US20130111359A1

Relocating a user's online presence across virtual rooms, servers, and worlds based on locations of friends and characters

Claim Score by NHIP

Read claim 23, the broadest

Abstract

Techniques are disclosed that allow a user to efficiently move their online presence from a current location in a virtual world to a target location near a friend or character. The target location may be in another instance of the virtual world or in another virtual world. Further, the movement of the user—referred to as a jump—may be in response to a request from the user to jump their online presence to the target location of a friend or character. In the other direction, a user can send a “jump to me” request to their friends.

US20130111359A1, drawing sheet 1
Sheet 1 of 8

Term

6 yearsto projected expiry

Projected expiry 20 September 2032, counted from filing; an application has no term until it is granted.

  1. Priority and filed
  2. Published
  3. Today
  4. Projected expiry

23 claims: 4 independent, 19 dependent

  1. 1
    A computer-implemented method, comprising:determining, by operation of one or more processors, an online presence of a first user in a first virtual environment;identifying an online presence of at least a second user in a second virtual environment;and presenting an indication to the first user that a jump is available, wherein the jump is invoked to move the online presence of the first user from a current location within the first virtual environment to a target location in the second virtual environment, wherein the online presence of the second user is at the target location in the second virtual environment.
  2. 11
    A computer-readable storage medium storing a program, which, when executed by a processor performs an operation for facilitating communication between users, the operation comprising:determining, by operation of one or more processors, an online presence of a first user in a first virtual environment;identifying an online presence of at least a second user in a second virtual environment;and presenting an indication to the first user that a jump is available, wherein the jump is invoked to move the online presence of the first user from a current location within the first virtual environment to a target location in the second virtual environment, wherein the online presence of the second user is at the target location in the second virtual environment.
  3. 20
    A system, comprising:a processor;and a memory, wherein the memory includes an application program configured to perform an operation, the operation comprising: determining, by operation of one or more processors, an online presence of a first user in a first virtual environment;identifying an online presence of at least a second user in a second virtual environment;and presenting an indication to the first user that a jump is available, wherein the jump is invoked to move the online presence of the first user from a current location within the first virtual environment to a target location in the second virtual environment, wherein the online presence of the second user is at the target location in the second virtual environment.
  4. 23
    Broadest claimClaim Score 73, broad(NHIP)A computer-implemented method, comprising:determining, by operation of one or more processors, the online presence of a first user in a first virtual environment;identifying an online presence of at least a second user in a second virtual environment;and presenting the second user with a request from the first user to jump to a current location of the first user, wherein the second user invokes the jump to move the online presence of the second user to the location of the online presence of the first user in the first virtual environment.