Nova Patents
US20090325709A1

Game Clan Matchmaking

Claim Score by NHIP

Read claim 10, the broadest

Abstract

Various systems, methods, and computer readable instructions are disclosed herein for a video game clan matchmaking service. In an embodiment, a matchmaking service calculates the weighted skill level of all participating members of a clan, along with the preferences of that clan, to find a well-matched clan. The matchmaking service may collect the skill statistics data of various clans and all their members over a number of game sessions. In one embodiment, the service may calculate the weighted skill level of a clan based on the clan's statistics data and the statistics data of current participating members to determine a weighted skill level. The service may then use this weighted skill level, along with preferences, to match this clan with another clan that has similar skill level and preferences.

US20090325709A1, drawing sheet 1
Sheet 1 of 8

Term

Projected expiry 26 June 2028.

  1. Priority and filed
  2. Published
  3. Today
  4. Projected expiry

20 claims: 3 independent, 17 dependent

  1. 1
    A method for matching video game clans in an online gaming service, comprising:maintaining a database comprising player game performance data and player game preference data;receiving a request for a matching clan from at least one clan;locating game performance data and game preference data for each player of said at least one clan and at least one other clan;determining a weighted skill level for said at least one clan and said at least one other clan based upon said game performance data, wherein said weighted skill level accounts for a probable effect of said player game performance data on expected performance of said at least one clan;determining said matching clan based upon said weighted skill level and said game preference data for said at least one clan and said at least one other clan.
  2. 10
    Broadest claimClaim Score 57, average(NHIP)A system for matching video game clans, comprising:circuitry configured to receive game clan information, game performance data and game preference data from a user;circuitry configured to transmit a request for a matching clan, said game clan information, said game performance data and said game preference data to an online gaming service;circuitry configured to receive from said online service a matching clan, said matching clan based upon clan profiles for a plurality of clans, said clan profiles based upon weighted skill levels and game preference data for said plurality of clans, said weighted skill levels based upon said game performance data.
  3. 15
    A computer readable medium storing thereon computer executable instructions for matching video game clans, comprising instructions for:receiving a request for a matching clan from at least one clan;determining game performance data and game preference data for each player of said at least one clan and at least one other clan;determining a weighted skill level for said at least one clan and said at least one other clan based upon said game performance data;determining a clan profile for said at least one clan and said at least one other clan based upon said weighted skill level and said game preference data;determining said matching clan based upon said clan profile for said at least one clan and said at least one other clan.