Combined system for input and output of information
Abstract
FIELD: playing systems engineering. ^ SUBSTANCE: system contains system interface, which displays non-game system information from system network through playing platform, and also provides non-playing interaction in dialogue mode by means of display screen during display of game on screen. Method contains operations: generation of game of chance by means of playing interface, provision of opportunity to player to interact with game in dialogue mode, generation of system interface, and also activation of system interface which provides access to system information and non-game interaction in dialogue mode by means of display screen during display on game screen. ^ EFFECT: ensured flexibility and efficiency of system for displaying and inputting information, capable of dialogue mode operation, due to creation of system for inputting and displaying information to combine services and system functions with playing functions on the screen of display installed in playing device. ^ 2 cl, 8 dwg
Term
Term ended
Expired 26 September 2022, 4 years ago.
- Priority
- Filed
- Granted
- Expired
- Today
30 claims: 2 independent, 28 dependent
- 1The display and input system information for combining, and system service functions with gaming functions on a display screen of the gaming device, wherein the gaming device includes a multiple processor platform gaming in which the at least one processor for processing hardware in real time, and additional processor is designed to support a graphical user interface;in addition, the gaming device includes a game interface implemented on the display screen where the game interface allows the player to participate in gambling;System display and input information includes the system interface, on-screen display platform game where the system interface displays on the display non-gaming system information from the system network via the game platform players or casino employees on the display screen platform game, in which the system interface provides non-feature interaction interactively via the display screen while displaying on the screen of the game, thereby allowing the player to take part in the game. 1. Система отображения и ввода информации, предназначенная для объединения системных и сервисных функций с игровыми функциями на экране дисплея игрового устройства, при этом игровое устройство содержит многопроцессорную игровую платформу, в которой, по меньшей мере, один процессор предназначен для аппаратной обработки в реальном времени и дополнительный процессор предназначен для поддержки графического интерфейса пользователя;дополнительно игровое устройство содержит игровой интерфейс, реализованный на экране дисплея, где игровой интерфейс позволяет игроку участвовать в азартной игре;система отображения и ввода информации содержит системный интерфейс, реализованный на экране дисплея игровой платформы, где системный интерфейс отображает на экране дисплея неигровую системную информацию из системной сети через игровую платформу игроку или работнику казино на экране дисплея игровой платформы, в которой системный интерфейс обеспечивает неигровое взаимодействие в диалоговом режиме посредством экрана дисплея во время отображения на экране игры, тем самым обеспечивая игроку возможность принимать участие в игре.
- 30The method combining system functions with gaming functions on a gaming display screen in a gaming platform device, wherein the gaming device includes a card reader, comprising generating a game of chance with gaming interface by running a process that implements the game logic comprises rules, required to generate the game of chance and by starting the process of displaying the game, which includes the audiovisual functionality necessary to generate the wagering game and that displays information on a display screen a game platform in the game device, providing the possibility the player to interact with the game interactively with gaming interface, coupled with the display screen gaming platform;generating a systems interface by running a process that implements the core logic and provides access to the non-game system information via the game platform in the system network and that displays information on a display screen a game platform, where the process of the systems logic, is a separate process to the process of displaying the game , activation of the systems interface, wherein the activation system interface that provides access to system information in the system network via the game platform, on a display screen a game platform provided by entering an eligible identification card (which contain only identification data) to the reader from the cards, with This system interface provides non-feature interaction interactively through the display screen while displaying on the screen of the game, thereby allowing the player to take part in the game. 30. Способ объединения системных функций с игровыми функциями на экране дисплея игровой платформы в игровом устройстве, где игровое устройство содержит устройство для считывания с карточек, включающий генерирование азартной игры с помощью игрового интерфейса, посредством запуска процесса, который реализует игровую логику и содержит правила игры, необходимые для генерирования азартной игры и посредством запуска процесса отображения игры, который включает в себя аудиовизуальные функциональные возможности, необходимые для генерирования азартной игры и который отображает информацию на экране дисплея игровой платформы в игровом устройстве, обеспечение возможности игроку взаимодействовать с игрой в диалоговом режиме с помощью игрового интерфейса, сопряженного с экраном дисплея игровой платформы;генерирование системного интерфейса посредством запуска процесса, который реализует системную логику и обеспечивает доступ к неигровой системной информации через игровую платформу в системной сети и который отображает информацию на экране дисплея игровой платформы, где процесс, реализующий системную логику, является отдельным процессом по отношению к процессу отображения игры, активирование системного интерфейса, при этом активирование системного интерфейса, обеспечивающего доступ к системной информации в системной сети через игровую платформу, на экране дисплея игровой платформы обеспечивается путем ввода правомочной идентификационной карточки (на которой содержатся только идентификационный данные) в устройство для считывания с карточек, при этом системный интерфейс обеспечивает неигровое взаимодействие в диалоговом режиме посредством экрана дисплея во время отображения на экране игры, тем самым обеспечивая игроку возможность принимать участие в игре.
Independent claims2
74 paragraphs in 5 sections, as filed
TECHNICAL FIELD OF THE INVENTION
The invention is generally related to the gaming system that provides access for the player and, more particularly, to a system and method for combining gaming system and gaming functions on screen display on the gaming device.
BACKGROUND OF THE INVENTION
Traditionally, gaming devices adapted only for gaming purposes. In this game apparatus are designed so as to implement only the gaming functionality. Nevertheless, in recent casino owners have become aware that by imparting additional properties gaming devices they can maintain a player's attention to the gaming device for longer periods of time. This in turn leads to the fact that the player bets on the game device for longer periods of time and therefore increasing casino profits.
One method that is used to keep the players' attention to the gaming device is the following: to provide player access to information related to gambling. By installing a small electronic display on the gaming device, it is possible to ensure that the player has received information related to gambling, as well as news and advertising messages. Information related to gambling, may include, for example, data on betting on sporting events and betting options for these sporting events. Also, the information related to gambling, may contain reports of betting on horse racing and events around the "treadmill". News and promotional messages can also keep the player's attention, as they give the player access to a variety of information regarding the beginning of the show and ending with data on hotels and restaurants and world news, thus reducing the need and / or desire to move away from the player of the gaming device.
Moreover, it is desirable that the player can refer to the above information online. Interactive mode allows players much more flexible use of the listed information. The player also can much more effectively use the information associated with gambling. Thus greater flexibility and more possibilities of access suggest that player remains and to bid on the gaming device over a much longer time. Unfortunately the system components which are currently used to display information and access to it, such as a small external keyboard and display modules have very limited functionality, thereby limiting the ability to hold the attention of the player.
In addition, it would be very good if the casino workers were able to most effectively get information about the system of gaming devices. Currently, efforts to provide access to system information provided for the accession of a system component to a gaming device. Despite that these attempts have also proved to be extremely limited in functionality. To increase the service efficiency of the system, it is desirable that workers would have easy and free access to system information directly from the gaming devices themselves.
As mentioned above, attempts to deliver to the players in the information relating to gambling and the advertising messages are usually assumed joining the gaming device further component of the system, these components are attached separately and are not included in the actual construction of the gaming machine. In particular, the use of these components for accessing and displaying information from gaming devices is significantly limited because of the small capacity inherent in these components. Such components typically include a keypad device for reading information from cards, and a display device, such as a two-line LED display. It is desirable that these components were built into the very the gaming device to provide a higher level of functionality than that which is currently available.
Thus, those skilled in the art have long felt a need for a system that is able to combine the extended set of system services and capabilities with the more traditional functions of the gaming device. The present invention is directed to solving these and other necessary tasks.
SUMMARY OF THE INVENTION
The present invention solves the above and other problems with the system via the input and display of information for combining service and system functions with gaming functions on a gaming display screen located on the gaming device. Thus, it is proposed a more flexible and efficient system of displaying and entering information, ability to work in a dialogue mode.
In particular, the gaming device utilizes a multiprocessor platform, wherein at least one processor can perform hardware processing in real time, and an additional processor capable of supporting a graphic user interface. The gaming device also includes a gaming interface that is implemented on the display screen. The game interface allows the player to take part in a game with stakes. Display and input system information contains the system interface, which is implemented on the display screen. System interface shows the player or the casino employees on the display system information from the system network. In addition the system interface allows the player to enter the casino or the employee requests to the network system of the system interface.
In accordance with one aspect of the present invention, the input device identification card in card reader activates the systems interface on the display screen. On the identification card contains only identification data. Preferably, the system interface includes a player services interface and the system interface of the employee. Entering authorized player identification card into the card reader starts with the display screen player services interface, which provides a player access to services. Entering authorized employee identification card into the card reader starts with the display screen employee systems interface, which provides an employee access to system information.
In accordance with another aspect of the present invention, the display and input system further includes a converter card connected to the additional processor. Map-converter enables the process, the systems logic, to facilitate the exchange of information between the system and the network interface system that provides system information. Preferably, the system display and input system also included a Y-shaped adapter that connects the display screen and at least one processor and the additional processor. Additionally, the second processor includes software for calibration, which allows additional processors to calibrate the display of system information on the screen.
In accordance with another aspect of the present invention, the gaming device uses multiple processor platform. Preferably, the at least one processor performs real-time hardware related tasks controlled gaming peripheral. Or, at least one processor or the additional processor performs a process that implements a game logic and which includes rules of the game of chance for the operation of the game via the gaming interface. Additional processor performs a process that implements the logic system and which via the system interface provides access to system information in a system network. Preferably, the additional processor also performs a process of displaying the game, which includes audiovisual nye capabilities needed for the operation of games of chance via the game interface. Moreover, the process, the systems logic process is a separate process with respect to the display of the game.
In accordance with one preferred embodiment, at least one processor is capable of executing hardware processing in real time, a single processor. In another preferred embodiment, at least one processor capable of executing hardware processing in real time is a few processors. In one preferred embodiment, at least one processor performs real-time hardware processing of tasks associated with hardware, and performs a process that implements the logic of the game, and the additional processor performs a process that implements the core logic, and the process of implementing the game display . According to another preferred embodiment, at least one processor performs real-time hardware processing only for tasks related to the hardware, and the additional processor executes processes implementing the systems logic game display and game logic.
In accordance with another aspect of the present invention to display the game screen display and input system includes a small portion of the information, when selected system interface. Preferably, the process of displaying the game was leading the process, and the process, the systems logic, a subordinate process. How to display the game detects when selecting a small area of said display screen, and passes control to the display screen process, the systems logic, allowing the exchange of information between the system and the network interface of the system. Preferably, the display and input system information other than the above, contained in the display portion of the messages which is designed to display messages to the player. The plot messages on the display screen controlled by the process, the systems logic process, and is not controlled by the game display.
In accordance with another aspect of the present invention, the systems interface utilizes touchscreen technology for inputting and accessing system information in a system network. Preferably, the process, the systems logic process and the game display process would be separated and to each was an independent stream. Thus, the process, the systems logic can be modified without affecting the display process of the game, and the process of displaying the game can be changed without affecting the process of implementing the logic of the system, so ensure the safety and compatibility.
Another preferred embodiment of the present invention relates to a display system and input information sent by the union on the display screen of the gaming service and system functions with gaming functions via the screen of the gaming device is a part, which is included in the game system. The gaming system includes a network system that contains system information, the gaming device and the network interface. Network interface connects the gaming device to the system network.
In accordance with another aspect of the present invention, the systems interface of the display and input system includes a player services interface and an employee systems interface. Preferably, the player services interface to provide access to the services of the player, selected from the group including, by way of example, and not limitation, beverages, change and transaction. Preferably, the employee systems interface provided employee access to system information selected from the group consisting of, for example, information about the game, block address game monitoring, test mode, backup device, the state of the receiving apparatus count profits, the program status and reset function of the counter .
In accordance with another aspect of the present invention, the display and input other than the listed game monitoring unit comprises, which includes a map converter. Game monitoring unit has a network interface card. Preferably, the card is to use a hardware converter and signal devices with I2C interface. However in other implementations, card-converter uses the USB (Universal Serial Bus) connection, or other type of compatible hardware and protocol. Map converter allows the process to the systems logic, communicate with the system interface and the network system.
Another preferred embodiment of the present invention relates to a game system for combining and system functions on a gaming display screen of a game of the gaming device. The gaming system includes a system network, a network interface, a gaming device with a display screen, a gaming interface and the system interface. The network system includes system information, which is useful for players and casino employees. The network interface connects the gaming device to the system network. The gaming interface is displayed on the display screen and enables a player to participate in a wagering game. The system interface is also displayed on the display screen. System interface displays system information from a network of casino player or employee using the display screen and allows the player to enter the casino or the employee requests to the network system of the system interface.
Another preferred embodiment of the present invention relates to a gaming device that integrates system functions and play the game on the display screen of the gaming device. The gaming device includes a multiple processor platform, a gaming interface, a player services interface, an employee systems interface device and a card reader. A player services interface is activated on the display device after entering into a card reader authorized player identification card. Interface Services for the player is to provide access to the services of the player. On the player's identity card only contains data for identification of the player. Employee systems interface on the display screen is started after entering authorized employee identification card into the card reader for. Employee systems interface provides employee access to system information. On the employee's identification card contains only data for the identification of the employee.
Another preferred embodiment of the present invention relates to a method and system combining functions on a gaming display screen of a game of the gaming device. The gaming device includes a display screen and a device for reading from the cards. The method includes: the launch of a wagering game using the game interface by means of a process that implements the logic of the game and contains the rules necessary to run gambling, and by performing the mapping process of the game, which has audio-visual capabilities needed to run the game with the rates and which displays information on the display screen of the gaming device; Interoperable Player with gambling through the game interface that is displayed on the display screen; run through the system interface of a process that implements the core logic and provides access to system information in a system network and that displays information on the display screen, where the process of implementing the systems logic process is a separate process with respect to the display of the game; and providing the ability to run the system interface, wherein the input plenipotentiary identification card, upon which only identification information contained in a device for a card reader activates the systems interface on the display screen that provides access to system information in a system network.
Other characteristics and advantages of the present invention will become apparent from the following detailed description, the accompanying drawings, which illustrate examples of features of the present invention.
BRIEF DESCRIPTION OF DRAWINGS
1 shows a diagram of a display and input system, constructed in accordance with the present invention, the gaming device utilizing a dual platform shown within the gaming system;
Figure 2 shows a diagram of the gaming device on a dual platform and the game system 1, without the display and input system information according to the present invention;
3 shows a front view of a display screen of the gaming device of the present invention, the gaming interface for running games and small systems interface window displaying scrolling text;
4 shows a front view of a display screen of the gaming device corresponding to Figure 3, while a gaming interface is started for the game and has a small screen systems interface displaying an auxiliary 12-key keyboard;
5 illustrates a front view of a display screen of the gaming device of the present invention when running a gaming interface;
6 shows a front view of a display screen of the gaming device corresponding to Figure 5, at the time when running a full screen player services interface;
7 shows a front view of a display screen of the gaming device corresponding to FIG 5, when the running a full screen employee systems interface; and
8 illustrates a flow diagram of the security architecture of the display and input system that shows the information security boundary, and the boundary is logically separated critical in terms of safety, the components of the game within the borders and outside the boundaries of the non-critical components.
DETAILED DESCRIPTION OF PREFERRED EMBODIMENTS
A preferred embodiment display and input system information, created in accordance with the present invention is directed to association and system functions on a gaming display screen of the gaming device. System display and input information enhances the satisfaction and excitement players, as well as improving the reliability of gaming devices, interoperability, flexibility, security and reporting. On cheritezhah like numerals indicate like or corresponding parts. 1 shows one embodiment of a display system 10 and enter information, arranged in accordance with the present invention.
1 shows a preferred embodiment of the present invention - the display system 10 and enter information for players and casino employees. System 10 display and input system provides enhanced player means for display and / or casino employee system information 14 and information about the services, wherein the screening is carried out via the network system 18. 10 System display and input data makes it possible to part or all of the display screen 40 of the gaming unit 50, which was previously used only as a gaming interface 30, used as a system interface 20 for data entry and data recovery system 14 and service information. System interface 20 has access to system information 14 and information about its services through a network of 18 system. This fact is conspicuous improvement over traditional system components (peripheral I / O), which were used in the past for access to system information 14 and service information via the network system 18. As shown in Figure 2, these traditional system components include a two-line 20-character display and auxiliary VF 12-button keypad. Drawing attention again in Figure 1, it should be noted that the preferred embodiment of the system 10, display and input does not control the game itself (for example, betting games, the game or an action game). Rather, the preferred embodiment of the system 10 display and input information provides only a limited form of monitoring of the game, and indirectly related to monitoring of player points.
As shown in Figure 2, current gaming devices utilize the display screen 40 solely as a gaming interface 30 for the device 50. The gaming interface 30 provides access to the screen 40 of the display associated with the game, where the player participates in gaming activities. However, in a preferred embodiment of the present invention, as shown in Figure 1, the display system 10 and input integrates both the systems interface 20 and the gaming interface 30 via the display screen 40, which, again, was previously used only for game a gaming interface. In one embodiment, the system interface 20 and display system 10 comprises a data input keyboard on the touch screen and display. Thus, system information 14 and information about the services of the system network 18 is presented to players through the systems interface 20 on the display screen 40. Further, the system interface 20 provides a player straight interactively access to system information 14 and information about the services in the network system 18, preferably with a display screen 40 operating as a touch input device. This type of systems interface 20 provides greater simplicity, flexibility, player excitement, interactivity, and more possibilities for development as compared to using traditional system components 60 that provide only limited access to the service / system, typically through codes or command lines.
The preferred embodiment of system 10, display and input system according to the present invention uses a gaming platform 70 as its foundation. The game platform 70 uses two separate processors connected by a serial line, preferably RS-232. The first processor, referred to processor 80 input / output (IOP), contains no video or audio hardware. IOP 80 meets all the requirements for hardware processing in real time (for example, a delay of about 200 milliseconds), which are conventional hardware requirements. IOP 80 contains all that relates to game logic 34, random number generators (RNG), input / output of the main processor (I / O), input / output devices, programmable ROM (EPROM), containing the core and particular elements. The term "core" is designated most of the code that is responsible for the physical hardware and peripherals related to gambling. The term "specific elements" denotes the code containing the rules of gambling, which, for example, include a competitive advantage, the probability of winning symbols and the like (but listed the list can not be limited).
The second processor is a diskless Pentium class processor 90 for a personal computer. Processor 90 has access to the CD-ROM (read-only drive) that controls video and sound output. Graphics, sound files, presentation software and underlying operating system is stored on the CD-ROM. Modified chip BIOS, denoted BIOS +, ensures that conventional primary charging functions of a personal computer, as well as verification and encryption algorithms. Pentium class processor 90 is usually called a processor capable of supporting a graphic user interface (GUI) gaming environment. In other preferred embodiments of the present invention, instead of the Pentium class processor 90 uses processor, a non Pentium class processor (but substantially equivalent). Nevertheless, it is desirable if the active processor, e.g., selected from the following list: other (not Pentium) processor company Intel, processor company Advanced Micro Devices (AMD), the Motorola processor, or the like.
A preferred embodiment of the system 10, the display and input information corresponding to the present invention allows the use of the system 60 components of gaming platform 70. This is done by enabling the system components 60 to communicate directly with the processor 90, which provides the functionality of a graphical user interface (GUI), instead of to gain access to system information 14 and the service information from the system network 18 through a Game Monitoring Unit (Network Interface Card). This interaction between components of the system 60 and the processor 90 enables the processor to display on the screen 40 of the display system information 14 and information about the services of the network system 18 via a system interface 20. Furthermore, processor 90 accesses the system information 14 and information about the services of the network 18 system and displays the information at the system interface 20 without involving the process 34 implementing the game logic performed IOP gaming processor 80. Thus, in a preferred embodiment of the present invention, the gaming interface 30 is displayed on the screen 40 of the display process 34, and implements the game logic performed by the IOP 80, while the systems interface 20 is displayed on the screen 40 of the display process 26 and the systems logic 90 executed by a processor.
In the preferred embodiment, processor 90 performs two processes 24, game display implements, process 26 and the systems logic. Process 26, the systems logic, provides access to system information 14 network 18 system through the system interface 20. The process of 24, which implements the mapping of the game, including audiovisual capabilities necessary to run through a gambling game interface 30. Typically, these two processes are separated from considerations adjustability.
As described above, the process 34 implementing the game logic executed on the IOP 80. IOP 80 performs process 34 which implements the game logic comprises rules that required to run a game of chance by the gaming interface 30. Pentium class processor 90 process 24 display games is the primary process, and the process 26, the systems logic is subordinate process. In response to a corresponding command process 24 transfers control to display the game screen 40 of the display process 26, the systems logic. After the process 26, the systems logic to complete the implementation of its functions, the process returns to the screen 40 of the display process 24 of the game.
System 10 display and input system of the present invention uses the display screen 40 and game platform 70 to make casino services more accessible and friendly to casino customers. For one preferred embodiment of the display system 10 and input hardware configuration of the game platform 70 employs an existing data network game system 18, thus reducing the cost for the casino application of the invention. Standard gaming network interface 16 to the system network 18, such as the system Mastercom, provides a method for interacting with a keypad and a display-based multicast tire. System Mastercom available in Bally Manufacturing, and it is described in US patent number 5429361, issued to Raven and others, and is incorporated herein by reference. One such, currently in use, the tire - it is the tire EPI (expanded bus interface Player) - uses standard I2C hardware and signal devices. The network interface 16 (or equivalent system) also controls the movement of funds used in the game device 50, in a particular casino. Using system 10, the display and input information corresponding to the present invention makes it possible to prescribe the gaming network interface 16 to move funds between player accounts and gaming devices by a single tap on the screen 40 of the display. Further, it becomes possible to perform many other more sophisticated commands. Display system 10 and input improves the interaction of the player and casino employee of the gaming device 50, improvement occurs directly at the gaming device.
A preferred embodiment of the present invention provides a mechanism for inputting system information into the tire 14 EPI and removal system information from the CPU 90 game platform 70. This mechanism is preferably an I2C converter card 100. This I2C converter card 100 is able to operate as a master device and the slave. 100 This card makes it possible to send system information (such as information entered by a keyboard player in the system interface 20) of the Pentium class processor 90 into the connector 18. Similarly, the system network card 100 also provides the ability to send information to the system 14 (a similar message to the display) from the system network 18 to the processor 90 the game platform 70 for subsequent display to the player through the system interface 20.
In particular, in one preferred embodiment, the display system 10 and input I2C converter card 100 is added to the processor 90 the game platform 70. This enables the game platform 70 to issue and understand I2C protocol message set, and thus directly interact with some components of system 60 ( that is, a keypad and display). Accordingly, in a preferred system 10, the display and input system of the present invention, the functionality of the system components 60 (the keypad and display) are connected to the system interface 20 and eliminates the need for external equipment, the data component of the system (a keypad and display). In another preferred embodiment, the display system 10 and input circuit board is used to convert the I2C bus messages into a form acceptable to the serial port of a personal computer. Thus, for this embodiment of the present invention does not need I2C converter card 100.
Figure 2 shows the components of the system 60 intended for customers and casino employees. Usually they are external devices that are attached to the gaming devices 50. These system components 60 usually include a device for a card reader, a keypad and a two-line VF display for each game device. In traditional gaming devices these system components 60 are small electronic components, which are attached to the machine and manage your network card (designated hereinafter as the monitoring unit of the game (GMU)). These system components 60 communicate through the GMU to obtain system information 14 and information about the services of the network 18 of the system. This is instead of the interaction through gaming platform 70. Typically, these components of the system 60 (eg, a keypad, the device is a card reader and display) communicate via GMU using a specific set of messages I2C protocol.
In a preferred embodiment of the present invention, the display 10 and input (shown in FIGURE 1) replaces the traditional 12-button keypad and two-line VF display system components which are 60 (shown in Figure 2) and have only limited functionality for systems interface 20 having a keypad and a touch screen, which are part of the display screen 40 of the gaming device 50. In other preferred embodiments of the present invention, the system interface 20 instead of the data input via the touch screen using various other input methods known in the art. Thus the implementation of the system 10 of the data input and is very effective and useful substitute parts that integrates the functionality of prior system components 60 into the systems interface 20, thus eliminating the need for external equipment said components, thus limiting their potential usefulness.
In the embodiment described above, the card reader is an external component system 60 and is not included in the systems interface 20. Thus, system component 60 - a device for reading from the cards still communicates through the GMU in order to access According to the system 14 and the service information from the system network 18, instead to interact through the game platform 70. This configuration limits the number of data continuously recorded on an identification card (which the component 60 reads the system - a device for reading cards), only the identification number or code. Nevertheless, in other preferred embodiments of the present invention, all components of the system 60 of the gaming unit 50 combined the systems interface 20. This makes it possible to exchange information directly through the game platform 70 with access to system data 14 and service information from the system network 18. In essence, eliminates the need for additional assistance from the GMU.
In the foregoing configuration, the game platform 72, as shown in Figure 2, the information entered by the player on the screen of the display 40, only to be forwarded to the IOP 80, and not on the Pentium class processor 90. This configuration is used in an earlier platform 72 because the display screen 40 is used solely gaming interface 30, which starts the process 34 implementing the logic of the game and running in IOP 80. Thus the display system 10 and enter information according to the present invention shown in FIG .1 should also enable the processor 90 to "see" the data displayed on the display screen 40. This is accomplished by a Y-adapter 110 is connected to the output 40 of the display screen. This Y-shaped adapter 110 is a cable that sends the data from the screen of the display 40 in the IOP 80 and the processor 90. Typically, the IOP 80 controls the display screen 40 via the gaming interface 30, however, when the screen is controlled by the system interface 20, the processor 90 takes control of the display screen 40 using the Y-shaped adapter 110 in order to "see" through the system interface 20 team players, recruited on the touch screen.
Further, in the previous game platform 72 configuration shown in Figure 2, the information is transmitted to screen 40 of the display arrives only from IOP 80. Pentium class processor 90 has not been designed in order to control the screen display 40 at the previous scheme the game platform 72. Thus the display system 10 and enter information according to the present invention, shown in Figure 1 also includes software 130 that enables the Pentium class processor 90 to be arranged under the display screen 40. The software 130 for calibration also allows the processor 90 to forward information to the display screen 40 for subsequent display via the player interface 20 of the system.
Traditionally, the processor 90 employed in the game platform 70 has two on-board serial ports. Typically in the game platform 70 to use both on-board serial ports. One serial port is used to communicate with the IOP 80 and the other serial port is intended to serve as a gaming terminal Authentication (GAT). This port is used by the game control device for attachment to a gaming device 50 and perform verification operations. In the preferred embodiment, the display system 10 and the data input according to the present invention, is usually required three serial ports, since the Pentium class processor 90 must also be connected to the screen 40 of the display. Consequently, in a preferred embodiment of the present invention, in order to accommodate the third serial connection from the display screen 40 to the processor 90, this processor is added to increase the number of ports of the card. Or for similar compounds can be used USB (Universal Serial Bus). IOP 80 is connected to the network interface 16 through a serial line, preferably RS-232, as in the previous game platform 72 configuration (as shown in Figure 2), and in the game platform 70 used with the system display 10 and input ( as shown in Figure 1). Moreover, these compounds can also be used USB.
In another preferred embodiment, the display system 10 and enter information according to the present invention, the functions currently performed by the network interface 16, transferred to the process 26, the systems logic and executable on the processor 90. Preferably, the EPI bus on the I2C converter card 100 It continued to be used for joining any remaining system components 60, such as a device for a card reader. Or for peripherals such compounds can be used USB. However, in other alternative preferred embodiments, the functionality of all remaining system components 60, such as devices for reading from the cards are grouped into the system interface 20, CPU 90 executed Pentium class. In this configuration, there is no need to GMU.
In another alternative implementation, Pentium class processor 90 controls the process 34 implementing the game logic and receives data inputted from the touch screen, directly from the screen 40 of the display. Moreover, in this embodiment only responsible for the IOP 80 hardware real-time tasks (tasks delayed 200 milliseconds), such as eliminating bouncing buttons, monitoring of rotation of the roulette timeouts and other problems normally associated with the hardware. Thus, in this embodiment, the process 34 implementing the game logic processes 24, game display processes 26, and the systems logic, executed Pentium class processor 90. The implementation of the system 10 and display data input also allows you to upload the rules and specific elements through a network of 18 system. Further, in this configuration, according to the present invention, Y-shaped adapter 110 is not necessary, since only the Pentium class processor 90 interacts with the screen 40 of the display.
In this embodiment, the processor 90 is running multiple processes. Minimum: the process 34 implementing the logic of the game, and the process 26, the systems logic, and they interact with each other via well-defined interfaces. Further, in this embodiment, the current system network 18 is replaced by an industry standard, such as 10/100 base T Ethernet, running on Cat 5, 4 or 3. Therefore, in this implementation to the Pentium class processor 90 adds a standard 10/100 base NIC T Ethernet. Preferably, the network used TCP / IP, http, and XML or any variant XML. However, you can use any suitable protocol.
Display system 10 and enter information enables the game platform 70 to run the systems interface 20 on the display screen 40 of the gaming unit 50, and previously it was possible to run only a gaming interface 30. The interface 20 enables the system to customers and casino employees have access to system data and information 14 services from the system network 18 directly through the display screen 40 of the gaming device 50 preferably interface implies the touch keypad and display. Combining gaming interface 30 and systems interface 20 together in the display screen 40 provides greater flexibility and functionality, while the process 34 implementing the game logic executed on the IOP 80, and process 26, the systems logic is executed on the processor 90. Separating 34 process, and implementing game logic running on the IOP 80 and 26 of the systems logic and running on the processor 90 provides a higher level of security and interoperability through interchangeability.
Accordingly it is possible to make changes to system interface 20 (and remaining system components 60) or to the process 34 implementing the game logic, wherein the interface changes do not affect the process, and vice versa. This allows independent development organizations wish to operate separately, with one organization may be focused on the process 34 implementing the game logic and the other organization can be oriented to the system interface 20. In addition, when the player sees the display screen 40 of the gaming unit 50, which according to the present invention, the system information 14 and information about the services available through the CPU 90, the process seems to be combined with 34 implementing game logic and running on the IOP 80, as well as the system interface 20 and the gaming interface 30 integrated on-screen display 40.
A preferred embodiment of the system 10 and input display provides access to system information and 14 data on services through a network of 18 who are interested in a player or a casino employee. It is essential that the preferred embodiment of the system 10, the display and input of data according to the present invention does not depend on the game. In other words, since the system 10 is displayed and input does not affect or control the game, the system 10 without modification can be used with any game, while still providing access to the customer and casino employees to system data 14, and information about the services of system network 18, with the proviso that the used game platform 70 (or gaming platform with similar functionality).
The appearance of the game platform 70 created an environment that is ready to develop a system display 10 and input information, which brings together the systems interface 20 with a keypad and display screen of the display 40 of the gaming device 50. Since the game platform 70 includes a Pentium class processor 90, using the GUI (e.g. "Wednesday Windows" or Wednesday or LINUX JAVA applications), this gaming platform makes it possible to run multiple applications (providing many potential advantages that can be used within the game environment). Thus, the system 10 display and data entry permits to select the area on the screen 40 of the display interface 20 for the system to display a message to the player, who previously had to show on a separate display (for example, two-line VF display); such a device is attached to the gaming device 50. In another embodiment, the player uses the touch pad, and / or ID card to activate full-screen interface system 20, which provides access to system functions such as non-cash withdrawals, balance inquiries about, system calls, redemption points and the like. Having access to the system interface 20 to the whole of the display screen 40 significantly improves the usefulness of the interface for casino customers (and employees).
In one embodiment, the display system 10 and enter information identifying a player or employee using a traditional "dumb" identification card (i.e. a card without a memory, or other types of functionality modification). System 10 display and input system does not use the identification card to record winnings, losses, game or any other type of information. Instead, identity card only contains a unique identification number of the player, or an employee who is integrated into the card on a regular basis and can not be changed. All other information about the player (wins, losses, games and so on) is stored on the server database, a reference to the data is the number of the ID card. Nevertheless, it is important that may use other types of cards, such as smart cards, but the enhanced processing and memory availability is not required to implement the present invention.
In one embodiment, the display system 10 and input as shown in Figure 3, the screen of the display 40 there is a small area 112 for the messages, the area used by the system interface 20 during a game. In this particular implementation of systems interface 20 scrolls system messages to the player, and said posts are in a small area 112 displayed on the screen 40 of the display at the same time the rest of the display screen 30. The game interface is used through a message may be any desired length. For example, a message might be: "Welcome to Las Vegas Harrah'a! Do you have a 1200 points bonus. If you want to book a hotel room or dinner?" Additionally, inserting a player identification card reader with the card and / or selecting a button 114 for service player, keyboard interface system 116 activates the additional service capabilities for the player, as shown in Figure 4.
Referring now to Figures 5-7, in another embodiment, display screen 40 comprises a touch button 118, which when pressed activates a full screen systems interface 20. (In some implementations is also necessary to insert an identification card.) In this embodiment, process 34 implements the game logic executed on the IOP 80 recognizes when pressed touch button 118 on the screen 40 of the display, and in response transmits a management screen 40 of the display processor 90 Class Pentium, thus disabled (or minimizing) the gaming interface 30 and activated (or maximized) system interface 20. Meanwhile, the processor 90 performing systems interface 20, takes the reins of the display screen 40 and provides a way of direct access to information about the system 14 and data on the services of a network of 18 system using touch input. This is accomplished without the process 34 implementing the game logic executed on the IOP 80. Figure 5 shows the display screen 40 of the gaming unit 50 at the moment when, in accordance with the present invention enabled the full screen gaming interface 30. Figure 6 shows the display screen 40 of the gaming unit 50 at the moment when, in accordance with the present invention is activated only full-screen interface 20 services provided to the player. 7 shows a display screen 40 of the gaming unit 50 at the moment when, in accordance with the present invention enabled only the full screen employee systems interface 20.
In one exemplary embodiment, the system 10 display and input device which uses a card reader (or other method of identification) for identifying a particular player, the system displays the interface 20 for the player a text greeting such as "Welcome, Mr. Smith!" in response to detection of an identification card of Mr. Smith. Preferably, as shown in Figure 6, to interface system 20 also comprises sensor keys with icons 120, among which there are, for example, the "Drink", "Delivery Date", "Service", "records" and "Return to Game" . Further, when any of these buttons with icons launched a new full-screen image of the interface 20, and this image is displayed to the player. For example, in one embodiment, when selecting the button 120 with the icon "Record" shows a new image, which contains the text: "Mr. Smith, Account balance: Bonus Points = 1200 Cash player = $ 150, possible credit = $ 850, available cash casino = $ 25 ", and a button 120" Back to the game. " Continuing the example, when the player selects the "Cashless withdrawals" In another embodiment, activated a new window containing a touch keypad and a text question: "How much do you want?", And the "Enter", "Clear" and "Back". Preferably, this interface also contains the "Information" when selecting a new screen that displays the systems interface 20, containing answers to frequently asked questions and other useful information. Moreover, it is desirable to exist in the interface button "History", when selected, starts a new screen systems interface 20 that provides screening protocol (stories) of all transactions and other actions performed on the gaming unit 50.
As mentioned above, a preferred embodiment of the system 10, the display and input information corresponding to the present invention, as shown in Figure 1, as its basis uses a gaming platform 70. The gaming platform 70 itself is a very useful system that allows casino owners to use a vast library casino game functions available in a traditional stand-alone platform architecture main processing unit (HBO), the added graphics and sound capabilities inherent in personal computers. The currently existing stand-alone systems also include HBO programs for all types of casino games (slots, poker, keno, and so on). IOP 80 is a gaming platform 70 is derived from the traditional stand-alone HBO platform and provides access to the above-described library functions casino and gaming software for these casino games.
However, the industry has a large number of tools that can very effectively create the graphics and sound. For this and other reasons, the game platform 70 includes a Pentium class processor 90, on which the operating system that supports the sound and graphics personal computer. In one preferred embodiment, the operating system 90 executed by the processor the game platform 70, the operating system is Microsoft NT embedded. The game platform 70 combines the power of a traditional standalone HBO gaming mechanism with audio and visual capabilities that can provide modern industry PC. Thus gaming platform 70 enables the use of the contents of the PC directly to the gaming platform in comparison with the environment of the operating system Windows (or other suitable graphical user interface (GUI)).
IOP 80 in the game platform 70 differs in several respects from conventional battery HBO architecture. For example, in the game platform 70 the contents of the graphics chips is not stored in the IOP 80 (located in the HBO), and is replaced rather enhanced graphics and animations stored on the CD-ROM. Additionally, the game platform 70 to the contents of the audio chipset is not located in the IOP 80 (as they are in the HBO), but rather is replaced by the expanded sound files stored on CD-ROM. For the Pentium class processor 90 has software for display for displaying the graphics and sound upon request from the game logic process 34 executing on the IOP 80.
In one preferred embodiment for the game platform 70 uses the structure "paired EPROM and CD-ROM". In this configuration, the IOP 80 contains the game logic 34, random number generators (RNG), and core and particular elements. In addition, IOP 80 performs all I / O functions for subordinate pockets, buttons, lights, recipients, and so on. All these functions are contained on EPROM and can be checked by conventional IC testing methods. BIOS + on the Pentium motherboard verifies process CD-ROM before the load characteristics in the RAM Pentium processor. The CD-ROM contains the operating system, programs, graphics and sound and display.
In one preferred embodiment, the "movement information" in the following sequence. (1) Check the traditional IC chip boot process verification. (2) is energized. BIOS + inspects its own code. (3) The CPU 90 starts executing BIOS +. (4) BIOS + comes up in order to read information from a CD-ROM. It checks the entire contents of CD-ROM, it uses SHA-1 algorithm contained in the BIOS +. (5) The value encrypted using the SHA-1 algorithm and a secret key located in a protected area CD-ROM, is decrypted with the public key and an algorithm disposed in the BIOS +. (6) Compare the results of SHA-1 and decrypted by the SHA-1 value. At equality of the operating system, program files, graphics and sounds are loaded from the CD-ROM into the RAM Pentium. (7) Since the IOP 80 is loaded faster with EPROM, the IOP waits Pentium will not boot and load all the necessary software components into RAM. (8) Next, IOP 80 verifies the software layers for the Pentium processor using the same scheme as that used in elucidating the matching levels of the game program and the requirements of the specific circuit elements. If the versions match, then the IOP 80 confirms that the specific elements of the games contained in the EPROM, correspond to specific elements of the games contained on the CD-ROM. (9) Next started the game, running under IOP 80. Thus, the specific elements of the game contained an EPROM in the IOP 80, consistent with the specific elements of the games contained in the CD-ROM, control processor Pentium. If these two options are not the same, this results in the game inoperable. This also means that the regulators must approve both the device EPROM, and CD-ROM for every game released for sale and approval.
In another embodiment, for the game platform 70 employs a structure "CD-ROM drive controlled." In this configuration, with the introduction of a controlled test BIOS + CD-ROM, while algorithm SHA-1, the content of specific elements of the game is only on CD-ROM, and it is not present in the EPROM, situated in the IOP 80. This design provides a reduction in congestion control devices Game testing and deployment. When using this configuration for a new game it is necessary to test and produce only CD-ROM. In this configuration also eliminates the potential mismatch between the chip containing the specific elements of the game and being in EPROM IOP 80, and the contents of CD-ROM, connected with the processor 90 class Pentium. Moreover, this "CD-ROM drive driven" design also reduces the need to check the compatibility between the IOP 80 and 90 class processor Pentium. Existing scan driver level games IOP between the core 80 and the specific elements of the game are stored and are equally effective in this specific design storage element resting on the RAM. When the Pentium class processor 90 loads and checks the contents of the successful CD-ROM, a binary image of the specific elements of the game is loaded from the CD-ROM chip memory located in the IOP 80. This chip RAM occupies the same connection which held the EPROM with the specific elements of the game in the IOP 80 in the gaming platform 70 "dual" construction.
Since the game platform 70, there are two motherboards, the IOP 80 and the Pentium 90, each must have its own operating system. IOP preferably uses operating system VRTX. VRTX is a reliable, realtime operating system that has multitasking capability, and which has long been used in the gaming environment. Preferably, the motherboard 90 Pentium-class system was used Microsoft Windows NT embedded. NT embedded operating system is particularly effective, because there are a lot of developers and a lot of tools for creating software for a platform-style Windows. However, in other embodiments of the present invention can be selected and other operating systems. The choice depends on many factors, including the desired graphic user interface (GUI).
The operating system Windows NT embedded is different from the standard operating system for desktop computers, such as Windows 98 and Windows NT, requiring a hard disk. These operating systems use swap files to move programs and data from RAM to the hard drive. Despite this, NT embedded is no need for a swap file. In this issue NT embedded operating system can be configured as follows: set the file size to zero, and thus will not need a large capacity device for storing information. Further, it is preferable that the modified and NT embedded compiled only those components that are needed for a particular game (or games). In other words, there is no need for additional drivers or services. Usually, there are no interface GUI, keyboard, mouse drivers or stack TCP / IP (or any whatsoever networking opportunities). Preferably, this modified version of NT embedded was completely autonomous and did not have a traditional "links" to access.
We now turn to the safety requirements. The main purpose of security is the implementation of all safety requirements and regulations relating to gaming. The relevant provisions require that the information on inspection and verification program is permanently stored on the "traditional read-only memory." However, in accordance with the proposed amendments to gaming, "traditional permanent memory" refers FLASH memory components provided that they can not be changed during the installation of the gaming device. To meet the requirements of these regulations algorithm checks for the game platform 70 resides on a conventional read-only memory, a secure block Pentium / IOP.
The security architecture logically divides the security components of the game on the internal and external to the boundary information security (INFOSEC). Critical in terms of safety of the game components are placed inside INFOSEC boundary, as shown in Figure 8. Inside the INFOSEC boundary gaming platform 70 includes the IOP 80 and Pentium class processor 90, connected by a serial line. Preferably, the part of the structure - IOP 80 - based on the Motorola 68332 and EPROM - on the VRTX operating system. Preferably, the BIOS + chip was motherboard Pentium class processor 90 and is physically secured to the housing block Pentium processor. Traditional permanent storage device is inserted into the connector on the motherboard CPU Pentium, and 90 can be covered with a non-recoverable packaging that shows the attempted intervention. Block 92 CD-ROM on the logic is outside the boundaries of INFOSEC. Block 92 comprises a CD-ROM standard device for reading CD and CD-ROM game. On the game CD-ROM version of the user recorded NT embedded, used as the operating system, presentation software, audio and video files.
The game platform 70 provides a secure boot and initial by CD-ROM. Software testing EPROM resides within the IOP 80. software to check if the power supply to the gaming platform 70 checks all the EPROM on board the IOP 80 (ie, core and specific elements). Further, after the power supply to the gaming platform, BIOS + performs a self-test all your code. When the correct completion, the payment processor Pentium class begins executing code from the BIOS +, contained in a traditional read-only memory. This process verifies the conventional read-only memory and determines any change in the BIOS +.
After boot Pentium BIOS + performs checks of all CD-ROM, using the SHA-1 algorithm. Using the procedure RSA secret / public key digital signature is calculated and compared with an encrypted signature stored in a secure location CD-ROM. After comparing signatures allows modified BIOS + operating system NT embedded produce boot from CD-ROM, and then loads the software for the presentation of the game. After checking the CD-ROM modified (now proven) NT embedded operating system is loaded from the CD-ROM into the RAM Pentium. Further, prior to loading into memory the IOP and when subsequent execution for the normal functioning of the game checked the program and display the contents.
The game platform 70 carries out a number of checks at startup and subsequent operation. Each EPROM manner with specific elements of the game on the IOP 80 is compared to a similar manner on the accompanying CD-ROM. The algorithm of the BIOS + checks all files on a CD-ROM. The board informs the IOP 80 Pentium 90 on any deviations occur. In addition, the IOP 80 begins to re-test CD-ROM. In addition to the IOP 80, managed EPROM, in order to immediately detect any changes constantly tested memory.
There are many advantages of using the system 10 display and input information corresponding to the present invention. Examples include the following advantages: integrating the interface 20 in the screen 40 of the display, ease of use and design of the systems interface 20; The larger and offers more aesthetically pleasing fonts and icons; offers special services to players (for example, many languages, help for the disabled); reduction in the total cost of the system by means of non-hardware component; reduced maintenance costs, it is possible due to a decrease in hardware components; facilitating the use of the systems interface 20 and game interface 30 interactively; software customization "look and feel" interface 20 for players and casino employees; increase efficiency changes to system interface 20; and the possibility of changes in the characteristics and components of the system without changing the design or logic games.
Although the invention has been described in terms of specific structural element s computers, methodological acts, and computer storage media, it is clear that the invention defined in the claims and not necessarily limited to the specific components, acts or media. Consequently, the specific structural elements, steps and media are exemplary embodiments of the invention.
Moreover, various embodiments described above are given by way of illustration and should not be construed as limiting the invention. Those skilled in the art will readily suggest various possible modifications and variations of the present invention is not relevant embodiments and applications illustrated and described herein. Such changes and modifications do not depart from the true spirit and scope of the invention as set forth hereinafter in the claims.
Contents5
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611 members in 13 offices
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1 legal event, as the office reported them to INPADOC
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Numbers
- Publication, DOCDB
- 2300804
- Publication, EPODOC
- RU2300804
- Application
- 200410912209
- Application, DOCDB
- 2004109122
- Application, EPODOC
- RU20040109122
Titles2
- English
- COMBINED SYSTEM FOR INPUT AND OUTPUT OF INFORMATION
- Russian
- ОБЪЕДИНЕННАЯ СИСТЕМА ОТОБРАЖЕНИЯ И ВВОДА ИНФОРМАЦИИ
Classification
- CPC, 10
- G07F17/3209
- G06F3/0488
- G06Q30/0641
- G07F17/0014
- G07F17/32
- G07F17/3202
- G07F17/3204
- G07F17/3227
- G07F17/323
- G07F17/3241
- IPC, 4
- G06F19 00
- G06F3 06
- G07F7 00
- G07F17 32