game instrument. Alternatively, it is possible to use the game instrument that is only configured in the game instrument as the competition.
There are these states that can be set for the competition operator to cause the competition to end. Can be based on time; the number of players (has entered the contestant), the amount or value of the prize, the continuation of the predetermined number of goals when participating in the game, the player/game unit from the predetermined address, the event that occurred outside the competition (eg The soccer game ends, the competition participant reaches a predetermined number of minimum scores, or other state, or a combination of the above two or three items to end the competition.
For example, in a competition server embodiment, a predetermined n players can participate in the game. When the last allowed player has completed a game, the contest ends. The competition server 108 can store the number of contest participations (which have completed the player), and thus decide when the nth player has participated. It is also possible to check other states; for example, a contest can be ended based on the time state of the contest, where the contest can be checked in step 292 (this check can be performed periodically by the game instrument, and the actual game player on the game) Not relevant). For example, the competition lasts for a week and then ends automatically.
If the competition ends in step 392, then step 394 is performed, and at the end of the competition, reference may be made to the detailed description of FIG. If the competition does not end The bundle then completes the routine 380 in 396.
The flowchart of Figure 8 illustrates step 394 of Figure 7, in which the competition ends. The program begins at 400, and in step 402, a competition score is assigned to the player above the competition table. Preferably, the number of predetermined players having the highest score in the table has a competition for winning. For example, three players on three sides as shown in the lower part of Fig. 8b may award part of the prize for the competition.
A variety of ways can be used to assign contest prizes to the above contestants. In one embodiment, a predetermined portion of the competition prize is provided to the upper player; for example, the first player receives 60%, the second player receives 30%, and the third player receives 10% of the competition prize. Preferably, the operator or competition architect can change these ratios as needed, as shown in Figure 9b. In addition, the score ratio of the upper player can be applied to determine the distribution ratio. For example, if the score of the second player is very close to the score of the first player, the contest prize can be almost equally divided between the two.
In step 414, the competitions of the competitions can be communicated to each other among the individual amusement instruments participating in the competition. The results of the competition can be seen by the player to know who won the competition. The game correspondence and/or competition prize provider also informs the player that the prize is received. The player may need to go back to the gameplay 10 in which he participates to see the results of the competition and decide whether the competition has been won. In addition, the player can check any game (or competition device) that is connected to the competition information via a network link.
The player who wins the game can actually receive his own competition prize in several ways as described above. For example, a prize can be transmitted to a player who wins the game, collect prizes at the game, receive prize points to select a prize list. Single prizes, etc. Players of the Chad competition can receive specific prize tickets to exchange valuable prizes, such as bicycles, items worth $200 at the relevant zero-employee. The competition prize provides another way for the advertiser to increase the advertising effect on the player by providing the player with a new prize to the player. For example, a bicycle company can advertise its new bicycle as a competition prize.
In step 406, the prizes and points are returned to the competition. This process is then completed in step 408.
In other embodiments, after the competition is over, the player may need to play other games to determine a player who wins, for example, in a game of elimination, the player competes in consecutive rounds, and loses the predetermined game. The number of times is eliminated from the competition.
Figure 8a shows a competition display screen that is preferably displayed by individual game instruments by individual game instruments before the competition guide button 282 is selected or after the competition is completed. The race guide button 282 is highlighted in Fig. 8b to indicate that it has been selected. The main display window 247 displays the number of players 'scores, prizes for different games. For example, the game for the game Scud Attack is now in progress, and window 274 lists three players 240 who have currently reached the highest score in the competition, the game score 422 for each player, and a competition The cash prize 424 that each player will win when the current state is stuck. In various embodiments, the contestant's family may win prize points or other prizes instead of cash. When ending the contest, it is best to display TOURNAMENT ENDED or other information in the main window to indicate that the player is unable to participate in the contest. Available in Windows 274 for games Super solitaive displays similar competitions. Competitions for other games can be displayed by selecting the next and previous page indicators 426. Preferably, the competitions that have ended in the previous scheduled time (eg last week, last month) It can still be seen by the players who are later involved in the game 10 to get a general idea of the score patterns that are basically achieved by the player in the amount and type of prizes that are generally won in the competition game and for the player.
The flowchart of Figure 9 illustrates a procedure 440 of the present invention that allows an operator of the prize redemption system to adjust the prize characteristics of the system. This program can be configured on the gamer using the game processor 12 and other components, or the program can be configured on a console, computer, or other terminal separate from the game. The separate unit can then provide the competition form and other information to the individual game instruments 10 on a network or other network connection; or the operator can manually transmit the prize information on a medium such as a disk or other storage medium. This procedure begins at the step, and at step 452, a prize list is displayed for the operator.
Figure 9a is an illustration of a prize table 480 for use in the present invention, which is displayed to the operator in step 452. The prize list 480 is preferably displayed by a display screen (such as the display screen 56 of the game instrument 10 or 56) such that the operator can adjust the prize characteristics of the gamer and any associated game instruments, if desired. Alternatively, the operator's terminal, computer, server or game instrument can be connected to the game player 10. In this system, if the operator is required to modify the prize characteristics, and via the network or communication, the updated features are transmitted to all the game nodes (or the required links).
The prize list 480 of the above embodiment contains a list of available prizes 492 The actual cost of each prize in Table 482, the prize value 486 of each prize represented by the prize points or the ticket in Table 482, the specific prize winning ratio 488 of each prize in Table 482, the prize integral area minus ratio 490 and A specific prize wins a ratio of 492.
The prize table 482 contains the textual names of the prizes that the operator wishes to include in the redemption system. Preferably, the operator can simply select the field of the table and enter a new prize name, change the current prize name, or eliminate the current prize name. The operator can input this information using an input device such as a keyboard, an indicator mechanism, a pen, a tablet, or the like. Preferably, the operator lists from the most valuable to the most valuable prizes; or the system automatically classifies the prizes in a preferred order. In other prize list embodiments, the operator may enter other textual descriptions of the prize, such as the size of the prize, system and communication, color, features. In another embodiment, the operator can graphically prize, such as a bitmap or other graphical bit pattern. For example, an operator can load a graphic file from a personal computer into a redemption system. This is more suitable for a redemption system having a graphical prize selection display for the player, as shown in Figure 6b. In some embodiments, the operator provides a particular indication of the prize in the prize table 482 to exchange the money of the advertiser. The operator can also enter a particular advertisement to display on the game instrument 10 and construct a correlation in the prize table 482. In this embodiment, for example, the game instrument 10 can check each prize item in the prize table 482 and check if each prize has an associated advertisement. If so, the ad can be displayed during the game and, if needed, the prize credit cost of the associated prize.
Actual cost 484 lists the operator or prize supplier has purchased and / Or the cost of the prizes sold by the operator. For example, a pizza can be sold to the player for $15.00 (in a particular gaming environment), but the cost for the player pizza can be $3.00, which is the price entered by the operator in the table. Likewise, the operator or prize supplier can purchase a lot of prizes at a larger discount, and the discount price is provided in field 484.
The prize cost field 486 lists the amount of prize credits that the player needs to pay to receive the prize associated with the prize cost. These costs are displayed directly on the prize selection display above. For example, in order to win a small pizza, the player needs to have at least 600 tickets or prizes in the household pre-requisite, which requires 20,000 tickets when winning the video game console. Therefore, fewer prizes are won because they require more prize points. In addition, the operator can enter the prize cost associated with his prize, and the redemption system can be automatically adjusted in the appropriate fields in the prize table 480, as will be explained below.
The points prize wins the prize ratio of the winning related prizes listed in the specific field 488 as a specific prize or an instant prize during the game 10 configuration game. In one embodiment, each ratio indicates that a particular particular prize will be won in every nth game in the game, where the particular prize target matches, and the network is the number listed in field 488. For example, if a particular prize target needs to be eligible to win a particular prize, then a specific prize is awarded per network, which corresponds to a particular prize. This particular prize may be met by the player's skill during the game, by random changes (such as a 10% chance of winning each time a game is shown), or a mix of technology and opportunity.
Higher value prizes can be won with less prizes than lower prizes. For example, every Win a small pizza in 120 times and win a video game console every 4000 games. Since only one particular prize can be awarded each time a particular prize is met, it is best to check the prizes (starting with the most valuable prize in the particular prize table 482). For example, as long as a game is played on the game machine 10, the game count can be increased. When the player wins a specific prize after the specific prize is awarded, the first step is to check the step console prize, that is, the system checks whether the limited game is the 4000th game (in this case), because the video game console is Finally, the player on the game 10 is awarded (or the 4000th game because the console is granted within the full redemption system, ie between the plurality of game instruments 10). If yes, grant the comparator, if not, check the next most valuable prize in the table (ie T-Shirt). Continue this operation until you select a prize in the table. If there is no prize in the selection list, no prizes are awarded, or the prizes may be awarded as specific prizes; for example, in the illustrated embodiment, the prizes of the game instruments 10a and 10b0 (equal to a given game) The average number of prize points is used as an internal prize. In addition, the ratio may indicate that a particular prize will be won in every game of the second network, regardless of whether the particular prize is eligible for the game in progress.
Additionally, the selection of a particular prize from table 480 can be determined randomly and/or statistically. For example, an individual ratio 488 may win a particular list of prizes when a particular prize is met (the subject may be met by skill, opportunity, etc.). The game instrument can start with the most valuable prize in the above list, and the random number is used to determine whether to award the prize; for example, if the number is between 1 and 4000, the video game console can win Yes, and do not need to check any prizes. If the prize is not won, the next most valuable prize is randomly checked, and so on, until all the prizes in the prize list are checked, and the prize is awarded or not awarded. Figure 14 illustrates the selection of a particular prize from the prize list. In an embodiment, the random decision may be modified by statistical information to produce an award that the operator needs to award the best fit; this is performed by some compensation for the results provided by the random decision. For example, in every 8,000 games, there are certain consoles. If you randomly decide to give the third step console as in the 3,000th, you can award other prizes to meet the required requirements. For example, the next most valuable prize in the table can be awarded without the console, as long as the next prize can be eligible for the prize.
Similar to the prize cost field 486, the prize cost ratio 488 is automatically determined by the redemption system based on other operator inputs such as the actual cost 484 and the particular prize win rate 492, as will be explained below. Moreover, the operator can enter the winning ratio 488 required for a particular prize, while other suitable fields in the prize table 480 can be automatically adjusted to account for the input ratio. These procedures are described below.
The prize points payout ratio 490 is a separate field of the prize table 480 that allows the operator to view and change the payout ratio for the entire region based on all of the actual costs 484 in the prize table 482, and its purchase cost 486. The payment is used for any currency digit migration to be returned to the game device or game system player. The more general state of the redemption system is that the payment is a prize type, but it may be cash, unredeemed tickets, prize points, and the like. All expenses from a game during a period of time can be from Deducted from the total profit of the game during the period to determine the net profit of the game. Net profit can be deducted from the gross profit obtained at any cost incurred during the provision of the game, such as the rental of musical instruments, the cost of purchase, the cost of repairing musical instruments and other costs.
The prize payment percentage 490 indicates the percentage status of the game instrument 10 as the operator will feedback the percentage of the operator's profit from the game, the player's average for the prize points purchased using the prize points or the redemption prize type. For example, 20% on 9a indicates that 20% of all base profits on a particular game instrument 10 are credited back to the prize integration time, and the prize is selected from the winning prize points. In the connected game embodiment, the percentage 490 indicates the type of payment. In the preferred embodiment, the percentage of the field 490 is entered by the operator and the prize redemption system can automatically adjust the prize cost 486 to achieve the value. The operator can also select button 491 to increase the value by 1%. In addition, the operator can adjust the prize purchase cost as described above, and the district-wide payment percentage 490 can be appropriately adjusted via the redemption system. This will be explained below.
The specific prize-wide payout percentage 492 is a separate field of the prize table 480, similar to field 490. The specific prize zone 490 allows the operator to view and change the percentage of the district payout based on all prizes and prize ratios in field 488. The payout percentage 492 indicates the percentage of the operator's profit in the game that the player will return, which is the average of the players in the particular prize pattern based on the ratio of the field 488. In the preferred embodiment, the percentage in field 492 is entered by the operator and the percentage of the prize redemption system movable adjustment ratio 488 is a percentage value. Operator can The ratio is adjusted as described above, and the region-specific prize payout percentage 492 can be verified as appropriate for the prize redemption system 24. This will be explained below.
In the preferred embodiment, the operator desires to enter the percentage of payment required in fields 490, 492. When the two ratios are added together, the percentage generated is displayed in the total prize points and the profit percentage of the prize operator who needs to pay the player. The operator therefore enters the required payout ratio to suit his cost, and the distribution of the hopper 10 . Since the prize redemption system can automatically adjust the prize cost and the specific prize acquisition ratio, it does not need to calculate the product cost as determined by the redemption system in the prior art.
Referring now to Figure 9, after the adjustments have been displayed in step 452, the program proceeds to step 454 where it is checked whether the operator has adjusted the prize name column 482 or the actual cost field 484. If yes, then in step 456, the regional payment percentages 490, 492 and the fields 486, 488 are adjusted based on the new actual cost values entered by the operator in accordance with the following relationship. The program proceeds to step 478 where it is checked whether the operator needs to leave the prize list. If not, the program returns to step 454. If yes then the program is completed in step 476.
If the adjustment cannot be made in step 454, then step 458 is performed, where it is checked whether the operator wishes to access the competition setting table (this table can be directly stored without having to go through the prize table 480). If yes, the program receives in step 460. Enter any field in the table and modify the race characteristics accordingly. The description of this table refers to Figure 9b. The program then returns to step 478.
If the match table cannot be reached, the program proceeds to step 462 where it is checked whether the operator adjusts the prize-wide payment operation in field 490. The indicator device can be used to indicate the field and then use a button or select button 491. If the adjustment has been performed, the program proceeds to step 464 where the prize cost is adjusted to achieve the full district payment entered for the operator.
The adjustment of the prize cost 486 is explained below. A prize user is calculated separately from the prizes listed in column 482. The actual cost A of a prize is provided by the operator. This value is in addition to the percentage of the total payment paid by the operator.<chemistry general="n"><img file="TW466123B_D0001.tif" /></chemistry>
The resulting value R represents the profit required to achieve a desired percentage of payment. For example, for the operator a lollipop value of 0.3 yuan. In order to make a 20% payment for each lollipop, the field must have 0.3/0.2 = 1.5 yuan for each lollipop prize on each game.
Once the profit R required for each piece of information is determined, then the average of the prize points or tickets T (which are the game granters) is determined (flat ticket payment). It is possible that a game manufacturer adjusts the difficulty of the game so that the average predetermined number of prize points is awarded for each ongoing game. It is possible to adjust the difficulty of each game and the average prize points awarded by using multiple techniques depending on the type of game that will be played. For example, in an actual game, the speed of controlling the object, the response of the input device, and the like can be adjusted so that most of the players cannot obtain a score higher than a predetermined value. In a card game, the difficulty of the different times during the game can be adjusted so that each time the game player wins only a certain number of prize points on average. The average payment level of the prize points can also be adjusted during the game period when the time is fixed.
After using the amusement instrument 10 for a period of time, the average number of prize points awarded by each game will not need to be estimated, but the number of prizes awarded for each game and the number of prize points can be recorded by monitoring the game played in the game. The game is determined by obtaining an accurate prize point payment average. Prizes from the previous game may be stored in a local storage device of the musical instrument 10 or in a separate medium or remote control such as the server 108. Therefore, if it is found that the average game in the amusement instrument 10 actually pays 12 prize points instead of the originally estimated 10 payouts, the prize cost can be adjusted according to the calculation method of the present invention. This provides the operator with accurate current information on how many prizes are included in the prize points to cover the cost required to achieve the desired distribution of the game. By incorporating the redemption system of the present invention into the game instrument 10, it is possible to aggregate the exact data of this type into the actual ticket payment percentage, thus allowing accurate adjustment of the prize cost.
Preferably, the average ticket payment level T is calculated for all games provided by the game instrument 10. In addition, each game provided by the game instrument 10 has its own T value via the tracking redemption system. For example, once the game is reached, only 8 prize points per game can be awarded, but the game of the smart game that awards the low average prize points can have a slightly higher game grant.
After the average number of prize points T awarded by each game is known, this determination can be converted into a value V using the cost of each game C, here<chemistry general="n"><img file="TW466123B_D0002.tif" /></chemistry>
For example, if the average number of prize points awarded by each game is T=10, and each game costs the player 0.25 yuan (C=0.25), the player can play the game 10a every time he puts a dollar into the game. and 10b0/0.25=40 prize points. V can multiply the required profit R to achieve the prize cost (PC) 486, so that<maths><img file="TW466123B_D0003.tif" /></maths>
In the above example, the profit R required for the decision is 1.5 yuan. Therefore, the prize cost PC required to achieve the necessary profit R is 1.5×40=60=PV. Therefore, a player needs to pay 60 prize points from his account to get a lollipop prize. Other prize cost results and known actual costs for other prizes using these examples are shown in Figure 9a.
Combining the above formulas (1), (2), and (3) produces the following simple formula:<maths><img file="TW466123B_D0004.tif" /></maths>
The other prize costs 486 have been adjusted in step 464 and the process is maintained to step 478.
In step 466, the program checks if the operator has adjusted the specific prize area payout percentage 492. If not, proceed to step 462. If yes, go to step 468. In step 468, the respective particular prize winning ratio 488 is adjusted to achieve the desired full zone percentage 492 entered by the operator.
The adjustment of the individual ratio 488 is as follows. You can use a formula to determine the individual ratio, which is<maths><img file="TW466123B_D0005.tif" /></maths>
Here B is the number after each1: in the respective ratio 488 (for example, 1:18, it means B=18), M is the multiplier, and A is the column. The actual cost of the particular prize displayed in bit 484. The multiplier M can be determined via another relationship:<maths><img file="TW466123B_D0006.tif" /></maths>
N is the number of specific prizes in the list 482, P is the percentage of the district payout (if in the field 492), C is the cost of each game on the game, and H is the achievement rate of the specific prize on the game, This achievement rate is the score of the game being played, and on average, it meets the specific prize target, and thus the specific prize is won. The achievement rate can be an average probability, which is an independent renewed work of the player or a specific prize. In addition, if the redemption work is completed to win a specific prize, the achievement rate can be awarded for the specific prize during the game. Random or random probability. Initially, the game developer determines the completion rate because the game developer can adjust the difficulty of the particular prize target so that after the game's predetermined average is close to the adjusted average prize prize, it can be achieved.
For example, the estimate 31 determined by the game developer is initially used for the calculation of Equation 6 above. In the embodiment with the redemption of the specific prize, once the game instrument 10 has been performed by the actual player one or more times (such as 100 times), the system can automatically adjust the selection rate to the actual winning frequency, which is The use of the game instrument 10 from the player is determined by the number of games in progress and the number of times the particular prize is selected. This is similar to the manner in which the award of the prize integral T is averaged in the above step 456. For example, if the number of selections for a particular prize is determined to be 11 of 100 games, the selection rate is actually 11%, which is the initial estimate of 10%. This actual selection rate can then be calculated using equation (6).
For example, the operator enters a 10% specific prize for the entire district payout percentage P. In the table 480, the number of the specific prizes N is 0, and the cost per game is 0.25 yuan, and the selection rate is 10%. The multiplier M of the formula (6) is (10 × 0.1) / (0.1 × 0.25) = 40. Therefore, the actual cost for a small pizza is 3 yuan, B = 40 × 3 = 120. Therefore, the individual cost 488 for small pizzas is 1:120. For the cost of the grand prize, for example, the video game controller (A=100) is 1 ratio (40×1000)=1 to 4000.
In the preferred embodiment, the games provided separately are normalized to the specific prize cost required, based on the frequency of the player who achieved the particular prize. The prize redemption system may perform normalization by adding different selection rates for the games provided on the game machine 10, respectively. For example, some games, such as the actual characteristics of the traditional game, randomness, etc., may have different selection rates than other games and the difficulty of a particular prize. The selection rate for a particular prize may therefore reflect the difficulty in the particular prize target at the time of reaching a particular game. In a game instrument system, each type of game provided by all connected musical instruments in the system may have a unique selection rate that is used to determine a respective ratio 488.
A selection rate can determine one of the games provided by the musical instrument 10. The ratio stored in field 488 of prize table 480 can be determined based on this selection rate. Additionally, in the preferred embodiment, the normalization factor can be stored and used in the respective game provided for the musical instrument 10 (or in a separate game within the prize redemption system, or in all connected musical instruments) In each game). The normalization factor indicates how many individual ratios 488 need To be based on a specific ongoing game 24 . See, for example, Figure 1.<tables><img file="TW466123B_D0007.tif" /></tables>
When a particular prize item matches the player, the system determines the particular prize (i.e., step 338 of Figure 6). The game instrument 10 (or server) multiplies the normalization factor of the game for the game by the ratio 488 in the prize table, as in the smart game in Table 1, and then multiplies the ratio 488 by 0 before the specific prize is decided. , 5. However, when a game with a normalization factor equal to the bottom normalization factor is in progress, the ratio 488 is not adjusted.
At the end, the bottom selection rate and the normalization factor are estimated. After a plurality of games have been played on the game instrument 10, the normalization factor of each game in the game environment can be determined for each game based on the actual normalization factor. The prize redemption system tracks the actual selection rate of each game provided on the game 10 by recording the number of games (for each type of game) and the number of matches for a particular prize.
In some embodiments, only a particular prize ratio 488 is displayed to the operator in the prize table 480. In other embodiments, displaying the ratio 488 for the player allows the player to decide to win the opportunity to use the prize. After determining the respective ratio 488, the flow proceeds to step 478.
In step 470, the program checks if the operator has adjusted the prize cost field 486 listing any prizes in the prize. An operator with more advanced prize information and the required prize cost can thus influence the distribution of the gaming device to its details. The operator can reduce the cost of each prize so that the prize can be more frequently selected by the player, so that the word/advertisement or the service of listing the brand name can be performed on the prize, or the additional cost of the prize can be reduced. Similarly, the operator may need to increase the cost of the prize so that the prize is selected by the player to be smaller than other prizes. If the prize cost is not adjusted, the program proceeds to step 474. If the adjustment is made, then in step 472, the regional payment 490 of the prize is adjusted based on the prize cost of the operator change. In performing this step, in addition to processing the regional payment percentage P, some of the mathematical relationships in step 464 above may be applied. To achieve this step, each prize in the table can be considered to have its own payout percentage. Therefore, the 'payment percentage prize' can calculate the prize cost changed by the operator for the prize, and does not assume that the prize cost that the operator has not changed has the old payment percentage. The average payout percentage is then obtained by adding the individual payout percentages in addition to the number of prizes. The average payment percentage is then displayed in field 490 of the prize table. The program then proceeds to step 478.
For example, in the table 480 of Figure 9a, the operator changes the cost of the video game controller prize to 10,000 prize points instead of 20000. The individual payment percentage P = 40% of the video game controller can be calculated using the equation in step 464. The unaltered prizes each have a payout P=20% such that the average payout percentage is (9 x 20% + 40%) / 10 = 20%, which can be displayed in field 490. As a percentage of the district's payment. The average percentage of payment determined after the operator has changed the prize cost is not known to be accurate in the percentage of the prize cost payment obtained in step 464, especially if the cost of the prize selected by the player is greater or less than the other costs. However, the average percentage provides the operator with an estimate of the payment that is sufficiently determined for large purposes.
In step 474, the process checks if the operator has adjusted the respective particular prize cost 488. As with the prize cost of step 472, the operator can change the respective specific prize winning ratio to further control the game or prize payment and distribution. If this change is performed, then in step 476, the program adjusts the specific prize area payout percentage 492.
In the described embodiment, the adjustment of the specific prize regional payment is as follows. The relationship of step 468 can be configured to account for the respective payment P when the ratio B changes for a particular prize. When the prize is solved in this manner, the number of prizes N = 1 (Equation 6), because the respective payouts are only calculated for the changed prizes. Once the individual payout P for the prize change is known, it is summed up with the individual payouts for the other prizes in Table 480, resulting in a district-wide payout percentage of 492. For example, using table 480 of Figure 9a, if the operator changes the respective winning ratio in T-Shirt from 1:160 to 1:100, the individual payment P for T-Shirt will be (N x H x A) / (B × C) = (1 × 0.1 × 4) / (100 × 0.25) = 0.016 = 1.6%. The respective payments for each unaltered prize (in Table 480) are P = 1% (this can be obtained by dividing the percentage of the entire district 492 by the number of prizes N, or using the relationship of step 468). Therefore, the percentage of the new specific prizes paid by the district is equal to 9×1%+1.6%= 10.6%, this is shown in field 492. The flow then proceeds to step 478.
There is no adjustment at ratio 488, or after step 476, step 478 is performed where it is checked if a prize list already exists. If not, then return to step 454 at this point, and if so, then the process is completed at step 480.
It should be understood that in the above description, the description of the program is performed continuously, such as checking steps 454, 458, 462, 466, 470, 474, and 478. However, those skilled in the art understand that it is not always necessary to maintain the verification in this way. Rather, it is practical to check different feedback reconciliation steps for the illustrated state architecture, such as the functional (eg, steps 456, 460, 464, 468, 472, and 476) callable execution criteria.
In the illustrated embodiment, the rationality of the prizes in the table 482 is awarded to a particular prize during or after a game played by the game instrument 10 as a prize. In the preferred embodiment, the operator decides to select a particular prize so that it is not a prize credit and/or a particular prize. In the preferred embodiment, the operator enters a flag, such as O, NA or other symbol, in a field associated with a prize that the operator wishes to not use. For example, if the operator does not wish to use the prize of Figure 6b, which will be explained below to display the prize points on the screen to purchase the FShart prize, the operator can enter the NA (not used) symbol or text in the corresponding T-shirt column. Bit 486. Similarly, if the operator does not wish T-Shirt to be a particular prize during any game, the operator enters in the corresponding prize field 488. In addition, a separate table 482 of prizes may be provided as prize points and specific prizes.
In another embodiment, the prize table 480 can receive a server, other computer, operator or prize distributor (such as the International Prize Center) from a network or other communication device rather than a remote operator or node in a single operator. The information receivable at the input may include prize table 482, actual cost 484, and/or any other information (in prize table 480). For example, the prize list 484 can periodically transmit a prize classification From from a prize dispenser or supplier that provides a list of all available prizes in the near future and increases the current prize for the prize dispenser. After receiving the prize list, the operator then enters the required regional payment percentage 490, 492, or the payment information can be received from a central location, such as a licensing department. The information in the prize table 480 can be stored locally by the central location or downloaded when needed. After the supplier player selects a prize from the prize selection form, the selected information can be transmitted to the prize distributor via the network, and the prize can be mailed to the player. This design is more convenient for the operator, especially when a large prize such as a bicycle is won by the player, and if the prize is mailed, basically the prize supplier needs the address of the player to transmit the selected prize. The player can manually input the address information in the game machine 10 using the input device, or can automatically input the address information when the player provides money input to the game device 50 via a credit card or similar electronic recognition. In addition, prizes can be mailed to the gaming environment where players can obtain prizes from the operator.
The receiving system of this prize list or other information from a distant source is suitable for a redemption system with multiple linked games, as in the embodiment of Figures 3, 4. In the prize redemption system, the same prize list can be from a central prize database stored in a server or other storage device, thus providing a more uniform prize pattern for the game in a large regional gaming environment.
In another embodiment, the various forms of the game provided by the game instrument 10 may be associated with its own different prize table 480, with its own required payment and distribution levels, and the prize list used.
The ability of the operator to change the prizes available in the gaming device of the present invention provides the operator with a great deal of resilience and can provide and locate a redemption system that can determine the location of a particular pattern. For example, an operator may provide different sets of use prizes for different types of game play or game devices at one location or different locations. Therefore, players of a card-type game tend to choose prizes such as cards, money and sports drinks or other related prizes, while children-related game-selectable prizes such as toys, prizes, candy, stuffed toys, and the like. Moreover, the operator can point out that certain game devices in the game environment, such as a particular game, offer a particular prize list with higher prize value, more choices, etc., and other games in other game environments. different. The wide range and different prize types available on different games and game units in a single game environment are too time consuming, complex and not easily configurable using traditional redemption systems.
Figure 9b shows a race setting table 490 for an electric operator, a prize dispenser, or other source to enter a race feature. Table 490 includes game line 492 that may be used in game instrument 10 or in a prize redemption system. For each of these games, there are some feature fields in table 490 that correspond to operator input and adjustments. Competition on/off field 492 allows operation The player is provided with a contest selection to display the game, and the contest is turned off for a particular game when needed. Some are not suitable for competition, and may have a choice of not applicable. The game required field 496 indicates the number of non-competitive prize points that the player needs to insert when the game is legally played. For example, after inserting three prize points, the player can choose to participate in the Scud Attack contest (if available). The operator can provide a value of 0 in field 496 (if one wishes to allow the player to participate in the competition). The Q cost 498 per game indicates the number of coins (or points, yuan, prize points, etc.) that generally cost each game.
The percentage field 500 indicates the J from the player to the amusement instrument 10 and can be used as part of the competition prize. In fact, this payout percentage is similar to the percentage 490, 492 of the prize table 480, showing how much profit is paid to the game player in the contest, and allows the operator to specify the level of demand for the payment and the distribution of the contest (the seed in Q502) Money can be added to the payment value to determine the total payment). In the illustrated embodiment, this field is the amount of money that is the prize for the competition, in which the prize is money. In another embodiment, the prize for the competition may be a prize credit, a specific prize or other valuable prize, and the value of the prize in the competition is determined by the prize value 500.
The seed currency Q502 provides an operator with the ability to enter the end value of the contest prize and adjust as needed. Therefore, if only a few players participate in the competition and only some currencies contribute to the competition prize, the player can win the seed currency prize so there are still some incentives. The Place Percentage field 504 shows how the operator specifies how the contest prize is above the player of the contest. Allocated. The operator can assign a percentage of prizes to the first player, the second player, and the like. If you need it, you can assign it to the fifth Chad player.
Start data field 504, start time field 506, knot field 510 and knot time field 512 indicate when the contest is to be played. The operator can specify a specific time to the competition; when to end the data and when the time ends, when there is no longer a new player to join the competition, and the way in which the prize is assigned by the player above. In other embodiments, other description fields may be provided to allow the operator to specify certain holidays for the holiday, sports season, daily, monthly, yearly or other time periods, while traditionally not being able to be in a single time frame Specific within. The repeat competition field 514 displays that the operator selects a particular game competition that will automatically repeat after the current one is over.
Of course, other fields may be provided in the competition table 490 to allow the operator to further understand the race characteristics, such as other states to cause the competition to end (as illustrated in Figure 7), participation based on predetermined characteristics (age, group or club member) , better hires, status, whether a competition has been reached in a game, etc.), providing different technical levels and obstacles, and providing specific competitions with different prizes and status. As for the prize table 480, the operator can manually enter certain fields, or the operator can enter them remotely via a connected server, or other source.
The competition table 490 allows the operator to further control to determine the prizes used, the selection and distribution of the prize redemption system of the present invention. Moreover, the competition table 490 is simple to use so that the operator can define the required characteristics and distribution in a minimum amount of time.
FIG. 10 is a representation of another example of a gaming device 500 that can be used with the game instrument 10 of the present invention. Game device 500 illustrates a game embodiment that is awarded a particular prize in accordance with the present invention. The game device 500 is an embodiment of a video game suitable for a game software and a position for providing a coin operated software game. The game 500 includes a panel area 502, a player controller 504, and a display screen 506. Preferably, the opposite side of the gaming device 500 includes a self panel area 502 that allows the two players to architect or play the game in an alternate mode.
The panel area 50 includes a coin storage slot 14 (or other currency input device), a universal type dispenser 20, a specific prize ticket dispenser 22, and a speaker 508. These components are similar to Figure 1. The universal style dispenser 20 and the particular prize ticket dispenser 22 (e.g., lister 513) are located behind the panel 502. The generic version 510 and/or the particular prize ticket 512 may be distributed during or after the game program configured by the gaming device 500.
A player controller 504 is provided to allow the player to enter game commands during the game program. In the above embodiment, the controller 504 includes a stop button 514 that can be pressed when the player wishes to terminate a rotation indicator during the game (this will be explained below). Different or other player controllers may be provided in the different embodiments described above. Preferably, the start button 515 is a button, trigger, switch device that can initiate a game program on the game instrument 500 when the player button is pressed.
The speaker 508 emits sound based on the game's actual and other states, and is controlled by the game processor 12. Sound processing wafer or other components are cooked It is well known to those skilled in the art and can provide the desired sound before or after the game is played. Sound may be provided prior to the game being played, such as for advertising specific prizes, which may be found on a particular gaming device 500.
The display screen 504 provides step feedback to the player provided by the gaming device 500. A cathode ray tube (CRT), liquid crystal display (LCD) screen, or other type of display screen can be used to display step images during game play. Display 506 can display game scores and progressive scores. If applied, it does not require separate score display. The display screen 506 preferably provides a specific prize information versus associated with a particular prize, which is a prize that can be won when the gaming device 500 is used. In addition, prize information for a particular prize in other areas of the gaming environment can be displayed. The display screen 506 and the images provided during the preferred game will be further illustrated in the address of FIG. In another embodiment, a machine mechanism can be provided instead of a display screen 506, such as a machine weave, or an indicator of motor energization.
Display 506 can be coupled to game processor 12, which controls the image on the display. Game processor 12 may include a communicating computer device located within the housing of gaming device 500. For example, it may be an IBM compatible personal computer, a Macintosh compatible computer, or other general purpose computer that may be provided within the housing 501 of the gaming device 500 to control gaming functions and display screens 506.
A symbol 525 is provided to advertise the gaming device 500 to a player in the gaming environment. Additionally, symbol 525 can be used to display information related to a particular prize that can be retrieved on gaming device 500. This particular prize information may be provided on the display screen of other areas of the gaming device 500. .
Figure 11a illustrates a particular example of a display screen 506, and an image 518 displayed during game play on the gaming device 500 of Figure 10 to illustrate a particular prize example of the present invention. The image 518 includes a game area or game space, which in the present embodiment includes a circular game field 520. Game field 520 can be annular, approximately circular, or different in other embodiments. Additionally, game field 520 configures machine components such as a rotating wheel. The circular game field 520 includes a plurality of segments 522, where the segments include a point score 524, which is represented by a similar indicator value.
Preferably, the lowest value segment is on the opposite side of the game field, and the highest value segment is offset from the lowest value segment by 90&. A jackpot section 527 is a special 33 that provides the player with a progressive score and/or other grants, as will be explained below.
In the illustrated embodiment, the indicator 526 is rotated about the game field 520 by a particular square (clockwise or inverse clock). Indicates the position of the indicator in the section marked with a high marker or the location where the indicator is located; the pointed section can be displayed with a different color or brightness. The indicator can be moved at a fixed speed, or can be adjusted to adjust to a slower movement when pointing to a lower value segment (eg, 0, 1, 2, etc.) and to move at a higher speed when pointing to a higher value segment 522 . When a player presses the stop button 500, the indicator 526 stops moving in the segment and points to the direction in which the player presses the button 514. The indicator score 524 pointing to the segment is then added to the game score.
Image 518 includes game score displays 530a and 530b, where game points are provided for two possible players of game device 500. The number is displayed. The game score is configured on the opposite side of the display 506 to allow the player to simply see the desired display. In the illustrated embodiment, the game score displays 530a, 530b are displayed as the number of general styles the player has won. The number of tickets is displayed until the game is over, and the ticket dispenser 20 allocates coupons. In another embodiment, the display 530a, 530b can display a game score, whereby the number of tickets can be determined and assigned, such as one ticket can be assigned every 5 game points.
The progressive score display 532a, 532b provides information about the player's current progressive score or jackpot, and its operation is similar to the game score display 530a, 530b. When the player inserts a coin into the coin slot 14 (or may increase according to other criteria). The score displays 532a, 532b may display respective progressive scores that are only progressive from the player of the game 5500, or a progressive score collected from a plurality of connected gaming devices, and the value may be from the progressive bonus device receive. The displays 532a, 532b show how many tickets are available to the player if a segment stop indicator 526 is in the jackpot section 527, ie, the number displayed by the progressive score displays 532a and 532b when jackpot scores Added to the game scores of displays 530a, 530b. Thus, in the example of FIG. 11a, the player may win 192 tickets via the stop section 526 of the progressive prize section 527. Preferably, the player receives a predetermined number of spin for each inserted coin, so that the player has multiple opportunities to stop turning the indicator at a high score.
One or more rotation indicators may be provided in the gaming device 500 He changed. For example, multiple metrics may be used to join a corresponding number that points to or indicates the outcome of a game.
The game function message window 534 displays a message related to the game of the player. Preferably, the message can be wrapped in window 534 in the direction of arrow 335 in text format so that all messages cannot be seen at once in the window. The game related function displayed in the window includes a message for inserting a coin, a message for obtaining a general type or a specific prize ticket from the dispenser, a message for how the game device plays the game of the game device 500, and how many players receive the message for each game, and The number of messages used, as well as other game information. The operator preferably enters the message displayed in window 534. For example, the operator connects the keyboard to the computer/game processor 12 provided in the game device 500 and inputs the information that needs to be displayed.
The specific prize window 536 displays prize information and information related to the particular prize available to the player of the gaming device 500. Similarly, in message window 534, window 536 is preferably displayed in the direction of arrow 537 in the text character wrapped by the window. The information in Windows 536 provides information about the use of specific prizes and how to obtain such prizes. These messages may be provided prior to initiating game processing during the attraction mode, to inform potential players what to win on the gaming device 500. If the player specifies a prize, a message indicates that the prize that has been won can be displayed in a manner similar to the message of Fig. 11c during game processing, as will be explained below. Prize window 534 is shown as a short window in Figure 11a; however, the number, size, shape and location of window 536 are varied in different embodiments. In other embodiments, no display is required All of the windows are displayed, and prize information and other messages are superimposed on the image 518 of the display screen 506.
The decision whether a particular prize has been won can be configured in a variety of ways. The example of Fig. 11a shows that the winning of a particular prize can be determined depending on the number of players who play the gaming device 500. Message: The 100th player wins a can of free beer. If a player is the nth player (n=100) after the game device 64, the player automatically wins the illustrated prize (in this book). In the example, it is filled with beer). If the player inserts a coin in the coin slot 14, the game processor 12 determines that the player is the 100th player since the last particular prize has been won, and then the processor indicates that the particular prize dispenser 22 ends at that time or game. The specific prize ticket is then assigned. In addition, the prize information related to the specific prizes provided in particular may be used as the feedback information of the speaker 508, and the type thereof is recording or synthesizing voice. An example of a particular prize ticket 512 suitable for gaming device 500 is shown in Figure 12, which will be described below.
The operator of the gaming device 500 can determine the frequency of prize winnings and the value of the prize. For example, an operator may specify a prize after every 1000 players have been awarded, and provide a more valuable prize to the player. Each n player can win a specific prize, or the number n can be randomly determined after each prize is won and a range can be specified, such as 10-10000. Alternatively, once the player has been determined to have won the prize, a particular prize may be randomly determined for each game program. The operator generally provides a prize list with a plurality of specific prizes, the other of which can be awarded as a particular prize from the gaming device 500. Can be filled with beer for every 100th player, can be in the structure of the tour Every 1000 players in the play set get a bicycle. This selection will be explained below, and please refer to Figures 9a through 14.
In addition, the message in window 536 may indicate a prize, which is based on the number of players and the particular game outcome. For example, the progressive prize won by the 100th player is a free beer. The first stop 526 on the prize progressive section 527, and also the 100th player who reaches the progressive prize, can win a particular prize. Because the difficulty of winning this prize is increased, if the player meets these statuses or targets, he can win more valuable prizes. Figure 11c below illustrates the winning of a particular prize, depending on the particular prize or work.
Figure 11b is another embodiment of the display 506 of Figure 11a. Image 5I8 in display 506 includes the same game field 520' indicator 522, game score display 530a, 530b, progressive score display 532a, 532b, and game function message window 534, which is shown in Figure 11a.
In the embodiment of Figure 11b, the particular prize indicator 544 is in the game field 520. When the indicator 526 in the prize indicator 544 is a player stop, the player wins a prize. The message window 536 provides information about the particular prize of the prize indicator 544 to the player. For example, as shown in Figure 11c, the message window 536 displays the winning prize for the message as a lollipop. This message indicates that if the indicator 526 is stopped in the prize indicator 544, the game processor sends a signal to the distributor 22 to print a particular prize coupon 512 that the player can use to redeem a lollipop. Message window 536 and/or ticket 512 can be A manufacturer that specifies a specific brand name and/or lollipop or other prize can be used as an opportunity to practice or provide a company advertisement.
Figure 11c illustrates the display screen 506 of Figure 11b in which a player has won a particular prize. At an appropriate time, the player can stop the indicator 526 in the prize indicator 544a by pressing the stop button 514. A preferably new prize window 548 is then displayed near the prize section 544a, which instructs the player to inform them that the particular prize and the particular prize have been identified. The prize window 536a also preferably displays a message indicating that the player has won the game and informs the player to exchange the assigned dispenser to redeem the prize. In these embodiments, the player may additionally display a particular number (e.g., 100th) prize window for the game to indicate that the player needs the number player.
Once the player has won a particular prize, the particular prize ticket dispenser assigns a particular prize ticket 512 to the player, an example of which is shown in FIG. In addition, the display screen 506 of FIG. 11c can maintain display until the operator has seen the display screen, recognizes that a particular prize has been won, and provides a prize to the player.
The main feature of the particular prize message window 536, 548 and the particular prize ticket 512 of Figures 11a-11c is the resilience of the prize, which can be displayed and provided with a prize for the prize. A game device 500 operator or game environment may display actual or prize related information, and the prize information may be changed in a plurality of states and environments. For example, when the player encounters the progressive prize section 527 or the prize section 544, the operator can change the particular prize he has won. Can be adjusted according to the degree of the game device The specific prize value. For example, the operator can adjust the indicator 526 to a higher speed to increase the specific prize value. The operator increases the value of a particular prize. Operators can also change specific prizes based on specific effects per week, specific days of the week, specific days of the month, specific events of the year, holidays, major public events, festivals, product seats, etc. For example, during a national basket game, an operator may advertise in a gaming environment and an operator may provide a reduced basketball as a particular prize. The operator can simply enter a new text message to wrap on window 86 (or 548) and provide appropriate text and/or graphical information to be printed on the ticket 512 associated with the prize. A customer's or specific message may be provided in advance or in an immediate manner when certain events occur. An example of an instant prize message designation is a Happy Birthday message, which is displayed on the machine in the prize window 536, which is for a particular prize that the player can win, that the player is currently participating in the game for a particular subject. Alternatively, a particular prize ticket may be free for the destination player due to a particular event. The operator can provide a game instrument from the remote control that reaches the game device 500 to assign a particular special prize ticket to the player.
A more automated embodiment allows the operator to further plan the particular prizes that can be used and know or how to display the prize information during that period. For example, the operator may store a data file containing prize information to be provided, and for a particular time of the two-month period, a particular time of the week or month, provide information at other specific times of particular importance and display on the gaming device 500. on.
In another embodiment, an image of a particular prize may be displayed on the prizes 536, 548 and related textual information may also be displayed. In addition A separate display of the prize map may be displayed on the display screen 506 when the gaming device is not in use (i.e., in the suction mode ). A variety of prizes and opportunities offered, and/or game targets required to win the prize, can be displayed on the display screen. The operator can load the digitized graphics on the game processor 12 memory 30 or 32 for display on the display screen 506 and print on the particular prize ticket 512.
Prize windows 536 and 548 can also be used to provide information regarding the general version of the dispenser 20 from the dispenser. For example, the prize may be provided in a playground, or the relevant price in a plurality of general types may be displayed on the display screen 596 such as a winding message or graphic information, or a prize system may be used, and the display screen Displayed on 506.
The display of the particular prize that can be won provides the player with other incentives to participate in the game. A game can view a particular game description, and the target that needs to be achieved at the game device such that the player can feel the prize more readily available when the game is approached and/or played. When the player only needs to insert a coin and has a chance to win the prize (as in the embodiment of Fig. 11a), there are other incentives for the player to play the game. Prizes displayed directly on the gaming device can communicate with the prizes that can be won more directly and more efficiently. In the prior art communication redemption system, the player cannot conveniently view the separate prize display area to determine which prize is available for use. In addition, the consumption and display of prizes in the message windows 536 and 54 provides the player with a feeling of curiosity and motivation and feels an opportunity.
A number of other types of redemption systems can be used to award a particular prize in accordance with the present invention. For example, a contest redemption game can provide specific prize features and packages A special prize ticket dispenser 22 is included, and the prize information is displayed similar to the prize indicator 536, 548. For example, an LED or LCD display can be used to provide wrap text information, as is known to those skilled in the art.
12 shows an example of a particular prize ticket 512 that may be distributed by gaming device 500 (as in other game device embodiments operating herein). The ticket 512 contains a description 538 of a particular prize ticket that can be obtained, and an order indicating how and where to exchange the prize ticket 512. A graphical representation 540 can be included to provide an accurate statement of the particular prize that the player can retrieve. The text 538 can be changed to account for any particular prize that can be won by the player. Because the particular prize ticket dispenser 22 is preferably an output device similar to a printer 63 (Fig. 10), the game processor 12 can transmit appropriate data to the dispenser 22 for printing appropriate text and/or for a particular prize. Graphical indication. For example, each prize has associated specific prize data stored in, for example, RAM, ROM 32, which can be retrieved when winning a particular prize. The relevant data is then printed on the ticket 512 in a bitmap pattern or other pattern and exchanged to the player.
The flowchart of Figure 13 illustrates another method 600 of configuring a play instrument 10, 50 or 500 in the present invention in which a particular prize or progressive score may be provided to the player. The program can be configured by the game processor 12 or by a processor coupled to the gaming device 10, 50 or 500. Processing begins at 602, and in step 604, the program 12 checks if a coin or other currency input (token, credit card, etc.) has been entered for the game and the gaming device has been actuated to begin the game. This input is checked by: whether the currency or currency has been inserted into the coin slot/box 14 and / or Start button 16 has been selected No. If the money input has been provided, or if the game player does not grant the game in some way, the process is in a loop state and the currency input is detected.
In step 606, control determines whether the player has won a prize and the game has won the prize whether a prize has been assigned. This step is only configured in some embodiments where a player has been in a state of providing currency input and starting a game for a prize, as illustrated in Figure 11a. A variety of methods can be used to check if the player is a certain number of players (after winning the prize from the last player). For example, if every nth player wins a prize, the current player is the nth player since the last prize is won, and the player can automatically win a prize. Alternatively, n can be randomly determined after the prize is awarded. Other methods can be referred to the description of FIG.
Once the player has been determined to have won a particular prize, the process determines which player wins the prize. This can be done in a variety of ways. In the embodiment of Figure 11a, this is only a prize advertised in the prize window 536. In addition, prizes can be selected from a variety of different possible prizes. The prize can be selected from the sequence listing such that the next prize in the sequence can be won only by the player. Alternatively, the prize may be randomly determined from the table or determined from a prize list as illustrated in Figures 9a and 14.
In the preferred prize list embodiment, the process determines if the player has won a particular prize and then decides to win the identification of the particular prize. For further explanation of this embodiment, reference may be made to Figures 9a and 14. If the process of staying determines that the player has won the prize, a particular prize ticket (e.g., ticket) is preferably distributed from the distributor 22 to the player (or other link distributor). In addition, this special The prize ticket may be distributed (if possible) in step 632 after the player has completed a game. In another embodiment, no particular prize dispenser 22 is included in the game instrument 10 and the player is informed of the prizes won in the display screen or other input device. The operator or prize supplier may be informed by other agencies, such as a network device connected to the game device, or simply by the player to the operator of the signal.
In the next step 608, the game program is started after the player pushes a start button or peer control. These different possible games can actually be provided in this step. For example, in gaming device 500, indicator 526 rotates about game field 520. In other games, a player may control an object or item and have a potential score point in the game or achieve a predetermined job or target, as illustrated in other embodiments herein. Some online games always start until some or all of the players participate in the game, or provide some other gameplay.
In step 670, the program checks if a game player has entered any game commands. If not, step 614 is performed, which will be explained below. If the command has been entered, the game command is executed in step 612 and any game can be updated and changed if necessary. For example, a game may press a button during certain programs that may provide appropriate commands to the game processor 12. The game processor then programs the game command and decides whether to transmit a signal to control the output device 20 and/or a display screen. In the embodiment of Figures 11a-c, the game can press the stop button 514 and the game processor appropriately stops the rotation of the indicator 526. Other operations corresponding to the game controlled by the game are input to the game processor when appropriate, and The game processor is caused to properly control the output device.
After step 612, or if the game responds to the input of the game command in step 610, then step 614 is executed in which the program checks whether a predetermined target or work order has been reached for the one or selection game for the game. A target can count certain points in the game, complete a command or develop a virtual environment in the virtual game, and guide the game piece into a hole in the prize progression section 527 or the stop indicator 526 of the prize section 544. , or any game outcome can result in an increase in game scores or the winning of a particular prize. If the target is not met, then step 620 is performed, which will be explained below.
If a predetermined bid or work has been determined, then step 616 is performed in which the program checks to see if there is a particular prize associated with the achievement of the bid or work. For example, in the gaming device 500 of FIG. 11c, if the indicator is stopped in the prize section 544, the game wins a particular prize, ie, the subject that is stopped in this section is directly related to receiving a particular prize. In other embodiments, other subject matter or work may be directly related to winning prizes, such as directing a ball into a predetermined opening, shooting or hitting a predetermined target in a game, and making a predetermined card in a parker card. If there are no specific prizes associated with the achievement of the target, then step 620 is performed. If there is a particular prize associated with the achievement of the target, then step 618 determines that the particular prize has actually been won, and in step 628 assigns a particular prize ticket associated with the prize. The actual decision won by the player may be applied in a similar manner to step 606, as explained above; for example, the relevant prize may be directly known and displayed in advance, or one may be selected from a particular prize selected for selection. Or random prizes (for example, selected from the prize list in Figures 9a and 14). Preferably, the particular prize ticket dispensed contains a textual and/or graphical indicia indicating the prize awarded and the exchange is so exchanged to receive the particular prize. Additionally, in step 606, no particular prize is assigned and the operator or prize provider is informed that the player has applied a certain way to win a particular prize. Alternatively, the particular prize ticket will be assigned until step 632, as will be explained below. The program then proceeds to step 620.
In step 620, the program checks if the game has ended. The criteria used to verify that the program has ended can vary widely depending on the embodiment. For example, the game ends when the time limit is exceeded; otherwise, the player uses or plays a predetermined number of game pieces, or stops by hitting a predetermined number of obstacles before the game ends, or a predetermined target or job is reached. Can lead to the end of the game. If the game is not over, proceed to step 622 where the game state is maintained until the game is maintained. For example, a sound can be played from the speaker, the image can be displayed on the display screens 56, 506 of the gaming device, or a ball can be maintained to roll down the ramp. The program then returns to program 610 to determine if the game has entered any game commands.
If the game ends in step 620, then step 624 is performed where the game score can be calculated/updated, for example, by adding the required points to the game score, which has been added in step 612. By checking the score, the proficiency of the player in the game can be determined. The program then proceeds to step 626.
In step 626, if a reconciliation process has been completed, a progressive bid has been reached. If achieved, the progressive bid allows the player to win a progressive score and bonus And, it has been progressively added to the game device and/or other connected game devices. For example, in the embodiment of Figures 11a, 11b, 11c, when the player stops the indicator 526 in the prize progressive section 527, the player reaches a progressive bid. For example, the progressive bid can be achieved via the game due to 1 degree of the player. In addition, different criteria may be assigned to the progressive progressive bonuses awarded by the single gaming device and the progressive progressive bonus contributions contributed by the plurality of connected gaming devices.
If no progressive bidding is achieved during the game, or if there is no progressive feature in the configured embodiment, then step 630 is performed, as will be explained below. If one or more progressive targets have been reached, then a prize step 628 in which the progressive score is added to the game score. For example, in an embodiment of Figures 11a-11c, the progressive score in display 532a or 532b is added to the ticket holder of display 530a or 530b. When an open bonus progressive bonus device is used, game processor 12 may transmit a signal to the progressive bonus device that may indicate that the progressive target has been achieved and includes identifying the individual gaming device 10. The progressive score can then be received by the winning game device from the progressive bonus device and added to the game score of the respective gaming device 10. Additionally, steps 626 and 628 can be configured during steps 610-622 of the game program before the game ends at step 620.
In the next step 630, a particular prize is determined by the game for any applicable target, and it was not previously associated with a particular prize. For example, in some embodiments, a particular prize is not determined in step 606 or step 608, but may be based on (or otherwise) the player is awarded a progressive bid. Give prizes<sub>。</sub>For example, if the player stops the indicator in the progressive prize section 527 in the embodiment of FIG. 11a, the player may also win a particular prize in addition to the progressive prize. In other embodiments, a particular prize may be determined based on the player's final score, including a progressive score. A particular prize is determined as in steps 606 and 618, and a particular prize is assigned if needed.
In step 632, a generic version is assigned to the player from the game instrument 20 (if the ticket has been configured) based on the game score (as modified by step 628), or the points are assigned to the player as the particular prize described above. For example, bonus points can be awarded for each game score point. In addition, it can be every X=10. In addition, the operator of the game device can manually provide 13 or a prize and win the game based on the game score. In addition, any particular prize ticket won for the player can be assigned at this step if needed. Then in step 634 it is indicated that the game program has been completed. The flow then returns to step 604 to wait for another coin to be inserted into the coin slot.
Figure 14 is a flow diagram illustrating a method 650 of using a prize list to determine whether a player has won a particular prize and/or determined that the player has won a particular prize. This method can be used for any or all of steps 606, 618, 630 in Figure 13, or any time in the game program. In addition, the above method can refer to FIG. 9a.
The particular prize that can be won by the player is preferably selected from a plurality of different possible prizes. Possible prizes can be listed in the prize list as described in the text. Figure 9a is an example of a prize table. Tables 1 and 2 show a simple prize list. Table 1 is more suitable for redemption of the playground game environment: <tables><img file="TW466123B_D0008.tif" /></tables>
Each item in the prize list is preferably supplied by an operator or a prize supplier of the amusement instrument 10. For example, any textual description entered under the Prizes field in the prize list is preferably in the prize window 536 of the embodiment of Figure 11a. Other fields may be modified as shown by those skilled in the art, as will be explained below. In addition, other fields can be provided in the table if needed. The prize list in reference method 650 is described below.
The method begins at 652 in step 654, in which the reduction checks the highest prize item in the stored prize list. It is best to have the highest prize price for the highest item, as shown in the Value field, and the lowest frequency of the grant, such as the Frequency field in the table. For example, in Figure 1, the price of a bicycle is the highest, while in Table 2, two lunches. In another embodiment, other criteria for determining the highest item may be used; for example, the highest item may simply be provided in the table. The operator can store the prizes in an order that is not needed, and does not necessarily require a price order. and. In other embodiments, multiple prize tables may be provided, such as in a storage or memory, each of which may specify a particular event, time period, or other environment. In this embodiment, step 654 displays the program selecting an appropriate prize list based on predetermined criteria.
In the next step 656, the program checks to see if the player has won the specific prize for the check. This can be achieved in a variety of ways. For example, the game processor can generate a random number and indicate whether the random number falls within the frequency of the win, as shown in the prize table. Therefore, if the bicycle prize is the prize currently checked, the game processor may generate a random number between 1 and 10000; if the generated random number is a predetermined value, such as 1, the player wins the prize; If the random number is any other value, the player does not win the prize. Figure 9a details the method of determining whether a player has won a particular prize.
If it has been determined that the player has won the prize, then step 658' is performed in which the particular prize ticket for the prize is assigned. The description in the preferred embodiment of the ticket may purchase the selected prize. Additionally, the recognition of the prize that the player can win can be displayed on an output device such as display screen 56 or 506. In addition, the operator or prize supplier may identify and award prizes in certain other ways without a particular prize being assignable. The program is completed, for example, in step 666.
If it is determined in step 656 that the player has not won the prize, then in step 660 the process checks if there is still a prize to check in the prize table. Since it is preferable to store the prize order of the prize operation order, the program can simply decide whether or not there is a next prize. If so, then in step 662, the next prize is checked. For example, if the bicycle of Table 1 is determined not to be won in step 656, the next prize, the cassette type game, is checked. The flow then returns to step 656 to determine if the prize now being checked has been won. If no prizes have been verified in the prize list in step 660, the player has not won any prizes, as shown in step 194. In addition, if you don't win any valuable prizes, the player will always get a minimum prize or a prize in the table. The process is then reached in step 666.
Using the above procedure, the prizes in the prize list can be checked at will to determine the player's processing for winning the prize, starting from the prize with the highest price. Therefore, the operator can estimate the value of the prize quite accurately. By adjusting the number of prizes, frequency and price in the table, the operator can design a method to substantially the required profit and prize cost. For example, because the operator shows Table 1 The frequency of a bicycle ride is 1:10000. In the game, the operator will pay an average of about 10 yuan.
Other methods can also be used to determine the prize. For example, instead of generating separate random numbers for each prize in the table, the game processor can generate a single random number and use that number to determine any prizes the player has won in the table. If the random number indicates that the prize has been selected, the prize with the highest price among the prizes is selected as the specific prize. In addition, other criteria may be applied to determine if the player has won the prize (as described above), and the next prize in the column may be selected as the prize that the player has won. It also provides a random order of prizes in the table.
In addition, the decision of the prize is random or such that certain predetermined orders can be completed before the game is started, and the prize displayed to the player is decided. In this manner, the player knows the particular prize that the game can earn before inserting the coin or starting the game.
While the invention has been described by the preferred embodiments of the present invention, it will be understood that For example, a variety of different types of games can be used in a redeemed system of feedback. The redemption system can be configured on a single swimmer or on multiple connected musical instruments, with or without a server. In the game, the game may require different targets to win prize points, specific prizes, or contest prizes. The prizes provided to the player may be achieved in a variety of ways, including a particular prize ticket or return ticket, delivering a prize to the player, or electronically indicating to the operator that the prize has been won by a player and/or link. Therefore, it is necessary to know that the following patent application scope covers all such The changes are exchanged for peer-to-peer applications, and the content is in accordance with the spirit and opinions of the present invention.
1 is a block diagram of a game device used in the present invention; FIG. 1 is a block diagram of a game processor used in the game device of FIG. 1; FIG. 2 is a perspective view of a preferred embodiment of the game device of FIG. 3 is a block diagram of an embodiment of the present invention for configuring a network game device; FIG. 4 is a block diagram of a game instrument that uses a pan-regional network such as the Internet to access the Internet; The program of the present invention for arranging the redemption system of the present invention or for selecting a separate game instrument; FIG. 5a illustrates the rear display case of the game device shared with the redemption system; and FIG. 5b is an explanatory view of the selection display screen of the game device. Figure 5c shows the prompt on the display screen of the game device; Figure 5d shows an explanatory view of the on-screen advertisement of the game device; Figure 6 shows a flow chart of the method for configuring the non-competition prize game in the program of Figure 5; Figure 6a shows the game device An illustration of an example of a game score and prize points won by the player is displayed on the display screen; FIG. 6b is an explanatory diagram of a prize selection form on the display screen of the game device; and FIG. 6c illustrates a prize different from the form of FIG. 6b. Select form; Figure 7 FIG. 8 is a flowchart illustrating a method for composing a game in FIG. 7; FIG. 8a is a game display screen, and the display screen is preferably a competition guide button. After the selection or after the competition is completed, it is displayed by the respective amusement instruments; the flowchart of FIG. 9 controls the program of the present invention for the characteristics of the prize redemption system as shown in the figure; FIG. 9a shows the prize list shared by the program of FIG. 9; Figure 9b shows a competition table suitable for sharing with the program of Figure 9; Figure 10 is a representation of a particular embodiment of the game device of Figure 1; Figure 11a shows the game device display screen of Figure 10; Figure 11b shows the display screen of Figure 11a The second embodiment; FIG. 11c is an explanatory diagram after FIG. 11b after the player has won a specific prize; FIG. 12 is a specific prize ticket of the present invention; FIG. 13 is a flowchart illustrating the operation and operation of the game device of FIG. Method of Flowchart Figure 14 is a flow chart illustrating an example of a method of the present invention for determining a particular prize.
13 sheets
Sheet 1 Sheet 2 Sheet 3 Sheet 4 Sheet 5 Sheet 6 Sheet 7 Sheet 8 Sheet 9 Sheet 10 Sheet 11 Sheet 12 Sheet 13
611 members in 13 offices
Priority claims7
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2 legal events, as the office reported them to INPADOC
Over the term
Point at a mark for the eventEvents
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|---|---|---|
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Numbers
- Publication
- 466123
- Publication, DOCDB
- 466123
- Publication, EPODOC
- TW466123B
- Application
- 86105091
- Application, DOCDB
- 86105091
- Application, EPODOC
- TW19970105091
Titles4
- English
- Prize redemption system for games
- Chinese
- 遊戲機之獎品贖回系統
- Unlabeled
- 遊戲機之獎品贖回系統
- Unlabeled
- Game machine prize redemption system
Classification
- CPC, 6
- G07F17/3244
- A63F3/081
- G06Q20/04
- G07F17/32
- G07F17/3248
- G07F17/3262
- IPC, 3
- A63F3 08
- G06Q20 04
- G07F17 32