WO2004046859A2

Method and system for gaming over a computer network

Abstract

A networked, online gaming system and method of operation, the system including a plurality of players, each operating a game playing computer interconnected over a network with a gaming server computer. The gaming server computer generates a profile for each of the players, which may include the player's gaming proficiency, and socioeconomic and physical data of the player. The gaming server computer matches the players (as teammates or opponents) to play a game based on the profile of the players, supervises the game played by the matched players, modifies controllable parameters of the game being played, and manages a reward point account provided for each player.

Term

No projected expiry on record.

  1. Priority
  2. Filed
  3. Published
  4. Today

188 claims: 4 independent, 184 dependent

  1. 1
    I CLAIM:1. A method of operating a networked gaming system comprising the steps of: generating a profile for each of a plurality of players associated with a game playing computer interconnected over a computer network with a gaming server computer;the gaming server computer matching at least two of said players to play a game based on the profile of each of said players;and each of the matched players using their associated game playing computers to play a game with each other over the computer network.
  2. 79
    A method of operating a networked gaming system comprising the steps of:at least two players, each associated with a game playing computer interconnected over a computer network with a gaming server computer, playing a game with each other over the computer network;the gaming server computer supervising at least part of the game being played;at least one of the players being awarded with reward points based on the outcome of the game played, said reward points stored into a reward point account associated with the player.
  3. 95
    A networked gaming system comprising:a plurality of game playing computers selectively interconnected over a computer network, each of said game playing computers adapted to play a game with other game playing computers over the computer network;and a gaming server computer selectively interconnected over the computer network to said game playing computers, said gaming server computer adapted to: generate a profile for each of a plurality of players associated with each of the game playing computers;and match at least two of said players to play a game against each other based on the profile of each of said players.
  4. 173
    A networked gaming system comprising:a plurality of game playing computers selectively interconnected over a computer network, each of said game playing computers adapted to play a game with other game playing computers over the computer network;and a gaming server computer selectively interconnected over the computer network to said game playing computers, said gaming server computer adapted to: supervise at least part of a game being played between a plurality of players associated with the game playing computers;awarded at least one of the players with reward points based on the outcome of the game played, said reward points stored into a reward point account associated with the player .