EP3088836A1

Method for detection and tracking the position of light spots on a projection surface of a weapons simulator, a weapons simulator and computing unit for carrying out the method

Abstract

The invention relates to a method for tracking and detecting positions of light points (5), which are generated at least temporarily by a number N, where N> 1, for shotguns (2) converted for simulation purposes, on a projection surface (3) of a weapon simulator (1 ), Wherein a content of the projection surface (3), including the light points (5), is optically detected at specific times by at least one camera (6). It is proposed that the light points (5) of all shotguns (2) of the weapon simulator (1) are switched on and detected at all odd points in time (11) before detecting the contents of the projection surface (3), and their positions are detected and corresponding position data are obtained, (5) of a different shotgun i (2), wherein i = 1... N, is switched on and detected, and the shotgun i (2) and corresponding allocation information is obtained.

EP3088836A1, drawing sheet 1
Sheet 1 of 5

Term

9.6 yearsto projected expiry

Projected expiry 14 April 2036, counted from filing; an application has no term until it is granted.

  1. Priority and filed
  2. Published
  3. Today
  4. Projected expiry

14 claims: 1 independent, 13 dependent

  1. c-de-0001
    A method for tracking and detecting positions of light spots (5) which are generated at least temporarily by a number N, where N> 1, are generated temporarily for simulation purposes, on a projection surface (3) of a weapon simulator (1) (3), including the light points (5), is optically detected at specific points in time by at least one camera (6) Characterized in that The light points (5) of all shotguns (2) of the weapon simulator (1) are switched on and detected and their positions are detected and corresponding position data are obtained at all odd time points (11) before the detection of the content of the projection surface (3) (5) of another shotgun i (2), wherein i = 1... N, is switched on and detected and the shotgun i (2) is assigned. (DE). WIPO Home services World Intellectual Property Organization And corresponding allocation information are obtained until after a number of straight time points (12) corresponding to the number N of the shotguns (2) operated in the weapon simulator (1), the position of the light points (5) of all firearms (2) operated in the weapon simulator (1) ) Has been detected and the light points (5) of all the shotguns (2) are assigned to one of the shotguns (2) which has generated the light spot (5).
  2. c-de-0004
    Method according to one of Claims 1 to 3, Characterized in that The position of the switched-on and detected light point (5) is also detected at the straight time points (12) and corresponding position data are obtained.
  3. c-de-0005
    Method according to one of Claims 1 to 4, Characterized in that (2) operated in the weapon simulator (1) is carried out on the basis of the allocation information obtained at the straight time points (12) at the odd time points (11). (DE). WIPO Home services World Intellectual Property Organization
  4. c-de-0006
    Method according to one of Claims 1 to 5, Characterized in that The light points (5) of the firearms (2) of the weapon simulator (1) are switched on and detected at the end of the odd time points (11).
  5. c-de-0007
    Method according to one of Claims 1 to 6, Characterized in that The light points (5) of the individual firearms (2) of the weapon simulator (1) are respectively switched on and detected at the beginning of the straight time points (12).
  6. c-de-0008
    Method according to one of claims 1 to 7, Characterized in that The even and odd time points (10) are dependent on a frame rate of the at least one camera (6), and each time point corresponds to a frame of the camera (6).
  7. c-de-0009
    Method according to one of Claims 1 to 8, Characterized in that The light of the light spots (5) has a frequency which is outside the frequency range visible to the human eye.
  8. c-de-0010
    Method according to one of Claims 1 to 9, Characterized in that The light points (5) are laser points.
  9. c-de-0011
    The invention relates to a projection unit (8) of a weapon simulator (1) which has a projection surface (3), a number N, N> 1 being shotguns (2) which are operated therein for simulation purposes and which at least temporarily produce light points (5) on the projection surface (3) , And at least one camera (6) which optically detects a content of the projection surface (3) including the light points (5) at specific times, Characterized in that On the computing unit (8), a computer program which is programmed to execute the method according to one of claims 1 to 8 as it runs on the computing unit (8) is executable.
  10. c-de-0014
    A weapon simulator (1) comprising a computing unit (8), a projection surface (3), a number N, where N> 1, firing weapons (2), which are operated therein for simulating purposes and which at least temporarily store light points (5) on the projection surface (3) , And at least one camera (6) which, at certain points in time, optically detects a content of the projection surface (3) including the light points (5) Characterized in that On the computing unit (8), a computer program which is programmed to execute the method according to one of claims 1 to 8 as it runs on the computing unit (8) is executable.