Tennis-game scorekeeping system and method
Summary by NHIP
Tennis scoring system with colored loops
The system uses two shafts with four elastic loops each to track tennis points. Three loops on each shaft are one color, while one loop on each shaft is a third color for distinguishing scores.
Claim Score by NHIP
Abstract
A system of 8 loops (300) of elastic material and a method for keeping score or determining the winner of a tie-break during a tennis game using the 8 loops is disclosed. Of the 8 loops, 4 are to be affixed to a left shaft and 4 are to be affixed to a right shaft of an assembly with at least two shafts. The loops (300) of elastic material are affixed under light tension so that they can be moved easily by the player or spectator and then stay in place once positioned. The loops (300) are marked contrastingly so that they can be easily distinguished for keeping score as necessary. Each point is marked by positioning one of the eight loops in an upwards or downwards direction, an improvement over prior-art which called for a single marker being placed over a specific figure. Several embodiments of the present invention are described.

Term
Projected expiry 3 December 2029.
- Priority
- Filed
- Granted
- Today
- Projected expiry
12 claims: 3 independent, 9 dependent
- 1A tennis scoring system, comprising:a first shaft, exactly four loops attached to the first shaft, a first position on the first shaft for the loops to be positioned, a second position on the first shaft for the loops to be positioned, a second shaft, exactly four loops attached to the second shaft, a first position on the second shaft for the loops to be positioned, and a second position on the second shaft for the loops to be positioned, wherein a first color is used for three of the loops attached to the first shaft, a second color is used for three of the loops attached to the second shaft, and a third color is used for one of the loops attached to the first shaft and for one of the loops attached to the second shaft.
- 5A tennis scoring system, comprising:a first shaft that is substantially uniform in cross-section along its length, exactly four loops attached to the first shaft, exactly two visibly different positions on the first shaft that the four loops can be moved among, a second shaft that is substantially uniform in cross-section along its length, exactly four loops attached to the second shaft, exactly two visibly different positions on the second shaft that the four loops can be moved among.
- 10Broadest claimClaim Score 82, broad(NHIP)A tennis scoring system, comprising:a first shaft that is substantially uniform in cross-section along its length, exactly four loops attached to the first shaft, exactly three visibly different positions on the first shaft that the four loops can be moved among, a second shaft that is substantially uniform in cross-section along its length, exactly four loops attached to the second shaft, exactly three visibly different positions on the second shaft that the four loops can be moved among.
Independent claims3
74 paragraphs in 5 sections, as filed
CROSS-REFERENCE TO RELATED APPLICATIONS
This application claims priority benefit of U.S. Provisional Patent Application No. 61/097,926, entitled “Tennis-Game Scorekeeping System and Method,” filed Sep. 18, 2008. The disclosure in that application is incorporated herein in its entirety.
BACKGROUND
The present invention relates generally to sporting game scoring systems, and more specifically, to a system that allows a player or spectator to keep score during each game and tie break of a tennis match.
Tennis players are familiar with arguments between tennis players over the correct score during a game of tennis. Intense heat, intense focus on playing well, long rallies, the player serving neglecting to call out the score before serving, long injury breaks, and distracting arguments over line calls are some of the reasons players forget the score of the game.
Devices may already exist wherein an apparatus is affixed to a tennis racket for keeping score during a tennis-game. One possible marking device, like a lever or switch or dial, may be graduated to the correct, printed number. The numbers on these existing devices may use typical scoring for tennis: 0, 15, 30, etc. Thus, these devices require the player to locate a written number or word on the racquet utilizing fine motor skills. These devices, which rely on a dial, switch, sliding bar or other single marker to be moved a tiny amount of space onto a correct number or word, and not the incorrect number or word next to it, are difficult to use. Users sometimes have to concentrate on moving a scoring marker to the specific position marked with the typical tennis score, representing a numeric score.
These systems assume that tennis players participating in a gross motor skill sport would enjoy switching, between points, to the fine motor skill of manipulating small devices while searching for the correct small number, and, before marking the point, translating the point won into the typical tennis score, such as 0, 15, 30, etc., which can be numeric or a word score. However, in actual tennis matches when players are arguing about the correct score, they will invariably say, “I won the first point” and not, “I won the ‘15’ point.”
Numerous disadvantages are inherent in such systems. For example, such systems may call on the player to switch from gross motor skills and gross vision tasks, the playing of the tennis point, to fine motor skills and fine vision skills. Second, a player may need to move a marker into the correct position and read small numbers to mark the point. Also, each position abutting the next, there is the possibility of making a mistake (marking, say, 30 instead of 40). It may also require the user to a read small number and hold the racquet at a close and inconvenient location to do so. In some cases, a small number can only be read if the racquet is held in one particular position.
When resetting the prior-art device after a game has been won, the player has to look to see if he has returned the marking device to the number ‘0’ or the word ‘love’. Since a player's intense mental focus on gross motor skills during play of a tennis match might become slightly compromised by engaging in performing such fine motor skills and fine vision skills unnecessary to the game, he would probably avoid using such a scoring device. Finally, many past systems involved gluing a device onto the racket which, when removed or when it fell off, left a sticky residue, or other change to the racquet.
In accordance with one possible embodiment, a tennis-game score-keeping system and method consisting of a number of separate loops of elastic material which are affixed under light tension to the throat of a tennis racket. More than one loop are attached to the left side of the throat of the tennis racket and are positioned to represent the player's score and more than one loop are affixed to the right side of the throat of a tennis racket and are positioned to represent the opponent's score.
In another embodiment, an 8 loop score-keeping system and method is attached to an assembly with at least 2 elongated shafts, with 4 of the loops attached to a left shaft and 4 of the loops attached to a right shaft. In yet another exemplary embodiment of the present invention, no use may be made of the typical numeric tennis scores, such as 0, 15, 30, in the device itself. Instead, a binary scoring system may be used in one possible embodiment of the scoring system. Other advantages, features, and embodiments are described below.
BRIEF DESCRIPTION OF THE DRAWINGS
<figref idrefs="DRAWINGS">FIG. 1</figref> shows a diagram of one embodiment of the scoring system showing a modern tennis racket with 8 elastic loops, affixed to the throat, or shafts, of the racket. Detail A of <figref idrefs="DRAWINGS">FIG. 1</figref> shows a detail of the square knot and crimps from <figref idrefs="DRAWINGS">FIG. 1</figref>.
<figref idrefs="DRAWINGS">FIG. 2</figref> shows one possible score of 15-0, player serving, in the first embodiment.
<figref idrefs="DRAWINGS">FIG. 3</figref> shows one possible score of deuce, in the first embodiment.
<figref idrefs="DRAWINGS">FIG. 4</figref> shows one possible score of Ad-in, player serving, in the first embodiment.
<figref idrefs="DRAWINGS">FIG. 5</figref> shows a diagram of a second possible embodiment of the invention, with one possible score of 15-0.
<figref idrefs="DRAWINGS">FIG. 6</figref> shows a diagram of a sixth possible embodiment of the invention, with a triangular assembly housing eight elastic loops, with one possible score of 0-0.
DRAWINGS
Reference Numerals
<figref idrefs="DRAWINGS">FIG. 1</figref><ul><li id="ul0001-0001" num="0000"><ul><li id="ul0002-0001" num="0017"><b>100</b>—modern tennis racket</li><li id="ul0002-0002" num="0018"><b>112</b>—head of the racket</li><li id="ul0002-0003" num="0019"><b>114</b>—throat of the racket, or shafts</li><li id="ul0002-0004" num="0020"><b>114</b><i>a</i>—the left side of the throat of the racket, or left shaft</li><li id="ul0002-0005" num="0021"><b>114</b><i>b</i>—the right side of the throat of the racket, or right shaft</li><li id="ul0002-0006" num="0022"><b>116</b>—bottom of the throat-of the racket</li><li id="ul0002-0007" num="0023"><b>118</b>—grip of the racket</li><li id="ul0002-0008" num="0024"><b>300</b>—the scoring system, the 8 elastic loops</li><li id="ul0002-0009" num="0025"><b>310</b>—first loop, on left side of throat <b>114</b><i>a </i></li><li id="ul0002-0010" num="0026"><b>320</b>—second loop, on left side of throat <b>114</b><i>a </i></li><li id="ul0002-0011" num="0027"><b>330</b>—third loop, on left side of throat <b>114</b><i>a </i></li><li id="ul0002-0012" num="0028"><b>350</b>—first loop, on right side of throat <b>114</b><i>b </i></li><li id="ul0002-0013" num="0029"><b>360</b>—second loop, on right side of throat <b>114</b><i>b </i></li><li id="ul0002-0014" num="0030"><b>370</b>—third loop, on right side of throat <b>114</b><i>b </i></li><li id="ul0002-0015" num="0031"><b>390</b>—fourth loop on left side of throat <b>114</b><i>a </i></li><li id="ul0002-0016" num="0032"><b>395</b>—fourth loop on right side of throat <b>114</b><i>b </i></li></ul></li></ul>
Detail A <ul><li id="ul0003-0001" num="0000"><ul><li id="ul0004-0001" num="0034"><b>400</b>—typical square knot for each loop of the first embodiment</li><li id="ul0004-0002" num="0035"><b>500</b>—typical crimp for each loop of the first embodiment</li></ul></li></ul>
<figref idrefs="DRAWINGS">FIG. 2</figref>, <figref idrefs="DRAWINGS">FIG. 3</figref>, <figref idrefs="DRAWINGS">FIG. 4</figref>, <figref idrefs="DRAWINGS">FIG. 5</figref>, FIG. <b>6</b>—As above.
Glossary of technical tennis terms: <ul><li id="ul0005-0001" num="0000"><ul><li id="ul0006-0001" num="0038">This glossary is meant for the purpose of clarifying the possible embodiments in this disclosure and is meant to be non-limiting. Other terms or other tennis scoring schemes are also possible and are incorporated into the present invention.</li><li id="ul0006-0002" num="0039">0 or love: no point has been made in a game within a tennis match.</li><li id="ul0006-0003" num="0040">15: the first point won by a player in a particular game.</li><li id="ul0006-0004" num="0041">30: the second point won by a player.</li><li id="ul0006-0005" num="0042">40: the third point won by a player.</li><li id="ul0006-0006" num="0043">Deuce: when players are tied at 40 (three points each), the score is called “deuce.” At deuce, a player must win two points in a row to win the game. If the players split the following two points, the score reverts to deuce.</li><li id="ul0006-0007" num="0044">Ad-in: indicates that the server has the advantage; also “advantage”</li><li id="ul0006-0008" num="0045">Ad-out: indicates that the receiver has the advantage; also “advantage out”</li><li id="ul0006-0009" num="0046">Note: When reading the score, the score of the player who is serving is recited first.</li></ul></li></ul>
DETAILED DESCRIPTION
While the exemplary embodiments illustrated herein may show the various features, it will be understood that the features disclosed herein can be combined variously to achieve the objectives of the present invention.
<figref idrefs="DRAWINGS">FIG. 1</figref> shows one possible preferred embodiment, with a scoring system of eight loops <b>300</b>, attached to the throat <b>114</b> of a tennis racket <b>100</b>. A typical modern tennis racket <b>100</b> has a frame <b>110</b> comprising a head <b>112</b>, a throat or shafts_<b>114</b>, a bottom of throat <b>116</b> and a grip <b>118</b>. The throat <b>114</b> has two elongated branches or two shafts <b>114</b><i>a </i>and <b>114</b><i>b</i>, also called the left side of the throat or called the left shaft <b>114</b><i>a </i>and the right side of the throat or right shaft <b>114</b><i>b. </i>
The tennis racket <b>100</b> includes a grip <b>118</b> having a first end and ending in a bottom of throat <b>116</b>, the bottom of throat <b>116</b> is coupled to a throat <b>114</b>, the throat <b>114</b> consisting of a pair of elongated shafts <b>114</b><i>a </i>and <b>114</b><i>b</i>, each pair of elongated shafts extending between a respective side of the bottom of throat <b>116</b> and the head <b>112</b>. An embodiment of the present invention is shown in <figref idrefs="DRAWINGS">FIG. 1</figref> affixed to the throat <b>114</b> of the racket.
In this embodiment, each loop <b>300</b> is affixed to the throat <b>114</b>. The loop <b>300</b> may be composed of a variety of materials, including: elastic cord, fabric, non-elastic string, rubber, polymer, neoprene, or any other suitable material. In this embodiment, elastic material is formed into a loop <b>300</b> by means of a securing attachment. The elastic material is dimensioned so that the loop <b>300</b> formed is under tension. In one possible implementation the elastic material is stretchy-cloth-covered elastic cord and one possible securing attachment is a square knot <b>400</b>. Other possible permanent and non-permanent attaching methods are possible, including: bonding, gluing the ends together, plastic snaps, clasp, crimped metal, hook and loop attachment, strings, a pin, or any other suitable fastening method.
A feature of this embodiment is that the loop <b>300</b> is attached such that the material is stretched before it is fastened. Therefore, the elastic force keeps it in place as it is moved along the throat <b>114</b>. This is an optional feature of the present invention, and is not necessary for the system to function.
In this embodiment, affixed to the racket <b>100</b> as discussed above, specifically to the throat <b>114</b>, are eight colored, elastic loops <b>300</b>. Each is affixed under light tension so that they can be positioned easily by the player, but remains in place during play.
Returning to the operation of this first possible embodiment, first loop <b>310</b>, second loop <b>320</b>, third loop <b>330</b> and fourth loop <b>390</b> are each affixed to encircle the left side of the throat <b>114</b><i>a</i>, representing the score of the player. First loop <b>310</b> is affixed closest to the head <b>112</b>. Second loop <b>320</b> is affixed second closest to the head <b>112</b>. Third loop <b>330</b> is affixed third closest to the head <b>112</b>. Fourth loop <b>390</b> is affixed closest to the bottom of the throat <b>116</b>.
Likewise in this embodiment first loop <b>350</b>, second loop <b>360</b>, third loop <b>370</b> and fourth loop <b>395</b>, which are each affixed to encircle the right side of the throat <b>114</b><i>b</i>, represent the score of the opponent. First loop <b>350</b> is affixed closest to the head <b>112</b>. Second loop <b>360</b> is affixed second closest to the head <b>112</b>. Third loop <b>370</b> is affixed third closest to the head <b>112</b>. Fourth loop <b>395</b> is affixed in the bottommost position closest to the bottom of the throat <b>116</b>. In <figref idrefs="DRAWINGS">FIG. 1</figref>, the tennis game score shown is ‘love all’ or 0-0 since no loops <b>300</b> are noticeably in the upwards part of the throat <b>114</b>. Therefore, in this embodiment, the score is kept with two positions: a lower position and an upper position. This embodiment is, in effect, a binary system of keeping score, rather than a system where one marker is moved to a multitude of different positions representing the many scores in tennis. When a first loop, such as <b>310</b>, is moved from the first position to the second position, it may represent a score of 15 for the first player. When a second loop <b>360</b> is moved to the second position, it may represent a score of 30 for the second player, and so on. A more detailed discussion of one possible scoring method is given below. However, the movement of a particular loop <b>300</b> from one position to another represents a specific score, rather that the movement of one loop <b>300</b> to numerous different positions.
In a variation of this first possible embodiment, the system can be attached to any assembly with at least two elongated branches or shafts. With the score-keeping system affixed, such an assembly must be clearly distinguishable as to which direction is up and which direction is down. Such a device could be used by a spectator or scorekeeper, for example.
A possibly desirable variation on the embodiment may be to make the loops <b>300</b> distinguishable from each other through color. Thus contrasting colors distinguishing the loops <b>300</b> in the various embodiments will be referred to as color A, color B, color C, color D, color E, color F, color G and color H. However, any number of different colors may be desirable, including one for the player and one for the opponent.
For this embodiment, <figref idrefs="DRAWINGS">FIG. 1</figref>, three colors are used: color A for the first, second, and third loops <b>310</b>, <b>320</b> and <b>330</b> on the left side of the throat <b>114</b><i>a </i>representing the player's first three points. Color B is used for loop <b>350</b>, loop <b>360</b> and loop <b>370</b> on the right side of the throat <b>114</b><i>b</i>, representing the opponent's first three points. A third color, color C, is used for loop <b>390</b> and loop <b>395</b>, the bottom loop of the left and right side. Loop <b>390</b> of Color C represents the player's “advantage” score and loop <b>395</b> of color C represents the opponent's “advantage” score. The color of the top three loops <b>310</b>. <b>320</b>, <b>330</b> on one side of the throat <b>114</b><i>a </i>contrasts with the color of the top three loops <b>350</b>, <b>360</b>, <b>370</b> on the other side <b>114</b><i>b </i>so that the player's score on throat <b>114</b><i>a </i>can easily be distinguished from the opponent's score on throat side <b>114</b><i>b. </i>
The current invention must have a plurality of loops <b>300</b> on the left distinguishable from a plurality of loops <b>300</b> on the right so that the score-keeper can easily distinguish the player's score from the opponent's score. Therefore, the color of the loops <b>300</b>, or patterns or other markings on them can serve more than merely a decorative function. Although three solid colors distinguishing the player's score from the opponent's score as explained above is a preferred embodiment, other embodiments can be colored, patterned and marked in various ways.
Referring to <figref idrefs="DRAWINGS">FIG. 1</figref>, each of the 8 loops <b>300</b> are made of elastic, colored material. In the preferred embodiment, each piece of elastic, colored material is affixed to the throat <b>114</b> of the racket so that it forms a loop <b>300</b> under light tension. The tension of each loop <b>300</b> is set so that each loop <b>300</b> moves easily when the player slides and/or pulls it to position it, it but stays in place during play. In one possible embodiment, it may be desirable for the throat <b>114</b> to have shafts <b>114</b><i>a </i>and <b>114</b><i>b </i>of substantially uniform cross-sections. Their size and shape—and therefore, their perimeter length—may vary along their length. However, this change may be controlled to an amount that keeps the loops <b>300</b> in tension. For example, the perimeter of the left shaft <b>114</b><i>a </i>may change along the length of the shaft <b>114</b><i>a</i>. In this case, the change in perimeter could be less than the amount that the loops <b>300</b> have been stretched. Otherwise, the loops <b>300</b> may lose tension. This amount may be controlled to a specified amount, such as 25% change of the perimeter. However, other possible embodiments may not include this feature. For example, it may be possible to include a feature where the loops <b>300</b> are out of tension in one position and in tension in a second position, or another retention feature may be used. In yet another embodiment, it may be possible to make use of an abrupt change in perimeter as a detent to hold a loop <b>300</b> in a particular position.
For this preferred embodiment, there are two crimps <b>500</b>, see Detail A, per loop <b>300</b>. Each crimp <b>500</b> crimps each end of the cloth-covered elastic above the square knot <b>400</b> to defer fraying of the cloth. But the crimps <b>500</b> can be left off since they do not affect the efficacy of the square knot <b>400</b>. Other suitable ends above the square knot <b>400</b> could also be used such as metal caps, a various numbers of crimps, plastic caps, or dipping the end in glue.
In one possible embodiment, the elastic cord used for the loops <b>300</b> each has a cross-sectional diameter of 4 mm. But larger and smaller cross-sectional diameters for the elastic material for the loops <b>300</b> are possible. For example, the loops <b>300</b> can be formed from an elastic material with a smaller cross-sectional diameter to make them more ergonomic for children or sized larger to make them more ergonomic for adults. Generally, the cross-sectional diameter is a large enough size so that it is comfortable enough to be grasped easily. It may be desirable that the cross-sectional diameter be small enough so that there remains a noticeable difference in the plurality of loops <b>300</b> in the upwards versus the downwards position.
Regarding the cross-sectional diameter of the loops <b>300</b>, the cross-sectional diameter of all the loops <b>300</b> should be similar so that a plurality of loops <b>300</b> on the left of two elongated shafts <b>114</b><i>a </i>can be easily compared with a plurality of loops <b>300</b> opposing them on the right of two elongated shafts <b>114</b><i>b</i>. In the various embodiments discussed in the specification, the cross-sectional diameter of all the loops <b>300</b> is the same. However, they could also be different so that they can be easily distinguished.
For the various embodiments the crimps <b>500</b> each have a cross-sectional diameter of a corresponding size necessary to crimp the cross-sectional diameter of the elastic material used.
Also, whereas in these embodiments the cross-section of the elastic loops <b>300</b> is a round shape, other non-round shapes such as slightly oval or hexagonal are possible. Also, whereas in the embodiments the surface texture of the loops <b>300</b> is smooth, different surface textures could be utilized for the loops <b>300</b> to make the loops <b>300</b> more distinctive. For example, the player's loops: loop <b>310</b>, loop <b>320</b>, loop <b>330</b> and loop <b>390</b> could be bumpy and the opponent's loops: loop <b>350</b>, loop <b>360</b>, loop <b>370</b> and loop <b>395</b> could be smooth.
Turning to the method of using the embodiment disclosed in <figref idrefs="DRAWINGS">FIG. 1</figref>, the eight loops <b>300</b> are raised or lowered one at a time by the player to keep score during each game of tennis in a tennis match. If the player neglects to mark the score after the point he can catch up the score by moving more than one loop <b>300</b>. The player marks his points on the left side of the throat <b>114</b><i>a</i>, in <figref idrefs="DRAWINGS">FIG. 1</figref>. Loop <b>310</b>, loop <b>320</b> and loop <b>330</b>, located on throat side <b>114</b><i>a</i>, have the distinctive color A. The distinctive color A lets the player easily identify the left side of the throat <b>114</b><i>a </i>representing his score. Loop <b>350</b>, loop <b>360</b> and loop <b>370</b> may all have the distinctive color B and are located on the right side of the throat <b>114</b><i>b</i>. The distinctive color B lets the player easily identify the right side of the throat <b>114</b><i>b </i>representing the score of his opponent.
Referring to the method of keeping score, at the start of the game the player has all 8 elastic loops <b>300</b> noticeably positioned downwards towards the bottom of the throat <b>116</b> of the racket. Seeing no loops <b>300</b> up, the player will translate this into the tennis score of 0-0 or “Love All”, as in <figref idrefs="DRAWINGS">FIG. 1</figref>.
After each point the player keeps score by noticeably raising or noticeably lowering one of the 8 loops <b>300</b> in the following combinations shown in Table 1. The traditional tennis score can then be easily translated in the player's head by referring to the number of loops <b>300</b> up. Any loop <b>300</b> described as “up” or “down” in Table 1 means distinguishably higher or lower on the throat <b>114</b> than the other loops <b>300</b> and does not describe an exact position. Therefore, two positions are used in a relatively simple and binary scoring system for the user. This translates the four traditional tennis scores (per shaft <b>114</b><i>a </i>or <b>114</b><i>b </i>or per player) into a quick and simple two-position scoring system for the user. Put another way, there are a number of loop <b>300</b> combinations between the two shafts <b>114</b><i>a </i>or <b>114</b><i>b </i>and the two players. This translates the 20 traditional tennis scores: 0-0, 15-0, 0-15, 0-30, 30-0, 0-40, 40-0, 15-15, 15-30, 30-15, 40-15, 15-40, 30-30, 40-30, 30-40, Deuce, Advantage Player, Advantage Opponent, Return to Deuce from Advantage Player and Return to Deuce from Advantage Opponent into a quick and simple two-position scoring system for the user. It may eliminate the need for any markings on the racquet <b>100</b> that need to be observed by the user. It also may enable a system that can be used with any existing racquet <b>100</b> rather than needing a specially designed racquet with markings and/or detents on it. Therefore, noticeably lower on the shaft <b>114</b><i>a </i>or <b>114</b><i>b </i>is the first position and noticeably higher on the shaft <b>114</b><i>a </i>or <b>114</b><i>b </i>is the second position, in one possible embodiment.
In the following Table 1, the first two columns of each line describe one possible combination of loops <b>300</b> in the up position the player could see when referring to a score already marked using the present invention. The third column is the common or typical tennis score to which the player will translate this. The fourth column details the single loop <b>300</b> that was raised or lowered to mark that score assuming that the player marks the score after every point. In Table 1 the player is serving.
Had the opponent been serving, then each of these game scoring combinations is the same but the score is flipped with the opponent's score called out first as is the rule in tennis.
<tables id="TABLE-US-00001" num="00001"><table frame="none" colsep="0" rowsep="0"><tgroup align="left" colsep="0" rowsep="0" cols="1"><colspec colname="1" colwidth="217pt" align="center" /><thead><row><entry namest="1" nameend="1" rowsep="1">TABLE 1</entry></row></thead><tbody valign="top"><row><entry namest="1" nameend="1" align="center" rowsep="1" /></row><row><entry>One Possible Score-Keeping Method: How to refer to</entry></row><row><entry>the score and how to mark the score.</entry></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="4"><colspec colname="1" colwidth="56pt" align="left" /><colspec colname="2" colwidth="56pt" align="left" /><colspec colname="3" colwidth="49pt" align="left" /><colspec colname="4" colwidth="56pt" align="left" /><tbody valign="top"><row><entry /><entry /><entry /><entry>To mark score</entry></row><row><entry>Left side</entry><entry>Right side</entry><entry>Anachronistic</entry><entry>which single loop</entry></row><row><entry>of throat</entry><entry>of throat</entry><entry>tennis</entry><entry>positioned/Slid up</entry></row><row><entry>114a, loops up</entry><entry>114b, loops up</entry><entry>score</entry><entry>or down</entry></row><row><entry namest="1" nameend="4" align="center" rowsep="1" /></row><row><entry>None</entry><entry>none</entry><entry>Love All</entry><entry>none</entry></row><row><entry>310</entry><entry>none</entry><entry>15-0</entry><entry>310/up</entry></row><row><entry>310 and 320</entry><entry>none</entry><entry>30-0</entry><entry>320/up</entry></row><row><entry>310, 320, 330</entry><entry>none</entry><entry>40-0</entry><entry>330/up</entry></row><row><entry>None</entry><entry>350</entry><entry> 0-15</entry><entry>350/up</entry></row><row><entry>None</entry><entry>350 and 360</entry><entry> 0-30</entry><entry>360/up</entry></row><row><entry>None</entry><entry>350, 360 and 370</entry><entry> 0-40</entry><entry>370/up</entry></row><row><entry>310</entry><entry>350</entry><entry>15-15</entry><entry>310 or 350/up</entry></row><row><entry>310 and 320</entry><entry>350 and 360</entry><entry>30-30</entry><entry>320 or 360/up</entry></row><row><entry>310, 320 and 330</entry><entry>350, 360 and 370</entry><entry>40-40 or deuce</entry><entry>330 or 370/up</entry></row><row><entry>310</entry><entry>350 and 360</entry><entry>15-30</entry><entry>310 or 360/up</entry></row><row><entry>310</entry><entry>350, 360 and 370</entry><entry>15-40</entry><entry>310 or 370/up</entry></row><row><entry>310 and 320</entry><entry>350</entry><entry>30-15</entry><entry>320 or 350/up</entry></row><row><entry>310, 320 and 330</entry><entry>350</entry><entry>40-15</entry><entry>330 or 350/up</entry></row><row><entry>310 and 320</entry><entry>350, 360 and 370</entry><entry>30-40</entry><entry>320 or 370/up</entry></row><row><entry>310, 320 and 330</entry><entry>350 and 360</entry><entry>40-30</entry><entry>330 or 360/up</entry></row><row><entry>310, 320,</entry><entry>350, 360 and 370</entry><entry>Ad-in</entry><entry>390/up</entry></row><row><entry>330 & 390</entry></row><row><entry>310, 320 and 330</entry><entry>350, 360,</entry><entry>Ad-out</entry><entry>395/up</entry></row><row><entry /><entry>370 & 395</entry></row><row><entry>310, 320 and 330</entry><entry>350, 360 and 370</entry><entry>Return to deuce</entry><entry>390/down</entry></row><row><entry /><entry /><entry>from Ad-in</entry></row><row><entry>310, 320 and 330</entry><entry>350, 360 and 370</entry><entry>Return to deuce</entry><entry>395/down</entry></row><row><entry /><entry /><entry>from Ad-out</entry></row><row><entry namest="1" nameend="4" align="center" rowsep="1" /></row></tbody></tgroup></table></tables>
To reset the system at the end of the game, all loops <b>300</b> are pushed down to the first position.
For the purposes of this disclosure, a “loop” <b>300</b> can be a single circle of flexible material, but it can be semi-rigid and open on one end, such as a rubber slider in a C-shape. It can also be a variety of shapes and cross-sections. For example, a slider that is open on one end but hooks around a cross section, but is open at one end, rectangular cross-section, with a tennis racquet <b>100</b> on one surface, would still be considered a “loop” <b>300</b> within the definition of this disclosure. It substantially surrounds and/or attaches to a shaft <b>114</b><i>a </i>or <b>114</b><i>b</i>. An infinite number of different functional and cosmetic combinations are possible that are still within the functional scope of the present invention.
Also, in terms of loop <b>300</b> “positions,” the positions can be clearly delineated or more general. For example, an up or down position can be marked. However, it can also be an unmarked general position, such as near the top of a shaft <b>114</b><i>a </i>or <b>114</b><i>b</i>, or a visibly different position from the bottom of a shaft <b>114</b><i>a </i>or <b>114</b><i>b</i>, and still fall within the scope of this disclosure. The only minimum requirement would likely be that the positions are visibly different from each other, so that a user could determine whether a loop <b>300</b> is up or down, for example, at a glance. Thus, marking is not necessarily required to accomplish that. As a non-limiting example, if the “up” position is 30 millimeters from the “down” position, a user would be able to tell if a loop <b>300</b> is “up” or “down.” On the other hand, the positions do not have to be exact. If a loop <b>300</b> is positioned somewhere near the top of a shaft <b>114</b><i>a </i>or <b>114</b><i>b</i>, versus somewhere near the bottom of the shaft <b>114</b><i>a </i>or <b>114</b><i>b</i>, the loops <b>300</b> would probably be in two visibly different positions.
In another embodiment, a specific position for each loop <b>300</b> could be marked on the racquet <b>100</b>. For example, there could be a line or other marking for the top loop <b>310</b>, another line near it for the second loop <b>320</b>, another marking just below for the third loop <b>330</b>, and another mark below that for the fourth advantage loop <b>390</b>. Therefore, a “position”, such as the “up” position may actually be made up of a number of different positions. The “up” position may mean a general position comprising four different marked areas in the case of this embodiment, and still fall within the scope of the invention. In fact, even without markings, the loops <b>300</b> will be separated from each other by at least the width of each loop <b>300</b>. Therefore, each position will be a general area with a length of at least the width of the total number of loops <b>300</b> on each shaft in a position. The defining factor may then be whether there is a general position when a user can determine which position the loop <b>300</b> has been moved to.
Turning to <figref idrefs="DRAWINGS">FIG. 2</figref>, this figure shows an embodiment of the score-keeping system, attached to the throat <b>114</b> of a tennis racket <b>100</b>, showing the score of 15-0, with the player serving. Regarding the two-position binary system of the invention with position one being noticeably down on the shaft <b>114</b> and position two being noticeably up, loop <b>310</b> is in position two on shaft <b>114</b><i>a </i>and the rest of the loops <b>300</b> are in position <b>1</b>.
Turning to <figref idrefs="DRAWINGS">FIG. 3</figref>, this figure shows an embodiment of the scoring system attached to the throat <b>114</b> of a tennis racket <b>100</b>, showing the score of deuce. Regarding the two-position binary system of the invention with the first position being noticeably down on the shafts <b>114</b> and the second position being noticeably up, loops <b>310</b>, <b>320</b> and <b>330</b> are in the second position on left shaft <b>114</b><i>a </i>and likewise loops <b>350</b>, <b>360</b> and <b>370</b> are in the second position on right shaft <b>114</b><i>b</i>. Loop <b>390</b> is in the first position on left shaft <b>114</b><i>a </i>and likewise loop <b>395</b> is in the first position on right shaft <b>114</b><i>b. </i>
Turning to <figref idrefs="DRAWINGS">FIG. 4</figref>, this figure shows an embodiment of the scoring system, attached to the throat <b>114</b> of a tennis racket <b>100</b>, showing the score of Ad-in, player serving. Regarding the two-position binary system of the invention with the first position being noticeably down on the shaft <b>114</b> and the second position being noticeably up, loops <b>310</b>, <b>320</b>, <b>330</b> and <b>390</b> are in the second position on left shaft <b>114</b><i>a </i>and loops <b>350</b>, <b>360</b> and <b>370</b> are in the second position on right shaft <b>114</b><i>b</i>. Loop <b>395</b> is in the first position on right shaft <b>114</b><i>b. </i>
Turning to another embodiment, it is also possible to keep score using the embodiments during a tie break. A tie break occurs near the end of a set when the score of “6 games all” has been achieved. Occasionally, a tie break is used in training or to decide a match when the score of the sets are tied and no further sets are desired.
Using one possible method, one starts with all the loops <b>300</b> in the first position, down towards the bottom of the throat <b>116</b>. The first point of the Player is shown by moving first loop <b>310</b> halfway to the top, that is, to a third position noticeably halfway between the first position and the second position. The second point of the Player is shown by moving first loop <b>310</b> to the second position, all the way to the top. The Player's and Opponent's points are kept similarly until at “6 all” three loops <b>310</b>, <b>320</b> and <b>330</b> are in the up position on the left shaft <b>114</b><i>a </i>and <b>3</b> loops <b>350</b>, <b>360</b> and <b>370</b> are in the up position on the right side of the right shaft <b>114</b><i>b</i>. In this way, if the seventh point is reached before “six all” is reached, the tie break is over. After “six all” has been reached, the bottom loop, loop <b>390</b> on the left shaft <b>114</b><i>a </i>and loop <b>395</b> on the right shaft <b>114</b><i>b </i>represent the “advantage” of the respective player, since two points in a row must be won to win the tie-break. So, for example, after “six all” is reached and the Player wins the next point, loop <b>390</b> is raised to the second position, all the way to the top, to show this score of 7-6. If the Player loses the next point, loop <b>390</b> is lowered to the first position and although the loops <b>300</b> show that the score is tied again, the scorekeeper must remember the exact score of 7-7. But since the crucial issue is to know who has the advantage, the invention is helpful.
Table 2 shows a number of possible examples marking and reading the score using this tie-break score-keeping method. This method is called the “Advantage Method”. Not every possible tie-break combination of score is given, but enough examples are given so that one skilled in the art understands the method for keeping score using the embodiments in a tie break.
Note that, in this embodiment, three positions for the loops <b>300</b> are used: a lower position, a mid-way position, and an upper position. It may be possible to use the tie-break system with two positions, or to use the scorekeeping system with three or more positions.
<tables id="TABLE-US-00002" num="00002"><table frame="none" colsep="0" rowsep="0" pgwide="1"><tgroup align="left" colsep="0" rowsep="0" cols="1"><colspec colname="1" colwidth="259pt" align="center" /><thead><row><entry namest="1" nameend="1" rowsep="1">TABLE 2</entry></row></thead><tbody valign="top"><row><entry namest="1" nameend="1" align="center" rowsep="1" /></row><row><entry>One Possible Method for Keeping Score During a Tie-Break, the</entry></row><row><entry>“Advantage Method.”</entry></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="6"><colspec colname="1" colwidth="42pt" align="center" /><colspec colname="2" colwidth="42pt" align="center" /><colspec colname="3" colwidth="42pt" align="center" /><colspec colname="4" colwidth="35pt" align="center" /><colspec colname="5" colwidth="42pt" align="center" /><colspec colname="6" colwidth="56pt" align="left" /><tbody valign="top"><row><entry /><entry /><entry /><entry>Right side</entry><entry /><entry /></row><row><entry /><entry>Left side of</entry><entry /><entry>of throat</entry></row><row><entry /><entry>throat</entry><entry>Right side</entry><entry>114b, loop</entry><entry /><entry>To mark score</entry></row><row><entry>Left side of</entry><entry>114a, loop</entry><entry>of throat</entry><entry>or loops</entry><entry /><entry>which single loop</entry></row><row><entry>throat 114a,</entry><entry>or loops up</entry><entry>114b, loop</entry><entry>up near</entry><entry /><entry>positioned?/Slid</entry></row><row><entry>loops up</entry><entry>near the</entry><entry>or loops</entry><entry>the head</entry><entry>Tie-break</entry><entry>halfway up/slid</entry></row><row><entry>halfway</entry><entry>head 112</entry><entry>halfway up</entry><entry>112</entry><entry>score</entry><entry>up to head 112</entry></row><row><entry namest="1" nameend="6" align="center" rowsep="1" /></row><row><entry>1</entry><entry>0</entry><entry>0</entry><entry>0</entry><entry>1-0</entry><entry>310 halfway</entry></row><row><entry>1</entry><entry>0</entry><entry>1</entry><entry>0</entry><entry>1-1</entry><entry>350 halfway</entry></row><row><entry>0</entry><entry>1</entry><entry>1</entry><entry>0</entry><entry>2-1</entry><entry>310 up to head</entry></row><row><entry /><entry /><entry /><entry /><entry /><entry>112</entry></row><row><entry>0</entry><entry>1</entry><entry>0</entry><entry>1</entry><entry>2-2</entry><entry>350 up to head</entry></row><row><entry /><entry /><entry /><entry /><entry /><entry>112</entry></row><row><entry>1</entry><entry>1</entry><entry>0</entry><entry>1</entry><entry>3-2</entry><entry>320 halfway</entry></row><row><entry>1</entry><entry>1</entry><entry>1</entry><entry>1</entry><entry>3-3</entry><entry>360 halfway</entry></row><row><entry>0</entry><entry>2</entry><entry>1</entry><entry>1</entry><entry>4-3</entry><entry>320 up to head</entry></row><row><entry /><entry /><entry /><entry /><entry /><entry>112</entry></row><row><entry>0</entry><entry>2</entry><entry>0</entry><entry>2</entry><entry>4-4</entry><entry>360 up to head</entry></row><row><entry /><entry /><entry /><entry /><entry /><entry>112</entry></row><row><entry>1</entry><entry>2</entry><entry>0</entry><entry>2</entry><entry>5-4</entry><entry>330 halfway</entry></row><row><entry>1</entry><entry>2</entry><entry>1</entry><entry>2</entry><entry>5-5</entry><entry>370 halfway</entry></row><row><entry>0</entry><entry>3</entry><entry>1</entry><entry>2</entry><entry>6-5</entry><entry>330 up to head</entry></row><row><entry /><entry /><entry /><entry /><entry /><entry>112</entry></row><row><entry>0</entry><entry>3</entry><entry>0</entry><entry>3</entry><entry>6-6</entry><entry>370 up to head</entry></row><row><entry /><entry /><entry /><entry /><entry /><entry>112</entry></row><row><entry>0</entry><entry>4</entry><entry>0</entry><entry>3</entry><entry>7-6</entry><entry>390 up to head</entry></row><row><entry /><entry /><entry /><entry /><entry /><entry>112</entry></row><row><entry>0</entry><entry>3</entry><entry>0</entry><entry>3</entry><entry>7-7</entry><entry>390 down all the</entry></row><row><entry /><entry /><entry /><entry /><entry /><entry>way to shaft 116</entry></row><row><entry>0</entry><entry>4</entry><entry>0</entry><entry>3</entry><entry>8-7</entry><entry>390 up to head</entry></row><row><entry /><entry /><entry /><entry /><entry /><entry>112</entry></row><row><entry>0</entry><entry>3</entry><entry>0</entry><entry>3</entry><entry>8-8</entry><entry>390 down all the</entry></row><row><entry /><entry /><entry /><entry /><entry /><entry>way to shaft 116</entry></row><row><entry>0</entry><entry>3</entry><entry>0</entry><entry>4</entry><entry>8-9</entry><entry>390 up to head</entry></row><row><entry /><entry /><entry /><entry /><entry /><entry>112</entry></row><row><entry namest="1" nameend="6" align="center" rowsep="1" /></row></tbody></tgroup></table></tables>
Second method for keeping score using the embodiments in a tie-break, the “Binary Position Method”. Here, for each point in the tie-break, one appropriate loop <b>300</b> is moved the whole distance towards the head <b>112</b>, so a point is marked by moving the appropriate loop <b>300</b> from the first position to the second position. Using this method the score-keeper starts with all the loops <b>300</b> down towards the bottom of the throat <b>116</b>. The first point of the Player is shown by moving the top loop <b>310</b> to the second position. In this method, for example, loops <b>310</b> and <b>350</b> in the up position, both in the second position, would mean “1 all”. When the opponent or player reaches 4 points, his loops <b>300</b> must be returned back down to the first position in order to continue keeping score. Attaining 4 points may be a common occurrence in tie breaks, so using this method has one possible advantage of interpreting clearly the first four points but the disadvantage of needing to remember that four points had been achieved to continue to the 5<sup>th </sup>point.
In a third possible method of keeping score during a tie-break, the “8-All method”, each loop <b>300</b> is first raised halfway, to the third position, and then the full way, to the second position, until either one player has won or the score of “8-all” has been attained. After 8-all has been reached, all the loops <b>300</b> are lowered so that the score-keeping can continue. The score-keeper will have to remember that “8-all” had been attained. This is an extraordinary occurrence in tennis and would be difficult to forget. That is, it is not likely that the scorekeeper would think the tie-break had just begun. Table 3 shows a number of possible examples using the “8-All Method”. This method is more appropriate for the score-keeper who wishes to know the exact numerical score. Not every possible tie-break combination of score is given, but enough examples are given so that one skilled in the art understands the method for keeping score using the embodiment in a tie-break.
Note that, as in the “Advantage Method”, in this embodiment, three positions for the loops <b>300</b> are used: a lower position, a mid-way position and an upper position. In lieu of marking the point, when 8-All is reached, in yet another embodiment, the scorekeeper can simply move all loops <b>300</b> back down. (The player will have to remember that “8 all” had been attained). This is an extraordinary occurrence in tennis and would be difficult to forget. That is, it is not likely that the scorekeeper would think the tie-break had just begun.
Using another possible method, shown in Table 3, one starts with all the loops <b>300</b> down toward the bottom of the throat <b>116</b>. The first point of the player is shown by moving the top loop <b>310</b> halfway to the top. The second point of the player is shown by moving the top loop <b>310</b> all the way to the top of throat side <b>114</b><i>a</i>. The opponent's points are kept similarly until, at “8 all”, all eight loops <b>300</b> are up. After “8 all” is marked all the loops <b>300</b> are returned back down.
<tables id="TABLE-US-00003" num="00003"><table frame="none" colsep="0" rowsep="0" pgwide="1"><tgroup align="left" colsep="0" rowsep="0" cols="1"><colspec colname="1" colwidth="259pt" align="center" /><thead><row><entry namest="1" nameend="1" rowsep="1">TABLE 3</entry></row></thead><tbody valign="top"><row><entry namest="1" nameend="1" align="center" rowsep="1" /></row><row><entry>Another Possible Method for Keeping Score During</entry></row><row><entry>a Tie-Break, the “8-All Method”</entry></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="6"><colspec colname="1" colwidth="42pt" align="center" /><colspec colname="2" colwidth="42pt" align="center" /><colspec colname="3" colwidth="42pt" align="center" /><colspec colname="4" colwidth="35pt" align="center" /><colspec colname="5" colwidth="42pt" align="center" /><colspec colname="6" colwidth="56pt" align="left" /><tbody valign="top"><row><entry /><entry /><entry /><entry>Right side</entry><entry /><entry /></row><row><entry /><entry>Left side of</entry><entry /><entry>of throat</entry></row><row><entry /><entry>throat</entry><entry>Right side</entry><entry>114b, loop</entry><entry /><entry>To mark score</entry></row><row><entry>Left side of</entry><entry>114a, loop</entry><entry>of throat</entry><entry>or loops</entry><entry /><entry>which single loop</entry></row><row><entry>throat 114a,</entry><entry>or loops up</entry><entry>114b, loop</entry><entry>up near</entry><entry /><entry>positioned?/Slid</entry></row><row><entry>loops up</entry><entry>near the</entry><entry>or loops</entry><entry>the head</entry><entry>Tie-break</entry><entry>halfway up/slid</entry></row><row><entry>halfway</entry><entry>head 112</entry><entry>halfway up</entry><entry>112</entry><entry>score</entry><entry>up to head 112</entry></row><row><entry namest="1" nameend="6" align="center" rowsep="1" /></row><row><entry>1</entry><entry>0</entry><entry>0</entry><entry>0</entry><entry>1-0</entry><entry>310 halfway</entry></row><row><entry>1</entry><entry>0</entry><entry>1</entry><entry>0</entry><entry>1-1</entry><entry>350 halfway</entry></row><row><entry>0</entry><entry>1</entry><entry>1</entry><entry>0</entry><entry>2-1</entry><entry>310 up to head</entry></row><row><entry /><entry /><entry /><entry /><entry /><entry>112</entry></row><row><entry>0</entry><entry>1</entry><entry>0</entry><entry>1</entry><entry>2-2</entry><entry>350 up to head</entry></row><row><entry /><entry /><entry /><entry /><entry /><entry>112</entry></row><row><entry>1</entry><entry>1</entry><entry>0</entry><entry>1</entry><entry>3-2</entry><entry>320 halfway</entry></row><row><entry>1</entry><entry>1</entry><entry>1</entry><entry>1</entry><entry>3-3</entry><entry>360 halfway</entry></row><row><entry>0</entry><entry>2</entry><entry>1</entry><entry>1</entry><entry>4-3</entry><entry>320 up to head</entry></row><row><entry /><entry /><entry /><entry /><entry /><entry>112</entry></row><row><entry>0</entry><entry>2</entry><entry>0</entry><entry>2</entry><entry>4-4</entry><entry>360 up to head</entry></row><row><entry /><entry /><entry /><entry /><entry /><entry>112</entry></row><row><entry>1</entry><entry>2</entry><entry>0</entry><entry>2</entry><entry>5-4</entry><entry>330 halfway</entry></row><row><entry>1</entry><entry>2</entry><entry>1</entry><entry>2</entry><entry>5-5</entry><entry>370 halfway</entry></row><row><entry>0</entry><entry>3</entry><entry>1</entry><entry>2</entry><entry>6-5</entry><entry>330 up to head</entry></row><row><entry /><entry /><entry /><entry /><entry /><entry>112</entry></row><row><entry>0</entry><entry>3</entry><entry>0</entry><entry>3</entry><entry>6-6</entry><entry>370 up to head</entry></row><row><entry /><entry /><entry /><entry /><entry /><entry>112</entry></row><row><entry>1</entry><entry>3</entry><entry>0</entry><entry>3</entry><entry>7-6</entry><entry>390 halfway</entry></row><row><entry>1</entry><entry>3</entry><entry>1</entry><entry>3</entry><entry>7-7</entry><entry>395 halfway</entry></row><row><entry>0</entry><entry>4</entry><entry>1</entry><entry>3</entry><entry>8-7</entry><entry>390 up to head</entry></row><row><entry /><entry /><entry /><entry /><entry /><entry>112</entry></row><row><entry>0</entry><entry>4</entry><entry>0</entry><entry>4</entry><entry>8-8</entry><entry>395 up to head</entry></row><row><entry /><entry /><entry /><entry /><entry /><entry>112</entry></row><row><entry /><entry /><entry /><entry /><entry /><entry>and then/or all</entry></row><row><entry /><entry /><entry /><entry /><entry /><entry>loops are pushed</entry></row><row><entry /><entry /><entry /><entry /><entry /><entry>back down</entry></row><row><entry>1</entry><entry>0</entry><entry>0</entry><entry>0</entry><entry>9-8</entry><entry>310 halfway</entry></row><row><entry namest="1" nameend="6" align="center" rowsep="1" /></row></tbody></tgroup></table></tables>
The scorekeeper would continue keeping score similarly. In the unlikely event that the score of “16-16” is attained, then all loops <b>300</b> are again pushed downwards and the scorekeeper would have to remember that 16-16 had been attained.
Turning to <figref idrefs="DRAWINGS">FIG. 5</figref>, this figure shows a second possible embodiment of the system. In the second embodiment, the directions for affixing the loops <b>300</b> and for marking, referring to and resetting the score have been flipped as shown in <figref idrefs="DRAWINGS">FIG. 5</figref>. That is, on the left throat side <b>114</b><i>a</i>, loop <b>310</b> is affixed closest to the bottom of throat <b>116</b>. Loop <b>320</b> is affixed second closest to the bottom of the throat <b>116</b>. Loop <b>330</b> is affixed third closest to the bottom of the throat <b>116</b>. Loop <b>390</b> is affixed above the other three loops <b>310</b>, <b>320</b>, <b>330</b>, closest to the head <b>112</b>. The colors of the loops <b>300</b> are the same as in the preferred embodiment.
On throat side <b>114</b><i>b </i>loop <b>350</b> is affixed closest to the bottom of the throat <b>116</b>. Loop <b>360</b> is affixed second closest to the bottom of the throat <b>116</b>. Loop <b>370</b> is affixed third closest to the bottom of the throat <b>116</b>. Loop <b>395</b> is affixed above the other three loops <b>350</b>, <b>360</b>, <b>370</b>, closest to the head <b>112</b>. Therefore, regarding the binary system, position one is upwards and position two is downwards. For example, a score of “0-0” has all the loops <b>300</b> placed in the upwards position.
Therefore the score of 0-0 or ‘love-all’ may be shown when all loops <b>300</b> are up, towards the head <b>112</b>. The score may be kept exactly the same way as detailed in embodiment 1, except the directions are the opposite.
<figref idrefs="DRAWINGS">FIG. 5</figref> shows the score of 0-15 in the second embodiment, player serving. To reset the score at the end of a game using the second embodiment, all loops <b>300</b> are pushed upwards, towards the head <b>112</b>.
In a third possible embodiment, four colors are used to make the loops <b>300</b> distinguishable: color A, color B, color C and color D for the loops <b>300</b> instead of three colors only. This embodiment utilizes color D for “advantage” of the opponent loop <b>395</b>, instead of color C.
In a fourth possible embodiment, eight colors may be used to make the eight loops <b>300</b> distinguishable instead of three. In this embodiment each loop <b>300</b> has a different distinguishing, solid color. Loop <b>310</b> is color A, loop <b>320</b> is color B, loop <b>330</b> is color C. Loop <b>390</b> is color D. Loop <b>350</b> is color E. Loop <b>360</b> is color F. Loop <b>370</b> is color G. Loop <b>395</b> is color H. This color system may be more meaningful to the scorekeeper if the top three loops <b>310</b>, <b>320</b>, <b>330</b> on shaft <b>114</b><i>a </i>and <b>350</b>, <b>360</b>, and <b>370</b> on shaft <b>114</b><i>b </i>are different shades of the same color going from lighter to darker. For example loop <b>310</b> could be light pink, loop <b>320</b> could be medium pink and loop <b>330</b> could be dark pink.
In yet another embodiment, the loops <b>300</b> can also made distinctive by being marked with the anachronistic tennis scoring numbers and/or words. Loop <b>310</b> is marked ‘15’, loop <b>320</b> is marked ‘30’ loop <b>330</b> is marked ‘40’, loop <b>390</b> is marked ‘Adv.’, loop <b>350</b> is marked ‘15’, loop <b>360</b> is marked ‘30’, loop <b>370</b> is marked ‘40’. Loop <b>395</b> is marked ‘Adv.’
Turning to <figref idrefs="DRAWINGS">FIG. 6</figref>, another embodiment is shown wherein the tennis-game score-keeping system of eight loops <b>300</b> is attached to a non-tennis racket assembly with at least two elongated shafts, here a triangular assembly. This embodiment may be used for spectators and could be used in many ways. For example, it could be attached to the front of a notebook by means of three supporting members. This embodiment could also hang from a bag or purse with a short chain connecting the system to a clip. Since in this embodiment the three solid colors of the preferred embodiment are used to distinguish the loops <b>300</b>, then the scorekeeper knows “up” is the direction furthest away from the Color C used for the two bottommost loops: loop <b>390</b> and loop <b>395</b>. In yet another embodiment, extra material, for example a bead or other grip, can be affixed to each loop <b>300</b> to make each one easier to grab and manipulate.
From the description above, a number of possible advantages of some embodiments of the score-keeping system becomes evident, and vary, depending on the features incorporated into the specific embodiment: <ul><li id="ul0007-0001" num="0000"><ul><li id="ul0008-0001" num="0098">(a) The system may be easier to manipulate than other scoring systems. Moving a loop <b>300</b> upwards, to no particular point, is simpler than moving a marking device onto a particular number. Using fewer fine motor skills means the embodiments are more likely to be used by an athlete.</li><li id="ul0008-0002" num="0099">(b) Once marked, the score may be easier to read than prior art for two reasons: first, the score, the plurality of loops <b>300</b> in the up position, may be gleaned from almost any angle the tennis racket <b>100</b> is held. For other assemblies, such as the embodiment in <figref idrefs="DRAWINGS">FIG. 7</figref>, this can also hold true. Second, the player or spectator does not have to read cumbersome tennis numbers but instead sees colorful loops <b>300</b>, notes how many are up and can translate that into a tennis score in her head.</li><li id="ul0008-0003" num="0100">(c) After the game is won, resetting may be easier than other scoring systems. Resetting, pushing all loops <b>300</b> downwards, can be done without looking. This cannot be said of scoring systems which involve moving a marker to a particular number, ‘0’, or word, ‘love’.</li><li id="ul0008-0004" num="0101">(d) The embodiments may be more economical and dependable than other scoring systems in that they are simple to produce while at the same time they hold up well, even when players fall hard or throw their rackets <b>100</b>.</li><li id="ul0008-0005" num="0102">(e) The embodiments may be simpler because they are not glued to the racket <b>100</b> or to the elongated branches of an assembly, and there are no batteries or interacting parts.</li><li id="ul0008-0006" num="0103">(f) Each embodiment utilizes a new paradigm over tennis scoring systems, one that allows the player or spectator to mark that a point has been made, not locate a particular number score. This new paradigm understands that players think in points and then translate the points into the tennis score. This system may be inherently easier for players to use since, in actual play, when players are arguing about the correct score, they do not refer to, say, “point 15”, but rather, “the first point.”</li></ul></li></ul>
While the invention contains many specificities, these should not be construed as limitations on the scope of the invention, but rather as an exemplification of one preferred embodiment thereof.
The foregoing description and drawings comprise illustrative embodiments of the present invention. Having thus described exemplary embodiments of the present invention it should be noted by those skilled in the art that the within disclosures are exemplary only, and that various other alternatives, adaptations and modifications may be made within the scope of the present invention. Merely listing or numbering the steps of a method in a certain order does not constitute any limitation on the order of the steps of that method. Many modifications and other embodiments of the invention will come to mind to one skilled in the art to which this invention pertains having the benefit of the teachings presented in the foregoing description and the associated drawings. Although specific terms may be employed herein, they are used in a generic and descriptive sense only and not for purposes of limitation. Accordingly, the present invention is not limited to the specific embodiments illustrated herein, but is limited only by the following claims.
It is, therefore, apparent that there is provided in accordance with the present invention, systems and methods for sports game scoring. While this invention has been described in conjunction with a number of embodiments, it is evident that many alternatives, modifications and variations would be or are apparent to those of ordinary skill in the applicable arts. Accordingly, applicants intend to embrace all such alternatives, modifications, equivalents and variations that are within the spirit and scope of this invention.
Contents5
7 sheets
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Every citation, both ways
| Document | Relation | Office | Cited during |
|---|---|---|---|
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| US2004016391A1 | Cites | United States of America | Applicant |
| JP2005058715A | Cites | Japan | Applicant |
| US2010069180A1 | Cites | United States of America | Search report |
| DE202005016705U1 | Cites | Germany | Applicant |
| US3986715A | Cites | United States of America | Applicant |
| US4021039A | Cites | United States of America | Applicant |
| US4158342A | Cites | United States of America | Applicant |
| US4164910A | Cites | United States of America | Applicant |
| US4172595A | Cites | United States of America | Applicant |
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| US4357895A | Cites | United States of America | Applicant |
| US4498668A | Cites | United States of America | Applicant |
| US4738449A | Cites | United States of America | Applicant |
| US5489122A | Cites | United States of America | Applicant |
| US5879249A | Cites | United States of America | Applicant |
| US6012995A | Cites | United States of America | Applicant |
| US6210296B1 | Cites | United States of America | Search report |
| US6234918B1 | Cites | United States of America | Search report |
| US7300366B1 | Cites | United States of America | Search report |
| US7427245B2 | Cites | United States of America | Search report |
| US7517293B1 | Cites | United States of America | Search report |
4 members in 2 offices
Priority claims6
| Document | Office | Kind | Date |
|---|---|---|---|
| 9792608 | United States of America | P | |
| 9792608 | United States of America | P | |
| 54350609 | United States of America | A | |
| 61097926 | – | – | – |
| US20080097926P | – | – | – |
| US20090543506 | – | – | – |
Members4
| Document | Office | Kind | |
|---|---|---|---|
| GB0915549D0 | United Kingdom | D0 | |
| US2010069180A1 | United States of America | A1 | |
| GB2463560A | United Kingdom | A | |
| US8100786B2This record | United States of America | B2 |
39 transactions on the USPTO file
Allowed after 1 non-final rejection and 1 final rejection.
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| Application Is Considered Ready for IssuePILS | PILS | |
| Mail PUB other miscellaneous communication to applicantMM327-D | MM327-D | |
| PUB Other miscellaneous communication to applicantM327-D | M327-D | |
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| Response after Non-Final ActionA... | A... | |
| Mail Examiner Interview Summary (PTOL - 413)MEXIN | MEXIN | |
| Examiner Interview Summary Record (PTOL - 413)EXIN | EXIN | |
| Mail Non-Final RejectionNon-final rejectionMCTNF | MCTNF | |
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6 legal events, as the office reported them to INPADOC
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Numbers
- Publication
- 08100786
- Publication, DOCDB
- 8100786
- Publication, EPODOC
- US8100786
- Application
- 12543506
- Application, DOCDB
- 54350609
- Application, EPODOC
- US20090543506
Titles
- English
- Tennis-game scorekeeping system and method
Patent term adjustment
- A delay
- +106 daysthe office missed an examination deadline
- Net adjustment
- 106 days
Classification
- CPC, 4
- A63B71/0672
- A63B2071/0658
- A63B2102/02
- A63B49/03
- IPC, 1
- A63B49 00
- USPC, 1
- 473553000