Coin operated entertainment system
Abstract
Problem to be solved.To provide a portable coin-operated interactive entertainment game system and/or method.
Solution.This invention in certain example instances relates generally to coin-operated video entertainment systems. More particularly, certain exemplary aspects of the invention provide methods and/or systems for controlling access to a portable coin-operated interactive entertainment device that may be used to play video games and access other forms of entertainment as well as providing features via such portable coin-operated interactive entertainment devices.
Term
Projected expiry 12 June 2033.
- Priority
- Filed
- Published
- Today
- Projected expiry
20 claims: 2 independent, 18 dependent
- 1A security system for a portable payable handheld amusement device that can operate in a designated area, a transceiver that is attached to the portable payable handheld amusement device and is configured to generate a signal indicating its location. A transceiver configured to detect signals generated by the portable payable handheld entertainment device, located adjacent to a passage / exit in a designated area where the portable payable handheld entertainment device is operational. A distance determination circuit configured to determine the distance between the passage / exit of the designated area and the portable payable handheld entertainment device based on the signal, and an alarm based on the distance. A security system comprising the alarm circuit, wherein at least one characteristic of the alarm is determined by the alarm circuit based on the distance. 指定区域で動作可能な携帯型支払式ハンドヘルド娯楽機器のためのセキュリティシステムであって、 前記携帯型支払式ハンドヘルド娯楽機器に取り付けられ、その場所を示す信号を発生するように構成されたトランシーバと、 前記携帯型支払式ハンドヘルド娯楽機器が動作可能である指定区域の通路/出口に隣接して配置され、前記携帯型支払式ハンドヘルド娯楽機器によって発生された信号を検出するように構成されたトランシーバと、 前記信号に基づいて前記指定区域の通路/出口と前記携帯型支払式ハンドヘルド娯楽機器との間の距離を判定するように構成された距離判定回路と、 前記距離に基づいて警報を発するように構成された警報回路とを備え、 前記警報の少なくとも一つの特性は、前記距離に基づいて前記警報回路によって決定されるセキュリティシステム。
- 13A digital jukebox that can operate to connect to multiple portable payable handheld entertainment devices, each of which is in a predetermined area based on a mode selected by the user. A digital jukebox that is used as a stand-alone jukebox and / or is configured to be used as a remote interface to said digital jukebox. 複数の携帯型支払式ハンドヘルド娯楽機器と接続可能なように動作可能なデジタルジュークボックスであって、前記携帯型支払式ハンドヘルド娯楽機器のそれぞれが、ユーザによって選択されたモードに基づいて所定の区域においてスタンドアローンジュークボックスとして使用され、及び/又は、前記デジタルジュークボックスに対するリモートインターフェイスとして使用されるように構成されるデジタルジュークボックス。
Independent claims2
109 paragraphs, as filed
The present invention in certain cases generally relates to a coin-insertion video entertainment system. More specifically, one typical aspect of the invention is a portable coin-insertion interactive entertainment used to play video games and access other forms of entertainment (such as music). It provides methods and / or systems for not only controlling access to devices, but also providing features through such portable coin-insertion interactive entertainment devices. This application claims the benefits of application number 11/902790, entitled "Coin Insertion Entertainment System" filed September 25, 2007.
Coin-insertion video game machines are widespread in restaurants and bars. A coin-insertion video game device is a large device or a device fixed to a table or other stationary object. One or more players use a coin-insertion video game device to play trivial games, card games, and / or other common games. Because of the value of such equipment, they are designed to be fixed to prevent theft. Among other drawbacks, fixed coin-operated video gaming devices tend to be underutilized because the user needs to be in a fixed location on the device, which does not necessarily maximize revenue. It's not always in the best place to play. Larger equipment also reduces acceptance due to space constraints in place for such things.
Some restaurants and bars are equipped with decentralized, non-coin-inserted mobile communication devices that allow users to play trivial games and card games. Since the device is portable, there is a risk of theft. In order to reduce the loss due to theft, such equipment is designed inexpensively and has reduced processing power and display performance. The reduced processing power and display performance result in a sub-optimal experience for the user.
<p> Thus, of course, there is a demand for portable coin-insertion video entertainment systems and / or methods of this field technology that control access to portable components while providing a rich multimedia experience. To do.</p>
<p> Certain embodiments of the present invention provide one or / or one of the above problems and / or other problems and / or limitations by providing a portable coin-insertion interactive entertainment game system and / or method. Overcome 2 or more.</p><p> Portable two-way entertainment devices include devices with touch screens or other input means, where users play video games, access other forms of entertainment, and are connected to local or wide area networks. / Or make it possible to access the data. In various typical embodiments, the portable interactive entertainment device is detachably secured to one or more stands. Each of the portable interactive entertainment devices and / or the central tower may be configured to receive payments. This payment may be a currency credit card, debit card, cash or other form of payment (or deposit). The portable interactive entertainment device may be disengaged from the stand in response to payment and / or receipt of deposits or remote control operated by an employee at the location.</p><p> In one typical embodiment, a portable interactive entertainment device allows a user to listen to music, gamble, order food, access the Internet, play a movie, TV. You can watch, send messages and personal advertisements, participate in tournaments, order products, make phone calls, view advertisements, access and participate in other forms of entertainment, etc. It may be configured to.</p><p> Thus, in one typical embodiment, a mobile coin-operated handheld entertainment device and a locking system for a dock station are provided. The handheld device is equipped with a spring-loaded control pin, a spring-loaded gland pin, a spring-loaded power pin, and at least one locking hook that extends downward from the bottom of the handheld device. .. The control pin is shallower than the depth of the ground pin and the power supply pin and extends in the depth direction. A plurality of fixed dock contacts (stationary dock contacts) for receiving each of the pins of the handheld device and at least one locking channel are provided on the dock, and each of the locking channels is provided. It is configured to receive each of the locking hooks.</p><p> In connection with these typical embodiments, the dock is configured to pass through at least one locking channel and at least one locking hook corresponding to the at least one locking channel, with an upward facing end. A slide solenoid assembly with at least one protrusion having a burb formed on the surface and a locking solenoid assembly for locking the slide solenoid assembly in place. assembly) and may be further provided. In the locking system of claim 2, the lock solenoid assembly may be configured to lock the slide solenoid assembly regardless of whether the dock and / or handheld device is powered. The program logic circuit receives a signal when a valid deposit is provided to the handheld device and / or the deposit receiver provided in the dock and / or from a remote control operated by an authorized user. Then, it may be configured to disengage the lock system. In the locking system of claim 2, the locking solenoid assembly and / or slide solenoid assembly may include an electromagnet and / or a spring.</p><p> In certain embodiments, a security system is provided for a mobile coin-insertion handheld entertainment device that is being operated at a location. The transceiver is placed in the above equipment configured to emit a signal indicating its location. The transceiver is located closest to the aisle / exit of the location and is configured to detect the signal emitted by the equipment. The distance determination program logic circuit is configured to determine the distance between the passage / exit at the location and the equipment based on the signal. The alarm program logic circuit is configured to generate an alarm based on the above distance. At least one characteristic of the alarm is determined by the alarm program logic circuit based on the distance.</p><p> In connection with these typical embodiments, a timer may be configured to determine how long the device has been within a predetermined distance from the passage / exit of the location, and an alarm program logic circuit will issue an alarm. It is configured to wait for a predetermined time before issuing. The speaker may be configured to beep at one of a plurality of intensities depending on the signal received from the alarm program logic circuit and / or to the signal received from the alarm program logic circuit. Depending on the intensity, the strobe light may be configured to emit light at one of the plurality of intensities.</p><p> In one embodiment, a digital jukebox is provided with at least one removable coin-insertion handheld entertainment device, wherein each of the devices is used as a remote interface to the jukebox and. / Or configured to be used as a standalone jukebox in a limited area depending on the mode selected by the jukebox user.</p><p> In connection with these typical embodiments, release program logic circuits are provided when a signal is received from a remote control operated by an authorized user and / or in a device and / or jukebox. If a valid deposit is supplied to the deposit receiver, it may be configured to release the device from the jukebox. The device may include directional speakers.</p><p> Certain typical embodiments may include or utilize computer-executable instructions for performing one or more of the disclosed methods. The computer-executable instructions may be stored on a computer-readable recording medium, such as a portable memory drive or optical disc. Also, various components may be configured in any suitable form of program logic circuitry, such as, for example, hardware, software, firmware, and / or appropriate combinations thereof. These or other features, aspects, and advantages of the present invention will be further understood by reference to the detailed description of the following typical examples when reading in connection with the accompanying drawings.</p>
<figref num="1">It is a figure which shows the portable two-way entertainment device and communication connection by a typical embodiment.</figref><figref num="2">(a) is a partially enlarged view of a handheld device showing certain exemplary impact resistance characteristics according to a typical embodiment, and (b) is a handheld of FIG. 2 (a) according to a typical embodiment. It is a partial assembly drawing of the device.</figref><figref num="3">FIG. 5 shows a portable interactive entertainment device detachably fixed to a stand according to a typical embodiment.</figref><figref num="4">(a) is a bottom view of the handheld device in a partial projection according to a typical embodiment, (b) is a partial projection view of a dock station according to a typical embodiment, and (c) is a typical partial projection view. FIG. 5 is an enlarged view of the contact mechanism shown in FIGS. 4 (a) and 4 (b) according to the embodiment.</figref><figref num="5">FIG. 5 shows the interior of the bottom of a dock for a handheld device in a partial projection according to a typical embodiment.</figref><figref num="6">It is an exemplary jukebox, and is a diagram showing a plurality of handheld devices according to a typical embodiment detachably attached to the jukebox.</figref><figref num="7">It is a figure which shows the plurality of handheld devices distributed over the whole place by a typical embodiment.</figref><figref num="8">It is a figure which shows the security system by a typical embodiment.</figref><figref num="9">It is a figure which shows the portable interactive entertainment device fixed to the stand by the typical embodiment of this invention.</figref><figref num="10">It is a figure which illustrates the portable coin insertion type game system by a typical embodiment.</figref><figref num="11">FIG. 5 shows a central tower according to a typical embodiment and another typical embodiment in which two portable interactive entertainment devices are arranged on a table in the store.</figref><figref num="12">A typical embodiment in which a central tower according to a typical embodiment is configured to receive payments and / or deposits, and two portable interactive entertainment devices are mounted on a tethered stands. It is a figure exemplifying.</figref><figref num="13">A central tower according to a typical embodiment is configured to receive payments and / or deposits, with some handheld two-way entertainment equipment mounted on a roped stand, while other handheld two-way entertainment. FIG. 5 illustrates a typical embodiment in which the device is mounted on a stand that is not roped.</figref><figref num="14">A central tower according to a typical embodiment is configured to receive payments and / or deposits, with some form of interactive entertainment equipment mounted on a roped stand, while other portable interactive entertainment. Demonstrates an embodiment in which the device is attached to a stand that is not roped and receives payments and / or deposits, and a portable interactive entertainment device is free and not roped. It is a figure.</figref><figref num="15">It is a figure which shows the typical embodiment which includes a group of portable interactive entertainment equipment without using a central tower by a typical embodiment.</figref><figref num="16">It is a figure which shows how the field-configurable rope by a typical embodiment is used.</figref>
Various typical embodiments may be implemented in connection with computer devices and / or systems that exchange and process data. Figure 1 shows the configuration of a typical portable interactive entertainment device 100. The portable two-way entertainment device 100 includes a central processor 102 that controls the overall operation of the device, and a system interconnect bus (a central processor 102) that connects the central processor 102 to the components described below. a system inter-connect bus) 112 is provided. The system interconnect bus 112 may be implemented on one or more of the various traditional bus architectures. For example, in some typical embodiments, the interconnect bus 112 may be implemented on a plurality of separate buses.
The portable interactive entertainment device 100 can include various interface units and drives for reading and writing data or files. Specifically, the portable interactive entertainment device 100 includes a mass storage interface 114 that connects the hard disk drive 116 to the system interconnection bus 112. In general, a hard disk comprises one or more read / write heads that convert a bit into a magnetic pulse when writing to a computer-readable recording medium and a magnetic pulse when reading from a computer-readable recording medium. .. Although a single hard disk 16 is shown for illustration purposes only, the portable interactive entertainment device 100 may include a plurality of such drives. The portable interactive entertainment device 100 also includes other types of computer-readable recording media such as magneto-optical drives, flush drives, and / or any suitable recording area. It may be equipped with a drive for interfacing with.
Unlike hard disks, system memory, such as system memory 124, generally reads and writes data electronically and does not have a read / write head. The system memory 124 may be implemented in conventional system memory including a read-only memory section for storing the basic input / output system (BIOS) and random access memory (RAM) for storing other data and files. Of course, as mentioned above, any suitable storage area may be used in certain typical embodiments.
The user can exchange information with the portable interactive entertainment device 100 using various input devices and / or controllers. FIG. 1 shows an input / output interface 126 connected to a keyboard, pointing device, and / or other components. The input / output interface 126 may be implemented with USB, serial, and / or other types of interfaces. Also, the user control interface 152 may be connected to the user control 154.
The portable two-way entertainment device 100 may include an additional interface for connecting peripheral devices to the system interconnect bus 112. For example, an IEEE1394 interface may be used additionally or in an alternative manner to connect the additional device to the portable interactive entertainment device 100. Peripherals may include touch sensor screens, game pads, scanners, printers, and other I / O devices, and parallel ports, games used to connect the peripherals to computer devices. It may be connected to the system interconnect bus 112 through a port, PCI board, or any other interface.
The portable interactive entertainment device 100 also includes a video adapter 130 that connects the display device to the system interconnect bus 112. In a typical embodiment shown in FIG. 1, a user displacement device 132 is used. This display device may include a CRT (cathode ray tube), an LCD (liquid crystal display), a FED (field emission display), a plasma display, or any other device visible to the user. The user display 132 may also be implemented on a touch screen display. Sound can be recorded and reproduced using the microphone 134 and the speaker 136. Sound interface 138 is used to connect the microphone 134 and speaker 136 to the system interconnect bus 112.
In one typical embodiment, the handheld trim may be hard-tooled into injection mold translucent plastic, with the LED at least one on the outside of the frame. It may be arranged around the part. The color of the plastic may be chosen to customize the look and feel of the handheld for a particular location (eg, to match the trade dress at that location). Also, the color of the LEDs provided around the outside of the handheld may be chosen to customize the look and feel of the handheld as well. The frame is made of tough and extremely sturdy plastic in some typical embodiments. For example, polycarbonate plastic, Norel plastic, or other similar plastics may be used. A handle may also be provided on the handheld to allow the user to carry the handheld in the same manner as a suitcase.
In addition to serving as transport-related features and / or aesthetic features, the handles and / or at least parts of the frame help to increase resistance to, for example, shock and vibration, and provide protection against internal components. May be good. Electronic devices are usually shock-mounted within the internal margins of their structure. Isolation is provided at the component level, for example the LCD or hard drive is placed so that it rides on a rubber bush.
In short, the shock isolating handle (or frame element) is electronic in situations where these shock insulating handhelds are the first component to come into contact with, for example, the ground or other surfaces when the handhelds are dropped. It may be used in connection with some typical embodiment for holding the device. Thus, in one typical embodiment, virtually all components inside the handheld and the front cover and back housing float within the handle so that the impact of the force is first transmitted to the handle. Thus, a violent impact may destroy the steering wheel, but only the reduced impact is transmitted to the more expensive and sensitive electronic components.
More specifically, the handles may be mounted with shock isolating grommets at multiple locations on either side or one side of the electronic component. For example, Fig. 2 (a) (Fig, 2a) is a partially exploded view of a handheld device showing some exemplary impact resistance features according to a typical example, with four impact insulations, as shown in FIG. 2 (a). The rubber grommet 20 is an LED light enclosure on both sides of the electronics board 26. Provided around the edges of the handheld inside enclosures) 24 and frame 22. In some typical embodiments, the grommet 20 may be located at the corner of the frame 22, while in some other embodiments, the grommet 20 may be located at the opposite corner of the frame 22. Good. In this way, not only the individual components, but the entire assembly is shock-mounted within the frame. Thus, conceptually, it is possible to absorb the impact force earlier in the collision so as to provide insulation and stop it earlier in the collision. Of course, the grommets of certain typical embodiments may be formed from any suitable material or may be placed at any suitable location within the frame. In some typical embodiments, commercially available grommets with EAR can be used. FIG. 2 (b) (Fig. 2b) is a partial assembly diagram of the handheld device of FIG. 2 (a) according to a typical embodiment.
Some components inside the handheld are double insulated It may be isolated). For example, a hard disk drive may be doubly insulated by suspending it in its own grommet in a similar manner. This is advantageous because some components, such as the hard drive 28, are more susceptible to shock and vibration, and stronger protection is desired. Similarly, a touch screen (not shown) and / or a display (eg, an LCD display, not shown) may be housed within a metal envelope or housing. Ports on such components may be provided, for example, for interfacing with components and / or other peripherals within the handheld, and thus may be accessible through the housing and / or the housing. May deviate from. The entire housing may float on its own rubber grommet mounted on plastic. In this way, as described above, the plastic may absorb the impact first, and then the rubber grommet on which the electronics are floating may absorb the secondary impact.
In some typical embodiments, the display may be a wide screen display. Widescreen displays may be popular with end users. However, the game is designed in a more traditional 4: 3 format. In a typical embodiment, extra space may be used to present additional information rather than presenting the game in letterbox. For example, advertising content, order status Status) or menu options, game-related information (eg, score, status, etc.), device-related information (eg, credit, battery information, etc.) may be provided. In connection with a multiplayer game, the screen may be divided into two or more areas to show, for example, progress, status, or other information corresponding to other players. Of course, of course, often single-player games are also useful to be played by a large number of players in situations where a large number of players play cooperatively and / or compete. Thus, for single-player and / or multiplayer games, multiple windows may be displayed on a single device for multiple players, the plurality of players being co-located with the primary player. It may be located in a completely different location. The display may be updated with information from the central tower, or a direct connection may be established between users at different locations. In the latter case, the central server may be queried for each device to determine the appropriate address for the other device, and a direct connection may be established, for example, thereafter. The above description has been made for wide screen displays, but of course the same and / or similar statements may also apply to more traditional 4: 3 format displays.
Direct connections and / or other features are facilitated by associating a unique identifier with each unit. In this way, for example, the server knows how to communicate with the unit, how to connect the units within a location, and how to connect the units between locations (among). The local and / or central server can also determine if a unit is authorized to operate in a location based on the unit's identifier. Thus, in some typical embodiments, it is possible to track wherever the unit is, for example, the unit is stolen or taken out of one place and used fraudulently elsewhere. Chances can be reduced.
A great many studies, including ergonomic studies, have determined that the angle at which the device is displayed contributes to usefulness, performance, and comfort. For example, a particularly advantageous angle at which the device is placed is 22.5 degrees backward from a vertical line extending upward from a flat surface (eg, table, bar counter deck, etc.). The choice of the appropriate angle is based, for example, on the desired line of sight, touch angle (eg, for clawed fingers), and the like. In addition, as described in detail below, the portable device may be used in connection with the dock station. Thus, once an angle is selected, in some typical embodiments, the device stands alone at that angle, and is also the same when used in connection with a dock station. It may be formed to sit at an angle.
Some typical embodiments may be designed to operate at low power to reduce the amount of heat generated. In such cases, it is possible to avoid placing fans and / or heat sinks in some typical systems.
Those skilled in the art will understand that the connection of the equipment shown in FIG. 1 is for illustrative purposes only, and that many peripherals can be connected to the system bus 112 via another interface. Will do.
The portable two-way entertainment device 100 includes a network interface 140, which is used to connect the portable two-way entertainment device 100 to a wide area network (WAN) such as the Internet or a local area network (LAN). used. The wireless interface 142 may also be used to connect to a LAN or WAN. The radio interface 142 may be configured to communicate with a WiFi network, infrared remote control, and / or radio frequency remote control.
The operation of the portable interactive entertainment device 100 is controlled by computer-executable instructions stored in a computer-readable recording medium. For example, the portable interactive entertainment device 100 may include computer-executable instructions for transmitting information to and receiving information from the server and displaying the received information on the display device 132.
The portable interactive entertainment device 100 may include a locking interface 144. As described in detail below, certain typical embodiments include a portable interactive entertainment system device that is detachably secured to a stand. For example, FIG. 3 shows a portable interactive entertainment device 200 detachably secured to a stand 202. The locking pin 204 is provided within the portable interactive entertainment device 200 so as to move in the direction indicated by the arrow 206. When locked, the portable interactive entertainment device 200 contacts the front surface 208 of the stand 202, and the fixing pin 204 extends to the top surface 210 of the stand 202. The portable interactive entertainment device 200 is unlocked by moving the lock pin 204 from the top surface 210 of the stand 202 when the payment and / or deposit module 146 receives a credit card payment and / or deposit. May be done. Payment and / or deposit module 146 is a credit card reader, currency verifier (currency) It may have a validator), or other mechanism for receiving payments from customers. The payment and / or deposit module 146 may transmit a signal to the locking module 144, which may move the fixing pin 204. The locking interface 144 may also control the position of the fixed pin 204 in response to a signal received from the wireless interface 142. For example, the wireless interface 142 may receive an infrared or radio frequency signal that determines whether the portable two-way entertainment device 200 is fixed to or removed from the stand 202. In one embodiment, remote control may be used to release the portable interactive entertainment device from the stand. As described below, a docking status light (eg, changing from red to green) may be used and may be replaced appropriately (eg, changing from red to green) to indicate that the device is ready to be removed. By changing from blue to red, etc.).
In one typical embodiment, the position of the fixing pin 204 is controlled by a combination of a spring and an electromagnet. Such components may be incorporated into locking module 148 (shown in FIG. 1). Those skilled in the art will also appreciate that in other typical embodiments, two or more retaining pins may be used to secure the portable interactive entertainment device 200 to the stand 202. Let's do it. Also, one or more conventional mechanisms may be used to detachably secure the mobile device to a stationary object. According to some typical embodiments, three pins may be used to connect the individual units to the dock station and / or tower. The first pin may be connected to ground, the second pin may be a charging or power pin, and the third pin may be a control pin. These pins may include, for example, gold contacts or other suitable contacts. In some typical embodiments, these pins may be placed on the handheld, for example, to avoid direct spillages to these pins, and thus in the handheld in a downward configuration. Be prepared.
The pins in some typical embodiments may be arranged such that when the handheld is set on the stand, the ground pin and power pin make first contact (eg, prior to the control pin). When the plug is first plugged in, no voltage may be transmitted through the plug, or a very small voltage may be transmitted. However, if the handheld is set more sufficiently, the base may detect the resistance present in other units that turn on the voltage for the unit. In short, this helps reduce (and in some cases even prevents) arc discharge associated with and / or near the pin, thus protecting the pin through a unique sequence of connection-related events. The control pin may be arranged so as to be in contact with the base at the end, or may be short. If the dock detects motion, for example if someone is improperly attempting to remove it (such as by lifting it upwards while locked), the power may be turned off and the arc discharged. It also helps to reduce (or eliminate). More specifically, the shorter control pins come out of contact, which powers off the power pins when the unit is lifted upwards while still locked to the stand.
More specifically, the following steps may be used when removing the handheld from the dock. The user swipes the credit card. Release signal (release) signal) passes through the handheld and requests the release of the handheld from the dock station. In one typical example, this connects to a central server for credit card verification and / or validation, charging a temporary deposit or subsequently damaging the device. It may include collecting information in the event of being received or stolen, and returning a verification and / or verification confirmation. Such signals may be sent back through the control pins. The dock may then sequence a series of solenoids. In some typical embodiments, the dock may sequence the locking solenoid and the slide solenoid and power off the dock. As described below, the slide solenoid may be involved in positioning the handheld with respect to the dock, and the locking solenoid may be involved in fixing the slide solenoid in place. Then the handheld is removed. In some typical embodiments, the signal may simply be transmitted to a pin or other suitable line, or the main program logic circuit may be located in the dock.
The next step may be used when returning the handheld to the dock. For example, a timer may run on the dock's processor to determine if a handheld is present by detecting the presence or absence of control pins. In some typical embodiments, the control pins may be designed to have a small pull-up or a small positive voltage on the dock. A ground resistor may be provided on the handheld. The dock may implement a voltage divider to determine the status of the control pins. If the voltage of phi / 2 is detected on the control pin, it is considered that a handheld is present and the handheld will be carried from A to D. It is detected if the voltage is within half of the supply row, and if so, it is powered on and ready to launch the removal sequence. In this case, the handheld may be re-released if all the pins are grounded.
Thus, in one typical embodiment, the sequence comprises starting at half voltage, powering on, and charging the handheld. If the voltage is low, the handheld will be released. In one typical embodiment, a signal may be sent to the dock, even if the battery is dead and the handheld is discharged, in order to turn the handheld back on. This is one of the advantages of having the dock supply a small positive voltage, the handheld supplying ground, and the logic built into the dock. An additional advantage is that the handheld mechanically locks to the dock in the absence of a power source. This is because the coil is used only for unlocking. Therefore, if power is exhausted in its place, the unit remains safe in those docks.
Fig. 4 (a) (Fig. 4a), Fig. 4 (b) (Fig. 4b), and Fig. 4 (c) (Fig. 4c) illustrate the pin and solenoid lock configuration according to a typical embodiment. In detail, FIG. 4 (a) is a bottom view of the handheld device 40 in a partial perspective view according to a typical embodiment. For example, to reduce the likelihood of rubbing the handheld when placed on a table and to provide isolation for the device, etc., multiple feet 42 (4 feet in this example, but the present invention). Is generally provided at the corner of the handheld device 40). For example, to ensure that the device contacts the plane with only the foot 42, the two locking hooks 44 extend downward from the bottom plane 40a of the handheld device 40 so that they are the same as or slightly shallower than the foot 42. ing. Also, three spring-loaded leg contacts (eg, pins as described above) 46a / 46b / 46c extend downward from the bottom plane 40a of the handheld device 40.
FIG. 4B is a partial perspective view of the dock station 41 according to a typical embodiment. The locking channel 43 is formed so as to receive the locking hook 44, respectively. Of course, any number of locking channels 43 may be implemented in relation to the corresponding number of locking hooks 44, the configurations shown in FIGS. 4 (a) and 4 (b) (where, here. Two such locking channels 43 and two locking hooks 44 exist) are merely examples and are not limited to this. Three fixed dock contacts 45a / 45b / 45c are formed on the top surface 41a of the dock station 41 to receive the three pins 46a / 46b / 46c, respectively.
FIG. 4 (c) is an enlarged view of the contact mechanism shown in FIGS. 4 (a) and 4 (b). FIG. 4 (c) shows the fixed dock contacts 45a / 45b / 45c extending upward from the top surface 41a of the dock station 41 as well as the three pins 46a / 46b / 46c extending downward from the bottom plane 40a of the handheld device 40. .. In the example shown in FIG. 4 (c), the central pin 46b is the control pin and therefore contacts its dock contact 45b after the other pins 46a / 46c touch each of their docks 45a / 45c. As such, the distance d is shorter than the other pins 46a / 46c, or at least partially recessed with respect to the other pins 46a / 46c. Of course, the control pins may be located elsewhere in some typical embodiments. Also, of course, the invention is not restricted to any particular location of the pin and the corresponding contact. For example, the pins are shown side by side in a row, but the invention is not limited to this design. Thus, in some typical other embodiments, the pins may be provided, for example, in a substantial triangle or other configuration.
FIG. 5 is a partial perspective view of a typical embodiment showing the interior of the bottom of the dock 41 for a handheld device. As mentioned above, two solenoids are provided, including a slide solenoid assembly 50 with a spring mechanism 50a and a lock solenoid assembly 52 with a spring mechanism 52a, the solenoid assemblies 52, 54 operating along different axes. It is arranged like this. In a typical embodiment shown in FIG. 5, for example, the solenoid assemblies 52, 54 are at right angles to each other, but the present invention is not limited thereto. The upward protrusion from the slide solenoid assembly 50 is a plurality of (two in this example) barb 54. The return 54 slides along the first axis and passes through the locking channel 43 and the locking hook 44. Once the handheld device is inserted in its proper position along the first axis, the lock solenoid assembly 52 holds the slide solenoid assembly 50 in place and reduces the possibility of the handheld device being pulled out without proper authentication. Let me. As mentioned above, some or all of the solenoid assemblies may be electrically operated, and in addition some or all of the solenoid assemblies are docked, although electrical operation is required for removal. It may be configured so that it is not needed for.
A handheld device is equipped with a camera in a cavity formed near the credit card reader at the top of the device. For example, the camera may be configured to take a picture of the user. This photo is used, for example, for security purposes, to associate a user's image with a score (eg high score), to generate an avatar for the in-game user or jukebox user, and so on. May be good. The camera may also be able to capture images or videos such that users send "live" emails to each other and / or external users. Similarly, in some typical embodiments, players may be able to see their opponents live within and / or between locations. As mentioned above, in some typical embodiments, the device connects to a central server to determine how to establish a direct connection to other devices, and rather than communicating through the server. Rather, you may use a direct connection. This advantageously helps reduce delays between devices and reduces network load at and / or between locations. Also, in one typical embodiment, the user generates videos, uploads them to a server for sharing, uses the camera as virtual photo booths, and You may share it through an online interface. In one typical embodiment, as described in more detail below, the user can generate custom content, a competition such as a media generation competition, a game competition, or a sports competition (eg, between commercial locations (among)). ), Between the commercial venues, may be rewarded for participating in (at)) at the commercial venues.
Additional hardware components may be connected to the device (eg, an external microphone, an instrument such as a guitar or drums) via a wired or wireless connection to provide additional entertainment features. .. For example, an external microphone can be used for karaoke within or between locations, and a guitar can be used to play games such as "guitar hero". Most karaoke singing is traditionally performed from the visible area or central stage within the location for a more performance-like appearance, but the camera characteristics provided in the device may be used in connection with the karaoke characteristics. Thus, it may be possible to capture sound and video at that location, or across multiple locations, using a handheld device for transmission to a larger visible area. For example, sound and video may be streamed to one or more locations, or may be captured and transmitted with a delay.
Some may be willing to offer collateral to use handheld equipment. In such cases, the prospective user may hand over a credit card, driver's license, and / or other suitable mortgage property to the manager, management, or other legitimate employee. In some typical embodiments, remote control may be used to release the handheld device to the user. For example, a person authorized to distribute handheld devices may decide which unit to release and press a button on the remote corresponding to that unit. This causes the unit to identify itself in some exemplary embodiments (by activating and activating its LED in some manner, such as changing from red to green or blinking). .. Once the prospective user is ready to take out the device and once the authorized person confirms that the unit is the correct unit to be distributed, in order to actually release the unit to the above user. The second button on the remote may be pressed.
However, there are concerns that some users do not want to hand over their license and / or credit card to use the handheld device. In such cases, the user may swipe the credit card on the device or in the tower to release the appropriate unit, as described herein. This is also advantageous in reducing the need for others to be present and always responsible for the distribution of equipment. After the credit card has been machined, the card may be used as collateral or a refundable deposit may be taken (eg, similar to that at a gas station). Credit cards may be charged in connection with the normal operation of the device, and if there is a problem with the user's use of the device (eg, damage to the device, theft, loss, etc.), the card will be charged an additional fee. May be charged.
In some other embodiments, a special card (eg, a smart card, a card with a magnetic stripe, etc.) may be given to the user and machined at the kiosk in the same way as a regular credit card. This card may be in the form of a registered player card, for example, and may also be used as a debit card if appropriate contact and / or billing information is associated with the card. it can. In these and / or other methods, the location may ensure that a credit card and / or debit mechanism is used rather than cash to release the device. In many cases, the user may not have enough cash to cover the cost of damage to the equipment, it is difficult to get cash from the intended user, and it is difficult to determine the exact amount of damage. This may be an advantage, for some reason.
In connection with or in place of a special card, the user may become a registered user of the handheld device and / or service. They may do so by creating an account and providing some identifying information. Accounts may be created using the device, or an interface remote from the device (eg, on a jukebox, website, etc.). This information may include, for example, name, address, and contact information (eg, email address, home address, phone number and / or mobile phone number, etc.). Registered users may also be prompted to enter arbitrary artificial statistical information, such as age, gender, race / ethnicity, and so on. Any or all of this information may be used, for example, for market research purposes, special order advertising, prizes or rewards (eg, a given number of credits for singing, promotions, giveaways, etc.). Also, information about payment and / or deposit sources (eg credit or debit cards, bank account numbers, etc.) can be found, for example, in automatic billing, refund accounts when more credit is desired or the game is played. It may be collected for convenience such as transfer or promotional gifts. In this and / or other ways, registered users may, for example, exchange information with each other (eg, by sending text, email, handheld-specific messages, etc. indicating where to meet, requests to become friends, etc.). You may establish a connection between them, for example, to share credits with each other. The message may also be automatically generated for registered users. For example, if a user no longer maintains a high scoring ranking in the game, a message may be automatically sent to that user. Of course, this message may be sent by e-mail, SMS, or the like.
As mentioned above, the member information may optionally be incorporated into the special card or associated with the special card. Thus, registered users can slide this card and / or otherwise identify it with a handheld or other device connected to a shared audiovisual and / or game distribution network. By identifying, it may be possible to access personalized and / or customized services. The portable interactive entertainment device 200 and the stand 202 may be arranged in a business such as a bar or a restaurant. The portable two-way entertainment device 200 allows users such as customers to play games, access menus, send and receive e-mails, access LANs (Local Area Network), and WAN (Wide Area Network). ) May be configured to allow access, payment of accounts, and / or other functions typically performed using computer equipment.
Regardless of whether the user is a registered user, one typical embodiment uses one or more devices to play tournaments and / or competitions among multiple players. to enable. Tournaments and / or competitions may be located in a single location or spread out in multiple locations. When users are competing in place, the color of the light source on the handheld may be used to represent members such as different teams and competitors. In this way, users in the location will be able to recognize who they are competing against, as well as who they are competing with. The light source also has a marquis effect on winners / losers. effect), time for change, etc. For example, LEDs placed around a handheld frame (eg, three-color LEDs) may flash when it is the turn of a particular player, and may have multiple colors in a given or random pattern to represent victory. May blink with. The colors may also be combined with the colors of central towers, dock stations, jukeboxes, or other hardware equipment for synchronization between equipment and / or interactivity, further attracting patrons. Good.
The countertop equipment or central tower may be integrated with one or more other equipment typically found in the location. For example, the countertop equipment or central tower may be integrated with the jukebox. Often, one or all of the jukeboxes, countertops, or central towers are away from where most "action" occurs, for example, people order drinks or food and for service. You'll have to pay a fee and be placed away from where you can perform, etc. on stage. Integrating components saves space and draws more attention to each component individually or together. In fact, the integrated components are the best spots in the place, eg bars, as users select songs, play games, order food and drinks at the same time and even through a single device. It may be placed at the point of purchase in.
In certain typical embodiments, the integrated device encourages the user to use a device that is comfortable and does not pose a threat by being perceived as a complex user interface or technology. For this reason, it may be designed to look like a familiar device, such as a jukebox. FIG. 6 is an example of a jukebox 60 showing a plurality of detachably mounted handheld devices 63 according to a typical embodiment. The jukebox 60 has elements in common with the digital download jukebox. For example, it is from various payment and / or deposit receivers 61 (eg, coins and / or banknotes, receivers, credit / with bit card readers, etc.), touch screen user interfaces 62, and instances of media. It has multiple speakers 64 for playing sounds. Optionally, a large display 66 is provided to attract users, displays information about the song being played, shows a video feed (eg, a TV video feed, etc.), displays contest information, and so on. In addition, a plurality of LED lights 68 may be attracted to the user, for example depending on the instance of media being played by the jukebox 60.
As described above, the plurality of handheld devices 63 are detachably connected to the jukebox 60. They are stored on port 65 and may be configured to be released from port 65 when one or more payments and / or deposit receivers 61 are provided with valid payments and / or deposits. .. Once the handheld device 63 is removed from the jukebox 60, it may be, for example, through an available user interface on the handheld device 63 that is similar to or different from the user interface provided on the display 62 of the jukebox 60 itself. , May be used as an interface to the jukebox 60. The handheld device 63 may be wirelessly connected to, for example, the jukebox 60. In addition, or instead, the handheld device 63 may provide ancillary services in addition to these services provided by the jukebox. For example, it may be used for ordering food and / or drinks, watching TV, gambling, playing games, and so on. Furthermore, the handheld device 63 may include a directional speaker and, therefore, may itself be used as a jukebox for an area within the location. In such cases, the handheld device 63 may itself include an instance of media stored on a computer-readable recording medium (eg, hard drive, flash drive, USB drive, etc.) itself, the jukebox 60. May communicate with and / or stream an instance of the media, communicate with a remote server in an audiovisual distribution network (not shown) to retrieve more music, and so on. .. In addition, for example, when ordering music from a jukebox 60 or a remote server, watching a TV station that is currently unavailable at that location, playing a game, etc., through the handheld device 63.
In this way, in certain typical embodiments, the plurality of devices can be integrated to form a dedicated jukebox and / or game unit. However, in some other typical embodiments, the integrated equipment is in place, for example, when a mobile tabletop equipment and jukebox are integrated, or when a handheld and jukebox are integrated. It may be configured to move. In such cases, they are local or remote servers and / or to download, queue up, and / or play instances of media (such as songs, videos, etc.). It may be configured to communicate wirelessly or wiredly with a central audiovisual distribution network. This configuration advantageously reduces, for example, complicated problems, i.e. allows for more widely distributed games, jukeboxes, orders, and / or other services, and more with more equipment. Having a lot of individual information exchanges helps to further increase the amount and enjoyment.
Thus, in certain typical embodiments, the handheld device or the like can be a remote jukebox or the individual jukebox itself. According to such a typical embodiment, optionally, the device is of a commercially manufactured type of directivity, eg, Bose specification, in order to reduce the area where the sound reaches, for example. A speaker may be provided. Therefore, the handheld device is, for example, a pool table (pool). A very local jukebox in place may be provided at the booth or table level for table) or other games. The device may be pre-positioned in such positions and / or moved between various positions according to the typical embodiments described herein. In addition, or instead, a headphone jack may be provided on the handheld device and / or its dock station to allow the user to hear sound through the headphones. In addition to or instead of using the handheld device as a portable personalized jukebox within the location, the user can customize it separately from the normal jukebox behavior (eg, during the game). Plays the music, which makes it a standard audio feed in operating mode (audio) feed) may be complemented or replaced. In one embodiment, the handheld device may include an icon that calls the jukebox interface, which jukebox interface allows the handheld device to play music from the jukebox at its location or from the handheld device itself. Allows you to choose. In this way, each device is used as a jukebox or an interface to the jukebox, which increases convenience for the user and the amount of music played.
FIG. 7 shows a plurality of handheld devices distributed throughout the location, according to a typical embodiment. The example of FIG. 7 comprises a bar 70 and a central tower 72, the latter of which may coordinate communications and / or act as a jukebox. For example, the central tower 72 may be connected to loudspeakers 74 to provide music to the dance floor or first area within the location. It may also communicate with device 75. The bar top device 75 may be located on the bar. These devices 75 may be fixed terminals, or they may be detachably connected to the main bar 70. Similarly, the fixed device 75 may be provided in a large entertainment area (eg, pool table 78) and / or in one or more seating areas. In addition, the portable device 76 may be located, moved, and removed throughout many parts of the location (eg, pool table, seating area, bar, etc.). Each device may be used on its own or in a networked environment that provides ancillary services. For example, the device may be used to play single-player or multiplayer games, access the internet or email, and send messages (eg, email messages, SMS messages, etc.) to others. Good. The device may also be used, for example, as a remote interface to the central tower 72 for playing an instance of media on a jukebox. Further, in certain embodiments, the devices themselves may be configured to be jukeboxes themselves. This may be achieved by including a device speaker (eg, a directional speaker) designed to function within a limited area within the location. So, for example, a handheld device that acts as a jukebox has one or more seating areas, a gaming area (eg, a pool table, an air hockey table, football).
Similarly, a handheld device is to accept a user's computer-readable recording medium (eg, USB drive, flash drive, etc.) or portable music player (eg, iPod, portable MP3 player, PDA, mobile computer, etc.). May be provided with a port of. For example, this port is a USB port, a firewire port, a mini-cable port. It may be port) or the like. Cables for connecting to it may be provided at that location or by the user, and may be retractably stored inside a handheld device or base or tower. A handheld device that acts as a jukebox may be configured to read music from a computer-readable recording medium and / or a portable music player and play them locally (eg, the typical described above). With directional speakers according to various embodiments). Similarly, handheld devices that act as points of sale and / or intermediate licenses sell instances of media to users and transfer such instances of media directly to connected devices. It may be configured in. Of course, this may be achieved using a licensing architecture similar to that provided in digital download jukeboxes.
As a typical security measure, a handheld is programmed to take some security precautions if it travels a given distance, for example from a base, a location exit, an unauthorized portion within a location, etc. May be done. To determine the location, for example, an RF transceiver may be provided at the location and / or the handheld itself. For example, the position determination may be based, for example, in part on the strength of the RF signal between the handheld and the door. In some typical embodiments, for example, the presence and / or strength of the WIFI connection may also be used as an indicator of position.
Alarms may be provided on the handheld and / or other components within its location. For example, audible sounds from the handheld and / or other components and / or visual indications on the handheld may indicate that the user is approaching an inappropriate position (eg, near a door). The audible sound and / or visual display may change in response to changes in the position of the handheld (eg, increasing or decreasing in intensity). For example, an audible beeping noise may be generated when the user is at a predetermined distance from the door, and the volume of the beep may be increased as the handheld moves closer to the door. .. Also, a strobe light may be triggered when the user is at a predetermined distance from the door.
In some typical embodiments, the combination of a strobe at the door and an audible alarm is advantageous because the handheld device is sometimes hidden by an attempted thief (eg, under a coat). This is because it may be difficult to hear the audible alarm in a crowded and noisy environment and / or in the presence of multiple exit points. The distance may be customizable, and in some typical embodiments, the distance may be set as a range (eg, beeping at X feet from the door). , X / 2 feet increase YdB, etc.).
In addition, or instead, in certain typical embodiments, the handheld may be programmed to shut down completely and then return to its original position when it is placed at the dock station. This may be achieved, for example, on a handheld device by a combination of hardware and / or software. For example, warning messages may be provided to the user to give the user a chance to turn back when the device is outside a predetermined distance.
In some cases, it is advantageous to use the above techniques in connection with a timer. For example, the WIFI connection may occasionally be temporarily lost and / or temporarily jumbled. Therefore, the timer may be used to determine if the device is outside the range for a predetermined period of time prior to the alarm and / or power down of the handheld.
FIG. 8 shows a security system according to a typical embodiment. Main bar (a main bar) 80 is located in the center of the exemplary location, and multiple inlets / exits 81 may be present at that location. Transceivers 82 (eg, RF transceivers) and strobes 83 may be located at each inlet / exit 81. The plurality of predetermined distances 82a / 82b / 82c may be formed in relation to the signal emitted from each transceiver 82. The handheld device 84 may similarly include a transceiver and thus emit signal 84a. When the signal from the handheld device 84 arrives within a predetermined distance of the transceiver 82, an alarm may be triggered depending on the approach to the door. For example, an audible sound may be emitted from the door and / or the device when the handheld device enters the outermost area. The volume and / or frequency of the audible sound may be increased if the handheld device is within area 82b. As the handheld device gets closer to the door, the strobe 83 may be activated and the audible alarm may be louder. Of course, other alarm mechanisms may be used in connection with such embodiments, and the present invention is not limited to any particular number of predetermined areas around the inlet / exit. In some typical embodiments, even if a timer is used with the security system to prevent the transceiver from accidentally shutting down and / or accidentally invading the exclusion zone immediately triggering an alarm. Good. In such a case, the system may wait for a predetermined time before activating the alarm. Also, in some typical embodiments, it is connected to a tower 86 or other immovable and secure structure (eg, tabletop equipment, walls, or other elements) via a secure tether 88. The handheld device 84'does not necessarily have to emit any signal (eg, security is provided by the rope and in such a safe case there may not be a significant risk of the handheld device being stolen. Since there is no).
The portable interactive entertainment device 200 may also include a tag or sensor used to determine when a user attempts to remove the device from the facility. For example, the portable two-way entertainment device 200 includes a Radio Frequency Identification (RFID) tag that alerts the reading system when a user attempts to transport the device through a doorway. You may. The security interface 150 (shown in FIG. 1) periodically sends a signal to an external device and / or periodically receives a signal from the external device so that the portable interactive entertainment device 200 has a predetermined area. You may make sure you are inside. The portable interactive entertainment device 200 may be configured to shut down in the event of a security breach. In certain typical embodiments, the device may only be restarted when attached to a stand. The portable interactive entertainment device 200 may also be configured to take a picture and transmit the picture to the stand when the device leaves a predetermined area.
FIG. 9 shows the appearance of the portable interactive entertainment device 200 when locked to the stand 202. The portable interactive entertainment device 200 includes game controls 302 and 304 used for playing video games or exchanging information with a graphical user interface. When fixed to the stand 202, the portable interactive entertainment device 200 may be configured to display an advertisement such as advertisement 306. Advertisements may be added locally or via a wide area network such as the Internet. In certain typical embodiments, a group of portable interactive entertainment devices 200 may be connected to a local area network and may display coordinated advertisements. Also, of course, other video and / or audio content, such as video game demonstrations and movie trailers, may be displayed.
FIG. 10 illustrates a portable coin-insertion game system according to a typical embodiment of the present invention. For those skilled in the art, "coin-insertion" includes equipment operated by banknotes and coins, as well as other means for paying for the operation of credit cards, debit cards, and / or equipment. It can be seen that it includes equipment operated by. The system shown in FIG. 10 comprises a central tower 402 and two portable interactive entertainment devices 404 and 406. Central Tower 402 may be implemented with processors, memory, and other traditional computer device components. The portable interactive entertainment devices 404 and 406 may include a touch screen and a low power processor.
The system shown in FIG. 10 may include additional portable interactive entertainment equipment. The portable two-way entertainment devices 404 and 406 may be similar to the portable two-way entertainment device 200 shown in FIG. Each portable interactive entertainment device 200 may be detachably secured to a stand such as the stands 412 and 414.
The central tower 402 may include a money classifier 408 used to receive money from the user. Central Tower 402 may additionally or instead include a credit card reader 410 configured to receive deposits and / or payments from debit and / or credit cards. The credit card reader 410 may also be configured to read advertising data from a plastic card having a magnetic stripe. In certain embodiments, the magnetic stripe comprises advertising data. In certain embodiments, the magnetic stripe comprises a network address, such as the Internet, or other pointer that identifies the location of an advertisement.
The monetary classifier 408 and credit card reader 410 may be configured to provide a signal that results in the portable interactive entertainment devices 404 and 406 being released from the stands 412 and 414. In one embodiment, the stands 412 and 414 are integrated into a single structure. The stands 412 and 414 are also attached to the central tower 402.
The central tower 402 may also include a game collection 416 that stores various video games. In one typical embodiment, the game is read from the game collection 416 and transmitted to the portable interactive entertainment devices 404 and 406 at the request of the user. The request may include payments and / or deposits from the user to play the game. The central tower 402 may also be configured to host games played by users of the portable interactive entertainment devices 404 and 406. For example, the Central Tower 402 and the portable interactive entertainment devices 404 and 406 are such that the Central Tower 402 processes game data and the data is exchanged between the Central Tower 402 and the portable interactive entertainment devices 404 and 406. It may be configured with a client-server architecture.
A predetermined number of units (eg, 4,8,16, etc.) may be provided in each tower. Multiple towers (eg 2-4 towers) may be provided for each location. They may be spread apart to prevent congestion in a particular area, more efficiently disperse people throughout the location, promote team play, and so on. In such a case, one master tower may exist and the other towers may function as slaves. For example, one tower may be responsible for connecting to external audiovisual and / or game networks, delivering media and / or services within the site, providing billing functions, and so on. In certain typical embodiments, the individual equipment (eg, a jukebox) may be used as a tower, for example by receiving money and distributing credits to the equipment wirelessly. In addition, the screens of other devices (eg, jukebox screens) may be used as additional game portals.
The network interface card 418 is also provided to allow the central tower 402 to connect to wide area networks and local area networks 420, such as the Internet. The wireless communication module 424 may also be provided to allow the central tower 402 to communicate with the network 420 and the Internet 422. In one embodiment, one or more additional central towers, such as central tower 434, may also be connected to the Internet 422 or other wide area network (WAN) or local area network (LAN). Connections to additional central towers allow users of handheld interactive entertainment devices 404 and 406 to play games, participate in tournaments, and communicate with users elsewhere, such as restaurants and bars. To. In certain typical embodiments, the portable interactive entertainment device is logged on or close. It may be used to view the identification of other users of proximity. The user may also use the portable interactive entertainment device to exchange video game credits. For example, a first person who uses a portable interactive entertainment device will have this second person when the first person loses in a video game to a second person who uses another portable interactive entertainment device. You may send credits to this person.
Also, the portable interactive entertainment devices 404 and 406 may be configured to communicate in a peer-to-peer environment. For example, portable interactive entertainment devices 404s and 406s may be used to play games, exchange messages, or exchange other types of data. The communication path between the portable two-way entertainment devices 404 and 406 may be wireless or wired. In one embodiment, the portable interactive entertainment devices 404 and 406 are configured to communicate with the LAN 420 via the wireless access point 426.
The system shown in FIG. 10 may include various additional hardware components utilized in the Central Tower 402 and / or the portable interactive entertainment devices 404 and 406. For example, monitor 428 may be attached to central tower 402. Monitor 428 may display video game data so that users of the handheld interactive entertainment devices 404 and 406 can view the video game on a central monitor located in a bar, restaurant or other facility. Further, the jukebox 430 may be connected to the LAN 420. In one embodiment, the portable interactive entertainment devices 404 and 406 may be configured to request that a particular piece of music be played by the jukebox 430. In certain embodiments, the portable interactive entertainment devices 404 and 406 may receive payment in exchange for assigning a priority to a music request.
In addition, the printer 432 may be connected to the LAN 420 to facilitate printing of documents. In one embodiment, the user may inspect banknotes on a portable interactive entertainment device 404, provide credit card payments, and have the printer 432 print a credit card receipt signed by the user. May be good. In certain embodiments, the printer 432 is utilized to print e-mail messages, Internet content, images captured by portable interactive entertainment devices, or any other content normally processed by the printer. You may.
The portable two-way entertainment devices 404 and 406 may communicate with the Central Tower 402 via a wireless or wired connection. The wireless connection facilitates the movement of portable two-way entertainment devices within the facility.
Facilities such as restaurants and bars may also have Ethernet® connections on some or all of the tables in the facility, including portable interactive entertainment devices 404 and 406 and Central Tower 402. Allows a wired connection between. FIG. 11 illustrates a typical embodiment in which the central tower 502 and two portable interactive entertainment devices are placed on a table in the facility. Other tables may also be equipped with a central tower and portable interactive entertainment equipment. The number of portable interactive entertainment devices may correspond to the size of the table.
Those skilled in the art will appreciate that aspects of the invention may be used in a variety of different configurations. Figure 12-15 shows a typical configuration incorporating a central tower, a roped stand, a non-roped stand, an external or internal wireless access point, and a stand-alone portable interactive entertainment device. Shown. FIG. 12 illustrates an embodiment in which the Central Tower 600 is configured to receive payments and / or deposits, and two portable interactive entertainment devices 602 and 604 are mounted on a roped stand. To do. Figure 13 shows the Central Tower 700 configured to receive payments and / or deposits, with one portable interactive entertainment device 702 and 704 attached to a roped stand and another portable. Illustrative embodiments in which two-way entertainment devices 706, 708 and 710 are mounted on a stand that is not roped. Figure 14 shows the Central Tower 800 configured to receive payments and / or deposits, with one portable interactive entertainment device 810, 812 and 814 mounted on a stand that is not roped and another portable. Illustrative embodiments in which the two-way entertainment devices 806 and 808 are free standing and not roped together. Portable interactive entertainment devices 810, 812 and 814 may be configured to receive payment. FIG. 15 illustrates an embodiment with a group of portable interactive entertainment devices 902,904,906,908,910 and 912 that do not include a central tower. Each portable interactive entertainment device may be mounted on a stand with a battery charging unit and a payment receiver.
As mentioned above, an indicator of the status of the handheld for being docked at a docking location (eg, docking station, tabletop equipment, central tower, other equipment such as a jukebox). It may have an indicator). This indicator indicates which handheld should be picked up, when it should be picked up (eg when unlocked), whether the handheld is charged, and the device is successfully docked. It may be configured to signal users and / or authorized persons (eg, administrators, operators, owners, etc.) of whether or not they have been returned. In certain embodiments, the indicator varies depending on the state of the handheld relative to the docking location, the state of both the handheld and the docking location, colors (eg, those provided by LED light), icons, sounds, and /. Or it may be similar. This also attracts users to the Central Tower and / or urges them to ask about the colorful and / or attractive properties of the equipment.
Handheld devices are detachably connected to the base or docking location, but according to certain embodiments, or in addition, they may be roped to one or more locations. Good. Thus, for example, it may be possible to provide at least a partially movable handheld such that the handheld is removable from a docking location that is only movable within a fixed rope range. In addition to acting as a security device, the rope may power the device.
Thus, certain typical embodiments may provide field-configurable security cables or ropes. This is an armored cable that links the two components It may be in the form of cable), which allows the two components to move within the length of the rope. The rope can be configured in the field so that the rope can be reconfigured as desired by added, removed, or authorized users (administrators, owners, operators, etc.) and therefore reusable. You may. In certain embodiments, the rope may include universal connectors for various components in the system. For example, the rope may be configured to link any or all of the base, handheld, tower, and fixed points together. Thus, the security provided by the rope can be configured or reconfigured in the field to meet the needs of a particular location. For example, ropes can be placed between the tower and the charging base, between the tower and the handheld, between the fixed element (like a table on the floor) and the base, or between the fixed element and the handheld. It also provides a great deal of flexibility in configuring (and reconfiguring) the system at a particular location.
FIG. 16 shows how a field-configurable rope 1602 is used in connection with a typical embodiment. The rope 1602 may be exteriorized, for example, with a somewhat flexible metal sheathing. A mounting plate may be provided at the opposite end of the rope 1602. Extensions through each mounting plate 1604 include various components (eg, tower or jukebox 1620, handheld equipment 1630, dock 1640, and / or floors, walls, pool tables, or other large substantially immovable or movable It may be an electrical connection 1606 for powering between (between) and / or (among) elements (1650) connected to difficult objects. The mounting plate 1604 may be provided with a plurality of holes 1608 for receiving screws to detachably but securely connect the rope to the component at the receiving location. Of course, in some typical embodiments, other fasteners may be used in place of or in addition to the screws.
A plug 1610 may be provided for aesthetic purposes when the rope is not in use. The plug 1610 may include a protrusion 1610a for connecting to a hole formed in the component instead of the end of the rope.
Each component (eg, tower or jukebox 1620, handheld equipment 1630, dock 1640, and / or element 1650) may be provided with a receiving port 1622 to receive the fixed rope 1602. The receiving port 1622 may be provided with a hole for receiving power from the electrical connection 1606 provided on the rope 1602, perhaps best shown in relation to the element 1622b. The plurality of holes 1622b may be configured to accept fasteners (eg, screws, etc.) through the corresponding holes 1608 in plate 1604.
As can be seen from FIG. 16, the handheld device 1630, whether alone or on the dock 1640, may be configured to sit at an angle. In certain embodiments, this is possible, at least in part, by providing the handheld device with a substantially triangular member or leg that extends from the back of the device and is placed on the surface. It is said that. A component is provided with a corresponding piece (eg, a pyramidal or substantially trapezoidal member) in the dock, and the base of the dock itself is substantially flush with the surface on which it is placed. Corresponding elements extend upward from it to provide connectivity and / or support between them.
In certain typical embodiments, techniques are provided for collecting billing and / or royalty information from a network of connected gaming devices. A business model for billing operators on a monthly basis in connection with such a typical embodiment of an amount based on an inserted payment (and / or an instance of a game or media being played). And / or basic technology is provided. In addition, it may be possible to reward content creators by collecting information from game consoles and implementing accounting features on such information. Such information may include, for example, information about games played to collect cash, licensing to pay royalties to designers, and the like. In certain embodiments, the location may be charged for each game provided for play, for each play of a single game, such as pay per time. These costs may be passed to the end user in units such as per play, per hour, and so on.
A game device network composed of a plurality of game devices is connected to at least one remote server with substantially real time or delay. The device is programmed to collect and / or upload payment and / or play information to at least one remote server for further processing. In addition, the remote server is programmed to be able to parse information received from multiple gaming devices. Each gaming device is uniquely associated with a patron through the use of the database so that the patron is charged according to certain business rules associated with the gaming device in the database. To. In addition, the system may allow the payment of royalties to the rights owners of the game in a play-by-play model, where the rights owners receive money for each play recorded.
In certain typical embodiments, multiple players may play interactive video and / or entertainment games on the gaming device. Each game device has a unique identifier that allows for a unique identification of each game. In a typical embodiment, each time a player makes a payment to a provided gaming device using any of the payment mechanisms, activity information (including, for example, the amount of payment made) and even other A programmed logic circuit is configured to transmit information (for example, the unique identifier of the game device, the identifier of the game played, the date and time of play, the amount of credits collected for play, etc.) to the server. Then, a log file, a memory location, etc. may be recorded in the database.
In certain typical embodiments, each time a game is selected for play, or each time a game is played, for example, a unique identifier of the gaming device, an identifier of the game being played, the date of play. And to transmit to the server additional information such as time, amount of credit or cash collected, and play activity information such as an identifier to uniquely identify the game played. , You may record log files and amounts in the database. This play activity information is as simple as a play count.
In certain typical embodiments, the handheld device then sends play activity information and / or monetary activity information to a remote server and puts play activity information and / or monetary activity information about the unique gaming device into a database. Record. The recorded information may also be used in conjunction with business rules for establishing charges for operators operating the equipment. For example, once per month billing The software) can read the play activity information and / or the monetary activity information and calculate the total amount put into each device owned by each operator for each operator. Of course, many business rules may be applied, for example, a monthly minimum dollar amount is applied for each unit, and each unit has different business rules based on the contract associated with that unit's goods. You may. For example, operator A may have a game device D1 that is billed for 20% of the total money put into the unit and a game device D2 that is billed for 10 cents for each game played. For example, if device D1 earns $ 100 during the billing period and device D2 plays 100 games, the billing system will apply the appropriate business rules to each device, ie $ 100x20% + Calculate the total amount due by calculating 100x0.10 = $ 20 + $ 10- $ 30.
In certain typical embodiments, the play activity information and / or the monetary activity information is used in conjunction with the play activity information or the unique game identifier contained in the monetary activity information to pay royalties to the game software rights holder. May be good. For example, if Game # 3 is played 100 times on the network, the royalty rate for this game will be set at $ 0.01 and $ 1 will be paid to the content owner. The system aggregates payments from multiple games to the owner of a single content.
In some typical embodiments, it may be possible to calculate the most popular games, the most popular game designers, etc., based on the information collected. This information may be passed on to the user, may correspond to the motivation of the content developer, and in addition to creating the game, the user may create custom advertisements, media, etc. It may be visible to other patrons of the bar in certain typical embodiments. Not surprisingly, authorized persons (eg, in places) are to ensure that the content is appropriate (eg, vulgar and / or decency standards, information gathering, private life content, etc.) You may wish to screen other media creations, including such advertisements and / or games.
In addition, the location and / or the user may be charged premiums for certain services. For example, some games may cost more, such as the Internet and / or email, and in some typical embodiments, TV channels and / or other audiovisual content are at a premium. It may be ordered (for example, if multiple games are broadcast but the user wants to see a different game than one of the games displayed on the screen at that location). Other features may include gambling services, such as the ability to bet on horse racing. Furthermore, services may be provided for premiums, such as dividend rates (odds), breeders marks, and additional information.
The central tower and / or individual jukeboxes may function as a central payment and / or deposit collection system. A credit card reader may be provided for it, but due to the size of the handheld, there is typically not enough space for a traditional banknote and / or coin receiver. Thus, the central tower and / or jukebox may be configured to receive payments and / or deposits in any receivable form, such as cash, credit, debit, and so on. Once the money is received, the credits corresponding to the money may be distributed and / or shared among or within multiple devices. For example, credits may be distributed between or among jukeboxes, handheld devices, and the like.
Therefore, credits may be shared between and / or among users and / or devices. With respect to credit sharing, in some typical embodiments, connectivity protocols may be established between and / or among the jukeboxes and portable devices. The credit exchange model includes one or more different techniques including, for example, basic credit exchange processing, remainder processing, and bonus credit processing. Residual and bonus credit processing is particularly advantageous for use in conjunction with the gaming system. Complex and obscure credit rule management confuses and frustrates end users and thus keeps them from using the system. This is a disadvantage when many end users are willing to put additional money into the device following a special bonus. Thus, in one typical embodiment, a flexible and easy-to-understand credit exchange model is provided that is beneficial to related parties, including, for example, hardware providers, proprietors, game operators, and end users. ..
Credit rules may be provided for jukeboxes and / or gaming devices. As an example, but not limited to, in one embodiment, the jukebox may charge two credits for $ 1.00 and provide bonus credits after $ 5.00 has been paid, while 3 or 4 One credit may be worth $ 1.00.
In the first example, the basic credit exchange processing service is provided by a "virtual coin receiver". For example, a virtual coin receiver button may be added to the interface of the device. Each time the user presses this button, a monetary unit, generally from the money available on the device, for a given function (eg, $ 0.25) of the device for a given currency denomination (eg, $ 0.25). , Jukebox function) may be used. All of the money must be spent within the jukebox session as the money is deliberately put into the jukebox by the user's actions. It basically behaves like a real coin receiver in that money is put in but not taken out.
Therefore, there is flexibility in allowing credits to be exchanged between different sets of credit rules. The concept is straightforward in that the exported jukebox works like a typical floor or wall unit. Credit exchange is simple because it is based on a predetermined monetary unit (eg $ 0.25). Credit rules and / or bonuses may be applied to the device in an appropriate manner, as all money sent to a particular function will be spent on it.
In certain typical embodiments, users may be allowed to browse content (eg, an instance of a game or media available for play) before deciding how much they want to spend. .. Also, the plurality of credit rules may be applied to different functions (s) for the remaining money after the delegation to the first function is completed. In certain typical embodiments, assignments to different functions may be made simultaneously.
Such techniques result in an unusable remainder. These residues are processed according to certain typical embodiments.
In the first typical technique, rounding up is provided via a function (eg, a pop-up menu) when additional payments are made. In such cases, the credit may be converted following the basic credit processing process. This conversion may generate an unusable residue (for example, the credit rule is set to 3 credits for $ 1.00 on the gaming system). At the end of the jukebox session, for example, the function may manifest at a time presenting the user to add money so that the system rounds up any residue left by the user. If the user does not add money, the residue will be destroyed by the system. Of course, of course, the function can be presented at other times, for example, when the play of the song ends after the game ends.
According to this typical technique, the user does not have to "lose" any money. This keeps users playing on the system and therefore increases their monetary contribution. Not surprisingly, operators want to give away free credits, for example, an analysis of user behaviors, including how many rounds are enough to encourage additional money. Roundup rules may have to be adjusted based on the user's tolerance and / or location.
In a second typical technique for Roundup, credits may be automatically rounded up to a fixed currency unit. In such cases, the credit may be converted following the basic credit processing process. This conversion may generate an unusable residue (for example, if the credit rule is set to 3 credits for $ 1.00 on the device). On the device, after the credit rules have been applied, any unusable residue may be rounded to a pre-fixed currency unit (eg, $ 0.33). This solution provides a simple method with controlled roundup processing for the unusable residue, which is probably produced by the session of the device. It can also be used in certain typical embodiments with a threshold for further control beyond the total cost of these "gifts".
According to typical techniques, the user may not have to "lose" any money, as the unusable residue is rounded up. This solution is flexible because each equipment provider can apply its own monetary unit and selection threshold. As mentioned above, of course, the operator can analyze user behavior, including how many rounds are sufficient to encourage additional money input, operator tolerance to give free credits, for example. It may be necessary to adjust the Roundup rules based on and / or location, etc.
Next, an example of a scenario of this technology presented as an example is shown, but is not limited thereto. In the example of this scenario, the credit rule is: That is, 3 credits are offered for $ 1.00 on the game unit, thus equivalent to a fixed monetary unit to round up at $ 0.33, and 2 credits are offered for $ 1.00 on the jukebox. That is. There is automatic roundup up to a fixed monetary unit without using the threshold in this case. A patron puts $ 2.00 into the game unit and receives 6 credits, each credit worth $ 0.33. Regular customers play one game for each credit, leaving $ 1.66 in the game unit. A song is played in a jukebox for 1 credit at a cost of $ 0.50. $ 1.16 is now available for game units. The system rounds this amount into fixed monetary units ($ 0.33) and requires the operator to pay $ 0.17. The end user now has $ 1.33, which is enough for 4 credits.
The monetary impact of a fictitious Roundup scenario is provided using the same case credit rules provided above. Table 1 shows the play played through the game interface in July 2007 on 1432 jukeboxes.
<tables num="1"><img file="JP2013215595A_D0001.tif" /></tables>
Based on the information above, the following fictitious exploit scenario is provided. The next two actions are by no means optimal, because they always generate a $ 0.16 residue that causes the operator to give $ 0.17 after each song is queued. First, it always returns to the jukebox when at least one game is played. Second, always queue only one song at a time and return to the game interface. Table 2 shows the total cost of Roundup processing by number of plays and this detrimental exploit behavior.
<tables num="2"><img file="JP2013215595A_D0002.tif" /></tables>
The above example is based on typical pricing mixed with end-user exploit habits. The total cost of Roundup processing is highly dependent on fixed monetary units for Roundup, possible thresholds, end-user behavior, and the number of jukebox users from the gaming interface. Of course, more favorable achievement scenarios may be established based on these and / or other factors.
Describe techniques for handling bonus credits in the presence of $ 0.00 worth of bonus credit persistence. In such cases, instead of distributing the value of bonus credits above the total credits and thus reducing the value of each credit individually, the credit rules may be left unexchanged, an additional $ 0.00 worth. Bonus credits may be registered in the game system. Bonus credits are not worth the money, so they are never transported to the device via a virtual coin receiver. Therefore, patrons may be able to go to the device and return without losing bonus credits.
Next, an example of a scenario when this technique is used is provided. The following credit rules apply. That is, for game machines, 4 credits are earned for $ 1.00 and 5 bonus credits are awarded after $ 5 is paid, and for Jukebox, 2 credits are earned for $ 1.00 and $ 5.00 is paid. After being awarded, a bonus of 12 credits will be awarded. In this scenario, patrons invest $ 5.00 into the game unit. The patron will receive 25 credits-20 credits, each worth $ 0.25, and 5 bonus credits, each worth $ 0.00. Regular customers pay 2 credits and spend $ 0.50. This patron now has 18 credits worth $ 4.50 and still has 5 bonus credits worth $ 0.00. Regular customers go to the jukebox with $ 4.5 and bonus credits survive on the game unit (persist) on). Regular customers play one song and spend $ 0.50. Regular customers now have $ 4.00 in jukeboxes. This patron returns to the game unit. The credit rule has been reapplied to the remaining $ 4.00, meaning that patrons now have 16 credits. The surviving bonus credits have been reapplied, so patrons now have a total of 21 credits, 16 credits and 5 bonus credits. And in short, the patron went to the jukebox with 23 credits and came back with 21 credits, holding his bonus.
This is a distributed value technology where each credit is worth the money. In contrast to technique). In a similar situation, patrons will spend $ 5.00 on game units. The patron receives 25 credits, each credit worth $ 0.20. He pays 2 credits for a total cost of $ 0.4. Regular customers now have 23 credits worth $ 4.60. This patron goes to the jukebox with $ 4.60, plays one song, and spends one credit or $ 0.5. This patron now has $ 4.10. Regular customers return to the game unit. Regular customers no longer have $ 5.00 in credits required to access the bonus credit rules. The credit rules will be reapplied to $ 4.10 and 16 credits will be awarded with a remainder of $ 0.10. This residue may optionally be rounded up, providing a total of 17 credits to patrons. In this case, the patron went to the jukebox with 23 credits and returned with only 17 credits after a single play in the jukebox.
Contrast these two cases, how a technique for processing bonus credits where there is a persistence of bonus credits according to certain typical embodiments costs too much for the location or operator. It is understood whether to provide the increased value to the patrons without giving.
Not surprisingly, other applications are offered in a customized manner in a particular location. For example, such applications include receipt of job applications, taking of surveys, training, cash register services, and / or the like.
Although preferred embodiments of the present invention have been exemplified and described herein, it will be apparent to those skilled in the art that various modifications and / or modifications are possible. Therefore, the specific description of this specification is merely a typical case and is not intended to limit the present invention beyond the scope of the appended claims.
100; Portable interactive entertainment device 102; Central processor 112; System interconnect bus 114; Mass storage interface 116; hard disk drive 124; system memory 126; Input / output interface 130; video adapter 132; User display device 134; Microphone 136; Speaker 138; Sound interface 140; network interface 142; wireless interface 144; Locking interface 146; Payment and / or Deposit Module 148; Locking module 150; security interface 152; User control interface 154; User control
Every citation, both ways
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Numbers
- Publication
- 2013215595
- Publication, DOCDB
- 2013215595
- Publication, EPODOC
- JP2013215595
- Application
- 123521
- Application, DOCDB
- 2013123521
- Application, EPODOC
- JP20130123521
Titles2
- Japanese
- コイン投入式娯楽システム
- English
- Coin-in type entertainment system
Classification
- CPC, 17
- G07F17/3241
- G07F17/305
- G07F17/32
- G07F17/3216
- G07F17/3218
- Y10T70/5168
- G07F17/3223
- G07F17/3272
- H04B7/00
- G07F5/00
- G06F3/16
- A63F13/213
- A63F13/215
- A63F13/35
- A63F13/814
- A63F13/87
- G06F15/16
- IPC, 4
- A63F11 00
- A63F13 73
- A63F13 98
- E05B73 00