US9257007B2

Customizing offers for sales of combinations of virtual items

Summary by NHIP

Virtual item offer customization

The method selects virtual item combinations from server data stores based on user action histories to generate discounted sale offers. It communicates these offers to client devices and updates game state data upon acceptance, optionally calculating purchase probabilities from aggregated user histories.

Claim Score by NHIP

Read claim 8, the broadest

Abstract

A method of customizing offers for sales of combinations of virtual items at discounted prices is disclosed. A combination of virtual items of a computer-implemented game is selected such that the sum of the values of each of the combination of virtual items has a proportion to an amount of currency in an account of a user of the computer-implemented game, the selecting being performed by a processor. An offer for a sale of the combination of the virtual items at a discounted price is generated for the user of the computer-implemented game. The offer for the sale of the combination of virtual items at the discounted price is presented to the user.

US9257007B2, drawing sheet 1
Sheet 1 of 24

Term

5.8 yearsleft in the term

Expires 30 July 2032.

  1. Priority
  2. Filed
  3. Granted
  4. Today
  5. Expires

20 claims: 3 independent, 17 dependent

  1. 1
    A method of customizing a user interface generated at a game networking server system for communication to a client device system of a user of the game networking server system, the game networking server system being separate from the client device system, the user interface pertaining to an offer for a sale of a combination of virtual items to the user, the method comprising:selecting the combination of the virtual items from a set of virtual items maintained as game state data in a data store at the game networking server system, the selecting based on correspondences between the user and the set of virtual items, the correspondences derived at least in part from an analysis of a history of actions of the user on the game networking server system that relate to the set of virtual items;generating the offer for the sale of the combination of virtual items to the user, the offer including a discounted price for the combination of virtual items;communicating the offer to the client device system of the user;and providing the combination of the virtual items to the user based on a detection of an acceptance of the offer by the user, the providing including updating the game state data, the selecting, generating, communicating, and providing being performed by at least one processor of the game networking server system.
  2. 8
    Broadest claimClaim Score 48, average(NHIP)A system comprising:one or more modules implemented by one or more processors, the one or more modules configured to: select a combination of virtual items from a set of virtual items maintained as game state data in a data store at a game networking server system, the selecting based on correspondences between a user and the set of virtual items, the correspondences derived at least in part from an analysis of a history of actions of the user on the game networking server system that relate to the set of virtual items;generate an offer for a sale of the combination of the virtual items at a discounted price to the user, the offer including a discounted price for the combination of virtual items;communicate the offer to the client device system of the user;and, provide the combination of the virtual items to the user based on a detection of an acceptance of the offer by the user, the providing including updating the game state data.
  3. 15
    A non-transitory machine-readable storage medium comprising a set of instructions that, when executed by at least one processor, causes the at least one processor to perform operations, the operations comprising:selecting a combination of virtual items from a set of virtual items maintained as game state data in a data store at a game networking server system, the selecting based on correspondences between a user and the set of virtual items, the correspondences derived at least in part from an analysis of a history of actions of the user on the game networking server system that relate to the set of virtual items;generating an offer for a sale of the combination of the virtual items at a discounted price to the user, the offer including a discounted price for the combination of virtual items;and communicating the offer to the client system of the user;and providing the combination of the virtual items to the user based on a detection of an acceptance of the offer by the user, the providing including updating the game state data.