WO2004023253A2

Method and controller for providing a location-based game associated with a plurality of mobile stations

Abstract

A method (400) and a controller (210) for providing a location-based game associated with a plurality of mobile stations (170) are described herein. The controller (210) may determine a plurality of game parameters based on user input from one of a plurality of players. The plurality of game parameters may include, but is not limited to, a game area (500) having a plurality of activation locations (505). The controller (210) may determine location associated with at least one of the plurality of mobile stations (164). In response to one of the plurality of mobile stations (164) being within a proximity threshold (535) associated with one of the plurality of activation locations (530), the controller (210) may activate a game feature within one of the plurality of mobile stations (164). Accordingly, the controller (210) may provide a point value to one of the plurality of players in response to a trigger event associated with the game feature.

Term

No projected expiry on record.

  1. Priority
  2. Filed
  3. Published
  4. Today

22 claims: 3 independent, 19 dependent

  1. 1
    What is Claimed is:1. In a wireless communication system, wherein each of a plurality of mobile stations corresponds to one of a plurality of players of a location-based game, a method for providing the location-based game, the method comprising: determining a plurality of game parameters based on user input from one of the plurality of players, the plurality of game parameters including a game area having a plurality of activation locations;determining location associated with at least one of the plurality of mobile stations;activating a game feature within one of the plurality of mobile stations in response to the at least one of the plurality of mobile stations being within a proximity threshold associated with one of the plurality of activation locations;and providing a point value to one of the plurality of players in response to a trigger event associated with the game feature.
  2. 8
    In a wireless communication system, wherein each of a plurality of mobile stations corresponds to a player of a location-based game, a controller for providing the location based game, the controller comprising:a memory;a processor operatively coupled to the memory, the processor being programmed to determine a plurality of game parameters based on user input within one of the plurality of mobile stations, the plurality of game parameters including a game area having a plurality of activation locations, the processor being programmed to determine location associated with at least one of the plurality of mobile stations, the processor being programmed to activate a game feature within one of the plurality of mobile stations in response to the at least one of the plurality of mobile stations being within a proximity threshold associated with one of the plurality of activation locations, and the processor being programmed to provide a point value to one of the plurality of players in response to a trigger event associated with the game feature.
  3. 15
    In a wireless communication system, wherein each of a plurality of mobile stations corresponds to one of a plurality of players of a location-based game, and wherein a processor operates in accordance with a computer program embodied on a computer-readable medium for providing a location based game, the computer program comprising:a first routine that directs the processor to determine a plurality of game parameters based on user input within one of the plurality of mobile stations, the plurality of game parameters including a game area having a plurality of activation locations;a second routine that directs the processor to determine location associated with at least one of the plurality of mobile stations;a third routine that directs the processor to activate a game feature within one of the plurality of mobile stations in response to the at least one of the plurality of mobile stations being within a proximity threshold associated with one of the plurality of activation locations;and a fourth routine that directs the processor to provide a point value to one of the plurality of players in response to a trigger event associated with the game feature.