Nova Patents
US2404653A

Electric target game

Abstract

This record has no abstract on file.

US2404653A, drawing sheet 1
Sheet 1 of 13

Term

Term ended

Expired 8 May 1964, 62.4 years ago.

  1. Priority and filed
  2. Granted
  3. Expired
  4. Today

9 claims: 9 independent, 0 dependent

  1. 1
    I claim as my invention:1. In a game of the class described, a target, means to move said target, a weapon carried by said target, means for causing said target to turn after a predetermined movement under certain conditions and electrical means for causing illumination of the end of said weapon for simulating a shot at substantially the end of the turning movement of said target.
  2. 2
    In a game of the class described, a target, means for moving said target, a weapon carried by said target, means for causing said target to turn after a predetermined movement and elevate said weapon and electrical means for illuminating the end of said weapon for simulating a discharge therefrom at substantially the end of the turning movement of said target.
  3. 3
    In a game of the class described, a target, means for moving said target, a weapon carried •by said target, means for moving said target at an angle to the first movement under certain conditions and simultaneously elevating said weapon, electrical means for illuminating the end of said weapon at substantially the end of said second movement, a target counter and means responsive to said electrical means for operating said counter for recording a target score.
  4. 4
    In a game of the class described, a target, means for moving said target in space, a weapon carried by said target, a weapon adapted to be trained upon said target for directing a beam of light at a predetermined spot thereon, means for illuminating said target when penetrated by said beam of light, means for turning said target at a predetermined point if said beam of light has not penetrated the same, and means for simulating a discharge from the first weapon at substantially the end of such turning movement.
  5. 5
    In a game of the class described, a target, means including a gun for simulating a shot at the target, an electrical circuit including shock wires attached to the gun and means for controlling said circuit for passing current thru said shock wires when said simulated shot is not accurately directed. 2,404,653
  6. 6
    In a game of the class described, a target, means for moving said target, means including a gun for simulating a shot at the target, an electrical circuit including shock wires connected to said gun, means for controlling said circuit for c passing current thru said shock wires when said simulated shot is not accurately directed, a target counter and means for operating said counter when said shock wires are energized.
  7. 7
    In a game of the class described, a target 10 comprising a mechanical rabbit, means for moving said rabbit in a predetermined path, said rabbit having a pair of forward arms, a weapon pivotally supported by said arms, a second weapon adapted to be manner by a gunner for directing 15a beam of light at the rabbit, a device adjacent the path of the rabbit adapted for co-operation with said rabbit for causing the rabbit to turn and face the gunner at a predetermined point, means responsive to the striking of said beam of 20 light of a target spot on said rabbit before the same reaches said predetermined point for rendering said device inoperative and illuminating the face of the rabbit, and means for elevating the rabbit’s weapon and simulating a shot at the 25 gunner upon the turning movement of the rabbit, in the event that the gunner has· failed.
  8. 8
    In a game of the class described, a target comprising a mechanical rabbit, means for causing said rabbit to travel in a predetermined path, means for causing said rabbit to turn at a predetermined point under predetermined conditions, said rabbit having pivotally supported arms, a firing weapon carried by said arms, and means for causing the elevation of said weapon and simulating a firing operation upon the turning movement of said rabbit.
  9. 9
    In a game of the class described, a target comprising a mechanical rabbit having arms and a target spot, a weapon carried, by said arms, means for causing said rabbit to travel in a predetermined path, a weapon adapted to be manned by a gunner for directing a beam of light at said target spot and means for causing illumination of the rabbit’s face in the event said target spot has been pierced and means for causing a turning movement of said rabbit and an elevation of his weapon and simulating a shot at the gunner in the event that he has failed to strike said target spot. LEONARD Z. PLEBANEK.