Nova Patents
AU2008239516B2

Game account access device

Abstract

Systems and methods for verifying the eligibility of players attempting to participate in gaming events are disclosed Communication objects having RFID tags and closed electrical circuits are individually assigned to and worn by players within a gaming player verification system, which can be administrated by a casino desk, hotel concierge, or other operating entity These RFID tags are adapted to communicate with associated player tracking units attached to gaming machines and other devices via radio frequency waves, and each communication object is adapted to alter its communication pattern in response to any break of its closed electrical circuit Bracelets, wristwatches or collars can be used as communication objects, such that the removal of such an object from the player cannot be accomplished without breaking the closed electrical circuit contained therein, thereby disabling or de-authenticating the device

Term

1.5 yearsleft in the term

Expires 7 March 2028.

  1. Priority
  2. Filed
  3. Granted
  4. Today
  5. Expires

6 claims: 4 independent, 2 dependent

  1. 1
    What is Claimed is:1. An apparatus comprising: a communication object adapted to be worn by a player: (i) wherein the communication object comprises an RFID 5 tag, is adapted to communicate via radio frequency waves, and is adapted to set its communication pattern based on whether it is or is not being worn by the player, the communication object having one communication pattern when it is being worn by the player and having a different communication pattern when it is not being worn 10 by the player, (ii) wherein the communication object further comprises a visible advertisement, (iii) wherein a marketer of the advertisement pays an amount for having the advertisement on the communication object, 15 and (iv) wherein the amount the marketer pays is based on an amount of time the communication object is worn by the player;and at least one computer server configured to: 20 determine a time that the communication object is worn by the player, wherein the determination is made based on a communication pattern of the communication object;determine a subsequent time that the communication object is not worn by the player, wherein the determination is made based 25 on an altered communication pattern of the communication object;based on the time and the subsequent time, determine an amount of time the communication object is worn by the player;and based on the amount of time the communication object is 30 worn by the player, determine a payment amount the marketer 2008239516 02 Feb 2012 should pay for having the advertisement on the communication object.
  2. 4
    4/6 FIG. 4 WO 2008/127810 PCT/US2008/056120
  3. 5
    5/6 241A WO 2008/127810 PCT/US2008/056120
  4. 6
    6/6 FIG. 6