EP0907136A1

Video gaming system with fixed pool of winning plays and global pool access

Abstract

A gaming system (10) is provided including a central game processor (12), a plurality of master processing units (14) and a plurality of slave terminals (16) operable by players to play the game. The central game processor (12) communicates with the master processing units (14) and supplies the various games available to the system. The master processing units (14) store and administer the games as they are played on the slave terminals. A preferred game includes a fixed pool of game plays and a predetermined number of winning plays within each pool, Each player, through his or her slave terminal (16), can purchase plays in each fixed pool stored in the master processing unit (14) to which that unit is coupled. When a particular pool is exhausted, for example, through the purchase of all plays, the central game processor (12) provides another fixed pool of plays to that master processing unit to enable continuous play.

EP0907136A1, drawing sheet 1
Sheet 1 of 44

Term

Term ended

Projected expiry passed 30 November 2013, 12.8 years ago.

  1. Priority
  2. Filed
  3. Published
  4. Projected expiry
  5. Today

2 claims: 2 independent, 0 dependent

  1. 1
    A gaming system comprising a central game processor, master processing units and slave terminals, the central game processor being arranged for fixed pools of game plays to be created thereat and for downloading said fixed pools to the master processing units on request, and the slave terminals being arranged for players to purchase game plays from each fixed pool of plays received and stored at the master processing unit to which the slave terminal is attached.
  2. 2
    A gaming system comprising means for storing at least one fixed pool of game plays, the fixed pool containing a predefined number of winning plays, and a plurality of slave means coupled to the storing means each being for requesting game plays from the fixed pool of game plays stored in the storing means, the system being operative to distribute game plays from the fixed pool of game plays so that any game play from the fixed pool can be used only once.