Nova Patents
AU2012202954A1

Game account access device

Abstract

Abstract Systems and methods for verifying the eligibility of players attempting to participate in gaming events are disclosed. Communication objects having RFID tags and closed electrical circuits are individually assigned to and worn by players within a gaming player verification system, which can be administered by a casino desk, hotel concierge, or other operating entity. These RFID tags are adapted to communicate with associated player tracking units attached to gaming machines and other devices via radio frequency waves, and each communication object is adapted to alter its communication pattern in response to any break of its closed electrical circuit. Bracelets, wristwatches or collars can be used as communication objects, such that the removal of such an object from a player cannot be accomplished without breaking the closed electrical circuit contained therein, thereby disabling or de-authenticating the device. Communication objects, such as bracelets, may further include patterns, colors, designs, or other markings to indicate a player status. In some embodiments, a communications object may emit a signal that conveys a privilege of the player wearing the communications object. Such a privilege may include a privilege to bypass a line at a restaurant or to otherwise receive priority seating. In some embodiments, a communications object may emit a signal which can be tied to one of two or more player accounts. One of the two accounts may be charged for a player transaction depending on the nature of the transaction. A computer server having a player verification program and database may also be used. 2 of 6 oAo o -- -o - -- - - 144 141 142 143 140 145 145A o0 143A d FIG. 2B FIG. 2C

AU2012202954A1, drawing sheet 1
Sheet 1 of 6

Term

Projected expiry 21 May 2032.

  1. Priority and filed
  2. Published
  3. Today
  4. Projected expiry

28 claims: 6 independent, 22 dependent

  1. 1
    What is Claimed is:1. An apparatus comprising: a communication object adapted to be worn by a player: (i) wherein the communication object comprises an RFID tag, is adapted to communicate via radio frequency waves, and is adapted to set its communication pattern based on whether it is or is not being worn by the player, the communication object having one communication pattern when it is being worn by the player and having a different communication pattern when it is not being worn by the player, (ii) wherein the communication object further comprises a visible advertisement, (iii) wherein a marketer of the advertisement pays an amount for having the advertisement on the communication object, and (iv) wherein the amount the marketer pays is based on an amount of time the communication object is worn by the player;and at least one computer server configured to: determine a time that the communication object is worn by the player, wherein the determination is made based on a communication pattern of the communication object;determine a subsequent time that the communication object is not worn by the player, wherein the determination is made based on an altered communication pattern of the communication object;based on the time and the subsequent time, determine an amount of time the communication object is worn by the player;and based on the amount of time the communication object is worn by the player, determine a payment amount the marketer should pay for having the advertisement on the communication object.
  2. 13
    The apparatus of claims 1-12, wherein the communication object comprises bracelet.
  3. 14
    A method comprising:determining by at least one computer server a time that a communication object is worn by a player, wherein the determination is made based on a communication pattern of the communication object, (i) wherein the communication object comprises an RFID tag, is adapted to communicate via radio frequency waves, and is adapted to set its communication pattern based on whether it is or is not being worn by the player, the communication object having one communication pattern when it is being worn by the player and having a different communication pattern when it is not being worn by the player, (ii) wherein the communication object further comprises a visible advertisement, (iii) wherein a marketer of the advertisement pays an amount for having the advertisement on the communication object, and (iv) wherein the amount the marketer pays is based on an amount of time the communication object is worn by the player;determining by the at least one computer server a subsequent time that the communication object is not worn by the player, wherein the determination is made based on an altered communication pattern of the communication object;based on the time and the subsequent time, determining by the at least one computer server an amount of time the communication object is worn by the player;and based on the amount of time the communication object is worn by the player, determining the by at least one computer server a payment amount the marketer should pay for having the advertisement on the communication object.
  4. 26
    The method of claims f4-25, wherein the communication object comprises bracelet.
  5. 27
    An apparatus substantially as hereinbefore described with reference to the drawings. 2012202954 21 May 2012
  6. 28
    A method substantially as hereinbefore described with reference to the drawings.