Gaming machine including moving wild symbols
Summary by NHIP
Gaming machine with moving wild symbols
The gaming machine transforms scatter symbols into wild symbols during a bonus mode featuring multiple reel spins. These wild symbols move from stationary positions to random locations that exclude previously occupied matrix spots while covering two locations per column.
Claim Score by NHIP
Abstract
A gaming machine having standard and bonus game play features. During standard game play mode, the interface displays a matrix of symbols representing an arrangement of reels, and the computer calculates payouts based on the symbols, within the matrix. When a predetermined number of scatter symbols appear in the matrix of symbols in standard game play mode, bonus game play commences and at least some of the scatter symbols are transformed into wild symbols during bonus game play. Bonus game play mode includes multiple reel spins. The wild symbols presented during bonus game play mode occupy more than one location in the matrix of symbols and move during each reel spin to a random location in the matrix of symbols. The random location in the matrix of symbols excludes matrix locations previously occupied by a wild symbol during an immediately previous reel spin during bonus game play.

Term
5.3 yearsleft in the term
Expires 23 January 2032.
- Priority and filed
- Granted
- Today
- Expires
7 claims: 1 independent, 6 dependent
- 1Broadest claimClaim Score 25, narrow(NHIP)A gaming machine having standard and bonus game play mode, comprising:a housing;an interface attached to a housing;a computer in operative communication with the interface, the computer having a memory and a processor, the memory stores game play instructions and a set of symbols including game symbols, scatter symbols and wild symbols;the game play instructions include instructions for a standard game play mode and bonus game play mode;during standard game play mode, the interface displays a matrix of symbols representing reels, and the computer calculates payouts based on the symbols, which are randomly arranged within the matrix;when a predetermined number of scatter symbols appear in the matrix of symbols in standard game play mode, bonus game play commences and at least some of the scatter symbols are transformed into wild symbols that remain during bonus game play;bonus game play mode includes multiple reel spins, the wild symbols presented at commencement of bonus game play mode remain stationary during each reel spin and then as the reels are slowed, the wild symbols move to a random location in the matrix of symbols, and during bonus game play mode, the maximum number of wild symbols displayed in any matrix column is one and the wild symbol covers two locations in any matrix column where the wild symbol appears.
54 paragraphs in 5 sections, as filed
FIELD OF THE INVENTION
p-0002The invention pertains to gaming machines including slot machines, and particularly to slot machines having wild symbols and bonus game features.
BACKGROUND OF THE INVENTION
p-0003In the gaming machine industry, there is a continuing need for gaming machine manufacturers to produce new types of games, or enhancements to existing games, which will attract frequent play by enhancing the entertainment value and excitement associated with the game. Presently there is a trend with slot machines to offer additional games that can be played, in addition to standard game play involving spinning reels. These additional games are often referred to as a “feature game”, or “bonus game”.
p-0004US 2010/0304831 A1, to Suda et al. shows a slot machine having an array of symbols displayed for both primary and secondary (e.g. bonus) game play. The feature game play is entered upon the occurrence of a selected event or outcome of the basic game. In particular, Suda describes using a subset of columns to indicate whether feature game capability is achieved. In one embodiment, the columns in which scatter symbols appear are selected for feature game purposes. A “scatter symbol” is a symbol that indicates some kind of special bonus, or bonus play.
p-0005US 2009/0275387 A1, to Yoshizawa, discloses a slot machine that displays a matrix of symbols as part of the primary game play and secondary game play occurs where the symbols are classified according to background color. The symbols having a common background color are grouped and re-positioned adjacent to each other on the display. In other words, symbols positioned once on a display are repositioned so as to gather the symbols with the same background color. Yoshizawa confirms that background effects can be an important part of gaming experience, particularly with secondary or feature game play.
p-0006US 2008/0108411 A1, to Jensen et al. discloses a slot machine gaming device having a roaming wild symbol where when a wild symbol appears on one of the reels and a designated trigger symbol also appears, the wild symbol expands to form an expanded wild symbol set. The trigger symbol determines the number of times the expanded wild symbol set will roll or move across the reels. This provides a variant of standard slot machine play that interests game players.
p-0007The gaming industry is competitive and ever-evolving. Although many games continue to entertain gaming enthusiasts, there is still an unmet need for better and more interesting games and features. There is also an unmet need for making gaming experience user-friendly to enable a player to readily understand the various gaming features and variations available, particularly with respect to feature games that follow different rules than standard slot machine reel play.
SUMMARY OF THE INVENTION
p-0008A gaming machine includes a housing having a user interface, a lower display and an upper display, and a computer having a controller mounted in the housing and in communication with the lower display and the upper display. The controller enables standard game play mode, having standard game play features until the occurrence of a predetermined event to enable bonus game play features.
p-0009The computer is in operative communication with the interface, the computer having a memory and a processor, the memory stores game play instructions and a set of symbols including game symbols, scatter symbols and wild symbols.
p-0010The game play instructions include instructions for standard game play mode and bonus game play mode. During standard game play mode, the interface displays a matrix of symbols representing an arrangement of reels, and the computer calculates payouts based on the symbols, which are randomly arranged within the matrix. When a predetermined number of scatter symbols appear in the matrix of symbols in standard game play mode, bonus game play commences and at least some of the scatter symbols are transformed into wild symbols during bonus game play.
p-0011Bonus game play mode includes multiple reel spins. The wild symbols presented at commencement of bonus game play mode move during each reel spin to a random location in the matrix of symbols. The random location in the matrix of symbols and be purely random or pseudo random. The random location in the matrix of symbols excludes any matrix locations previously occupied by a wild symbol during an immediately previous reel spin during bonus game play.
p-0012Preferably the random location in the matrix of symbols having at least one of the wild symbols includes more than one position in the matrix of symbols. This enables the wild symbol to appear in two locations simultaneously. According to game play rules, the maximum number of wild symbols displayed in any matrix column is one and the wild symbol occupies two locations in any matrix column where the wild symbol appears. Bonus game play lasts for ten reel spins, and bonus game play commences when four scatter symbols appear.
p-0013Preferably, the matrix of symbols is a four by five matrix having twenty symbols.
p-0014During bonus game play, the computer determines mode paylines and payouts after each reel spin, upon completion of bonus game play mode, the computer credits the sum of any payouts to the standard game play.
p-0015Although enabling wild symbols to occupy two adjacent matrix locations in a single column, it is practical where the wild symbols appear on the edge of the matrix, i.e. in the first or last row, that the wild symbol may occupy a single matrix location.
BRIEF DESCRIPTION OF THE DRAWINGS
p-0016<figref idrefs="DRAWINGS">FIG. 1</figref> is a front view of a housing displaying a slot machine reel.
p-0017<figref idrefs="DRAWINGS">FIG. 2</figref> is a screenshot of the lower display in accordance with the present invention depicting game play.
p-0018<figref idrefs="DRAWINGS">FIG. 3</figref> is a screenshot of the lower display in accordance with the present invention depicting game play.
p-0019<figref idrefs="DRAWINGS">FIG. 4</figref> is a screenshot of the lower display in accordance with the present invention depicting game play.
p-0020<figref idrefs="DRAWINGS">FIG. 5</figref> is a screenshot of the lower display in accordance with the present invention depicting game play.
p-0021<figref idrefs="DRAWINGS">FIG. 6</figref> is a screenshot of the lower display in accordance with the present invention depicting game play.
p-0022<figref idrefs="DRAWINGS">FIG. 7</figref> is a screenshot of the lower display in accordance with the present invention depicting game play.
p-0023<figref idrefs="DRAWINGS">FIG. 8</figref> is a perspective view of a computer and a display interface in accordance with the present invention.
p-0024<figref idrefs="DRAWINGS">FIG. 9</figref> is a system diagram in accordance with the present invention.
DETAILED DESCRIPTION
p-0025<figref idrefs="DRAWINGS">FIG. 1</figref> shows a gaming machine <b>10</b>. The gaming machine <b>10</b> is a slot-machine capable of various game play modes. Initially the gaming machine <b>10</b> operates in standard game play mode until the occurrence of a random event, and then the gaming machine <b>10</b> operates in a bonus game play mode. In standard game play mode a matrix of symbols are displayed in a format including five reels oriented in columns and three horizontal rows. The reels in one embodiment are physical reels that spin, and in another embodiment, the reels are images of physical reels.
p-0026The gaming machine <b>10</b> is preferably a slot machine. The gaming machine <b>10</b> includes a housing <b>12</b> with a lower display <b>14</b><i>a</i>, an upper display <b>14</b><i>b </i>and a user interface <b>16</b>. Slot machine is broadly construed as any gaming machine that is capable of enabling a player to play for entertainment with a probability of a payout.
p-0027The interface <b>16</b> is supported by the housing <b>12</b>. The interface <b>16</b> faces a user, who may be standing or sitting in proximity to the machine <b>10</b>. The interface <b>16</b> enables user input to initiate and continue game play. In particular, any of a number of buttons can be presented on the interface to enable a user to commence standard game play mode, bonus game play mode, and to select particular bets.
p-0028The display <b>14</b><i>a </i>is configured to display a matrix of symbols <b>26</b> that imitate mechanical slot machine reels in standard game play mode according to one aspect of the invention. Accordingly, each column of the matrix of symbols imitates a single mechanical slot machine reel. The display <b>14</b><i>a </i>is angled with respect to the floor to face a user.
p-0029In another embodiment of the invention, the display <b>14</b><i>a </i>includes mechanical slot machine reels. It can be appreciated that hybrid arrangements having both digital and mechanical components are contemplated herein. The display <b>14</b><i>b </i>is transmissive to facilitate highlighting of any of the various symbols, and paylines to facilitate game play. Where mechanical slot machine reels are used, the interface also provides images that overlay the mechanical reels.
p-0030The matrix of symbols <b>26</b> has three rows and five columns. The matrix of symbols <b>26</b>, however, may include any number of rows and columns in accordance with various game formats. As shown, the matrix of symbols <b>26</b> includes a plurality of symbols <b>24</b><i>a</i>, <b>24</b><i>b</i>, <b>24</b><i>c </i>and <b>24</b><i>d</i>, and scatter symbols <b>24</b><i>e</i>, <b>24</b><i>f</i>, <b>24</b><i>g </i>and <b>24</b><i>h. </i>
p-0031Scatter symbols <b>24</b><i>e</i>, <b>24</b><i>f</i>, <b>24</b><i>g </i>and <b>24</b><i>h </i>are special symbols because they have the potential to directly or indirectly lead to larger payouts. The icon on the scatter symbol <b>24</b><i>e</i>, <b>24</b><i>f</i>, <b>24</b><i>g </i>and <b>24</b><i>h </i>is usually closely associated to an important aspect of the theme of the online slot because of its importance. Scatter symbols <b>24</b><i>e</i>, <b>24</b><i>f</i>, <b>24</b><i>g </i>and <b>24</b><i>h </i>can contrast with other symbols <b>24</b><i>a</i>, <b>24</b><i>b</i>, <b>24</b><i>c </i>and <b>24</b><i>d </i>so they are easily seen among a matrix of symbols. The scatter symbols <b>24</b><i>e</i>, <b>24</b><i>f</i>, <b>24</b><i>g </i>and <b>24</b><i>h </i>can be brighter or more animated than the other symbols, for example. Scatter symbols <b>24</b><i>e</i>, <b>24</b><i>f</i>, <b>24</b><i>g </i>and <b>24</b><i>h </i>differ from wild symbols in that they simply lead to improved payouts and bonuses, rather than replace other symbols as a wild card functions in card game play, for example.
p-0032In one aspect of the invention, the gaming machine <b>10</b> presents a poker-style game. The matrix of symbols <b>26</b> includes playing card values, such as King, Jack, Queen, and various numerical card values. The matrix of symbols <b>26</b> may also include any other symbols that create interest to a player including the scatter symbols <b>24</b><i>e</i>, <b>24</b><i>f </i>and <b>24</b><i>g</i>. Although a poker-based theme is described herein, it can be appreciated that the present invention also encompasses non-poker based themes.
p-0033The symbols <b>24</b> can include still images, or video-streamed images, or a combination of thereof. Such still images, or video streamed images, or any combination thereof, may be displayed using physical reels or virtual reels. Video streamed images enable the symbols <b>24</b> to yield an evolving appearance. In particular the size, character and transparency of the symbols may change during game play, particularly upon the appearance of a scatter symbol. When physical reels are used, the images may be highlighted or changed, for example, by using a projection using transmissive technology on the display <b>14</b><i>a. </i>
p-0034The display <b>14</b><i>a </i>shows any number of paylines crossing horizontal and vertical rows and columns, respectively. In particular, payline <b>26</b> is shown extending horizontally across a first row of the matrix of symbols. Any of a variety of paylines can be defined on the display <b>14</b><i>a</i>, including vertical, diagonal and irregular pay lines.
p-0035The payline <b>26</b> crosses the top row of the matrix of symbols and is projected on the display <b>14</b><i>a </i>and indicates a payout. According to game play rules, where at least three scatter symbols appears in standard game play mode, a bonus game play mode is initiated. Bonus game play mode is initiated in alternate embodiments of the invention when four or five scatter symbols appear, respectively.
p-0036Here scatter symbols <b>24</b><i>e</i>, <b>24</b><i>f</i>, <b>24</b><i>g </i>and <b>24</b><i>h </i>appear and enable feature game play so that the payout according to the payline <b>26</b>. Preferably, bonus game play mode is automatically initiated and accepted by enabling a user to activate a button on the interface <b>16</b>. The matrix of symbols disappears and is completely replaced by bonus game play images when the gaming machine <b>10</b> enters bonus game play mode. It can be appreciated, however, that variants of the invention can retain a portion of the information and symbolism presented from standard game play mode in the feature game play mode, such as a bet amount.
p-0037<figref idrefs="DRAWINGS">FIG. 2</figref> shows the display <b>14</b><i>a </i>in bonus game play mode. At least some of the scatter symbols shown in <figref idrefs="DRAWINGS">FIG. 1</figref> are transformed into wild symbols <b>30</b><i>a</i>, <b>30</b><i>b </i>and <b>30</b><i>c</i>. Each wild symbol <b>30</b><i>a</i>, <b>30</b><i>b </i>and <b>30</b><i>c </i>occupies more than one position in the matrix of symbols.
p-0038No more than one wild symbol <b>30</b><i>a</i>, <b>30</b><i>b </i>or <b>30</b><i>c </i>is presented in any single column. However, as shown, each wild symbol <b>30</b><i>a</i>, <b>30</b><i>b </i>and <b>30</b><i>c </i>occupies more than one position, preferably two positions, in the matrix of symbols in a single column. Wild symbols <b>30</b><i>a</i>, <b>30</b><i>b </i>and <b>30</b><i>c </i>are able to, and do, occupy multiple positions in a single row. The payline <b>32</b> shows three wild symbols and two “Q” symbols <b>34</b><i>a </i>and <b>34</b><i>b</i>. Accordingly, a payout commensurate with five horizontal “Q” symbols is indicated by the payline <b>32</b>.
p-0039<figref idrefs="DRAWINGS">FIG. 2</figref> shows the display <b>14</b><i>a </i>in bonus game play mode. The wild symbols <b>30</b><i>a</i>, <b>30</b><i>b </i>and <b>30</b><i>c </i>are animated and flash an image of a slot machine, for example. The wild symbols <b>30</b><i>a</i>, <b>30</b><i>b </i>and <b>30</b><i>c </i>each occupy more than one position in the matrix of symbols. As shown, the wild symbols <b>30</b><i>a</i>, <b>30</b><i>b </i>and <b>30</b><i>c </i>each occupy two positions on a first, second and third column, respectively. The wild symbols <b>30</b><i>a</i>, <b>30</b><i>b </i>and <b>30</b><i>c </i>at least partially cover underlying symbols, which are not wild symbols.
p-0040The position of the wild symbols in successive reel spins is determined randomly. In particular, random numbers defining the reel stops of the 5 reels are the random numbers 1-5. The random numbers define vertical positions of each wild symbol on any particular reel (i.e. matrix column).
p-0041Each wild symbol can take any of five random vertical positions in response to the random numbers 1-5, which are generated by the computer. Symbol position <b>1</b> is the uppermost position on a reel defined as row <b>1</b>. Symbol position <b>2</b> is below symbol position <b>1</b>, on row two of the reel. Symbol position <b>3</b> is below symbol position <b>2</b>. Symbol position <b>4</b> is the lowermost position on the reel.
p-0042Wild position <b>1</b> covers symbol position <b>1</b> (upper half of Wild symbol is outside the visible reel area). Wild position <b>2</b> covers symbol position <b>1</b> and <b>2</b>. Wild position <b>3</b> covers symbol position <b>2</b> and <b>3</b>. Wild position <b>4</b> covers symbol position <b>3</b> and <b>4</b>. Wild position <b>5</b> covers symbol position <b>4</b> (lower half of Wild symbol is outside the visible reel area). With this assignment it is ensured that all Symbol positions of a reel are “Wild”, marked with a wild symbol, with the same probability. When the reels spin, the wild symbols float in a continuously visible manner to one of the randomly generated wild positions.
p-0043<figref idrefs="DRAWINGS">FIG. 3</figref> shows a reel spin of the display <b>14</b><i>a </i>commenced after the reel spin shown in <figref idrefs="DRAWINGS">FIG. 2</figref>. The wild symbols <b>30</b><i>a</i>, <b>30</b><i>b</i>, and <b>30</b><i>c </i>remain stationary occupying the same positions as in the immediately prior spin shown in <figref idrefs="DRAWINGS">FIG. 2</figref>. The wild symbols <b>30</b><i>a</i>, <b>30</b><i>b </i>and <b>30</b><i>c </i>do not disappear during reel spin, but remain visible before, during and after any bonus mode reel spin. Other symbols <b>24</b><i>e</i>, <b>24</b><i>f </i>and <b>24</b><i>g </i>of the matrix of symbols randomly change during reel spin. Randomness of the other symbols is achieved by traditional reel spinning where mechanical reels are used, or a by applying a randomness algorithm where digital representations of traditional reels are used. The definition of random and randomness as used herein does not require absolute mathematical randomness, but a sufficient degree of randomness to facilitate game play.
p-0044<figref idrefs="DRAWINGS">FIG. 4</figref> shows an additional reel spin of the display <b>14</b><i>a </i>commenced after the reel spin shown in <figref idrefs="DRAWINGS">FIG. 3</figref>. The wild symbols <b>30</b><i>a</i>, <b>30</b><i>b</i>, and <b>30</b><i>c </i>appear to remain stationary while the reels spin, and continue to occupy the same positions as in the immediately prior spin shown in <figref idrefs="DRAWINGS">FIG. 3</figref>.
p-0045<figref idrefs="DRAWINGS">FIG. 5</figref> shows the reel spin of <figref idrefs="DRAWINGS">FIG. 4</figref> continuing. The wild symbols <b>30</b><i>a</i>, <b>30</b><i>b</i>, and <b>30</b><i>c </i>remain relatively stationary, moving only slightly, while the other symbols spin. The wild symbol <b>30</b><i>a </i>occupies a second and third row of the first matrix column. The wild symbol <b>30</b><i>b </i>occupies the last row (lower row) of the second matrix column, but only occupies one matrix position because lower row positions are beyond the scope of the matrix of symbols and are not viewable. The wild symbol <b>30</b><i>c </i>occupies two positions on the 4<sup>th </sup>and 5<sup>th </sup>row of the matrix.
p-0046<figref idrefs="DRAWINGS">FIG. 6</figref> shows further movement of the reel spin of <figref idrefs="DRAWINGS">FIG. 5</figref>. The wild symbols <b>30</b><i>a</i>, <b>30</b><i>b </i>and <b>30</b><i>c </i>remain stationary while the underlying symbols spin, and the wild symbols <b>30</b><i>a</i>, <b>30</b><i>b </i>and <b>30</b><i>c </i>shift randomly to another position as the underlying symbols slow and stop.
p-0047<figref idrefs="DRAWINGS">FIG. 7</figref> shows further movement of the reel spin of the display <b>14</b><i>a</i>. The wild symbols <b>30</b><i>a</i>, <b>30</b><i>b </i>and <b>30</b><i>c </i>each shift locations on a respective reel upon completion of the reel spin. The wild symbols <b>30</b><i>a</i>, <b>30</b><i>b </i>and <b>30</b><i>c </i>also flash the word “wild” intermittently.
p-0048Each wild symbol <b>30</b><i>a</i>, <b>30</b><i>b </i>and <b>30</b><i>c </i>occupy only a single matrix position because the wild symbols <b>30</b><i>a</i>, <b>30</b><i>b </i>and <b>30</b><i>c </i>are located on edges of the matrix, i.e. in the first or last row.
p-0049According to one variant of game play, each spin in the bonus game reduces the activity of one of the Wild symbols. As shown the wild symbol <b>30</b><i>a </i>and the wild symbol <b>30</b><i>c </i>are active, displaying the word “wild”, while the wild symbol <b>30</b><i>b </i>is inactive. The wild symbols <b>30</b><i>a</i>, <b>30</b><i>b </i>and <b>30</b><i>c </i>can be either active or inactive.
p-0050<figref idrefs="DRAWINGS">FIG. 8</figref> shows the computer <b>84</b>, which mounts in the housing <b>12</b> of the gaming machine <b>10</b> and the computer <b>84</b>, connects with a display <b>80</b>. The display <b>80</b> includes a transmissive LCD panel and may include an integrated touch-screen <b>82</b>. The computer includes a main board <b>86</b> having a controller, memory connected to the main board for storing software, software stored in the memory for operating the display <b>80</b>, software drivers, and a main processor. In a preferred embodiment, the computer <b>84</b> includes two displays <b>80</b> to form an upper display and a lower display.
p-0051<figref idrefs="DRAWINGS">FIG. 9</figref> shows a system diagram of the computer <b>84</b>. The computer <b>84</b> includes a main board <b>86</b>, program memory <b>88</b> being a computer readable medium, a main processor <b>90</b> and RAM <b>92</b> connected in operative communication. The computer <b>84</b> has an input output I/O controller <b>94</b>. The I/O controller <b>94</b> communicates with a user interface control panel <b>96</b>, display interface driver circuitry <b>98</b>, a display unit <b>100</b>, a coin acceptor <b>102</b>, a bill acceptor <b>104</b>, a card reader <b>106</b>, a ticket reader/printer <b>108</b>, and a sound circuit <b>110</b>. The sound circuit <b>110</b> is in operative communication with speakers <b>112</b>.
p-0052The coin acceptor <b>102</b> and the bill acceptor <b>104</b> accept currency and communicate the amount accepted to the I/O controller <b>94</b>. The card reader <b>106</b> reads credit cards, debit cards, gift cards or other card having electronic indicia of monetary value.
p-0053The ticket reader <b>108</b> prints tickets and receipts revealing the winnings of a player, or other financial outcome. The ticket reader <b>108</b> also receives tickets having indicia of monetary value, such as a bar code, which is read by the ticket reader <b>108</b>.
p-0054The sound circuit <b>110</b> is configured to provide an acoustic-based interface for the user. Each movement or action by a user may result in a particular sound, or instruction being generated by the computer <b>84</b>. The speakers <b>112</b> communicate the sounds to the user.
p-0055While the present invention is disclosed in terms of various specific embodiments, it can be appreciated that these embodiments are by way of example only. There are several variations contemplated by the present invention, and with the popularity of electronic gaming interfaces, the term “reel” should be broadly understood to include any set of moveable images, defining a matrix column, that are used to establish a payout. Accordingly, the scope of the invention is defined by the appended claims.
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22 members in 11 offices; this record represents the family
Members22
| Document | Office | Kind | |
|---|---|---|---|
| US2013190068A1 | United States of America | A1 | |
| CA2862087A1 | Canada | A1 | |
| WO2013110620A1 | World Intellectual Property Organization (WIPO) | A1 | |
| US8540565B2This record | United States of America | B2 | |
| AU2013211644A1 | Australia | A1 | |
| SG11201404059SA | Singapore | A | |
| CL2014001925A1 | Chile | A1 | |
| PH12014501674A1 | Philippines | A1 | |
| PH12014501674B1 | Philippines | B1 | |
| US2015057068A1 | United States of America | A1 | |
| MX2014008768A | Mexico | A | |
| IN6664DEN2014A | India | A | |
| ZA201405203B | South Africa | B | |
| RU2014132204A | Russian Federation | A | |
| SG10201606068VA | Singapore | A | |
| MX344155B | Mexico | B | |
| AU2016262772A1 | Australia | A1 | |
| AU2016265978A1 | Australia | A1 | |
| US2017162003A9 | United States of America | A9 | |
| RU2628708C2 | Russian Federation | C2 | |
| AU2018278920A1 | Australia | A1 | |
| US2021043046A1 | United States of America | A1 |
51 transactions on the USPTO file
Allowed after 1 non-final rejection.
- Non-final rejections
- 1
- Final rejections
- 0
- RCEs
- 0
- Appeals
- 0
Over time
Point at a mark for the transactionTransactions
| Event | Code | |
|---|---|---|
| Payment of Maintenance Fee, 12th Year, Large EntityM1553 | M1553 | |
| Payment of Maintenance Fee, 8th Year, Large EntityM1552 | M1552 | |
| Recordation of Patent Grant MailedPGM/ | PGM/ | |
| Patent Issue Date Used in PTA CalculationAllowedPTAC | PTAC | |
| Email NotificationEML_NTR | EML_NTR | |
| Issue Notification MailedAllowedWPIR | WPIR | |
| Dispatch to FDCD1935 | D1935 | |
| Application Is Considered Ready for IssuePILS | PILS | |
| Issue Fee Payment VerifiedN084 | N084 | |
| Issue Fee Payment ReceivedIFEE | IFEE | |
| Email NotificationEML_NTR | EML_NTR | |
| PG-Pub Issue NotificationPG-ISSUE | PG-ISSUE | |
| Printer Rush- No mailingTCPB | TCPB | |
| Corrected Notice of AllowabilityCNOA | CNOA | |
| Pubs Case Remand to TCPUBTC | PUBTC | |
| Electronic ReviewELC_RVW | ELC_RVW | |
| Email NotificationEML_NTF | EML_NTF | |
| Mail Notice of AllowanceAllowedMN/=. | MN/=. | |
| Notice of Allowance Data Verification CompletedAllowedN/=. | N/=. | |
| Interview Summary - Examiner InitiatedEXIE | EXIE | |
| Reasons for AllowanceEX.R | EX.R | |
| Examiner's Amendment CommunicationEX.A | EX.A | |
| Date Forwarded to ExaminerFWDX | FWDX | |
| Response after Non-Final ActionA... | A... | |
| Electronic ReviewELC_RVW | ELC_RVW | |
| Email NotificationEML_NTF | EML_NTF | |
| Mail Non-Final RejectionNon-final rejectionMCTNF | MCTNF | |
| Non-Final RejectionNon-final rejectionCTNF | CTNF | |
| Case Docketed to Examiner in GAUDOCK | DOCK | |
| Email NotificationEML_NTR | EML_NTR | |
| Change in Power of Attorney (May Include Associate POA)PA.. | PA.. | |
| Case Docketed to Examiner in GAUDOCK | DOCK | |
| Application Dispatched from OIPEOIPE | OIPE | |
| Application Is Now CompleteCOMP | COMP | |
| Filing Receipt - UpdatedFLRCPT.U | FLRCPT.U | |
| Sent to Classification ContractorPGPC | PGPC | |
| Additional Application Filing FeesADDFLFEE | ADDFLFEE | |
| Applicant has submitted a new specification to correct Corrected Papers problemsCORRSPEC | CORRSPEC | |
| Notice of Incomplete ReplyINCR | INCR | |
| Payment of additional filing fee/PreexamFLFEE | FLFEE | |
| Applicants have given acceptable permission for participating foreignAPPERMS | APPERMS | |
| A statement by one or more inventors satisfying the requirement under 35 USC 115, Oath of the ApplicOATHDECL | OATHDECL | |
| Applicant has submitted a new specification to correct Corrected Papers problemsCORRSPEC | CORRSPEC | |
| Notice Mailed--Application Incomplete--Filing Date AssignedINCD | INCD | |
| Filing ReceiptFLRCPT.O | FLRCPT.O | |
| Information Disclosure Statement consideredIDSC | IDSC | |
| Electronic Information Disclosure StatementEIDS. | EIDS. | |
| Information Disclosure Statement (IDS) FiledWIDS | WIDS | |
| Cleared by OIPE CSRL194 | L194 | |
| IFW Scan & PACR Auto Security ReviewSCAN | SCAN | |
| Initial Exam Team nnIEXX | IEXX |
6 legal events, as the office reported them to INPADOC
Over the term
Point at a mark for the eventEvents
| Event | Code | |
|---|---|---|
| Maintenance fee paymentMAFP | MAFP | |
| Maintenance fee paymentMAFP | MAFP | |
| Fee paymentFPAY | FPAY | |
| Fee payment procedurePAYOR NUMBER ASSIGNED (ORIGINAL EVENT CODE: ASPN); ENTITY STATUS OF PATENT OWNER: LARGE ENTITYFEPP | FEPP | |
| Information on status: patent grantGrantedPATENTED CASESTCF | STCF | |
| AssignmentAS | AS |
Numbers
- Publication
- 08540565
- Application
- 13356558
Titles
- English
- Gaming machine including moving wild symbols
Patent term adjustment
- Net adjustment
- 0 days
Classification
- CPC, 1
- G07F17/32
- IPC, 1
- A63F9 00
- USPC, 1
- 463020000