Nova Patents
EP4557751A2

Media appliance

Abstract

A media appliance comprises video apparatus for outputting signals to a screen; a control device allowing a user to control the output of signals from the video apparatus to the screen, thereby selecting a viewing activity; a network interface for accessing a packet-based network; a memory storing a communication client application; and processing apparatus arranged to execute the communication client application. The client application is configured so as, when executed, to allow the user to conduct bidirectional communications with other users via the network, and output notifications to the user of incoming communication events received from other users over the network. The client application is further configured to defer one or more of said notifications of incoming communication events received during said viewing activity, determine a delineation in the viewing activity, and automatically output the one or more notifications to the user following said delineation.

EP4557751A2, drawing sheet 1
Sheet 1 of 9

Term

4.5 yearsto projected expiry

Projected expiry 30 March 2031, counted from filing; an application has no term until it is granted.

  1. Priority and filed
  2. Published
  3. Today
  4. Projected expiry

13 claims: 8 independent, 5 dependent

  1. 1
    A method of operating a video game system (105), the method comprising:executing a client application (113) on the video game system to allow a user to conduct bidirectional communications with other users via a packet-based network, and output notifications to the user of incoming communication events received from the other users over the packet-based network, wherein: the execution of the client application on the video game system further comprises deferring output of one or more of the notifications of incoming communication events received during a video game based on a user setting and an API signaling occurrence within the video game.
  2. 4
    The method of any one of claims 1-3, wherein the client application is configured to output the deferred notifications for display on a screen (103) along with an on-screen control allowing the user to initiate a return communication with a corresponding other user via the packet-based network.
  3. 5
    The method of any one of clams 1-4, wherein the client application is configured to send, prior to output of the one or more deferred notifications, an automated message to the one or more other users of the one or more incoming communication events received during the video game.
  4. 6
    The method of any one of claims 1-5, wherein the user setting is arranged to toggle between a first mode of operation in which notifications of incoming communication events received during the video game are deferred, and a second mode of operation in which such notifications are not deferred and are instead output to the user during the video game.
  5. 8
    A video game system (105), comprising:means for a client application (113) on the video game system to allow a user to conduct bidirectional communications with other users via a packet-based network, and output notifications to the user of incoming communication events received from the other users over the packet-based network, wherein the means for execution of the client application on the video game system further comprises: means for deferring output of one or more of the notifications of incoming communication events received during a video game based on a user setting and an API signaling occurrence within the video game.
  6. 11
    The video game system of any one of claims 8-10, comprising means for outputting the deferred notifications for display on a screen (103) along with an on-screen control allowing the user to initiate a return communication with a corresponding other user via the packet-based network.
  7. 12
    The video game system of any one of claims 8-11, comprising means for sending, prior to output of the one or more deferred notifications, an automated message to the one or more other users of the one or more incoming communication events received during the video game.
  8. 13
    The video game system of any one of claims 8-12, wherein the user setting is arranged to toggle between a first mode of operation in which notifications of incoming communication events received during the video game are deferred, and a second mode of operation in which such notifications are not deferred and are instead output to the user during the video game.