System and method for generating challenges and awarding promotional awards through a gamified network
Claim Score by NHIP
Abstract
A system and method for generating challenges and awarding promotional awards through a gamified social network. The system and method creates a competitive challenge through a network, such as a social network, by providing challenges that have a theme, and enabling a user or a group in a network to participate in performing, evaluating, commenting, and receiving promotional awards based on achievement of the challenge. The method enables users to participate in the challenge alone or challenge group members of the network to participate in the challenge. Users can evaluate performance of the challenge, the user, or the group participating in the challenge. Users can interact with the group and the network about the challenges or performance of the user or group. Promotional awards can be awarded to the user or group who successfully accomplishes the challenge, so as to monetize the system and method.

Term
Projected expiry 29 September 2036.
- Priority
- Filed
- Published
- Today
- Projected expiry
20 claims: 3 independent, 17 dependent
- 1A non-transitory computer readable medium comprising a set of instructions for generating challenges and awarding promotional awards through a gamified network, the instructions executable by a computer having a processor and a memory, the set of instructions to direct the processor to perform the acts of:joining, by the user, a group that forms a network;presenting a challenge to the user or the group;joining a challenge alone, or against a program, or against the network, or against the group, or all;evaluating the challenge, or the performance of the challenge by the user or the group;and communicating about the challenge or the user or the group performing the challenge, the communication being operable between the user, the group, and the network.
- 12Broadest claimClaim Score 74, broad(NHIP)A non-transitory computer readable medium comprising a set of instructions for generating challenges and awarding promotional awards through a gamified network, the instructions executable by a computer having a processor and a memory, the set of instructions to direct the processor to perform the acts of:registering a user in the network;creating a task assignment for the user or the group;selecting at least one evaluation method;setting a deadline for the task assignment;and assigning a promotional award to the user or the group that successfully accomplish the task.
- 18An automated system for processing a sponsor challenge, comprising:a computer having a processor, a memory, and a communications system, the computer connected to a network, wherein the processor is configured to: notifying a User A about interest from User B to sponsor a challenge or an achievement;if, the approval of User A is not required, providing, by User B, a promotional award to a winner of the sponsored challenge or the achievement;if approval from User A is declined, notifying User B and allowing User B a chance to negotiate with User A;if approval from User A approved, providing, by User B, the promotional award to the winner;attaching a promotion from the sponsor to the sponsored challenge or the achievement;performing the sponsored challenge or the achievement;and delivering, by User B, the promotional award to the winner, or to User A, or both.
Independent claims3
218 paragraphs in 5 sections, as filed
0001This application claims the benefit of U.S. Provisional Application No. 62/238,388, filed on Oct. 7, 2015.
FIELD OF THE INVENTION
0002The present invention relates generally to a system and method for generating challenges and awarding promotional awards through a gamified network. More so, the present invention relates to a system and method that enhances participation in a social network by applying game elements and game principles to a social network, such that users can play the game alone or challenge other users of the network to play the game, users can evaluate performance of the game and other users in the network, users can interact with each other about the challenges or performance of other users, and promotional awards can be awarded to users who successfully accomplished the challenge, so as to monetize the system and method.
BACKGROUND OF THE INVENTION
0003The following background information may present examples of specific aspects of the prior art (e.g., without limitation, approaches, facts, or common wisdom) that, while expected to be helpful to further educate the reader as to additional aspects of the prior art, is not to be construed as limiting the present invention, or any embodiments thereof, to anything stated or implied therein or inferred thereupon.
0004Generally, gamification is a technique by which game mechanics are applied to non-gaming applications in order to increase user engagement, motivation, and participation. Electronic gaming services including online contests, sweepstakes, games of chance, wagering games, such as video slots, video poker, and the like, are available for play from various internet-based sites. Increasingly more gaming services are also provided in conjunction with internet-based advertisements to create incentives for participating in a game and to promote an end-product or service.
0005Often, gamification is the practice of adding game like elements to reward behavior in a non-game setting. It can be thought of as: getting points every time you brush your teeth. Or an award for doing the laundry. Or washing the car. I'd like a prize for doing the dishes. A social network has been gamified.
0006It is known that an online community is a virtual community where users interact with each other via the Internet or any communication network (web site, email, instant messaging, mobile application, etc.), usually with some common theme. Unlike a traditional website, in which the website owner controls all of the content, an online community enables and encourages users to participate in the content. Users post comments, replies to comments, questions, and answers to other users' questions; more experienced users develop articles and knowledge bases, and lead forum discussions or blogs.
0007The usefulness of an online community, however, depends on the active involvement of the users. Sometimes a user may visit the website for the online community one time, and not return. Other users may access the website only when there is an immediate pressing question. Therefore, there is a need to promote greater user participation in the online communities provided by companies and organizations.
0008Other proposals have involved gamified networks. The problem with these gamified systems is that they do not generate great competitive excitement between members. Also, monetization is not always efficient, or not available at all. Even though the above cited gamified networks meets some of the needs of the market, a system and method for generating challenges and awarding promotional awards through a gamified social network by providing challenges, and enables a user or a group in a network to participate in posting, performing, evaluating, commenting, and receiving promotional awards based on the challenge is still desired.
SUMMARY
0009Illustrative embodiments of the disclosure are generally directed to a system and method for generating challenges and awarding promotional awards through a gamified network. The system and method creates a unique challenge through a network, such as a social network, by providing challenges that have a general theme. The system and method enables a user or a group in a network to participate in creating the challenge, performing the challenge, evaluating the challenge or user, commenting on the challenge or user, and awarding promotional awards based on the challenge.
0010In essence, the system and method gamifies the social network through challenges that create competitive excitement and provide entertainment and education, while also monetizing the network through promotional awards that display marketing indicia and other marketing means known in the art.
0011The gamified social network enables a user or group in a network to present a challenge to each other. The network can be used for any type of challenge, be it sports, education, creativity, lifestyle, etc. The user or group may accept and participate in the challenge, either alone against a program, or against other members of the group in the network. The challenge may be measurable (quantifiable), or immeasurable (based on group member opinions). The challenge may also integrate marketing methods into the creation, participation, and awarding of promotional awards for the challenge.
0012In response to a received challenge, the user participates in the challenge alone against a program or other members of the group or any user within the network. The user or group may evaluate the performance of the challenge, and the performance of other users participating in the challenge. The evaluation may be based on measurable units or immeasurable votes from other users. A scoring system may be used to evaluate the challenge or user.
0013The user and the group may also comment and share information about the challenge or user performing the challenge. This may include approvals, disapprovals, advice, and general chatting. In this manner, users can interact with the group and the network about the challenges, achievements or performance of the user or group.
0014After a challenge is accomplished, promotional awards can be awarded to the successful user or group. Promotional awards can be awarded to the user or group who successfully accomplishes the challenge, so as to monetize the system and method. The promotional awards may include awards comprising marketing indicia. The promotional awards serve to monetize the system and method. Other monetizing tools may include user fees, advertisements, and promotional plans.
0015In one exemplary embodiment, the method for generating challenges and awarding promotional awards through a gamified social network comprises an initial Step of registering a user. In some embodiments, a prospective user may first register an account. The registration may determine the status of the user within the system. Registration may require the user to provide data, including, without limitation, input personal information, contact information, preferred challenges, and consumer history. Once registered as a user with a user type, the registered user may participate in and create challenges, join a group, participate in activities with members of the group and access other users.
0016The method may include an additional Step of joining, by the user, a group that forms a network. The network may include, without limitation, a social network, a work-related network, a shopping network, a consumer network, and an educational network. The members of the group may have like-minded views on a specific subject.
0017The method may further comprise a Step of presenting a challenge to the user or the group. The challenge may include an activity or achievement-related activity involving another member of the group or a member of the system. The types of challenges may include, without limitation: a measurable challenge, an immeasurable challenge, a direct challenge between user or group members, a logo challenge, a sponsored challenge, a cooperation challenge, a target challenge, a pay to participate challenge, a money reward challenge; a prize reward challenge; a dare from another user or group member, and a predefined challenge.
0018A Step comprises accepting the challenge alone against a program, or against the group. The user has the option of accepting or rejecting the challenge. The user may also request a different challenge.
0019A Step includes evaluating the challenge, or the performance of the challenge by the user or the group. During the performance of the activity evaluation of a user may take place by other users through a form of votes, termed respects (for immeasurable activities), or automatically by the system for measurable or pre-defined activities. Evaluation rankings are formed, and the winners may be identified and presented by the system, along with the type of activity performed by the winner.
0020A Step may include communicating about the challenge or the user or the group performing the challenge, the communication being operable between the user, the group, and the network. Users of the system may stay connected through a number of means. Users may receive notifications within the network, through email or text that relate to updates on actions and activities that affect them. In communicating, the user or group may also socialize through blogs and chat rooms or groups. A comment plug-in may also be used to help connect the user with the group, such that friendships and associations can form therebetween. Furthermore, status updates and new feeds about user or group interests may also be announced and shared.
0021In one embodiment, the user or group shows approval in multiple ways. The user or group may select a desired action or manner of performing the challenge. This helps to gamify the challenge, and thereby the network. In some embodiments, the user or group may indicate approval with a respect action, which is similar to a like action or a vote action. The respect action indicates approval or support for a challenge, action, user, or group performing the challenge. In another embodiment, the user or group can nominate each other for a challenge based on certain characteristics or qualities of the nominee. The user or group may also nominate others outside the network in other networks, including potential members and users.
0022In some embodiments, a Step comprises awarding a promotional award to the user or the group that successfully accomplish an achievement of the challenge, the promotional award comprising a marketing indicia. The promotional award is configured to provide the dual function of indicating success of the user or group, and promoting a product or service. In this manner, monetization of the method is possible. The types of achievements that warrant a promotional award may include, without limitation, a measurable achievement, an immeasurable achievement, a beat achievement function, and a sponsored achievement.
0023The method may further include a Step of monetizing the network. In some embodiments, the method may implement additional marketing tools, beyond the promotional award, including: charging users and groups fees, advertising fees, promotional fees, and purchasing tangible or intangible products or services while performing the challenge.
0024In some embodiments, an alternative Step may include providing a proof that the challenge has been completed or successfully accomplished. The completion and result of an activity task may be demonstrated by proof. The winner of the challenge may receive a trophy or reward, which may be in tangible, intangible, or in monetary form.
0025Another alternative Step comprises setting privacy parameters by the user or the group in the network. Privacy settings and file sharing are also variable options.
0026One objective of the present invention is to gamify a network, and especially a social network.
0027Another objective is to create entertaining and educational challenges for and between group members of a network.
0028Yet another objective is to allow group members to communicate through the network with comments, likes, respects, advice, and images.
0029Another objective is to integrate advertising and monetization into the creation, participation, and successful completion of the challenge or achievement.
0030Yet another objective is to monetize a gamified network through promotional awards.
0031Other systems, devices, methods, features, and advantages will be or become apparent to one with skill in the art upon examination of the following drawings and detailed description. It is intended that all such additional systems, methods, features, and advantages be included within this description, be within the scope of the present disclosure, and be protected by the accompanying claims and drawings.
BRIEF DESCRIPTION OF THE DRAWINGS
0032The invention will now be described, by way of example, with reference to the accompanying drawings, in which:
0033<figref idref="DRAWINGS">FIG. 1</figref> illustrates a block diagram of an exemplary system for generating challenges and awarding promotional awards through a gamified network, in accordance with an embodiment of the present invention;
0034<figref idref="DRAWINGS">FIG. 2</figref> illustrates a flowchart of an exemplary method for generating challenges and awarding promotional awards through a gamified network, in accordance with an embodiment of the present invention;
0035<figref idref="DRAWINGS">FIG. 3</figref> illustrates a flowchart of an exemplary registration process, in accordance with an embodiment of the present invention;
0036<figref idref="DRAWINGS">FIG. 4</figref> illustrates a flowchart of an exemplary process for joining a group, in accordance with an embodiment of the present invention;
0037<figref idref="DRAWINGS">FIG. 5</figref> illustrates a flowchart of an exemplary process for evaluation of the user, group member, or challenge, in accordance with an embodiment of the present invention;
0038<figref idref="DRAWINGS">FIG. 6</figref> illustrates a flowchart of an exemplary process for providing proof of completion of the challenge, in accordance with an embodiment of the present invention;
0039<figref idref="DRAWINGS">FIG. 7</figref> illustrates a flowchart of an exemplary promotional award in the form of a trophy, in accordance with an embodiment of the present invention;
0040<figref idref="DRAWINGS">FIG. 8</figref> illustrates a flowchart of an exemplary process for a user challenge, in accordance with an embodiment of the present invention;
0041<figref idref="DRAWINGS">FIG. 9</figref> illustrates a flowchart of an exemplary process for a sponsored challenge, in accordance with an embodiment of the present invention;
0042<figref idref="DRAWINGS">FIG. 10</figref> illustrates a flowchart of an exemplary process for a dare challenge, in accordance with an embodiment of the present invention;
0043<figref idref="DRAWINGS">FIG. 11</figref> illustrates a flowchart of an exemplary process for a target challenge, in accordance with an embodiment of the present invention;
0044<figref idref="DRAWINGS">FIG. 12</figref> illustrates a flowchart of an exemplary process to create a challenge between multiple users and group members, in accordance with an embodiment of the present invention;
0045<figref idref="DRAWINGS">FIG. 13</figref> illustrates a flowchart of an exemplary process for a logo challenge, in accordance with an embodiment of the present invention;
0046<figref idref="DRAWINGS">FIG. 14</figref> illustrates a flowchart of an exemplary process for a money reward challenge, in accordance with an embodiment of the present invention;
0047<figref idref="DRAWINGS">FIG. 15</figref> illustrates a flowchart of an exemplary process for a prize reward challenge, in accordance with an embodiment of the present invention;
0048<figref idref="DRAWINGS">FIG. 16</figref> illustrates a flowchart of an exemplary process for evaluating a measurable challenge, in accordance with an embodiment of the present invention;
0049<figref idref="DRAWINGS">FIG. 17</figref> illustrates a flowchart of an exemplary process for evaluating an immeasurable challenge, in accordance with an embodiment of the present invention;
0050<figref idref="DRAWINGS">FIG. 18</figref> illustrates a flowchart of an exemplary Fastest Typing challenge, in accordance with an embodiment of the present invention;
0051<figref idref="DRAWINGS">FIG. 19</figref> illustrates a flowchart of an exemplary More Screenshots challenge, in accordance with an embodiment of the present invention;
0052<figref idref="DRAWINGS">FIG. 20</figref> illustrates a flowchart of an exemplary process for a measurable achievement, in accordance with an embodiment of the present invention;
0053<figref idref="DRAWINGS">FIG. 21</figref> illustrates a flowchart of an exemplary process for an immeasurable achievement, in accordance with an embodiment of the present invention;
0054<figref idref="DRAWINGS">FIG. 22</figref> illustrates a flowchart of an exemplary process for a sponsored achievement, in accordance with an embodiment of the present invention;
0055<figref idref="DRAWINGS">FIG. 23</figref> illustrates a flowchart of an exemplary process for a beat achievement, in accordance with an embodiment of the present invention;
0056<figref idref="DRAWINGS">FIG. 24</figref> illustrates a flowchart of an exemplary process for collecting fees, in accordance with an embodiment of the present invention;
0057<figref idref="DRAWINGS">FIG. 25</figref> illustrates a flowchart of an exemplary process for achieving an advertising marketing tool, in accordance with an embodiment of the present invention;
0058<figref idref="DRAWINGS">FIG. 26</figref> illustrates a flowchart of an exemplary process for achieving a promotional plan, in accordance with an embodiment of the present invention;
0059<figref idref="DRAWINGS">FIG. 27</figref> illustrates a flowchart of an exemplary process of accessing an activity board, in accordance with an embodiment of the present invention;
0060<figref idref="DRAWINGS">FIG. 28</figref> illustrates a flowchart of an exemplary chat process, in accordance with an embodiment of the present invention;
0061<figref idref="DRAWINGS">FIG. 29</figref> illustrates a flowchart of an exemplary friend request process, in accordance with an embodiment of the present invention;
0062<figref idref="DRAWINGS">FIG. 30</figref> illustrates a flowchart of an exemplary following process, in accordance with an embodiment of the present invention;
0063<figref idref="DRAWINGS">FIG. 31</figref> illustrates a flowchart of an exemplary nominating process, in accordance with an embodiment of the present invention;
0064<figref idref="DRAWINGS">FIG. 32</figref> illustrates a flowchart of an exemplary sharing process, in accordance with an embodiment of the present invention;
0065<figref idref="DRAWINGS">FIG. 33</figref> illustrates a flowchart of an exemplary search process, in accordance with an embodiment of the present invention;
0066<figref idref="DRAWINGS">FIG. 34</figref> illustrates a flowchart of an exemplary privacy setup process with a key, in accordance with an embodiment of the present invention;
0067<figref idref="DRAWINGS">FIG. 35</figref> illustrates a flowchart of an exemplary process to achieve different levels in the network, in accordance with an embodiment of the present invention;
0068<figref idref="DRAWINGS">FIG. 36</figref> illustrates a flowchart for obtaining a promotional award in the form of a medal, in accordance with an embodiment of the present invention;
0069<figref idref="DRAWINGS">FIG. 37</figref> illustrates a flowchart for a hall of fame, in accordance with an embodiment of the present invention;
0070<figref idref="DRAWINGS">FIG. 38</figref> illustrates a block diagram illustrating a hardware and software environment within which the network may be deployed, in accordance with an embodiment of the present invention;
0071<figref idref="DRAWINGS">FIG. 39</figref> illustrates a block diagram showing the process by which a user registers for the network connects to social networks and through hardware and software, in accordance with an embodiment of the present invention; and
0072<figref idref="DRAWINGS">FIG. 40</figref> illustrates a flowchart of an exemplary process for operation of a key teaser, in accordance with an embodiment of the present invention.
0073Like reference numerals refer to like parts throughout the various views of the drawings.
DETAILED DESCRIPTION OF THE INVENTION
0074The following detailed description is merely exemplary in nature and is not intended to limit the described embodiments or the application and uses of the described embodiments. As used herein, the word “exemplary” or “illustrative” means “serving as an example, instance, or illustration.” Any implementation described herein as “exemplary” or “illustrative” is not necessarily to be construed as preferred or advantageous over other implementations. All of the implementations described below are exemplary implementations provided to enable persons skilled in the art to make or use the embodiments of the disclosure and are not intended to limit the scope of the disclosure, which is defined by the claims. For purposes of description herein, the terms “upper,” “lower,” “left,” “rear,” “right,” “front,” “vertical,” “horizontal,” and derivatives thereof shall relate to the invention as oriented in <figref idref="DRAWINGS">FIG. 1</figref>. Furthermore, there is no intention to be bound by any expressed or implied theory presented in the preceding technical field, background, brief summary or the following detailed description. It is also to be understood that the specific devices and processes illustrated in the attached drawings, and described in the following specification, are simply exemplary embodiments of the inventive concepts defined in the appended claims. Specific dimensions and other physical characteristics relating to the embodiments disclosed herein are therefore not to be considered as limiting, unless the claims expressly state otherwise.
0075A system <b>100</b> and method <b>700</b> for generating challenges <b>110</b> and awarding promotional awards through a gamified network <b>102</b> is referenced in <figref idref="DRAWINGS">FIGS. 1-40</figref>. The system <b>100</b> and method <b>700</b> is configured to gamify a network <b>102</b>, while also integrating marketing and monetization into the network <b>102</b>; and especially a social network <b>102</b>.
0076In one embodiment, system <b>100</b> creates a game through a social network, by providing a challenge <b>110</b> with a challenge, and integrating marketing into the creation, participation, and successful completion of the challenge or achievement. The network can be used for any type of challenge, be it sports, education, creativity, lifestyle, etc.
0077System <b>100</b> enables a user <b>104</b> or a group <b>106</b> in a network <b>102</b> to participate in performing the challenge <b>110</b>, evaluating the challenge <b>110</b> or user <b>104</b>, commenting on the challenge <b>110</b> or user <b>104</b>, and awarding a promotional award <b>118</b> based on successful achievement <b>120</b> of the challenge <b>110</b>.
0078In essence, the system <b>100</b> and method <b>700</b> gamifies the social network <b>102</b> through challenges <b>110</b> that require skill and provide entertainment and education, while also monetizing the network <b>102</b> through promotional awards and other marketing means known in the art.
0079<figref idref="DRAWINGS">FIG. 1</figref> illustrates a block diagram showing one possible embodiment of the system <b>100</b> for generating challenges and awarding promotional awards through a gamified network. Shown is the interface between parties with an interest in the system <b>100</b>, including: general users, advertising companies, organizational users, VIPs, and additional companies that may pay or receive payment to participate in the network <b>102</b>. Also shown are the types of games and the types of users <b>104</b>, groups <b>106</b>, and organizations. The different functions of communication <b>116</b>, promotional awards <b>118</b>, and fees <b>124</b> are also shown. In essence, <figref idref="DRAWINGS">FIG. 1</figref> shows how the network <b>102</b> is enhanced beyond a standard online community by providing interesting, challenges <b>110</b> that can be performed by a user <b>104</b> and numerous members <b>108</b> of a group <b>106</b> who share the same network <b>102</b>.
0080In some embodiments, user <b>104</b> and group <b>106</b> may include, without limitation, consumers, employees, managers, theologians, educators, medical specialists, gadget lovers, socialists, show-offs, and ambitious people. The user <b>104</b> may also be any age, gender, or religion in order to participate in the gamified network <b>102</b>. System <b>100</b> is easily downloadable and operable on a functional screen size <b>126</b> for a communication <b>116</b> device that can be accessed by the user <b>104</b> or group members <b>108</b>.
0081As <figref idref="DRAWINGS">FIG. 1</figref> shows, the user <b>104</b> or group <b>106</b> may accept and participate in the challenge <b>110</b>, either alone against a program, or against other members <b>108</b> of the group <b>106</b> in the network <b>102</b>, or any user <b>104</b> in the network <b>102</b>. The system <b>100</b> provides myriad challenges having various nuances for competition and marketing advancement. The challenge <b>110</b> requires skill, while also providing entertainment, or educational benefits, or both.
0082The system <b>100</b> enables a user <b>104</b> or group <b>106</b> in a network <b>102</b> to present a challenge <b>110</b> to each other. In response to a received challenge <b>110</b>, the user <b>104</b> participates in the challenge <b>110</b> alone against a program or other members <b>108</b> of the group <b>106</b>. The user <b>104</b> or group <b>106</b> may evaluate the performance of the challenge <b>110</b>, and the performance of other users <b>104</b> participating in the challenge <b>110</b>. The evaluation <b>122</b> may be based on measurable units or immeasurable votes from other users <b>104</b>. The challenge participant may also be required to produce a proof to demonstrate achievement or completion of challenge <b>110</b>. A scoring system based on points that advance group members to higher levels may be used to evaluate the challenge <b>110</b> or user <b>104</b>.
0083The user <b>104</b> and the group <b>106</b> may also comment and share information about the challenge <b>110</b> or user <b>104</b> performing the challenge <b>110</b> or proof of completion of the challenge <b>110</b> or achievement <b>120</b>. This may include approvals, disapprovals, advice, and general chatting. In this manner, users <b>104</b> can interact with the group <b>106</b> and the network <b>102</b> about the challenges <b>110</b> or performance of the user <b>104</b> or group <b>106</b>. An activity board, a blog, and a newsfeed also provide real time information about ongoing challenges and status of group members.
0084After a challenge <b>110</b> is accomplished, a promotional award <b>118</b> can be awarded to the successful user <b>104</b> or group <b>106</b>. Promotional awards <b>118</b> can be awarded to user <b>104</b> or group <b>106</b> who successfully accomplishes challenge <b>110</b>, so as to monetize the system <b>100</b> and method <b>700</b>. Promotional award <b>118</b> may include awards comprising marketing indicia. Promotional awards <b>118</b> serve to market and monetize the system <b>100</b>. Other monetizing tools may include user fees <b>124</b>, advertisements, and promotional plans.
0085As referenced in the flowchart diagram of <figref idref="DRAWINGS">FIG. 2</figref>, a method <b>700</b> for generating challenges and awarding promotional awards through a gamified network comprises an initial Step <b>702</b> of registering a user <b>104</b>. Registration may require the user <b>104</b> to provide data, including, without limitation, input personal information, contact information, preferred challenges <b>110</b>, and consumer history. The registration information determines the user type of the user <b>104</b> within the network <b>102</b>. Once registered as a user <b>104</b> with a user type, the registered user <b>104</b> may participate in and create challenges <b>110</b>, create achievement <b>120</b>, join a group <b>106</b>, and participate in challenges and activities with other group members <b>108</b>.
0086In one possible embodiment of the system <b>100</b>, a prospective user <b>104</b> initially registers an account with the network <b>102</b>. This registration process <b>200</b> is referenced in <figref idref="DRAWINGS">FIG. 3</figref>. In this process <b>200</b>, a prospective user <b>104</b> may register as a regular user <b>104</b>, a company, an organizational user <b>130</b>, or a very important person (VIP) <b>128</b>. VIP are users with a specific number of followers and specific access to their profile and activities. Based on the type of user <b>104</b>, and demographics of the user <b>104</b>, the profiles are determined. This is important when determining which user <b>104</b> information to publicly display and which actions to make available within the system.
0087Different types of user accounts will be available. Examples of available user <b>104</b> types include regular users <b>104</b>, organizational users <b>130</b>, and VIP <b>128</b>. Based on user type and user demographics, some users <b>104</b> may have different details in their profiles and/or data shown. For example, users <b>104</b> who have been promoted to VIP and organizational users <b>130</b> may differentiate from other users <b>104</b> in terms of actions (ex. different type of votes, respects, comments, blogs, and general availability of information). Some or all users <b>104</b> may be able to change background on their profiles.
0088For example, an organizational user <b>130</b> may differentiate from other users <b>104</b> in terms of actions. Thus, organizational users <b>130</b> may have different type of votes, in order to gain respect, and allow for different type of comments, blogs, posts, profile views, and availability of functions, favorites, group <b>106</b> settings and the like. Some or all users <b>104</b> may be able to change background on their profiles. Furthermore, a user <b>104</b> may be promoted within the system <b>100</b>, for example from regular user <b>104</b> to VIP <b>128</b>, based on their performance or recognition in the network <b>102</b>. A user <b>104</b> may be promoted to VIP status, for example, by obtaining a minimum level of followers.
0089The registration process <b>200</b> may include an initial Step <b>202</b> of opening the network. A Step <b>204</b> comprises signing up on a server. A Step <b>206</b> includes entering, by the user, data such as personal information, password, email, etc. A Step <b>210</b> may include completing the steps. A Step <b>212</b> comprises signing up with another social network to complete the process <b>200</b>.
0090The method <b>700</b> may include an additional Step <b>704</b> of joining, by the user, a group that forms a network. Network <b>102</b> may include, without limitation, a social network, a work-related network, a shopping network, a consumer network, and an educational network. Group members <b>108</b> may have like-minded views on a specific subject, or may simply be drawn to a network that provides entertainment.
0091User <b>104</b> joins the group <b>106</b> or forms a group that makes up the network <b>102</b> in a group joining process <b>214</b>, illustrated in <figref idref="DRAWINGS">FIG. 4</figref>. In forming a group <b>106</b>, an initial Step <b>216</b> comprises bundling into packs to form the groups. A Step <b>218</b> may include a user forming a communication network to collaborate and communicate for activities. In this Step <b>218</b>, user may also assign a key to the group. A Step <b>220</b> requires that whoever is added to a group is notified from the network. The user may then accept or decline the invitation to the group. A Step <b>222</b> may allow the group to charge a fee. Group <b>106</b> can be formed with all available user account types. Different account types may have different group settings and functionalities. Access to all or some of the activity, as well as action functionalities, may be available. In addition, settings to customize the group <b>106</b> page to specific requirements may be offered for some and/or all account types for a fee <b>124</b>, if the fee is applicable.
0092The method <b>700</b> may further comprise a Step <b>706</b> of presenting a challenge to the user or the group. Two primary types of activities are available to user <b>104</b>: a challenge <b>110</b> and upon successful completion of the challenge <b>110</b>, or post an achievement <b>120</b>. Furthermore, the user <b>104</b> or group members <b>108</b> may perform an action. The action is defined as any function available to the user <b>104</b> or group <b>106</b> in the confines of the network <b>102</b>, including a comment, a respect function, a like function, a follow function, a nominate function, an evaluate function, blogging, chatting, or forming groups <b>106</b>. Based on the user's type and user's demographics (e.g. age limitations), some or all of the actions may be available.
0093In some embodiments, the challenge <b>110</b>, however, is the essence of the gamification. The challenge <b>110</b> may be predefined by the software, or created by a user <b>104</b> or group <b>106</b>. Challenge <b>110</b> may include an activity or achievement related activity involving multiple group members <b>108</b>. User <b>104</b> or group <b>106</b> may select from a number of available challenge types or a combined number of challenge <b>110</b> types. However, dependent on the user type and demographics of the user <b>104</b>. There may be limitations on available challenges.
0094Method <b>700</b> provides various types of challenges <b>110</b> to create greater interest in the gamification. The challenges <b>110</b> are segregated into a measurable challenge and an immeasurable challenge. The measurable challenge is based on quantifiable activities where performance can be measured such as a typing-themed game or a screen shot identification-themed game or any quantifiable activity (sport-themed activities, high score-themed activities, etc.) and may include without limitation: a direct challenge, a logo challenge, a sponsored challenge, a cooperation challenge, a target challenge, a pay to participate challenge, a money reward challenge; a prize reward challenge, a sponsored challenge, a dare challenge, and a predefined challenge. The immeasurable challenge is based on group member opinions, and may include, without limitation: a direct challenge, a logo challenge, a sponsored challenge, a cooperation challenge, a target challenge, a pay to participate challenge, a money reward challenge; a prize reward challenge, a sponsored challenge, a dare challenge, and a predefined challenge.
0095A Step <b>708</b> comprises accepting the challenge <b>110</b> alone against a program, or against the group <b>106</b> or against any user <b>104</b>. User <b>104</b> has the option of accepting or rejecting the challenge <b>110</b>. User <b>104</b> may also request a different challenge. User <b>104</b> or group member <b>108</b> may prefer some challenges <b>110</b> to others. Also, the user <b>104</b> or group member <b>108</b> may not have time to perform the challenge <b>110</b>. Thus, the option to decline the challenge <b>110</b> without giving a reason is available.
0096A Step <b>710</b> includes evaluating the challenge, or the performance of the challenge by the user or the group. While performing the challenge <b>110</b>, the user <b>104</b> or group members <b>108</b> or the program may evaluate the user or group member <b>108</b> or challenge <b>110</b> through various functions and communicate the evaluation <b>122</b>. One form is a vote function and a respect function for immeasurable activities, or for automatic measurable or pre-defined activities by the system <b>100</b>.
0097<figref idref="DRAWINGS">FIG. 5</figref> illustrates a process <b>224</b> for evaluation of the user, group member, challenge or achievement. The evaluation may be performed through various means by the user <b>104</b> or group members <b>108</b> or an algorithm. The evaluation <b>122</b> may include vote functions and respect functions for immeasurable activities, or automatically by the system <b>100</b> for measurable or pre-defined activities. An algorithm creates evaluation <b>122</b> rankings based on the user <b>104</b> and group member evaluation <b>122</b>. The rankings help the user <b>104</b> achieve a level within the network <b>102</b>.
0098The process for evaluation <b>224</b> comprises an initial Step <b>226</b> of the user creating a user type based on the user's personal information and demographics. A Step <b>228</b> allows user to choose an evaluation method based on the type of challenge presented for evaluation. If the challenge is measurable, Step <b>230</b> allows the user to only view the rankings. If the challenge is predefined, such as in Fast Typing challenge, a Step <b>232</b> allows for the rankings to display in accordance with challenge creator pre-selections.
0099However, if the challenge is predefined, such as in More Screenshots challenge, a Step <b>234</b> allows for the rankings to display in accordance with challenge creator pre-selections. If the challenge is immeasurable, a Step <b>236</b> allows the user to vote or respect a group member. A Step <b>238</b> provides promotional award to the winner of the challenge, or to a selected number of winners, or to all participants. The promotional award may include a trophy having advertising media on it.
0100A Step <b>712</b> may include communicating about the challenge or the user or the group performing the challenge, the communication being operable between the user, the group, and the network. The communication <b>116</b> can occur through various means known in the art, including, without limitation, comments, chat functions, like functions, respect function, blogs, and news feeds.
0101In one example of communication <b>116</b>, the user <b>104</b> or group <b>106</b> may receive notifications through email or text that relate to updates on actions and activities that affect them. In communicating, the user <b>104</b> or group <b>106</b> may also socialize through blogs and chat rooms or groups <b>106</b>. A comment plug-in may also be used to help connect the user <b>104</b> with the group <b>106</b>, such that friendships and associations can form therebetween. Furthermore, status updates and new feeds about user <b>104</b> or group <b>106</b> interests may also be announced and shared.
0102In one embodiment of the communication <b>116</b>, the user <b>104</b> or group <b>106</b> shows approval for a group <b>106</b>, challenge <b>110</b>, achievement <b>120</b>, or activity through multiple channels. User <b>104</b> or group <b>106</b> may select a desired action or manner of performing the challenge <b>110</b>. The communication <b>116</b> helps to gamify the challenge <b>110</b>, and thereby the network <b>102</b>.
0103In some embodiments, user <b>104</b> or group <b>106</b> may indicate approval with a respect function, which is similar to a like action or a vote action. The respect action indicates approval or support for a challenge <b>110</b>, achievement <b>120</b>, action, user <b>104</b>, or group <b>106</b> that is performing the challenge <b>110</b>. In another form of communication <b>116</b>, the user <b>104</b> or group <b>106</b> can nominate each other for a challenge <b>110</b> based on certain characteristics or qualities of the nominee. User <b>104</b> or group <b>106</b> may also nominate others outside the network <b>102</b> in other networks, including potential members <b>108</b> and users <b>104</b>.
0104Another means for communicating between user <b>104</b> and group <b>106</b> is on an activity board. The user <b>104</b> and group members <b>108</b> may receive notifications and updates on challenges <b>110</b> and achievements <b>120</b> that are related or unrelated to them on the activity board. The activity board sends notifications to a communication device of the user <b>104</b>, which is accessible from within the network <b>102</b> and the communication device's prime software, or SMS, or email function.
0105In some embodiments, user <b>104</b> may socialize posting on a personal blog or a blog of a group member <b>108</b>. The blog may be a regular updated page run by the user <b>104</b> or group member <b>108</b> for posting formal news and having informal or conversational style discussions about the challenge <b>110</b>, achievement <b>120</b>, or activities in the network <b>102</b>. The blog may include, without limitation text, photo, video, data, and files.
0106Another means for communicating between user <b>104</b> and group <b>106</b> is through a chat function. The chat function may be used with a software application, messages, voice, and emails. The chat enables the user <b>104</b> and group <b>106</b> to communicate in real time. In one embodiment, the chat may be GPS-active and the user <b>104</b> may be able to see other users <b>104</b> in a certain range having enabled this function. The user <b>104</b> or group <b>106</b> may also exchange any kind of media through the chat, including, without limitation, text, photo, video, and file.
0107In yet another form of communication <b>116</b>, the user <b>104</b> or group <b>106</b> may use a comment plug-in to comment within the network <b>102</b> or other sites using their registered account. User <b>104</b> or group member <b>108</b> may be able to comment on the challenge <b>110</b> or achievement <b>120</b> or both. User <b>104</b> or group <b>106</b> may also comment on friend's profiles, and followers' profiles, and profiles of users they follow, and other groups. The comments can consist of text, photo, video, data, and files. The user <b>104</b> may also respect a comment or reply to a comment.
0108In yet another form of communication <b>116</b>, the user <b>104</b> or group <b>106</b> may be able to request friends in the network <b>102</b> through a friend function. User <b>104</b> or group <b>106</b> simply direct the friend function to a desired member <b>108</b>. In the friend feature, a user <b>104</b> and group member <b>108</b> must consent to the friendship. The selected friends receive updates on the other user <b>104</b> actions on news feed, activity board, blog, comments, and chats between user <b>104</b> and group members <b>108</b>. In other embodiment of communication <b>116</b>, the user <b>104</b> and group member <b>108</b> may also follow and have followers through use of a follow function. The followed user <b>104</b> or member <b>108</b> may receive updates on the registered entity's actions. Users <b>104</b> may also follow other users <b>104</b>, challenges <b>110</b>, and achievements <b>120</b>.
0109In yet another form of communication <b>116</b>, user <b>104</b> and group <b>106</b> have access to a news feed screen. Through the news feed screen, the user <b>104</b> remains updated on group members <b>108</b>, challenges <b>110</b>, achievements <b>120</b>, news, and advertisements provided on a regular basis for companies, VIP's, followed users <b>104</b>, friends, and group members <b>108</b>.
0110In yet another form of communication <b>116</b>, the user <b>104</b> and group <b>106</b> may utilize a favorite function to indicate a primary preference for one or more group member <b>108</b>, challenge <b>110</b>, or achievement <b>120</b>. The favorite function may be shown on the user <b>104</b> profile and may be publicly available or available to a limited number of group members <b>108</b>.
0111In yet another form of communication <b>116</b>, the user <b>104</b> and group <b>106</b> may perform a respect function directed to members <b>108</b> of the group <b>106</b>, thereby showing approval of the group member <b>108</b>, challenge <b>110</b>, or achievement <b>120</b>. The respect function is similar to a like function or a vote function, in that it allows the user <b>104</b> or group members <b>108</b> to show their support and preference for the group member <b>108</b>, challenge <b>110</b>, or achievement <b>120</b>.
0112In yet another form of communication <b>116</b>, the user <b>104</b> and group <b>106</b> may nominate each other to perform a challenge <b>110</b> or activity. In nominating, some of or all other users <b>104</b>, dependent on user <b>104</b> type and demographic, can participate in a challenge <b>110</b>, even if not directly challenged by a user <b>104</b> or group member <b>108</b>.
0113In yet another form of communication <b>116</b>, the system <b>100</b> may enable the user <b>104</b> or group <b>106</b> to share information regarding their profiles, challenges <b>110</b>, achievements <b>120</b> in or out of the network <b>102</b>. Using a key function, users <b>104</b> can share the challenge <b>110</b> or activity. In some embodiments, the system <b>100</b> may also have a search feature, where a user <b>104</b> can search for other users <b>104</b>, group members <b>108</b>, challenges <b>110</b>, and achievements <b>120</b>.
0114In some embodiments, a Step <b>714</b> comprises awarding a promotional award to the user <b>104</b> or the group <b>106</b> that successfully accomplish an achievement <b>120</b> or a challenge <b>110</b>, the promotional award <b>110</b> comprising a marketing indicia. The promotional award <b>118</b> is configured to provide the dual function of indicating success of the user <b>104</b> or group <b>106</b>, and promoting a product or service. In this manner, monetization of the method <b>700</b> is possible. The types of achievements <b>120</b> that warrant a promotional award <b>118</b> may include, without limitation, a measurable achievement <b>120</b>, an immeasurable achievement <b>120</b>, a beat achievement <b>120</b> function, and a sponsored achievement <b>120</b>.
0115The completion and result of an activity may be demonstrated by a process <b>240</b> for producing proof, as shown in <figref idref="DRAWINGS">FIG. 6</figref>. In this manner, there is evidence that the user <b>104</b> or group member <b>108</b> completed the challenge <b>110</b> or the achievement <b>120</b>. The proof process <b>240</b> comprises an initial Step <b>242</b> of the user wanting to participate in a challenge. A Step <b>244</b> allows the user to provide tangible proof that the challenge was completed or achieved based on challenge requirements.
0116In some embodiments, the proof process <b>240</b> further includes a Step <b>246</b> that comprises the user uploading images, videos, files, or text from a mobile communication device, such as a smart phone or gadgets. However, for predefined challenges, such as Fast Typing challenge, the data from the challenge is automatically uploaded.
0117The winner of an activity, be it a challenge <b>110</b> or an achievement <b>120</b>, may receive a promotional award, such as a trophy or medal, which may be in tangible, intangible, or monetary form. <figref idref="DRAWINGS">FIG. 7</figref> illustrates a process <b>250</b> for providing the promotional award <b>118</b> in the form of a trophy. An initial Step <b>252</b> comprises User A giving a trophy to another user. A Step <b>254</b> then provides that after the end of the challenge, if any trophies were set, they have to be delivered to the winners of the respective challenges, according to the number of winners that the challenge creator or sponsor specified.
0118Next, a Step <b>256</b> teaches that the trophies can be the same for all the winners, or the trophies can be different based on the rankings of the user or group member participating in the challenge. The trophies may be any kind of tangible, intangible, or monetary type. At Step <b>258</b>, User A, sponsor or the network delivers the trophies to the winners. If the trophy is tangible, User A physically delivers the trophy. If the trophy is intangible the trophy is sent through various means, including, without limitation, email, text, message, voucher number, and bank wire transfer.
0119To ensure that the trophy is sent to the appropriate winner, a Step <b>260</b> provides that User A may receive all appropriate details of the winner, such as address, participants, and the trophy details. A proof of delivery may be required. A Step <b>262</b> requires the trophies are delivered to the network for distribution. A Step <b>264</b> requires User A to send the trophies to the network or redirect the trophies to the winner after completion of the challenge.
0120<figref idref="DRAWINGS">FIG. 8</figref> shows a process <b>266</b> for creating a user challenge. In a user challenge, the user <b>104</b>, group <b>106</b>, company, or VIP may provide the promotional award <b>118</b>, such as the trophy process <b>250</b> shown in <figref idref="DRAWINGS">FIG. 7</figref>, to a number of winning users or group of its own choice. The creator may then display advertising material throughout the challenge page. The registered entity may have the option to promote the challenge within/outside the system <b>100</b> of the present disclosure. In this embodiment, costs to the customer may incur, which helps monetize the network <b>102</b>.
0121The user challenge is a unique challenge in that it allows one user to create a challenge, and challenge another user or another member of the group, or vice versa. The process <b>266</b> for creating the user challenge includes an initial Step <b>268</b> of the user creating the challenge. The creator may imagine a challenge or borrow ideas when creating the challenge. A Step <b>270</b> may include the user providing details about the challenge, such as steps of how the challenge operates. The creator may also select an evaluation, and whether it is based on a measurable, immeasurable, or predefined challenge. The creator may also choose rankings in ascending or descending order.
0122A Step <b>272</b> comprises the creator predefining the promotional awards, such as trophies for the winners. A Step <b>274</b> comprises the creator having the option to accept or decline sponsorship requests for the user challenge. A Step <b>276</b> requires that participants of the user challenge provide a proof that the challenge was completed based on activity requirements. A Step <b>278</b> teaches that after the end of the user challenge, User A delivers the promotional awards to the winners, based on the number of winners designated.
0123<figref idref="DRAWINGS">FIG. 9</figref> shows an exemplary process <b>280</b> for creating a sponsored challenge <b>110</b>, where a registered user <b>104</b> can choose to sponsor an existing challenge <b>110</b>. That is, the entity may provide the promotional award <b>118</b> to a number of winning users <b>104</b> of its own choice and the creator or the network may place advertising material throughout a challenge page to be viewed and interacted with by participants of the challenge. The approval of the creator may be required. The registered entity may have the option to extend the deadline for a maximum number of days. The registered entity may have the option to promote the challenge <b>110</b> within/outside the network <b>102</b> based on creator(s)-registered entity agreement.
0124The process <b>280</b> for creating a sponsored challenge <b>110</b> comprises an initial Step of User A finding or getting notified for a challenge to sponsor. A Step <b>284</b> may then include User A finding a challenge that is created by a User B. User A then sends the notification to User B, indicating a desire to sponsor the challenge. If in a Step <b>294</b>, the approval of User B is not required, User A proceeds to Step <b>290</b> of providing promotional awards to winners of the sponsored challenge, and affixing promotions on the promotional awards, such as trophies.
0125A Step <b>286</b> requires User A to receive approval from User B to use the challenge. A Step <b>288</b> indicates that after declined approval, User A receives a notification and a chance for further discussions with User B. However, if User B agrees, Step <b>290</b> enables User A to provide promotional awards to winners of the sponsored challenge, and affixing promotions on the promotional awards, such as trophies. A final Step <b>292</b> teaches that after the end of the sponsorship, User A delivers the predefined trophies to the winners and User B directly or through the network.
0126<figref idref="DRAWINGS">FIG. 10</figref> shows a process <b>296</b> for producing a dare challenge <b>110</b>, where the user <b>104</b> may have the option to directly challenge <b>110</b> another user <b>104</b>(s) by asking the latter party to complete an assigned task with the option of offering a trophy upon completion. The process <b>296</b> includes an initial Step <b>298</b> of User A wanting to dare User B to a challenge. This may be a mere thought. A Step <b>300</b> requires User A to create a challenge for User B, while providing the appropriate details of the challenge, such as title, deadline, description, etc.
0127In some embodiments, a Step <b>302</b> comprises User B receiving notification from the network about the challenge created by User A. If User B declines the challenge, a Step <b>304</b> provides that a notification is sent to User A indicating the decline. If User B accepts the challenge, a Step <b>306</b> requires User B to present proof in the form of images, text, files, or videos, indicating completion of the challenge. After User B successfully completes the challenge, a Step <b>308</b> requires User A to provide the promotional award, such as a trophy, to User B.
0128<figref idref="DRAWINGS">FIG. 11</figref> shows a process <b>310</b> for creating a target challenge. The target challenge enables a user <b>104</b> to endorse a challenge, where the user commits to complete a task if the target set by the creator of the challenge <b>110</b> is met. The process <b>310</b> includes an initial Step <b>312</b> of a creator producing a challenge. A Step <b>314</b> provides that the creator provides details about the challenge, such as steps of how the challenge operates, deadlines, and whether the challenge is measurable, immeasurable, or predefined.
0129In some embodiments, a Step <b>316</b> allows User A to provide a conditional statement indicating the details of the challenge. An exemplary statement may include, “If we meet the target of [$XX] and [XX] shares and [XX] likes and a specific user purpose, then I (User A) will complete a predefined task”. After this conditional statement, a Step <b>318</b> requires the participants in the challenge to achieve the stated criteria. Following completion of the target challenge, a Step <b>320</b> provides that User A delivers the promotional award, such as a trophy, to the participants who achieved the target or completes the predefined task.
0130<figref idref="DRAWINGS">FIG. 12</figref> shows a process <b>322</b> for creating a cooperation challenge <b>110</b>. The cooperation challenge enables users <b>104</b> to team up to create a challenge <b>110</b>. Users <b>104</b> can be of the same user type, different user type, and group <b>106</b>. The cooperation challenge process <b>322</b> comprises an initial Step <b>324</b> of a User A, a User B, and a User C wanting to create a challenge in cooperation with each other. Though in other embodiments, two users or more may cooperate for these means. In a Step <b>326</b>, User A, User B, and User C communicate internally through known communication means, email, phone, the network, etc.
0131After communicating between User A, User B, and User C, a Step <b>328</b> requires the Users to decide to an activity, including the challenge. The challenge may be immeasurable, measurable, or predefined. A Step <b>330</b> provides that the network will create the challenge after collecting details about the challenge form User A, User B, and User C. A Step <b>332</b> allows User A, User B, and User C to team up to select participants in the challenge. For example, companies A, B, and C work together to agree on a promotional award, such as a trophy. The companies may then divide the marketing share between themselves and find participants for the challenge. A Step <b>334</b> provides that participants in the cooperation challenge provide proof to completing the challenge under the set conditions. A Step <b>336</b> provides that the winning participants receive the promotional award set by companies A, B, and C.
0132<figref idref="DRAWINGS">FIG. 13</figref> shows a process <b>338</b> for creating a logo challenge <b>110</b>. The logo challenge provides an innovative form of battle themed challenges with participant users competing under one of the creators' logo. In this version of challenges, users <b>104</b> must be two or more and may be of the same user type, different user type, and group <b>106</b>.
0133The logo challenge process <b>338</b> comprises an initial Step <b>340</b> of User A and User B wanting to create a logo challenge. A Step <b>342</b> may include User A and User B communicating internally through known communication means, email, phone, network, etc. After communication, a Step <b>344</b> requires the Users to decide to an activity, including the challenge. The challenge may be immeasurable, measurable, or predefined. A Step <b>346</b> may include the network creating a challenge based on descriptions and information provided by User A and User B.
0134A Step <b>348</b> comprises participants performing the logo challenge. The logo challenge is a unique battle themed challenge, but without participants battling directly against each other. For example, User A and User B enter a logo challenge. Each user participating in the challenge must choose which company to support and compete under the corresponding logo. The logo may appear as a photo, video, text, or data. A Step <b>350</b> enables the participating users to provide proof to completing the challenge under the set conditions. In a final Step <b>352</b>, participating users compete to arrive at a winner. If the winning user competes under the User A logo, then User A is the winner. Though, there may be more than one winner.
0135<figref idref="DRAWINGS">FIG. 14</figref> shows a process <b>354</b> for creating a pay to participate money reward challenge. In the pay to participate challenge, the user <b>104</b> pays a fee <b>124</b> to participate in the challenge. Limitations on participant criteria may apply. A selected number of winning users, participant users, challenge creator, and the network may receive a percentage from participation fees.
0136The process <b>354</b> includes an initial Step <b>356</b> of a creator deciding to create a pay to participate money reward challenge. A Step <b>358</b> allows the creator to create a challenge and provide the appropriate details for performing the challenge. The pay to participate challenge may be combined with other challenges, including, without limitation, a measurable challenge, an immeasurable challenge, a sponsored challenge, a cooperation challenge, and a dare challenge.
0137A Step <b>360</b> comprises the user participants paying a fee to participate. The creator may apply restrictions to which user is eligible to participate. A Step <b>362</b> enables the participating users to provide proof to completing the challenge under the set conditions. A Step <b>364</b> allows the participation fees to be divided between the network and the winners of the challenge in the form of money.
0138<figref idref="DRAWINGS">FIG. 15</figref> illustrates a process <b>366</b> for paying to participate in a prize reward challenge <b>110</b>. In this unique challenge, the user <b>104</b> pays a fee <b>124</b> to have the right to participate. In some embodiments, limitations on participant criteria may apply. A selected number of winning users <b>104</b> and/or participant users <b>104</b> will get the trophy pre-defined from the creator of this activity. Participation fees <b>124</b> will be appropriated to at least one of the following: the creator, the network <b>102</b>, and third parties.
0139The process <b>366</b> includes an initial Step <b>368</b> of a creator deciding to create a pay to participate prize reward challenge. A Step <b>370</b> allows the creator to create a challenge and provide the appropriate details for performing the challenge. The pay to participate challenge may be combined with other challenges, including, without limitation, a measurable challenge, an immeasurable challenge, a sponsored challenge, a cooperation challenge, and a dare challenge.
0140A Step <b>372</b> comprises the user participants paying a fee to participate. The creator may apply restrictions to which user is eligible to participate. A Step <b>374</b> enables the participating users to provide proof to completing the challenge under the set conditions. A Step <b>376</b> allows the reward to be divided between the network and the winners of the challenge in the form of a prize, such as a trophy or medal or part of the participation fees.
0141The method <b>700</b> may further include a Step <b>716</b> of monetizing the network <b>102</b>. In some embodiments, the method <b>700</b> may implement additional marketing tools, beyond the promotional award, including: charging users and groups a fee, charging a sponsor an advertising fees, promotional fees, and user and group members purchasing virtual products or services while performing the challenge. And, as discussed above, the promotional award <b>118</b> contains marketing indicia which also monetizes the network <b>102</b>.
0142In one embodiment, an advertising marketing tool enables the user <b>104</b> or group <b>106</b> to pay a fee <b>124</b> for advertising on the network <b>102</b>. The advertising material may include, without limitation, logos, coupons, maps, photos, videos, posts, data, links re-directing inside and/or outside the network <b>102</b>.
0143In some embodiments, an alternative Step may include providing a proof that the challenge <b>110</b> has been completed or successfully accomplished with a proof. The completion and result of an activity task may be demonstrated by proof. The winner of the challenge <b>110</b> may receive a trophy or reward, which may be in tangible, intangible, or in monetary form. The completion and result of an activity task may be demonstrated by proof. The proof may include images, videos or data of the challenge <b>110</b> being performed or accomplished. Another alternative Step comprises setting privacy parameters by the user <b>104</b> or the group <b>106</b>. Privacy settings and file sharing are also variable options.
0144In one embodiment of the present disclosure there are two ways to evaluate the challenge <b>110</b>. The first is a measurable challenge <b>110</b>, as shown in <figref idref="DRAWINGS">FIG. 16</figref>. In a measurable challenge <b>110</b>, the user <b>104</b> creates a measurable challenge <b>110</b> by selecting an evaluation <b>122</b> method <b>700</b> based on units.
0145A process <b>378</b> for evaluating the measurable challenge includes an initial Step <b>380</b> of taking a measurable challenge. The measurable challenge is a challenge that can be quantified. Examples are a fast typing challenge or any quantifiable activity related challenges (sport-themed challenges, high score-themed challenges, etc.). A subsequent Step <b>382</b> may include a creator entering details of the measurable challenge, including title, descriptive rules, category of the challenge, deadline to finish the challenge, and promotional awards provided for achievement of the challenge. A Step <b>384</b> enables the participating users to provide proof to completing the challenge under the set conditions. A Step <b>386</b> ranks all participants in an ascending or descending order as predefined by the creator of the measurable challenge.
0146<figref idref="DRAWINGS">FIG. 17</figref> illustrates how a challenge <b>110</b> may be evaluated through an immeasurable challenge <b>110</b>. In the immeasurable challenge <b>110</b>, the user <b>104</b> selects an evaluation <b>122</b> means based on the number of votes, or respects, or comments, or all that have accumulated.
0147Rather than create a challenge <b>110</b> for users <b>104</b> to participate, a user <b>104</b> may select a predefined challenge <b>110</b>. Here, a user <b>104</b> creates a predefined challenge <b>110</b> for any number of users <b>104</b> and group members <b>108</b>. User <b>104</b> has to choose one of the available pre-defined tasks offered by the network <b>102</b> or other third party software. These tasks may include shapes, numbers, words, images, and video related tests and games.
0148Examples of such tasks may be used to test multiple skills using a variety of tests, such as IQ tests, crossword puzzles, calculations, and the like. The evaluation <b>122</b> method <b>700</b> of predefined challenges <b>110</b> is preset based on the nature of the task and measurement may be taken and recorded through the network <b>102</b> or with the aid of various devices.
0149A process <b>388</b> for evaluating the immeasurable challenge includes an initial Step <b>390</b> of taking an immeasurable challenge. The immeasurable challenge refers to activities that cannot be quantified and it is a vote-based challenge. A subsequent Step <b>392</b> may include a creator entering details of the immeasurable challenge, including title, descriptive rules, category of the challenge, deadline to finish the challenge, and promotional awards provided for achievement of the challenge. A Step <b>394</b> enables the participating users to provide proof to completing the immeasurable challenge under the set conditions. A Step <b>396</b> ranks all participants in an ascending or descending order as predefined by the creator of the immeasurable challenge.
0150<figref idref="DRAWINGS">FIGS. 18 and 19</figref> illustrate two exemplary of pre-defined challenges. A Fastest Typing, shown in <figref idref="DRAWINGS">FIG. 18</figref>, enables users <b>104</b> to select whether to create a predefined: Fastest Typing challenge <b>110</b> and winner based on which the user <b>104</b> or group members <b>108</b> complete a task in the fastest time such as typing, solving puzzles, mathematical problems, etc.
0151A process <b>398</b> for providing the predefined challenge of the Fastest Typing challenge. The Fastest Typing challenge includes an initial Step <b>400</b> of accepting and performing the Fastest Typing challenge. The Fastest Typing challenge is a challenge that can be quantified, since the rate of typing and the words per minute are countable. A subsequent Step <b>402</b> may include a creator entering details of the Fast Typing challenge, including title, descriptive rules, category of the challenge, deadline to finish the challenge, and promotional awards provided for achievement of the challenge.
0152A Step <b>404</b> provides a winner based on a timed performance required to type letters, numbers or patterns. For example, the user is asked to quickly type a sequence of letters or phrases or numbers or mathematical formula. In Step <b>406</b>, the participant users are required to perform the task in the predefined format. A Step <b>408</b> ranks all participants in an ascending or descending order as predefined by the creator of the measurable challenge.
0153In the More Screenshots challenge, shown in <figref idref="DRAWINGS">FIG. 19</figref>, the user <b>104</b> or group members <b>108</b> may select to create a predefined challenge <b>110</b>. The winner of the More Screenshots challenge <b>110</b> is determined on views of screenshots, photos, videos, data, or combinations thereof.
0154A process <b>410</b> for providing the predefined challenge of the More Screenshots challenge. The More Screenshots challenge includes an initial Step <b>412</b> of accepting and performing the More Screenshots challenge. The More Screenshots challenge is a challenge that can be quantified, since the screenshots are countable. A subsequent Step <b>414</b> may include a creator entering details of the More Screenshots challenge, including title, descriptive rules, category of the challenge, deadline to finish the challenge, and promotional awards provided for achievement of the challenge.
0155A Step <b>416</b> requires participants to upload a proof based on the More Screenshots challenge requirements. A Step <b>418</b> provides a More Screenshots challenge that includes a counter for each entry. The counter records how many times the entry of the user is viewed. In an example, User A participates in the More Screenshots challenge with one hundred other participants. Each time one of the participant users views user A's proof or entry, the counter increases one unit for User A. In another embodiment of More Screenshots challenge, a Step <b>420</b> each time User A views another participant's proof, User A's counter increases by one unit. In a final Step <b>422</b>, the participant with the highest counter wins the More Screenshots challenge.
0156The second type of activity that occurs is the achievement <b>120</b>. The achievement <b>120</b> indicates successful completion of a task. With an achievement <b>120</b>, there is no direct contest between users <b>104</b>, rather, the purpose of the achievement <b>120</b> is to achieve a goal or a level of ability. User <b>104</b> creates an achievement <b>120</b> and makes it available for viewing by group <b>106</b> or network. User <b>104</b> can select from different types of achievements <b>120</b> or a combined number of achievement types. Based on user type and user demographics, user <b>104</b> may have limited options on available achievement types.
0157Once the user <b>104</b> chooses an achievement <b>120</b> the following list of options will appear for the user <b>104</b> to fill appropriate data, such as the name of the achievement <b>120</b>, description (written and in video type, photo or data), categories, deadline, evaluation method, value of personal entry if measurable, proof, beat achievement option, preference and/or code for button/link within the challenge <b>110</b>, in-app purchases, promotion plans, payment details, where appropriate.
0158Not all listed details may be required; any subset of the listed details may also apply. For example, different types of achievements <b>120</b> may require different data fields to be completed and/or some fields may not be available for certain user <b>104</b> types and/or some fields may be optional.
0159Just as there are two types of evaluations <b>122</b> in the preferred embodiment of the present disclosure, there are also two types of achievements <b>120</b>: a measurable achievement <b>120</b>, as shown in <figref idref="DRAWINGS">FIG. 20</figref>, and an immeasurable achievement <b>120</b>, as shown in <figref idref="DRAWINGS">FIG. 21</figref>. Additionally, there is a sponsored achievement <b>120</b>, as shown in <figref idref="DRAWINGS">FIG. 22</figref>, and a beat achievement <b>120</b>, shown in <figref idref="DRAWINGS">FIG. 23</figref>.
0160A process <b>424</b> for evaluating measurable achievements includes an initial Step <b>426</b> of posting or viewing a measurable achievement. In a Step <b>428</b>, creator enters the details of the measurable achievement, including title, descriptive rules, category of the achievement, and promotional awards provided for achievement. User also enters proofs. In a Step <b>430</b>, user may add marketing indicia to advertise a business. This can include a logo, text, images, and videos.
0161A process <b>432</b> for evaluating immeasurable achievements includes an initial Step <b>434</b> of posting or viewing an immeasurable achievement. In a Step <b>436</b>, creator enters the details of the immeasurable achievement, including title, descriptive rules, category of the achievement, and promotional awards provided for achievement. User also enters proofs. In a Step <b>438</b>, user may add marketing indicia to advertise a business. This can include a logo, text, images, and videos.
0162In a sponsored achievement <b>120</b>, a registered user <b>104</b> can choose to sponsor an existing achievement <b>120</b>. That is, the entity may provide trophy to the creator and/or place advertising material throughout the achievement <b>120</b> page. The approval of the achievement <b>120</b> creator may be required based on creator's settings. The registered entity may have the option to promote the achievement <b>120</b> within or outside the network <b>102</b> based on the user <b>104</b> or group <b>106</b> registered entity agreement. Costs may incur during sponsoring.
0163A process <b>440</b> for performing a sponsored achievement includes an initial Step <b>442</b> of User A finding or getting notified for a challenge to sponsor. In Step <b>444</b>, User A finds an achievement of User B. User A then sends a notification to User B to sponsor the achievement. A Step <b>446</b> assumes the approval of User B is not required. If so, a Step <b>452</b> allows User A to provide a promotional award <b>118</b> to User B. However, in Step <b>448</b>, if User B needs to approve the request for sponsorship. A Step <b>450</b> requires User A to receive notification to discuss further with User B.
0164A Step <b>452</b> requires User A to place marketing indicia on the promotional awards. The time the marketing indicia is posted to an achievement screen, User B may be unlimited or limited. Duration-based fees may apply. User A may choose promotional plan for sponsored achievements. A Step <b>454</b> requires that after the end of the sponsorship, User A delivers the promotional awards to User B directly or through the network.
0165In a beat achievement <b>120</b>, the user <b>104</b> enables the beat achievement <b>120</b> function. Based on user <b>104</b> preferences, a posted achievement <b>120</b> of the user <b>104</b> can be challenged by other users <b>104</b> through the beat achievement process. The activity then becomes a duel, or a challenge <b>110</b> of any type available to a number of or all users <b>104</b> and group <b>106</b>.
0166A process <b>456</b> for performing a beat achievement includes an initial Step <b>458</b> of a User A wanting to use beat achievement functionality. In Step <b>460</b>, User A finds an achievement of friends, followers, news feed, etc. In Step <b>462</b>, User A opens the achievement screen. In Step <b>464</b>, User A uses the beat achievement functionality. It can be clicked, voice command, etc. A Step <b>466</b> assumes the approval of creator user is not required. If so, a Step <b>468</b> allows User A enter data or description. Also some selections the creator user did while creating the achievement. In Step <b>470</b> beat achievement becomes a dual or challenge of any type available to any user to partake in.
0167A Step <b>472</b> requires User A to accept the beat achievement request. If User A does not accept, A Step <b>474</b> requires that the achievement does not become a challenge and may not be available by another user to send the beat achievement request to the creator. If User A does accept, A Step <b>476</b> allows User A enter data or description. Also some selections the creator user did while creating the achievement. In a Step <b>478</b>, achievement becomes a dual or challenge of any type available to any user to partake in.
0168<figref idref="DRAWINGS">FIG. 24</figref> illustrates an exemplary process <b>480</b> for collecting fees <b>124</b> for the system <b>100</b> and method <b>700</b>. Some or all users <b>104</b> may be selected based on the type of user <b>104</b> to pay the fee <b>124</b> to create a challenge <b>110</b>. These fees <b>124</b> may be duration-based or fixed. Target group setting will be available and user <b>104</b> may be granted the right to post promotional material on the corresponding activity page. The system <b>100</b> allows for the implementation of various marketing tools known in the art to monetize by charging fees <b>124</b> to generate profit. These include standard fees <b>124</b>, advertising fees <b>124</b>, and promotional plans.
0169Process <b>480</b> may include an initial Step <b>482</b> of some or all users being selected by their type of account they have, i.e., regular user, VIP, organizational user. A Step <b>484</b> requires users to maybe pay a standard fee as a marketing tool. A Step <b>486</b> requires registered entities to pay a fee for any kind of activity based on the duration of the activity and the fixed fees.
0170A Step <b>488</b> applies to fixed fees and requires that the fixed fees be paid at the beginning of the activity or the end of the activity. A target group activity may be available to the user for the fixed fee. A Step <b>490</b> is for duration fees, and requires that the duration fees be paid at the beginning of the activity or the end of the activity. The duration fee is calculated based on a fee for time the activity is ongoing. A target group activity may be available to the user for the duration fee.
0171<figref idref="DRAWINGS">FIG. 25</figref> illustrates a process <b>494</b> for achieving an advertising marketing tool. The advertising marketing tool enables the user <b>104</b> or group <b>106</b> to pay a fee <b>124</b> for advertising on the network <b>102</b>. The advertising material may include, without limitation, logos, coupons, maps, photos, videos, posts, data, links re-directing inside and/or outside the network <b>102</b>.
0172A process <b>494</b> may include an initial Step <b>496</b> of some or all users being selected by their type of account the have, i.e., regular user, VIP, organizational user. A Step <b>498</b> provides an advertising marketing tool. A Step <b>500</b> requires registered entities to pay a fee for any kind for additional promotion. A Step <b>502</b> provides adverts. Adverts are advertising services for businesses wanting to display adverts within the network. The adverts program enables businesses to set a budget for advertising based on impressions and views and time set. The advert services offers target group settings.
0173<figref idref="DRAWINGS">FIG. 26</figref> illustrates a process <b>504</b> for achieving a promotional plan. The user <b>104</b> and the group <b>106</b> may choose to promote the challenge <b>110</b>, sponsored challenge <b>110</b>, sponsored achievements <b>120</b>, etc, with a promotion known in the art.
0174The process <b>504</b> includes an initial Step <b>506</b> of some or all users being selected by their type of account they have, i.e., regular user, VIP, organizational user. A Step <b>508</b> provides a promotional plan marketing tool. In a Step <b>510</b>, registered entities pay a fee for any kind for additional promotion. For Step <b>512</b>, promotional plans fees are paid at the beginning of the activity or the end of the activity. The promotional plans fees are based on click or impression or respect or download or use or reach or in-app purchase or time set as the promotional plan is on or paused. A target group activity may be available to the user for the promotional plan fee.
0175A Step <b>514</b> presents an example where User A creates a challenge and chooses a promotional plan for the challenge to get more exposure by appearing further in the challenges listing for certain periods of time and among a target group of its choices. User A chooses a fixed or cumulative budget fee based on reach within the target group.
0176<figref idref="DRAWINGS">FIG. 27</figref> illustrates a process <b>516</b> for notifying through an activity board. The user <b>104</b> and group members <b>108</b> may receive notifications and updates on challenges <b>110</b> and achievements that are related or unrelated to them on the activity board. The activity board sends notifications to a communication device of the user <b>104</b>, which is accessible from within the network <b>102</b> and the communication device's prime software, or SMS, or email function.
0177Process <b>516</b> includes an initial Step <b>518</b> of providing an activity board. Activity board is a means to notify users and group about other users, friends, or followers about their challenges and achievements. A Step <b>520</b> notifies the user through the network with user's communication device by email, text, or message. In Step <b>522</b>, user can view and accept or decline notification form the activity board. A Step <b>524</b> enables user to tap, click, voice command, or visually select a notification, or be redirected to the appropriate data.
0178In some embodiments, the users <b>104</b> post comments or news on a personal blog or a blog of a group member <b>108</b>. The blog may be a regular updated page run by the user <b>104</b> or group member <b>108</b> for posting formal news, and posting informal or conversational style discussions about the challenge <b>110</b>, achievement <b>120</b>, or activities in the network <b>102</b>. The blog may include, without limitation text, photo, video, data, and files.
0179As referenced in <figref idref="DRAWINGS">FIG. 28</figref>, the system <b>100</b> provides a process <b>526</b> for the user <b>104</b> and the group members <b>108</b> to communicate with group members <b>108</b> through a chat function. The chat function may be used within the software application with messages, with voice, and with emails. In one embodiment, the chat may be GPS-active and the user <b>104</b> may be able to see other users <b>104</b> in a certain range having enabled this function. The user <b>104</b> or group <b>106</b> may also exchange any kind of media through the chat, including, without limitation, text, photo, video, and file.
0180Process <b>526</b> includes an initial Step <b>530</b> of the user wanting to communicate with other users and group members through a chat function. In Step <b>532</b>, user can send a chat message to friends, followers, and other users. A Step <b>534</b> includes users chatting through various media, including, text, photo, video, file, etc. A Step <b>536</b> provides the option of the user using a location based sensor to produce a global positioning system for the chat. A Step <b>538</b> allows user to see who others in the network are chatting with within a predetermined range. A Step <b>540</b> comprises the user activating or deactivating the positioning system on the network.
0181In one embodiment of the present disclosure, the user <b>104</b> or group <b>106</b> may use a comment plug-in to comment within the network <b>102</b> or other sites using their registered account. The user <b>104</b> or group member <b>108</b> may be able to comment on the challenge <b>110</b> or achievement <b>120</b> or both. The user <b>104</b> or group <b>106</b> may also comment on friend's profiles, and followers' profiles, and profiles of users <b>104</b> they follow, and other groups <b>106</b>. Comments can consist of text, photo, video, data, and files. The user <b>104</b> may also respect a comment or reply to a comment.
0182Yet another process <b>542</b> for communication <b>116</b> between users and group members in the network is referenced in <figref idref="DRAWINGS">FIG. 29</figref>. Here, the user <b>104</b> or group <b>106</b> may be able to request friends in the network <b>102</b> through a friend function. The user <b>104</b> or group <b>106</b> simply direct the friend function to a desired member <b>108</b>. In the friend feature, a user <b>104</b> and group member <b>108</b> must consent to the friendship. The selected friends receive updates on the other user <b>104</b> actions on news feed, activity board, blog, comments, and chats between user <b>104</b> and group members <b>108</b>.
0183Process <b>542</b> comprises an initial Step <b>544</b> of User A wanting to become a friend with group members and followers. A Step <b>546</b> includes user sending a friend request to desired friend target (User B). A Step <b>548</b> may include User B receiving notification on the activity board or outside the network or through email about the friend request. A Step <b>550</b> User A and User B are not friends, but can resend friend requests. A Step <b>552</b> User B accepts friend request. The friends receive updates on the other user's actions on news feed or activity board or blog or comments or chat. A Step <b>554</b>, User A does not receive update until User B responds. User A can only cancel friend request, not resend.
0184In yet another form of communication <b>116</b>, the user <b>104</b> and group <b>106</b> have access to a news feed screen. Through the news feed screen, the user <b>104</b> remains updated on group members <b>108</b>, challenges <b>110</b>, achievements <b>120</b>, news, and advertisements provided on a regular basis for companies, VIP's, followed users <b>104</b>, friends, and group members <b>108</b>.
0185Yet another process <b>556</b> for communication <b>116</b> between users and group members in the network is referenced in <figref idref="DRAWINGS">FIG. 30</figref>. The system <b>100</b> enables the user <b>104</b> or group member <b>108</b> to follow each other. The followers may receive updates on the user's actions. The user <b>104</b> and group member <b>108</b> may also follow and have followers through use of a follow function. The followed user <b>104</b> or member <b>108</b> may receive updates on the registered entity's actions. Users <b>104</b> may also follow other users <b>104</b>, challenges <b>110</b>, and achievements <b>120</b>.
0186As <figref idref="DRAWINGS">FIG. 30</figref> references, process <b>556</b> includes an initial Step <b>558</b> of user wanting to follow other group members or friends. Step <b>560</b> User A follows User B. User A receives updates based on User B actions and activities. In Step <b>562</b>, User A follows activities of groups. User A receives updates based on group actions and activities.
0187The user <b>104</b> may have access to news feed screen. Through the news feed screen, the user <b>104</b> or group <b>106</b> can stay updated on news, activities, actions, and ads that are provided on a regular basis for members <b>108</b> of the group <b>106</b>, VIP's <b>128</b>, organizational users <b>130</b>, companies, followers, and friends.
0188In yet another form communication <b>116</b>, the user <b>104</b> may perform a favorite function for the activity. The user <b>104</b> may have selected some action or activity as a favorite. The favorite function may be displayed on the user's <b>104</b> profile and may be publicly or selectively available to group members <b>108</b>.
0189A process <b>564</b> for nominating is shown in <figref idref="DRAWINGS">FIG. 31</figref>. Here, the user <b>104</b> and group <b>106</b> may perform a nominate function to nominate the group <b>106</b>, other users <b>104</b>, challenge <b>110</b>, or achievement <b>120</b>. In nominating, the user <b>104</b> and group <b>106</b> may nominate each other to perform a challenge <b>110</b> or activity. In nominating, some of or all other users <b>104</b>, dependent on user <b>104</b> type and demographic, can participate in a challenge <b>110</b>, even if not directly challenged by a user <b>104</b> or group member <b>108</b>.
0190As <figref idref="DRAWINGS">FIG. 31</figref> references, process <b>563</b> includes an initial Step <b>564</b> of User wanting to nominate friends or followers or groups to perform a challenge. Within the network <b>102</b>, a Step <b>565</b> allows user to select one or more friends or followers or groups for nomination. In a Step <b>566</b>, the nominated user receives notifications within the newsfeed or activity board. A Step <b>567</b> allows users the option to accept or decline the nomination. Outside the network <b>102</b>, a Step <b>568</b> allows user to select one or more friends or followers or groups for nomination from other social networks. A Step <b>569</b> user may allow users to tag other users to let them know they are being nominated or inform them through hash-tags.
0191Yet another process <b>570</b> for communication <b>116</b> between users and group members in the network is referenced in <figref idref="DRAWINGS">FIG. 32</figref>. Further, <figref idref="DRAWINGS">FIG. 32</figref> illustrates that the user <b>104</b> or group <b>106</b> may utilize a share function to enable sharing of information regarding their profiles, challenges <b>110</b>, achievements <b>120</b> in or out of the network <b>102</b>. Using a key function, users <b>104</b> can share the challenge <b>110</b> or activity.
0192As <figref idref="DRAWINGS">FIG. 32</figref> references, process <b>570</b> includes an initial Step <b>571</b> of user wanting to share an activity. Within the network <b>102</b>, a Step <b>572</b> allows user to share the challenge with friends or group members. The share is visible through the newsfeed. Outside the network <b>102</b>, a Step <b>574</b> allows user to share to other social networks, such as Facebook®, Twitter®, Instagram®, or Google®.
0193As referenced in <figref idref="DRAWINGS">FIG. 33</figref>, the system <b>100</b> may also have process <b>576</b> to perform a search, where a user <b>104</b> can search for other users <b>104</b>, group members <b>108</b>, challenges <b>110</b>, and achievements <b>120</b>. The process <b>576</b> includes an initial Step <b>578</b> of user wanting to search for an activity. A Step <b>580</b> includes inputting data to perform the search in a database. The search criteria is selected. For example, User A enters search criteria: [challenge, ends in 7 days, most popular, only with gifts]. In Step <b>582</b>, User A gets results based on criteria. In Step <b>584</b> User A may change the search criteria.
0194As referenced in <figref idref="DRAWINGS">FIG. 40</figref>, the system <b>100</b> also utilizes a process <b>660</b> to operate a key teaser <b>114</b>. For the key teaser <b>114</b>, the user <b>104</b> sets the key functionality, and then the teaser function can be additionally selected. That is, the key creator will hide the action and activity, and then assign a task. Users <b>104</b> who need to complete the task, will have to provide sufficient evidence of (successful) completion for the key-teaser creator to unlock it for every, or part of, the selected key members.
0195The process <b>660</b> for the key teaser comprises an initial Step <b>662</b> of the user selecting the key functionality to adjust availability of actions and/or activities. Keys may be assigned to groups or specific users or the public, or all. For example, User A assigns a key <b>114</b> to User B for a comment. A Step <b>664</b> may include a user, such as User A choosing to add the key <b>114</b> functionality. A Step <b>666</b> includes User A giving a task to User B through the teaser key <b>114</b> that must be completed in order to unlock the comment and make it available to User B.
0196A Step <b>668</b> comprises User B providing sufficient evidence of successful completion for the key teaser to unlock it for all, or part of the selected key members. A Step <b>670</b> is used in a case where User A assigns a group key; then User A can select only the first to be able to see the comment, all who have completed the activity to see the comment; or id a number of users have completed the activity, the comment may be visible to all members and users, or unlocked for all to see.
0197As <figref idref="DRAWINGS">FIG. 34</figref> illustrates, a process <b>586</b> for changing privacy features is allowed in the system <b>100</b>. The user <b>104</b> or group <b>106</b> may utilize a key <b>114</b> to change privacy settings. With the key function, the user <b>104</b> or group <b>106</b> can change the privacy of an action or activity so that only a selected number of members <b>108</b> can see or access the challenge <b>110</b>, achievement <b>120</b>, or activity. Different type of users <b>104</b> may have access to more elaborate key functionalities.
0198As <figref idref="DRAWINGS">FIG. 34</figref> references, an initial Step <b>588</b> requires user to want to change the privacy settings for a challenge so that only selected group members can view the challenge or activity. In Step <b>590</b>, each group has its own key and the user can select to change the settings. In Step <b>592</b>, the user can select users to allow permission to view the challenge or activity.
0199As shown in <figref idref="DRAWINGS">FIG. 35</figref>, a process <b>594</b> for allowing user and group to achieve advancing levels in the network. The user <b>104</b> and group members <b>108</b> may acquire different levels. This level function is consistent with gaming, as the user <b>104</b> or group <b>106</b> accumulates points for performing challenges <b>110</b> and activities, and posting achievements <b>120</b>. As the user <b>104</b> achieves more and gains points, the user <b>104</b> increase in level through an algorithm that accounts for relevant factors, such as the type of user <b>104</b>, the time spent on the challenge <b>110</b>, the type of challenge <b>110</b>, and the full or partial achievement <b>120</b>.
0200The process <b>594</b> for achieving levels includes an initial Step <b>596</b> of the user participating in one or more challenges. A Step <b>598</b> includes the user accumulating points based on their participation in challenges or their position acquired in challenges. A Step <b>600</b> allows users, as they accumulate points, to increase in levels. An algorithm determines the level based on relevant factors, such as likes, respects, votes, duration of challenge, and the like. A Step <b>602</b> allows the points or levels to be viewable on multiple screens on the network for multiple group members to view.
0201Looking now at <figref idref="DRAWINGS">FIG. 36</figref>, the promotional award <b>118</b> may include a medal for achievement <b>120</b> or certain challenges <b>110</b>. In one embodiment, the medal is an iconic medals awarded to a specific number of winners for each challenge <b>110</b>. A process <b>604</b> for acquiring the medal includes an initial Step <b>606</b> of the user acquiring medals based on level and challenges attempted. A Step <b>608</b> is applicable if a User A comes first into an activity. A Step <b>610</b> allows User A to receive a gold medal. A Step <b>612</b> allows the medal to be visible in a user profile.
0202Another form of promotional award <b>118</b> is a hall of fame. The hall of fame may include a web page where high achieving users <b>104</b> and group members <b>108</b> are listed. High achieving users <b>104</b> are users <b>104</b> that have reached a certain level and/or are within a range of levels and are highly active on the network <b>102</b>. The hall of fame may utilize different listings of high achievers based on categories, types of users <b>104</b>, level ranges, and user <b>104</b> demographics.
0203<figref idref="DRAWINGS">FIG. 37</figref> references a process <b>614</b> for entering the Hall of Fame. An initial Step <b>616</b> allows users to qualify for the Hall of Fame. In a Step <b>618</b>, the user may enter into different levels and point ranges. The user enters into different types of Hall of Fame based on their account or points gained, or level or category. A Step <b>620</b> requires users to enter different Hall of Fames based on their challenges within the network <b>102</b>. The challenges may be reset after a duration so that new users have an opportunity to enter that kind of Hall of Fame.
0204<figref idref="DRAWINGS">FIG. 38</figref> is a block diagram illustrating a social game system <b>622</b>. The social game system <b>622</b> provides a hardware environment and software environment <b>624</b> within which the network may be deployed in certain embodiments. The social game system <b>622</b> has application programming interfaces (API) <b>632</b> for the social game system <b>622</b> to interact with a social network or social networks <b>626</b>. Provided are a number of interfaces, such as a web server <b>630</b>, a web interface, and an application program interface (API) <b>632</b> to provide respective web interfaces to users <b>104</b> and programmatic interfaces to remote systems, through which data is stored and the social network game system is accessible to external data storage systems <b>624</b>. The social game system <b>622</b> is operable through the Internet <b>628</b>.
0205<figref idref="DRAWINGS">FIG. 39</figref> is a block diagram showing the process <b>634</b> by which a user <b>636</b> (through a client device) <b>638</b> registers for the network connects to social networks and through hardware and software on a platform <b>646</b>. Process is operable in a client/server system which may be used by an exemplary web-enabled/networked embodiment of the present invention.
0206A communication system includes a multiplicity of clients <b>638</b> with a sampling of clients denoted as a client and a client, a multiplicity of social network <b>642</b> with a sampling of networks denoted as a social network <b>642</b> and a social network <b>642</b>, a global network and a multiplicity of servers with a sampling of servers denoted as a server and a server.
0207Client <b>638</b> may communicate bi-directionally with social network <b>642</b> via a communication channel. Client may communicate bi-directionally with social network <b>642</b> via a communication channel for registration <b>644</b> into network. Social network <b>642</b> may communicate bi-directionally with global network via a communication channel. Social network <b>642</b> may communicate bi-directionally with global network via a communication channel. Through client communication, activities <b>648</b> (achievements, challenges, actions) are operable.
0208Global network may communicate bi-directionally with server and server via a communication channel. Server and server may communicate bi-directionally with each other via communication channel. Furthermore, clients, social network <b>642</b>, global network and servers <b>640</b> may each communicate bi-directionally with each other.
0209In one embodiment, global network may operate as the Internet. It will be understood by those skilled in the art that communication system may take many different forms. Non-limiting examples of forms for communication system include local area networks (LANs), wide area networks (WANs), wired telephone networks, wireless networks, or any other network supporting data communication between respective entities.
0210Clients may take many different forms. Non-limiting examples of clients and <b>2704</b> include personal computers, personal digital assistants (PDAs), cellular phones and smartphones.
0211Client includes a CPU, a pointing device, a keyboard, a microphone, a printer, a memory, a mass memory storage, a GUI, a video camera, an input/output interface <b>2744</b> and a network interface.
0212CPU, pointing device, keyboard, microphone, printer, memory, mass memory storage, GUI, video camera, input/output interface and network interface may communicate in a unidirectional manner or a bi-directional manner with each other via a communication channel. Communication channel may be configured as a single communication channel or a multiplicity of communication channels.
0213CPU may be comprised of a single processor or multiple processors. CPU may be of various types including micro-controllers (e.g., with embedded RAM/ROM) and microprocessors such as programmable devices (e.g., RISC or SISC based, or CPLDs and FPGAs) and devices not capable of being programmed such as gate array ASICs (Application Specific Integrated Circuits) or general purpose microprocessors.
0214CPU enables data upload <b>650</b> from client <b>638</b>. Data can be a challenge that requires proof <b>652</b>. The proof is entered <b>654</b> into one of clients listed above. An evaluation <b>656</b> may also be performed. A trophy <b>658</b> can also be delivered physically or through client <b>638</b>.
0215As is well known in the art, memory is used typically to transfer data and instructions to CPU in a bi-directional manner. Memory, as discussed previously, may include any suitable computer-readable media, intended for data storage, such as those described above excluding any wired or wireless transmissions unless specifically noted. Mass memory storage may also be coupled bi-directionally to CPU and provides additional data storage capacity and may include any of the computer-readable media described above. Mass memory storage may be used to store programs, data and the like and is typically a secondary storage medium such as a hard disk. It will be appreciated that the information retained within mass memory storage, may, in appropriate cases, be incorporated in standard fashion as part of memory as virtual memory.
0216Finally, CPU optionally may be coupled to network interface which enables communication with an external device such as a database or a computer or telecommunications or internet network using an external connection shown generally as communication channel, which may be implemented as a hardwired or wireless communications link using suitable conventional technologies. With such a connection, CPU might receive information from the network, or might output information to a network in the course of performing the method steps described in the teachings of the present invention.
0217These and other advantages of the invention will be further understood and appreciated by those skilled in the art by reference to the following written specification, claims and appended drawings.
0218Because many modifications, variations, and changes in detail can be made to the described preferred embodiments of the invention, it is intended that all matters in the foregoing description and shown in the accompanying drawings be interpreted as illustrative and not in a limiting sense. Thus, the scope of the invention should be determined by the appended claims and their legal equivalence.
Contents5
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Every citation, both ways
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| CN109661678A | Cited by | China | Search report |
| US10203922B2 | Cited by | United States of America | Search report |
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| US2017103425A1 | United States of America | A1 |
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Numbers
- Publication
- 20170103425
- Application
- 15279678
Titles
- English
- SYSTEM AND METHOD FOR GENERATING CHALLENGES AND AWARDING PROMOTIONAL AWARDS THROUGH A GAMIFIED NETWORK
Classification
- CPC, 9
- G06Q30/0269
- G06Q30/0255
- H04L67/38
- G06Q30/0277
- G07F17/3225
- G06Q50/01
- G07F17/3255
- H04L67/131
- G06Q10/40
- IPC, 4
- G06Q30 02
- G06Q50 00
- G07F17 32
- H04L29 06