US9539509B2

System and method for dynamically altering an in-game experience based on a user's connection to the game

Summary by NHIP

Dynamic Game Mode Adjustment

The system alters online game mode availability based on a user device's network connection strength. It disables specific modes when the connection drops below a stored threshold and increases emphasis on remaining features.

Claim Score by NHIP

Read claim 1, the broadest

Abstract

Dynamically altering an in-game experience based on a user's connection to the online game. The online game may monitor connection strength of a device of the user to a network via which the user may access the online game. The online game may dynamically alter the user's experience based on the connection strength of the device. The online game may make available or remove the availability of one or more modes of game play to the user based on the connection strength of the user's device.

US9539509B2, drawing sheet 1
Sheet 1 of 4

Term

7.1 yearsleft in the term

Expires 24 October 2033.

  1. Priority
  2. Filed
  3. Granted
  4. Today
  5. Expires

20 claims: 2 independent, 18 dependent

  1. 1
    Broadest claimClaim Score 50, average(NHIP)A system for dynamically altering an in-game experience based on a user's connection to the online game, the system comprising:one or more processors configured by machine-readable instructions to: execute a game instance of a game space, and to facilitate presentation of views of the game space to one or more users, and to facilitate interaction of the one or more users with the game space and/or each other by performing operations in the game space in response to commands received from the one or more users and wherein the one or more users comprises a first user;determine a connection strength of a device of the user to a network, wherein responsive to the device of the user having at least a first connection strength, there are multiple game modes available to the user;and alter availability of one or more of the multiple game modes to the user responsive to a decrease in the determined connection strength such that at least one of the multiple game modes becomes unavailable.
  2. 11
    A computer-implemented method of dynamically altering an in-game experience based on a user's connection to the online game, the method being implemented on a computer system that includes one or more physical processors configured by machine-readable instructions, the method comprising:executing a game instance of a game space;facilitating presentation of views of the game space to one or more users;facilitating interaction of the one or more users with the game space and/or each other by performing operations in the game space in response to commands received from the one or more users, wherein the one or more users comprises a first user;determining a connection strength of a device of the user to a network, wherein responsive to the device of the user having at least a first connection strength, there are multiple game modes available to the user;and altering availability of one or more of the multiple game modes to the user responsive to a decrease in the determined connection strength such that at least one of the multiple game modes becomes unavailable.