WO2015114117A1

Controlling a user interface of a computer device

Abstract

A computer device has user interface configured to display user actuatable game elements and to detect user input when a user engages with a game element; and a processor configured to receive a detected user input and on detecting a match game condition to control the user interface to remove at least three game elements from the display and to provide on the user interface replacement user actuatable game elements, wherein the manner of providing each replacement game element has a graphical representation governed by a tile associated with each game element, wherein each tile has a selectable physics which controls at least one of (i) the direction in which it moves to replenish a vacancy left by the removed user game elements; and (ii) the speed at which it moves to replenish the vacancy.

WO2015114117A1, drawing sheet 1
Sheet 1 of 30

Term

No projected expiry on record.

  1. Priority
  2. Filed
  3. Published
  4. Today

29 claims: 4 independent, 25 dependent

  1. 1
    CLAIMS:1. A computer device having: a user interface configured to display user actuatable game elements and to detect user input when a user engages with a game element;a processor configured to receive a detected user input and on detecting a match game condition to control the user interface to remove at least three game elements from the display and to provide on the user interface replacement user actuatable game elements, wherein the manner of providing each replacement game element has a graphical representation governed by a tile associated with each game element, wherein each tile has a selectable physics which controls at least one of (i) the direction in which it moves to replenish a vacancy left by the removed user game elements;and (ii) the speed at which it moves to replenish the vacancy.
  2. 19
    A computer implemented method of controlling a user interface responsive to user engagement with displayed game elements on the interface, the method comprising the following steps implemented by a processor of a computer device;detecting a match game condition of at least three game elements responsive to user input;generating replacement game elements to be displayed, each game element associated with a tile;selecting a physics for each tile;controlling a graphical representation on the user interface of replacing the game element based on the selected tile physics, wherein the tile physics controls at least one of (i) the direction in which it moves to replenish the vacancy left by the removed game elements;and (ii) the speed at which it moves to replenish the vacancy.
  3. 25
    A method according to any of claims 19 to 24, wherein a portion of the game board is displayed on the user interface, the displayed portion varying as a result of a scrolling action to display different portions of the game board on the display.
  4. 27
    A computer device having:a user interface configured to generate a game board having game elements for display for engagement by a user;and a processor configured to control the user interface responsive to user engagement with the game element to remove from the display game elements on detection of a match game condition and to provide replacement game elements on the display, wherein a portion of the game board is displayed, including the replacement game elements, said portion being controlled to change by a scrolling action whereby enabling portion of the game board is newly displayed and a previously displayed portion of the game board is removed from the display.