Nova Patents
AU2004201342B2

Instant messaging embedded games

Abstract

Instant messaging systems and methods are disclosed. The systems and methods allow users to play competitive and collaborative games using an instant messaging client application. The client application may create a user interface screen that includes an instant messaging region or window for exchanging instant messages and a game region or window for playing games. <IMAGE>

AU2004201342B2, drawing sheet 1
Sheet 1 of 11

Term

Term ended

Expired 30 March 2024, 2.5 years ago.

  1. Priority
  2. Filed
  3. Granted
  4. Expired
  5. Today

34 claims: 20 independent, 14 dependent

  1. 1
    C:\NRPoflbnDCC\MAG\169S6l3.1. DOC-16/11/2009 2004201342 17 Nov 2009 THE CLAIMS DEFINING THE INVENTION ARE AS FOLLOWS: 1. A method of providing a game to at least two users of an instant messaging service while the at least two users are engaged in an instant messaging session, the method 5 comprising: in a user interface of an instant messaging system on a computing device, the user interface having a first region for exchanging instant messages and a second region for displaying available games, commencing an instant messaging session in the first region in which a first user exchanges instant messages with one or more other users, the one or 10 more other users being members of the first user's buddy list;displaying a list of games in the second region while the first user is communicating with the one or more other users in the first region;upon the first user selecting one of the games, the selection being made while the first user is communicating with the one or more other users in the first region, 15 transmitting a game module to the first and the one or more other users;and the first user commencing to play the selected game in the second region of the user interface with the one or more other users such that the first user plays the game with the one or more other users with whom the first user was exchanging instant messages at the time the first user selected the game, and wherein the first user and the one or more other 20 users form a team in the selected game in which the team competes against additional users, wherein the first user exchanges instant messages with the one or more other users only in the first region of the user interface and wherein the user interface further includes a third region in which the first user exchanges instant messages only with the additional users against whom the team is competing.
  2. 2
    A method of providing a game to at least two users of an instant messaging service, the method comprising:receiving from a first user of an instant messaging system a request to participate in a game with at least a second user of the instant messaging system who is selected from the 30 first user's buddy list the buddy list indicating who is available to play games;and transmitting a game module to at least one of the first and second users;and -15 C.\NRPonbr\DCC\MAGUMI.2_l DOC-'Mi^2IO 2004201342 09 Feb 2010 blocking some members of the first user's buddy list from seeing instant messages exchanged by a subset of the members of the first user's buddy list who are playing the game. 5
  3. 3
    The method of one of claims 1 or 2, wherein the game module comprises a complete game application.
  4. 4
    The method of any one of claims 1 to 3, wherein the game module comprises a competitive game and/or a collaborative game.
  5. 5
    The method of any one of claims 1 to 4, further including transmitting high score information to the first and second users.
  6. 6
    The method of any one of claims 1 to 5, further including transmitting game 15 statistics to the first user, wherein the game statistics comprise an identification of which members of the first user’s buddy list who have played at least one predetermined game, and wherein the game statistics further comprise an identification of which members of the first user’s buddy list who have not played the at least one predetermined game. 20
  7. 9
    The method of any one of claims 1 to 8, further including transmitting an alert to at least the first user when a member of the first user’s buddy list exceeds a previous high score.
  8. 10
    The method of any one of claims 1 to 9, further including storing the state of a 30 partially completed game in a server in response to a request from at least one of the first and second users. - 16C-WRPonbftDCOMAGUfunu.I.DOC-'MWhJlO 2004201342 09 Feb 2010
  9. 12
    The method of one of claims 10 or 11, further including transmitting the state of the partially completed game to at least one of the first and second users in response to a request from at least one of the first and second users.
  10. 13
    The method of any one of claims 1 to 12, further including creating a game 10 tournament between the first user and at least a portion of members of the first user’s buddy list.
  11. 14
    The method of any one of claims 1 to 13, further including transmitting to at least the first user promotional data describing a premium version of the game.
  12. 16
    The method of any one of claims 1 to 15, further including assigning instant 20 messaging icons to the first and second users based on the game performance of first and second users.
  13. 19
    The method of any one of claims 1 to 18, wherein the transmitting step comprises 30 transmitting the game module from a server to the first user and the second user. - 17 C \NRPonbftOCC\MACU(Un«.l DOC-W2/10I0 2004201342 09 Feb 2010
  14. 25
    The method of any one of claims 22 to 24, further comprising displaying a 20 selectable link while the first user is communicating with the one or more other users in the first region, and in response to the first user selecting the link, displaying the list of games.
  15. 26
    An instant messaging user interface comprising:a first region for exchanging instant messages;and 25 a second region for participating in a game with a member selected from a user's buddy list the buddy list indicating who is available to play games;wherein the user may block some members of the buddy list from seeing the instant messages exchanged by a subset of the members of the buddy list who are playing the game.
  16. 28
    The user interface of any one of claims 26 or 27, further including a third region displaying game information. 5 . .
  17. 31
    The user interface of any one of claims 26 to 30, further including a third region displaying user profile information. 15
  18. 32
    A method substantially as hereinbefore described with reference to the accompanying drawings.
  19. 33
    A user interface substantially as hereinbefore described with reference to the accompanying drawings.
  20. 34
    Computer-readable storage storing program instructions, which when executed by at least one processing device, cause the at least one processing device to perform the steps of the method of any one of claims 1 to 25 and 32.
Independent claims20