US20140025732A1

Systems and methods that enable player matching for multi-player online games

Claim Score by NHIP

Read claim 9, the broadest

Abstract

The field of the invention relates to multi-user online gaming systems, and more particularly to systems and methods that enable a spectator's experience for online active games. In a preferred embodiment, an online multiuser game system includes a user matching system configured to match users for a game session, wherein the user matching system is enabled to match a first user with another user based at least in part on behavior data in the first user's profile.

US20140025732A1, drawing sheet 1
Sheet 1 of 14

Term

6.4 yearsto projected expiry

Projected expiry 5 March 2033, counted from filing; an application has no term until it is granted.

  1. Priority and filed
  2. Published
  3. Today
  4. Projected expiry

15 claims: 2 independent, 13 dependent

  1. 1
    An online multiuser game system, comprising:an online game session server system communicatively coupled to a public network for access by a plurality of users to establish a plurality of real-time interactive games sessions;a user profile database coupled to the online game session server system including a profile for each of the plurality of users, wherein the profile of a first user includes behavior data defined by a second user;and a user matching system coupled to the online game session server system and the user profile database and configured to match users for a game session, wherein the user matching system is configured to match the first user with another user based at least in part on the behavioral data in the first user's profile.
  2. 9
    Broadest claimClaim Score 62, broad(NHIP)A computer implemented method for matching players of an online multiuser game system, comprising:enabling the players to establish a plurality of real-time interactive game sessions with the online multiuser game system over a public network;storing behavior data for a first player defined by a second player in a user profile database coupled to the online multiuser game system;retrieving the behavior data for each player logged into the online multiuser game system and storing said behavior data in an in-memory system;and matching the first player to another player based at least in part on the first user's behavioral data retrieved from the in-memory system.