A toy ball game with play mechanism
5 claims: 1 independent, 4 dependent
- 1ボールと遊技面とを有し、該遊技面は水平に広がる上面と、遊技面上において上方に突出しニュートラル位置から離れるよう選択的に曲げられるとともにスプリング力によってニュートラル位置に戻るように配置された機構とを有し、該機構から離れるようボールを移動させ遊技面の上面を横切らせる目的で、機構上の接触面からボールにエネルギを伝えることができるボールゲーム玩具であって、 機構上の接触面はボールに一致する凹部を有し、該ボールを凹部接触面に接触させ、その位置に安定させることができ、 前記機構はベース要素を有し、該ベース要素の水平方向に突き出た縁辺に前記凹部が設けられていることを特徴とするボールゲーム玩具。
- 2遊技面の上面は最下点を備えるキャビティを有し、前記機構はキャビティの最下点に構成されることを特徴とする請求項1に記載のボールゲーム玩具。
- 3前記機構は、垂直軸まわりに選択的に回転可能であることを特徴とする請求項1または請求項2に記載のボールゲーム玩具。
- 4前記機構は、該機構 から横方向に 突出するアームを有し、前記アームは垂直に作用する力を用い機構をニュートラル位置から曲げるために形成されていることを特徴とする請求項1乃至請求項3のいずれか1に記載のボールゲーム玩具。
- 5前記機構は、プレイヤーを模した玩具人形を着脱させることのできる結合手段 を有し 、 前記玩具人形は、前記機構の前記結合手段と結合する 結合手段を有することを特徴とする請求項1乃至請求項4のいずれか1に記載のボールゲーム玩具。
Independent claims5
1 paragraph, as filed
[0001] The present invention relates to a ball game toy having a field or a gaming surface, the gaming surface having a mechanism for pushing onto one or more gaming surfaces. The ball game can be football, in which case the mechanism mimics a player on the field, is mounted to be elastic on the playing surface, and is manually removed and bent by the user from the neutral position. Arranged to be. When the mechanism is subsequently released, it returns to the neutral position by the force of the spring. The return motion of the mechanism gives kinetic energy to the ball placed on the game surface, that is, on the foot imitating a football player, in the vicinity of the mechanism, thereby imitating a kick and moving the ball across the game surface. [0002] US3086778, US3118673, DE1163712, DE2263398 disclose ball game toys with human-looking dolls on the field, which have disc-shaped, spherical or barrel-shaped base elements on the doll's legs. Provided, the base element has a circular horizontal cross section. When such dolls are bent away from the neutral position and released, the spring force then causes them to return to the neutral position. The base element gives the ball a "kick", which moves the ball away from the doll. [0003] The conventional ball game toys have some problems. All gaming dolls in prior art ball game toys are mounted on the field in a non-rotatable manner about a vertical axis perpendicular to the field. And the face is turned, for example, in the direction of its own attack. When the player kicks the ball in a direction different from the attack direction, the doll kicks the ball sideways or backward while facing the attack direction. This is unnatural. [0004] A further problem with prior art ball game toys is that it is difficult to accurately aim because the gaming dolls often make inaccurate kicks that are off-target. [0005] A further problem with prior art ball game toys is that the user will naturally grab the doll's head to bend the doll from its vertical position, the neutral position. In the bent state of the doll, the user aims by changing or adjusting the bending direction, but at the same time, the hand or at least the finger on the doll's head obstructs clear visibility and accurate aiming. [0006] These conventional problems are solved by a ball game toy to which the present invention is applied, which allows the doll to rotate around an axis perpendicular to or upright to the field. As a result, the user can rotate the game doll by the method according to the present invention, and rotate the doll for kicking the ball in front of the aiming direction, which makes the game even more realistic. [0007] The arm that protrudes horizontally from the game doll is bent by the user so that the doll moves away from the neutral position. And the bending is usually vertical and is done by pushing the arm downwards. As a result, the user's hand is placed much lower than when the user grabs the doll's head, and thus the hand does not prevent a clear view in the direction of aim. As a result, the user gets a good overall picture of the game and more accurate aim. [0008] In the present invention, the base element of the game doll has a recess, and when the ball comes into contact with the front surface of the base element, the recess for securing the ball in a stable state corresponds to the ball. When the user changes the aiming direction by rotating the game puppet, the ball accompanies this and is always accurately and steadily positioned in front of the puppet. The user can then kick the ball exactly in the desired direction. [0009] The present invention will be clarified by reference in the following preferred examples and drawings. [0010] FIG. 1 is a partial view of the base, the form of which consists of two rectangular base elements 10 and 11 arranged adjacent to each other. The base element 11 is square, and the base element 10 is rectangular, the short side of the base element 10 is the same length as the square element 11, and the proportion of the long side is twice that of the short side. is there. A plurality of rectangular cavities are provided on the sides of the base elements 10 and 11, and two cylindrical connecting studs 14 are provided on the bottom surface of each cavity 13. The base elements 10 and 11 are arranged so that their ends touch each other, and the abutment of the cavities 13 by the two base elements forms a cavity consisting of square, horizontally combined regions. As is known, the square building element 15 has a connecting cavity (not shown) on the bottom, from two rectangular cavities 13 on two base elements with connecting studs. It is possible to place it in the cavity. As is known per se, it is accepted by the coupling cavity at the bottom surface of the building element 15 by sliding with the sides of the coupling cavity. As a result, the upper surface of the building element 15 becomes the same height as the upper surface of the base elements 10 and 11. [0011] Each of the base elements 10 and 11 has an upper surface with a recess or cavity 16, and a hollow sleeve as described below is placed in the center of the recess 16, i.e. at the lowest point. [0012] 2 and 3 show a gaming mechanism 20 with a cylindrical stud at the bottom of itself, with a protruding snap bead 22 at the free end and elasticity and compressibility at the end of the stud. Slots are formed for. The game mechanism has a disk-shaped base element 23, and both the upper surface and the bottom surface have an arch or dome shape. On the upper surface of the base element 23 of the gaming mechanism, generally two cylindrical coupling cavities 24 are provided, which are substantially similar to the coupling cavities 14. Around it, the base element 23 has a cavity 26, and a corresponding cavity 27 is provided on the bottom surface. The base element 23 of the game mechanism is fixed to the stud 21 by means of a spring such as a leaf spring 28. The gaming mechanism has arms arranged on opposite sides of cavities 26 and 27. [0013] FIG. 5 shows the gaming mechanism 20 arranged on the square base element 11, with the stud 21 guided into the sleeve 17. In such a method, the snap bead 22 is positioned below the bottom of the hollow sleeve 17 for the purpose of mounting a gaming mechanism within the sleeve that includes a snap mechanism that can be easily replaced. The gaming mechanism can rotate inside the sleeve. The conventional toy doll 25 is placed on the gaming mechanism 20 and the coupling stud 24 is received in the corresponding coupling cavity on the sole of the toy doll's foot. The toy doll imitates a football player, and it can be easily removed from the gaming mechanism and replaced with another toy doll. [0014] FIG. 5 shows what kind of action is performed when a downward force acting on the arm 29, such as pressing the arm with a finger, is applied, and is shown by a solid line from the neutral position as shown by the dotted line. It is possible to bend the game mechanism 25 to such a bending position. [0015] FIG. 5 also shows a ball or other sphere 30, which will be positioned within the cavity 16. That is, due to gravity, it moves to the lowest point, as determined by the cavities 26 and 27 of the base element 23. Since all other parts of the base element protrude horizontally, the ball is in the cavity 16 at all other positions where it is in contact with the base element, as compared to when it is in contact with the cavity 26 or 27. Positioned high. In the game doll's neutral position, the ball is in contact with the cavity 26 at the edge of the base element, and when the game doll is in the bent position, the ball is in contact with the cavity 27 extending from the cavity 26. [0016] 4, 5, and 6 show a ball that is stationary in the cavity facing the base element 23. Due to gravity, the ball tries to move to the lowest point in the cavity 16, and by the form of the base element with an outer circumference that is all circular except for the cavity 26, the ball is in the neutral position of the base element. It is securely placed in the cavity 26. When the game mechanism 20 with the game doll 25 is rotated so that the face of the game doll faces in the other direction, the ball still stays in the cavity 26 of the base element. This also applies to the ball in the bent position of the gaming mechanism, which will remain on the bottom surface of the base element and within the cavity 27. Cavities 26 and 27 on the base element cooperate with cavities 26 on the game surface to ensure that the ball is always steadily placed in front of the game doll 25 on the game mechanism. Then, when the game mechanism rotates, the ball keeps following the front of the game doll in a stable manner. This allows the user to aim accurately before kicking the ball. [0017] When used, assuming that the game is a football game with two teams, the operation of this game is described below. When a player kicks the ball, gravity causes the ball to fall into another (or the same) player's cavity 16 where the ball touches somewhere in the base element of the gaming mechanism. The user can then use the arm 29 to rotate the gaming mechanism until the cavity comes into contact with the ball. This causes the ball to rest in one of the cavities precisely located in front of the playing doll. By the way, the user can aim at a specific direction by rotating the game mechanism. At that time, as described above, the ball follows and stays in front of the game doll. The user then uses his or her finger to push the arm 29 downwards until the ball touches the cavity 27 on the bottom surface of the base element 23. Further, by rotating the game mechanism at this bending position, the aiming direction can be changed. By releasing the arm 29 of the game mechanism that returns to the free position by the spring, the user causes the doll to kick the ball, and this action kicks the ball away from the game mechanism. [0018] The user can select a large amount or a small amount of bending amount of the game mechanism from the neutral position before kicking. In this way, the user can select the strength of the force required for kicking. A weak kick simply rolls the ball across the playing surface, and a strong kick allows the ball to float above the playing surface due to the cavity 16 in the playing surface. [0019] The toy doll 25 that imitates the player can be removed and replaced by another doll. The user can now place his player wherever he wants on the field. The gaming mechanism, with or without the gaming doll, can also be removed and placed where desired. This means that the player is not restricted to a specific position on the field and the user can select a specific position for his player before the game. And during the game, it is possible to move the player to another position on the field if desired. [Simple explanation of drawings] FIG. 1 is a partial view of a base for use in joining the present invention. [Figure 2] It is an upper perspective view of the game mechanism for installation on the base shown in FIG. FIG. 3 is a perspective view of the bottom of the gaming mechanism shown in FIG. 4 is a bottom view of the gaming mechanism shown in FIGS. 2 and 3. FIG. FIG. 5 is a partial cross-sectional view passing through a base on which a game mechanism is mounted. FIG. 6 is a top view of a base having the gaming mechanism shown in FIG.
2 sheets
Sheet 1 Sheet 2
Every citation, both ways
| Document | Relation | Office |
|---|---|---|
| US3086778A | Cites | United States of America |
| JP3912150Y1 | Cites | Japan |
| US3920244A | Cites | United States of America |
| JP3013354U | Cites | Japan |
| JP31395Z1 | Cites | Japan |
28 members in 16 offices
Priority claims9
| Document | Office | Kind | Date |
|---|---|---|---|
| PA199900977 | Denmark | – | |
| PA199900977 | Denmark | A | |
| PA199900977 | Denmark | A | |
| 0000367 | Denmark | W | |
| 0000367 | Denmark | W | |
| 19999900977 | – | – | – |
| 2000000367 | – | – | – |
| DKPA199900977 | – | – | – |
| WO2000DK00367 | – | – | – |
Members28
| Document | Office | Kind | |
|---|---|---|---|
| DK199900977A | Denmark | A | |
| CA2378218A1 | Canada | A1 | |
| WO0102069A1 | World Intellectual Property Organization (WIPO) | A1 | |
| AU5673800A | Australia | A | |
| EP1194196A1 | European Patent Office (EPO) | A1 | |
| KR20020030778A | Republic of Korea | A | |
| CN1359308A | China | A | |
| JP2003503168A | Japan | A | |
| HK1047553A1 | Hong Kong, China | A1 | |
| PL352458A1 | Poland | A1 | |
| US6682071B1 | United States of America | B1 | |
| EP1194196B1 | European Patent Office (EPO) | B1 | |
| AT259671T | Austria | T | |
| ATE259671T1 | Austria | T1 | |
| DE60008379D1 | Germany | D1 | |
| CN1144606C | China | C | |
| DK1194196T3 | Denmark | T3 | |
| PT1194196E | Portugal | E | |
| DE60008379T2 | Germany | T2 | |
| ES2214285T3 | Spain | T3 | |
| HK1047553B | Hong Kong, China | B | |
| TWM248491U | Taiwan Province of China | U | |
| KR100711665B1 | Republic of Korea | B1 | |
| PL194493B1 | Poland | B1 | |
| CA2378218C | Canada | C | |
| JP2011136196A | Japan | A | |
| JP5111704B2This record | Japan | B2 | |
| JP5143920B2 | Japan | B2 |
18 legal events, as the office reported them to INPADOC
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Numbers
- Publication
- 5111704
- Publication, DOCDB
- 5111704
- Publication, EPODOC
- JP5111704B
- Application
- 2001507556
- Application, DOCDB
- 2001507556
- Application, EPODOC
- JP20010507556
Titles2
- Japanese
- 遊技機構を備えたボールゲーム玩具
- English
- Ball game toys with a game mechanism
Classification
- CPC, 5
- A63F7/249
- A63F7/24
- A63F7/2481
- A63F7/0616
- A63F2250/186
- IPC, 3
- A63F7 24
- A63F7 06
- A63F
