Comment display-capable game system and comment display control method
Abstract
Provided is a game system whereby a comment display is implemented so as not to interfere with game play when a player takes a turn. Provided is a game system (1), including game machines (3) wherebyplayers play a game, and which displays a comment (Cm) to a user upon a game screen (100) in thegame machine (3) which is to be displayed according to the circumstances of the game. A determination is made whether or not a game play is being requested of the player, and on the basis of the result of thisdetermination and a prescribed restriction is effected on the display of the comment (Cm).

Term
No projected expiry on record.
- Priority and filed
- Published
- Today
8 claims: 5 independent, 3 dependent
- 1ユーザにゲームをプレイさせるゲーム装置を含み、前記ゲーム装置にて前記ゲームの状況に応じて表示されるべきゲーム画面上に、コメントを表示させるコメント表示制御手段を備えたゲームシステムにおいて、 前記コメント表示制御手段には、 ユーザに対してゲームの操作を要求しているか否かを判別する操作要求判別手段と、 前記操作要求判別手段の判別結果に基づいて、前記コメントの表示に対して所定の制限を生じさせる表示制限手段と、 が設けられているゲームシステム。
- 2前記表示制限手段は、前記操作要求判別手段の判別結果に基づいて、前記コメントを透過させる請求項1のゲームシステム。
- 3前記コメント表示制御手段は、前記コメントを所定の方向に移動させ、 前記表示制限手段は、前記操作要求判別手段の判別結果に基づいて、前記コメントの移動速度を前記ゲームの操作を要求していない場合と比較して小さくする請求項2のゲームシステム。
- 4前記表示制限手段は、前記操作要求判別手段の判別結果に基づいて、前記コメントの移動を停止する請求項3のゲームシステム。
- 5前記コメント表示制御手段は、前記コメントを所定の方向に移動させ、 前記表示制限手段は、前記操作要求判別手段の判別結果に基づいて、前記ゲーム画面上に新規に出現する前記コメントの個数を前記ゲームの操作を要求していない場合と比較して少なくする請求項1~3のいずれか一項のゲームシステム。
- 6前記コメント表示制御手段は、前記ゲーム画面上に前記コメントをポップアップ表示させ、 前記表示制限手段は、前記操作要求判別手段の判別結果に基づいて、前記ゲーム画面上に新規に出現する前記コメントのポップアップ表示を中断する請求項1又は2のゲームシステム。
- 7前記コメント表示制御手段には、 所定の解除条件が満たされると、前記表示制限手段による制限を解除する制限解除手段がさらに設けられている請求項1~6のいずれか一項のゲームシステム。
- 8ユーザにゲームをプレイさせるゲーム装置を含んだゲームシステムに適用され、前記ゲーム装置にて前記ゲームの状況に応じて表示されるべきゲーム画面上に、コメントを表示させるコメント表示制御方法であって、 ユーザに対してゲームの操作を要求しているか否かを判別する操作要求判別手順と、 前記操作要求判別手段の判別結果に基づいて、前記コメントの表示に対して所定の制限を生じさせる表示制限手順と、を備えたゲームシステムのコメント表示制御方法。
Independent claims8
38 paragraphs, as filed
A game system in which a comment display is possible, and a comment display control method
The present invention relates to a game system provided with a function which displays a comment on a game screen etc.
As a mechanism of realizing communication of the users through a network, a network service represented by SNS (the abbreviation for social networking service) has spread widely in recent years. As for a field of a game system, not the exception but a game system which enabled exchange of a comment among a plurality of home video game machines connected to a network, for example is proposed (for example, refer to patent documents 1). A system which transmits and receives suitable words according to a game situation alternatively, and realizes false communication between game machines for commerce by which network connection was carried out is also proposed (for example, refer to patent documents 2).
<p><patcit num="1"><text>JP, 2011-005306, A</text></patcit><patcit num="2"><text>JP, 2010-131082, A</text></patcit></p>
<p num="0004">If a player is operating a game even if a comment is displayed on a game screen, it will be hard to check the contents of the comment. While a player is operating a game, when it is displayed so that a comment may be conspicuous on a game screen, or scroll operation is carried out, there is a possibility that a player cannot focus on a game.</p><p num="0005">Then, an object of the present invention is to provide a game system etc. which realize a display of a comment which does not serve as hindrance of operation while a player is operating a game.</p>
<p num="0006">A game system of the present invention contains a game device which makes a user play a game, In a game system provided with a comment display control means which displays a comment on a game screen which should be displayed according to a situation of the game with the game device, An operation demand discriminating means which distinguishes whether operation of a game is demanded of a user in the comment display control means, Based on a distinction result of the operation demand discriminating means, the above-mentioned subject is solved by establishing a display limit means which produces predetermined restriction to a display of the comment.</p><p num="0007">A comment display control method of the present invention is applied to a game system containing a game device which makes a user play a game, An operation demand distinction procedure which is a comment display control method which displays a comment on a game screen which should be displayed according to a situation of the game with the game device, and distinguishes whether operation of a game is demanded of a user, Based on a distinction result of the operation demand discriminating means, the above-mentioned subject is solved by having had a display restriction procedure of producing predetermined restriction to a display of the comment.</p><p num="0008">According to the present invention, while a user (player) is operating a game, a display of a comment on a game screen is restricted. That is, while operating a game, a user can be centralized on operation of a game by making a comment not conspicuous. Therefore, the operativity of a game can be raised.</p><p num="0009">In the present invention, if a user can grasp or interpret the semantic content through vision, it is sufficient for a "comment", and as long as such an interpretation is possible, even if expressed in a "message" and other terms, it is included in a concept of a "comment. "A "comment" may contain in the part at least a graphical element not only like an example which comprises a character itself but a pictorial symbol and a sign.</p><p num="0010">The display limit means may make the comment penetrate in one mode of a game system of the present invention based on a distinction result of the operation demand discriminating means. Since a comment penetrates at the time of a user's game operation according to this, a comment stops being conspicuous on a game screen.</p><p num="0011">In a mode which makes a comment penetrate, the comment display control means may move the comment in the predetermined direction, and the display limit means may make movement speed of the comment small as compared with a case where operation of the game is not being demanded, based on a distinction result of the operation demand discriminating means. Since movement speed of a comment becomes small at the time of a user's game operation according to this, a comment which moves on a game screen stops being conspicuous. In this mode, the display limit means may stop movement of the comment based on a distinction result of the operation demand discriminating means.</p><p num="0012">In one mode of a game system of the present invention, it is the comment display control means, The comment may be moved in the predetermined direction and the display limit means may lessen the number of the comment which appears newly on the game screen based on a distinction result of the operation demand discriminating means as compared with a case where operation of the game is not being demanded. According to this, while a user is operating a game, the number of the new comments which appear on a game screen decreases. Thereby, concentration to a user's game can be maintained.</p><p num="0013">In one mode of a game system of the present invention, it is the comment display control means, The view as popup of the comment may be carried out on the game screen, and the display limit means may interrupt a view as popup of the comment which appears newly on the game screen based on a distinction result of the operation demand discriminating means. According to this, while a player is operating a game, the new comment by which a view as popup is carried out on a game screen is lost. Therefore, concentration to a user's game can be maintained.</p><p num="0014">In one mode of a game system of the present invention, if a predetermined condition resolutive is filled by the comment display control means, it may further be provided with a decontrol means to cancel restriction by the display limit means. According to this, hope of a user who wants to give priority to a display of a comment also at the time of operation of a game, and a user who wants to give priority to a display of a comment according to the contents of the game can be realized, and flexibility of game operation can be raised by leaving it to a user's selection.</p>
<p num="0015">As mentioned above, in the present invention, as explained, while a user is operating a game, a display of a comment on a game screen is restricted. That is, while operating a game, a user can be centralized on operation of a game by making a comment not conspicuous. Therefore, the operativity of a game can be raised.</p>
<figref num="1">A figure showing the whole game system composition concerning one form of the present invention.</figref><figref num="2">A figure explaining a comment display function carried out by a game system.</figref><figref num="3">A functional block diagram explaining composition of the principal part of a control system of a game system.</figref><figref num="4">A figure showing an example of play data.</figref><figref num="5">A figure showing an example of community data.</figref><figref num="6">A flow chart which shows comment display processing which a comment display control part of a game machine performs, and comment transmission processing which the game service Management Department of a center server performs and comment offer processing which the Web Service Management Department performs.</figref><figref num="7">A flow chart which shows display restriction processing which a comment display control part of a game machine performs.</figref><figref num="8">A figure which displayed an example of a comment window on a game screen.</figref>
Drawing 1 is a figure showing the whole game system composition concerning one form of the present invention. Game system 1 is provided with the following. Center server 2 as a server apparatus, Predetermined network 5 is passed at center server 2, and they are connectable game machine (it is equivalent to a game device.) 3 and installed user terminals 4 as a client apparatus. Center server 2 is constituted as one logical server apparatus by putting a plurality of server units 2A and 2B-- together. However, center server 2 may be constituted by single server unit. Or center server 2 may be logically constituted using cloud computing.
Game machine 3 is constituted as payment of a predetermined play fee, and a game machine for commerce (business use) which makes exchange play a game to a user in the range corresponding to the play fee. This kind of game machine 3 may be called an arcade game machine. Game machine 3 is a computer game device installed in a predetermined institution of a store 6 grade by setting it as the main purpose to make many users repeat and play a game and to make a profit. Game machine 3 of one or more proper numbers is installed in store 6. Although drawn in Drawing 1, without distinguishing game machine 3, the contents of the hardware constitutions and game may be chosen suitably. Game machine 3 may be constituted as a special-purpose machine provided with physical composition (for example, final controlling element etc.) which suits a specific game, and may be constituted by rewriting of software as a main frame which can respond to various games.
On the other hand, network connection is possible for installed user terminals 4, and they are computer paraphernalia with which a user's individual use is presented. For example, a deferred type, book type personal computer (it is hereafter written as PC.) 4a, or mobile terminal equipment 4b like a mobile phone (a smart phone is included.) is used as installed user terminals 4. In addition, various kinds of computer paraphernalia with which network connection is possible and a user's individual use is presented, such as a deferred type home video game machine, a handheld game machine, and a portable tablet terminal unit, may be used as installed user terminals 4. As for installed user terminals 4, it is possible by mounting various kinds of computer software to make a user enjoy the various services which center server 2 provides.
Network 5 may be suitably constituted, as long as game machine 3 and installed user terminals 4 can be connected to center server 2, respectively. As an example, network 5 is constituted so that network communication may be realized using a TCP/IP protocol. It is built by connecting typically LAN5B which connects Internet 5A as WAN, and each and Internet 5A of center server 2 and game machine 3, and 5C via router 5D. Installed user terminals 4 are also connected to Internet 5A by proper composition. A local server may be installed between game machine 3 and router 5D of store 6, and via the local server, game machine 3 may be connected with center server 2 so that communication is possible. Server unit 2A of center server 2 and 2B-- may be mutually connected to LAN5C by WAN5A.
Next, a comment display function carried out by game system 1 with reference to Drawing 2 is explained. Monitor 37 which displays game screen 100, and transparent touch panel 38 piled up on monitor 37 are provided in game machine 3. In game system 1, comment Cm1 addressed to a player (user) transmitted to game screen 100 of a mah-jongg game which can be played with game machine 3 by other users, Cm2, and -- (it may represent with following Cm.) are displayed intratemporally. Although comment Cm is enclosed with a rectangle of a dashed line in Drawing 2, a rectangle portion is not displayed in actual game screen 100. Comment Cm displayed is a message transmitted from installed user terminals 4 or game machine 3 which other users (player) use. A display of comment Cm shown in Drawing 2 is an example, and creation of a message to a comment and a reply are also possible for it. Operation of a player to comment Cm is received during a game play in game machine 3. A community function with which installed user terminals 4 are provided from center server 2 can be used by attesting user ID information related with a player with center server 2. By a community function, operations, such as an inspection of a comment, and message creation and a reply, can be performed in installed user terminals 4.
All over a figure, each comment Cm moves at the rate of predetermined toward a left end in inside of game screen 100 from a right end of game screen 100, as arrow M showed. When display restricted space 110 exists in a part of moving trucking of each comment Cm, a display of comment Cm is restricted in the display restricted space 110 so that comment Cm may not be displayed. In Drawing 2, if a character string under comment Cm arrives at a right end of display restricted space 110, it will be displayed so that the field 110 may be avoided and a character string may move to a left end of the field 110 concerned in an instant. If it explains as an example paying attention to comment Cm3 of "AAA Mr. ganbare", a character string of "Mr. AAA" divides into left-hand side of display restricted space 110, a character string of "ganbare" divides into right-hand side of field 110, and it is displayed, respectively. A field surrounded as display restricted space 110 on a mah-jongg tile required for advance of a game and the perimeter of a game manual operation button is specified. Art of various common knowledge may be used about drawing of comment Cm on game screen 100.
In a mah-jongg game, in order to pull a tile in order among other players (CPU is included) and to arrange a role, when a player operates a game and its turn has turned, or when other players throw away a tile, it is a time of carrying out actions, such as "Pons" and "Chee", etc. Operation of a game is operated by touching various kinds of game manual operation buttons shown on game screen 100. When game screen 100 of Drawing 2 explains and a player wants to act as "Pons", touch operation of the operation window 120a as a game manual operation button is carried out.
During a game play, when operation of a player is unnecessary, it is displayed in a mode which comment Cm tends to identify as shown in game screen 100a of Drawing 2 (it may usually be hereafter called a display.). Usually, as an example of a display, it is colored so that it may be easy to identify a character string of comment Cm. Production of making blink or shining may be added to an important character string and a character string which should be emphasized.
On the other hand, when a player operates a game, comment Cm is made to penetrate, as shown in game screen 100 of Drawing 2. Thereby, comment Cm stops being conspicuous and it becomes difficult to divert cautions of a player to a game. Therefore, it becomes easy to concentrate a player on a game. A penetration of comment Cm is that a character string is transparent to a background, and that a character string becomes transparent also contains. During game operation, movement speed of comment Cm becomes slow. Or comment Cm may stop. If operation window 120b for a player to cancel display control is touched, such display control will usually return to a display, even if it is during operation of a game.
Drawing 3 is a functional block diagram explaining composition of the principal part of a control system about center server 2, game machine 3, and installed user terminals 4 of game system 1. Game service Management Department 21, Web Service Management Department 22, and storage part 23 are provided in center server 2. Management Department 21 and 22 is a logical device realized with combination of computer hardware (CPU and a memory as internal storage required for the operation are included.) of center server 2, and software. Storage part 23 is an external storage realized by memory units, such as a hard disk array. Storage part 23 may be constituted so that all the data may be held on a memory unit of 1, and it may be constituted so that a plurality of memory unit data may be distributed and memorized. Although various kinds of data is memorized by storage part 23, play data 51 and community data 52 are shown by Drawing 3. Play data 51 is the data which saved the contents of a play of a game, in order that a user may play a game from a continuation. Play data 51 is generated for every user, is matched with a user's discernment information, and is memorized by storage part 23. Drawing 3 shows only play data 51 matched with user ID information on 1. Community data 52 is the data which recorded various kinds of information which should be referred to when a user uses community service. Community data 52 is also created for every user, is matched with a user's discernment information, and is recorded on storage part 23. Drawing 3 shows only community data 52 matched with user ID information on 1.
Game service Management Department 21 provides predetermined game service to game machine 3. As game service, a user's attestation information (they are unique discernment information and a password for every user as an example) is received from game machine 3, and a user is attested, for example, Play data 51 corresponding to the user is received from game machine 3, and it saves at storage part 23, Or service which provides game machine 3 with a user's play data 51 saved at storage part 23, There are service which matches [on condition of a user of a plurality of game machines 3], and it makes participate in a common game, service which updates software (a program or data for games) of game machine 3 via network 5, etc.
Web Service Management Department 22 provides various kinds of Web Services to installed user terminals 4. As an example, Web Service Management Department 22 receives a user's attestation information (they are unique discernment information and a password for every user as an example) from installed user terminals 4, attests a user, and answers the user's attested demand, Installed user terminals 4 are provided with play data 51 of the user concerned as data for an inspection.
A fee collection service function which charges a fee as a remuneration which provides a paid service on a game to each user of game machine 3 and installed user terminals 4, and collects the fee from a user is also mounted in center server 2. Using electronic banking which can pay a price as the concrete technique of settlement of accounts using exchanges of electronic data, such as a credit card, a debit card, or electronic money, a remuneration of service may be charged from a user and a price corresponding to the remuneration may be collected. Electronic banking may be publicly known and concrete composition and a procedure for realizing it omit explanation.
Next, game control part 31 and storage part 32 are provided in game machine 3. Game control part 31 is a logical device realized with combination of hardware (CPU and a memory as the internal storage are included.) of game machine 3, and software. Game control part 31 performs various kinds of processings required in order to enjoy game service which game service Management Department 21 of center server 2 provides while performing various kinds of operation control required for advance of a game. Comment display control part 33 is provided in game control part 31 as further logical device. Comment display control part 33 carries out control about a display to comment Cm displayed on game screen 100. Specifically, comment display control part 33 carries out move control to the direction of arrow M of comment Cm, control which restricts a comment display at the time of game operation of a player, etc. Storage part 32 is an external storage realized by memory units, such as a hard disk and a semiconductor memory device. Although various kinds of data is recorded on storage part 32, play data 51 provided from center server 2 is shown by Drawing 3.
Web Service treating part 41 is provided in installed user terminals 4 as a logical device realized with combination of the computer hardware (CPU and a memory as the internal storage are included.) and software. Web Service treating part 41 performs processing required in order to enjoy various kinds of services which Web Service Management Department 22 of center server 2 provides. For example, processing required in order to make community functions, such as processing which create a comment, and it transmits and receives to a user who plays with game machine 3, use is performed. The illustration is omitted although an external storage for memorizing proper data also to installed user terminals 4 is formed.
Game machine 3 is provided with various kinds of input/output devices, such as monitor 37, touch panel 38, and card reader 39. Card reader 39 is a device for reading unique card ID for every card recorded on card 8 which a user possesses as a kind of discernment information which should be used for a user's attestation. A user's discernment information which should be used for a user's attestation may differ by attestation of a user in game machine 3, and a user's attestation in installed user terminals, and may be common. For example, it is while card ID recorded on a user's card 8 is used as discernment information in game machine 3, the card ID and play data 51 are matched and storage part 23 is made to memorize, In installed user terminals 4, user ID uniquely set up for every user may be used as a user's discernment information. In that case, any ID can be used as a user's discernment information by setting up matching between user ID and card ID.
Drawing 4 shows an example of play data 51. Play data 51 is the user's discernment information (although it is card ID as an example) about various kinds of information are data created for every user and required for a game called a user's target play information and comment information. Card ID and other ID which can be matched may be sufficient. It matches and has the recorded structure. Play information is the data which recorded various results related with a play of games, such as save data of a game which a user played with game machine 3, the number of times of a play of a game, results, evaluation, and an acquisition point. Comment information is data which recorded a character string which a user should transmit to other users as a comment from game machine 3, and the data which recorded a comment which a user received from other users. A character string as which a user besides a comment prepared beforehand specifies a comment which can transmit may be registered.
Drawing 5 shows an example of community data 52. Community data 52 is the user's discernment information about the target user's comment information, or information of a community point (community ID used by a community function as an example). It has the structure which was matched with information which specifies users, such as those ID and other ID which can be matched besides user ID and card ID, and was recorded. finishing [comment information / that it is non-読 of a comment besides / which was explained by play data 51 / information, and a reply] か否か -- etc. -- status etc. to distinguish may be contained. Proper information [data / 52 / community] according to a community function is recorded. A community point is a point given to a user as a privilege according to availability of community service. When using a paid service which center server 2 provides, for example, the point can be consumed in order to receive a certain privilege in a game which appropriates as a part of fee, or is provided with game machine 3. In game system 1, if a user transmits and receives a comment using a community function, a community point will be given.
Drawing 6 is a flow chart which shows comment display processing which comment display control part 33 of game machine 3 performs, and comment transmission processing which game service Management Department 21 of center server 2 performs and comment offer processing which Web Service Management Department 22 performs. Processing in case a player displays comment Cm which received a game from other users during a play with game machine 3 with reference to Drawing 6 is explained. Comment display control part 33 of game machine 3 will require comment data of center server 2, if operation on which game screen 100 is made to display a comment from other users during game execution is carried out (Step S101). Comment data is at least a part of information on comment information described by play data 51, for example, is the information about a comment of non-読. Comment data to demand may be suitably specified, for example by players, such as a comment from a specific user.
If a demand of comment data is carried out from game machine 3, game service Management Department 21 of center server 2 will perform comment transmission processing, and will distinguish a player of game machine 3 based on the discernment information (Step S201). Then, game service Management Department 21 makes demands on Web Service Management Department 22 for offer of comment data corresponding to a user (Step S202). Web Service Management Department 22 is in response to a demand of game service Management Department 21, Comment offer processing is performed and discernment information on the player (user) is distinguished (Step S211), Game service Management Department 21 is provided with comment data demanded among comment information included in community data 52 corresponding to discernment information (for example, community ID) (Step S212). And Web Service Management Department 22 performs an update process of status and addition processing of a community point to the community data 52 (Step S213).
On the other hand, it transmits comment data to game machine 3 while updating comment information included in play data 51, if game service Management Department 21 is received [offer of comment data] from Web Service Management Department 22 (Step S203) (Step S204). Comment display control part 33 of game machine 3 will display comment Cm about comment data received on game screen 100, if comment data is received (Step S102) (Step S103). Comment Cm is displayed moving in the direction of arrow M at the rate of predetermined, as shown in Drawing 2. On game screen 100, comment Cm received one by one to proper timing is displayed. During a comment display, comment display control part 33 performs display restriction processing mentioned below, and ends this processing. In this processing, processing of Steps S101-S104 which comment display control part 33 performs functions as a comment display control means.
Drawing 7 is a flow chart which shows display restriction processing which comment display control part 33 of game machine 3 performs. With reference to Drawing 7, details of processing of Step S104 of processing of Drawing 6 are explained. Display restriction processing is performed when comment Cm is displayed on game screen 100. Comment display control part 33 distinguishes whether operation of a game is demanded of a player (Step S111). When turn which he plays in a mah-jongg game has turned as an example of operation of a game demanded from a player, there are operation which chooses a tile to throw away, and operation which carries out "reach. "Also when other players throw away a tile, there is operation which acts as "Pons" etc. according to a situation. Usually, when operation of a game is being demanded from a player, a predetermined period is set up beforehand and an operation input by a user is attained in the meantime. It is after requiring operation of a player during the period in which this operation input is possible until a player operates it, or until a predetermined period expires. When game screen 100 of Drawing 2 explains, a period when operation window 120a for acting as "Pons" is displayed is a time of operation of a game being demanded of a player. When operation of a game is not being demanded of a player, it progresses to Step S118, and comment display control part 33 usually displays comment Cm, and ends this processing.
When operation is being demanded of a player, comment display control part 33 makes a character string of comment Cm currently displayed on game screen 100 penetrate (Step S112). Well-known art may be used about processing which makes a character string penetrate. About a grade of a penetration, a setup by a player may be possible. Next, comment display control part 33 restricts movement of comment Cm (Step S113). Specifically, comment display control part 33 controls movement speed of comment Cm displayed on game screen 100 to usually become small as compared with movement speed in a display. Or a display of comment Cm may be stopped. And comment display control part 33 reduces the number of displays of new comment Cm (Step S114). If game screen 100 of Drawing 2 explains, a character string of comment Cm will be displayed one by one from a screen right end, but the number of comment Cm which appears newly is reduced. Or a display of new comment Cm may be stopped.
And comment display control part 33 distinguishes whether operation window 120b (refer to Drawing 2) for a player to cancel such display control was touched, while display control is carried out (Step S115). When a player touches operation window 120b, comment display control part 33 cancels display control (Step S116). As a condition resolutive, it is set up that operation to operation window 120b is inputted. Even if it is comment display control part 33 at the player game operation-time, it usually returns a display of comment Cm to a display. Hope of a player which wants to see comment Cm also at the time of operation of a game, and a player over which you want to give priority to a display of comment Cm depending on the contents of the game can be realized by this, and flexibility of game operation can be raised. On the other hand, when touch operation of operation window 120b does not have a player, comment display control part 33 skips Step S116, and follows it to the following step S117.
Then, it is distinguished whether game operation of a player ended comment display control part 33 (Step S117). For example, when game screen 100 of Drawing 2 explained and operation window 120a for acting as "Pons" is operated, or when operation in which it does not act as "Pons" is carried out, game operation of a player is completed. After game operation is completed, comment display control part 33 usually returns comment Cm to a display (Step S118), and ends this processing. On the other hand, when game operation of a player is not completed, comment display control part 33 returns to Step S112, and continues processing.
In the above processing, when comment Cm is displayed on game screen 100 under game play, while demanding operation of a game of a player, a display of (Step S111) and comment Cm is restricted (Steps S112-S114). Display restrictions of comment Cm can be canceled according to hope of a player (Steps S115 and S116). If a player finishes operating a game (Step S117), turn of a game will move to other players, and operation of a player will not be required, but comment Cm will usually be displayed (Step S118). In above-mentioned processing, processing of Step S111 which comment display control part 33 performs functions as an operation demand discriminating means, processing of Steps S112-S114 functions as a display limit means, and processing of Steps S115 and S116 functions as a decontrol means.
The present invention can be carried out with various forms, without being limited to a form mentioned above. For example, in this form, although it explained making it penetrate with a character string of comment Cm at Step S112 of display restriction processing as an example of display restrictions of comment Cm, it is not restricted to this. For example, a color of a character string of comment Cm may turn into a background and similar colors, or it may gray out. A display of comment Cm is making it not become the hindrance of operation of a game of a player, and if the object of making comment Cm penetrate is production which makes comment Cm not conspicuous, a proper change is possible for it. Although Step S112 - 114 explained as display restrictions to comment Cm, it is not restricted to this. For example, any at least one step of each step S112-S114 should just be performed, and it is not necessary to make three processings simultaneous. Combination of each step may be changed according to a situation of a game. It may be made small, or a predetermined field is made to collect a character string of comment Cm, and it may be made to display it at the time of game operation other than three steps S112-S114. A proper change is possible.
In a form mentioned above, while operating a game, it explained having provided and canceled operation window 120b for canceling display restrictions as a condition resolutive, but it is not restricted to this. For example, while a player is operating a game, it may enable it to set up ON/OFF of display restrictions of comment Cm by configuration of a player. Turning OFF display restrictions is set up as a condition resolutive. Also in this case, operation window 120b for carrying out restriction or its release of a display is provided, and a player may enable it to change a setup according to advance of a game.
Although explained in a form mentioned above that comment Cm carried out scroll movement on game screen 100, a display of comment Cm is not restricted to this. For example, as shown in Drawing 8, comment window 130 which displayed the contents of the comment instead of comment Cm may be displayed. In this case, the view as popup of the comment window 130 is carried out to a position usually proper in a display, and a view as popup may be made to be interrupted at the time of an operation demand of a game. It may replace with Steps S112-S114 of display restriction processing, and may be made to carry out discontinuation processing of a view as popup. Also in this case, it may be made to make comment window 130 already displayed penetrate. Or it may be made to move comment window 130 after a view as popup to a determined direction, and movement speed of comment window 130 may be made small, or it may be made to stop at the time of game operation. It is not restricted to comment window 130, but may be made to carry out the view as popup of the comment Cm.
In a form mentioned above, although game machine 3 explained as a game device, it is not restricted to this. For example, they may be computer paraphernalia of an individual use like installed user terminals 4 as a game device. Although touch panel 38 explained as an operation input section, it is not restricted to this. A mouse which operates a pointer displayed on a game screen, and various kinds of pointing devices, such as a touchpad, may be used. Although a mah-jongg game explained as a game performed with game machine 3, it is not restricted to this. For example, the present invention may be applied in various kinds of games, such as a pitched-against each other type board game of shogi, the game of go, sugoroku, etc., a card game, a music game, a quiz game, and a RPG game.
7 sheets
Sheet 1 Sheet 2 Sheet 3 Sheet 4 Sheet 5 Sheet 6 Sheet 7
Every citation, both ways
| Document | Relation | Office | Category | Cited during |
|---|---|---|---|---|
| JP2012034792A | Cites | Japan | A | International search |
| JP3934649B2 | Cites | Japan | A | International search |
| JP4252608B2 | Cites | Japan | A | International search |
9 members in 5 offices
Members9
| Document | Office | Kind | |
|---|---|---|---|
| JP5409870B1 | Japan | B1 | |
| WO2014050197A1This record | World Intellectual Property Organization (WIPO) | A1 | |
| JP2014068672A | Japan | A | |
| KR20150038064A | Republic of Korea | A | |
| CN104684622A | China | A | |
| US2015165324A1 | United States of America | A1 | |
| KR101699637B1 | Republic of Korea | B1 | |
| CN104684622B | China | B | |
| US9878247B2 | United States of America | B2 |
Numbers
- Publication
- 2014/050197
- Application
- 63031
Titles4
- English
- SYSTEME DE JEU POUVANT AFFICHER DES COMMENTAIRES ET PROCEDE DE COMMANDE D'AFFICHAGE DE COMMENTAIRES
- French
- SYSTÈME DE JEU POUVANT AFFICHER DES COMMENTAIRES ET PROCÉDÉ DE COMMANDE D'AFFICHAGE DE COMMENTAIRES
- Unlabeled
- コメント表示が可能なゲームシステム及びコメント表示制御方法
- Japanese
- A game system in which a comment display is possible, and a comment display control method
Classification
- CPC, 5
- A63F13/35
- A63F13/53
- A63F2003/00996
- A63F13/533
- A63F13/87
- IPC, 1
- A63F13 00
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and 54 moreShow fewer
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