Programmable assembly toy
Summary by NHIP
Programmable assembly toy system
The system uses a personal computer to indirectly control remote toy elements via a controller. Logic commands containing audio content, transferred as analog or digital signals, actuate the controllable elements.
Claim Score by NHIP
Abstract
A programmable assembly toy including a multiplicity of toy elements which are joinable to define a player selectable structure including a plurality of controllable toy elements which are joinable by a player with the selectable structure, and a player programmable control system for controlling the operation of the plurality of controllable toy elements.

Term
Term ended
Expired 3 July 2018, 8.2 years ago.
- Priority
- Filed
- Granted
- Expired
- Today
30 claims: 10 independent, 20 dependent
- 1Broadest claimClaim Score 56, average(NHIP)A programmable assembly toy system comprising:a personal computer;a multiplicity of toy elements which are joinable to define a player selectable structure, the multiplicity of toy elements including: a plurality of controllable toy elements;and at least one controller;wherein the at least one controller has a data flow relationship with the personal computer, thereby to provide indirect control of said controllable toy elements by the personal computer, and wherein said at least one controller is remote from said computer and is operative to receive a logic command from the computer and to convert said logic command into an output signal actuating at least one of the plurality of controllable toy elements, wherein said logic command comprises audio content.
- 5A toy control method comprising:providing a multiplicity of toy elements joinable to define a player selectable structure including a plurality of controllable toy elements and at least one controller joinable to individual ones of said multiplicity of toy elements;programming a personal computer to indirectly control the operation of the plurality of controllable toy elements including providing a data flow relationship between the computer and at least one of said controllers;and using said controllers and the computer, once programmed, to control the operation of the plurality of controllable toy elements, and wherein said at least one controller is remote from said computer and is operative to receive a logic command from the computer and to convert said logic command into an output signal actuating at least one of the plurality of controllable toy elements, wherein said logic command comprises audio content.
- 9A programmable assembly toy system comprising:a personal computer;a multiplicity of toy elements which are joined to define a player selectable structure, the multiplicity of toy elements including: a plurality of controllable toy elements;and at least one controller;wherein the at least one controller has a data flow relationship with the personal computer, thereby to provide indirect control of said controllable toy elements by the personal computer, and wherein said at least one controller is remote from said computer and is operative to receive a logic command from the computer and to convert said logic command into an output signal actuating at least one of the plurality of controllable toy elements, wherein said logic command comprises audio content.
- 13A programmable assembly toy system operative in conjunction with a personal computer and comprising:a multiplicity of toy elements which are joined to define a player selectable structure, the multiplicity of toy elements including: a plurality of controllable toy elements;and at least one controller;wherein the at least one controller has a data flow relationship with the personal computer, thereby to provide indirect control of said controllable toy elements by the personal computer, and wherein said at least one controller is remote from said computer and is operative to receive a logic command from the computer and to convert said logic command into an output signal actuating at least one of the plurality of controllable toy elements, wherein said logic command comprises audio content.
- 17A programmable assembly toy system operative in conjunction with a personal computer and comprising:a multiplicity of toy elements which are joinable to define a player selectable structure, the multiplicity of toy elements including: a plurality of controllable toy elements;and at least one controller;wherein the at least one controller has a data flow relationship with the personal computer, thereby to provide indirect control of said controllable toy elements by the personal computer, and wherein said at least one controller is remote from said computer and is operative to receive a logic command from the computer and to convert said logic command into an output signal actuating at least one of the plurality of controllable toy elements, wherein said logic command comprises audio content.
- 21A programmable assembly toy system comprising:a personal computer;a multiplicity of toy elements which are joinable to define a player selectable structure, the multiplicity of toy elements including: a plurality of controllable toy elements;and at least one controller;wherein the at least one controller has a data flow relationship with the personal computer, thereby to provide indirect control of said controllable toy elements by the personal computer, and wherein said at least one controller is remote from said computer and is operative to receive a logic command from the computer and to convert said logic command into an output signal actuating at least one of the plurality of controllable toy elements, wherein at least one of said plurality of controllable toy elements comprises a sensor operative to transmit information via at least one controller to the computer.
- 23A toy control method comprising:providing a multiplicity of toy elements joinable to define a player selectable structure including a plurality of controllable toy elements and at least one controller joinable to individual ones of said multiplicity of toy elements;programming a personal computer to indirectly control the operation of the plurality of controllable toy elements including providing a data flow relationship between the computer and at least one of said controllers;and using said controllers and the computer, once programmed, to control the operation of the plurality of controllable toy elements, and wherein said at least one controller is remote from said computer and is operative to receive a logic command from the computer and to convert said logic command into an output signal actuating at least one of the plurality of controllable toy elements, wherein at least one of said plurality of controllable toy elements comprises a sensor operative to transmit information via at least one controller to the computer.
- 25A programmable assembly toy system comprising:a personal computer;a multiplicity of toy elements which are joined to define a player selectable structure, the multiplicity of toy elements including: a plurality of controllable toy elements;and at least one controller;wherein the at least one controller has a data flow relationship with the personal computer, thereby to provide indirect control of said controllable toy elements by the personal computer, and wherein said at least one controller is remote from said computer and is operative to receive a logic command from the computer and to convert said logic command into an output signal actuating at least one of the plurality of controllable toy elements, wherein at least one of said plurality of controllable toy elements comprises a sensor operative to transmit information via at least one controller to the computer.
- 27A programmable assembly toy system operative in conjunction with a personal computer and comprising:a multiplicity of toy elements which are joined to define a player selectable structure, the multiplicity of toy elements including: a plurality of controllable toy elements;and at least one controller;wherein the at least one controller has a data flow relationship with the personal computer, thereby to provide indirect control of said controllable toy elements by the personal computer, and wherein said at least one controller is remote from said computer and is operative to receive a logic command from the computer and to convert said logic command into an output signal actuating at least one of the plurality of controllable toy elements, wherein at least one of said plurality of controllable toy elements comprises a sensor operative to transmit information via at least one controller to the computer.
- 29A programmable assembly toy system operative in conjunction with a personal computer and comprising:a multiplicity of toy elements which are joinable to define a player selectable structure, the multiplicity of toy elements including: a plurality of controllable toy elements;and at least one controller;wherein the at least one controller has a data flow relationship with the personal computer, thereby to provide indirect control of said controllable toy elements by the personal computer, and wherein said at least one controller is remote from said computer and is operative to receive a logic command from the computer and to convert said logic command into an output signal actuating at least one of the plurality of controllable toy elements, wherein at least one of said plurality of controllable toy elements comprises a sensor operative to transmit information via at least one controller to the computer.
Independent claims10
786 paragraphs in 5 sections, as filed
This application is a continuation of Ser. No. 09/062,579, filed Apr. 17, 1998, now U.S. Pat. No. 6,206,745 which claims foreign priority from Israeli patent 120857, filed May 19, 1997.
FIELD OF THE INVENTION
The present invention relates to interlocking building block apparatus.
BACKGROUND OF THE INVENTION
Interlocking toy building blocks, such as Lego™, are well known.
Also well known in the art are toys which are remotely controlled by wireless communication and which are not used in conjunction with a computer system. Typically, such toys include vehicles whose motion is controlled by a human user via a remote control device.
U.S. Pat. No. 4,712,184 to Haugerud describes a computer controlled educational toy, the construction of which teaches the user computer terminology and programming and robotic technology. Haugerud describes computer control of a toy via a wired connection, wherein the user of the computer typically writes a simple program to control movement of a robot.
U.S. Pat. No. 4,840,602 to Rose describes a talking doll responsive to an external signal, in which the doll has a vocabulary stored in digital data in a memory which may be accessed to cause a speech synthesizer in the doll to simulate speech.
U.S. Pat. No. 5,021,878 to Lang describes an animated character system with real-time control.
U.S. Pat. No. 5,142,803 to Lang describes an animated character system with real-time control.
U.S. Pat. No. 5,191,615 to Aldava et al. describes an interrelational audio kinetic entertainment system in which movable and audible toys and other animated devices spaced apart from a television screen are provided with program synchronized audio and control data to interact with the program viewer in relationship to the television program.
U.S. Pat. No. 5,195,920 to Collier describes a radio controlled toy vehicle which generates realistic sound effects on board the vehicle. Communications with a remote computer allows an operator to modify and add new sound effects.
U.S. Pat. No. 5,270,480 to Hikawa describes a toy acting in response to a MIDI signal, wherein an instrument-playing toy performs simulated instrument playing movements.
U.S. Pat. No. 5,289,273 to Lang describes a system for remotely controlling an animated character. The system uses radio signals to transfer audio, video and other control signals to the animated character to provide speech, hearing vision and movement in real-time.
U.S. Pat. No. 5,388,493 describes a system for a housing for a vertical dual keyboard MIDI wireless controller for accordionists. The system may be used with either a conventional MIDI cable connection or by a wireless MIDI transmission system.
German Patent DE 3009-040 to Neuhierl describes a device for adding the capability to transmit sound from a remote control to a controlled model vehicle. The sound is generated by means of a microphone or a tape recorder and transmitted to the controlled model vehicle by means of radio communications. The model vehicle is equipped with a speaker that emits the received sounds.
The disclosures of all publications mentioned in the specification and of the publications cited therein are hereby incorporated by reference.
SUMMARY OF THE INVENTION
The present invention seeks to provide improved interlocking toy elements and computerized interlocking toys.
There is thus provided, in accordance with a preferred embodiment of the present invention, a programmable assembly toy including a multiplicity of toy elements which may be joined together to define a player selectable structure including a plurality of controllable toy elements which may be associated by a player with the selectable structure, and a player programmable control system for controlling the operation of the plurality of controllable toy elements.
Further in accordance with a preferred embodiment of the present invention, the programmable toy also includes a toy application generator useful with the player programmable control system for enabling a player to program the player programmable control system.
Still further in accordance with a preferred embodiment of the present invention, the toy application generator provides multiple levels of programming ease so as to be suitable for use by players of different ages and skill levels.
Still further in accordance with a preferred embodiment of the present invention, the multiplicity of toy elements includes interlocking building blocks.
Also provided, in accordance with another preferred embodiment of the present invention, is an assembly toy including a multiplicity of interlocking bricks, and a stand configured to interlock with an individual one of the multiplicity of interlocking bricks, and at least one model figure fixedly mounted on the stand.
Further in accordance with a preferred embodiment of the present invention, the model figure includes a human model figure or an animal model figure. The model figure may be rigid and preferably is not configured to interlock with the interlocking bricks.
Also provided, in accordance with another preferred embodiment of the present invention, is an assembleable toy house including a multiplicity of interlocking bricks for building a structure of a house, a plurality of stands each configured to interlock with an individual one of the multiplicity of interlocking bricks, and a plurality of interior household item models fixedly mounted on the plurality of stands respectively.
Further in accordance with a preferred embodiment of the present invention, the plurality of interior household item models includes at least one of the following group: an article of furniture, a household appliance.
Still further in accordance with a preferred embodiment of the present invention, each interior household item model is not configured to interlock with the interlocking bricks.
Additionally in accordance with a preferred embodiment of the present invention, the player programmable control system is wirelessly associated with at least one of the multiplicity of toy elements.
Further in accordance with a preferred embodiment of the present invention, the player programmable control system includes a computer, and wherein the multiplicity of toy elements includes a first toy element having a radio transceiver/controller, and a second toy element associated by wire with the computer and including a radio transceiver operative to provide radio communication between the computer and the first toy element, and a controller operative to control the second toy element.
Moreover in accordance with a preferred embodiment of the present invention, the player programmable control system includes a computer, a computer radio interface communicating commands to the player selectable structure, a sound board device having at least one audio channel and transmitting commands from the computer to the computer radio interface over the at least one audio channel.
Additionally in accordance with a preferred embodiment of the present invention, wherein the at least one audio channel also comprises an audio channel from the computer radio interface to the sound board device over which digital information arriving from the player selectable structure is transmitted to the computer.
Further in accordance with a preferred embodiment of the present invention, the multiplicity of toy elements comprise at least one microphone and the control system comprises a speech recognition unit operative to recognize speech sensed by the at least one microphone and a speech-driven operation controller for controlling the operation of the plurality of controllable toy elements at least partly in accordance with contents of said speech.
Also provided, in accordance with another preferred embodiment of the present invention, is a toy control method comprising providing a multiplicity of toy elements joinable to define a player selectable structure including a plurality of controllable toy elements, programming a computer to control the operation of the plurality of controllable toy elements; and using the computer, once programmed, to control the operation of the plurality of controllable toy elements.
Further provided, in accordance with another preferred embodiment of the present invention, is a method for manufacturing assembly toys comprising providing a multiplicity of interlocking toy elements and providing a stand configured to interlock with at least one of the multiplicity of interlocking toy elements, said stand having at least one model figure fixedly mounted thereupon.
There is also provided in accordance with a preferred embodiment of the present invention a wireless computer controlled toy system including a computer system operative to transmit a first transmission via a first wireless transmitter and at least one toy including a first wireless receiver, the toy receiving the first transmission via the first wireless receiver and operative to carry out at least one action based on the first transmission.
The computer system may include a computer game. The toy may include a plurality of toys, and the at least one action may include a plurality of actions.
The first transmission may include a digital signal. The first transmission includes an analog signal and the analog signal may include sound.
Additionally in accordance with a preferred embodiment of the present invention the computer system includes a computer having a MIDI port and wherein the computer may be operative to transmit the digital signal by way of the MIDI port.
Additionally in accordance with a preferred embodiment of the present invention the sound includes music, a pre-recorded sound and/or speech. The speech may include recorded speech and synthesized speech.
Further in accordance with a preferred embodiment of the present invention the at least one toy has a plurality of states including at least a sleep state and an awake state, and the first transmission includes a state transition command, and the at least one action includes transitioning between the sleep state and the awake state.
A sleep state may typically include a state in which the toy consumes a reduced amount of energy and/or in which the toy is largely inactive, while an awake state is typically a state of normal operation.
Still further in accordance with a preferred embodiment of the present invention the first transmission includes a control command chosen from a plurality of available control commands based, at least in part, on a result of operation of the computer game.
Additionally in accordance with a preferred embodiment of the present invention the computer system includes a plurality of computers.
Additionally in accordance with a preferred embodiment of the present invention the first transmission includes computer identification data and the second transmission includes computer identification data.
Additionally in accordance with a preferred embodiment of the present invention the at least one toy is operative to transmit a second transmission via a second wireless transmitter and the computer system is operative to receive the second transmission via a second wireless receiver.
Moreover in accordance with a preferred embodiment of the present invention the system includes at least one input device and the second transmission includes a status of the at least one input device.
Additionally in accordance with a preferred embodiment of the invention the at least one toy includes at least a first toy and a second toy, and wherein the first toy is operative to transmit a toy-to-toy transmission to the second toy via the second wireless transmitter, and wherein the second toy is operative to carry out at least one action based on the toy-to-toy transmission.
Further in accordance with a preferred embodiment of the present invention operation of the computer system is controlled, at least in part, by the second transmission.
Moreover in accordance with a preferred embodiment of the present invention the computer system includes a computer game, and wherein operation of the game is controlled, at least in part, by the second transmission.
The second transmission may include a digital signal and/or an analog signal.
Still further in accordance with a preferred embodiment of the present invention the computer system has a plurality of states including at least a sleep state and an awake state, and the second transmission include a state transition command, and the computer is operative, upon receiving the second transmission, to transition between the sleep state and the awake state.
Still further in accordance with a preferred embodiment of the present invention at least one toy includes sound input apparatus, and the second transmission includes a sound signal which represents a sound input via the sound input apparatus.
Additionally in accordance with a preferred embodiment of the present invention the computer system is also operative to perform at least one of the following actions: manipulate the sound signal; and play the sound signal.
Additionally in accordance with a preferred embodiment of the present invention the sound includes speech, and the computer system is operative to perform a speech recognition operation on the speech.
Further in accordance with a preferred embodiment of the present invention the second transmission includes toy identification data, and the computer system is operative to identify the at least one toy based, at least in part, on the toy identification data.
Still further in accordance with a preferred embodiment of the present invention the first transmission includes toy identification data. The computer system may adapt a mode of operation thereof based, at least in part, on the toy identification data.
Still further in accordance with a preferred embodiment of the present invention the at least one action may include movement of the toy, movement of a part of the toy and/or an output of a sound. The sound may be transmitted using a MIDI protocol.
There is also provided in accordance with another preferred embodiment of the present invention a game system including a computer system operative to control a computer game and having a display operative to display at least one display object, and at least one toy in wireless communication with the computer system, the computer game including a plurality of game objects, and the plurality of game objects includes the at least one display object and the at least one toy.
Further in accordance with a preferred embodiment of the present invention the at least one toy is operative to transmit toy identification data to the computer system, and the computer system is operative to adapt a mode of operation of the computer game based, at least in part, on the toy identification data.
The computer system may include a plurality of computers.
Additionally in accordance with a preferred embodiment of the present invention the first transmission includes computer identification data and the second transmission includes computer identification data.
There is also provided in accordance with a preferred embodiment of the present invention a data transmission apparatus including first wireless apparatus including musical instrument data interface (MIDI) apparatus operative to receive and transmit MIDI data between a first wireless and a first MIDI device and second wireless apparatus including MIDI apparatus operative to receive and transmit MIDI data between a second wireless and a second MIDI device, the first wireless apparatus is operative to transmit MDI data including data received from the first MIDI device to the second wireless apparatus, and to transmit MIDI data including data received from the second wireless apparatus to the first MIDI device, and the second wireless apparatus is operative to transmit MDI data including data received from the second MIDI device to the first wireless apparatus, and to transmit MIDI data including data received from the first wireless apparatus to the second MIDI device.
Further in accordance with a preferred embodiment of the present invention the second wireless apparatus includes a plurality of wirelesses each respectively associated with one of the plurality of MIDI devices, and each of the second plurality of wirelesses is operative to transmit MIDI data including data received from the associated MIDI device to the first wireless apparatus, and to transmit MIDI data including data received from the first wireless apparatus to the associated MIDI device.
The first MIDI device may include a computer, while the second MIDI device may include a toy.
Additionally in accordance with a preferred embodiment of the present invention the first wireless apparatus also includes analog interface apparatus operative to receive and transmit analog signals between the first wireless and a first analog device, and the second wireless apparatus also includes analog interface apparatus operative to receive and transmit analog signals between the second wireless and a second analog device, and the first wireless apparatus is also operative to transmit analog signals including signals received from the first analog device to the second wireless apparatus, and to transmit analog signal including signals received from the second wireless apparatus to the first analog device, and the second wireless apparatus is also operative to transmit analog signals including signals received from the second analog device to the first wireless apparatus, and to transmit analog signals including data received from the first wireless apparatus to the second analog device.
There is also provided in accordance with another preferred embodiment of the present invention a method for generating control instructions for a computer controlled toy system, the method includes selecting a toy, selecting at least one command from among a plurality of commands associated with the toy, and generating control instructions for the toy including the at least one command.
Further in accordance with a preferred embodiment of the present invention the step of selecting at least one command includes choosing a command, and specifying at least one control parameter associated with the chosen command.
Still further in accordance with a preferred embodiment of the present invention the at least one control parameter includes at least one condition depending on a result of a previous command.
Additionally in accordance with a preferred embodiment of the present invention at least one of the steps of selecting a toy and the step of selecting at least one command includes utilizing a graphical user interface.
Still further in accordance with a preferred embodiment of the present invention the previous command includes a previous command associated with a second toy.
Additionally in accordance with a preferred embodiment of the present invention the at least one control parameter includes an execution condition controlling execution of the command.
The execution condition may include a time at which to perform the command and/or a time at which to cease performing the command. The execution condition may also include a status of the toy.
Additionally in accordance with a preferred embodiment of the present invention the at least one control parameter includes a command modifier modifying execution of the command.
Still further in accordance with a preferred embodiment of the present invention the at least one control parameter includes a condition dependent on a future event.
Additionally in accordance with a preferred embodiment of the present invention the at least one command includes a command to cancel a previous command.
There is also provided for in accordance with a preferred embodiment of the present invention a signal transmission apparatus for use in conjunction with a computer, the apparatus including wireless transmission apparatus; and signal processing apparatus including at least one of the following analog/digital sound conversion apparatus operative to convert analog sound signals to digital sound signals, to convert digital sound signals to analog sound signals, and to transmit the signals between the computer and a sound device using the wireless transmission apparatus; a peripheral control interface operative to transmit control signals between the computer and a peripheral device using the wireless transmission apparatus; and a MIDI interface operative to transmit MIDI signals between the computer and a MIDI device using the wireless transmission apparatus.
There is also provided in accordance with another preferred embodiment of the present invention a computer system including a computer, and a sound card operatively attached to the computer and having a MIDI connector and at least one analog connector, wherein the computer is operative to transmit digital signals by means of the MIDI connector and to transmit analog signals by means of the at least one analog connector.
Further in accordance with a preferred embodiment of the present invention the computer is also operative to receive digital signals by means of the MIDI connector and to receive analog signals by means of the at least one analog connector.
It is noted that throughout the specification and claims the term “radio” includes all forms of “wireless” communication.
BRIEF DESCRIPTION OF THE DRAWINGS
The present invention will be understood and appreciated from the following detailed description, taken in conjunction with the drawings in which:
FIGS. 1-32C illustrate a toy system for use in conjunction with a computer system wherein:
FIG. 1A is a partly pictorial, partly block diagram illustration of a computer control system including a toy, constructed and operative in accordance with a preferred embodiment of the present invention;
FIG. 1B is a partly pictorial, partly block diagram illustration a preferred implementation of the toy <b>122</b> of FIG. 1A;
FIG. 1C is a partly pictorial, partly block diagram illustration of a computer control system including a toy, constructed and operative in accordance with an alternative preferred embodiment of the present invention;
FIGS. 2A-2C are simplified pictorial illustrations of a portion of the system of FIG. 1A in use;
FIG. 3 is a simplified block diagram of a preferred implementation of the computer radio interface <b>110</b> of FIG. 1A;
FIG. 4 is a more detailed block diagram of the computer radio interface <b>110</b> of FIG. 3;
FIGS. 5A-5D taken together comprise a schematic diagram of the apparatus of FIG. <b>4</b>.
FIG. 5E is an schematic diagram of an alternative implementation of the apparatus of FIG. 5D;
FIG. 6 is a simplified block diagram of a preferred implementation of the toy control device <b>130</b> of FIG. 1A;
FIGS. 7A-7F, taken together with either FIG. 5D or FIG. 5E, comprise a schematic diagram of the apparatus of FIG. 6;
FIG. 8A is a simplified flowchart illustration of a preferred method for receiving radio signals, executing commands comprised therein, and sending radio signals, within the toy control device <b>130</b> of FIG. 1A;
FIGS. 8B-8T, taken together, comprise a simplified flowchart illustration of a preferred implementation of the method of FIG. 8A;
FIG. 9A is a simplified flowchart illustration of a preferred method for receiving MIDI signals, receiving radio signals, executing commands comprised therein, sending radio signals, and sending MIDI signals, within the computer radio interface <b>110</b> of FIG. 1A;
FIGS. 9B-9N, taken together with FIGS. 8D-8M, comprise a simplified flowchart illustration of a preferred implementation of the method of FIG. 9A;
FIGS. 10A-10C are simplified pictorial illustrations of a signal transmitted between the computer radio interface <b>110</b> and the toy control device <b>130</b> of FIG. 1A;
FIG. 11 is a simplified flowchart illustration of a preferred method for generating control instructions for the apparatus of FIG. 1A,
FIGS. 12A-12C are pictorial illustrations of a preferred implementation of a graphical user interface implementation of the method of FIG. 11;
FIG. 13 is a block diagram of a first sub-unit of a multi-port multi-channel implementation of the computer radio interface <b>110</b> of FIG. 1A, which sub-unit resides within computer <b>100</b> of FIG. 1A;
FIG. 14 is a block diagram of a second sub-unit of a multi-port multi-channel implementation of the computer radio interface <b>110</b> of FIG. 1A, which sub-unit complements the apparatus of FIG. <b>13</b> and resides exteriorly to computer <b>100</b> of FIG. 1A;
FIGS. 15A-15E, taken together, form a detailed electronic schematic diagram of the toy control device of FIG. 6, suitable for the multi-channel implementation of FIGS. 13 and 14;
FIG. 16 is a simplified flowchart illustration of a preferred method by which a computer selects a control channel pair in anticipation of a toy becoming available and starts a game-defining communication over the control channel each time both a toy and a transceiver of the computer radio interface are available;
FIG. 17 is a simplified flowchart illustration of a preferred method for implementing the “select control channel pair” step of FIG. 16;
FIG. 18A is a simplified flowchart illustration of a preferred method for implementing the “select information communication channel pair” step of FIG. 16;
FIG. 18B is a simplified flowchart illustration of a preferred method for performing the “locate computer” step of FIG. 18A;
FIG. 19 is a simplified flowchart illustration of a preferred method of operation of the toy control device <b>130</b>;
FIG. 20 is a simplified illustration of a remote game server in association with a wireless computer controlled toy system which may include a network computer;
FIG. 21 is a simplified flowchart illustration of the operation of the computer or of the network computer of FIG. 20, when operating in conjunction with the remote server;
FIG. 22 is a simplified flowchart illustration of the operation of the remote game server of FIG. 20;
FIG. 23 is a semi-pictorial semi-block diagram illustration of a wireless computer controlled toy system including a proximity detection subsystem operative to detect proximity between the toy and the computer;
FIGS. 24A-24E, taken together, form a detailed electronic schematic diagram of a multi-channel implementation of the computer radio interface <b>110</b> of FIG. 3 which is similar to the detailed electronic schematic diagrams of FIGS. 5A-5D except for being multi-channel, therefore capable of supporting full duplex applications, rather than single-channel;
FIGS. 25A-25E, taken together, form a detailed schematic illustration of a computer radio interface which connects to a serial port of a computer rather than to the sound board of the computer;
FIGS. 26A-26D, taken together, form a detailed schematic illustration of a computer radio interface which connects to a parallel port of a computer rather than to the sound board of the computer.;
FIGS. 27A-27J are preferred flowchart illustrations of a preferred radio coding technique which is an alternative to the radio coding technique described above with reference to FIGS. 8E, <b>8</b>G-<b>8</b>M and <b>10</b>A-C;
FIGS. 28A-28K, taken together, form a detailed electronic schematic diagram of the multi-port multi-channel computer radio interface sub-unit of FIG. 13;
FIGS. 29A-29I, taken together, form a detailed electronic schematic diagram of the multi-port multi-channel computer radio interface sub-unit of FIG. 14;
FIG. 30 is a partly pictorial, partly block diagram illustration of a computer control system including a toy, constructed and operative in accordance with a further preferred embodiment of the present invention;
FIG. 31 is a block diagram is a simplified block diagram illustrating the combination of the computer radio interface and the toy control device as used in the embodiment of FIG. 30; and
FIGS. 32A and 32B taken together form a simplified block diagram of the EPLD chip of FIG. 28H; and
FIGS. 33-62 illustrates embodiments of the toy system of FIGS. 1-32C wherein:
FIG. 33A is a pictorial illustration of a programmable assembly toy in assembled form including several player selectable structures, the assembly toy being constructed and operative in accordance with a preferred embodiment of the present invention;
FIG. 33B is a pictorial illustration of a variation of the apparatus of FIG. 33A in which a generally stationary player selectable structure is associated by means of wires with a computer and player selectable structures which are apt to be moved by the child are wirelessly associated with one of the generally stationary player selectable structures;
FIG. 34 is a pictorial illustration of a programmable assembly toy in assembled form including a modular electric control unit interlocking with an effect producer and an integral unit including a modular electric control unit integrally formed with an effect producer;
FIG. 35 is a simplified block diagram of the interface between the computer radio interface of FIGS. 33A-34 and an associated sound card interfacing the computer;
FIG. 36 is a simplified block diagram of the computer radio interface of FIG. 35;
FIGS. 37A-37D, taken together, comprise a schematic diagram of the apparatus of FIG. 36;
FIG. 37E is a schematic diagram of an alternative implementation of the apparatus of FIG. 37D;
FIG. 38 is a simplified block diagram of the transceiver/controller <b>2100</b> of FIG. 33 which is associatable with one or more player selectable structures, typically with motors or actuators of these structures, via a wire;
FIGS. 39A-39F, taken together, comprise a schematic diagram of a preferred implementation of the digital I/O interface of FIG. 38;
FIG. 40 is a simplified detailed illustration of one of the player selectable structures of FIG. 33 which is associatable with the transceiver/controller of FIG. 33 via wire;
FIG. 41A is a pictorial illustration of a modification of the transceiver/controller-door unit of FIG. 34, assembled of a transceiver/controller unit <b>2132</b> and a door unit <b>2134</b> and two passive interlocking elements, in a first operative position in which the door is open, which is modular in the sense that the transceiver/controller unit is not integrally formed with the door;
FIG. 41B is a partial pictorial illustration of the apparatus of FIG. 41A, assembled and in a second operative position in which the door is closed;
FIG. 41C is a pictorial illustration of the transceiver/controller of FIG. 41A interlocking with a figure in a first operative position and fixedly mounted on an interlocking stand;
FIG. 41D is a pictorial illustration of the transceiver/controller of FIG. 41A interlocking with a figure in a second operative position and fixedly mounted on an interlocking stand;
FIG. 42A is a pictorial illustration of a modular sensor unit including a modular sensor not integrally formed with any individual interlocking toy element to be sensed but rather directly interlocking with a player-selected toy structure to be sensed;
FIG. 42B is a pictorial illustration of a modular sensor unit which is a variation of the apparatus of FIG. 42A in that the modular sensor thereof indirectly interlocks with a player-selected toy structure, via intermediate interlocking toy elements;
FIG. 43 is a pictorial illustration of a human model figure fixedly mounted on an integrally formed interlocking stand configured to interlock with interlocking toy elements;
FIG. 44 is a pictorial illustration of an interior household item having an integrally formed interlocking stand which is not part of its inherent structure;
FIG. 45 is a pictorial illustration of an integrally formed combination of a human model figure and a interior household item both fixedly mounted onto an integrally formed interlocking stand;
FIG. 46 is a pictorial illustration of an animal model figure fixedly mounted on an integrally formed interlocking stand configured to interlock with interlocking toy elements;
FIG. 47 is a flowchart illustration of a preferred mode of interaction between a user and the computer;
FIG. 48 is a pictorial illustration of a screen display for the computer of FIGS. 33A-34 which enables a user to combine toy elements into a combined structure by providing a non-hierarchical non-pictorial display of toy elements to participate in a scheme;
FIG. 49 is a pictorial illustration of a screen display for the computer of FIGS. 33A-34 providing a non-hierarchical pictorial display of toy elements;
FIG. 50 is a pictorial illustration of a screen display for the computer of FIGS. 33A-34 providing a hierarchical pictorial display of toy elements;
FIG. 51 is a screen display enabling a user-defined toy structure to be associated with a particular connector-pair of a particular transceiver/controller;
FIG. 52 is a screen display in which the user is presented with each of the possible states of each multi-state toy element in the selected toy structure;
FIG. 53 is a screen display enabling a user to associate an action of a particular actuator with a particular condition of a particular state in a current state machine for a game in which the actuator is participating;
FIG. 54 is a screen display enabling the user to associate a condition on a particular sensor with a particular state (or with a particular action or next-state of that particular state) in a current state machine for a game in which the sensor is participating;
FIG. 55 is a screen display enabling a user to define parameters for parametric actions;
FIG. 56 is a simplified block diagram of the computer radio interface controller of FIG. 33B;
FIG. 57 is a simplified diagram of the interface between the computer radio interface and the soundboard;
FIG. 58 is a simplified block diagram of the computer interface;
FIG. 59 is a simplified flowchart of a preferred method allowing one of the computer radio interface and the computer to receive commands over the audio channel;
FIG. 60 is a diagram of the analog and digital representation of the SYNC, SQ, zero-valued bit and one-valued bit signals;
FIGS. 61A-61E, taken together, comprise a detailed electronic schematic diagram of a preferred implementation of the apparatus of FIG. 58; and
FIG. 62 is a pictorial illustration of an assembleable toy house, built from interlocking bricks and including interior household item models fixedly mounted on stands which interlock with the structure of the house.
DETAILED DESCRIPTION OF PREFERRED EMBODIMENTS
Reference is now made to FIG. 1A which is a partly pictorial, partly block diagram illustration of a computer control system including a toy, constructed and operative in accordance with a preferred embodiment of the present invention. The system of FIG. 1A comprises a computer <b>100</b>, which may be any suitable computer such as, for example, an IBM-compatible personal computer. The computer <b>100</b> is equipped with a screen <b>105</b>. The computer <b>100</b> is preferably equipped with a sound card such as, for example, a Sound Blaster Pro card commercially available from Creative Labs, Inc., 1901 McCarthy Boulevard, Milpitas Calif. 95035 or from Creative Technology Ltd., 67 Ayer Rajah Crescent #03-18, Singapore, 0513; a hard disk; and, optionally, a CD-ROM drive.
The computer <b>100</b> is equipped with a computer radio interface <b>110</b> operative to transmit signals via wireless transmission based on commands received from the computer <b>100</b> and, in a preferred embodiment of the present invention, also to receive signals transmitted elsewhere via wireless transmission and to deliver the signals to the computer <b>100</b>. Typically, commands transmitted from the computer <b>100</b> to the computer radio interface <b>110</b> are transmitted via both analog signals and digital signals, with the digital signals typically being transmitted by way of a MIDI port. Transmission of the analog and digital signals is described below with reference to FIG. <b>3</b>.
The transmitted signal may be an analog signal or a digital signal. The received signal may also be an analog signal or a digital signal. Each signal typically comprises a message. A preferred implementation of the computer radio interface <b>110</b> is described below with reference to FIG. <b>3</b>.
The system of FIG. 1A also comprises one or more toys <b>120</b>. The system of FIG. 1A comprises a plurality of toys, namely three toys <b>122</b>, <b>124</b>, and <b>126</b> but it is appreciated that, alternatively, either one toy only or a large plurality of toys may be used.
Reference is now additionally made to FIG. 1B, which is a partly pictorial, partly block diagram illustration of the toy <b>122</b> of FIG. <b>1</b>A.
Each toy <b>120</b> comprises a power source <b>125</b>, such as a battery or a connection to line power. Each toy <b>120</b> also comprises a toy control device <b>130</b>, operative to receive a wireless signal transmitted by the computer <b>100</b> and to cause each toy <b>120</b> to perform an action based on the received signal. The received signal may be, as explained above, an analog signal or a digital signal. A preferred implementation of the toy control device <b>130</b> is described below with reference to FIG. <b>6</b>.
Each toy <b>120</b> preferably comprises a plurality of input devices <b>140</b> and output devices <b>150</b>, as seen in FIG. <b>1</b>B. The input devices <b>140</b> may comprise, for example on or more of the following: a microphone <b>141</b>; a microswitch sensor <b>142</b>; a touch sensor (not shown in FIG. <b>1</b>B); a light sensor (not shown in FIG. <b>1</b>B); a movement sensor <b>143</b>, which may be, for example, a tilt sensor or an acceleration sensor. Appropriate commercially available input devices include the following: position sensors available from Hamlin Inc., 612 East Lake Street, Lake Mills, Wis. 53551, USA; motion and vibration sensors available from Comus International, 263 Hillside Avenue, Nutley, N. J. 07110, USA; temperature, shock, and magnetic sensors available from Murata Electronics Ltd., Hampshire, England; and switches available from C & K Components Inc., 15 Riverdale Avenue, Newton, Mass. 02058-1082, USA or from Micro Switch Inc., a division of Honeywell, USA. The output devices <b>150</b> may comprise, for example, one or more of the following: a speaker <b>151</b>; a light <b>152</b>; a solenoid <b>153</b> which may be operative to move a portion of the toy; a motor, such as a stepping motor, operative to move a portion of the toy or all of the toy (not shown in FIG. <b>1</b>B). Appropriate commercially available output devices include the following: DC motors available from Alkatel (dunkermotoren), Postfach 1240, D-7823, Bonndorf/Schwarzald, Germany; stepping motors and miniature motors available from Haydon Switch and Instruments, Inc. (HSI), 1500 Meriden Road, Waterbury, Conn., USA; and DC solenoids available from Communications Instruments, Inc., P.O. Box 520, Fairview, N.C. 28730, USA.
Examples of actions which the toy may perform include the following: move a portion of the toy; move the entire toy; or produce a sound, which may comprise one or more of the following: a recorded sound, a synthesized sound, music including recorded music or synthesized music, speech including recorded speech or synthesized speech.
The received signal may comprise a condition governing the action as, for example, the duration of the action, or the number of repetitions of the action.
Typically, the portion of the received signal comprising a message comprising a command to perform a specific action as, for example, to produce a sound with a given duration, comprises a digital signal. The portion of the received signal comprising a sound, for example, typically comprises an analog signal. Alternatively, in a preferred embodiment of the present invention, the portion of the received signal comprising a sound, including music, may comprise a digital signal, typically a signal comprising MIDI data.
The action the toy may perform also includes reacting to signals transmitted by another toy, such as, for example, playing sound that the other toy is monitoring and transmitting.
In a preferred embodiment of the present invention, the toy control device <b>130</b> is also operative to transmit a signal intended for the computer <b>100</b>, to be received by the computer radio interface <b>110</b>. In this embodiment, the computer radio interface <b>110</b> is preferably also operative to poll the toy control device <b>130</b>, that is, transmit a signal comprising a request that the toy control device <b>130</b> transmit a signal to the computer radio interface <b>110</b>. It is appreciated that polling is particularly preferred in the case where there are a plurality of toys having a plurality of toy control devices <b>130</b>.
The signal transmitted by the toy control device <b>130</b> may comprise one or more of the following: sound, typically sound captured by a microphone input device <b>141</b>; status of sensor input devices <b>140</b> as, for example, light sensors or micro switch; an indication of low power in the power source <b>125</b>; or information identifying the toy.
It is appreciated that a sound signal transmitted by the device <b>130</b> may also include speech. The computer system is operative to perform a speech recognition operation on the speech signals.
Appropriate commercially available software for speech recognition is available from companies such as: Stylus Innovation Inc., One Kendall Square, Building 300, Cambridge, Mass. 02139, USA; A&G Graphics Interface, USA, Telephone No. (617) 492-0120, Telefax No. (617) 427-3625; “Dragon Dictate For Windows”, available from Dragon Systems Inc., 320 Nevada Street, Mass. 02160, USA, and “SDK” available from Lemout & Hausple Speech Products, Sint-Krispijnstraat 7, 8900 Leper, Belgium.
The signal from the radio control interface <b>110</b> may also comprise, for example, one or more of the following: a request to ignore input from one or more input devices <b>140</b>; a request to activate one or more input devices <b>140</b> or to stop ignoring input from one or more input devices <b>140</b>; a request to report the status of one or more input devices <b>140</b>; a request to store data received from one or more input devices <b>140</b>, typically by latching a transition in the state of one or more input devices <b>140</b>, until a future time when another signal from the radio control interface <b>110</b> requests the toy control device <b>130</b> to transmit a signal comprising the stored data received from the one or more input devices <b>140</b>; or a request to transmit analog data, typically comprising sound, typically for a specified period of time.
Typically, all signals transmitted in both directions between the computer radio interface <b>110</b> and the toy control device <b>130</b> include information identifying the toy.
Reference is now made to FIG. 1C, which is a partly pictorial, partly block diagram illustration of a computer control system including a toy, constructed and operative in accordance with an alternative preferred embodiment of the present invention. The system of FIG. 1C comprises two computers <b>100</b>. It is appreciated that, in general, a plurality of computers <b>100</b> may be used. In the implementation of FIG. 1C, all signals transmitted in both directions between the computer radio interface <b>110</b> and the toy control device <b>130</b> typically include information identifying the computer.
The operation of the system of FIG. 1A is now briefly described. Typically, the computer <b>100</b> runs software comprising a computer game, typically a game including at least one animated character. Alternatively, the software may comprise educational software or any other interactive software including at least one animated object. As used herein, the term “animated object” includes any object which may be depicted on the computer screen <b>105</b> and which interacts with the user of the computer via input to and output from the computer. An animated object may be any object depicted on the screen such as, for example: a doll; an action figure; a toy, such as, for example, an activity toy, a vehicle, or a ride-on vehicle; a drawing board or sketch board; or a household object such as, for example, a clock, a lamp, a chamber pot, or an item of furniture.
Reference is now additionally made to FIGS. 2A-2C, which depict a portion of the system of FIG. 1A in use. The apparatus of FIG. 2A comprises the computer screen <b>105</b> of FIG. <b>1</b>A. On the computer screen are depicted animated objects <b>160</b> and <b>165</b>.
FIG. 2B depicts the situation after the toy <b>122</b> has been brought into range of the computer radio interface <b>110</b> of FIG. 1A, typically into the same room therewith. Preferably, the toy <b>122</b> corresponds to the animated object <b>160</b>. For example, in FIG. 2B the toy <b>122</b> and the animated object <b>160</b>, shown in FIG. 2A, are both a teddy bear. The apparatus of FIG. 2B comprises the computer screen <b>105</b>, on which is depicted the animated object <b>165</b>. The apparatus of FIG. 2B also comprises the toy <b>122</b>. The computer <b>100</b>, having received a message via the computer radio interface <b>110</b>, from the toy <b>122</b>, no longer displays the animated object <b>160</b> corresponding to the toy <b>122</b>. The functions of the animated object <b>160</b> are now performed through the toy <b>122</b>, under control of the computer <b>100</b> through the computer radio interface <b>110</b> and the toy control device <b>130</b>.
FIG. 2C depicts the situation after the toy <b>126</b> has also been brought into range of the computer radio interface <b>110</b> of FIG. 1A, typically into the same room therewith. Preferably, the toy <b>126</b> corresponds to the animated object <b>165</b>. For example, in FIG. 2C the toy <b>126</b> and the animated object <b>165</b>, shown in FIGS. 2A and 2B, are both a clock. The apparatus of FIG. 2C comprises the computer screen <b>105</b>, on which no animated objects are depicted.
The apparatus of FIG. 2C also comprises the toy <b>126</b>. The computer <b>100</b>, having received a message via the computer radio interface <b>110</b> from the toy <b>126</b>, no longer displays the animated object <b>165</b> corresponding to the toy <b>126</b>. The functions of the animated object <b>165</b> are now performed through the toy <b>126</b>, under control of the computer <b>100</b> through the computer radio interface <b>110</b> and the toy control device <b>130</b>.
In FIG. 2A, the user interacts with the animated objects <b>160</b> and <b>165</b> on the computer screen, typically using conventional methods. In FIG. 2B the user also interacts with the toy <b>122</b>, and in FIG. 2C typically with the toys <b>122</b> and <b>126</b>, instead of interacting with the animated objects <b>160</b> and <b>165</b> respectively. It is appreciated that the user may interact with the toys <b>122</b> and <b>126</b> by moving the toys or parts of the toys; by speaking to the toys; by responding to movement of the toys which movement occurs in response to a signal received from the computer <b>100</b>; by responding to a sound produced by the toys, which sound is produced in response to a signal received from the computer <b>100</b> and which may comprise music, speech, or another sound; or otherwise.
Reference is now made to FIG. 3 which is a simplified block diagram of a preferred embodiment of the computer radio interface <b>110</b> of FIG. <b>1</b>A. The apparatus of FIG. 3 comprises the computer radio interface <b>110</b>. The apparatus of FIG. 3 also comprises a sound card <b>190</b>, as described above with reference to FIG. <b>1</b>A. In FIG. 3, the connections between the computer radio interface <b>110</b> and the sound card <b>190</b> are shown.
The computer radio interface <b>110</b> comprises a DC unit <b>200</b> which is fed with power through a MIDI interface <b>210</b> from a sound card MIDI interface <b>194</b>, and the following interfaces: a MIDI interface <b>210</b> which connects to the sound card MIDI interface <b>194</b>; an audio interface <b>220</b> which connects to an audio interface <b>192</b> of the sound card <b>190</b>; and a secondary audio interface <b>230</b> which preferably connects to a stereo sound system for producing high quality sound under control of software running on the computer <b>100</b> (not shown).
The apparatus of FIG. 3 also comprises an antenna <b>240</b>, which is operative to send and receive signals between the computer radio interface <b>110</b> and one or more toy control devices <b>130</b>.
FIG. 4 is a more detailed block diagram of the computer radio interface <b>110</b> of FIG. <b>3</b>. The apparatus of FIG. 4 comprises the DC unit <b>200</b>, the MIDI interface <b>210</b>, the audio interface <b>220</b>, and the secondary audio interface <b>230</b>. The apparatus of FIG. 4 also comprises a multiplexer <b>240</b>, a micro controller <b>250</b>, a radio transceiver <b>260</b>, a connection unit <b>270</b> connecting the radio transceiver <b>260</b> to the micro controller <b>250</b>, and a comparator <b>280</b>.
Reference is now made to FIGS. 5A-5D, which taken together comprise a schematic diagram of the apparatus of FIG. <b>4</b>.
The following is a preferred parts list for the apparatus of FIGS. <b>5</b>A-<b>5</b>C:
1. K1 Relay Dept, Idec, 1213 Elco Drive, Sunnyvale, Calif. 94089-2211, USA.
2. U1 8751 microcontroller, Intel Corporation, San Tomas 4, 2700 San Tomas Expressway, 2nd Floor, Santa Clara 95051, Calif. USA.
3. U2 CXO-12MHZ (crystal oscillator),Raltron, 2315 N.W. 107th Avenue, Miami Fla. 33172, USA.
4. U4 MC33174, Motorola, Phoenix, Ariz., USA., Tel. No. (602) 897-5056.
5. Diodes IN914, Motorola, Phoenix, Ariz., USA. Tel. No. (602) 897-5056.
6. Transistors 2N2222 and MPSA14, Motorola, Phoenix, Ariz., USA. Tel. No. (602) 897-5056.
The following is a preferred parts list for the apparatus of FIG. <b>5</b>D:
1. U1 SILRAX-418-A UHF radio telemetry receive module, Ginsburg Electronic GmbH, Am Moosfeld 85, D-81829, Munchen, Germany.
Alternatively, U1 of FIG. 5D may be replaced by:
U1 433.92MHz Receive Module Part No. 0927, available from CEL SALES LTD., Cel House, Unit 2, Block 6, Shenstone Trading Estate, Bromsgrove, Halesowen, West Midlands B36 3XB, UK.
2. U2 TXM-418-A low power UHF radio telemetry transmit module, Ginsburg Electronic GmbH, Am Moosfeld 85, D-1829, Munchen, Germany.
Alternatively, U2 of FIG. 5D may be replaced by:
U2 433.92 SEL FM Transmitter Module Part No, 5229, available from CEL SALES LTD., Cel House, Unit 2, Block 6, Shenstone Trading Estate, Bromsgrove, Halesowen, West Midlands B36 3XB UK.
Reference is now additionally made to FIG. 5E, which is a schematic diagram of an alternative implementation of the apparatus of FIG. <b>5</b>D. The following is a preferred parts list for the apparatus of FIG. <b>5</b>E:
1. U1 BIM-418-F low power UHF data transceiver module, Ginsburg Electronic GmbH, Am Moosfeld 85, D-81829, Munchen, Germany.
Alternate 1. U1 S20043 spread spectrum full duplex transceiver, AMI Semiconductors—American Microsystems, Inc., Idaho, USA.
Alternate 1. U1 SDT-300 synthesized transceiver, Circuit Design, Inc., Japan.
Alternatively, U1 may be replaced by:
U1 RY3GB021 RF 900 Mhz units, available from SHARP ELECTRONIC COMPONENTS GROUP, 5700 Northwest, Pacific Rim Boulevard #20, Camas, Wash., USA.
U1 RY3GB100 RF Units For DECT, available from SHARP ELECTRONIC COMPONENTS GROUP 5700 Northwest, Pacific Rim Boulevard #20, Camas, Wash., USA.
In the parts list for FIG. 5E, one of item <b>1</b> or either of the alternate items <b>1</b> may be used for U1.
It is appreciated that the appropriate changes will have to be made to all the circuit boards for alternate embodiments of the apparatus.
The apparatus of FIG. 5E has similar functionality to the apparatus of FIG. 5D, but has higher bit rate transmission and reception capacity and is, for example, preferred when MIDI data is transmitted and received.
FIGS. 5A-5E are self-explanatory with regard to the above parts lists.
Reference is now made to FIG. 6 which is a simplified block diagram of a preferred embodiment of the toy control device <b>130</b> of FIG. <b>1</b>A. The apparatus of FIG. 6 comprises a radio transceiver <b>260</b>, similar to the radio transceiver <b>260</b> of FIG. <b>4</b>. The apparatus of FIG. 6 also comprises a microcontroller <b>250</b> similar to the microcontroller <b>250</b> of FIG. <b>4</b>.
The apparatus of FIG. 6 also comprises a digital input/output interface (digital I/O interface) <b>290</b>, which is operative to provide an interface between the microcontroller <b>250</b> and a plurality of input and output devices which may be connected thereto such as, for example, four input device and four output devices. A preferred implementation of the digital I/O interface <b>290</b> is described in more detail below with reference to FIGS. 7A-7F.
The apparatus of FIG. 6 also comprises an analog input/output interface (analog I/O interface) <b>300</b> operatively connected to the radio transceiver <b>260</b>, and operative to receive signals therefrom and to send signals thereto.
The apparatus of FIG. 6 also comprises a multiplexer <b>305</b> which is operative, in response to a signal from the microcontroller <b>250</b>, to provide output to the analog I/O interface <b>300</b> only when analog signals are being transmitted by the radio transceiver <b>260</b>, and to pass input from the analog I/O interface <b>300</b> only when such input is desired.
The apparatus of FIG. 6 also comprises input devices <b>140</b> and output devices <b>150</b>. In FIG. 6, the input devices <b>140</b> comprise, by way of example, a tilt switch operatively connected to the digital I/O interface <b>290</b>, and a microphone operatively connected to the analog I/O interface <b>300</b>. It is appreciated that a wide variety of input devices <b>140</b> may be used.
In FIG. 6, the output devices <b>150</b> comprise, by way of example, a DC motor operatively connected to the digital I/O interface <b>290</b>, and a speaker operatively connected to the analog I/O interface <b>300</b>. It is appreciated that a wide variety of output devices <b>150</b> may be used.
The apparatus of FIG. 6 also comprises a DC control <b>310</b>, a preferred implementation of which is described in more detail below with reference to FIGS. 7A-7F.
The apparatus of FIG. 6 also comprises a comparator <b>280</b>, similar to the comparator <b>280</b> of FIG. <b>4</b>.
The apparatus of FIG. 6 also comprises a power source <b>125</b>, shown in FIG. 6 by way of example as batteries, operative to provide electrical power to the apparatus of FIG. 6 via the DC control <b>310</b>.
Reference is now made to FIGS. 7A-7F which, taken together with either FIG. 5D or SE, comprise a schematic diagram of the toy control device of FIG. <b>6</b>. If the schematics of FIG. 5E is employed to implement the computer radio interface of FIG. 4, using RY3GB021 as U1 of FIG. 5E, then the same schematics of FIG. 5E are preferably employed to implement the toy control device of FIG. 6 except that RY3GH021 is used to implement U1 rather than RY3GB021.
The following is a preferred parts list for the apparatus of FIGS. <b>7</b>A-<b>7</b>F:
1. U1 8751 microcontroller, Intel Corporation, San Tomas 4, 2700 San Tomas Expressway, 2nd Floor, Santa Clara 95051, Calif. USA.
2. U2 LM78L05, National Semiconductor, 2900 Semiconductor Drive, Santa Clara, Calif. 95051, USA.
3. U3 CXO-12MHz (crystal oscillator), Raltron, 2315 N.W. 107th Avenue, Miami, Fla. 33172, USA.
4. U4 MC33174, Motorola, Phoenix, Ariz., USA. Tel. No. (602) 897-5056.
5. U5 MC34119, Motorola, Phoenix, Ariz., USA. Tel. No. (602) 897-5056.
6. U6 4066, Motorola, Phoenix, Ariz., USA. Tel. No. (602) 897-5056.
7. Diode 1N914, 1N4005, Motorola, Phoenix, Ariz., USA. Tel. No. (602) 897-5056.
8. Transistor 2N2222, 2N3906, Motorola, Phoenix, Ariz., USA. Tel. No. (602) 897-5056.
9. Transistors 2N2907 and MPSA14, Motorola, Phoenix, Ariz., USA. Tel. No. (602) 897-5056.
FIGS. 7A-7F are self-explanatory with reference to the above parts list.
As stated above with reference to FIG. 1A, the signals transmitted between the computer radio interface <b>110</b> and the toy control device <b>130</b> may be either analog signals or digital signals. It the case of digital signals, the digital signals preferably comprise a plurality of predefined messages, known to both the computer <b>100</b> and to the toy control device <b>130</b>.
Each message sent by the computer radio interface <b>110</b> to the toy control device <b>130</b> comprises an indication of the intended recipient of the message. Each message sent by the toy control device <b>130</b> to the computer radio interface <b>110</b> comprises an indication of the sender of the message.
In the embodiment of FIG. 1C described above, messages also comprise the following:
each message sent by the computer radio interface <b>110</b> to the toy control device <b>130</b> comprises an indication of the sender of the message; and
each message sent by the toy control device <b>130</b> to the computer radio interface <b>110</b> comprises an indication of the intended recipient of the message.
A preferred set of predefined messages is as follows:
<tables><table frame="none" colsep="0" rowsep="0" pgwide="1"><tgroup align="left" colsep="0" rowsep="0" cols="1"><colspec colname="1" colwidth="343pt" align="center" /><thead><row><entry namest="1" nameend="1" align="center" rowsep="1" /></row></thead><tbody valign="top"><row><entry>COMMAND STRUCTURE</entry></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="10"><colspec colname="offset" colwidth="28pt" align="left" /><colspec colname="1" colwidth="49pt" align="center" /><colspec colname="2" colwidth="28pt" align="left" /><colspec colname="3" colwidth="28pt" align="left" /><colspec colname="4" colwidth="28pt" align="left" /><colspec colname="5" colwidth="28pt" align="left" /><colspec colname="6" colwidth="42pt" align="center" /><colspec colname="7" colwidth="42pt" align="center" /><colspec colname="8" colwidth="42pt" align="center" /><colspec colname="9" colwidth="28pt" align="left" /><tbody valign="top"><row><entry /><entry /><entry /><entry /><entry /><entry /><entry>byte 6</entry><entry>byte 7</entry><entry>byte 8</entry><entry /></row><row><entry /><entry>byte 1</entry><entry>byte 2</entry><entry>byte 3</entry><entry>byte 4</entry><entry>byte 5</entry><entry>- 8 bits -</entry><entry>- 8 bits -</entry><entry>- 8 bits -</entry></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="14"><colspec colname="1" colwidth="28pt" align="left" /><colspec colname="2" colwidth="21pt" align="left" /><colspec colname="3" colwidth="28pt" align="left" /><colspec colname="4" colwidth="28pt" align="left" /><colspec colname="5" colwidth="28pt" align="left" /><colspec colname="6" colwidth="28pt" align="left" /><colspec colname="7" colwidth="28pt" align="left" /><colspec colname="8" colwidth="21pt" align="left" /><colspec colname="9" colwidth="21pt" align="left" /><colspec colname="10" colwidth="21pt" align="left" /><colspec colname="11" colwidth="21pt" align="left" /><colspec colname="12" colwidth="21pt" align="left" /><colspec colname="13" colwidth="21pt" align="left" /><colspec colname="14" colwidth="28pt" align="left" /><tbody valign="top"><row><entry>byte 0</entry><entry>PC</entry><entry>Unit #</entry><entry>Unit #</entry><entry>Unit #</entry><entry>CMD</entry><entry>CMD</entry><entry>Dat1</entry><entry>Dat1</entry><entry>Dat2</entry><entry>Dat2</entry><entry>Dat3</entry><entry>Dat3</entry><entry>byte 9</entry></row><row><entry>Head</entry><entry>add</entry><entry>A-sb</entry><entry>B-sb</entry><entry>C-sb</entry><entry>msb</entry><entry>lsb</entry><entry>msb</entry><entry>lsb</entry><entry>msb</entry><entry>lsb</entry><entry>msb</entry><entry>lsb</entry><entry>CRC</entry></row><row><entry>8 bit</entry><entry>2 bit</entry><entry>6 bit</entry><entry>8 bit</entry><entry>8 bit</entry><entry>8 bit</entry><entry>8 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>8 bits</entry></row><row><entry namest="1" nameend="14" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="1"><colspec colname="1" colwidth="343pt" align="center" /><tbody valign="top"><row><entry>COMMANDS LIST</entry></row><row><entry>From the Computer to the Toy control device.</entry></row><row><entry namest="1" nameend="1" align="center" rowsep="1" /></row><row><entry>A. OUTPUT COMMANDS</entry></row><row><entry>SET_IO_TO_DATA</entry></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="10"><colspec colname="offset" colwidth="28pt" align="left" /><colspec colname="1" colwidth="49pt" align="center" /><colspec colname="2" colwidth="28pt" align="left" /><colspec colname="3" colwidth="28pt" align="left" /><colspec colname="4" colwidth="28pt" align="left" /><colspec colname="5" colwidth="28pt" align="left" /><colspec colname="6" colwidth="42pt" align="center" /><colspec colname="7" colwidth="42pt" align="center" /><colspec colname="8" colwidth="42pt" align="center" /><colspec colname="9" colwidth="28pt" align="left" /><tbody valign="top"><row><entry /><entry /><entry /><entry /><entry /><entry /><entry>byte 6</entry><entry>byte 7</entry><entry>byte 8</entry><entry /></row><row><entry /><entry>byte 1</entry><entry>byte 2</entry><entry>byte 3</entry><entry>byte 4</entry><entry>byte 5</entry><entry>- 8 bits -</entry><entry>- 8 bits -</entry><entry>- 8 bits -</entry></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="14"><colspec colname="1" colwidth="28pt" align="left" /><colspec colname="2" colwidth="21pt" align="left" /><colspec colname="3" colwidth="28pt" align="left" /><colspec colname="4" colwidth="28pt" align="left" /><colspec colname="5" colwidth="28pt" align="left" /><colspec colname="6" colwidth="28pt" align="left" /><colspec colname="7" colwidth="28pt" align="left" /><colspec colname="8" colwidth="21pt" align="left" /><colspec colname="9" colwidth="21pt" align="left" /><colspec colname="10" colwidth="21pt" align="left" /><colspec colname="11" colwidth="21pt" align="left" /><colspec colname="12" colwidth="21pt" align="left" /><colspec colname="13" colwidth="21pt" align="left" /><colspec colname="14" colwidth="28pt" align="left" /><tbody valign="top"><row><entry>byte 0</entry><entry>PC</entry><entry>Unit #</entry><entry>Unit #</entry><entry>Unit #</entry><entry>CMD</entry><entry>CMD</entry><entry>Dat1</entry><entry>Dat1</entry><entry>Dat2</entry><entry>Dat2</entry><entry>Dat3</entry><entry>Dat3</entry><entry>byte 9</entry></row><row><entry>Head</entry><entry>add</entry><entry>A-sb</entry><entry>B-sb</entry><entry>C-sb</entry><entry>msb</entry><entry>lsb</entry><entry>msb</entry><entry>lsb</entry><entry>msb</entry><entry>lsb</entry><entry>msb</entry><entry>lsb</entry><entry>CRC</entry></row><row><entry>8 bit</entry><entry>2 bit</entry><entry>6 bit</entry><entry>8 bit</entry><entry>8 bit</entry><entry>8 bit</entry><entry>8 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>8 bits</entry></row><row><entry namest="1" nameend="14" align="center" rowsep="1" /></row><row><entry>01</entry><entry>P</entry><entry>00</entry><entry>00</entry><entry>A</entry><entry><u>00</u></entry><entry><u>01</u></entry><entry>00</entry><entry>IO</entry><entry>00</entry><entry>D</entry><entry>x</entry><entry>x</entry></row><row><entry namest="1" nameend="14" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="1"><colspec colname="1" colwidth="343pt" align="center" /><tbody valign="top"><row><entry>Set Toy control device output pin to a digital level D.</entry></row><row><entry namest="1" nameend="1" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="4"><colspec colname="1" colwidth="77pt" align="left" /><colspec colname="2" colwidth="112pt" align="left" /><colspec colname="3" colwidth="84pt" align="left" /><colspec colname="4" colwidth="70pt" align="left" /><tbody valign="top"><row><entry>P:</entry><entry>Computer address</entry><entry>00-03</entry><entry>H</entry></row><row><entry>A:</entry><entry>unit address -</entry><entry>00-FF</entry><entry>H</entry></row><row><entry>IO:</entry><entry>i/o number -</entry><entry>00-03</entry><entry>H</entry></row><row><entry>D:</entry><entry>Data -</entry><entry>00-01</entry><entry>H</entry></row><row><entry namest="1" nameend="4" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="1"><colspec colname="1" colwidth="343pt" align="center" /><tbody valign="top"><row><entry>Example</entry></row><row><entry namest="1" nameend="1" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="3"><colspec colname="1" colwidth="77pt" align="left" /><colspec colname="2" colwidth="154pt" align="left" /><colspec colname="3" colwidth="112pt" align="left" /><tbody valign="top"><row><entry>1.</entry><entry>01 0<u>0</u><u>00 05</u> 00 01 03 01 00 00</entry><entry>set io 3 to “1”</entry></row><row><entry>2.</entry><entry>01 0<u>0</u><u>00 05</u> 00 01 03 00 00 00</entry><entry>set io 3 to “0”</entry></row><row><entry namest="1" nameend="3" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="1"><colspec colname="1" colwidth="343pt" align="center" /><tbody valign="top"><row><entry>CHANGE_IO_FOR_TIME</entry></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="10"><colspec colname="offset" colwidth="28pt" align="left" /><colspec colname="1" colwidth="49pt" align="center" /><colspec colname="2" colwidth="28pt" align="left" /><colspec colname="3" colwidth="28pt" align="left" /><colspec colname="4" colwidth="28pt" align="left" /><colspec colname="5" colwidth="28pt" align="left" /><colspec colname="6" colwidth="42pt" align="center" /><colspec colname="7" colwidth="42pt" align="center" /><colspec colname="8" colwidth="42pt" align="center" /><colspec colname="9" colwidth="28pt" align="left" /><tbody valign="top"><row><entry /><entry /><entry /><entry /><entry /><entry /><entry>byte 6</entry><entry>byte 7</entry><entry>byte 8</entry><entry /></row><row><entry /><entry>byte 1</entry><entry>byte 2</entry><entry>byte 3</entry><entry>byte 4</entry><entry>byte 5</entry><entry>- 8 bits -</entry><entry>- 8 bits -</entry><entry>- 8 bits -</entry></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="14"><colspec colname="1" colwidth="28pt" align="left" /><colspec colname="2" colwidth="21pt" align="left" /><colspec colname="3" colwidth="28pt" align="left" /><colspec colname="4" colwidth="28pt" align="left" /><colspec colname="5" colwidth="28pt" align="left" /><colspec colname="6" colwidth="28pt" align="left" /><colspec colname="7" colwidth="28pt" align="left" /><colspec colname="8" colwidth="21pt" align="left" /><colspec colname="9" colwidth="21pt" align="left" /><colspec colname="10" colwidth="21pt" align="left" /><colspec colname="11" colwidth="21pt" align="left" /><colspec colname="12" colwidth="21pt" align="left" /><colspec colname="13" colwidth="21pt" align="left" /><colspec colname="14" colwidth="28pt" align="left" /><tbody valign="top"><row><entry>byte 0</entry><entry>PC</entry><entry>Unit #</entry><entry>Unit #</entry><entry>Unit #</entry><entry>CMD</entry><entry>CMD</entry><entry>Dat1</entry><entry>Dat1</entry><entry>Dat2</entry><entry>Dat2</entry><entry>Dat3</entry><entry>Dat3</entry><entry>byte 9</entry></row><row><entry>Head</entry><entry>add</entry><entry>A-sb</entry><entry>B-sb</entry><entry>C-sb</entry><entry>msb</entry><entry>lsb</entry><entry>msb</entry><entry>lsb</entry><entry>msb</entry><entry>lsb</entry><entry>msb</entry><entry>lsb</entry><entry>CRC</entry></row><row><entry>8 bit</entry><entry>2 bit</entry><entry>6 bit</entry><entry>8 bit</entry><entry>8 bit</entry><entry>8 bit</entry><entry>8 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>8 bits</entry></row><row><entry namest="1" nameend="14" align="center" rowsep="1" /></row><row><entry>01</entry><entry>P</entry><entry>00</entry><entry>00</entry><entry>A</entry><entry><u>00</u></entry><entry><u>02</u></entry><entry>00</entry><entry>IO</entry><entry>00</entry><entry>D</entry><entry>T1</entry><entry>T2</entry></row><row><entry namest="1" nameend="14" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="1"><colspec colname="1" colwidth="343pt" align="center" /><tbody valign="top"><row><entry>Change Toy control device output pin to D for a period of time and then return to previous state.</entry></row><row><entry namest="1" nameend="1" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="4"><colspec colname="1" colwidth="77pt" align="left" /><colspec colname="2" colwidth="112pt" align="left" /><colspec colname="3" colwidth="84pt" align="left" /><colspec colname="4" colwidth="70pt" align="left" /><tbody valign="top"><row><entry>P:</entry><entry>Computer address</entry><entry>00-03</entry><entry>H</entry></row><row><entry>A:</entry><entry>unit address -</entry><entry>00-FF</entry><entry>H</entry></row><row><entry>IO:</entry><entry>i/o number -</entry><entry>00-03</entry><entry>H</entry></row><row><entry>T1, T2:</entry><entry>time -</entry><entry>00-FF</entry><entry>H</entry></row><row><entry>D:</entry><entry>Data -</entry><entry>00-01</entry><entry>H</entry></row><row><entry namest="1" nameend="4" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="1"><colspec colname="1" colwidth="343pt" align="center" /><tbody valign="top"><row><entry>example:</entry></row><row><entry namest="1" nameend="1" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="3"><colspec colname="1" colwidth="63pt" align="left" /><colspec colname="2" colwidth="147pt" align="left" /><colspec colname="3" colwidth="133pt" align="left" /><tbody valign="top"><row><entry>1.</entry><entry>01 0<u>0</u><u>00 05</u> 00 02 03 05 00 00</entry><entry>set io 3 to “1” for 5 seconds</entry></row><row><entry namest="1" nameend="3" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="1"><colspec colname="1" colwidth="343pt" align="center" /><tbody valign="top"><row><entry>B. INPUT COMMANDS</entry></row><row><entry>SEND_STATUS_OF_SENSORS</entry></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="10"><colspec colname="offset" colwidth="28pt" align="left" /><colspec colname="1" colwidth="49pt" align="center" /><colspec colname="2" colwidth="28pt" align="left" /><colspec colname="3" colwidth="28pt" align="left" /><colspec colname="4" colwidth="28pt" align="left" /><colspec colname="5" colwidth="28pt" align="left" /><colspec colname="6" colwidth="42pt" align="center" /><colspec colname="7" colwidth="42pt" align="center" /><colspec colname="8" colwidth="42pt" align="center" /><colspec colname="9" colwidth="28pt" align="left" /><tbody valign="top"><row><entry /><entry /><entry /><entry /><entry /><entry /><entry>byte 6</entry><entry>byte 7</entry><entry>byte 8</entry><entry /></row><row><entry /><entry>byte 1</entry><entry>byte 2</entry><entry>byte 3</entry><entry>byte 4</entry><entry>byte 5</entry><entry>- 8 bits -</entry><entry>- 8 bits -</entry><entry>- 8 bits -</entry></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="14"><colspec colname="1" colwidth="28pt" align="left" /><colspec colname="2" colwidth="21pt" align="left" /><colspec colname="3" colwidth="28pt" align="left" /><colspec colname="4" colwidth="28pt" align="left" /><colspec colname="5" colwidth="28pt" align="left" /><colspec colname="6" colwidth="28pt" align="left" /><colspec colname="7" colwidth="28pt" align="left" /><colspec colname="8" colwidth="21pt" align="left" /><colspec colname="9" colwidth="21pt" align="left" /><colspec colname="10" colwidth="21pt" align="left" /><colspec colname="11" colwidth="21pt" align="left" /><colspec colname="12" colwidth="21pt" align="left" /><colspec colname="13" colwidth="21pt" align="left" /><colspec colname="14" colwidth="28pt" align="left" /><tbody valign="top"><row><entry>byte 0</entry><entry>PC</entry><entry>Unit #</entry><entry>Unit #</entry><entry>Unit #</entry><entry>CMD</entry><entry>CMD</entry><entry>Dat1</entry><entry>Dat1</entry><entry>Dat2</entry><entry>Dat2</entry><entry>Dat3</entry><entry>Dat3</entry><entry>byte 9</entry></row><row><entry>Head</entry><entry>add</entry><entry>A-sb</entry><entry>B-sb</entry><entry>C-sb</entry><entry>msb</entry><entry>lsb</entry><entry>msb</entry><entry>lsb</entry><entry>msb</entry><entry>lsb</entry><entry>msb</entry><entry>lsb</entry><entry>CRC</entry></row><row><entry>8 bit</entry><entry>2 bit</entry><entry>6 bit</entry><entry>8 bit</entry><entry>8 bit</entry><entry>8 bit</entry><entry>8 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>8 bits</entry></row><row><entry namest="1" nameend="14" align="center" rowsep="1" /></row><row><entry>01</entry><entry>P</entry><entry>00</entry><entry>00</entry><entry>A</entry><entry><u>01</u></entry><entry><u>00</u></entry><entry>x</entry><entry>x</entry><entry>x</entry><entry>x</entry><entry>x</entry><entry>x</entry></row><row><entry namest="1" nameend="14" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="1"><colspec colname="1" colwidth="343pt" align="center" /><tbody valign="top"><row><entry>send the Toy control device status of all sensors.</entry></row><row><entry namest="1" nameend="1" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="4"><colspec colname="1" colwidth="77pt" align="left" /><colspec colname="2" colwidth="112pt" align="left" /><colspec colname="3" colwidth="84pt" align="left" /><colspec colname="4" colwidth="70pt" align="left" /><tbody valign="top"><row><entry>P:</entry><entry>Computer address</entry><entry>00-03</entry><entry>H</entry></row><row><entry>A:</entry><entry>unit address -</entry><entry>00-FF</entry><entry>H</entry></row><row><entry namest="1" nameend="4" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="1"><colspec colname="1" colwidth="343pt" align="center" /><tbody valign="top"><row><entry>example:</entry></row><row><entry namest="1" nameend="1" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="3"><colspec colname="1" colwidth="56pt" align="left" /><colspec colname="2" colwidth="147pt" align="left" /><colspec colname="3" colwidth="140pt" align="left" /><tbody valign="top"><row><entry>1.</entry><entry>01 0<u>0</u><u>00 05</u> 01 00 00 00 00 00</entry><entry>send current status of sensors</entry></row><row><entry namest="1" nameend="3" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="1"><colspec colname="1" colwidth="343pt" align="center" /><tbody valign="top"><row><entry>SENSORS_SCAN_MODE_ON</entry></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="10"><colspec colname="offset" colwidth="28pt" align="left" /><colspec colname="1" colwidth="49pt" align="center" /><colspec colname="2" colwidth="28pt" align="left" /><colspec colname="3" colwidth="28pt" align="left" /><colspec colname="4" colwidth="28pt" align="left" /><colspec colname="5" colwidth="28pt" align="left" /><colspec colname="6" colwidth="42pt" align="center" /><colspec colname="7" colwidth="42pt" align="center" /><colspec colname="8" colwidth="42pt" align="center" /><colspec colname="9" colwidth="28pt" align="left" /><tbody valign="top"><row><entry /><entry /><entry /><entry /><entry /><entry /><entry>byte 6</entry><entry>byte 7</entry><entry>byte 8</entry><entry /></row><row><entry /><entry>byte 1</entry><entry>byte 2</entry><entry>byte 3</entry><entry>byte 4</entry><entry>byte 5</entry><entry>- 8 bits -</entry><entry>- 8 bits -</entry><entry>- 8 bits -</entry></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="14"><colspec colname="1" colwidth="28pt" align="left" /><colspec colname="2" colwidth="21pt" align="left" /><colspec colname="3" colwidth="28pt" align="left" /><colspec colname="4" colwidth="28pt" align="left" /><colspec colname="5" colwidth="28pt" align="left" /><colspec colname="6" colwidth="28pt" align="left" /><colspec colname="7" colwidth="28pt" align="left" /><colspec colname="8" colwidth="21pt" align="left" /><colspec colname="9" colwidth="21pt" align="left" /><colspec colname="10" colwidth="21pt" align="left" /><colspec colname="11" colwidth="21pt" align="left" /><colspec colname="12" colwidth="21pt" align="left" /><colspec colname="13" colwidth="21pt" align="left" /><colspec colname="14" colwidth="28pt" align="left" /><tbody valign="top"><row><entry>byte 0</entry><entry>PC</entry><entry>Unit #</entry><entry>Unit #</entry><entry>Unit #</entry><entry>CMD</entry><entry>CMD</entry><entry>Dat1</entry><entry>Dat1</entry><entry>Dat2</entry><entry>Dat2</entry><entry>Dat3</entry><entry>Dat3</entry><entry>byte 9</entry></row><row><entry>Head</entry><entry>add</entry><entry>A-sb</entry><entry>B-sb</entry><entry>C-sb</entry><entry>msb</entry><entry>lsb</entry><entry>msb</entry><entry>lsb</entry><entry>msb</entry><entry>lsb</entry><entry>msb</entry><entry>lsb</entry><entry>CRC</entry></row><row><entry>8 bit</entry><entry>2 bit</entry><entry>6 bit</entry><entry>8 bit</entry><entry>8 bit</entry><entry>8 bit</entry><entry>8 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>8 bits</entry></row><row><entry namest="1" nameend="14" align="center" rowsep="1" /></row><row><entry>01</entry><entry>P</entry><entry>00</entry><entry>00</entry><entry>A</entry><entry><u>01</u></entry><entry><u>01</u></entry><entry>x</entry><entry>x</entry><entry>x</entry><entry>x</entry><entry>x</entry><entry>x</entry></row><row><entry namest="1" nameend="14" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="1"><colspec colname="1" colwidth="343pt" align="center" /><tbody valign="top"><row><entry>Start scanning the Toy control device sensors, and if one of them is closed (pressed to ‘0’), send back an ack.</entry></row><row><entry namest="1" nameend="1" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="4"><colspec colname="1" colwidth="77pt" align="left" /><colspec colname="2" colwidth="112pt" align="left" /><colspec colname="3" colwidth="84pt" align="left" /><colspec colname="4" colwidth="70pt" align="left" /><tbody valign="top"><row><entry>P:</entry><entry>Computer address</entry><entry>00-03</entry><entry>H</entry></row><row><entry>A:</entry><entry>unit address -</entry><entry>00-FF</entry><entry>H</entry></row><row><entry namest="1" nameend="4" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="1"><colspec colname="1" colwidth="343pt" align="center" /><tbody valign="top"><row><entry>example:</entry></row><row><entry namest="1" nameend="1" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="3"><colspec colname="1" colwidth="56pt" align="left" /><colspec colname="2" colwidth="147pt" align="left" /><colspec colname="3" colwidth="140pt" align="left" /><tbody valign="top"><row><entry>1.</entry><entry>01 0<u>0</u><u>00 05</u> 01 01 00 00 00 00</entry><entry>scan mode of sensors ON</entry></row><row><entry namest="1" nameend="3" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="1"><colspec colname="1" colwidth="343pt" align="center" /><tbody valign="top"><row><entry>SENSORS_SCAN_MODE_ON_ONCE</entry></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="10"><colspec colname="offset" colwidth="28pt" align="left" /><colspec colname="1" colwidth="49pt" align="center" /><colspec colname="2" colwidth="28pt" align="left" /><colspec colname="3" colwidth="28pt" align="left" /><colspec colname="4" colwidth="28pt" align="left" /><colspec colname="5" colwidth="28pt" align="left" /><colspec colname="6" colwidth="42pt" align="center" /><colspec colname="7" colwidth="42pt" align="center" /><colspec colname="8" colwidth="42pt" align="center" /><colspec colname="9" colwidth="28pt" align="left" /><tbody valign="top"><row><entry /><entry /><entry /><entry /><entry /><entry /><entry>byte 6</entry><entry>byte 7</entry><entry>byte 8</entry><entry /></row><row><entry /><entry>byte 1</entry><entry>byte 2</entry><entry>byte 3</entry><entry>byte 4</entry><entry>byte 5</entry><entry>- 8 bits -</entry><entry>- 8 bits -</entry><entry>- 8 bits -</entry></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="14"><colspec colname="1" colwidth="28pt" align="left" /><colspec colname="2" colwidth="21pt" align="left" /><colspec colname="3" colwidth="28pt" align="left" /><colspec colname="4" colwidth="28pt" align="left" /><colspec colname="5" colwidth="28pt" align="left" /><colspec colname="6" colwidth="28pt" align="left" /><colspec colname="7" colwidth="28pt" align="left" /><colspec colname="8" colwidth="21pt" align="left" /><colspec colname="9" colwidth="21pt" align="left" /><colspec colname="10" colwidth="21pt" align="left" /><colspec colname="11" colwidth="21pt" align="left" /><colspec colname="12" colwidth="21pt" align="left" /><colspec colname="13" colwidth="21pt" align="left" /><colspec colname="14" colwidth="28pt" align="left" /><tbody valign="top"><row><entry>byte 0</entry><entry>PC</entry><entry>Unit #</entry><entry>Unit #</entry><entry>Unit #</entry><entry>CMD</entry><entry>CMD</entry><entry>Dat1</entry><entry>Dat1</entry><entry>Dat2</entry><entry>Dat2</entry><entry>Dat3</entry><entry>Dat3</entry><entry>byte 9</entry></row><row><entry>Head</entry><entry>add</entry><entry>A-sb</entry><entry>B-sb</entry><entry>C-sb</entry><entry>msb</entry><entry>lsb</entry><entry>msb</entry><entry>lsb</entry><entry>msb</entry><entry>lsb</entry><entry>msb</entry><entry>lsb</entry><entry>CRC</entry></row><row><entry>8 bit</entry><entry>2 bit</entry><entry>6 bit</entry><entry>8 bit</entry><entry>8 bit</entry><entry>8 bit</entry><entry>8 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>8 bits</entry></row><row><entry namest="1" nameend="14" align="center" rowsep="1" /></row><row><entry>01</entry><entry>P</entry><entry>00</entry><entry>00</entry><entry>A</entry><entry><u>01</u></entry><entry><u>02</u></entry><entry>x</entry><entry>x</entry><entry>x</entry><entry>x</entry><entry>x</entry><entry>x</entry></row><row><entry namest="1" nameend="14" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="1"><colspec colname="1" colwidth="343pt" align="center" /><tbody valign="top"><row><entry>Start scanning the Toy control device sensors, and if one of them is closed (pressed to ‘0’), send back an ack,</entry></row><row><entry>then disable scanning the sensors.</entry></row><row><entry namest="1" nameend="1" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="4"><colspec colname="1" colwidth="77pt" align="left" /><colspec colname="2" colwidth="112pt" align="left" /><colspec colname="3" colwidth="84pt" align="left" /><colspec colname="4" colwidth="70pt" align="left" /><tbody valign="top"><row><entry>P:</entry><entry>Computer address</entry><entry>00-03</entry><entry>H</entry></row><row><entry>A:</entry><entry>unit address -</entry><entry>00-FF</entry><entry>H</entry></row><row><entry namest="1" nameend="4" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="3"><colspec colname="1" colwidth="63pt" align="left" /><colspec colname="2" colwidth="147pt" align="left" /><colspec colname="3" colwidth="133pt" align="left" /><tbody valign="top"><row><entry>1.</entry><entry>01 0<u>0</u><u>00 05</u> 01 02 00 00 00 00</entry><entry>scan mode of sensors ON once</entry></row><row><entry namest="1" nameend="3" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="1"><colspec colname="1" colwidth="343pt" align="center" /><tbody valign="top"><row><entry>SENSORS_SCAN_MODE_OFF</entry></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="10"><colspec colname="offset" colwidth="28pt" align="left" /><colspec colname="1" colwidth="49pt" align="center" /><colspec colname="2" colwidth="28pt" align="left" /><colspec colname="3" colwidth="28pt" align="left" /><colspec colname="4" colwidth="28pt" align="left" /><colspec colname="5" colwidth="28pt" align="left" /><colspec colname="6" colwidth="42pt" align="center" /><colspec colname="7" colwidth="42pt" align="center" /><colspec colname="8" colwidth="42pt" align="center" /><colspec colname="9" colwidth="28pt" align="left" /><tbody valign="top"><row><entry /><entry /><entry /><entry /><entry /><entry /><entry>byte 6</entry><entry>byte 7</entry><entry>byte 8</entry><entry /></row><row><entry /><entry>byte 1</entry><entry>byte 2</entry><entry>byte 3</entry><entry>byte 4</entry><entry>byte 5</entry><entry>- 8 bits -</entry><entry>- 8 bits -</entry><entry>- 8 bits -</entry></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="14"><colspec colname="1" colwidth="28pt" align="left" /><colspec colname="2" colwidth="21pt" align="left" /><colspec colname="3" colwidth="28pt" align="left" /><colspec colname="4" colwidth="28pt" align="left" /><colspec colname="5" colwidth="28pt" align="left" /><colspec colname="6" colwidth="28pt" align="left" /><colspec colname="7" colwidth="28pt" align="left" /><colspec colname="8" colwidth="21pt" align="left" /><colspec colname="9" colwidth="21pt" align="left" /><colspec colname="10" colwidth="21pt" align="left" /><colspec colname="11" colwidth="21pt" align="left" /><colspec colname="12" colwidth="21pt" align="left" /><colspec colname="13" colwidth="21pt" align="left" /><colspec colname="14" colwidth="28pt" align="left" /><tbody valign="top"><row><entry>byte 0</entry><entry>PC</entry><entry>Unit #</entry><entry>Unit #</entry><entry>Unit #</entry><entry>CMD</entry><entry>CMD</entry><entry>Dat1</entry><entry>Dat1</entry><entry>Dat2</entry><entry>Dat2</entry><entry>Dat3</entry><entry>Dat3</entry><entry>byte 9</entry></row><row><entry>Head</entry><entry>add</entry><entry>A-sb</entry><entry>B-sb</entry><entry>C-sb</entry><entry>msb</entry><entry>lsb</entry><entry>msb</entry><entry>lsb</entry><entry>msb</entry><entry>lsb</entry><entry>msb</entry><entry>lsb</entry><entry>CRC</entry></row><row><entry>8 bit</entry><entry>2 bit</entry><entry>6 bit</entry><entry>8 bit</entry><entry>8 bit</entry><entry>8 bit</entry><entry>8 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>8 bits</entry></row><row><entry namest="1" nameend="14" align="center" rowsep="1" /></row><row><entry>01</entry><entry>P</entry><entry>00</entry><entry>00</entry><entry>A</entry><entry><u>01</u></entry><entry><u>03</u></entry><entry>x</entry><entry>x</entry><entry>x</entry><entry>x</entry><entry>x</entry><entry>x</entry></row><row><entry namest="1" nameend="14" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="1"><colspec colname="1" colwidth="343pt" align="center" /><tbody valign="top"><row><entry>Stop scanning the Toy control device sensors.</entry></row><row><entry namest="1" nameend="1" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="4"><colspec colname="1" colwidth="77pt" align="left" /><colspec colname="2" colwidth="112pt" align="left" /><colspec colname="3" colwidth="84pt" align="left" /><colspec colname="4" colwidth="70pt" align="left" /><tbody valign="top"><row><entry>P:</entry><entry>Computer address</entry><entry>00-03</entry><entry>H</entry></row><row><entry>A:</entry><entry>unit address -</entry><entry>00-FF</entry><entry>H</entry></row><row><entry namest="1" nameend="4" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="1"><colspec colname="1" colwidth="343pt" align="center" /><tbody valign="top"><row><entry>example:</entry></row><row><entry namest="1" nameend="1" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="3"><colspec colname="1" colwidth="63pt" align="left" /><colspec colname="2" colwidth="147pt" align="left" /><colspec colname="3" colwidth="133pt" align="left" /><tbody valign="top"><row><entry>1.</entry><entry>01 0<u>0</u><u>00 05</u> 01 03 00 00 00 00</entry><entry>scan mode of sensors OFF</entry></row><row><entry namest="1" nameend="3" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="1"><colspec colname="1" colwidth="343pt" align="center" /><tbody valign="top"><row><entry>C. AUDIO OUT COMMANDS</entry></row><row><entry>START_AUDIO_PLAY</entry></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="10"><colspec colname="offset" colwidth="28pt" align="left" /><colspec colname="1" colwidth="49pt" align="center" /><colspec colname="2" colwidth="28pt" align="left" /><colspec colname="3" colwidth="28pt" align="left" /><colspec colname="4" colwidth="28pt" align="left" /><colspec colname="5" colwidth="28pt" align="left" /><colspec colname="6" colwidth="42pt" align="center" /><colspec colname="7" colwidth="42pt" align="center" /><colspec colname="8" colwidth="42pt" align="center" /><colspec colname="9" colwidth="28pt" align="left" /><tbody valign="top"><row><entry /><entry /><entry /><entry /><entry /><entry /><entry>byte 6</entry><entry>byte 7</entry><entry>byte 8</entry><entry /></row><row><entry /><entry>byte 1</entry><entry>byte 2</entry><entry>byte 3</entry><entry>byte 4</entry><entry>byte 5</entry><entry>- 8 bits -</entry><entry>- 8 bits -</entry><entry>- 8 bits -</entry></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="14"><colspec colname="1" colwidth="28pt" align="left" /><colspec colname="2" colwidth="21pt" align="left" /><colspec colname="3" colwidth="28pt" align="left" /><colspec colname="4" colwidth="28pt" align="left" /><colspec colname="5" colwidth="28pt" align="left" /><colspec colname="6" colwidth="28pt" align="left" /><colspec colname="7" colwidth="28pt" align="left" /><colspec colname="8" colwidth="21pt" align="left" /><colspec colname="9" colwidth="21pt" align="left" /><colspec colname="10" colwidth="21pt" align="left" /><colspec colname="11" colwidth="21pt" align="left" /><colspec colname="12" colwidth="21pt" align="left" /><colspec colname="13" colwidth="21pt" align="left" /><colspec colname="14" colwidth="28pt" align="left" /><tbody valign="top"><row><entry>byte 0</entry><entry>PC</entry><entry>Unit #</entry><entry>Unit #</entry><entry>Unit #</entry><entry>CMD</entry><entry>CMD</entry><entry>Dat1</entry><entry>Dat1</entry><entry>Dat2</entry><entry>Dat2</entry><entry>Dat3</entry><entry>Dat3</entry><entry>byte 9</entry></row><row><entry>Head</entry><entry>add</entry><entry>A-sb</entry><entry>B-sb</entry><entry>C-sb</entry><entry>msb</entry><entry>lsb</entry><entry>msb</entry><entry>lsb</entry><entry>msb</entry><entry>lsb</entry><entry>msb</entry><entry>lsb</entry><entry>CRC</entry></row><row><entry>8 bit</entry><entry>2 bit</entry><entry>6 bit</entry><entry>8 bit</entry><entry>8 bit</entry><entry>8 bit</entry><entry>8 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>8 bits</entry></row><row><entry namest="1" nameend="14" align="center" rowsep="1" /></row><row><entry>01</entry><entry>P</entry><entry>00</entry><entry>00</entry><entry>A</entry><entry><u>02</u></entry><entry><u>00</u></entry><entry>x</entry><entry>x</entry><entry>x</entry><entry>x</entry><entry>xx</entry><entry>xx</entry></row><row><entry namest="1" nameend="14" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="1"><colspec colname="1" colwidth="343pt" align="center" /><tbody valign="top"><row><entry>Start playing an audio in a speaker of the Toy control device The Audio is sent to the Toy control device by</entry></row><row><entry>the computer sound card and the Computer radio interface.</entry></row><row><entry namest="1" nameend="1" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="4"><colspec colname="1" colwidth="77pt" align="left" /><colspec colname="2" colwidth="112pt" align="left" /><colspec colname="3" colwidth="84pt" align="left" /><colspec colname="4" colwidth="70pt" align="left" /><tbody valign="top"><row><entry>P:</entry><entry>Computer address</entry><entry>00-03</entry><entry>H</entry></row><row><entry>A:</entry><entry>unit address -</entry><entry>00-FF</entry><entry>H</entry></row><row><entry namest="1" nameend="4" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="3"><colspec colname="1" colwidth="77pt" align="left" /><colspec colname="2" colwidth="154pt" align="left" /><colspec colname="3" colwidth="112pt" align="left" /><tbody valign="top"><row><entry>1.</entry><entry>01 0<u>0</u><u>00 05</u> 02 00 00 00 00 00</entry><entry>Start audio-play</entry></row><row><entry namest="1" nameend="3" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="1"><colspec colname="1" colwidth="343pt" align="center" /><tbody valign="top"><row><entry>STOP_AUDIO_PLAY</entry></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="10"><colspec colname="offset" colwidth="28pt" align="left" /><colspec colname="1" colwidth="49pt" align="center" /><colspec colname="2" colwidth="28pt" align="left" /><colspec colname="3" colwidth="28pt" align="left" /><colspec colname="4" colwidth="28pt" align="left" /><colspec colname="5" colwidth="28pt" align="left" /><colspec colname="6" colwidth="42pt" align="center" /><colspec colname="7" colwidth="42pt" align="center" /><colspec colname="8" colwidth="42pt" align="center" /><colspec colname="9" colwidth="28pt" align="left" /><tbody valign="top"><row><entry /><entry /><entry /><entry /><entry /><entry /><entry>byte 6</entry><entry>byte 7</entry><entry>byte 8</entry><entry /></row><row><entry /><entry>byte 1</entry><entry>byte 2</entry><entry>byte 3</entry><entry>byte 4</entry><entry>byte 5</entry><entry>- 8 bits -</entry><entry>- 8 bits -</entry><entry>- 8 bits -</entry></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="14"><colspec colname="1" colwidth="28pt" align="left" /><colspec colname="2" colwidth="21pt" align="left" /><colspec colname="3" colwidth="28pt" align="left" /><colspec colname="4" colwidth="28pt" align="left" /><colspec colname="5" colwidth="28pt" align="left" /><colspec colname="6" colwidth="28pt" align="left" /><colspec colname="7" colwidth="28pt" align="left" /><colspec colname="8" colwidth="21pt" align="left" /><colspec colname="9" colwidth="21pt" align="left" /><colspec colname="10" colwidth="21pt" align="left" /><colspec colname="11" colwidth="21pt" align="left" /><colspec colname="12" colwidth="21pt" align="left" /><colspec colname="13" colwidth="21pt" align="left" /><colspec colname="14" colwidth="28pt" align="left" /><tbody valign="top"><row><entry>byte 0</entry><entry>PC</entry><entry>Unit #</entry><entry>Unit #</entry><entry>Unit #</entry><entry>CMD</entry><entry>CMD</entry><entry>Dat1</entry><entry>Dat1</entry><entry>Dat2</entry><entry>Dat2</entry><entry>Dat3</entry><entry>Dat3</entry><entry>byte 9</entry></row><row><entry>Head</entry><entry>add</entry><entry>A-sb</entry><entry>B-sb</entry><entry>C-sb</entry><entry>msb</entry><entry>lsb</entry><entry>msb</entry><entry>lsb</entry><entry>msb</entry><entry>lsb</entry><entry>msb</entry><entry>lsb</entry><entry>CRC</entry></row><row><entry>8 bit</entry><entry>2 bit</entry><entry>6 bit</entry><entry>8 bit</entry><entry>8 bit</entry><entry>8 bit</entry><entry>8 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>8 bits</entry></row><row><entry namest="1" nameend="14" align="center" rowsep="1" /></row><row><entry>01</entry><entry>P</entry><entry>00</entry><entry>00</entry><entry>A</entry><entry><u>02</u></entry><entry><u>01</u></entry><entry>x</entry><entry>x</entry><entry>x</entry><entry>x</entry><entry>x</entry><entry>x</entry></row><row><entry namest="1" nameend="14" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="1"><colspec colname="1" colwidth="343pt" align="center" /><tbody valign="top"><row><entry>Stop playing an audio in a speaker of the Toy control device.</entry></row><row><entry namest="1" nameend="1" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="4"><colspec colname="1" colwidth="77pt" align="left" /><colspec colname="2" colwidth="112pt" align="left" /><colspec colname="3" colwidth="84pt" align="left" /><colspec colname="4" colwidth="70pt" align="left" /><tbody valign="top"><row><entry>P:</entry><entry>Computer address</entry><entry>00-03</entry><entry>H</entry></row><row><entry>A:</entry><entry>unit address -</entry><entry>00-FF</entry><entry>H</entry></row><row><entry namest="1" nameend="4" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="3"><colspec colname="1" colwidth="77pt" align="left" /><colspec colname="2" colwidth="154pt" align="left" /><colspec colname="3" colwidth="112pt" align="left" /><tbody valign="top"><row><entry>1.</entry><entry>01 0<u>0</u><u>00 05</u> 02 01 00 00 00 00</entry><entry>Stop audio-play</entry></row><row><entry namest="1" nameend="3" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="1"><colspec colname="1" colwidth="343pt" align="center" /><tbody valign="top"><row><entry>START_AUDIO_AND_IO_PLAY_FOR_TIME</entry></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="10"><colspec colname="offset" colwidth="28pt" align="left" /><colspec colname="1" colwidth="49pt" align="center" /><colspec colname="2" colwidth="28pt" align="left" /><colspec colname="3" colwidth="28pt" align="left" /><colspec colname="4" colwidth="28pt" align="left" /><colspec colname="5" colwidth="28pt" align="left" /><colspec colname="6" colwidth="42pt" align="center" /><colspec colname="7" colwidth="42pt" align="center" /><colspec colname="8" colwidth="42pt" align="center" /><colspec colname="9" colwidth="28pt" align="left" /><tbody valign="top"><row><entry /><entry /><entry /><entry /><entry /><entry /><entry>byte 6</entry><entry>byte 7</entry><entry>byte 8</entry><entry /></row><row><entry /><entry>byte 1</entry><entry>byte 2</entry><entry>byte 3</entry><entry>byte 4</entry><entry>byte 5</entry><entry>- 8 bits -</entry><entry>- 8 bits -</entry><entry>- 8 bits -</entry></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="14"><colspec colname="1" colwidth="28pt" align="left" /><colspec colname="2" colwidth="21pt" align="left" /><colspec colname="3" colwidth="28pt" align="left" /><colspec colname="4" colwidth="28pt" align="left" /><colspec colname="5" colwidth="28pt" align="left" /><colspec colname="6" colwidth="28pt" align="left" /><colspec colname="7" colwidth="28pt" align="left" /><colspec colname="8" colwidth="21pt" align="left" /><colspec colname="9" colwidth="21pt" align="left" /><colspec colname="10" colwidth="21pt" align="left" /><colspec colname="11" colwidth="21pt" align="left" /><colspec colname="12" colwidth="21pt" align="left" /><colspec colname="13" colwidth="21pt" align="left" /><colspec colname="14" colwidth="28pt" align="left" /><tbody valign="top"><row><entry>byte 0</entry><entry>PC</entry><entry>Unit #</entry><entry>Unit #</entry><entry>Unit #</entry><entry>CMD</entry><entry>CMD</entry><entry>Dat1</entry><entry>Dat1</entry><entry>Dat2</entry><entry>Dat2</entry><entry>Dat3</entry><entry>Dat3</entry><entry>byte 9</entry></row><row><entry>Head</entry><entry>add</entry><entry>A-sb</entry><entry>B-sb</entry><entry>C-sb</entry><entry>msb</entry><entry>lsb</entry><entry>msb</entry><entry>lsb</entry><entry>msb</entry><entry>lsb</entry><entry>msb</entry><entry>lsb</entry><entry>CRC</entry></row><row><entry>8 bit</entry><entry>2 bit</entry><entry>6 bit</entry><entry>8 bit</entry><entry>8 bit</entry><entry>8 bit</entry><entry>8 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>8 bits</entry></row><row><entry namest="1" nameend="14" align="center" rowsep="1" /></row><row><entry>01</entry><entry>P</entry><entry>00</entry><entry>00</entry><entry>A</entry><entry><u>02</u></entry><entry><u>04</u></entry><entry>T1</entry><entry>T2</entry><entry>T0</entry><entry>td</entry><entry>SC</entry><entry>IO</entry></row><row><entry namest="1" nameend="14" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="1"><colspec colname="1" colwidth="343pt" align="center" /><tbody valign="top"><row><entry>Start playing an audio in a speaker of the Toy control device and set an io pin to ‘1’. After time T,</entry></row><row><entry>stop audio and set 10 to ‘0’. start this command after a delay td* 100 ms. if SC = “1“ then after</entry></row><row><entry>the execution of this command, start the input command SCAN_SENSORS_ON_ONCE (if any</entry></row><row><entry>sensor is pressed, even during the audio play, send a message to the computer).</entry></row><row><entry namest="1" nameend="1" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="5"><colspec colname="1" colwidth="49pt" align="left" /><colspec colname="2" colwidth="84pt" align="left" /><colspec colname="3" colwidth="42pt" align="left" /><colspec colname="4" colwidth="21pt" align="left" /><colspec colname="5" colwidth="147pt" align="left" /><tbody valign="top"><row><entry>P:</entry><entry>Computer address</entry><entry>00-03</entry><entry>H</entry><entry /></row><row><entry>A:</entry><entry>unit address -</entry><entry>00-FF</entry><entry>H</entry></row><row><entry>IO:</entry><entry>i/o number -</entry><entry>0-3</entry><entry>H</entry><entry>(if IO > 3 then don't set IO)</entry></row><row><entry>T0, T1, T2:</entry><entry>TIME</entry><entry>000-FFF</entry><entry>H</entry><entry>(*100 ms) (T0 = MMSB, T1 = MSB T0 = LSB)</entry></row><row><entry>td:</entry><entry>delay time before execute</entry><entry>0-F</entry><entry>H</entry><entry>(*100 ms)</entry></row><row><entry namest="1" nameend="5" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="3"><colspec colname="1" colwidth="42pt" align="left" /><colspec colname="2" colwidth="126pt" align="left" /><colspec colname="3" colwidth="175pt" align="left" /><tbody valign="top"><row><entry>1.</entry><entry>01 0<u>0 <u>00 05</u></u> 02 04 80 2A 03 00</entry><entry>Start audio-play and IO #3 for 6.4 second</entry></row><row><entry /><entry /><entry>640 = 280 H</entry></row><row><entry /><entry /><entry>delay before execution = 10*100 ms = 1 sec</entry></row><row><entry>2.</entry><entry>01 0<u>0</u><u>00 05</u> 02 04 80 2A 13 00</entry><entry>Start audio-play and IO #3 for 6.4 second and</entry></row><row><entry /><entry /><entry>set scan sensors on once mode.</entry></row><row><entry /><entry /><entry>delay before execution = 10*100 ms = 1 sec</entry></row><row><entry namest="1" nameend="3" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="1"><colspec colname="1" colwidth="343pt" align="center" /><tbody valign="top"><row><entry>D. AUDIO IN COMMANDS</entry></row><row><entry>TRANSMIT_MIC_FOR_TIME</entry></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="10"><colspec colname="offset" colwidth="28pt" align="left" /><colspec colname="1" colwidth="49pt" align="center" /><colspec colname="2" colwidth="28pt" align="left" /><colspec colname="3" colwidth="28pt" align="left" /><colspec colname="4" colwidth="28pt" align="left" /><colspec colname="5" colwidth="28pt" align="left" /><colspec colname="6" colwidth="42pt" align="center" /><colspec colname="7" colwidth="42pt" align="center" /><colspec colname="8" colwidth="42pt" align="center" /><colspec colname="9" colwidth="28pt" align="left" /><tbody valign="top"><row><entry /><entry /><entry /><entry /><entry /><entry /><entry>byte 6</entry><entry>byte 7</entry><entry>byte 8</entry><entry /></row><row><entry /><entry>byte 1</entry><entry>byte 2</entry><entry>byte 3</entry><entry>byte 4</entry><entry>byte 5</entry><entry>- 8 bits -</entry><entry>- 8 bits -</entry><entry>- 8 bits -</entry></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="14"><colspec colname="1" colwidth="28pt" align="left" /><colspec colname="2" colwidth="21pt" align="left" /><colspec colname="3" colwidth="28pt" align="left" /><colspec colname="4" colwidth="28pt" align="left" /><colspec colname="5" colwidth="28pt" align="left" /><colspec colname="6" colwidth="28pt" align="left" /><colspec colname="7" colwidth="28pt" align="left" /><colspec colname="8" colwidth="21pt" align="left" /><colspec colname="9" colwidth="21pt" align="left" /><colspec colname="10" colwidth="21pt" align="left" /><colspec colname="11" colwidth="21pt" align="left" /><colspec colname="12" colwidth="21pt" align="left" /><colspec colname="13" colwidth="21pt" align="left" /><colspec colname="14" colwidth="28pt" align="left" /><tbody valign="top"><row><entry>byte 0</entry><entry>PC</entry><entry>Unit #</entry><entry>Unit #</entry><entry>Unit #</entry><entry>CMD</entry><entry>CMD</entry><entry>Dat1</entry><entry>Dat1</entry><entry>Dat2</entry><entry>Dat2</entry><entry>Dat3</entry><entry>Dat3</entry><entry>byte 9</entry></row><row><entry>Head</entry><entry>add</entry><entry>A-sb</entry><entry>B-sb</entry><entry>C-sb</entry><entry>msb</entry><entry>lsb</entry><entry>msb</entry><entry>lsb</entry><entry>msb</entry><entry>lsb</entry><entry>msb</entry><entry>lsb</entry><entry>CRC</entry></row><row><entry>8 bit</entry><entry>2 bit</entry><entry>6 bit</entry><entry>8 bit</entry><entry>8 bit</entry><entry>8 bit</entry><entry>8 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>8 bits</entry></row><row><entry namest="1" nameend="14" align="center" rowsep="1" /></row><row><entry>01</entry><entry>P</entry><entry>00</entry><entry>00</entry><entry>A</entry><entry><u>03</u></entry><entry><u>00</u></entry><entry>T1</entry><entry>T2</entry><entry>x</entry><entry>x</entry><entry>x</entry><entry>x</entry></row><row><entry namest="1" nameend="14" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="1"><colspec colname="1" colwidth="343pt" align="center" /><tbody valign="top"><row><entry>Requests the Toy control device to Transmit microphone audio from the Toy control device to the Computer radio</entry></row><row><entry>interface and to the sound card of the computer for time T.</entry></row><row><entry namest="1" nameend="1" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="5"><colspec colname="1" colwidth="63pt" align="left" /><colspec colname="2" colwidth="91pt" align="left" /><colspec colname="3" colwidth="63pt" align="left" /><colspec colname="4" colwidth="56pt" align="left" /><colspec colname="5" colwidth="70pt" align="left" /><tbody valign="top"><row><entry>P:</entry><entry>Computer address</entry><entry>00-03</entry><entry>H</entry><entry /></row><row><entry>A:</entry><entry>unit address -</entry><entry>00-FF</entry><entry>H</entry></row><row><entry>T1, T2:</entry><entry>TIME</entry><entry>00-FF</entry><entry>H</entry><entry>(SEC)</entry></row><row><entry namest="1" nameend="5" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="1"><colspec colname="1" colwidth="343pt" align="center" /><tbody valign="top"><row><entry>example:</entry></row><row><entry namest="1" nameend="1" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="3"><colspec colname="1" colwidth="56pt" align="left" /><colspec colname="2" colwidth="147pt" align="left" /><colspec colname="3" colwidth="140pt" align="left" /><tbody valign="top"><row><entry>1.</entry><entry>01 0<u>0</u><u>00 05</u> 03 00 0A 00 00 00</entry><entry>start mic mode for 10 seconds</entry></row><row><entry namest="1" nameend="3" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="1"><colspec colname="1" colwidth="343pt" align="center" /><tbody valign="top"><row><entry>E. GENERAL TOY COMMANDS</entry></row><row><entry>GOTO_SLEEP_MODE</entry></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="10"><colspec colname="offset" colwidth="28pt" align="left" /><colspec colname="1" colwidth="49pt" align="center" /><colspec colname="2" colwidth="28pt" align="left" /><colspec colname="3" colwidth="28pt" align="left" /><colspec colname="4" colwidth="28pt" align="left" /><colspec colname="5" colwidth="28pt" align="left" /><colspec colname="6" colwidth="42pt" align="center" /><colspec colname="7" colwidth="42pt" align="center" /><colspec colname="8" colwidth="42pt" align="center" /><colspec colname="9" colwidth="28pt" align="left" /><tbody valign="top"><row><entry /><entry /><entry /><entry /><entry /><entry /><entry>byte 6</entry><entry>byte 7</entry><entry>byte 8</entry><entry /></row><row><entry /><entry>byte 1</entry><entry>byte 2</entry><entry>byte 3</entry><entry>byte 4</entry><entry>byte 5</entry><entry>- 8 bits -</entry><entry>- 8 bits -</entry><entry>- 8 bits -</entry></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="14"><colspec colname="1" colwidth="28pt" align="left" /><colspec colname="2" colwidth="21pt" align="left" /><colspec colname="3" colwidth="28pt" align="left" /><colspec colname="4" colwidth="28pt" align="left" /><colspec colname="5" colwidth="28pt" align="left" /><colspec colname="6" colwidth="28pt" align="left" /><colspec colname="7" colwidth="28pt" align="left" /><colspec colname="8" colwidth="21pt" align="left" /><colspec colname="9" colwidth="21pt" align="left" /><colspec colname="10" colwidth="21pt" align="left" /><colspec colname="11" colwidth="21pt" align="left" /><colspec colname="12" colwidth="21pt" align="left" /><colspec colname="13" colwidth="21pt" align="left" /><colspec colname="14" colwidth="28pt" align="left" /><tbody valign="top"><row><entry>byte 0</entry><entry>PC</entry><entry>Unit #</entry><entry>Unit #</entry><entry>Unit #</entry><entry>CMD</entry><entry>CMD</entry><entry>Dat1</entry><entry>Dat1</entry><entry>Dat2</entry><entry>Dat2</entry><entry>Dat3</entry><entry>Dat3</entry><entry>byte 9</entry></row><row><entry>Head</entry><entry>add</entry><entry>A-sb</entry><entry>B-sb</entry><entry>C-sb</entry><entry>msb</entry><entry>lsb</entry><entry>msb</entry><entry>lsb</entry><entry>msb</entry><entry>lsb</entry><entry>msb</entry><entry>lsb</entry><entry>CRC</entry></row><row><entry>8 bit</entry><entry>2 bit</entry><entry>6 bit</entry><entry>8 bit</entry><entry>8 bit</entry><entry>8 bit</entry><entry>8 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>8 bits</entry></row><row><entry namest="1" nameend="14" align="center" rowsep="1" /></row><row><entry>01</entry><entry>P</entry><entry>00</entry><entry>00</entry><entry>A</entry><entry><u>04</u></entry><entry><u>01</u></entry><entry>x</entry><entry>x</entry><entry>x</entry><entry>x</entry><entry>x</entry><entry>x</entry></row><row><entry namest="1" nameend="14" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="1"><colspec colname="1" colwidth="343pt" align="center" /><tbody valign="top"><row><entry>Requests the Toy control device to go into power save mode (sleep).</entry></row><row><entry namest="1" nameend="1" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="4"><colspec colname="1" colwidth="77pt" align="left" /><colspec colname="2" colwidth="112pt" align="left" /><colspec colname="3" colwidth="84pt" align="left" /><colspec colname="4" colwidth="70pt" align="left" /><tbody valign="top"><row><entry>P:</entry><entry>Computer address</entry><entry>00-03</entry><entry>H</entry></row><row><entry>A:</entry><entry>unit address -</entry><entry>00-FF</entry><entry>H</entry></row><row><entry namest="1" nameend="4" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="3"><colspec colname="1" colwidth="42pt" align="left" /><colspec colname="2" colwidth="147pt" align="left" /><colspec colname="3" colwidth="154pt" align="left" /><tbody valign="top"><row><entry>1.</entry><entry>01 0<u>0</u><u>00 05</u> 04 01 00 00 00 00</entry><entry>switch the Toy control device into sleep mode.</entry></row><row><entry namest="1" nameend="3" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="1"><colspec colname="1" colwidth="343pt" align="center" /><tbody valign="top"><row><entry>GOTO_AWAKE_MODE</entry></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="10"><colspec colname="offset" colwidth="28pt" align="left" /><colspec colname="1" colwidth="49pt" align="center" /><colspec colname="2" colwidth="28pt" align="left" /><colspec colname="3" colwidth="28pt" align="left" /><colspec colname="4" colwidth="28pt" align="left" /><colspec colname="5" colwidth="28pt" align="left" /><colspec colname="6" colwidth="42pt" align="center" /><colspec colname="7" colwidth="42pt" align="center" /><colspec colname="8" colwidth="42pt" align="center" /><colspec colname="9" colwidth="28pt" align="left" /><tbody valign="top"><row><entry /><entry /><entry /><entry /><entry /><entry /><entry>byte 6</entry><entry>byte 7</entry><entry>byte 8</entry><entry /></row><row><entry /><entry>byte 1</entry><entry>byte 2</entry><entry>byte 3</entry><entry>byte 4</entry><entry>byte 5</entry><entry>- 8 bits -</entry><entry>- 8 bits -</entry><entry>- 8 bits -</entry></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="14"><colspec colname="1" colwidth="28pt" align="left" /><colspec colname="2" colwidth="21pt" align="left" /><colspec colname="3" colwidth="28pt" align="left" /><colspec colname="4" colwidth="28pt" align="left" /><colspec colname="5" colwidth="28pt" align="left" /><colspec colname="6" colwidth="28pt" align="left" /><colspec colname="7" colwidth="28pt" align="left" /><colspec colname="8" colwidth="21pt" align="left" /><colspec colname="9" colwidth="21pt" align="left" /><colspec colname="10" colwidth="21pt" align="left" /><colspec colname="11" colwidth="21pt" align="left" /><colspec colname="12" colwidth="21pt" align="left" /><colspec colname="13" colwidth="21pt" align="left" /><colspec colname="14" colwidth="28pt" align="left" /><tbody valign="top"><row><entry>byte 0</entry><entry>PC</entry><entry>Unit #</entry><entry>Unit #</entry><entry>Unit #</entry><entry>CMD</entry><entry>CMD</entry><entry>Dat1</entry><entry>Dat1</entry><entry>Dat2</entry><entry>Dat2</entry><entry>Dat3</entry><entry>Dat3</entry><entry>byte 9</entry></row><row><entry>Head</entry><entry>add</entry><entry>A-sb</entry><entry>B-sb</entry><entry>C-sb</entry><entry>msb</entry><entry>lsb</entry><entry>msb</entry><entry>lsb</entry><entry>msb</entry><entry>lsb</entry><entry>msb</entry><entry>lsb</entry><entry>CRC</entry></row><row><entry>8 bit</entry><entry>2 bit</entry><entry>6 bit</entry><entry>8 bit</entry><entry>8 bit</entry><entry>8 bit</entry><entry>8 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>8 bits</entry></row><row><entry namest="1" nameend="14" align="center" rowsep="1" /></row><row><entry>01</entry><entry>P</entry><entry>00</entry><entry>00</entry><entry>A</entry><entry><u>04</u></entry><entry><u>02</u></entry><entry>x</entry><entry>x</entry><entry>x</entry><entry>x</entry><entry>x</entry><entry>x</entry></row><row><entry namest="1" nameend="14" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="1"><colspec colname="1" colwidth="343pt" align="center" /><tbody valign="top"><row><entry>Requests the Toy control device to go into an awake mode.</entry></row><row><entry namest="1" nameend="1" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="4"><colspec colname="1" colwidth="77pt" align="left" /><colspec colname="2" colwidth="112pt" align="left" /><colspec colname="3" colwidth="84pt" align="left" /><colspec colname="4" colwidth="70pt" align="left" /><tbody valign="top"><row><entry>P:</entry><entry>Computer address</entry><entry>00-03</entry><entry>H</entry></row><row><entry>A:</entry><entry>unit address -</entry><entry>00-FF</entry><entry>H</entry></row><row><entry namest="1" nameend="4" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="3"><colspec colname="1" colwidth="42pt" align="left" /><colspec colname="2" colwidth="126pt" align="left" /><colspec colname="3" colwidth="175pt" align="left" /><tbody valign="top"><row><entry>1.</entry><entry>01 0<u>0</u><u>00 05</u> 04 02 00 00 00 00</entry><entry>switch the Toy control device into awake mode.</entry></row><row><entry namest="1" nameend="3" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="1"><colspec colname="1" colwidth="343pt" align="center" /><tbody valign="top"><row><entry>TOY_RESET</entry></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="10"><colspec colname="offset" colwidth="28pt" align="left" /><colspec colname="1" colwidth="49pt" align="center" /><colspec colname="2" colwidth="28pt" align="left" /><colspec colname="3" colwidth="28pt" align="left" /><colspec colname="4" colwidth="28pt" align="left" /><colspec colname="5" colwidth="28pt" align="left" /><colspec colname="6" colwidth="42pt" align="center" /><colspec colname="7" colwidth="42pt" align="center" /><colspec colname="8" colwidth="42pt" align="center" /><colspec colname="9" colwidth="28pt" align="left" /><tbody valign="top"><row><entry /><entry /><entry /><entry /><entry /><entry /><entry>byte 6</entry><entry>byte 7</entry><entry>byte 8</entry><entry /></row><row><entry /><entry>byte 1</entry><entry>byte 2</entry><entry>byte 3</entry><entry>byte 4</entry><entry>byte 5</entry><entry>- 8 bits -</entry><entry>- 8 bits -</entry><entry>- 8 bits -</entry></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="14"><colspec colname="1" colwidth="28pt" align="left" /><colspec colname="2" colwidth="21pt" align="left" /><colspec colname="3" colwidth="28pt" align="left" /><colspec colname="4" colwidth="28pt" align="left" /><colspec colname="5" colwidth="28pt" align="left" /><colspec colname="6" colwidth="28pt" align="left" /><colspec colname="7" colwidth="28pt" align="left" /><colspec colname="8" colwidth="21pt" align="left" /><colspec colname="9" colwidth="21pt" align="left" /><colspec colname="10" colwidth="21pt" align="left" /><colspec colname="11" colwidth="21pt" align="left" /><colspec colname="12" colwidth="21pt" align="left" /><colspec colname="13" colwidth="21pt" align="left" /><colspec colname="14" colwidth="28pt" align="left" /><tbody valign="top"><row><entry>byte 0</entry><entry>PC</entry><entry>Unit #</entry><entry>Unit #</entry><entry>Unit #</entry><entry>CMD</entry><entry>CMD</entry><entry>Dat1</entry><entry>Dat1</entry><entry>Dat2</entry><entry>Dat2</entry><entry>Dat3</entry><entry>Dat3</entry><entry>byte 9</entry></row><row><entry>Head</entry><entry>add</entry><entry>A-sb</entry><entry>B-sb</entry><entry>C-sb</entry><entry>msb</entry><entry>lsb</entry><entry>msb</entry><entry>lsb</entry><entry>msb</entry><entry>lsb</entry><entry>msb</entry><entry>lsb</entry><entry>CRC</entry></row><row><entry>8 bit</entry><entry>2 bit</entry><entry>6 bit</entry><entry>8 bit</entry><entry>8 bit</entry><entry>8 bit</entry><entry>8 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>8 bits</entry></row><row><entry namest="1" nameend="14" align="center" rowsep="1" /></row><row><entry>01</entry><entry>P</entry><entry>00</entry><entry>00</entry><entry>A</entry><entry><u>04</u></entry><entry><u>0F</u></entry><entry>x</entry><entry>x</entry><entry>x</entry><entry>x</entry><entry>x</entry><entry>x</entry></row><row><entry namest="1" nameend="14" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="1"><colspec colname="1" colwidth="343pt" align="center" /><tbody valign="top"><row><entry>Requests the Toy control device to perform RESET</entry></row><row><entry namest="1" nameend="1" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="4"><colspec colname="1" colwidth="77pt" align="left" /><colspec colname="2" colwidth="112pt" align="left" /><colspec colname="3" colwidth="84pt" align="left" /><colspec colname="4" colwidth="70pt" align="left" /><tbody valign="top"><row><entry>P:</entry><entry>Computer address</entry><entry>00-03</entry><entry>H</entry></row><row><entry>A:</entry><entry>unit address -</entry><entry>00-FF</entry><entry>H</entry></row><row><entry namest="1" nameend="4" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="3"><colspec colname="1" colwidth="77pt" align="left" /><colspec colname="2" colwidth="161pt" align="left" /><colspec colname="3" colwidth="105pt" align="left" /><tbody valign="top"><row><entry>1.</entry><entry>01 0<u>0</u><u>00 05</u> 04 0F 00 00 00 00</entry><entry>Toy reset</entry></row><row><entry namest="1" nameend="3" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="1"><colspec colname="1" colwidth="343pt" align="center" /><tbody valign="top"><row><entry>TOY_USE_NEW_RF_CHANNELS</entry></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="10"><colspec colname="offset" colwidth="28pt" align="left" /><colspec colname="1" colwidth="49pt" align="center" /><colspec colname="2" colwidth="28pt" align="left" /><colspec colname="3" colwidth="28pt" align="left" /><colspec colname="4" colwidth="28pt" align="left" /><colspec colname="5" colwidth="28pt" align="left" /><colspec colname="6" colwidth="42pt" align="center" /><colspec colname="7" colwidth="42pt" align="center" /><colspec colname="8" colwidth="42pt" align="center" /><colspec colname="9" colwidth="28pt" align="left" /><tbody valign="top"><row><entry /><entry /><entry /><entry /><entry /><entry /><entry>byte 6</entry><entry>byte 7</entry><entry>byte 8</entry><entry /></row><row><entry /><entry>byte 1</entry><entry>byte 2</entry><entry>byte 3</entry><entry>byte 4</entry><entry>byte 5</entry><entry>- 8 bits -</entry><entry>- 8 bits -</entry><entry>- 8 bits -</entry></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="14"><colspec colname="1" colwidth="28pt" align="left" /><colspec colname="2" colwidth="21pt" align="left" /><colspec colname="3" colwidth="28pt" align="left" /><colspec colname="4" colwidth="28pt" align="left" /><colspec colname="5" colwidth="28pt" align="left" /><colspec colname="6" colwidth="28pt" align="left" /><colspec colname="7" colwidth="28pt" align="left" /><colspec colname="8" colwidth="21pt" align="left" /><colspec colname="9" colwidth="21pt" align="left" /><colspec colname="10" colwidth="21pt" align="left" /><colspec colname="11" colwidth="21pt" align="left" /><colspec colname="12" colwidth="21pt" align="left" /><colspec colname="13" colwidth="21pt" align="left" /><colspec colname="14" colwidth="28pt" align="left" /><tbody valign="top"><row><entry>byte 0</entry><entry>PC</entry><entry>Unit #</entry><entry>Unit #</entry><entry>Unit #</entry><entry>CMD</entry><entry>CMD</entry><entry>Dat1</entry><entry>Dat1</entry><entry>Dat2</entry><entry>Dat2</entry><entry>Dat3</entry><entry>Dat3</entry><entry>byte 9</entry></row><row><entry>Head</entry><entry>add</entry><entry>A-sb</entry><entry>B-sb</entry><entry>C-sb</entry><entry>msb</entry><entry>lsb</entry><entry>msb</entry><entry>lsb</entry><entry>msb</entry><entry>lsb</entry><entry>msb</entry><entry>lsb</entry><entry>CRC</entry></row><row><entry>8 bit</entry><entry>2 bit</entry><entry>6 bit</entry><entry>8 bit</entry><entry>8 bit</entry><entry>8 bit</entry><entry>8 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>8 bits</entry></row><row><entry namest="1" nameend="14" align="center" rowsep="1" /></row><row><entry>01</entry><entry>P</entry><entry>00</entry><entry>00</entry><entry>A</entry><entry><u>04</u></entry><entry><u>0A</u></entry><entry>CH1</entry><entry>CH2</entry><entry>x</entry><entry>x</entry><entry>x</entry><entry>x</entry></row><row><entry namest="1" nameend="14" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="1"><colspec colname="1" colwidth="343pt" align="center" /><tbody valign="top"><row><entry>Requests the Toy control device to switch to new RF transmit and receive channels.</entry></row><row><entry namest="1" nameend="1" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="4"><colspec colname="1" colwidth="70pt" align="left" /><colspec colname="2" colwidth="140pt" align="left" /><colspec colname="3" colwidth="77pt" align="left" /><colspec colname="4" colwidth="56pt" align="left" /><tbody valign="top"><row><entry>P:</entry><entry>Computer address</entry><entry>00-03</entry><entry>H</entry></row><row><entry>A:</entry><entry>unit address -</entry><entry>00-FE</entry><entry>H</entry></row><row><entry>CH1:</entry><entry>Transmit RF channel number</entry><entry>0-F</entry><entry>H</entry></row><row><entry>CH2:</entry><entry>Receive RF Channel number</entry><entry>0-F</entry><entry>H</entry></row><row><entry namest="1" nameend="4" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="3"><colspec colname="1" colwidth="56pt" align="left" /><colspec colname="2" colwidth="133pt" align="left" /><colspec colname="3" colwidth="154pt" align="left" /><tbody valign="top"><row><entry>1.</entry><entry>01 0<u>0</u><u>00 05</u> 04 0A 12 00 00 00</entry><entry>Switch to new RX and TX RF channels</entry></row><row><entry namest="1" nameend="3" align="center" rowsep="1" /></row><row><entry namest="1" nameend="3" align="left">Note: This command is available only with enhanced radio modules (alternate U1 of FIG. 5E) or with the modules described if FIG. 15A-15E and 24A-24E. </entry></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="1"><colspec colname="1" colwidth="343pt" align="center" /><tbody valign="top"><row><entry>F. TELEMETRY</entry></row><row><entry>Information sent by the Toy control device, as an ACK to the command received from</entry></row><row><entry>the Computer radio interface.</entry></row><row><entry>OK_ACK</entry></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="10"><colspec colname="offset" colwidth="28pt" align="left" /><colspec colname="1" colwidth="49pt" align="center" /><colspec colname="2" colwidth="28pt" align="left" /><colspec colname="3" colwidth="28pt" align="left" /><colspec colname="4" colwidth="28pt" align="left" /><colspec colname="5" colwidth="28pt" align="left" /><colspec colname="6" colwidth="42pt" align="center" /><colspec colname="7" colwidth="42pt" align="center" /><colspec colname="8" colwidth="42pt" align="center" /><colspec colname="9" colwidth="28pt" align="left" /><tbody valign="top"><row><entry /><entry /><entry /><entry /><entry /><entry /><entry>byte 6</entry><entry>byte 7</entry><entry>byte 8</entry><entry /></row><row><entry /><entry>byte 1</entry><entry>byte 2</entry><entry>byte 3</entry><entry>byte 4</entry><entry>byte 5</entry><entry>- 8 bits -</entry><entry>- 8 bits -</entry><entry>- 8 bits -</entry></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="14"><colspec colname="1" colwidth="28pt" align="left" /><colspec colname="2" colwidth="21pt" align="left" /><colspec colname="3" colwidth="28pt" align="left" /><colspec colname="4" colwidth="28pt" align="left" /><colspec colname="5" colwidth="28pt" align="left" /><colspec colname="6" colwidth="28pt" align="left" /><colspec colname="7" colwidth="28pt" align="left" /><colspec colname="8" colwidth="21pt" align="left" /><colspec colname="9" colwidth="21pt" align="left" /><colspec colname="10" colwidth="21pt" align="left" /><colspec colname="11" colwidth="21pt" align="left" /><colspec colname="12" colwidth="21pt" align="left" /><colspec colname="13" colwidth="21pt" align="left" /><colspec colname="14" colwidth="28pt" align="left" /><tbody valign="top"><row><entry>byte 0</entry><entry>PC</entry><entry>Unit #</entry><entry>Unit #</entry><entry>Unit #</entry><entry>CMD</entry><entry>CMD</entry><entry>Dat1</entry><entry>Dat1</entry><entry>Dat2</entry><entry>Dat2</entry><entry>Dat3</entry><entry>Dat3</entry><entry>byte 9</entry></row><row><entry>Head</entry><entry>add</entry><entry>A-sb</entry><entry>B-sb</entry><entry>C-sb</entry><entry>msb</entry><entry>lsb</entry><entry>msb</entry><entry>lsb</entry><entry>msb</entry><entry>lsb</entry><entry>msb</entry><entry>lsb</entry><entry>CRC</entry></row><row><entry>8 bit</entry><entry>2 bit</entry><entry>6 bit</entry><entry>8 bit</entry><entry>8 bit</entry><entry>8 bit</entry><entry>8 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>8 bits</entry></row><row><entry namest="1" nameend="14" align="center" rowsep="1" /></row><row><entry>01</entry><entry>P</entry><entry>00</entry><entry>00</entry><entry>A</entry><entry><u>0A</u></entry><entry><u>00</u></entry><entry>cmd1</entry><entry>cmd2</entry><entry>cm3</entry><entry>cm4</entry><entry>sen1</entry><entry>sen2</entry></row><row><entry namest="1" nameend="14" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="1"><colspec colname="1" colwidth="343pt" align="center" /><tbody valign="top"><row><entry>Send back an ACK about the command that was received ok.</entry></row><row><entry namest="1" nameend="1" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="4"><colspec colname="1" colwidth="77pt" align="left" /><colspec colname="2" colwidth="140pt" align="left" /><colspec colname="3" colwidth="70pt" align="left" /><colspec colname="4" colwidth="56pt" align="left" /><tbody valign="top"><row><entry>P:</entry><entry>Computer address</entry><entry>00-03</entry><entry>H</entry></row><row><entry>A:</entry><entry>unit address -</entry><entry>00-FF</entry><entry>H</entry></row><row><entry>cmd 1, 2:</entry><entry>Received command MSB ok ack.</entry><entry>00-FF</entry><entry>H</entry></row><row><entry>cmd 3, 4:</entry><entry>Received command LSB ok ack.</entry><entry>00-FF</entry><entry>H</entry></row><row><entry>sen 1, 2</entry><entry>Sensors 0-7 status</entry><entry>00-FF</entry><entry>H</entry></row><row><entry namest="1" nameend="4" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="3"><colspec colname="1" colwidth="42pt" align="left" /><colspec colname="2" colwidth="126pt" align="left" /><colspec colname="3" colwidth="175pt" align="left" /><tbody valign="top"><row><entry>1.</entry><entry>01 6<u>0</u><u>00 05</u> 0A 00 01 01 FF 00</entry><entry>OK ack for 0101 command.(sensors scan mode</entry></row><row><entry /><entry /><entry>on command). status: all sensors are not</entry></row><row><entry /><entry /><entry>pressed (FF).</entry></row><row><entry /><entry /><entry>the computer_radio_interface number is 6.</entry></row><row><entry>2.</entry><entry>01 6<u>0</u><u>00 05</u> 0A 00 01 01 FE 00</entry><entry>OK ack for 0101 command.(sensors scan mode</entry></row><row><entry /><entry /><entry>on command). status: sensor #8 is pressed</entry></row><row><entry /><entry /><entry>(FE)</entry></row><row><entry /><entry /><entry>the computer_radio_interface number is 6.</entry></row><row><entry namest="1" nameend="3" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="1"><colspec colname="1" colwidth="343pt" align="center" /><tbody valign="top"><row><entry>G. REQUESTS</entry></row><row><entry>Requests sent by the Toy control device, after an event.</entry></row><row><entry>TOY_IS_AWAKE_REQ</entry></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="10"><colspec colname="offset" colwidth="28pt" align="left" /><colspec colname="1" colwidth="49pt" align="center" /><colspec colname="2" colwidth="28pt" align="left" /><colspec colname="3" colwidth="28pt" align="left" /><colspec colname="4" colwidth="28pt" align="left" /><colspec colname="5" colwidth="28pt" align="left" /><colspec colname="6" colwidth="42pt" align="center" /><colspec colname="7" colwidth="42pt" align="center" /><colspec colname="8" colwidth="42pt" align="center" /><colspec colname="9" colwidth="28pt" align="left" /><tbody valign="top"><row><entry /><entry /><entry /><entry /><entry /><entry /><entry>byte 6</entry><entry>byte 7</entry><entry>byte 8</entry><entry /></row><row><entry /><entry>byte 1</entry><entry>byte 2</entry><entry>byte 3</entry><entry>byte 4</entry><entry>byte 5</entry><entry>- 8 bits -</entry><entry>- 8 bits -</entry><entry>- 8 bits -</entry></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="14"><colspec colname="1" colwidth="28pt" align="left" /><colspec colname="2" colwidth="21pt" align="left" /><colspec colname="3" colwidth="28pt" align="left" /><colspec colname="4" colwidth="28pt" align="left" /><colspec colname="5" colwidth="28pt" align="left" /><colspec colname="6" colwidth="28pt" align="left" /><colspec colname="7" colwidth="28pt" align="left" /><colspec colname="8" colwidth="21pt" align="left" /><colspec colname="9" colwidth="21pt" align="left" /><colspec colname="10" colwidth="21pt" align="left" /><colspec colname="11" colwidth="21pt" align="left" /><colspec colname="12" colwidth="21pt" align="left" /><colspec colname="13" colwidth="21pt" align="left" /><colspec colname="14" colwidth="28pt" align="left" /><tbody valign="top"><row><entry>byte 0</entry><entry>PC</entry><entry>Unit #</entry><entry>Unit #</entry><entry>Unit #</entry><entry>CMD</entry><entry>CMD</entry><entry>Dat1</entry><entry>Dat1</entry><entry>Dat2</entry><entry>Dat2</entry><entry>Dat3</entry><entry>Dat3</entry><entry>byte 9</entry></row><row><entry>Head</entry><entry>add</entry><entry>A-sb</entry><entry>B-sb</entry><entry>C-sb</entry><entry>msb</entry><entry>lsb</entry><entry>msb</entry><entry>lsb</entry><entry>msb</entry><entry>lsb</entry><entry>msb</entry><entry>lsb</entry><entry>CRC</entry></row><row><entry>8 bit</entry><entry>2 bit</entry><entry>6 bit</entry><entry>8 bit</entry><entry>8 bit</entry><entry>8 bit</entry><entry>8 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>8 bits</entry></row><row><entry namest="1" nameend="14" align="center" rowsep="1" /></row><row><entry>01</entry><entry>P</entry><entry>00</entry><entry>00</entry><entry>A</entry><entry><u>0A</u></entry><entry><u>00</u></entry><entry>c1</entry><entry>c2</entry><entry>x</entry><entry>x</entry><entry>x</entry><entry>x</entry></row><row><entry namest="1" nameend="14" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="1"><colspec colname="1" colwidth="343pt" align="center" /><tbody valign="top"><row><entry>Send a message to the Computer radio interface if the Toy control device goes from sleep mode to awake mode.</entry></row><row><entry namest="1" nameend="1" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="4"><colspec colname="1" colwidth="84pt" align="left" /><colspec colname="2" colwidth="105pt" align="left" /><colspec colname="3" colwidth="84pt" align="left" /><colspec colname="4" colwidth="70pt" align="left" /><tbody valign="top"><row><entry>P:</entry><entry>Computer address</entry><entry>00-03</entry><entry>H</entry></row><row><entry>A:</entry><entry>unit address -</entry><entry>00-FF</entry><entry>H</entry></row><row><entry>c1, c2:</entry><entry>status command</entry><entry>AB</entry><entry>H</entry></row><row><entry namest="1" nameend="4" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="3"><colspec colname="1" colwidth="70pt" align="left" /><colspec colname="2" colwidth="147pt" align="left" /><colspec colname="3" colwidth="126pt" align="left" /><tbody valign="top"><row><entry>1.</entry><entry>01 6<u>0</u><u>00 05</u> 0A 00 AB 00 FF 00</entry><entry>Toy is awake message.</entry></row><row><entry namest="1" nameend="3" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="1"><colspec colname="1" colwidth="343pt" align="center" /><tbody valign="top"><row><entry>H. CRI (Computer Radio Interface)- commands</entry></row><row><entry>Commands that are sent only to the Computer radio interface.</entry></row><row><entry>SWITCH_AUDIO_OUT_TO_RADIO_&_TRANSMIT</entry></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="10"><colspec colname="offset" colwidth="28pt" align="left" /><colspec colname="1" colwidth="49pt" align="center" /><colspec colname="2" colwidth="28pt" align="left" /><colspec colname="3" colwidth="28pt" align="left" /><colspec colname="4" colwidth="28pt" align="left" /><colspec colname="5" colwidth="28pt" align="left" /><colspec colname="6" colwidth="42pt" align="center" /><colspec colname="7" colwidth="42pt" align="center" /><colspec colname="8" colwidth="42pt" align="center" /><colspec colname="9" colwidth="28pt" align="left" /><tbody valign="top"><row><entry /><entry /><entry /><entry /><entry /><entry /><entry>byte 6</entry><entry>byte 7</entry><entry>byte 8</entry><entry /></row><row><entry /><entry>byte 1</entry><entry>byte 2</entry><entry>byte 3</entry><entry>byte 4</entry><entry>byte 5</entry><entry>- 8 bits -</entry><entry>- 8 bits -</entry><entry>- 8 bits -</entry></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="14"><colspec colname="1" colwidth="28pt" align="left" /><colspec colname="2" colwidth="21pt" align="left" /><colspec colname="3" colwidth="28pt" align="left" /><colspec colname="4" colwidth="28pt" align="left" /><colspec colname="5" colwidth="28pt" align="left" /><colspec colname="6" colwidth="28pt" align="left" /><colspec colname="7" colwidth="28pt" align="left" /><colspec colname="8" colwidth="21pt" align="left" /><colspec colname="9" colwidth="21pt" align="left" /><colspec colname="10" colwidth="21pt" align="left" /><colspec colname="11" colwidth="21pt" align="left" /><colspec colname="12" colwidth="21pt" align="left" /><colspec colname="13" colwidth="21pt" align="left" /><colspec colname="14" colwidth="28pt" align="left" /><tbody valign="top"><row><entry>byte 0</entry><entry>PC</entry><entry>Unit #</entry><entry>Unit #</entry><entry>Unit #</entry><entry>CMD</entry><entry>CMD</entry><entry>Dat1</entry><entry>Dat1</entry><entry>Dat2</entry><entry>Dat2</entry><entry>Dat3</entry><entry>Dat3</entry><entry>byte 9</entry></row><row><entry>Head</entry><entry>add</entry><entry>A-sb</entry><entry>B-sb</entry><entry>C-sb</entry><entry>msb</entry><entry>lsb</entry><entry>msb</entry><entry>lsb</entry><entry>msb</entry><entry>lsb</entry><entry>msb</entry><entry>lsb</entry><entry>CRC</entry></row><row><entry>8 bit</entry><entry>2 bit</entry><entry>6 bit</entry><entry>8 bit</entry><entry>8 bit</entry><entry>8 bit</entry><entry>8 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>8 bits</entry></row><row><entry namest="1" nameend="14" align="center" rowsep="1" /></row><row><entry>01</entry><entry>P</entry><entry>00</entry><entry>00</entry><entry>x</entry><entry><u>0C</u></entry><entry><u>00</u></entry><entry>x</entry><entry>x</entry><entry>x</entry><entry>x</entry><entry>x</entry><entry>x</entry></row><row><entry namest="1" nameend="14" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="1"><colspec colname="1" colwidth="343pt" align="center" /><tbody valign="top"><row><entry>Requests the Computer radio interface to switch audio_out from the computer sound card to the radio wireless</entry></row><row><entry>transceiver and transmit.</entry></row><row><entry namest="1" nameend="1" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="4"><colspec colname="1" colwidth="77pt" align="left" /><colspec colname="2" colwidth="112pt" align="left" /><colspec colname="3" colwidth="84pt" align="left" /><colspec colname="4" colwidth="70pt" align="left" /><tbody valign="top"><row><entry>P:</entry><entry>Computer address</entry><entry>00-03</entry><entry>H</entry></row><row><entry namest="1" nameend="4" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="1"><colspec colname="1" colwidth="343pt" align="center" /><tbody valign="top"><row><entry>SWITCH_AUDIO_OUT_TO_JACK_&_STOP_TRANSMIT</entry></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="10"><colspec colname="offset" colwidth="28pt" align="left" /><colspec colname="1" colwidth="49pt" align="center" /><colspec colname="2" colwidth="28pt" align="left" /><colspec colname="3" colwidth="28pt" align="left" /><colspec colname="4" colwidth="28pt" align="left" /><colspec colname="5" colwidth="28pt" align="left" /><colspec colname="6" colwidth="42pt" align="center" /><colspec colname="7" colwidth="42pt" align="center" /><colspec colname="8" colwidth="42pt" align="center" /><colspec colname="9" colwidth="28pt" align="left" /><tbody valign="top"><row><entry /><entry /><entry /><entry /><entry /><entry /><entry>byte 6</entry><entry>byte 7</entry><entry>byte 8</entry><entry /></row><row><entry /><entry>byte 1</entry><entry>byte 2</entry><entry>byte 3</entry><entry>byte 4</entry><entry>byte 5</entry><entry>- 8 bits -</entry><entry>- 8 bits -</entry><entry>- 8 bits -</entry></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="14"><colspec colname="1" colwidth="28pt" align="left" /><colspec colname="2" colwidth="21pt" align="left" /><colspec colname="3" colwidth="28pt" align="left" /><colspec colname="4" colwidth="28pt" align="left" /><colspec colname="5" colwidth="28pt" align="left" /><colspec colname="6" colwidth="28pt" align="left" /><colspec colname="7" colwidth="28pt" align="left" /><colspec colname="8" colwidth="21pt" align="left" /><colspec colname="9" colwidth="21pt" align="left" /><colspec colname="10" colwidth="21pt" align="left" /><colspec colname="11" colwidth="21pt" align="left" /><colspec colname="12" colwidth="21pt" align="left" /><colspec colname="13" colwidth="21pt" align="left" /><colspec colname="14" colwidth="28pt" align="left" /><tbody valign="top"><row><entry>byte 0</entry><entry>PC</entry><entry>Unit #</entry><entry>Unit #</entry><entry>Unit #</entry><entry>CMD</entry><entry>CMD</entry><entry>Dat1</entry><entry>Dat1</entry><entry>Dat2</entry><entry>Dat2</entry><entry>Dat3</entry><entry>Dat3</entry><entry>byte 9</entry></row><row><entry>Head</entry><entry>add</entry><entry>A-sb</entry><entry>B-sb</entry><entry>C-sb</entry><entry>msb</entry><entry>lsb</entry><entry>msb</entry><entry>lsb</entry><entry>msb</entry><entry>lsb</entry><entry>msb</entry><entry>lsb</entry><entry>CRC</entry></row><row><entry>8 bit</entry><entry>2 bit</entry><entry>6 bit</entry><entry>8 bit</entry><entry>8 bit</entry><entry>8 bit</entry><entry>8 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>8 bits</entry></row><row><entry namest="1" nameend="14" align="center" rowsep="1" /></row><row><entry>01</entry><entry>P</entry><entry>00</entry><entry>00</entry><entry>x</entry><entry><u>0C</u></entry><entry><u>01</u></entry><entry>x</entry><entry>x</entry><entry>x</entry><entry>x</entry><entry>x</entry><entry>x</entry></row><row><entry namest="1" nameend="14" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="1"><colspec colname="1" colwidth="343pt" align="center" /><tbody valign="top"><row><entry>Requests the Computer radio interface to switch audio_out from the radio RF wireless transceiver to the speakers</entry></row><row><entry>jack and to stop transmit.</entry></row><row><entry namest="1" nameend="1" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="4"><colspec colname="1" colwidth="77pt" align="left" /><colspec colname="2" colwidth="112pt" align="left" /><colspec colname="3" colwidth="84pt" align="left" /><colspec colname="4" colwidth="70pt" align="left" /><tbody valign="top"><row><entry>P:</entry><entry>Computer address</entry><entry>00-03</entry><entry>H</entry></row><row><entry namest="1" nameend="4" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="1"><colspec colname="1" colwidth="343pt" align="center" /><tbody valign="top"><row><entry>MUTE_RADIO</entry></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="10"><colspec colname="offset" colwidth="28pt" align="left" /><colspec colname="1" colwidth="49pt" align="center" /><colspec colname="2" colwidth="28pt" align="left" /><colspec colname="3" colwidth="28pt" align="left" /><colspec colname="4" colwidth="28pt" align="left" /><colspec colname="5" colwidth="28pt" align="left" /><colspec colname="6" colwidth="42pt" align="center" /><colspec colname="7" colwidth="42pt" align="center" /><colspec colname="8" colwidth="42pt" align="center" /><colspec colname="9" colwidth="28pt" align="left" /><tbody valign="top"><row><entry /><entry /><entry /><entry /><entry /><entry /><entry>byte 6</entry><entry>byte 7</entry><entry>byte 8</entry><entry /></row><row><entry /><entry>byte 1</entry><entry>byte 2</entry><entry>byte 3</entry><entry>byte 4</entry><entry>byte 5</entry><entry>- 8 bits -</entry><entry>- 8 bits -</entry><entry>- 8 bits -</entry></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="14"><colspec colname="1" colwidth="28pt" align="left" /><colspec colname="2" colwidth="21pt" align="left" /><colspec colname="3" colwidth="28pt" align="left" /><colspec colname="4" colwidth="28pt" align="left" /><colspec colname="5" colwidth="28pt" align="left" /><colspec colname="6" colwidth="28pt" align="left" /><colspec colname="7" colwidth="28pt" align="left" /><colspec colname="8" colwidth="21pt" align="left" /><colspec colname="9" colwidth="21pt" align="left" /><colspec colname="10" colwidth="21pt" align="left" /><colspec colname="11" colwidth="21pt" align="left" /><colspec colname="12" colwidth="21pt" align="left" /><colspec colname="13" colwidth="21pt" align="left" /><colspec colname="14" colwidth="28pt" align="left" /><tbody valign="top"><row><entry>byte 0</entry><entry>PC</entry><entry>Unit #</entry><entry>Unit #</entry><entry>Unit #</entry><entry>CMD</entry><entry>CMD</entry><entry>Dat1</entry><entry>Dat1</entry><entry>Dat2</entry><entry>Dat2</entry><entry>Dat3</entry><entry>Dat3</entry><entry>byte 9</entry></row><row><entry>Head</entry><entry>add</entry><entry>A-sb</entry><entry>B-sb</entry><entry>C-sb</entry><entry>msb</entry><entry>lsb</entry><entry>msb</entry><entry>lsb</entry><entry>msb</entry><entry>lsb</entry><entry>msb</entry><entry>lsb</entry><entry>CRC</entry></row><row><entry>8 bit</entry><entry>2 bit</entry><entry>6 bit</entry><entry>8 bit</entry><entry>8 bit</entry><entry>8 bit</entry><entry>8 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>8 bits</entry></row><row><entry namest="1" nameend="14" align="center" rowsep="1" /></row><row><entry>01</entry><entry>P</entry><entry>00</entry><entry>00</entry><entry>x</entry><entry><u>0C</u></entry><entry><u>02</u></entry><entry>x</entry><entry>x</entry><entry>x</entry><entry>x</entry><entry>x</entry><entry>x</entry></row><row><entry namest="1" nameend="14" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="1"><colspec colname="1" colwidth="343pt" align="center" /><tbody valign="top"><row><entry>Mute the radio transmit.</entry></row><row><entry namest="1" nameend="1" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="4"><colspec colname="1" colwidth="77pt" align="left" /><colspec colname="2" colwidth="112pt" align="left" /><colspec colname="3" colwidth="84pt" align="left" /><colspec colname="4" colwidth="70pt" align="left" /><tbody valign="top"><row><entry>P:</entry><entry>Computer address</entry><entry>00-03</entry><entry>H</entry></row><row><entry namest="1" nameend="4" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="1"><colspec colname="1" colwidth="343pt" align="center" /><tbody valign="top"><row><entry>UN-MUTE_RADIO</entry></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="10"><colspec colname="offset" colwidth="28pt" align="left" /><colspec colname="1" colwidth="49pt" align="center" /><colspec colname="2" colwidth="28pt" align="left" /><colspec colname="3" colwidth="28pt" align="left" /><colspec colname="4" colwidth="28pt" align="left" /><colspec colname="5" colwidth="28pt" align="left" /><colspec colname="6" colwidth="42pt" align="center" /><colspec colname="7" colwidth="42pt" align="center" /><colspec colname="8" colwidth="42pt" align="center" /><colspec colname="9" colwidth="28pt" align="left" /><tbody valign="top"><row><entry /><entry /><entry /><entry /><entry /><entry /><entry>byte 6</entry><entry>byte 7</entry><entry>byte 8</entry><entry /></row><row><entry /><entry>byte 1</entry><entry>byte 2</entry><entry>byte 3</entry><entry>byte 4</entry><entry>byte 5</entry><entry>- 8 bits -</entry><entry>- 8 bits -</entry><entry>- 8 bits -</entry></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="14"><colspec colname="1" colwidth="28pt" align="left" /><colspec colname="2" colwidth="21pt" align="left" /><colspec colname="3" colwidth="28pt" align="left" /><colspec colname="4" colwidth="28pt" align="left" /><colspec colname="5" colwidth="28pt" align="left" /><colspec colname="6" colwidth="28pt" align="left" /><colspec colname="7" colwidth="28pt" align="left" /><colspec colname="8" colwidth="21pt" align="left" /><colspec colname="9" colwidth="21pt" align="left" /><colspec colname="10" colwidth="21pt" align="left" /><colspec colname="11" colwidth="21pt" align="left" /><colspec colname="12" colwidth="21pt" align="left" /><colspec colname="13" colwidth="21pt" align="left" /><colspec colname="14" colwidth="28pt" align="left" /><tbody valign="top"><row><entry>byte 0</entry><entry>PC</entry><entry>Unit #</entry><entry>Unit #</entry><entry>Unit #</entry><entry>CMD</entry><entry>CMD</entry><entry>Dat1</entry><entry>Dat1</entry><entry>Dat2</entry><entry>Dat2</entry><entry>Dat3</entry><entry>Dat3</entry><entry>byte 9</entry></row><row><entry>Head</entry><entry>add</entry><entry>A-sb</entry><entry>B-sb</entry><entry>C-sb</entry><entry>msb</entry><entry>lsb</entry><entry>msb</entry><entry>lsb</entry><entry>msb</entry><entry>lsb</entry><entry>msb</entry><entry>lsb</entry><entry>CRC</entry></row><row><entry>8 bit</entry><entry>2 bit</entry><entry>6 bit</entry><entry>8 bit</entry><entry>8 bit</entry><entry>8 bit</entry><entry>8 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>8 bits</entry></row><row><entry namest="1" nameend="14" align="center" rowsep="1" /></row><row><entry>01</entry><entry>00</entry><entry>00</entry><entry>00</entry><entry>x</entry><entry><u>0C</u></entry><entry><u>03</u></entry><entry>x</entry><entry>x</entry><entry>x</entry><entry>x</entry><entry>x</entry><entry>x</entry></row><row><entry namest="1" nameend="14" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="1"><colspec colname="1" colwidth="343pt" align="center" /><tbody valign="top"><row><entry>UN-Mute the radio transmit.</entry></row><row><entry namest="1" nameend="1" align="center" rowsep="1" /></row><row><entry>CRI_RESET</entry></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="10"><colspec colname="offset" colwidth="28pt" align="left" /><colspec colname="1" colwidth="49pt" align="center" /><colspec colname="2" colwidth="28pt" align="left" /><colspec colname="3" colwidth="28pt" align="left" /><colspec colname="4" colwidth="28pt" align="left" /><colspec colname="5" colwidth="28pt" align="left" /><colspec colname="6" colwidth="42pt" align="center" /><colspec colname="7" colwidth="42pt" align="center" /><colspec colname="8" colwidth="42pt" align="center" /><colspec colname="9" colwidth="28pt" align="left" /><tbody valign="top"><row><entry /><entry /><entry /><entry /><entry /><entry /><entry>byte 6</entry><entry>byte 7</entry><entry>byte 8</entry><entry /></row><row><entry /><entry>byte 1</entry><entry>byte 2</entry><entry>byte 3</entry><entry>byte 4</entry><entry>byte 5</entry><entry>- 8 bits -</entry><entry>- 8 bits -</entry><entry>- 8 bits -</entry></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="14"><colspec colname="1" colwidth="28pt" align="left" /><colspec colname="2" colwidth="21pt" align="left" /><colspec colname="3" colwidth="28pt" align="left" /><colspec colname="4" colwidth="28pt" align="left" /><colspec colname="5" colwidth="28pt" align="left" /><colspec colname="6" colwidth="28pt" align="left" /><colspec colname="7" colwidth="28pt" align="left" /><colspec colname="8" colwidth="21pt" align="left" /><colspec colname="9" colwidth="21pt" align="left" /><colspec colname="10" colwidth="21pt" align="left" /><colspec colname="11" colwidth="21pt" align="left" /><colspec colname="12" colwidth="21pt" align="left" /><colspec colname="13" colwidth="21pt" align="left" /><colspec colname="14" colwidth="28pt" align="left" /><tbody valign="top"><row><entry>byte 0</entry><entry>PC</entry><entry>Unit #</entry><entry>Unit #</entry><entry>Unit #</entry><entry>CMD</entry><entry>CMD</entry><entry>Dat1</entry><entry>Dat1</entry><entry>Dat2</entry><entry>Dat2</entry><entry>Dat3</entry><entry>Dat3</entry><entry>byte 9</entry></row><row><entry>Head</entry><entry>add</entry><entry>A-sb</entry><entry>B-sb</entry><entry>C-sb</entry><entry>msb</entry><entry>lsb</entry><entry>msb</entry><entry>lsb</entry><entry>msb</entry><entry>lsb</entry><entry>msb</entry><entry>lsb</entry><entry>CRC</entry></row><row><entry>8 bit</entry><entry>2 bit</entry><entry>6 bit</entry><entry>8 bit</entry><entry>8 bit</entry><entry>8 bit</entry><entry>8 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>8 bits</entry></row><row><entry namest="1" nameend="14" align="center" rowsep="1" /></row><row><entry>01</entry><entry>P</entry><entry>00</entry><entry>00</entry><entry>x</entry><entry><u>0C</u></entry><entry><u>0F</u></entry><entry>x</entry><entry>x</entry><entry>x</entry><entry>x</entry><entry>x</entry><entry>x</entry></row><row><entry namest="1" nameend="14" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="1"><colspec colname="1" colwidth="343pt" align="center" /><tbody valign="top"><row><entry>Perform software reset on the Computer radio interface unit.</entry></row><row><entry namest="1" nameend="1" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="4"><colspec colname="1" colwidth="77pt" align="left" /><colspec colname="2" colwidth="112pt" align="left" /><colspec colname="3" colwidth="84pt" align="left" /><colspec colname="4" colwidth="70pt" align="left" /><tbody valign="top"><row><entry>P:</entry><entry>Computer address</entry><entry>00-03</entry><entry>H</entry></row><row><entry namest="1" nameend="4" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="1"><colspec colname="1" colwidth="343pt" align="center" /><tbody valign="top"><row><entry>I. CRI - ACK</entry></row><row><entry>ACK sent only to the Computer by the Computer radio interface, only after CRI commands.</entry></row><row><entry>CRI_COMMAND_ACK</entry></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="10"><colspec colname="offset" colwidth="28pt" align="left" /><colspec colname="1" colwidth="49pt" align="center" /><colspec colname="2" colwidth="28pt" align="left" /><colspec colname="3" colwidth="28pt" align="left" /><colspec colname="4" colwidth="28pt" align="left" /><colspec colname="5" colwidth="28pt" align="left" /><colspec colname="6" colwidth="42pt" align="center" /><colspec colname="7" colwidth="42pt" align="center" /><colspec colname="8" colwidth="42pt" align="center" /><colspec colname="9" colwidth="28pt" align="left" /><tbody valign="top"><row><entry /><entry /><entry /><entry /><entry /><entry /><entry>byte 6</entry><entry>byte 7</entry><entry>byte 8</entry><entry /></row><row><entry /><entry>byte 1</entry><entry>byte 2</entry><entry>byte 3</entry><entry>byte 4</entry><entry>byte 5</entry><entry>- 8 bits -</entry><entry>- 8 bits -</entry><entry>- 8 bits -</entry></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="14"><colspec colname="1" colwidth="28pt" align="left" /><colspec colname="2" colwidth="21pt" align="left" /><colspec colname="3" colwidth="28pt" align="left" /><colspec colname="4" colwidth="28pt" align="left" /><colspec colname="5" colwidth="28pt" align="left" /><colspec colname="6" colwidth="28pt" align="left" /><colspec colname="7" colwidth="28pt" align="left" /><colspec colname="8" colwidth="21pt" align="left" /><colspec colname="9" colwidth="21pt" align="left" /><colspec colname="10" colwidth="21pt" align="left" /><colspec colname="11" colwidth="21pt" align="left" /><colspec colname="12" colwidth="21pt" align="left" /><colspec colname="13" colwidth="21pt" align="left" /><colspec colname="14" colwidth="28pt" align="left" /><tbody valign="top"><row><entry>byte 0</entry><entry>PC</entry><entry>Unit #</entry><entry>Unit #</entry><entry>Unit #</entry><entry>CMD</entry><entry>CMD</entry><entry>Dat1</entry><entry>Dat1</entry><entry>Dat2</entry><entry>Dat2</entry><entry>Dat3</entry><entry>Dat3</entry><entry>byte 9</entry></row><row><entry>Head</entry><entry>add</entry><entry>A-sb</entry><entry>B-sb</entry><entry>C-sb</entry><entry>msb</entry><entry>lsb</entry><entry>msb</entry><entry>lsb</entry><entry>msb</entry><entry>lsb</entry><entry>msb</entry><entry>lsb</entry><entry>CRC</entry></row><row><entry>8 bit</entry><entry>2 bit</entry><entry>6 bit</entry><entry>8 bit</entry><entry>8 bit</entry><entry>8 bit</entry><entry>8 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>8 bits</entry></row><row><entry namest="1" nameend="14" align="center" rowsep="1" /></row><row><entry>01</entry><entry>P</entry><entry>00</entry><entry>00</entry><entry>x</entry><entry><u>0D</u></entry><entry><u>00</u></entry><entry>cmd1</entry><entry>cmd2</entry><entry>cmd3</entry><entry>cmd4</entry><entry>x</entry><entry>x</entry></row><row><entry namest="1" nameend="14" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="1"><colspec colname="1" colwidth="343pt" align="center" /><tbody valign="top"><row><entry>This is an ACK for a CRI command. this ACK is sent to the computer by the computer-radio-interface, after</entry></row><row><entry>executing a command successfully.</entry></row><row><entry namest="1" nameend="1" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="4"><colspec colname="1" colwidth="70pt" align="left" /><colspec colname="2" colwidth="154pt" align="left" /><colspec colname="3" colwidth="63pt" align="left" /><colspec colname="4" colwidth="56pt" align="left" /><tbody valign="top"><row><entry>P:</entry><entry>Computer address</entry><entry>00-03</entry><entry>H</entry></row><row><entry>cmd 1, 2:</entry><entry>Received CRI command MSB ok ack.</entry><entry>00-FF</entry><entry>H</entry></row><row><entry>cmd 3, 4:</entry><entry>Received CRI command LSB ok ack.</entry><entry>00-FF</entry><entry>H</entry></row><row><entry namest="1" nameend="4" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="3"><colspec colname="1" colwidth="42pt" align="left" /><colspec colname="2" colwidth="126pt" align="left" /><colspec colname="3" colwidth="175pt" align="left" /><tbody valign="top"><row><entry>1.</entry><entry>01 6<u>0</u><u>00 00</u> 0D 00 0C 01 00 00</entry><entry>OK ack for 0C01 CRI command (SWITCH</entry></row><row><entry /><entry /><entry>AUDIO OUT TO JACK)</entry></row><row><entry /><entry /><entry>the computer_radio_interface number is 6.</entry></row><row><entry>2.</entry><entry>01 6<u>0</u><u>00 00</u> 0D 00 0C 0F 00 00</entry><entry>OK ack for 0C0F CRI command (CRI reset)</entry></row><row><entry /><entry /><entry>the computer_radio_interface number is 6.</entry></row><row><entry /><entry /><entry>This ack is also sent on POWER UP RESET</entry></row><row><entry namest="1" nameend="3" align="center" rowsep="1" /></row></tbody></tgroup></table></tables>
Reference is now made to FIG. 8A, which is a simplified flowchart illustration of a preferred method for receiving radio signals, executing commands comprised therein, and sending radio signals, within the toy control device <b>130</b> of FIG. <b>1</b>A. Typically, each message as described above comprises a command, which may include a command to process information also comprised in the message. The method of FIG. 8A preferably comprises the following steps:
A synchronization signal or preamble is detected (step <b>400</b>). A header is detected (step <b>403</b>).
A command contained in the signal is received (step <b>405</b>).
The command contained in the signal is executed (step <b>410</b>). Executing the command may be as described above with reference to FIG. <b>1</b>A.
A signal comprising a command intended for the computer radio interface <b>110</b> is sent (step <b>420</b>).
Reference is now made to FIGS. 8B-8T which, taken together, comprise a simplified flowchart illustration of a preferred implementation of the method of FIG. <b>8</b>A. The method of FIGS. 8B-8T is self-explanatory.
Reference is now made to FIG. 9A, which is a simplified flowchart illustration of a preferred method for receiving MIDI signals, receiving radio signals, executing commands comprised therein, sending radio signals, and sending MIDI signals, within the computer radio interface <b>110</b> of FIG. <b>1</b>A. Some of the steps of FIG. 9A are identical to steps of FIG. 8A, described above. FIG. 9A also preferably comprises the following steps:
A MIDI command is received from the computer <b>100</b> (step <b>430</b>). The MIDI command may comprise a command intended to be transmitted to the toy control device <b>130</b>, may comprise an audio in or audio out command, or may comprise a general command.
A MIDI command is sent to the computer <b>100</b> (step <b>440</b>). The MIDI command may comprise a signal received from the toy control device <b>130</b>, may comprise a response to a MIDI command previously received by the computer radio interface <b>110</b> from the computer <b>100</b>, or may comprise a general command.
The command contained in the MIDI command or in the received signal is executed (step <b>450</b>). Executing the command may comprise, in the case of a received signal, reporting the command to the computer <b>100</b>, whereupon the computer <b>100</b> may typically carry out any appropriate action under program control as, for example, changing a screen display or taking any other appropriate action in response to the received command. In the case of a MIDI command received from the computer <b>100</b>, executing the command may comprise transmitting the command to the toy control device <b>130</b>. Executing a MIDI command may also comprise switching audio output of the computer control device <b>110</b> between the secondary audio interface <b>230</b> and the radio transceiver <b>260</b>. Normally the secondary audio interface <b>230</b> is directly connected to the audio interface <b>220</b> preserving the connection between the computer sound board and the peripheral audio devices such as speakers, microphone and stereo system.
Reference is now made to FIGS. 9B-9N, and additionally reference is made back to FIGS. 8D-8M, all of which, taken together, comprise a simplified flowchart illustration of a preferred implementation of the method of FIG. <b>9</b>A. The method of FIGS. 9B-9M, taken together with FIGS. 8D-8M, is self-explanatory.
Reference is now additionally made to FIGS. 10A-10C, which are simplified pictorial illustrations of a signal transmitted between the computer radio interface <b>110</b> and the toy control device <b>130</b> of FIG. <b>1</b>A. FIG. 10A comprises a synchronization preamble. The duration T_SYNC of the synchronization preamble is preferably 0.500 millisecond, being preferably substantially equally divided into on and off components.
FIG. 10B comprises a signal representing a bit with value 0, while FIG. 10C comprises a signal representing a bit with value 1.
It is appreciated that FIGS. 10B and 10C refer to the case where the apparatus of FIG. 5D is used. In the case of the apparatus of FIG. 5E, functionality corresponding to that depicted in FIGS. 10B and 10C is provided within the apparatus of FIG. <b>5</b>E.
Preferably, each bit is assigned a predetermined duration T, which is the same for every bit. A frequency modulated carrier is transmitted, using the method of frequency modulation keying as is well known in the art. An “off” signal (typically less than 0.7 Volts) presented at termination 5 of U2 in FIG. 5D causes a transmission at a frequency below the median channel frequency. An “on” signal (typically over 2.3 Volts) presented at pin <b>5</b> of U2 in FIG. 5D causes a transmission at a frequency above the median frequency. These signals are received by the corresponding receiver U1. Output signal from pin <b>6</b> of U1 is fed to the comparator <b>280</b> of FIGS. 4 and 6 that is operative to determine whether the received signal is “off” or “on”, respectively.
It is also possible to use the comparator that is contained within U1 by connecting pin <b>7</b> of U1 of FIG. 5D, through pin <b>6</b> of the connector J1 of FIG. 5D, pin <b>6</b> of connector J1 of FIG. 5A, through the jumper to pin <b>12</b> of U1 of FIG. <b>5</b>A.
Preferably, receipt of an on signal or spike of duration less than 0.01*T is ignored. Receipt of an on signal as shown in FIG. 10B, of duration between 0.01*T and 0.40*T is preferably taken to be a bit with value 0. Receipt of an on signal as shown in FIG. 10C, of duration greater than 0.40*T is preferably taken to be a bit with value 1. Typically, T has a value of 1.0 millisecond.
Furthermore, after receipt of an on signal, the duration of the subsequent off signal is measured. The sum of the durations of the on signal and the off signal must be between 0.90 T and 1.10 T for the bit to be considered valid. Otherwise, the bit is considered invalid and is ignored.
Reference is now made to FIG. 11, which is a simplified flowchart illustration of a method for generating control instructions for the apparatus of FIG. <b>1</b>A. The method of FIG. 11 preferably includes the following steps:
A toy is selected (step <b>550</b>). At least one command is selected, preferably from a plurality of commands associated with the selected toy (steps <b>560</b>-<b>580</b>). Alternatively, a command may be entered by selecting, modifying, and creating a new binary command (step <b>585</b>).
Typically, selecting a command in steps <b>560</b>-<b>580</b> may include choosing a command and specifying one or more control parameters associated with the command. A control parameter may include, for example, a condition depending on a result of a previous command, the previous command being associated either with the selected toy or with another toy. A control parameter may also include an execution condition governing execution of a command such as, for example: a condition stating that a specified output is to occur based on a status of the toy, that is, if and only if a specified input is received; a condition stating that the command is to be performed at a specified time; a condition stating that performance of the command is to cease at a specified time; a condition comprising a command modifier modifying execution of the command, such as, for example, to terminate execution of the command in a case where execution of the command continues over a period of time; a condition dependent on the occurrence of a future event; or another condition.
The command may comprise a command to cancel a previous command.
The output of the method of FIG. 11 typically comprises one or more control instructions implementing the specified command, generated in step <b>590</b>. Typically, the one or more control instructions are comprised in a command file. Typically, the command file is called from a driver program which typically determines which command is to be executed at a given point in time and then calls the command file associated with the given command.
Preferably, a user of the method of FIG. 11 performs steps <b>550</b> and <b>560</b> using a computer having a graphical user interface. Reference is now made to FIGS. 12A-12C, which are pictorial illustrations of a preferred embodiment of a graphical user interface implementation of the method of FIG. <b>11</b>.
FIG. 12A comprises a toy selection area <b>600</b>, comprising a plurality of toy selection icons <b>610</b>, each depicting a toy. The user of the graphical user interface of FIGS. 12A-12C typically selects one of the toy selection icons <b>610</b>, indicating that a command is to be specified for the selected toy.
FIG. 12A also typically comprises action buttons <b>620</b>, typically comprising one or more of the following:
a button allowing the user, typically an expert user, to enter a direct binary command implementing an advanced or particularly complex command not otherwise available through the graphical user interface of FIGS. 12A-12C;
a button allowing the user to install a new toy, thus adding a new toy selection icon <b>610</b>; and
a button allowing the user to exit the graphical user interface of FIGS. 12A-12C.
FIG. 12B depicts a command generator screen typically displayed after the user has selected one of the toy selection icons <b>610</b> of FIG. <b>12</b>A. FIG. 12B comprises an animation area <b>630</b>, preferably comprising a depiction of the selected toy selection icon <b>610</b>, and a text area <b>635</b> comprising text describing the selected toy.
FIG. 12B also comprises a plurality of command category buttons <b>640</b>, each of which allow the user to select a category of commands such as, for example: output commands; input commands; audio in commands; audio out commands; and general commands.
FIG. 12B also comprises a cancel button <b>645</b> to cancel command selection and return to the screen of FIG. <b>12</b>A.
FIG. 12C comprises a command selection area <b>650</b>, allowing the user to specify a specific command. A wide variety of commands may be specified, and the commands shown in FIG. 12C are shown by way of example only.
FIG. 12C also comprises a file name area <b>655</b>, in which the user may specify the name of the file which is to receive the generated control instructions. FIG. 12C also comprises a cancel button <b>645</b>, similar to the cancel button <b>645</b> of FIG. <b>12</b>B. FIG. 12C also comprises a make button <b>660</b>. When the user actuates the make button <b>660</b>, the control instruction generator of FIG. 11 generates control instructions implementing the chosen command for the chosen toy, and writes the control instructions to the specified file.
FIG. 12C also comprises a parameter selection area <b>665</b>, in which the user may specify a parameter associated with the chosen command.
Reference is now made to Appendix A, which is a computer listing of a preferred software implementation of the method of FIGS. 8A-8T.
Appendix A is an INTEL hex format file. The data bytes start from character number 9 in each line. Each byte is represented by 2 characters. The last byte (2 characters) in each line, should be ignored.
For example, for a sample line:
The original line reads: 07000000020100020320329F
The data bytes: 02010002032032 (02,01,00,02,03,20,32)
Starting address of the data bytes: 0000 (00,00)
Appendix A may be programmed into the memory of microcontroller <b>250</b> of FIG. <b>6</b>.
Appendix B is a computer listing of a preferred software implementation of the method of FIGS. 9A-9N, together with the method of FIGS. 8D-8M.
Appendix B is an INTEL hex format file. The data bytes start from character number 9 in each line. Each byte is represented by 2 characters. The last byte (2 characters) in each line, should be ignored.
For example, for a sample line:
The original line reads: 070000000201000205A73216
The data bytes: 0201000205A732 (02,01,00,02,05,A7,32)
Starting address of the data bytes: 0000 (00,00)
Appendix B may be programmed into the memory of microcontroller <b>250</b> of FIG. <b>4</b>.
Appendix C is a computer listing of a preferred software implementation of an example of a computer game for use in the computer <b>100</b> of FIG. <b>1</b>.
Appendix D is a computer listing of a preferred software implementation of the method of FIGS. <b>11</b> and FIGS. 12A-12C.
For Appendices C and D, these programs were developed using VISUAL BASIC. To run the programs you need to install the VISUAL BASIC environment first. The application needs a Visual Basic custom control for performing MIDI I/O similar to the one called MIDIVBX. VBX. VISUAL BASIC is manufactured by Microsoft Corporation, One Microsoft Way, Redmond, Wash. 98052-6399, USA. MIDIVBX.VBX is available from Wayne Radinsky, electronic mail address a-wayner@microsoft. com.
The steps for programming the microcontrollers of the present invention include the use of a universal programmer, such as the Universal Programmer, type EXPRO 60/80, manufactured by Sunshine Electronics Co. Ltd., Taipei, Japan.
The method for programming the microcontrollers with the data of Appendices A and B, includes the following steps:
1. Run the program EXPRO.EXE, which is provided with the EXPRO 60/80″.
2. Choose from the main menu the EDIT/VIEW option.
3. Choose the EDIT BUFFER option.
4. Enter the string E 0000.
5. Enter the relevant data (given in Appendices A or B), byte after byte, starting from the address 0000. In each line there is a new starting address for each data byte which appears in this line.
6. Press ESC.
7. Enter the letter Q.
8. Choose from the main menu the DEVICE option.
9. Choose the MPU/MCU option.
10. Choose the INTEL option.
11. Choose the 87C51.
12. Choose from the main menu the RUNFUNC option.
13. Choose the PROGRAM option. 14. Place the 87C51 chip in the programmer's socket.
15. Enter Y and wait until the OK message.
16. The chip is now ready to be installed in the board.
The method for creating the relevant files for the computer <b>100</b>, with the data of Appendices C and D, includes using a HEX EDITOR which is able to edit DOS formatted files. A typical HEX and ASCII editor is manufactured by Martin Doppelbauer, Am Spoerkel 17, 44227 Dortmund, Germany, UET401 at electronic mail address hrz.unidozr.uni-dortmund.de.
The steps necessary for creating the files by means of a HEX editor, such as by the Martin Doppelbauer editor include the following:
1. Copy any DOS file to a new file with the desired name and with the extension .EXE. (For example, write COPY AUTOEXEC.BAT TOY1.EXE).
2. Run the program ME.EXE.
3. From the main menu press the letter L (load file).
4. Write the main menu of the new file (for example TOY1.EXE).
5. From the main menu, press the letter (insert).
6. Enter the relevant data (written in Appendices C or D), byte after byte, starting from the address 0000.
7. Press ESC.
8. From the main menu, enter the letter W(write file).
9. Press the RETURN key and exit from the editor by pressing the letter Q.
The above-described embodiment of FIG. 1C includes a description of a preferred set of predefined messages including a category termed “General commands”. Other General Commands are defined by the following description:
<tables><table frame="none" colsep="0" rowsep="0" pgwide="1"><tgroup align="left" colsep="0" rowsep="0" cols="1"><colspec colname="1" colwidth="343pt" align="center" /><thead><row><entry namest="1" nameend="1" align="center" rowsep="1" /></row></thead><tbody valign="top"><row><entry>MULTIPORT COMMANDS</entry></row><row><entry>AVAILABILITY_INTERROGATION_COMMAND</entry></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="10"><colspec colname="offset" colwidth="28pt" align="left" /><colspec colname="1" colwidth="49pt" align="center" /><colspec colname="2" colwidth="28pt" align="left" /><colspec colname="3" colwidth="28pt" align="left" /><colspec colname="4" colwidth="28pt" align="left" /><colspec colname="5" colwidth="28pt" align="left" /><colspec colname="6" colwidth="42pt" align="center" /><colspec colname="7" colwidth="42pt" align="center" /><colspec colname="8" colwidth="42pt" align="center" /><colspec colname="9" colwidth="28pt" align="left" /><tbody valign="top"><row><entry /><entry /><entry /><entry /><entry /><entry /><entry>byte 6</entry><entry>byte 7</entry><entry>byte 8</entry><entry /></row><row><entry /><entry>byte 1</entry><entry>byte 2</entry><entry>byte 3</entry><entry>byte 4</entry><entry>byte 5</entry><entry>- 8 bits -</entry><entry>- 8 bits -</entry><entry>- 8 bits -</entry></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="14"><colspec colname="1" colwidth="28pt" align="left" /><colspec colname="2" colwidth="21pt" align="left" /><colspec colname="3" colwidth="28pt" align="left" /><colspec colname="4" colwidth="28pt" align="left" /><colspec colname="5" colwidth="28pt" align="left" /><colspec colname="6" colwidth="28pt" align="left" /><colspec colname="7" colwidth="28pt" align="left" /><colspec colname="8" colwidth="21pt" align="left" /><colspec colname="9" colwidth="21pt" align="left" /><colspec colname="10" colwidth="21pt" align="left" /><colspec colname="11" colwidth="21pt" align="left" /><colspec colname="12" colwidth="21pt" align="left" /><colspec colname="13" colwidth="21pt" align="left" /><colspec colname="14" colwidth="28pt" align="left" /><tbody valign="top"><row><entry>byte 0</entry><entry>PC</entry><entry>Unit #</entry><entry>Unit #</entry><entry>Unit #</entry><entry>CMD</entry><entry>CMD</entry><entry>Dat1</entry><entry>Dat1</entry><entry>Dat2</entry><entry>Dat2</entry><entry>Dat3</entry><entry>Dat3</entry><entry>byte 9</entry></row><row><entry>Head</entry><entry>add</entry><entry>A-sb</entry><entry>B-sb</entry><entry>C-sb</entry><entry>msb</entry><entry>lsb</entry><entry>msb</entry><entry>lsb</entry><entry>msb</entry><entry>lsb</entry><entry>msb</entry><entry>lsb</entry><entry>CRC</entry></row><row><entry>8 bit</entry><entry>2 bit</entry><entry>6 bit</entry><entry>8 bit</entry><entry>8 bit</entry><entry>8 bit</entry><entry>8 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>8 bits</entry></row><row><entry namest="1" nameend="14" align="center" rowsep="1" /></row><row><entry>01</entry><entry>P</entry><entry>00</entry><entry>00</entry><entry>A</entry><entry><u>04</u></entry><entry><u>05</u></entry><entry>00</entry><entry>00</entry><entry>00</entry><entry>00</entry><entry>x</entry><entry>x</entry></row><row><entry namest="1" nameend="14" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="1"><colspec colname="1" colwidth="343pt" align="center" /><tbody valign="top"><row><entry>A computer transmits this command to verify that the radio channel is vacant. If another computer is already using this</entry></row><row><entry>channel it will respond with the Availability Response Command. If no response is received within 250 msec the</entry></row><row><entry>channel is deemed vacant.</entry></row><row><entry namest="1" nameend="1" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="4"><colspec colname="1" colwidth="77pt" align="left" /><colspec colname="2" colwidth="112pt" align="left" /><colspec colname="3" colwidth="84pt" align="left" /><colspec colname="4" colwidth="70pt" align="left" /><tbody valign="top"><row><entry>P:</entry><entry>Computer address</entry><entry>00-03</entry><entry>H</entry></row><row><entry>A:</entry><entry>unit address -</entry><entry>00-FF</entry><entry>H</entry></row><row><entry namest="1" nameend="4" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="1"><colspec colname="1" colwidth="343pt" align="center" /><tbody valign="top"><row><entry>AVAILABILITY_RESPONSE_COMMAND</entry></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="10"><colspec colname="offset" colwidth="28pt" align="left" /><colspec colname="1" colwidth="49pt" align="center" /><colspec colname="2" colwidth="28pt" align="left" /><colspec colname="3" colwidth="28pt" align="left" /><colspec colname="4" colwidth="28pt" align="left" /><colspec colname="5" colwidth="28pt" align="left" /><colspec colname="6" colwidth="42pt" align="center" /><colspec colname="7" colwidth="42pt" align="center" /><colspec colname="8" colwidth="42pt" align="center" /><colspec colname="9" colwidth="28pt" align="left" /><tbody valign="top"><row><entry /><entry /><entry /><entry /><entry /><entry /><entry>byte 6</entry><entry>byte 7</entry><entry>byte 8</entry><entry /></row><row><entry /><entry>byte 1</entry><entry>byte 2</entry><entry>byte 3</entry><entry>byte 4</entry><entry>byte 5</entry><entry>- 8 bits -</entry><entry>- 8 bits -</entry><entry>- 8 bits -</entry></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="14"><colspec colname="1" colwidth="28pt" align="left" /><colspec colname="2" colwidth="21pt" align="left" /><colspec colname="3" colwidth="28pt" align="left" /><colspec colname="4" colwidth="28pt" align="left" /><colspec colname="5" colwidth="28pt" align="left" /><colspec colname="6" colwidth="28pt" align="left" /><colspec colname="7" colwidth="28pt" align="left" /><colspec colname="8" colwidth="21pt" align="left" /><colspec colname="9" colwidth="21pt" align="left" /><colspec colname="10" colwidth="21pt" align="left" /><colspec colname="11" colwidth="21pt" align="left" /><colspec colname="12" colwidth="21pt" align="left" /><colspec colname="13" colwidth="21pt" align="left" /><colspec colname="14" colwidth="28pt" align="left" /><tbody valign="top"><row><entry>byte 0</entry><entry>PC</entry><entry>Unit #</entry><entry>Unit #</entry><entry>Unit #</entry><entry>CMD</entry><entry>CMD</entry><entry>Dat1</entry><entry>Dat1</entry><entry>Dat2</entry><entry>Dat2</entry><entry>Dat3</entry><entry>Dat3</entry><entry>byte 9</entry></row><row><entry>Head</entry><entry>add</entry><entry>A-sb</entry><entry>B-sb</entry><entry>C-sb</entry><entry>msb</entry><entry>lsb</entry><entry>msb</entry><entry>lsb</entry><entry>msb</entry><entry>lsb</entry><entry>msb</entry><entry>lsb</entry><entry>CRC</entry></row><row><entry>8 bit</entry><entry>2 bit</entry><entry>6 bit</entry><entry>8 bit</entry><entry>8 bit</entry><entry>8 bit</entry><entry>8 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>8 bits</entry></row><row><entry namest="1" nameend="14" align="center" rowsep="1" /></row><row><entry>01</entry><entry>P</entry><entry>00</entry><entry>00</entry><entry>A</entry><entry><u>04</u></entry><entry><u>06</u></entry><entry>00</entry><entry>00</entry><entry>00</entry><entry>00</entry><entry>x</entry><entry>x</entry></row><row><entry namest="1" nameend="14" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="1"><colspec colname="1" colwidth="343pt" align="center" /><tbody valign="top"><row><entry>A computer transmits this command in response to an Availability Interrogation Command to announce that the</entry></row><row><entry>radio channel is in use.</entry></row><row><entry namest="1" nameend="1" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="4"><colspec colname="1" colwidth="77pt" align="left" /><colspec colname="2" colwidth="112pt" align="left" /><colspec colname="3" colwidth="84pt" align="left" /><colspec colname="4" colwidth="70pt" align="left" /><tbody valign="top"><row><entry>P:</entry><entry>Computer address</entry><entry>00-03</entry><entry>H</entry></row><row><entry>A:</entry><entry>unit address -</entry><entry>00-FF</entry><entry>H</entry></row><row><entry namest="1" nameend="4" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="1"><colspec colname="1" colwidth="343pt" align="center" /><tbody valign="top"><row><entry>TOY_AVAILABILITY_COMMAND</entry></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="10"><colspec colname="offset" colwidth="28pt" align="left" /><colspec colname="1" colwidth="49pt" align="center" /><colspec colname="2" colwidth="28pt" align="left" /><colspec colname="3" colwidth="28pt" align="left" /><colspec colname="4" colwidth="28pt" align="left" /><colspec colname="5" colwidth="28pt" align="left" /><colspec colname="6" colwidth="42pt" align="center" /><colspec colname="7" colwidth="42pt" align="center" /><colspec colname="8" colwidth="42pt" align="center" /><colspec colname="9" colwidth="28pt" align="left" /><tbody valign="top"><row><entry /><entry /><entry /><entry /><entry /><entry /><entry>byte 6</entry><entry>byte 7</entry><entry>byte 8</entry><entry /></row><row><entry /><entry>byte 1</entry><entry>byte 2</entry><entry>byte 3</entry><entry>byte 4</entry><entry>byte 5</entry><entry>- 8 bits -</entry><entry>- 8 bits -</entry><entry>- 8 bits -</entry></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="14"><colspec colname="1" colwidth="28pt" align="left" /><colspec colname="2" colwidth="21pt" align="left" /><colspec colname="3" colwidth="28pt" align="left" /><colspec colname="4" colwidth="28pt" align="left" /><colspec colname="5" colwidth="28pt" align="left" /><colspec colname="6" colwidth="28pt" align="left" /><colspec colname="7" colwidth="28pt" align="left" /><colspec colname="8" colwidth="21pt" align="left" /><colspec colname="9" colwidth="21pt" align="left" /><colspec colname="10" colwidth="21pt" align="left" /><colspec colname="11" colwidth="21pt" align="left" /><colspec colname="12" colwidth="21pt" align="left" /><colspec colname="13" colwidth="21pt" align="left" /><colspec colname="14" colwidth="28pt" align="left" /><tbody valign="top"><row><entry>byte 0</entry><entry>PC</entry><entry>Unit #</entry><entry>Unit #</entry><entry>Unit #</entry><entry>CMD</entry><entry>CMD</entry><entry>Dat1</entry><entry>Dat1</entry><entry>Dat2</entry><entry>Dat2</entry><entry>Dat3</entry><entry>Dat3</entry><entry>byte 9</entry></row><row><entry>Head</entry><entry>add</entry><entry>A-sb</entry><entry>B-sb</entry><entry>C-sb</entry><entry>msb</entry><entry>lsb</entry><entry>msb</entry><entry>lsb</entry><entry>msb</entry><entry>lsb</entry><entry>msb</entry><entry>lsb</entry><entry>CRC</entry></row><row><entry>8 bit</entry><entry>2 bit</entry><entry>6 bit</entry><entry>8 bit</entry><entry>8 bit</entry><entry>8 bit</entry><entry>8 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>8 bits</entry></row><row><entry namest="1" nameend="14" align="center" rowsep="1" /></row><row><entry>01</entry><entry>P</entry><entry>00</entry><entry>00</entry><entry>A</entry><entry><u>04</u></entry><entry><u>07</u></entry><entry>00</entry><entry>00</entry><entry>00</entry><entry>00</entry><entry>x</entry><entry>x</entry></row><row><entry namest="1" nameend="14" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="1"><colspec colname="1" colwidth="343pt" align="center" /><tbody valign="top"><row><entry>A Toy transmits this command to declare its existence and receive in response a Channel Pair Selection Command</entry></row><row><entry>designating the computer that will control it and the radio channels to use.</entry></row><row><entry namest="1" nameend="1" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="4"><colspec colname="1" colwidth="77pt" align="left" /><colspec colname="2" colwidth="112pt" align="left" /><colspec colname="3" colwidth="84pt" align="left" /><colspec colname="4" colwidth="70pt" align="left" /><tbody valign="top"><row><entry>P:</entry><entry>Computer address</entry><entry>00-03</entry><entry>H</entry></row><row><entry>A:</entry><entry>unit address -</entry><entry>00-FF</entry><entry>H</entry></row><row><entry namest="1" nameend="4" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="1"><colspec colname="1" colwidth="343pt" align="center" /><tbody valign="top"><row><entry>CHANNEL_PAIR_SELECTION_COMMAND</entry></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="10"><colspec colname="offset" colwidth="28pt" align="left" /><colspec colname="1" colwidth="49pt" align="center" /><colspec colname="2" colwidth="28pt" align="left" /><colspec colname="3" colwidth="28pt" align="left" /><colspec colname="4" colwidth="28pt" align="left" /><colspec colname="5" colwidth="28pt" align="left" /><colspec colname="6" colwidth="42pt" align="center" /><colspec colname="7" colwidth="42pt" align="center" /><colspec colname="8" colwidth="42pt" align="center" /><colspec colname="9" colwidth="28pt" align="left" /><tbody valign="top"><row><entry /><entry /><entry /><entry /><entry /><entry /><entry>byte 6</entry><entry>byte 7</entry><entry>byte 8</entry><entry /></row><row><entry /><entry>byte 1</entry><entry>byte 2</entry><entry>byte 3</entry><entry>byte 4</entry><entry>byte 5</entry><entry>- 8 bits -</entry><entry>- 8 bits -</entry><entry>- 8 bits -</entry></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="14"><colspec colname="1" colwidth="28pt" align="left" /><colspec colname="2" colwidth="21pt" align="left" /><colspec colname="3" colwidth="28pt" align="left" /><colspec colname="4" colwidth="28pt" align="left" /><colspec colname="5" colwidth="28pt" align="left" /><colspec colname="6" colwidth="28pt" align="left" /><colspec colname="7" colwidth="28pt" align="left" /><colspec colname="8" colwidth="21pt" align="left" /><colspec colname="9" colwidth="21pt" align="left" /><colspec colname="10" colwidth="21pt" align="left" /><colspec colname="11" colwidth="21pt" align="left" /><colspec colname="12" colwidth="21pt" align="left" /><colspec colname="13" colwidth="21pt" align="left" /><colspec colname="14" colwidth="28pt" align="left" /><tbody valign="top"><row><entry>byte 0</entry><entry>PC</entry><entry>Unit #</entry><entry>Unit #</entry><entry>Unit #</entry><entry>CMD</entry><entry>CMD</entry><entry>Dat1</entry><entry>Dat1</entry><entry>Dat2</entry><entry>Dat2</entry><entry>Dat3</entry><entry>Dat3</entry><entry>byte 9</entry></row><row><entry>Head</entry><entry>add</entry><entry>A-sb</entry><entry>B-sb</entry><entry>C-sb</entry><entry>msb</entry><entry>lsb</entry><entry>msb</entry><entry>lsb</entry><entry>msb</entry><entry>lsb</entry><entry>msb</entry><entry>lsb</entry><entry>CRC</entry></row><row><entry>8 bit</entry><entry>2 bit</entry><entry>6 bit</entry><entry>8 bit</entry><entry>8 bit</entry><entry>8 bit</entry><entry>8 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>4 bit</entry><entry>8 bits</entry></row><row><entry namest="1" nameend="14" align="center" rowsep="1" /></row><row><entry>01</entry><entry>P</entry><entry>00</entry><entry>00</entry><entry>A</entry><entry><u>04</u></entry><entry><u>08</u></entry><entry>CH1</entry><entry>CH2</entry><entry>00</entry><entry>00</entry><entry>x</entry><entry>x</entry></row><row><entry namest="1" nameend="14" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="1"><colspec colname="1" colwidth="343pt" align="center" /><tbody valign="top"><row><entry>A computer transmits this command in response to a Toy Availability Command to inform the</entry></row><row><entry>toy the radio channels to be used.</entry></row><row><entry namest="1" nameend="1" align="center" rowsep="1" /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="4"><colspec colname="1" colwidth="77pt" align="left" /><colspec colname="2" colwidth="112pt" align="left" /><colspec colname="3" colwidth="84pt" align="left" /><colspec colname="4" colwidth="70pt" align="left" /><tbody valign="top"><row><entry>P:</entry><entry>Computer address</entry><entry>00-03</entry><entry>H</entry></row><row><entry>A:</entry><entry>unit address -</entry><entry>00-FF</entry><entry>H</entry></row><row><entry>CH1:</entry><entry>Toy transmit channel</entry><entry>0-F</entry><entry>H</entry></row><row><entry>CH1:</entry><entry>Toy receive channel</entry><entry>0-F</entry><entry>H</entry></row><row><entry namest="1" nameend="4" align="center" rowsep="1" /></row></tbody></tgroup></table></tables>
In FIGS. 13 and 14 there are illustrated block diagrams of multiport multi-channel implementation of the computer radio interface <b>110</b> of FIG. <b>1</b>A. FIG. 13 illustrates the processing sub-unit of the computer interface that is implemented as an add-in board installed inside a PC. FIG. 14 is the RF transceiver which is a device external to the computer and connects to the processing subunit by means of a cable. In the present application of the RF unit there are 4 transceivers each capable of utilizing two radio channels simultaneously.
Referring briefly to FIG. 3, it is appreciated that, optionally, both sound and control commands may be transmitted via the MIDI connector <b>210</b> rather than transmitting sound commands via the analog connector <b>220</b>. It is additionally appreciated that the functions of the interfaces <b>210</b> and <b>220</b> between the computer radio interface <b>110</b> and the sound card <b>190</b> may, alternatively, be implemented as connections between the computer radio interface <b>110</b> to the serial and/or parallel ports of the computer <b>100</b>, as shown in FIGS. 25A-25F.
If it is desired to provide full duplex communication, each transceiver <b>260</b> which forms part of the computer radio interface <b>110</b> of FIG. 1A preferably is operative to transmit on a first channel pair and to receive on a different, second channel pair. The transceiver <b>260</b> (FIG. 4) which forms part of the toy control device <b>130</b> of FIG. 1A preferably is operative to transmit on the second channel and to receive on the first channel.
Any suitable technology may be employed to define at least two channel pairs such as narrow band technology or spread spectrum technologies such as frequency hopping technology or direct sequence technology, as illustrated in FIGS. 15A-15E, showing a Multi-Channel Computer Radio Interface, and in FIGS. 24A-24E showing a Multi-Channel Toy Control Device.
Appendices E-H, taken together, are computer listings from which a first, DLL-compatible, functions library may be constructed. The DLL-compatible functions library may be subsequently used by a suitable computer system such as an IBM PC to generate a variety of games for any of the computer control systems shown and described herein. Alternatively, games may be generated using the applications generator of FIGS. 11-12C.
To generate a DLL (dynamic loading and linking) function library based on Appendices E-H, the following operations are performed:
1) Open Visual C++4.0
2) Go to File Menu
3) Choose New from File Menu
4) Choose Project Workspace
5) Choose Dynamic-Link Library
6) The Project Name is: DLL32.MDP
7) Press Create button
8) Go to File Menu
9) Choose New from File Menu
10) Choose Text File
11) Now write the Source
12) Write on the current page a file containing the contents of Appendix E
13) Press the mouse right button and choose: Insert File Into Project
14) Click on DLL32 project
15) On the save dialog write CREATOR.C
16) Press the OK button
17) Go to File Menu
18) Choose New from File Menu
19) Choose Text File
20) Write on this page a file containing the contents of Appendix F; 21) Go to File Menu
22) Press Save
23) On the save dialog write CRMIDI.H
24) Press the OK button
25) Go to File Menu
26) Choose New from File Menu
27) Choose Text File
28) Write on this page a file containing the contents of Appendix G;
29) Go to File Menu
30) Press Save
31) On the save dialog write a file CREATOR.H
32) Press the OK button
33) Go to File Menu
34) Choose New from File Menu
35) Choose Text File
36) Write on this page a file containing the contents of Appendix H;
37) Press the mouse right button and choose: Insert File Into Project
38) Click on DLL32 project
39) On the save dialog write CREATOR.DEF
40) Press the OK button
41) Go to Insert Menu
42) Press File Into Project . . .
43) On the List Files of Type: Choose Library Files (*.lib)
44) Go to the Visual C++ library directory and choose WINMM.LIB
45) Press the OK button
46) Go to the Build menu
47) Press Rebuild ALL
A description of the commands included in the DLL function library based on Appendices E-H now follows:
A. MIDI input functions 1-2:
1. Open MIDI input device
Syntax: long MIDIInOpen(long Device)
This function opens the MIDI device for input.
Return 0 for success, −1 otherwise.
Delphi Example:
Device:=0;
if MIDIInOpen(Device) <>0 Then
MessageDlg(‘Error opening MIDI input device’, mtError, mbOk, 0);
2. Reset MIDI input device
Syntax: long MIDIInReset(void)
this function resets MIDI input device.
Return 0 for success, −1 otherwise.
Delphi Example:
if MIDIInRest <>0 Then
MessageDlg(‘Error resetting MIDI input device’, mtError, mbOk, 0);
B. MIDI output functions 3-6:
3. Close MIDI input device
Syntax: long MIDIInClose(void)
This function close MIDI input device.
Return 0 for success, −1 otherwise.
Delphi Example:
if MIDInClose <>0 Then
MessageDlg(‘Error closing MIDI input device’, mtError, mbOk, 0);
4. Open MIDI output device
Syntax: long MIDIOutOpen(long Device)
This function opens MIDI output device.
Return 0 if success, −1 otherwise.
Delphi Example:
Device:=0;
if MIDIOutOpen(Device) <>0 Then
MessageDlg(‘Error opening MDI output device’, mtError, mbOk, 0);
5. Reset MIDI Output device
Syntax: long MIDIOutReset(void)
This function resets MDI output device.
Return 0 if success, −1 otherwise.
Delphi Example:
if MIDIOutReset <>0 Then
MessageDlg(‘Error resetting MIDI output device’, mtError, mbOk, 0);
6. Close MIDI output device
Syntax: long MIDIOutClose(void)
This function close MIDI output device.
Return 0 if success, −1 otherwise.
Delphi Example:
Device:=0;
if MIDIOutClose <>0 Then
MessageDlg(‘Error opening MIDI output device’, mterror, mbOk, 0);
C. General functions 7-10:
7. Send Data
Syntax: long SendData(long Data)
This function sends 4 bytes to toy card.
Currently used to send <b>144</b> for init toy card.
Return 0 if successful, −1 otherwise.
Delphi Example:
If SendData(<b>144</b>) <>0 Then
MessageDlg(‘Error sending data to toy’, mtError, mbOk, 0);
8. Send Message
Syntax: long SendMessage(char *Mess)
This function sends string to toy card.
Return 1 if successful, or errorcode otherwise.
Delphi Example:
Mess:=‘00 01 00 00 00 00 00 05 00 00 00 01 00 03 00 01 00 00 00’;
If SendMessage(Mess) <>1 Then
MessageDlg(‘Error opening MIDI output device’, mtError, mbOk, 0);
9. Check message
Syntax: long CheckMessage(void)
This function returns 0 if no message found from toy card.
Delphi Example:
If CheckMessage Then
Mess:=GetMessage;
10. Get Message
Syntax: char * GetMessage(char *Mess)
This function returns 20 chars toy message if present, or “Time Out” otherwise.
Delphi Example:
If GetMessage =“Time Out” Then
MessageDlg(‘No message received’, mtError, mbOk, 0);
D. Toy control functions 11-16:
11. Get Toy Number
Syntax: char * GetToyNumber(void)
This function returns Toy Number of last receiving message, or “00 00 00 00” if no message was received.
12. Get Sensor Number
Syntax: long GetSensorNumber(void)
This function returns Sensor Number of last receiving message, or 255 if no message was received.
13. Toy Reset
Syntax: long ToyReset(char *ToyNumber)
This function sends a reset string to toy.
Return 0 if successful, or −1 otherwise.
14. Toy Transceive
Syntax: char *ToyTranceive(char *ToyNumber,char *Mess)
This function sends message to toy and waits 3 sec to acknowledge.
Return “Ack. Ok” if received, or “Time Out” if not.
15. Prepare Toy Talk
Syntax: char *PrepareToyTalk(char *ToyNumber, char *WaveFile)
This function prepares toy card to generate sound using toy speaker.
After calling this function, WaveFile may be played and heard at toy speaker.
Return “Ack. Ok” if successful, or “Time Out” otherwise.
16. Go To Sleep Mode
Syntax: char *GoSleep(char *ToyNumber)
This finction sends to toy the sleep command.
Return “Ack. Ok” if successful, or “Time Out” otherwise.
Appendices I-O, taken together, are computer listings of a second functions library which may be used to generate a variety of games for any of the computer control systems shown and described herein in conjunction with a Director 5.0 software package, marketed by Macromedia Inc., 600 Townsend St., San Francisco, Calif., 94103.
To generate an XObject function library based on Appendices I-O, the following operations are performed:
1) Create a new directory: C:\XOBJECT\ by writing (MD C:\XOBJECT\)
2) Open Visual C++1.5
3) On the File menu choose NEW
4) Generate a file which contains the contents of Appendix I;
5) Choose Save As from the File Menu
6) Give the file generated in step (<b>4</b>) a name by punching C:\XOBJECT\CREATOR.MAK
7) Press the OK button
8) On the File menu choose NEW
9) Generate a file which contains the contents of Appendix J;
10) On the File menu choose Save As.
11) In the File Name: dialog, write C:\XOBJECT\CREATOR.C
12) Press the OK button
13) On the File menu choose NEW
14) Generate a file which contains the contents of Appendix K;
15) On the File menu choose Save As.
16) In the File Name: dialog write C:\XOBJECT\CREATOR.H
17) Press the OK button
18) On the File menu choose NEW
19) Generate a file which contains the contents of Appendix L;
20) On the File menu choose Save As.
21) In the File Name: dialog write C:\XOBJECT\CRMIDI.H
22) Press the OK button
23) On the File menu choose NEW
24) Generate a file which contains the contents of Appendix M;
25) On the File menu choose Save As.
26) In the File Name: dialog write C:\XOBJECT\XOBJECT.H
27) Press the OK button
28) On the File menu choose NEW
29) Generate a file which contains the contents of Appendix N;
30) On the File menu choose Save As.
31) In the File Name: dialog write C:\XOBJECT\CREATOR.DEF
32) Press the OK button
33) On the File menu choose NEW
34) Generate a file which contains the contents of Appendix O;
35) On the File menu choose Save As.
36) In the File Name: dialog write C:\XOBJECT\CREATOR.RC
37) Press the OK button
38) On the Project Menu choose Open
39) In the File Name dialog write C:\XOBJECT\CREATOR.MAK
40) Press Rebuild All from the Project Menu
A description of the commands included in the XObject function library based on Appendices I-O now follows:
A. MIDI input functions 1-3:
1. Open MIDI input device
Syntax: long MIDIInOpen(long Device)
This function opens the MIDI device for input.
Return 0 for success, −1 otherwise.
Delphi Example:
Device:=0;
if MIDIInOpen(Device) <>0 Then
MessageDlg(‘Error opening MIDI input device’, mterror, mbOk, 0);
2. Reset MIDI input device
Syntax: long MIDIInReset(void)
This function resets MIDI input device.
Return 0 for success, −1 otherwise.
Delphi Example:
if MIDIInRest <>0 Then
MessageDlg(‘Error resetting MIDI input device’, mtError, mbOk, 0);
3. Close MIDI input device
Syntax: long MIDIInClose(void)
This function turns off MIDI input device.
Return 0 for success, −1 otherwise.
Delphi Example:
if MiDIInClose <>0 Then
MessageDlg(‘Error closing MIDI input device’, mtError, mbOk, 0);
B. MDI output functions 4-6:
4. Open MIDI output device
Syntax: long MIDIOutOpen(long Device)
This function opens MIDI output device.
Return 0 if success, −1 otherwise.
Delphi Example:
Device:=0;
if MIDIOutOpen(Device) <>0 Then
MessageDlg(‘Error opening MIDI output device’, mtError, mbOk, 0);
5. Reset MIDI Output device
Syntax: long MIDIOutReset(void)
This function resets MIDI output device.
Return 0 if success, −1 otherwise.
Delphi Example:
if MIDIOutReset <>0 Then
MessageDlg(‘Error resetting MIDI output device’, mtError, mbOk, 0);
6. Close MIDI output device
Syntax: long MIDIOutClose(void)
This function close MDI output device.
Return 0 if success, −1 otherwise.
Delphi Example:
Device:=0;
if MIDIOutClose <>0 Then
MessageDlg(‘Error opening MIDI output device’,
mtError, mbOk, 0);
C. General functions 7-1:
7. New
Syntax: Creator(mNew)
This function creates a new instance of the XObject
The result is 1 if successful, or error code otherwise.
Example:
openxlib “Creator.Dll”
Creator(mNew)
. . .
Creator(mDispose)
See also: Dispose
8. Dispose
Syntax: Creator(mNew)
This function disposes of XObject instance.
The result is 1 if successful, or error code otherwise.
Example:
openxlib “Creator.Dll”
Creator(mNew)
. . .
Creator(mDispose)
See also: New
9. Send Message
Syntax: long SendMessage(char *Mess)
This function sends string to toy card.
Return 1 if successful, or error code otherwise.
Delphi Example:
Mess:=‘00 01 00 00 00 00 00 05 00 00 00 01 00 03 00 01 00 00 00’;
If SendMessage(Mess) <>1 Then
MessageDlg(‘Error opening MIDI output device’, mtError, mbOk, 0);
10. Check message
Syntax: long CheckMessage(void)
This function returns 0 if no message found from toy card.
Delphi Example:
If CheckMessage Then
Mess:=GetMessage;
11. Get Toy Message
Syntax: GetToyMessage
This function receives message from toy.
The result is a message.
If during 3 sec there is no message, the result is “Time Out”.
Example:
set message=GetToyMessage
If message=“Time Out” Then
put “No message receiving”
End If
See also: Check for Message
D. Toy control functions 12-17:
12. Get Toy Number
Syntax: char * GetToyNumber(void)
This function returns Toy Number of last receiving message, or “<b>00</b><b>00</b><b>00</b><b>00</b>” if no message was received.
13. Get Sensor Number
Syntax: long GetSensorNumber(void)
This function returns Sensor Number of last receiving message, or 255 if no message was received.
14. Toy Reset
Syntax: long ToyReset(char *ToyNumber)
This function sends a reset string to toy.
Return 0 if successful, or −1 otherwise.
15. Toy Tranceive
Syntax: char *ToyTranceive(char *ToyNumber,char *Mess)
This function sends to toy message and waits 3 sec to acknowledge.
Return “Ack. Ok” if received, or “Time Out” if not.
16. Prepare Toy Talk
Syntax: char *PrepareToyTalk(char *ToyNumber, char *WaveFile)
This function prepares toy card to generate sound using from toy speaker.
After calling this function, WaveFile may be played and heard at toy speaker. Return “Ack. Ok” if successful, or “Time Out” otherwise.
17. Go To Sleep Mode
Syntax: char *GoSleep(char *ToyNumber)
This function sends to toy the sleep command.
Return “Ack. Ok” if successful, or “Time Out” otherwise.
To use the XObject function library in conjunction with the Director, the following method may be employed:
1) Open Director Version 5.0 program
2) From File Menu, choose New
3) Press the Movie Option
4) Go to Windows menu and press Cast
5) Go to the first Script on the cast
6) On the Window menu choose Script
7) Write the script of the desired game.
8) Repeat from step <b>5</b> until all desired script(s) have been written. Press (Ctrl+Alt+P) to run the Application.
Appendices P-W, taken together, are computer listings of another preferred software implementation, alternative to the implementation of Appendices A-O.
To construct and operate the implementation of Appendices P-W, the following operations are performed:
1) Provide a computer capable of running the WINDOWS 95 operating system;
2) Prepare computer files for each of the files contained in Appendix P and place the computer files in a directory named “ocx”;
3) Prepare a computer file for the file contained in Appendix Q, extract the compressed contents of the file using Winzip version 6.2 available from Nico Mak Computing, Inc. of Bristol, Conn. 06011 USA, and place the extracted computer files in the directory named “ocx”;
4) Prepare computer files for each of the files contained in Appendix R and place the computer files in a directory named “player”;
5) Prepare a computer file for the file contained in Appendix S, extract the compressed contents of the file using Winzip version 6.2, and place the extracted computer files in a subdirectory named “res” contained in the directory named “player”;
6) Prepare computer files for each of the files contained in Appendices T and U and place the computer files in a directory named “xmidi5”;
7) Prepare a computer file for the file contained in Appendix V, extract the compressed contents of the file using Winzip version 6.2, and place the extracted computer files in the directory named “xmidi5”;
8) Prepare a computer file named NEWDEMO.CS the file contained in Appendix W and place the files in the directory named “player”;
9) Install the Microsoft Development Studio Version 5.0 available from Microsoft Corporation, One Microsoft Way, Redmond, Wash. USA;
10) Run the Microsoft Development Studio, select FILE/OPEN WORKSPACE from the menu, select the file \OCX\NEWSR.DSW, select BUILD from the menu, select BUILD NEWDEMO.OCX, select FILE/OPEN WORKSPACE from the menu, select the file \PLAYER\PLAYER.DSW, select BUILD from the menu, select BUILD PLAYER.EXE;
11) Compile \XMIDI5\XMIDI.DSW using Visual C++Version 5.0 and run the OCX registration program REGSVR32.EXE with XMIDI5.OCX on the command line;
12) Install the “American English Text To Speech Software Development Kit” for WINDOWS 95\WINDOWS NT from Lemout & Hauspie Speech Products, Sint-Krispisnstraat 7, 8900 Leper, Belgium;
13) Run PLAYER.EXE in DOS mode from the \PLAYER directory by invoking “player newdemo.cs”.
Reference is now made to FIG. 16 which is a simplified flowchart illustration of a preferred method of operation of a computer radio interface (CRI) <b>110</b> operative to service an individual computer <b>100</b> of FIG. 1A without interfering with other computers or being interfered with by the other computers, each of which is similarly serviced by a similar CRI. Typically, the method of FIG. 16 is implemented in software on the computer <b>100</b> of FIG. <b>1</b>A.
The CRI includes a conventional radio transceiver (<b>260</b> of FIG. 4) which may, for example, comprise an RY3 GBO21 having 40 channels which are divided into 20 pairs of channels. Typically, 16 of the channel pairs are assigned to information communication and the remaining 4 channel pairs are designated as control channels.
In the method of FIG. 16, one of the <b>4</b> control channel pairs is selected by the radio interface (step <b>810</b>) as described in detail below in FIG. <b>17</b>. The selected control channel pair i is monitored by a first transceiver (step <b>820</b>) to detect the appearance of a new toy which is signaled by arrival of a toy availability command from the new toy (step <b>816</b>). When the new toy is detected, an information communication channel pair is selected (step <b>830</b>) from among the 16 such channel pairs provided over which game program information will be transmitted to the new toy. A preferred method for implementing step <b>830</b> is illustrated in self-explanatory flowchart FIG. <b>18</b>A. The “Locate Computer” command in FIG. 18A (step <b>1004</b>) is illustrated in the flowchart of FIG. <b>18</b>B.
The identity of the selected information communication channel pair, also termed herein a “channel pair selection command”, is sent over the control channel pair to the new toy (step <b>840</b>). A game program is then begun (step <b>850</b>), using the selected information communication channel pair. The control channel pair is then free to receive and act upon a toy availability command received from another toy. Therefore, it is desirable to assign another transceiver to that control channel pair since the current transceiver is now being used to provide communication between the game and the toy.
To assign a further transceiver to the now un-monitored control channel, the transceiver which was formerly monitoring that control channel is marked as busy in a transceiver availability table (step <b>852</b>). The transceiver availability table is then scanned until an available transceiver, i.e. a transceiver which is not marked as busy, is identified (step <b>854</b>). This transceiver is then assigned to the control channel i (step <b>858</b>).
FIG. 17 is a simplified flowchart illustration of a preferred method for implementing “select control channel pair” step <b>810</b> of FIG. <b>16</b>. In FIG. 17, the four control channels are scanned. For each channel pair in which the noise level falls below a certain threshold (step <b>895</b>), the computer sends an availability interrogation command (step <b>910</b>) and waits for a predetermined time period, such as 250 ms, for a response (steps <b>930</b> and <b>940</b>). If no other computer responds, i.e. sends back an “availability response command”, then the channel pair is deemed vacant. If the channel pair is found to be occupied the next channel is scanned. If none of the four channel pairs are found to be vacant, a “no control channel available” message is returned.
FIG. 19 is a self-explanatory flowchart illustration of a preferred method of operation of the toy control device <b>130</b> which is useful in conjunction with the “multi-channel” embodiment of FIGS. 16-18B. i=1, . . . , 4 is an index of the control channels of the system. The toy control device sends a “toy availability command” (step <b>1160</b>) which is a message advertising the toy's availability, on each control channel i in turn (steps <b>1140</b>, <b>1150</b>, <b>1210</b>), until a control channel is reached which is being monitored by a computer. This becomes apparent when the computer responds (step <b>1180</b>) by transmitting a “channel pair selection command” which is a message designating the information channel pair over which the toy control device may communicate with the game running on the computer. At this point (step <b>1190</b>), the toy control device may begin receiving and executing game commands which the computer transmits over the information channel pair designated in the control channel i.
According to a preferred embodiment of the present invention, a computer system is provided, in communication with a remote game server, as shown in FIG. <b>20</b>. The remote game server <b>1250</b> is operative to serve to the computer <b>100</b> at least a portion of at least one toy-operating game, which operates one or more toys <b>1260</b>. Optionally, an entire game may be downloaded from the remote game server <b>1250</b>. However, alternatively, a new toy action script or new text files may be downloaded from the remote game server <b>1250</b> whereas the remaining components of a particular game may already be present in the memory of computer <b>100</b>.
Downloading from the remote game server <b>1250</b> to the computer <b>100</b> may take place either off-line, before the game begins, or on-line, in the course of the game. Alternatively, a first portion of the game may be received off-line whereas an additional portion of the game is received on-line.
The communication between the remote game server <b>1250</b> and the computer <b>100</b> may be based on any suitable technology such as but not limited to ISDN; X.25; Frame-Relay; and Internet.
An advantage of the embodiment of FIG. 20 is that a very simple computerized device may be provided locally, i.e. adjacent to the toy, because all “intelligence” may be provided from a remote source. In particular, the computerized device may be less sophisticated than a personal computer, may lack a display monitor of its own, and may, for example, comprise a network computer <b>1270</b>.
FIG. 21 is a simplified flowchart illustration of the operation of the computer <b>100</b> or of the network computer <b>1260</b> of FIG. 20, when operating in conjunction with the remote server <b>1250</b>.
FIG. 22 is a simplified flowchart illustration of the operation of the remote game server <b>1250</b> of FIG. <b>20</b>.
FIG. 23 is a semi-pictorial semi-block diagram illustration of a wireless computer controlled toy system including a toy <b>1500</b> having a toy control device <b>1504</b>, a computer <b>1510</b> communicating with the toy control device <b>1504</b> by means of a computer-radio interface <b>1514</b> and a proximity detection subsystem operative to detect proximity between the toy and the computer. The proximity detection subsystem may for example include a pair of ultrasound transducers <b>1520</b> and <b>1530</b> associated with the toy and computer respectively. The toy's ultrasound transducer <b>1520</b> typically broadcasts ultrasonic signals which the computer's ultrasound transducer <b>1530</b> detects if the computer and toy are within ultrasonic communication range, e.g. are m the same room.
FIGS. 24A-24E, taken together, form a detailed electronic schematic diagram of a multi-channel implementation of the computer radio interface <b>110</b> of FIG. 3 which is similar to the detailed electronic schematic diagrams of FIGS. 5A-5D except for being multi-channel, therefore capable of supporting full duplex applications, rather than single-channel.
FIGS. 25A-25E, taken together, form a detailed schematic illustration of a computer radio interface which connects to a serial port of a computer rather than to the sound board of the computer.
FIGS. 26A-26D, taken together, form a detailed schematic illustration of a computer radio interface which connects to a parallel port of a computer rather than to the sound board of the computer.
FIGS. 27A-27J are preferred self-explanatory flowchart illustrations of a preferred radio coding technique, based on the Manchester coding, which is an alternative to the radio coding technique described above with reference to FIGS. 8E, <b>8</b>G-<b>8</b>M and <b>10</b>A-C.
FIGS. 28A-28K, taken together, form a detailed electronic schematic diagram of the multi-port multi-channel computer radio interface sub-unit of FIG. <b>13</b>.
FIGS. 29A-29I, taken together, form a detailed electronic schematic diagram of the multi-port multi-channel computer radio interface sub-unit of FIG. <b>14</b>.
FIG. 30 illustrates a further embodiment of the present invention which includes a combination of a Computer Radio Interface (CRI) and a Toy Control Device (TCD), <b>1610</b>.
The combined unit <b>1610</b> controls a toy <b>1620</b> which is connected to the computer <b>100</b> by a device, such as a cable, and communicates with other toys, <b>120</b>, by means such as radio communication, using the computer radio interface <b>110</b>. The toy <b>1620</b> is operated in a similar manner as the toy device <b>120</b>.
FIG. 31 illustrates a simplified block diagram of the combined unit <b>1610</b>.
FIGS. 32A and 32B taken together form a simplified schematic diagram of the EP<b>900</b> EPLD chip (U<b>9</b>) of FIG. <b>28</b>H. The code to program the EPLD chip for this schematic diagram preferably uses the programming package “Max Plus II Ver. 6.2” available from Altera Corporation, 3525 Monroe Street, Santa Clara, Calif. 5051, USA.
FIGS. 33-62, described hereinbelow, illustrate embodiments of the toy system of FIGS. 1-32C.
Reference is now made to FIG. 33A which is a pictorial illustration of a programmable assembly toy in assembled form including several player selectable structures such as a castle <b>2010</b>, lamps <b>2020</b>, a spillable bucket <b>2030</b>, a drawbridge <b>2040</b>, and a roaring giant duck <b>2050</b> attacking the castle which is associated via wires <b>2054</b> with the castle. The player selectable structures <b>2020</b>, <b>2030</b>, and <b>2040</b> are each associated via a wire <b>2060</b>, <b>2070</b>, and <b>2080</b> respectively with a player programmable control system including a transceiver/controller <b>2100</b> wirelessly associated with a computer <b>2110</b> via a computer radio interface unit <b>2120</b> associated with sound card <b>2124</b> of the computer (FIG. <b>35</b>).
Reference is made to FIG. 33B which is a pictorial illustration of a variation of the apparatus of FIG. 33A in which the castle <b>2010</b>, which is a generally stationary player selectable structure, is associated by means of wires <b>2126</b> with the computer <b>2110</b> and player selectable structures which are apt to be moved by the player, such as the roaring duck <b>2050</b>, are wirelessly associated with one of the generally stationary player selectable structures such as the castle <b>2010</b>, via wireless communication between transceiver/controller <b>2100</b> and a computer radio interface/controller <b>2105</b>. In this embodiment, the castle <b>2010</b> is equipped with the computer radio interface/controller <b>2105</b> which is a combination of the computer radio interface unit <b>2120</b> and the transceiver/controller <b>2100</b>, both of FIG. <b>33</b>A.
A preferred embodiment of the computer radio interface controller <b>2105</b> of FIG. 33B is illustrated in FIG. <b>56</b>. The programmable assembly toy illustrated in FIGS. 33A and 33B preferably also includes a microphone <b>2022</b>.
FIG. 34 is a pictorial illustration of a programmable assembly toy in assembled form which is a variation of the apparatus of FIGS. 33A-33B. The assembly toy of FIG. 34 includes several player selectable structures such as an opening door <b>2130</b> unit (not to scale) and a vehicle <b>2140</b> wirelessly associated with the computer <b>2110</b> via transceiver/controllers <b>2150</b> and <b>2160</b> respectively. The transceiver/controller <b>2150</b>, in the illustrated embodiment, is integrally formed with a solenoid <b>2154</b>. In contrast, the transceiver/controller <b>2160</b> is a modular unit not associated with an actuator. The transceiver/controller <b>2160</b> is fixedly associated with motor <b>2170</b> by means of conventional interlocking parts (not shown).
Reference is now made to FIG. 35 which is a simplified interface diagram of a preferred embodiment of the computer radio interface <b>2120</b> of FIGS. 33A-33B in conjunction with a sound card <b>2124</b>.
The computer radio interface <b>2120</b> comprises a DC unit <b>2200</b> which is fed with power through a MIDI interface <b>2210</b> from a sound card MIDI interface <b>2194</b>, and the following interfaces: a MIDI interface <b>2210</b> which connects to the sound card MIDI interface <b>2194</b>; an audio interface <b>2220</b> which connects to an audio interface <b>2192</b> of the sound card <b>2124</b>; and a secondary audio interface <b>2230</b> which preferably connects to a stereo sound system for producing high quality sound under control of software running on the computer <b>2110</b> (not shown).
The apparatus of FIG. 35 also comprises an antenna <b>2240</b>, which is operative to send and receive signals between the computer radio interface <b>2110</b> and one or more toy control devices, such as door unit <b>2130</b>.
FIG. 36 is a simplified block diagram of the computer radio interface <b>2120</b> of FIG. <b>35</b>. The apparatus of FIG. 36 comprises the DC unit <b>2200</b>, the MIDI interface <b>2210</b>, the audio interface <b>2220</b>, and the secondary audio interface <b>2230</b>. The apparatus of FIG. 36 also comprises a multiplexer <b>2240</b>, a micro controller <b>2250</b>, a radio transceiver <b>2260</b>, a connecting bus <b>2270</b> connecting the radio transceiver <b>2260</b> to the micro controller <b>2250</b>, and a comparator <b>2280</b>.
Reference is now made to FIGS. 37A-37D, which taken together comprise a schematic diagram of the apparatus of FIG. <b>36</b>.
The following is a preferred parts list for the apparatus of FIGS. <b>37</b>A-<b>37</b>C:
1. K1 Relay Dept, Idec, 1213 Elco Drive, Sunnyvale, Calif. 94089-2211, USA.
2. U1 8751 microcontroller, Intel Corporation, San Tomas 4, 2700 Sun Tomas Expressway, 2nd Floor, Santa Clara 95051, Calif. USA.
3. U2 CXO-12MHZ (crystal oscillator), Raltron, 2315 N.W. 107th Avenue, Miami, Fla. 33172, USA.
4. U4 MC33174, Motorola, Phoenix, Ariz. USA., Tel. No. (602) 897-5056.
5. Diodes 1N914, Motorola, Phoenix, Ariz., USA. Tel. No. (602) 897-5056.
6. Transistors 2N3906 and MPSA14, Motorola, Phoenix, Ariz., USA. Tel. No. (602) 897-5056.
The following is a preferred parts list for the apparatus of FIG. <b>37</b>D:
1. U1 SILRAX-418-A UFH radio telemetry receive module, Ginsburg Electronic GmbH, Am Moosfeld 85, D-81829, Munchen, Germany.
2. U2 TXM-418-A low power UHF radio telemetry transmit module, Ginsburg Electronic GmbH, Am Moosfeld 85, D-81829, Munchen, Germany.
Reference is now additionally made to FIG. 37E, which is a schematic diagram of an alternative implementation of the apparatus of FIG. <b>37</b>D. The following is a preferred parts list for the apparatus of FIG. <b>37</b>E:
1. U1 BIM-418-F low power UHF data transceiver module, Ginsburg Electronic GmbH, Am Moosfeld 85, D-81829, Munchen, Germany. Alternate 1. U1 S20043 spread spectrum full duplex transceiver, AMI Semiconductors-American Microsystems, Inc., Idaho, USA. Alternate 1. U1 SDT-300 synthesized transceiver, Circuit Design, Inc., Japan.
In the parts list for FIG. 37E, one of item <b>1</b> or either of the alternate items <b>1</b> may be used for U1. It is appreciated that the appropriate changes will have to be made to the circuit boards for alternate embodiments of the apparatus.
The apparatus of FIG. 37E has similar functionality to the apparatus of FIG. 37D, but has higher bit rate transmission and reception capacity and is, for example, preferred when MIDI data is transmitted and received.
FIGS. 37A-37E are self-explanatory with regard to the above parts lists.
FIG. 38 is a simplified block diagram of the transceiver/controller <b>2100</b> of FIG. 33A or FIG. 33B which is associatable with one or more player selectable structures, typically with motors or actuators of these structures, via a wire <b>2170</b>. Preferably, the controller <b>2100</b> is operative to receive, via input connections <b>2180</b>, inputs from switches, microphones, photodiodes or other sensors, which elements may be embedded in or attachable to individual player selectable structures. The apparatus of FIG. 38 comprises a radio transceiver <b>2260</b>, similar to the radio transceiver <b>2260</b> of FIG. <b>36</b>. The apparatus of FIG. 38 also comprises a microcontroller <b>2250</b> similar to the microcontroller <b>2250</b> of FIG. <b>36</b>.
The apparatus of FIG. 38 also comprises a digital input/output interface (digital I/O interface) <b>2290</b>, which is operative to provide an interface between the microcontroller <b>2250</b> and a plurality of input and output devices which may be connected thereto such as, for example, four input device and four output devices. A preferred implementation of the digital I/O interface <b>2290</b> is described in more detail below with reference to FIGS. 39A-39F.
The apparatus of FIG. 38 also comprises an analog input/output interface (analog I/O interface) <b>2300</b> operatively connected to the radio transceiver <b>2260</b>, and operative to receive signals therefrom and to send signals thereto.
The apparatus of FIG. 38 also comprises a multiplexer <b>2305</b> which is operative, in response to a signal from the microcontroller <b>2250</b>, to provide output to the analog I/O interface <b>2300</b> only when analog signals are being transmitted by the radio transceiver <b>2260</b>, and to pass input from the analog I/O interface <b>2300</b> only when such input is desired.
The apparatus of FIG. 38 also comprises input devices and output devices. In FIG. 38, the input devices comprise, by way of example, a tilt switch (not shown) operatively connected to the digital I/O interface <b>2290</b> via input connectors <b>2180</b>, and a microphone operatively <b>2292</b> connected to the analog I/O interface <b>2300</b>. It is appreciated that a wide variety of input devices may be used.
In FIG. 38, the output devices comprise, by way of example, a DC motor <b>2304</b> operatively connected to the digital I/O interface <b>2290</b> via output connectors <b>2170</b>, and a speaker <b>2294</b> operatively connected to the analog I/O interface <b>2300</b>. It is appreciated that a wide variety of output devices <b>2150</b> may be used.
The apparatus of FIG. 38 also comprises a DC control <b>2310</b>, a preferred implementation of which is described in more detail below with reference to FIGS. 39A-39F.
The apparatus of FIG. 38 also comprises a comparator <b>2280</b>, similar to the comparator <b>2280</b> of FIG. <b>36</b>.
The apparatus of FIG. 38 also comprises a power source <b>2125</b>, shown in FIG. 38 by way of example as batteries, operative to provide electrical power to the apparatus of FIG. 38 via the DC control <b>2310</b>.
Reference is now made to FIGS. 39A-39F which, taken together with either FIG. 37D or <b>37</b>E, comprise a schematic diagram of the apparatus of FIG. <b>38</b>. The following is a preferred parts list for the apparatus of FIGS. <b>39</b>A-<b>39</b>F:
1. U1 8751 microcontroller, Intel Corporation, San Tomas 4, 2700 Sun Tomas Expressway, 2nd Floor, Santa Clara 95051, Calif. USA.
2. U2 LM78L05, National Semiconductor, 2900 Semiconductor Drive, Santa Clara, Calif. 95052, USA.
<b>3</b>. U3 CXO-12MHz (crystal oscillator), Raltron, 2315 N.W. 107th Avenue, Miami, Fla. 33172, USA.
4. U4 MC33174, Motorola, Phoenix, Ariz. USA. Tel. No. (602) 897-5056.
5. U5 MC34119, Motorola, Phoenix, Ariz. USA. Tel. No. (602) 897-5056.
6. U6 4066, Motorola, Phoenix, Ariz., USA. Tel. No. (602) 897-5056.
7. Diode 1N914, Motorola, Phoenix, Ariz. USA. Tel. No. (602) 897-5056.
8. Transistor 2N2222, Motorola, Phoenix, Ariz. USA. Tel. No. (602) 897-5056.
7. Transistors 2N2907 and MPSA14, Motorola, Phoenix, Ariz. USA. Tel. No. (602) 897-5056.
FIGS. 39A-39F are self-explanatory with reference to the above parts list.
FIG. 40 is a simplified illustration of one of the player selectable structures, such as the structures illustrated in FIG. 33A or FIG. 33B, such as one of the lamps <b>2020</b>, which is associatable with the transceiver/controller <b>2100</b> of FIG. 33A or FIG. 33B via wire <b>2060</b> which can be connected to the lamp <b>2020</b> by any means suitable for children's play such as non-detachable clamps <b>2130</b> or alternatively non-detachable clips or screws.
FIG. 41A shows a modification of the transceiver/controller-door unit <b>2130</b> of FIG. 34, unassembled, which is modular in the sense that transceiver/controller unit <b>2132</b> is not integrally formed with the door <b>2134</b> or with any other individual interlocking toy element but rather interlocks with a player-selected toy structure, such as the door <b>2134</b> or, as shown in FIGS. 41C-41D, with a FIG. 2330 fixedly mounted on an interlocking stand <b>2334</b>. FIG. 41B shows the apparatus of FIG. 41A, assembled and in a second operative position in which the door is closed. The transceiver/controller unit <b>2150</b> preferably includes a plurality of marked connector pairs <b>2335</b> such as <b>4</b> connector pairs marked “A”, “B”, “C” and “D”. Each player-selected toy structure may include one or more toy elements. The FIG. 2330 preferably includes movable parts as is clear from a comparison of FIGS. 41C and 41D.
FIG. 42A is a pictorial illustration of a modular sensor unit <b>2340</b>. The modular sensor unit <b>2340</b> preferably comprises a sensor such as a microswitch <b>2350</b> integrally formed with an interlocking toy element. The apparatus of FIG. 42A is modular in that it is configured and operative to sense operation of an interlocking toy element but is not integrally formed with any individual interlocking toy element to be sensed but rather interlocks with a player-selected toy structure to be sensed, such as a door <b>2134</b>, either directly or, as shown in FIG. 42B, via intermediate interlocking toy elements.
FIG. 42B is a pictorial illustration of a modular transceiver/controller unit <b>2132</b>. The modular transceiver/controller <b>2132</b> preferably comprises a transceiver/controller <b>2150</b> integrally formed with an interlocking toy element. The apparatus of FIG. 42B is modular in that it is configured and operative to wirelessly relay communications between the remote computer and an interlocking toy element but is not integrally formed with any individual interlocking toy element but rather interlocks with a player-selected toy structure for communication with the computer, such as a door <b>2134</b>, either directly or, as shown, via intermediate interlocking toy elements <b>2342</b>.
FIG. 43 is a pictorial illustration of a human model figure 2400 fixedly mounted on an integrally formed interlocking stand <b>2410</b> configured to interlock with interlocking toy elements such as an interlocking platform <b>2420</b>.
FIG. 44 is a pictorial illustration of an interior household item <b>2430</b> having an integrally formed interlocking stand <b>2440</b> which is not part of its inherent structure. The interlocking stand <b>2440</b> is not part of the inherent structure of the table <b>2430</b>. In contrast, certain interior household items, such as a refrigerator, have a rectangular base as part of their inherent structure. The stand <b>2440</b> interlocks with interlocking toy elements such as interlocking bricks <b>2460</b>.
FIG. 45 is a pictorial illustration of an integrally formed combination of a human model figure 2470 and a interior household item <b>2480</b> both fixedly mounted onto an integrally formed interlocking stand <b>2490</b>.
FIG. 46 is a pictorial illustration of an animal model Figure 2500 fixedly mounted on an integrally formed interlocking stand <b>2502</b> configured to interlock with interlocking toy elements such as an interlocking platform <b>2504</b>.
FIG. 47 is a flowchart illustration of a preferred mode or method of interaction between a user and the computer <b>2110</b>. According to a preferred embodiment of the present invention, the user is prompted or otherwise guided through the flowchart of FIG. <b>47</b>. It is appreciated that the steps of the flowchart illustration of FIG. 47 may be provided in different sequences as desired.
The method of FIG. 47 typically comprises two main stages:
a. Build game structure (step <b>2506</b>)—Structures are built by a player using available toy elements such as controllable effect producers, electric control modules, transceiver/controller elements, and integral combinations of the above types of elements. The structures may be physically built and defined for the computer in parallel. Alternatively, the structures may be defined for the computer before or after the physical building stage.
b. Generate game script (step <b>2508</b>) to operate the structures built in step <b>2506</b> by programming the computer <b>2110</b>.
The game structure building stage (step <b>2506</b>) preferably includes the following two stages each having a physical aspect and a programming (structure defining) aspect:
i. Step <b>2510</b>—Combining toy elements into desired combinations excepting the transceiver/controller which is an essential component of any combination and which is connected into the combination in the following step <b>2512</b>. Suitable screen displays enabling a user to perform step <b>2510</b> are illustrated in FIGS. 48-50.
ii. Step <b>2512</b>—Connecting the combination developed in step <b>2510</b> to specific port/s of specific transceiver/controller/s.
It is appreciated that the game structure building stage <b>2506</b> may include a considerable amount of physical building which does not have a programming counterpart such as physical building of passive structures which neither control nor are controlled and such as physical building of passive components of active structures.
A suitable screen display enabling a user to perform step <b>2512</b> is illustrated in FIG. <b>51</b>.
The game script generation stage (step <b>2508</b>), in which a state machine is constructed which governs the actions of the structures defined in step <b>2506</b>, typically includes the following steps: <b>2514</b>—Create new state or select existing state. A suitable screen display enabling a user to perform step <b>2514</b> is illustrated in FIG. <b>52</b>. <b>2518</b>—Select controllable structures on which to define conditions and define conditions therefor. A suitable screen display enabling a user to perform step <b>2518</b> is illustrated in FIG. <b>54</b>. <b>2520</b>—Select controllable structures on which to define actions and define actions therefor, in association with each of the defined conditions. A suitable screen display enabling a user to perform step <b>2520</b> is illustrated in FIG. <b>53</b>. <b>2522</b>—Define a connection between the current state and another state for each defined condition. Connections may be from the current state to itself A suitable screen display enabling a user to perform step <b>2522</b> is illustrated in FIG. 52 (“connect” option). <b>2524</b>—If the script (i.e. state machine) is complete the script file is closed (step <b>2526</b>). Otherwise, the method returns to step <b>2514</b>.
FIG. 48 is a pictorial illustration of a screen display for the computer <b>2110</b> of FIGS. 33A-34. Using the file button <b>2528</b>, the user is able to manipulate a new or existing file in which to store one or more toy operation schemes or scripts each involving one or more toy structures. A toy operation scheme is a structured set of operations, such as a conditional hierarchy of operations or a conditional network of operations or a conditional or unconditional sequence of operations, to be performed by various elements of one or more toy structures. Once the user has entered a file, the user typically defines a name for the current toy operation scheme and then performs a non-hierarchical textual selection of toy elements to participate in the scheme.
In FIG. 48, the user is in the process of defining a toy structure including two different toy elements, “solenoid” and “door”, and naming the toy structure “castle door”. It is appreciated that the toy elements are typically named by the system whereas toy structures, including one or more toy elements, are named by the player. For example, “lighted window” is a system-named toy element which may be part of a player-named toy structure, such as “turret window”, “lighthouse window”, “jail window”, etc., either in isolation or in combination with other toy elements such as a light sensor.
Alternatively, as shown in FIG. 49, the user performs a non-hierarchical pictorial selection of toy elements to participate in the scheme. In the illustrated embodiment, the toy element images displayed to the user include a transceiver/controller-solenoid image <b>2530</b>, a microswitch image <b>2540</b>, a controllable human figure image <b>2550</b>, a transceiver/controller/solenoid-door unit image <b>2560</b>, a lightable window image <b>2570</b> and a controllable door image <b>2580</b>. It is appreciated that the <b>6</b> elements shown in FIG. 49 are only exemplary of the many possible toy elements.
Alternatively, as shown in FIG. 50, the user is confronted with a hierarchical display of toy elements available to him. A suitable hierarchy of toy elements may for example include the following categories and sub-categories:
a. Controllable effect producers such as movable toy elements, sound production elements, light production elements. Movable toy elements may include movable human figures or parts thereof, movable animal figures or parts thereof, movable household items or parts thereof, movable vehicles or parts thereof, movable machines or parts thereof
b. Electric control modules for controlling the controllable toy elements such as:
1. Actuators (motors, solenoids, etc.) and
2. Sensors (such as microswitches, light sensors, microphones, etc.).
c. Transceiver/controller elements for operating the electric control modules and the electric effect producers by means of a computer via wireless communication;
d. Combinations of the above, e.g. units including two or more of the above types of toy elements such as the unit <b>2134</b> of FIG. 41A, previously built and defined by the player-user.
The hierarchical embodiment of FIG. 50, whether pictorial or textual, is particularly suitable when many toy elements are available.
In the illustration of FIG. 50, the player has elected to add to a particular structure an electric control module and further has selected the type of electric control module, namely a sensor rather than an actuator. The system therefore displays pictorial images of 4 possible sensors, including a photodetector <b>2580</b>, a first model of microswitch <b>2584</b>, a second model of microswitch <b>2590</b> and a magnetic detector <b>2594</b>.
It is appreciated that the toy element displays of FIGS. 49-50 are useful not only in selecting toy elements for combination into a game structure but also in selecting toy elements for any other purpose, e.g. in order to define an action, forming part of a state machine, or in order to define a condition, forming part of a state machine.
FIG. 51 is a screen display enabling a user-defined toy structure to be associated with a particular connector-pair of a particular transceiver/controller <b>2100</b> (FIG. <b>33</b>A), <b>2105</b> (FIG. <b>33</b>B), <b>2150</b> (FIG. 34) or <b>2160</b> (FIG. <b>34</b>). In the illustrated example, the castle door <b>2560</b> defined in FIG. 49 is being associated by a user with connector-pair A of a transceiver/controller.
According to one embodiment of the present invention, the software control is limited to only a single transceiver/controller. According to a preferred embodiment of the present invention, more than one transceiver/controller may participate in a single toy operation scheme. According to this embodiment, the transceiver/controller preferably bears a user-legible label or other marking <b>2136</b> (FIG. 41A) which indicates to the user the name recognized by computer <b>2110</b> for that transceiver/controller. For example, in the illustration of FIG. 51, the castle door is being associated with a particular transceiver/controller whose serial number is “33335”.
In FIG. 51, the player indicates to the system the serial number of the transceiver/controller which he is using.
FIGS. 52 onward are a sequence of screen displays which allow a user to define a script or operation scheme for one or more user-selected toy structures, typically by defining a state machine for the selected toy structure/s.
FIG. 52 is a screen display of a game script generated by a user including <b>11</b> states and connections therebetween. The user is able to perform any of the following operations:
a. Add a new state to the state machine (FIG. 52, “new” option, which typically results in a new bubble being added to the bubble structure of FIG. 52)
b. Associate a list of conditions with an existing state (FIG. 52, “conditions” option, which leads to the screen display of FIG. 54)
c. Associate actions with particular conditions of a particular state, e.g. using the screen display of FIG. 52, the “conditions” option allows actions and conditions to be associated for the state which was last selected. Once the “conditions” option has been selected, the system advances to the screen display of FIG. <b>54</b>. Complex actions comprising a sequence of primitive or complex actions, as well as parametric actions can be defined using the screen display of FIG. <b>55</b>. An example of a parametric action is “text to speech” in which the parameter is a text and the action is producing an utterance which is an oral rendition of the text.
d. Associate connections to another state with particular conditions of a particular state (typically graphically, via the screen display of FIG. 52 with respect to the connections and via the screen display of FIG. 54 with respect to the conditions.
e. Delete an existing state from the state machine, typically, via the “delete” option in FIG. 52 which deletes the currently selected bubble (state) in FIG. <b>52</b>.
Preferably, the user can modify the features (actions, conditions and connections) of any existing state or alternatively can generate new states or delete any existing state.
FIG. 53 is a screen display enabling a user to associate an action of a particular actuator with a particular condition of a particular state in a current state machine for a game in which the actuator is participating.
In the illustrated embodiment, the user is associating a “stroke in” action <b>2450</b> for solenoid <b>2350</b> with a condition termed “roar detected” of a state termed “doorway”. In other words, the user is designing the game such that if a roar is heard, the stroke of a solenoid associated with a certain doorway will retract and close the door.
FIG. 54 is a screen display enabling the user to associate a condition on a particular sensor with a particular state (or with a particular action or next-state of that particular state) in a current state machine for a game in which the sensor is participating.
FIG. 55 is a screen display enabling a user to define parameters for parametric actions.
Reference is now made to FIG. 56 which shows a simplified block diagram of the computer radio interface <b>2105</b> of FIG. <b>33</b>B.
FIG. 57 is a simplified diagram of the interface between computer radio interface <b>2120</b> and soundboard <b>2124</b>. The apparatus of FIG. 57 is generally similar to the apparatus of FIG. 35 except that the MIDI connectors are omitted, such that the apparatus of FIG. 57 is useful in conjunction with sound-boards or computers which lack MIDI connectors.
FIG. 58 is a simplified block diagram of computer radio interface <b>2120</b>. FIG. 58 is generally similar to the apparatus of FIG. 4 except that the MIDI connectors are omitted, such that the apparatus of FIG. 58 is useful in conjunction with sound-boards or computers which lack MIDI connectors.
FIG. 59 is a simplified flowchart illustration of a preferred method allowing one of the computer radio interface <b>2120</b> and the computer <b>2110</b> to receive commands over the audio channel, rather than over the MIDI channel, from the other one of the computer radio interface <b>2120</b> and the computer <b>2110</b>. The method of FIG. 42 first detects whether an audio signal is currently arriving and if so, detects whether the audio signal is audio information (i.e. the contents of an utterance which one of the toy structures' speakers is supposed to emit) or a command. This is preferably effected by detecting whether or not a command-characterizing preamble has been received. The command-characterizing preamble typically comprises SYNC followed by SQ signals as described in detail below with reference to FIG. <b>59</b>.
FIG. 60 is a diagram of analog and digital representations <b>2300</b> and <b>2310</b> respectively of the following signals: SYNC, SQ, zero-valued bit and one-valued bit.
The frequencies and time durations of each of the above signals are as follows:
<tables><table frame="none" colsep="0" rowsep="0"><tgroup align="left" colsep="0" rowsep="0" cols="4"><colspec colname="offset" colwidth="21pt" align="left" /><colspec colname="1" colwidth="49pt" align="left" /><colspec colname="2" colwidth="49pt" align="center" /><colspec colname="3" colwidth="98pt" align="center" /><thead><row><entry /><entry namest="offset" nameend="3" align="center" rowsep="1" /></row><row><entry /><entry>SIGNAL</entry><entry>FREQUENCY</entry><entry>TIME DURATION</entry></row><row><entry /><entry namest="offset" nameend="3" align="center" rowsep="1" /></row></thead><tbody valign="top"><row><entry /></row></tbody></tgroup><tgroup align="left" colsep="0" rowsep="0" cols="5"><colspec colname="offset" colwidth="21pt" align="left" /><colspec colname="1" colwidth="49pt" align="left" /><colspec colname="2" colwidth="28pt" align="right" /><colspec colname="3" colwidth="21pt" align="left" /><colspec colname="4" colwidth="98pt" align="center" /><tbody valign="top"><row><entry /><entry>SYNC</entry><entry /><entry>Hz</entry><entry>0.5 msec</entry></row><row><entry /><entry>SQ</entry><entry>500</entry><entry>Hz</entry><entry> 2 msec</entry></row><row><entry /><entry>zero</entry><entry>1</entry><entry>Hz</entry><entry> 1 msec</entry></row><row><entry /><entry>one</entry><entry>666</entry><entry>Hz</entry><entry>1.5 msec</entry></row><row><entry /><entry namest="offset" nameend="4" align="center" rowsep="1" /></row></tbody></tgroup></table></tables>
Preferably, more than one audio channel connects the sound board <b>2124</b> and the computer radio interface <b>2120</b>, and typically a first audio channel transmits audio signals from the sound board to the computer radio interface and a second audio channel transmits audio signals in the opposite direction.
FIGS. 61A-61E, taken together, comprise a detailed electronic schematic diagram of a preferred implementation of the apparatus of FIG. 58; and
Reference is now made to FIG. 62 which is a pictorial illustration of an assembleable toy house, built from interlocking bricks and including interior household item models fixedly mounted on stands which interlock with the structure of the house.
It is appreciated that, for users having a relatively low level of playing skill, the screen displays of FIGS. 48 and 51 may be eliminated if the toy structures employed by the user are configured in accordance with a pre-defined design. For example, in FIG. 33, an interlocking building block set may be purchased with assembly instructions explaining how to build a castle and a roaring duck of the configurations illustrated.
It is appreciated that the apparatus of the present invention is adaptable for any interlocking toy element having an electronically controlled functionality such as motion, sensing capabilities, illumination and sound generation. The pictorial illustrations of the interlocking toy element are not necessarily to scale.
It is appreciated that the software components of the present invention may, if desired, be implemented in ROM (read-only memory) form. The software components may, generally, be implemented in hardware, if desired, using conventional techniques.
It is appreciated that the particular embodiment described in the Appendices is intended only to provide an extremely detailed disclosure of the present invention and is not intended to be limiting.
It is appreciated that various features of the invention which are, for clarity, described in the contexts of separate embodiments may also be provided in combination in a single embodiment. Conversely, various features of the invention which are, for brevity, described in the context of a single embodiment may also be provided separately or in any suitable subcombination.
It will be appreciated by persons skilled in the art that the present invention is not limited to what has been particularly shown and described hereinabove. Rather, the scope of the present invention is defined only by the claims that follow the appendices which are:
Contents5
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12 members in 8 offices
Priority claims10
| Document | Office | Kind | Date |
|---|---|---|---|
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| 12085797 | Israel | A | |
| 6257998 | United States of America | A | |
| 6257998 | United States of America | A | |
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| 09062579 | – | – | – |
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Members12
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| CN1267228A | China | A | |
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| US2001031603A1 | United States of America | A1 | |
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Numbers
- Publication, DOCDB
- 6773322
- Publication, EPODOC
- US6773322
- Application
- 9761816
- Application, DOCDB
- 76181601
- Application, EPODOC
- US20010761816
Titles
- English
- Programmable assembly toy
Patent term adjustment
- A delay
- +376 daysthe office missed an examination deadline
- Applicant delay
- −299 days
- Net adjustment
- 77 days
Classification
- CPC, 2
- A63H30/04
- A63H2200/00
- IPC, 4
- A63H11 00
- A63H30 04
- A63H33 08
- G06F19 00
- USPC, 4
- 446091000
- 446175000
- 446299000
- 446477000