US20140274242A1

Apparatus and method for real-time measurement and evaluation of skill levels of participants in a multi-media interactive environment

Claim Score by NHIP

Read claim 1, the broadest

Abstract

Apparatus and methods are described for operating an online interactive simulation/game environment, where an object's motion is controlled by a player along a path. A player's skill level is quickly quantified as they control the object traversing the path, so that they can be properly placed in games with those of like skill, and do so without having competed with others. An optimal path is established for the object's travel during a portion of a game, and at each increment of travel, an optimum velocity or time delta is established. The path of the object being controlled by a player being rated is then tracked over the same path. At each distance increment its position and velocity or time delta are recorded and compared with the optimum. Deviations therebetween are calculated on an incremental basis, and the aggregate determines the player's skill level for a set of equivalent conditions.

US20140274242A1, drawing sheet 1
Sheet 1 of 6

Term

Projected expiry 5 July 2033.

  1. Priority
  2. Filed
  3. Published
  4. Today
  5. Projected expiry

20 claims: 2 independent, 18 dependent

  1. 1
    Broadest claimClaim Score 66, broad(NHIP)A computer implemented method for quantifying player skill with respect to controlling the motion of a virtual object along a virtual path, comprising:monitoring with a processor the motion of a virtual object as it traverses a virtual path under control of a player;recording with a processor distance deviations of the virtual object from an optimum virtual path along the virtual path at at least two distance increments along the virtual path;and aggregating with a processor the distance deviations to produce an overall skill score for the player with respect to the virtual path.
  2. 11
    An apparatus for quantifying player skill with respect to controlling the motion of a virtual object along a virtual path, comprising:a player controlled virtual object traversing a virtual path;a processor monitoring the motion of the player controlled virtual object as it traverses the virtual path;said processor recording distance deviations of the player controlled virtual object from an optimum virtual path along the virtual path at at least two distance increments along the virtual path;and said processor aggregating the distance deviations to produce an overall skill score for the player with respect to the virtual path.