US20120059787A1

Dynamically Manipulating An Emoticon or Avatar

Claim Score by NHIP

Read claim 1, the broadest

Abstract

Graphical user representations, such as emoticons or avatars, used to convey mood and emotion, can be dynamically modified and manipulated, e.g. by squeezing, rotating, distorting, colouring, etc. This enables a user to customize or tailor an existing emoticon to better reflect the user's current mood or emotion. For example, a user may insert a smiley face emoticon into a text message and then manipulate or distort the face or a component of the face (e.g. the smile) to broaden the smile into a grin, or twist the smile into an ironic smile, etc. This enables the user to personalize the emoticon rather than having to select the most appropriate emoticon from a palette of predefined emoticons. Another aspect is device hardware (e.g. dedicated or shared user interface elements or specific touchscreen gestures) for recognizing the squeezes or other gestures that are meant to modify or manipulate the emoticon.

US20120059787A1, drawing sheet 1
Sheet 1 of 12

Term

5.5 yearsto projected expiry

Projected expiry 27 March 2032, counted from filing; an application has no term until it is granted.

  1. Priority and filed
  2. Published
  3. Today
  4. Projected expiry

20 claims: 3 independent, 17 dependent

  1. 1
    Broadest claimClaim Score 85, broad(NHIP)A method of dynamically modifying a graphic user representation displayed on a wireless communication device, the method comprising:displaying the graphic user representation;receiving user input;and modifying a visual appearance of the graphic user representation to indicate a current user mood in response to the user input.
  2. 9
    A computer-readable medium comprising instructions in code which when loaded into memory and executed on a processor of a computing device is adapted to:display a graphic user representation;receive user input;and modify a visual appearance of the graphic user representation to indicate a current user mood in response to the user input.
  3. 13
    A computing device comprising:a memory;a processor coupled to the memory, the processor operable to execute a communication application that enables composition and transmission of messages;a display operable to display a graphic user representation;and a user input device operable to receive user input to dynamically manipulate a visual appearance of the graphic user representation to thereby create a modified graphic user representation to indicate a current user mood, wherein the display presents the modified graphic user representation.