JP2012213189A

System and method for compressing streaming interactive video

Abstract

Problem to be solved.To provide data processing systems that improve users' ability to manipulate and access audio and video media.

Solution.A server center for hosting low-latency streaming interactive audio/video (A/V) includes a plurality of servers that run one or more applications and an inbound routing network that receives packet streams from users via a first network interface and routes the packet to one or more of the servers. An output routing network that routes the compressed A/V data to each of the users over a corresponding communication channel via a second interface, and the compression unit is operable to modify a compression rate responsive to current characteristics of the corresponding communication channel for each user to optimize performance of the applications.

Term

5.7 yearsto projected expiry

Projected expiry 30 May 2032, counted from filing; an application has no term until it is granted.

  1. Priority
  2. Filed
  3. Published
  4. Today
  5. Projected expiry

11 claims: 1 independent, 10 dependent

  1. 1
    A server in the hosting service center that is run by a computer and is played or used remotely by one or more users to one or more hosting service centers via interactive compressed streaming video. A method having a step of running the above twitch video game or application and a step of recursively routing one or more video outputs of one of the servers to the other one of the servers. コンピュータによって実行される方法であって、 対話式圧縮ストリーミングビデオを介して、1つまたは複数のホスティングサービスセンタへリモートで一人または複数のユーザによってプレイされまたは使用される、前記ホスティングサービスセンタ内のサーバー上のツイッチビデオゲームまたはアプリケーションを実行するステップと、 前記サーバーの1つのうちの1つまたは複数のビデオ出力を、前記サーバーの他の1つに再帰的にルーティングするステップと、を有する方法。