WO2007095567A2

Virtual environment with binding contracts between players

Abstract

A system and method to allow players of a video game to form binding, enforceable, contracts with one another. In some contracts, a first player can agree, explicitly or implicitly, to provide a second player with an initial playing advantage in return for deferred compensation. The deferred compensation may be based on the second player's performance in the game.

WO2007095567A2, drawing sheet 1
Sheet 1 of 6

Term

No projected expiry on record.

  1. Priority
  2. Filed
  3. Published
  4. Today

28 claims: 2 independent, 26 dependent

  1. 1
    What is claimed is:1. A server that is operable to: communicate with a plurality of game devices, wherein each game device allows at least one respective player to access the server;facilitate play of a game between the plurality of players;identify a first player as a sponsor;identify a second player as a sponsoree;create a contract between the sponsor and the sponsoree;provide, to the sponsoree, an initial benefit from the sponsor based on the contract;and allocate, to the sponsor, a plurality of periodic benefits based on the contract and on the sponsoree's performance in play of the game.
  2. 10
    A system comprising :one or more servers hosting at least a portion of an online game environment;a game console in communication with the server such that the online game environment is accessible to a player via the game console;and a contracts database residing at least one of the one or more servers, wherein the contracts database includes data related to sponsorship contracts in the online game environment.