Video game with multiple player terminals - coupled to central controller and common memory having card or cash controlled access
Abstract
A video games machine has a projector screen (2) located in-front of an LCD projector (4). The display is controlled by a central unit (6) that receives inputs from a number of terminals (8), suitable for separate players. Coupled to the terminals is a memory (20) with an interface (22) for data output. The unit may have an input for coins or a magnetic card. The terminals allow shift, rotate and zoom operations to be performed and 3D images to be manipulated. USE - Flexible video game for multiple players.

Term
No projected expiry on record.
- Priority and filed
- Published
- Today
9 claims: 9 independent, 0 dependent
- 1A video game machine, in particular for multiple players, full- A screen (2)- A controller (6) The display with Central processing unit,- At least one with the control (6) connected terminal (8th) For operating the screen (2)- A freely expandable memory (20) for the Performance data and / or programs and- An operating unit (22) For the data output from the memory (20). 1. Videospielgerät, insbesondere für mehrere Spieler, umfassend - einen Bildschirm (2),- eine Steuerung (6) der Bildschirmanzeige mit Zentraleinheit,- mindestens ein mit der Steuerung (6) verbundenes Terminal (8) für die Bedienung des Bildschirms (2),- einen frei erweiterbaren Speicher (20) für die Spieldaten und/oder Programme und- eine Bedienungseinheit (22) für die Datenausgabe aus dem Speicher (20). 1. Videospielgerät, insbesondere für mehrere Spieler, umfassend - einen Bildschirm ( 2 ), - eine Steuerung ( 6 ) der Bildschirmanzeige mit Zentraleinheit, - mindestens ein mit der Steuerung ( 6 ) verbundenes Terminal ( 8 ) für die Bedienung des Bildschirms ( 2 ), - einen frei erweiterbaren Speicher ( 20 ) für die Spieldaten und/oder Programme und - eine Bedienungseinheit ( 22 ) für die Datenausgabe aus dem Speicher ( 20 ).
- 2A video game apparatus according to claim 1, characterized in that that the screen (2) Is a projection surface and the control (6) The screen display projector (4), Preferably color LCD projector, is assigned. 2. Videospielgerät nach Anspruch 1, dadurch gekennzeichnet, daß der Bildschirm (2) eine Projektionsfläche ist und der Steuerung (6) der Bildschirmanzeige ein Projektor (4), vorzugsweise Farb-LCD-Projektor, zugeordnet ist. 2. Videospielgerät nach Anspruch 1, dadurch gekennzeichnet, daß der Bildschirm ( 2 ) eine Projektionsfläche ist und der Steuerung ( 6 ) der Bildschirmanzeige ein Projektor ( 4 ), vorzugsweise Farb-LCD-Projektor, zugeordnet ist.
- 3A video game apparatus according to claim 1 or 2, characterized characterized in that the memory (20) A database of Game elements include, individually or in groups the operating unit (22) Any or all terminals (8th) Can be assigned. 3. Videospielgerät nach Anspruch 1 oder 2, dadurch gekennzeichnet, daß der Speicher ( 20 ) eine Datenbank von Spielelementen umfaßt, die einzeln oder gruppenweise über die Bedienungseinheit ( 22 ) einem oder sämtlichen Terminals ( 8 ) zuordbar sind. 3. Videospielgerät nach Anspruch 1 oder 2, dadurch gekenn zeichnet, daß der Speicher (20) eine Datenbank von Spielelementen umfaßt, die einzeln oder gruppenweise über die Bedienungseinheit (22) einem oder sämtlichen Terminals (8) zuordbar sind.
- 4A video game apparatus according to any one of claims 1 to 3, since characterized in that the terminals (8th) Users elements to move, rotate and / or zoom the having screen elements. 4. Videospielgerät nach einem der Ansprüche 1 bis 3, dadurch gekennzeichnet, daß die Terminals ( 8 ) Bedienungselemente zum Verschieben, Drehen und/oder Zoomen der Bildschirmelemente aufweisen. 4. Videospielgerät nach einem der Ansprüche 1 bis 3, da durch gekennzeichnet, daß die Terminals (8) Bedienungs elemente zum Verschieben, Drehen und/oder Zoomen der Bildschirmelemente aufweisen.
- 5A video game apparatus according to any one of claims 1 to 4, since characterized in that the database is a computer is assigned, by means of which from the stored Game elements new elements can be assembled. 5. Videospielgerät nach einem der Ansprüche 1 bis 4, dadurch gekennzeichnet, daß der Datenbank ein Rechner zugeordnet ist, mittels dessen aus den gespeicherten Spielelementen neue Spielelemente zusammenstellbar sind. 5. Videospielgerät nach einem der Ansprüche 1 bis 4, da durch gekennzeichnet, daß der Datenbank ein Rechner zugeordnet ist, mittels dessen aus den gespeicherten Spielelementen neue Spielelemente zusammenstellbar sind.
- 6A video game apparatus according to one of claims 1 to 5, as characterized in that, for the multitasking-Be operation is provided. 6. Videospielgerät nach einem der Ansprüche 1 bis 5, dadurch gekennzeichnet, daß es für den Multitasking-Betrieb vorgesehen ist. 6. Videospielgerät nach einem der Ansprüche 1 bis 5, da durch gekennzeichnet, daß es für den Multitasking-Be trieb vorgesehen ist.
- 7A video game apparatus according to one of claims 1 to 6, as characterized in that in the real-time operating ar processed. 7. Videospielgerät nach einem der Ansprüche 1 bis 6, dadurch gekennzeichnet, daß es im Echtzeit-Betrieb arbeitet. 7. Videospielgerät nach einem der Ansprüche 1 bis 6, da durch gekennzeichnet, daß es im Echtzeit-Betrieb ar beitet.
- 8A video game apparatus according to one of claims 1 to 7, as characterized in that it consists of learning functions is permitted. 8. Videospielgerät nach einem der Ansprüche 1 bis 7, dadurch gekennzeichnet, daß es mit Lernfunktionen ausgestattet ist. 8. Videospielgerät nach einem der Ansprüche 1 bis 7, da durch gekennzeichnet, daß es mit Lernfunktionen aus gestattet ist.
- 9A video game apparatus according to one of claims 1 to 8, as characterized in that the memory (20) A 3 D-scanner device is associated with the arbitrary Objects as game elements are introduced. 9. Videospielgerät nach einem der Ansprüche 1 bis 8, dadurch gekennzeichnet, daß dem Speicher ( 20 ) eine 3 D-Scanner-Einrichtung zugeordnet ist, mit der beliebige Gegenstände als Spielelemente einbringbar sind. 9. Videospielgerät nach einem der Ansprüche 1 bis 8, da durch gekennzeichnet, daß dem Speicher (20) eine 3 D-Scanner-Einrichtung zugeordnet ist, mit der beliebige Gegenstände als Spielelemente einbringbar sind.
Independent claims9
26 paragraphs, as filed
The invention relates to a video game device, in particular special for several players.
Video game consoles are currently spread much. There are ver different variants for a single player, playing games with the game machine as a partner as well as for several players. In most cases it comes to the other players to be Win.
Game elements are often vehicles that moved forward will, play area for operating a game ball, etc. Further games have been designed with those painted becomes.
There are also games already been conceived in which the Game History is displayed on a larger screen, so several players at the same time follow the run of play can.
In the professional field, ie in the design technique are CAD systems have been developed in which from individual geo metric elements desired geometric shapes together are quantitative sets.
The invention addresses the problem of providing a Videospielge advises to create, having a flexible gameplay and by several players at the same time can be played.
This object is achieved according to a video game machine solved with the features of claim 1. Advantageous Wei developments of the video game device according to the invention are Ge subject of the dependent claims.
An inventive video game device thus comprises a Screen whose display via a Zentralein unit provided control is controlled. There is at least an affiliate of the control terminal for the or Player provided by means of which the operator of the image screen occurs. A freely expandable memory is used for Storing performance data and / or programs. Further, an operation unit for the data output from the memory provided.
Characterized in that one or more terminals and a common Screen are provided, is the game operation with several ren players at the same time easily unwound. About the Ter nal, the respective player's on screen shown gameplay affect. Depending on the configuration the controller may be provided that in each case a player Only play and the other players waiting or depending Weil's fastest player takes precedence.
The memory made with the game data stored there light an extremely versatile and flexible Game mode. Depending on the one in the game type and number accommodated game data is each of gameplay. For the data output from the memory means of the operating unit may be provided corresponding rules. To the For example, one type buying function or the use of Gain points this be appropriate.
Preferably, the screen is a projection screen or a projection surface, wherein the control of the screen display, a projector, preferably a color LCD projector, assigned. Such projectors are compact ausgebil DET, so that the space required is correspondingly low.
In an advantageous embodiment of the fiction, modern video game device comprises the memory a database of game elements, individually or in groups on the Operating unit in one or all terminals assignable are. Includes example the database geometrical Game elements, thus, for. Example, a pyramid on Bedie calculation unit are selected and one of the terminals supplied be arranged. Then the player in question can at the Ter minal engage with this pyramid in the game. If the pyramid but assigned all terminals, so can any other players with this Spielele Play ment.
Especially for games and for games with geome tric game elements, the terminals advantageously Controls to move, rotate and / or zoom the screen elements. The screen elements may In this way, almost anywhere on the shared screen be varied, resulting in a very flexible and varian tenreicher gameplay results. If the example as a puzzle-like game, so then the Subject Author fenden puzzle pieces moved toward each other and given if be resized.
Especially great is the number of variants, if the database a computer is assigned by means of which from the vomit sured game elements new elements can be put together are. In this way, the game elements can be very compli are formed sheet, whereby, for example, at a Match with opponents adjustments to these game elements he are sword and game advantages for the relevant Owner result.
Suitably video game apparatus according to the invention is for the Multitasking operating fitted and operates in real-time Operation. This allows a spontaneous intervention of Spie ler and a direct game experience.
For more demanding games video to the invention is playground equipment properly equipped with a learning function. In this way, game variants can be stored in the device , whereby the course of further games yet interes santer is.
Also advantageous in the video game according to the invention gets is when abge in the memory different games are stored and can be retrieved from it. Here by the players, as with a conventional Spie Select lekasten which game they want to play.
Further, the memory is preferably a 3-D scanner A assigned direction, with any objects as Game elements are introduced. In this way, so the Players even brought along objects or even yourself even involve in the game.
The invention will now be further based on a prior ferred embodiment and the drawings. In the drawings:
<b>Fig.</b> 1 schematically shows the structure of a Ausführungsbei Game of the game device according to the invention with Projection screen.
This in <b>Fig.</b> 1 video game machine shown includes a as Projection screen designed screen <b>2</b>, Before Picture umbrella <b>2</b> is an LCD projector <b>4</b> arranged. For STEU ng the screen is a control <b>6</b> with Zen traleinheit provided. With the control<b>6</b> several terminals <b>8th</b> via lines <b>10</b> connected. Suitably is it is the terminal <b>8th</b> to multi-user terminals, and the is accordingly then the central processing unit with a Multiu ser interface equipped.
Further, to the terminals <b>8th</b> a memory <b>20</b> is closed, the operating unit a <b>22</b> assigned. By means of the operating unit <b>22</b> can data from the memory <b>20</b> be issued. For operation as money playground equipment is a recording <b>24</b> for coins and / or bills and provided for magnetic cards etc.
One possible gameplay may look like this. On Player throws for example, money in the recording <b>24</b> and selected by the operation unit <b>22</b> a specific geometric figures cal figure, for example, a pyramid from the memory <b>20</b> for out of game data. Then he goes to his terminal<b>8th</b>, in the then the pyramid is stored. By operation of the Terminals of the players, the pyramid using the control <b>6</b> on the screen <b>2</b> to display them and move freely, rotate and zoom in or ver smaller. Depending on the used amount of money the player can using a corresponding number of game elements.
In this manner, for example, a "3-D-puzzle" develop, in which play multiple players together and their introduced game elements to each other Customize player, so that as little space ver remains. easier or more difficult, depending on the game variant Opponent the manipulations of the player by ent speaking the greatness of his game elements varies.
Possible additional game variations arise if the Spie ler the game elements can compose himself. Still varied and interesting is the gameplay, when a Tonuntermalung is provided.
Of course it is also many other games with play the video game apparatus according to the invention, in particular can any on a 3-D scanner equipment stands in the game happen to be introduced.
1 sheet
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Every citation, both ways
| Document | Relation | Office | Cited during |
|---|---|---|---|
| WO9521667A1 | Cited by | World Intellectual Property Organization (WIPO) | International search |
| US5806849A | Cited by | United States of America | Search report |
| WO0072930A1 | Cited by | World Intellectual Property Organization (WIPO) | International search |
| US9675880B2 | Cited by | United States of America | Applicant |
| US10272330B2 | Cited by | United States of America | Applicant |
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| US8864566B2 | Cited by | United States of America | Applicant |
| EP1745831A2 | Cited by | European Patent Office (EPO) | Search report |
| WO9521667A1 | Cited by | World Intellectual Property Organization (WIPO) | International search |
| US6257982B1 | Cited by | United States of America | Applicant |
| US9643083B2 | Cited by | United States of America | Applicant |
| US11040275B2 | Cited by | United States of America | Applicant |
| US9675879B2 | Cited by | United States of America | Applicant |
| US9662570B2 | Cited by | United States of America | Applicant |
| EP1745831A3 | Cited by | European Patent Office (EPO) | Search report |
| US11285384B2 | Cited by | United States of America | Applicant |
| US6346045B2 | Cited by | United States of America | Applicant |
| US8951124B2 | Cited by | United States of America | Applicant |
| US9682317B2 | Cited by | United States of America | Applicant |
| EP0914851A1 | Cited by | European Patent Office (EPO) | Search report |
3 priority claims, no other members on record
Priority claims3
| Document | Office | Kind | Date |
|---|---|---|---|
| 4221118 | Germany | A | |
| 4221118 | – | – | – |
| DE19924221118 | – | – | – |
Numbers
- Publication
- 4221118
- Publication, DOCDB
- 4221118
- Publication, EPODOC
- DE4221118
- Application
- 4221118
- Application, DOCDB
- 4221118
- Application, EPODOC
- DE19924221118
Titles2
- English
- Video game with multiple player terminals - coupled to central controller and common memory having card or cash controlled access
- German
- Videospielgerät
Classification
- CPC, 4
- A63F13/90
- A63F13/12
- A63F2300/50
- A63F13/30
- IPC, 2
- A63F13 30
- G06F19 00