US20140364237A1

Multiplayer network game notifications

Claim Score by NHIP

Read claim 1, the broadest

Abstract

A game system may receive an attack by a first player against a second player. The game system may notify a third player of the attack and provide the third player the option to intervene. The game system may notify the second player of the attack and provide the second player the option to mitigate damage from the attack. The game system may notify the third player based on their status as guildmates, neighbors, or connection in a social network with the first player or the second player. The option to intervene or mitigate may be available for a limited period of time. Responding to the attack may add units to the battle, reduce damage taken, or generate other benefits.

US20140364237A1, drawing sheet 1
Sheet 1 of 18

Term

Projected expiry 7 May 2034.

  1. Priority
  2. Filed
  3. Published
  4. Today
  5. Projected expiry

20 claims: 3 independent, 17 dependent

  1. 1
    Broadest claimClaim Score 61, broad(NHIP)A method comprising:receiving, using a processor of a machine, a game action of a first player, the game action of the first player generated by a client system of the first player, the game action of the first player directed to a target player;causing a notification to be presented to a second player at a client system of the second player, the notification including a specification of the game action of the first player, the second player being the target player, the notification including a user interface element operable to generate a game action of the second player;receiving the game action of the second player, responsive to the notification;and at least in part based on whether the game action of the second player was sent within a predetermined time period, determining an outcome of the game action of the first player.
  2. 14
    A system comprising:one or more modules configured to: receive a game action of a first player, the game action of the first player generated by a client system of the first player, the game action of the first player directed to a target player;cause a notification to be presented to a second player at a client system of the second player, the notification including a specification of the game action of the first player, the second player being the target player, the notification including a user interface element operable to generate a game action of the second player;receive the game action of the second player, responsive to the notification;and at least in part based on whether the game action of the second player was sent within a predetermined time period, determine an outcome of the game action of the first player.
  3. 20
    A non-transitory machine-readable storage medium comprising instructions that, when executed by one or more processors of a machine, cause the machine to perform operations comprising:receiving, using a processor of the machine, a game action of a first player, the game action of the first player generated by a client system of the first player, the game action of the first player directed to a target player;causing a notification to be presented to a second player at a client system of the second player, the notification including a specification of the game action of the first player, the second player being the target player, the notification including a user interface element operable to generate a game action of the second player;receiving the game action of the second player, responsive to the notification;and at least in part based on whether the game action of the second player was sent within a predetermined time period, determining an outcome of the game action of the first player.