US20120249556A1

Methods, systems, and computer readable media for fast geometric sound propagation using visibility computations

Claim Score by NHIP

Read claim 1, the broadest

Abstract

Methods, systems, and computer program products for simulating sound propagation can be operable to define a sound source position within a modeled scene having a given geometry and construct a visibility tree for modeling sound propagation paths within the scene. Using from-region visibility techniques to model sound diffraction and from-point visibility technique to model specular sound reflections within the scene, the size of the visibility tree can be reduced. Using the visibility tree, an impulse response can be generated for the scene, and the impulse response can be used to simulate sound propagation in the scene.

US20120249556A1, drawing sheet 1
Sheet 1 of 16

Term

Projected expiry 9 May 2032.

  1. Priority
  2. Filed
  3. Published
  4. Today
  5. Projected expiry

17 claims: 3 independent, 14 dependent

  1. 1
    Broadest claimClaim Score 65, broad(NHIP)A method for simulating sound propagation, the method comprising:defining a sound source position within a modeled scene having a given geometry;constructing a visibility tree for modeling sound propagation paths within the scene;using a from-region visibility technique to model sound diffraction within the scene and reduce the size of the visibility tree;using a from-point visibility technique to model specular sound reflections within the scene and reduce the size of the visibility tree;using the visibility tree to generate an impulse response for the scene;and using the impulse response to simulate sound propagation in the scene.
  2. 13
    A non-transitory computer readable medium having stored thereon executable instructions that when executed by the processor of a computer control the computer to perform steps comprising:defining a sound source position within a modeled scene having a given geometry;constructing a visibility tree for modeling sound propagation paths within the scene;using a from-region visibility technique to model sound diffraction within the scene and reduce the size of the visibility tree;using a from-point visibility technique to model specular sound reflections within the scene and reduce the size of the visibility tree;using the visibility tree to generate an impulse response for the scene;and using the impulse response to simulate sound propagation in the scene.
  3. 15
    A system for simulating sound propagation, the system comprising:a fast geometric sound simulator for defining a sound position within a modeled scene having a given geometry, for constructing a visibility tree for modeling sound propagation paths within the scene, for using a from-region visibility technique to model sound diffraction within the scene and reduce the size of the visibility tree, for using a from-point visibility technique to model specular sound reflections within the scene and reduce the size of the visibility tree, and for using the visibility tree to generate an impulse response for the model;and a sound source for generating an input sound to the scene, wherein the sound simulator uses the impulse response to simulate a response of the scene to the input sound.