Nova Patents
US8968097B2

Game server and scenario control program

Summary by NHIP

Game server scenario control

The game server manages online play by dividing scenarios into partial sections containing events requiring two or more players. A controller prohibits challengers from executing other events until a clear judger confirms the party has cleared the current event.

Claim Score by NHIP

Read claim 2, the broadest

Abstract

In a game server wherein a player can play a game online by operating a game terminal, and game program has two or more partial scenarios and the partial scenario has an event to be played by forming a party through two or more players, a unifier that unifies and controls scenario proceeding of the player as a challenger, a controller that controls to prohibit the unified player from executing another events, a processor that does a procedure corresponding to clearing on the player as the challenger to whom clearing of the event was judged, and a releaser that releases unification of the player classified into the challenger are provided.

US8968097B2, drawing sheet 1
Sheet 1 of 6

Term

5.1 yearsleft in the term

Expires 4 November 2031.

  1. Priority
  2. Filed
  3. Granted
  4. Today
  5. Expires

11 claims: 2 independent, 9 dependent

  1. 1
    A game server connected with two or more game terminals through a communication line, through an operation of one of said game terminals, a player can play a game online according to a predetermined game program by operating his (her) own operation character in a virtual space in said game server, said game program having a game scenario which is comprised of two or more partial scenarios therein, at least one of said partial scenarios having an event to be played by a party of two or more players, wherein said partial scenario having said event has two or more sub scenarios to be executed by said players at an optional point of time in optional order in the partial scenario, and said event is set in said sub scenario; said game server comprising:a scenario proceeding controller that reads a state of event attainment of each of the two or more players in the party and classifying each player as a challenger when the player has not yet cleared said event or as an observer if the player has already cleared said event, wherein said scenario proceeding controller prohibits any of the challengers from executing other partial scenarios without having cleared said event;an event execution controller that prohibits said challengers from executing other events without clearing said event;a clear judger that, upon clearing said event by the party, judges whether or not each of the challengers have cleared said event;a clear event processor that does a procedure corresponding to clearing of said event on all said challengers to whom clearing of said event has been judged through said clear judger;a player information updater that updates said player information of all said challengers who have cleared said event as having cleared said event while not updating the player information for said observers;and a control releaser through which said respective players to whom clearing of said event has been judged can execute the other events prohibited by said event execution controller.
  2. 2
    Broadest claimClaim Score 27, narrow(NHIP)A non-transitory computer readable medium storing scenario control program in a game server computer connected with two or more game terminals through a communication line, through an operation of one of said game terminals, a player can play a game online according to a predetermined game program by operating his (her) own operation character in a virtual space in said game server, said game program having a game scenario which is comprised of two or more partial scenarios therein, at least one of said partial scenarios having an event to be played by a party of two or more players; said scenario control program for getting said game server computer to function as the following:a scenario proceeding controller that reads a state of event attainment of each of the two or more players in the party and classifying each player as a challenger when the player has not vet cleared said event or as an observer if the player has already cleared said event, wherein said scenario proceeding controller prohibits any of the challengers from executing other partial scenarios without having cleared said event;an event execution controller that prohibits said challengers from executing other events without clearing said events;a clear judger that, upon clearing said event by the party, judges whether or not each of the challengers have cleared said event;a clear event processor that does a procedure corresponding to clearing of said event on all said challengers to whom clearing of said event has been judged through said clear judger;a player information updater that updates said player information of all said challengers who have cleared said event as having cleared said event while not updating the player information for said observers;and a control releaser through which said respective players to whom clearing of said event has been judged can execute the other events prohibited by said event execution controller.