Runtime optimization of distributed execution graph
Claim Score by NHIP
Abstract
A general purpose high-performance distributed execution engine for coarse-grained data-parallel applications is proposed that allows developers to easily create large-scale distributed applications without requiring them to master concurrency techniques beyond being able to draw a graph of the data-dependencies of their algorithms. Based on the graph, a job manager intelligently distributes the work load so that the resources of the execution engine are used efficiently. During runtime, the job manager (or other entity) can automatically modify the graph to improve efficiency. The modifications are based on runtime information, topology of the distributed execution engine, and/or the distributed application represented by the graph.

Term
2.8 yearsto projected expiry
Projected expiry 28 July 2029, counted from filing; an application has no term until it is granted.
- Priority and filed
- Published
- Today
- Projected expiry
20 claims: 3 independent, 17 dependent
- 1Broadest claimClaim Score 69, broad(NHIP)A method for performing distributed parallel processing, comprising:assigning a first set of code corresponding to vertices of a graph to various nodes of a distributed parallel processing engine based on said graph, said graph defines a parallel processing job;automatically modifying said graph based on executing said first set of code;and assigning a second set of code corresponding to vertices of said graph to various nodes of said distributed parallel processing engine based on said modified graph, said first set of code and said second set of code are part of said parallel processing job.
- 10One or more processor readable storage devices having processor readable code stored thereon, said processor readable code programs one or more processors to perform a method comprising:accessing a representation of a directed acyclic graph defining a parallel processing job, said graph having vertices and edges connecting to said vertices, said vertices represents sets of program code of said parallel processing job to be run on a distributed execution engine;automatically modifying said graph during runtime of said parallel processing job on said distributed execution engine based on runtime information of said parallel processing job on said distributed execution engine;and assigning code corresponding to vertices of said graph to various nodes of said distributed parallel processing engine based on said graph.
- 17A distributed parallel processing system, comprising:a network;a plurality of computing machines connected to said network;and a job manager connected to said network and in communication with said computing machines, said job manager manages execution of a job defined by a user customizable graph, said user customizable graph includes a set of vertices corresponding to a set of program units and edges corresponding to data channels, said job manager assigns said program units for execution on said computing machines based on said graph;said job manager automatically modifies said graph during runtime of said job based on topology of said network, availability of said computing machines and said vertices.
Independent claims3
115 paragraphs in 4 sections, as filed
0001This application is related to the following U.S. patent applications: “Distributed Parallel Computing,” Isard, Birrell, Budiu, Yu and Fetterly, filed the same day as the present application, Atty Docket MSFT-01119US0; and “Description Language For Structured Graphs,” Isard, Birrell and Yu, filed the same day as the present application, Atty Docket MSFT-01121US0. The two above listed patent applications are incorporated herein by reference in their entirety.
BACKGROUND
0002Traditionally, parallel processing refers to the concept of speeding-up the execution of a program by dividing the program into multiple fragments that can execute concurrently, each on its own processor. A program being executed across n processors might execute n times faster than it would using a single processor. The terms concurrently and parallel are used to refer to the situation where the period for executing two or more processes overlap in time, even if they start and stop at different times. Most computers have just one processor, but some models have several. With single or multiple processor computers, it is possible to perform parallel processing by connecting multiple computers in a network and distributing portions of the program to different computers on the network.
0003In practice, however, it is often difficult to divide a program in such a way that separate processors can execute different portions of a program without interfering with each other. One idea to facilitate the use of parallel processing is for the developer to use a graph that defines how the various portions of a job will be executed in parallel by the execution engine. The graph can be used by the execution engine to manage the parallel processing. However, a graph created by a software developer may not make most efficient use of the execution engine because the developer may not be aware of the topology of the execution engine or other variables that effect performance.
SUMMARY
0004The technology described herein pertains to a general purpose high-performance distributed execution engine for parallel processing of applications. A developer creates code that defines a directed acyclic graph and code for implementing vertices of the graph. A job manager uses the code that defines the graph and a library to build the defined graph. Based on the graph, the job manager manages the distribution of the various code for implementing vertices of the graph to the various nodes of the distributed execution engine. During runtime, the job manager (or other enmtity) can automatically modify the graph to improve efficiency. The modifications are based on runtime information, topology of the distributed execution engine, and/or the distributed application represented by the graph.
0005One embodiment includes assigning a first set of code corresponding to vertices of a graph to various nodes of a distributed parallel processing engine based on the graph, automatically modifying the graph based on executing the first set of code, and assigning a second set of code corresponding to vertices of the graph to various nodes of the distributed parallel processing engine based on the modified graph. The first set of code and the second set of code are part of the same parallel processing job defined by the graph. Another embodiment includes accessing a representation of a directed acyclic graph defining a parallel processing job to be run on a distributed execution engine, automatically modifying the graph during runtime of the parallel processing job based on runtime information of the parallel processing job, and assigning code corresponding to vertices of the graph to various nodes of the distributed parallel processing engine based on the graph.
0006This Summary is provided to introduce a selection of concepts in a simplified form that are further described below in the Detailed Description. This Summary is not intended to identify key features or essential features of the claimed subject matter, nor is it intended to be used as an aid in determining the scope of the claimed subject matter.
BRIEF DESCRIPTION OF THE DRAWINGS
0007<figref idref="DRAWINGS">FIG. 1</figref> is a block diagram of one embodiment of a distributed execution engine.
0008<figref idref="DRAWINGS">FIG. 2</figref> is a block diagram of a computing machine that can be used to implement one embodiment of the nodes depicted in <figref idref="DRAWINGS">FIG. 1</figref>.
0009<figref idref="DRAWINGS">FIG. 3</figref> is an example of a directed acyclic graph.
0010<figref idref="DRAWINGS">FIG. 4</figref> is a block diagram of code to be executed by a distributed execution engine.
0011<figref idref="DRAWINGS">FIG. 5</figref> is a logical view of the system depicted in <figref idref="DRAWINGS">FIG. 1</figref>.
0012<figref idref="DRAWINGS">FIG. 6</figref> is a flow chart describing one embodiment of a process for executing the code of <figref idref="DRAWINGS">FIG. 4</figref>.
0013<figref idref="DRAWINGS">FIG. 7</figref> is a flow chart describing one embodiment of a process for managing vertices.
0014<figref idref="DRAWINGS">FIG. 8</figref> is a flow chart describing one embodiment of a process for managing vertices.
0015<figref idref="DRAWINGS">FIG. 9</figref> is a flow chart describing one embodiment of a process for managing vertices.
0016<figref idref="DRAWINGS">FIG. 10A</figref> depicts a portion of a graph.
0017<figref idref="DRAWINGS">FIG. 10B</figref> is a flow chart describing one embodiment of a process for managing vertices.
0018<figref idref="DRAWINGS">FIG. 11</figref> is a flow chart describing one embodiment of a process for creating and building a graph.
0019<figref idref="DRAWINGS">FIG. 12</figref> depicts a block diagram of a data structure for a graph.
0020<figref idref="DRAWINGS">FIG. 13</figref> depicts a graph with one vertex.
0021<figref idref="DRAWINGS">FIG. 14</figref> is a flow chart describing one embodiment of a process for creating a graph.
0022<figref idref="DRAWINGS">FIG. 15</figref> depicts a graph.
0023<figref idref="DRAWINGS">FIG. 16</figref> depicts a graph.
0024<figref idref="DRAWINGS">FIG. 17</figref> is a flow chart describing one embodiment of a process for replicating vertices.
0025<figref idref="DRAWINGS">FIG. 18</figref> depicts a graph.
0026<figref idref="DRAWINGS">FIG. 19</figref> depicts a graph.
0027<figref idref="DRAWINGS">FIG. 20</figref> is a flow chart describing one embodiment of a process for connecting graphs.
0028<figref idref="DRAWINGS">FIG. 21</figref> depicts a graph.
0029<figref idref="DRAWINGS">FIG. 22</figref> depicts a graph.
0030<figref idref="DRAWINGS">FIG. 23</figref> is a flow chart describing one embodiment of a process for connecting graphs.
0031<figref idref="DRAWINGS">FIG. 24</figref> depicts a graph.
0032<figref idref="DRAWINGS">FIG. 25</figref> is a flow chart describing one embodiment of a process for merging graphs.
0033<figref idref="DRAWINGS">FIG. 26</figref> depicts an example application.
0034<figref idref="DRAWINGS">FIG. 27</figref> depicts a graph.
0035<figref idref="DRAWINGS">FIG. 28</figref> is a flow chart describing one embodiment of a process for managing vertices that includes modifying a graph.
0036<figref idref="DRAWINGS">FIG. 29</figref> depicts a graph.
0037<figref idref="DRAWINGS">FIG. 30</figref> is a flow chart describing one embodiment of a process for automatically modifying a graph.
0038<figref idref="DRAWINGS">FIG. 31</figref> is a flow chart describing one embodiment of a process for automatically modifying a graph.
0039<figref idref="DRAWINGS">FIG. 32A</figref> depicts a graph.
0040<figref idref="DRAWINGS">FIG. 32B</figref> depicts a graph.
0041<figref idref="DRAWINGS">FIG. 33</figref> is a flow chart describing one embodiment of a process for automatically modifying a graph.
DETAILED DESCRIPTION
0042The technology described herein pertains to a general purpose high-performance distributed execution engine for parallel processing of applications. A developer creates code that defines a directed acyclic graph and code for implementing vertices of the graph. A job manager uses the code that defines the graph and a library to build the defined graph. Based on the graph, the job manager manages the distribution of the various code for implementing vertices of the graph to the various nodes of the distributed execution engine. During runtime, the job manager (or other entity) can automatically modify the graph to improve efficiency. The modifications are based on runtime information, topology of the distributed execution engine, and/or the distributed application represented by the graph.
0043<figref idref="DRAWINGS">FIG. 1</figref> is a block diagram of one embodiment of a suitable execution engine that is implemented as a tree-structure network <b>10</b> having various sub-networks within the tree-structure connected via switches. For example, sub-network <b>12</b> includes Job Manager <b>14</b> and Name Server <b>16</b>. Sub-network <b>12</b> also includes a set of switches <b>20</b>, <b>22</b>, . . . , <b>24</b>. Each switch connects sub-network <b>12</b> with a different sub-network. For example, switch <b>20</b> is connected to sub-network <b>30</b> and switch <b>24</b> is connected to sub-network <b>40</b>. Sub-network <b>30</b> includes a set of switches <b>32</b>, <b>34</b>, . . . , <b>36</b>. Sub-network <b>40</b> includes a set of switches <b>42</b>, <b>44</b>, . . . , <b>46</b>. Switch <b>32</b> is connected to sub-network <b>50</b>. Switch <b>42</b> is connected to sub-network <b>60</b>. Sub-network <b>50</b> includes a set of computing machines <b>52</b>, <b>54</b>, . . . , <b>56</b>. Sub-network <b>60</b> includes a set of computing machines <b>62</b>, <b>64</b>, . . . , <b>66</b>. Computing machines <b>52</b>, <b>54</b>, . . . , <b>56</b> and <b>62</b>, <b>64</b>, . . . , <b>66</b> (as well as other computing machines at the bottom levels of the hierarchy of the tree-structured network) make up the cluster of machines that form the distributed execution engine. Although <figref idref="DRAWINGS">FIG. 1</figref> shows three levels of hierarchy, more or less than three levels can be used. In another embodiment the network may not be tree-structured, for example it could be arranged as a hypercube. In this case “close” could mean within a fixed number of hypercube edges, rather than within a particular sub-network.
0044A parallel processing job (hereinafter referred to as a “job”) is coordinated by Job Manager <b>14</b>, which is a process implemented on a dedicated computing machine or on one of the computing machines in the cluster. Job manager <b>14</b> contains the application-specific code to construct the job's graph along with library code which implements the vertex scheduling feature described herein. All channel data is sent directly between vertices and, thus, Job Manager <b>14</b> is only responsible for control decisions and is not a bottleneck for any data transfers. Name Server <b>16</b> is used to report the names (or other identification information such as IP Addresses) and position in the network of all of the computing machines in the cluster. There is a simple daemon running on each computing machine in the cluster which is responsible for creating processes on behalf of Job Manager <b>14</b>.
0045<figref idref="DRAWINGS">FIG. 2</figref> depicts an exemplary computing device <b>100</b> for implementing the various computing machines of the cluster (e.g., machines <b>52</b>, <b>54</b>, . . . , <b>56</b> and <b>62</b>, <b>64</b>, . . . , <b>66</b>), Job Manager <b>14</b> and/or Name Server <b>16</b>. In its most basic configuration, computing device <b>100</b> typically includes at least one processing unit <b>102</b> and memory <b>104</b>. Depending on the exact configuration and type of computing device, memory <b>104</b> may be volatile (such as RAM), non-volatile (such as ROM, flash memory, etc.) or some combination of the two. Processing unit <b>102</b> may be a single core, dual core (include two dual core Opteron processors) or other form of multiple core processing unit. This most basic configuration is illustrated in <figref idref="DRAWINGS">FIG. 2</figref> by line <b>106</b>.
0046Additionally, device <b>100</b> may also have additional features/functionality. For example, device <b>100</b> may also include additional storage (removable and/or non-removable) including, but not limited to, magnetic disk, optical disks or tape. Such additional storage is illustrated in <figref idref="DRAWINGS">FIG. 2</figref> by removable storage <b>108</b> and non-removable storage <b>110</b>. Computer storage media includes volatile and nonvolatile, removable and non-removable media implemented in any method or technology for storage of information such as computer readable instructions, data structures, program modules or other data. Memory <b>104</b>, removable storage <b>108</b> and non-removable storage <b>110</b> are all examples of computer (or processor) readable storage media. Such media includes, but is not limited to, RAM, ROM, EEPROM, flash memory or other memory technology, CD-ROM, digital versatile disks (DVD) or other optical storage, magnetic cassettes, magnetic tape, magnetic disk storage or other magnetic storage devices, or any other medium which can be used to store the desired information and which can accessed by device <b>100</b>. Any such computer storage media may be part of device <b>100</b>. In one embodiment, the system runs Windows Server 2003; however, other operating systems can be used.
0047Device <b>100</b> may also contain communications connection(s) <b>112</b> that allow the device to communicate with other devices via a wired or wireless network. Examples of communications connections include network cards for LAN connections, wireless networking cards, modems, etc.
0048Device <b>100</b> may also have input device(s) <b>114</b> such as keyboard, mouse, pen, voice input device, touch input device, etc. Output device(s) <b>116</b> such as a display/monitor, speakers, printer, etc. may also be included. All these devices (input, output, communication and storage) are in communication with the processor.
0049The technology described herein can be implemented using hardware, software, or a combination of both hardware and software. The software used is stored on one or more of the processor readable storage devices described above to program one or more of the processors to perform the functions described herein. In alternative embodiments, some or all of the software can be replaced by dedicated hardware including custom integrated circuits, gate arrays, FPGAs, PLDs, and special purpose computers.
0050As described above, a developer can create code that defines a directed acyclic graph. Job Manager <b>14</b> will build that graph and manage the distribution of the code implementing vertices of that graph to the various nodes of the distributed execution engine. <figref idref="DRAWINGS">FIG. 3</figref> provides one example of such a graph which represents a system that reads query logs gathered by an Internet search service, extracts the query strings, and builds a histogram of query frequencies sorted by frequency.
0051In some embodiments, a job's external input and output files are represented as vertices in the graph even though they do not execute any program. Typically, for a large job, a single logical “input” is split into multiple partitions which are distributed across the system as separate files. Each of these partitions can be represented as a distinct input vertex. In some embodiments, there is a graph constructor which takes the name of a distributed file and returns a graph made from a sequence of its partitions. The application will interrogate its input graph to read the number of partitions at runtime in order to generate the appropriate replicated graph. For example, <figref idref="DRAWINGS">FIG. 3</figref> shows six partitions or files <b>202</b>, <b>204</b>, <b>206</b>, <b>208</b>, <b>210</b> and <b>212</b> of the log created by the Internet search service.
0052The first level of the hierarchy of the graph of <figref idref="DRAWINGS">FIG. 3</figref> includes code (Co) for implementing vertices <b>220</b>, <b>222</b>, <b>224</b>, <b>226</b>, <b>228</b> and <b>230</b>. The (Co) vertex reads its part of the log files, parses the data to extract the query strings, sorts the query string based on a hash of the query string, and accumulates the total counts for each query string. Although eight vertices are shown (<b>220</b>, <b>222</b>, . . . <b>230</b>), more or less than eight vertices can be used. In one embodiment, there will be one vertex at this level for each partition of the log. Each of the vertices will output a set of hashes representing the query strings and a total count for each hash. This information will then be sent to an appropriate aggregator (Ag) vertex, depending on the hash.
0053<figref idref="DRAWINGS">FIG. 3</figref> shows three vertices <b>242</b>, <b>244</b> and <b>246</b> implementing the aggregator (Ag). The potential set of queries will be broken up into three buckets, with one subset of hashes being sent to aggregator <b>242</b>, a second subset of hashes being sent to aggregator <b>244</b>, and a third subset of hashes being sent to aggregator <b>246</b>. In some implementations, there will be more or less than three aggregators. Each of the vertices <b>220</b>-<b>230</b> will be in communication with all of the aggregators to send data to the appropriate aggregator based on the hash. The aggregators <b>242</b>, <b>244</b> and <b>246</b> will aggregate all of the counts for each query based on data received from vertices <b>220</b>-<b>230</b>. Each of the aggregators <b>242</b>, <b>244</b> and <b>246</b> will report its data to (Su) vertex <b>250</b>, which will combine the sums for all of these various queries and store those sums in results file <b>256</b>. As can be seen, vertices <b>220</b>-<b>230</b> access data in parallel and can be executed in parallel. Similarly, aggregators <b>242</b>-<b>246</b> can also be executed in parallel. Thus, Job Manager <b>14</b> will distribute the vertices to maximize efficiency for the system.
0054In one embodiment, a job utilizing the technology described herein is programmed on two levels of abstraction. At a first level, the overall structure of the job is determined by the communication flow. This communication flow is the directed acyclic graph where each vertex is a program and edges represent data channels. It is the logical computation graph which is automatically mapped onto physical resources by the runtime. The remainder of the application (the second level of abstraction) is specified by writing the programs which implement the vertices.
0055<figref idref="DRAWINGS">FIG. 4</figref> is a block diagram depicting details of the code for a parallel processing job. Code <b>300</b> includes modules of code <b>302</b> which define the code for the vertices of the graph. It is possible that a graph may have thousands of vertices but maybe only five (or a different number of) different sets of code such that those five (or a different number of) sets of code are replicated many times for the various vertices. In one embodiment, each module of code <b>302</b> is single threaded. In other embodiments, the modules of code can be multi-threaded. Code <b>300</b> also includes code <b>320</b> for defining a graph. In one embodiment, code <b>320</b> includes code <b>322</b> for creating a graph, code <b>324</b> for building the graph (e.g., adding additional vertices and edges), and code <b>326</b> for passing the graph to the runtime engine.
0056Every vertex program <b>302</b> deals with its input and output through the channel abstraction. As far as the body of programs is concerned, channels transport objects. This ensures that the same program is able to consume its input either from disk or when connected to a shared memory channel—the last case avoids serialization/deserialization overhead by passing the pointers to the objects directly between producer and consumer. In order to use a data type with a vertex, the application writer must supply a factory (which knows how to allocate for the item), serializer and deserializer. For convenience, a “bundle” class is provided which holds these objects for a given data type. Standard types such as lines of UTF 8-encoded text have predefined bundles and helper classes are provided to make it easy to define new bundles. Any existing C++ class can be wrapped by a templated bundle class as long as it implements methods to deserialize and serialize its state using a supplied reader/writer interface. In the common special case of a fixed-length struct with no padding the helper libraries will automatically construct the entire bundle. In other embodiments, other schemes can be used.
0057Channels may contain “marker” items as well as data items. These marker items are currently used to communicate error information. For example a distributed file system may be able to skip over a subset of unavailable data from a large file and this will be reported to the vertex which may choose to abort or continue depending on the semantics of the application. These markers may also be useful for debugging and monitoring, for example to insert timestamp markers interspersed with channel data.
0058The base class for vertex programs <b>302</b> supplies methods for reading any initialization parameters which were set during graph construction and transmitted as part of the vertex invocation. These include a list of string arguments and an opaque buffer into which the program may serialize arbitrary data. When a vertex program is first started but before any channels are opened, the runtime calls a virtual initialization method on the base class. This method receives arguments describing the number of input and output channels connected to it. There is currently no type checking for channels and the vertex must know the types of the data which it is expected to read and write on each channel. If these types are not known statically and cannot be inferred from the number of connections, the invocation parameters can be used to resolve the question.
0059Data bundles are then used to set the required serializers and deserializers based on the known types. The input and output channels are opened before the vertex starts. Any error at this stage causes the vertex to report the failure and exit. This will trigger Job Manager <b>14</b> to try to recreate the missing input. In other embodiments, other schemes can be used. Each channel is associated with a single bundle so every item on the channel must have the same type. However, a union type could be used to provide the illusion of heterogeneous inputs or outputs.
0060When all of the channels are opened, the vertex Main routine is called and passed channel readers and writers for all its inputs and outputs respectively. The readers and writers have a blocking interface to read or write the next item which suffices for most simple applications. There is a method on the base class for inputting status which can be read by the monitoring system, and the progress of channels is automatically monitored. An error reporting interface allows that vertex to communicate a formatted string along with any additional application-defined metadata. The vertex may exit before reading all of its inputs. A process which contains a long pipeline of vertices connected via shared memory channels and ending, for example, with a head vertex will propagate the early termination of head all the way back to the start of the pipeline and exit without reading any unused portion of its inputs. In other embodiments, other schemes can be used.
0061<figref idref="DRAWINGS">FIG. 5</figref> provides a logical view of the system depicted in <figref idref="DRAWINGS">FIG. 1</figref> and how that system makes use of code <b>300</b>. <figref idref="DRAWINGS">FIG. 5</figref> shows Job Manager <b>14</b> connected to network system <b>352</b>, which can be the network <b>10</b> of <figref idref="DRAWINGS">FIG. 1</figref>. Also connected to network system <b>352</b> is Name Service <b>316</b> and a set of computing machines <b>362</b>, <b>364</b> and <b>366</b>. Although <figref idref="DRAWINGS">FIG. 5</figref> only shows three computing machines, it is possible to have less than three computing machines or more than three computing machines. In many embodiments there could be thousands of computing machines. Each computing machine has a process daemon (PD) running. Job Manager <b>14</b> will cause the various process daemons to run various vertices (e.g., vertices <b>372</b>, <b>374</b>, <b>376</b>), which are in communication with the distributed file system <b>320</b>. Job Manager <b>14</b> includes code <b>300</b>, library <b>354</b>, graph <b>356</b>, Vertex Queue <b>358</b>, and Node Queue <b>360</b>.
0062Library <b>354</b> provides a set of code to enable Job Manager <b>14</b> to create a graph, build the graph, and execute the graph across the distributed execution engine. In one embodiment, library <b>354</b> can be embedded in C++ using a mixture of method calls and operator overloading. Library <b>354</b> defines a C++ base class from which all vertex programs inherit. Each such program has a textural name (which is unique within an application) and a static “factory” which knows how to construct it. A graph vertex is created by calling the appropriate static program factory. Any required vertex-specific parameter can be set at this point by calling methods on the program object. The parameters are then marshaled along with the unique vertex name (referred to herein as a unique identification-UID) for form a simple closure which can be sent to a remote process or execution. Every vertex is placed in a stage to simplify job management. In a large job, all the vertices in a level of hierarchy of the graph might live in the same stage; however, this is not required. In other embodiments, other schemes can be used.
0063The first time a vertex is executed on a computer, its binary is sent from the Job Manager <b>14</b> to the appropriate process daemon (PD). The vertex can be subsequently executed from a cache. Job Manager <b>14</b> can communicate with the remote vertices, monitor the state of the computation, monitor how much data has been read, and monitor how much data has been written on its channels. Legacy executables can be supported as vertex processes.
0064Job Manager <b>14</b> keeps track of the state and history of each vertex in the graph. A vertex may be executed multiple times over the length of the job due to failures, and certain policies for fault tolerance. Each execution of the vertex has a version number and a corresponding execution record which contains the state of the execution and the versions of the predecessor vertices from which its inputs are derived. Each execution names its file-based output channel uniquely using its version number to avoid conflicts when multiple versions execute simultaneously. If the entire job completes successfully, then each vertex selects one of its successful executions and renames the output files to their correct final forms.
0065When all of a vertex's input channels become ready, a new execution record is created for the vertex in the Ready state and gets placed in Vertex Queue <b>358</b>. A disk based channel is considered to be ready when the entire file is present. A channel which is a TCP pipe or shared memory FIFO is ready when the predecessor vertex has at least one execution record in the Running state.
0066Each of the vertex's channels may specify a “hard constraint” or a “preference” listing the set of computing machines on which it would like to run. The constraints are attached to the execution record when it is added to Vertex Queue <b>358</b> and they allow the application writer to require that a vertex be collocated with a large input file, and in general that the Job Manager <b>14</b> preferentially run computations close to their data.
0067When a Ready execution record is paired with an available computer it transitions to the Running state (which may trigger vertices connected to its parent via pipes or FIFOs to create new Ready records). While an execution is in the Running state, Job Manager <b>14</b> receives periodic status updates from the vertex. On successful completion, the execution record enters the Completed state. If the vertex execution fails, the record enters the Failed state, which may cause failure to propagate to other vertices executing in the system. A vertex that has failed will be restarted according to a fault tolerance policy. If every vertex simultaneously has at least one Completed execution record, then the job is deemed to have completed successfully. If any vertex is reincarnated more than a set number of times, the entire job has failed.
0068Files representing temporary channels are stored in directories managed by the process daemon and are cleaned up after job completion. Similarly, vertices are killed by the process daemon if their parent job manager crashes.
0069<figref idref="DRAWINGS">FIG. 6</figref> depicts a flowchart describing one embodiment of a process performed by Job Manager <b>14</b> when executing code <b>300</b> on the distributed execution engine of <figref idref="DRAWINGS">FIG. 1</figref>. In step <b>402</b>, Job Manager <b>14</b> creates the graph based on code <b>322</b> and then builds the graph based on code <b>324</b>. More details of step <b>402</b> are provided below. In step <b>404</b>, Job Manager <b>14</b> receives a list of nodes from Name Server <b>16</b>. Name Server <b>16</b> provides Job Manager <b>14</b> with the name (or identification) of each node within the network as well as the position of each node within the tree-structured network. In many embodiments, a node is a computing machine. In some embodiments, a computing machine may have more than one node.
0070In step <b>406</b>, Job Manager <b>14</b> determines which of the nodes are available. A node is available if it is ready to accept another program (associated with a vertex) to execute. Job Manager <b>14</b> queries each process daemon to see whether it is available to execute a program. In step <b>408</b>, Job Manager <b>14</b> populates all of the available nodes into Node Queue <b>360</b>. In step <b>410</b>, Job Manager <b>14</b> places all the vertices that need to be executed into Vertex Queue <b>358</b>. In step <b>412</b>, Job Manager <b>14</b> determines which of the vertices in Vertex Queue <b>358</b> are ready to execute. In one embodiment, a vertex is ready to execute if all of its inputs are available.
0071In step <b>414</b>, Job Manager <b>14</b> sends instructions to the process daemons of the available nodes to execute the vertices that are ready to be executed. Job Manager <b>14</b> pairs the vertices that are ready with nodes that are available, and sends instructions to the appropriate nodes to execute the appropriate vertex. In step <b>416</b>, Job Manager <b>14</b> sends the code for the vertex to the node that will be running the code, if that code is not already cached on the same machine or on another machine that is local (e.g., in same sub-network). In most cases, the first time a vertex is executed on a node, its binary will be sent to that node. After executing the binary, that binary will be cached. Thus, future executions of that same code need not be transmitted again. Additionally, if another machine on the same sub-network has the code cached, then the node tasked to run the code could get the program code for the vertex directly from the other machine on the same sub-network rather than from Job Manager <b>14</b>. After the instructions and code are provided to the available nodes to execute the first set of vertexes, Job Manager <b>14</b> manages Node Queue <b>360</b> in step <b>418</b> and concurrently manages Vertex Queue <b>358</b> in step <b>420</b>.
0072Managing node queue <b>418</b> includes communicating with the various process daemons to determine when there are process daemons available for execution. Node Queue <b>360</b> includes a list (identification and location) of process daemons that are available for execution. Based on location and availability, Job Manager <b>14</b> will select one or more nodes to execute the next set of vertices.
0073<figref idref="DRAWINGS">FIG. 7</figref> is a flowchart describing one embodiment of a process for managing Vertex Queue <b>358</b> (see step <b>420</b> of <figref idref="DRAWINGS">FIG. 6</figref>). In step <b>502</b>, Job Manager <b>14</b> monitors the vertices running in the system, monitors the vertices in Vertex Queue <b>358</b> and provides fault tolerance services. The monitoring of vertices running includes determining when vertices have completed running the program code for a particular vertex. The monitoring of vertices in Vertex Queue <b>358</b> includes determining when a vertex is ready for execution, for example, due to all the inputs to that vertex being available.
0074The fault tolerance services provided by Job Manager <b>14</b> include the execution of a fault tolerance policy. Failures are possible during the execution of any distributed system. Because the graph is acyclic and the vertex programs are assumed to be deterministic, it is possible to ensure that every terminating execution of a job with immutable inputs will compute the same result, regardless of the sequence of computer or disk failures over the course of execution. When a vertex execution fails for any reason, Job Manager <b>14</b> is informed and the execution record for that vertex is set to Failed. If the vertex reported an error cleanly, the process forwards it via the process daemon before exiting. If the process crashes, the process daemon notifies Job Manager <b>14</b>, and if the process daemon fails for any reason Job Manager <b>14</b> receives a heartbeat timeout. If the failure was due to a read error on an input channel (which should be reported cleanly), the default policy also marks the execution record which generated the version of the channel as failed and terminated its process if it is Running. This will restart the previous vertex, if necessary, and cause the offending channel to be recreated. Though a newly failed execution record may have non-failed successive records, errors need not be propagated forward. Since vertices are deterministic, two successors may safely compute using the outputs of different execution versions. Note, however, that under this policy an entire connected component of vertices connected by pipes or shared memory FIFOs will fail as a unit since killing a Running vertex will cause it to close its pipes, propagating errors in both directions along those edges. Any vertex whose execution record is set to Failed is immediately considered for re-execution.
0075The fault tolerance policy is implemented as a call-back mechanism which allows nonstandard applications to customize their behavior. In one embodiment, each vertex belongs to a class and each class has an associated C++ object which receives a call-back on every state transition of a vertex execution in that class, and on a regular time interrupt. Within this call-back, the object holds a global lock on the job graph, has access to the entire state of the current computation, and can implement quite sophisticated behaviors such as backfilling whereby the total running time of a job may be reduced by redundantly rescheduling slow vertices after some number (e.g. 95 percent) of the vertices in a class have completed. Note that programming languages other then C++ can be used.
0076Looking back at <figref idref="DRAWINGS">FIG. 7</figref>, Job Manager <b>14</b> will determine whether all vertices for the graph have been completed in step <b>504</b>. If all the vertices have completed successfully, then the job has completed successfully (step <b>506</b>). If all the vertices have not completed (step <b>504</b>), then Job Manager <b>14</b> will determine whether there are any vertices in Vertex Queue <b>358</b> that are ready for execution (step <b>508</b>). If there are no vertices ready for execution, then the process loops back to step <b>502</b> and Job Manager <b>14</b> continues to monitor the queues and provide fault tolerance services. If there is a vertex ready for execution, then (in step <b>510</b>) Job Manager <b>14</b> selects a node from node queue <b>360</b> that is available and sends instructions to that available node to execute the vertex that is ready for execution. In step <b>512</b>, code for that vertex ready is sent to the available node, if that code is not already cached (on the same machine or locally). After sending the code and/or instructions, the process loops back to step <b>502</b> and Job Manager <b>14</b> continues to monitor the queues and provide fault tolerance services.
0077Looking back at <figref idref="DRAWINGS">FIG. 3</figref>, a graph is provided of a system that concurrently reads query logs gathered by an Internet search service and determines frequency of searches. In one embodiment, for fault tolerance purposes or other purposes, each file of the query log is stored in three different locations in distributed file system <b>320</b>. Thus, in one embodiment, when a vertex is assigned to a node in the distributed execution system, Job Manager <b>14</b> must choose which of the three copies of the data file to use. <figref idref="DRAWINGS">FIGS. 8 and 9</figref> provide flowcharts which describe an alternative embodiment for managing Vertex Queue <b>360</b> that involves multiple copies of the data. <figref idref="DRAWINGS">FIG. 8</figref> is a flowchart describing the process for assigning the input vertices (the vertices that read data from the log files) and <figref idref="DRAWINGS">FIG. 9</figref> provides the process for assigning other vertices.
0078In step <b>602</b> of <figref idref="DRAWINGS">FIG. 8</figref>, Job Manager <b>14</b> chooses one of the input vertices in Vertex Queue <b>358</b>. In step <b>604</b>, Job Manager <b>14</b> finds the location of the three data files for the vertex chosen in step <b>602</b>. In some embodiments, an input vertex may access data in multiple data files so that Job Manager <b>14</b> would need to find 3, 6, 9, 12, etc. (or other number of) data files. In step <b>606</b>, Job Manager <b>14</b> determines which of the data files are near available nodes, which in one embodiment includes being stored on the available node or on the same sub-network. In some embodiments, to save network traffic and speed up execution, a vertex is executed on a node that is also storing the data for that vertex or on a node that is on the same sub-network (connected to same switch) as a machine storing the data for that vertex. In step <b>608</b>, Job Manager <b>14</b> sends instructions to the available node that is also storing the data (or near the data file) in order to execute the particular vertex under consideration. In step <b>610</b>, the code for that vertex will also be sent to the available node if the program code for the vertex has not already been cached by the available node (or locally). In step <b>612</b>, Job Manager <b>14</b> determines whether there are any more input vertices that need to be considered or run. If so, the process loops back to step <b>602</b> to perform steps <b>602</b>-<b>610</b> for an additional input vertex. If all the input vertices have run, the process of <figref idref="DRAWINGS">FIG. 8</figref> is complete and the process of <figref idref="DRAWINGS">FIG. 9</figref> will be performed.
0079In step <b>650</b> of <figref idref="DRAWINGS">FIG. 9</figref>, Job Manager <b>14</b> accesses a vertex in Vertex Queue <b>358</b>. In step <b>652</b>, Job Manager <b>14</b> determines whether all of the input data for that vertex is available. If all of the input data is not available (step <b>652</b>), then the process loops back to step <b>650</b> and another vertex is accessed in Vertex Queue <b>358</b>. If all the input data for a particular vertex under consideration is available (step <b>652</b>), then in step <b>654</b> Job Manager <b>14</b> finds an available node that is near the inputs. Job Manager <b>14</b> looks at Node Queue <b>360</b> and determines which of the nodes that are available are also storing the data for the vertex under consideration or are on the same sub-network as the data for the node under consideration. There is a preference to run the vertex on the same node that is storing the data. In step <b>656</b>, instructions are sent to an available node that is also storing the data or is local to the data in order to execute the vertex under consideration. In step <b>658</b>, the code for that vertex is also sent to the available node, unless it is cached. In step <b>660</b>, it is determined if there anymore vertices in Vertex Queue <b>358</b>. If so, the process loops back to step <b>650</b> and is performed on another vertex. If there are no more vertices in Vertex Queue <b>358</b> (step <b>660</b>), then the job is complete.
0080Sometimes it is desirable to place two or more vertices for execution on the same machine even when they cannot be collapsed into a single graph vertex from the perspective of Job Manager <b>14</b>. For example, <figref idref="DRAWINGS">FIG. 10A</figref> depicts a graph where two, five or all six vertices can be run on the same computing machine. For example, vertex Co will be run first. When vertex Co completes, vertex A will be run. When vertex A completes, vertices Ag (there are four of them) will be run concurrently. Job Manager <b>14</b> will direct that the four vertices Ag are run concurrently. In one embodiment, the developer can recognize that portions of the graph can be collapsed as described above and can mark those vertices (e.g. set a data field or create an object that indicates portion of the graph that can be collapsed). The marked vertices should be connected by a shared memory. Those marked vertices will be executed within a single machine. To the rest of the execution engine, those vertices that are on a single machine can (but is not required to) be treated as one vertex. Each directed edge in the graph <figref idref="DRAWINGS">FIG. 10A</figref> will be treated like a pointer to the data. This will increase efficiency by reducing network traffic. In another embodiment, Job Manager <b>14</b> will automatically determine that the nodes can be run on the same machine based on the flow of data, CPU usage and timing of execution.
0081<figref idref="DRAWINGS">FIG. 10B</figref> provides a flowchart describing a process for executing the multiple vertices of <figref idref="DRAWINGS">FIG. 10A</figref> on a single machine. The process of <figref idref="DRAWINGS">FIG. 10B</figref> can be performed as part of, in addition to, or instead of step <b>510</b> and step <b>512</b> of <figref idref="DRAWINGS">FIG. 7</figref>. In step <b>702</b> of <figref idref="DRAWINGS">FIG. 10B</figref>, Job Manager <b>14</b> determines whether there is an appropriate group of vertices ready. An appropriate group may be a set of vertices that Job Manager <b>14</b> has automatically determined would be good to collapse so that they all execute on the same machine. Alternatively, determining an appropriate group could be reading whether the developer marked the vertices for potential collapsing. If there is no appropriate group, then Job Manager <b>14</b> sends instructions to an available node to execute the next ready vertex, as done in step <b>510</b>. In step <b>706</b>, code will be sent to the available node if not already cached (similar to step <b>512</b>).
0082If it is determined that there is a group of vertices ready for execution on the same machine (step <b>702</b>), then in step <b>720</b>, edges of the graph (which are memory FIFO channels) are implemented at run-time by the vertices by simply passing pointers to the data. In step <b>722</b>, the code for the multiple vertices is sent to one node. In step <b>724</b>, instructions are sent to that one node to execute all of the vertices (can be referred to as sub-vertices) using different threads. That is, Job Manager <b>14</b> will use library <b>354</b> to interact with the operating system for the available node so that vertices that are run serially will be run serially and vertices that need to be run concurrently can be run concurrently by running them using different threads. Thus, while one node can be concurrently executing multiple vertices using multiple threads, (step <b>720</b>-<b>726</b>), other nodes are only executing one vertex using one thread or multiple threads (steps <b>704</b> and <b>706</b>). In step <b>726</b>, Job Manager <b>14</b> monitors all of the sub-vertices as one vertex, by talking to one process daemon for that machine. In another embodiment the vertices do not all have dedicated threads and instead many vertices (e.g. several hundred) may share a smaller thread pool (e.g. a pool with the same number of threads as there are shared-memory processors, or a few more) and use a suitable programming model (e.g. an event-based model) to yield execution to each other so all make progress rather than running concurrently.
0083<figref idref="DRAWINGS">FIG. 11</figref> provides a flowchart describing one embodiment of a process for creating and building a graph based on code <b>300</b> (see step <b>402</b> of <figref idref="DRAWINGS">FIG. 6</figref>). In step <b>820</b>, Job Manager <b>14</b> reads code <b>302</b> for the various vertices. In step <b>822</b>, Job Manager <b>14</b> reads the code <b>322</b> for creating a graph. In step <b>824</b>, the graph is created based on code <b>322</b>. In step <b>826</b>, Process Daemon reads code <b>324</b>. In step <b>828</b>, various expressions and operators will be evaluated within code <b>324</b>. In step <b>830</b>, the graph will be built based on the evaluated code.
0084In one embodiment, the graph that is built is stored as a Graph Builder Data Structure. <figref idref="DRAWINGS">FIG. 12</figref> graphically depicts one embodiment of a Graph Builder Data Structure, which includes three groups of data: Graph, Inputs[ ] and Outputs[ ]. The Inputs[ ] is a list of vertices that serve as inputs to the graph. The Outputs[ ] is a list of vertices that serve as outputs to the graph. The Graph element (data structure) includes an array Vertices[ ] of Graph Vertex data structures and an array (Edges[ ]) of Graph Edge data structures. Each Graph Vertex data structure includes a unique identification (UID) and a Program Description. The Program Description is identification of the code that is used to implement the vertex. Each Graph Edge data structure includes a UID for the edge, a UID for the source vertex and a UID for the destination vertex.
0085A graph is created using code <b>322</b> for creating a graph. An example of pseudocode includes the following: T=Create (“m”), which creates a new graph T with one vertex. The program code is identified by “m.” That one vertex is both an input and an output. That newly created graph is graphically depicted in <figref idref="DRAWINGS">FIG. 13</figref>. Note, however, that when a graph is created, it is not graphically stored on Job Manager <b>14</b>. Rather, a Graph Builder Data Structure is created according to the process of <figref idref="DRAWINGS">FIG. 14</figref>.
0086In step <b>860</b> of <figref idref="DRAWINGS">FIG. 14</figref>, a Graph Vertex data structure is created. The program code for “m” is added as the Program Description or a pointer to that code is added. A UID is assigned. In step <b>862</b>, a Graph data structure is created that has vertex and no edges. In step <b>864</b>, a Graph Builder Data Structure is created which includes the Graph data structure created in step <b>862</b>. The Inputs[ ] and Outputs[ ] contain the one UID for the single vertex.
0087A more complex graph can then be built from that newly created graph using code <b>324</b> (see <figref idref="DRAWINGS">FIG. 4</figref>). In one embodiment, there are four operators that can be used to build more complex graphs: Replicate, Pointwise Connect, Cross Connect and Merge. In other embodiments, less than these four operators can be used, more than four operators can be used, and/or other operators can be used. The Graph Builder allows the user to extend the set of graph building operators with new ones. In one implementation, these operators are implemented in C++ code by having library <b>354</b> change the meaning of certain operators based on the type of variable in the equations, also known as operator overloading. Note, however, that the exact syntax described below is not important. Other syntaxes and other programming languages can also be used. When job manager evaluates expressions with the operators discussed herein, the results can be used to create a new graph or modify an existing graph.
0088The Replicate operation is used to create a new graph (or modify an existing graph) that includes multiple copies of the original graph. One embodiment includes a command in the following form: Q=T̂n. This creates a new graph Q which has n copies of original graph T. The result is depicted in <figref idref="DRAWINGS">FIG. 15</figref>. Note that <figref idref="DRAWINGS">FIGS. 13 and 15</figref> show each the vertex as a circle and inside the circle is the program description (e.g., “m”) and the UID (e.g., <b>100</b>, <b>101</b>, . . . ).
0089<figref idref="DRAWINGS">FIG. 16</figref> provides another example for the Replicate operation. Original graph X includes two vertices: k(2) and m(1). Graph X also includes one edge having a UID of <b>800</b>. <figref idref="DRAWINGS">FIG. 16</figref> shows original graph X replicated n times so that both vertices and the edge of original graph X are all replicated n times.
0090<figref idref="DRAWINGS">FIG. 17</figref> is a flowchart describing one embodiment of the process performed to replicate a graph in response to a replicate command. In step <b>900</b>, a new Graph Builder Data Structure is created. This new Graph Builder Data Structure is an exact duplicate of the original Graph Builder Data Structure from the replicate command. For example, in the replicate command of <figref idref="DRAWINGS">FIG. 15</figref>, the new Graph Builder Data Structure for Q will be originally created as an exact duplicate of the Graph Builder Data Structure for T.
0091In step <b>901</b> of <figref idref="DRAWINGS">FIG. 17</figref>, a vertex in the original graph is accessed. In step <b>902</b>, new Graph Vertex data structures are created. New UIDs are assigned to those new Graph Vertex data structures. The Program Description from the original vertex accessed in step <b>901</b> is added as the Program Description for these newly created Graph Vertex data structures in step <b>906</b>. In step <b>908</b>, the newly created Graph Vertex data structures are added to the newly created Graph data structure of the new Graph Builder Data Structure. In step <b>910</b>, it is determined whether there are anymore vertices in the original graph to consider. If so, the process loops back to step <b>901</b> and the next vertex is considered. If not, the process continues at step <b>912</b> to determine whether there are any edges to consider. The first edge is accessed in step <b>912</b>. In step <b>914</b>, new Graph Edge data structures are created. New UIDs are added to those new Graph Edge data structures in step <b>916</b>. The source IDs and destination IDs of the Graph Edge data structures are populated based on the original edge and new vertices in step <b>918</b>. In step <b>920</b>, the newly created Graph Edge data structures are added to the newly created Graph data structure. In step <b>922</b> it is determined whether there are any more edges to consider. If there are more edges to consider, then the process loops back to step <b>912</b> and considers the next edge. If there are no more edges to consider, then the inputs and outputs of the newly created graph builder data structure are updated based on the addition of the new vertices (step <b>924</b>).
0092The Pointwise Connect operation connects point-to-point the outputs of a first graph to the inputs of a second graph. The first output of the first graph is connected to the first input of the second graph, the second output of the first graph is connected to the second input of the second graph, the third output of the first graph is connected to the third input of the second graph, etc. If Job Manager <b>14</b> runs out of inputs or outputs, it wraps around to the beginning of the set of inputs and outputs. One example of the syntax includes: Y=Q>=W, which creates a new graph Y from connecting graph Q (see <figref idref="DRAWINGS">FIG. 15</figref>) to graph W (see <figref idref="DRAWINGS">FIG. 16</figref>). In the above example, graph Q was the first graph and graph W was the second graph. Another example (Z<b>1</b>=X>=Q) is provided in <figref idref="DRAWINGS">FIG. 19</figref>, which creates a new graph Z<b>1</b> by connecting graph X (<figref idref="DRAWINGS">FIG. 16</figref>) to graph Q (<figref idref="DRAWINGS">FIG. 15</figref>).
0093<figref idref="DRAWINGS">FIG. 20</figref> provides a flowchart describing one embodiment of the process for performing the pointwise connection operation. In general, a new graph is created which concludes all the vertices of the first and second graphs, the existing edges of the first and second graphs, and new edges that connect the two graphs together. The existing vertices and existing edges will include the same UID as the original graphs. The new edges will include new UIDs.
0094In step <b>1000</b> of <figref idref="DRAWINGS">FIG. 20</figref>, a new Graph Edge data structure is created and provided with a new UID. The Source UID is set to be the next output from the first Graph Builder Data Structure. If this is the first time step <b>1002</b> is being performed, then the next output is the first output. For example, in <figref idref="DRAWINGS">FIG. 18</figref> the first Graph Builder Data Structure is for graph Q. The first output from graph Q is the output from the vertex with the UID of <b>100</b>. In step <b>1000</b>, the Destination UID for the currently operated on edge is set to the next input from the second graph of the data structure. If it is the first time that step <b>1004</b> is being performed, then it is the first input that is being considered. For example, in <figref idref="DRAWINGS">FIG. 18</figref> the second graph builder data structure is for graph W and the first input for graph W is the input of the vertex with the UID of <b>2</b>. In step <b>1006</b>, Job Manager <b>14</b> determines whether there are any more outputs on the first graph data builder structure that have not been considered yet. If so, the process loops back to step <b>1000</b> and another Graph Edge data structure is created. If all the outputs have been considered, then in step <b>1000</b> it is determined whether there are anymore inputs to consider that have not already been considered. If there are more inputs to consider, then a new Graph Edge data structure is created in step <b>1020</b> and assigned a new UID. In step <b>1022</b>, the Source UID for that newly created Graph Edge data structure is the next output from the first Graph Builder Data Structure. In this case, all of the outputs have already been considered once so the next output would wrap around. For example, the vertex with a UID of <b>100</b> may be considered another time. In step <b>1024</b>, the Destination UID is set to be the next input from the second graph builder data structure.
0095If there are no more inputs to consider (step <b>1008</b>), then in step <b>1030</b> a new Graph Builder Data Structure is created. In step <b>1032</b>, the Inputs[ ]of the new Graph Builder Data Structure are populated with the Inputs[ ] from the first original Graph Builder Data Structure. In the example of <figref idref="DRAWINGS">FIG. 18</figref>, the Inputs[ ] for the new Graph Builder Data Structure will be populated the Inputs[ ] from Q. In step <b>1034</b>, the Outputs[ ] of the new Graph Data Builder Structure will be populated with the Outputs[ ] from the second Graph Data Builder Structure. In the example of <figref idref="DRAWINGS">FIG. 18</figref>, the Outputs[ ] of the new Graph Builder Data Structure will be the Outputs[ ] from graph W. In step <b>1036</b>, the vertices of the new graph builder data structure will be populated with the vertices from the first Graph Builder Data Structure and the second Graph Builder Data Structure. For example, the vertices in the example of <figref idref="DRAWINGS">FIG. 18</figref> will include all of the vertices from Q and all of the vertices from W. In step <b>1038</b>, the edges of the new Graph Builder Data Structure will include all of the edges from the first Graph Data Builder Structure, all the edges from the second Graph Data Builder Structure, and all the edges created in steps <b>1000</b>-<b>1024</b>.
0096The Cross Connect operation connects two graphs together with every output of the first graph being connected to every input of the second graph. One example syntax includes Y=Q>>W, which creates a new graph Y that is a connection of graph Q to graph W such that all the outputs of graph Q are connected to all of the inputs of graph W. <figref idref="DRAWINGS">FIG. 21</figref> provides an example of this Cross Connect operation. <figref idref="DRAWINGS">FIG. 22</figref> provides a second example of a Cross Connect operation Z<b>2</b>=X>>Q, which pertains to creating a new graph Z<b>2</b> made from connecting graph X (see <figref idref="DRAWINGS">FIG. 16</figref>) to graph Q (see <figref idref="DRAWINGS">FIG. 15</figref>) such that all the outputs of graph X are connected to all the inputs of graph Q. Note that graph X only has one output and graph Q has three inputs. Thus, the one output of graph X is connected to all three inputs of graph Q.
0097Annotations can be used together with the connection operators (Pointwise Connect and Cross Connect) to indicate the type of the channel connecting two vertices: temporary file, memory FIFO, or TCP pipe.
0098<figref idref="DRAWINGS">FIG. 23</figref> is a flowchart describing one embodiment of the process for implementing the Cross Connect operation. In step <b>1102</b>, the next output from the first Graph Builder Data Structure is accessed. In the example of <figref idref="DRAWINGS">FIG. 21</figref>, the output for the vertex with the UID of <b>100</b> is accessed during the first time step <b>1102</b> is performed. In step <b>1104</b>, a new Graph Edge data structure is created and assigned a new UID. In step <b>1106</b>, the Source UID for the new Graph Edge data structure is set to be that next output accessed in step <b>1102</b>. In step <b>1108</b>, the Destination UID is set to be the next input from the second Graph Builder Data Structure. In the example of <figref idref="DRAWINGS">FIG. 21</figref>, the next input is associated with the vertex having a UID of <b>2</b> during the first time step <b>1108</b> is performed. In step <b>1110</b>, it is determined whether there are more inputs to consider. In the example of <figref idref="DRAWINGS">FIG. 21</figref>, there are (n−1) more inputs to consider; therefore, the process loops back to step <b>1104</b> and a new edge is created. That new edge will have the same Source UID as the previously created edge but a new Destination UID. Steps <b>1104</b>-<b>1108</b> are performed for each input of the second graph. Thus, for the example of <figref idref="DRAWINGS">FIG. 21</figref>, that loop is performed n times, with the Source UID being the same each iteration.
0099When there are no more inputs to consider (step <b>1110</b>), then Job Manager <b>14</b> tests whether there are anymore outputs in the first Graph Builder Data Structure that have not been considered. For example, in <figref idref="DRAWINGS">FIG. 21</figref> there are n outputs in the first Graph Data Builder Structure associated with graph Q. If there are more outputs to consider, then the process loops back to step <b>1102</b> and a new set of edges are created with the Source ID for the new edges all being equal to the next output from the first Graph Builder Data Structure.
0100When all of the outputs have been considered (step <b>1102</b>), then in step <b>1114</b> a new Graph Builder Data Structure is created. In step <b>1116</b>, the Inputs[ ]of the new graph data builder structure is populated with the Inputs[ ] from the first Graph Data Builder Structure (e.g., graph Q of <figref idref="DRAWINGS">FIG. 21</figref>). In step <b>1118</b>, the Outputs[ ]of the new Graph Builder Data Structure is populated from the Outputs[ ] of the second Graph Builder Data Structure (e.g., the outputs of graph W in the example of <figref idref="DRAWINGS">FIG. 21</figref>). In step <b>1120</b>, the Vertices[ ] of the Graph data structure for the newly created Graph Builder Data Structure is populated with all the Vertices[ ] from the first Graph Builder Data Structure and the second Graph Builder Data Structure. Therefore, in the example of <figref idref="DRAWINGS">FIG. 21</figref>, all of the vertices of graph Q and all the vertices of graph W are added to the Vertices[ ] array of the Graph Builder Data Structure. In step <b>1122</b>, the Edges of the Graph data structure is populated with all of the edges from the first Graph Builder Data Structure, all of the edges from the second Graph Builder Data Structure and all of the newly created edges.
0101The Merge operation combines two graphs that may not be disjoint. The two graphs have one or more common vertices and are joined at those common vertices, with duplicate vertices being eliminated. An example syntax includes N=Z<b>2</b>∥Y, which indicates that a new graph N is created by merging graph Z<b>2</b> with graph Y. <figref idref="DRAWINGS">FIG. 24</figref> graphically depicts this merge operation. Graph Z<b>2</b> (see <figref idref="DRAWINGS">FIG. 22</figref>) and graph Y (see <figref idref="DRAWINGS">FIG. 21</figref>) both include nodes with UIDs of <b>100</b>, <b>101</b>, . . . <b>100</b>+n−1. When these two graphs are merged, one set of those nodes are eliminated and the graphs are connected at the common nodes, as depicted in <figref idref="DRAWINGS">FIG. 24</figref>.
0102<figref idref="DRAWINGS">FIG. 25</figref> provides a flowchart describing one embodiment of the process for implementing the Merge operation. In step <b>1202</b>, a new Graph Builder Data Structure is created. In step <b>1204</b>, the Vertices[ ] of the Graph data structure within the new Graph Builder Data Structure are populated with all of the Vertices[ ] from the first Graph Builder Data Structure (e.g., graph Z<b>2</b>) and all of the Vertices[ ] of the second Graph Data Builder Structure (e.g., graph Y), eliminating duplicates. In step <b>1206</b>, the Edges[ ] of the Graph data structure within the new Graph Builder Data Structure are populated from all of the Edges[ ] of the first Graph Builder Data Structure and all of the Edges[ ] of the second Graph Builder Data Structure. In step <b>1208</b>, the Inputs[ ] array of the new Graph Builder Data Structure is populated with all the remaining Inputs[ ] of the combined graph. In step <b>1210</b>, the Outputs[ ] array is populated with all of the outputs that remain after the two original graphs are merged.
0103An example of code <b>300</b> for a simple application using the above-described technology is presented in <figref idref="DRAWINGS">FIG. 26</figref>. This code defines two fixed-length data types U32 and U64 (for 32-bit and 64-bit unsigned integers respectively) and a Sum Vertex (sum) which reads from two channels, one of each type, pairing and summing the inputs and outputting as a stream of 64-bit numbers. The corresponding graph is depicted in <figref idref="DRAWINGS">FIG. 27</figref>. Each input set (Input 0 and Input 1) is partitioned to the same number of files. For example, Input 0 is partitioned into files <b>1232</b>, <b>1234</b> and <b>1236</b>. Input 1 is divided into files <b>1242</b>, <b>1244</b> and <b>1246</b>. For each file of each input set, a custom vertex “sum” receives values from both inputs and uses a library vertex (isort) to sort the resulting stream in memory. Finally, the sorted output from all of the partitions is passed through a library streaming merge sort (msort) to the output. Thus, each of the “sum” vertices communicates directly to a corresponding “isort” vertex. The three “isort” vertices all communicate to the single “msort” vertex, which reports the results to the “Results” output file.
0104The code of <figref idref="DRAWINGS">FIG. 26</figref> shows code section <b>1280</b>, which defines the new custom “sum” vertex and corresponds to code <b>302</b> of <figref idref="DRAWINGS">FIG. 4</figref>. Code portions <b>1282</b> (corresponding to code <b>302</b> of <figref idref="DRAWINGS">FIG. 4</figref>) makes the in memory sorter (isort) and a merger sorter (msort) using library code <b>354</b>. Code section <b>1284</b> creates a new graph and corresponds to code section <b>322</b> of <figref idref="DRAWINGS">FIG. 4</figref>. Code section <b>1286</b> of <figref idref="DRAWINGS">FIG. 26</figref> builds the new graph and corresponds to code <b>324</b> of <figref idref="DRAWINGS">FIG. 4</figref>. Code section <b>1288</b> passes the graph to the runtime and corresponds to code section <b>326</b> of <figref idref="DRAWINGS">FIG. 4</figref>.
0105Users of large distributed execution engines strive to increase efficiency when executing large jobs. In some instances it may be efficient to modify the graph provided by a developer in order to decrease the resources needed to complete the job. For example, based on knowing which nodes are available, it may be efficient to reduce network traffic by adding additional vertices. Although adding more vertices may increase the amount of computations that need to be performed, it may reduce network traffic. In many cases, network traffic tends to be more of a bottleneck than the load on CPU cores. However, the developer will not be in a position to know in advance which nodes of a execution engine will be available at what time. Therefore, for the graph to be modified to take into account a current state of an execution engine, the modifying of the graph must be done automatically by Job Manager <b>14</b> (or other entity that has access to the runtime environment). Note that there may be other goals, in addition to reducing network activity, that may cause Job Manager <b>14</b> to automatically modify a graph during runtime.
0106<figref idref="DRAWINGS">FIG. 28</figref> is a general flowchart describing one embodiment of a process for managing Vertex Queue <b>358</b> that includes automatically modifying a graph to increase system efficiency based on vertices ready for execution, nodes available and topology. Other factors can also be taken into a consideration. In step <b>1302</b>, Job Manager <b>14</b> monitors the vertices running and the vertices in Vertex Queue <b>358</b>. In step <b>1304</b>, Job Manager <b>14</b> determines whether all vertices have completed. If so, the job is complete. If not, Job Manager <b>14</b> determines which vertices are ready for execution. If there are no vertices ready for execution, then the process loops back to step <b>1302</b> and Job Manager <b>14</b> continues to monitor the vertices running in Vertex Queue <b>358</b>. If there are vertices ready for execution (step <b>1306</b>), then Job Manager <b>14</b> identifies those vertices that are ready for execution in step <b>1308</b>. In step <b>1310</b>, Job Manager <b>14</b> identifies nodes that are available to executing vertices. In step <b>1312</b>, the graph is automatically modified to increase system efficiency based on vertices ready for execution, nodes available and/or location of nodes in the network. In step <b>1314</b>, instructions are sent to the appropriate available nodes to execute the vertices that are ready for execution of the modified graph. In step <b>1316</b>, code for the vertices ready for execution is sent to the available nodes, if that code is not already cached at the node or nearby the node. After step <b>1316</b>, the process loops back to step <b>1302</b>. Note that there are many criteria to be used for automatically modifying the graph and many schemes for performing the automatic modification. Some of those alternatives will be discussed below.
0107One example of how a graph may be automatically modified is described with respect to <figref idref="DRAWINGS">FIG. 3</figref>. As explained above, <figref idref="DRAWINGS">FIG. 3</figref> provides a graph for a system that reads query logs gathered by an Internet search engine, extracts the query strings, and builds a histogram of query frequencies sorted by frequency.
0108<figref idref="DRAWINGS">FIG. 29</figref> depicts one example modification to the graph of <figref idref="DRAWINGS">FIG. 3</figref>. <figref idref="DRAWINGS">FIG. 29</figref> shows vertices <b>220</b>, <b>222</b> and <b>224</b> grouped as a first group; and vertices <b>226</b>, <b>228</b> and <b>230</b> grouped as a second group. The first group will be run on a first sub-network and the second group will be run on a different sub-network. <figref idref="DRAWINGS">FIG. 3</figref> shows all of the vertices <b>220</b>-<b>230</b> reporting the results to three aggregator vertices <b>242</b>-<b>246</b>. By separating out the groups as depicted in <figref idref="DRAWINGS">FIG. 29</figref>, each group has its own set of three aggregator vertices. For example, the first group includes aggregator vertices <b>1402</b>, <b>1404</b> and <b>1406</b>. The second group includes aggregator vertices <b>1408</b>, <b>1410</b> and <b>1412</b>. Now, there are six aggregator vertices instead of three aggregator vertices. All six aggregator vertices will report to sum vertex <b>250</b>. With the additional aggregator vertices, there is more computations being performed and, thus, more raw CPU time being used. However, because each group (including corresponding aggregator vertices) is within a sub-network, the network traffic is reduced dramatically. In many embodiments, network traffic creates more of a bottleneck than CPU usage. The graph of <figref idref="DRAWINGS">FIG. 3</figref> can be automatically modified to become the graph of <figref idref="DRAWINGS">FIG. 29</figref> using the process of <figref idref="DRAWINGS">FIG. 28</figref>. Job Manager <b>14</b> will determine which nodes in the network are available and where the data is. Job manager <b>14</b> will attempt to find enough nodes to create a group that can run on one sub-network. In one embodiment, the group is executed on the sub-network that is also storing the data for the vertices of that group.
0109<figref idref="DRAWINGS">FIG. 30</figref> is a flowchart describing one embodiment of an example process for automatically modifying the graph (see step <b>1312</b> of <figref idref="DRAWINGS">FIG. 28</figref>). In step <b>1502</b>, Job Manager <b>14</b> will wait for the previous set of vertices to complete execution. For example, Job Manager <b>14</b> will wait for vertices <b>220</b>-<b>230</b> to complete execution. Job Manager <b>14</b> can wait for a specified time, for a specified amount of vertices to complete or for a portion of the graph to complete. In step <b>1504</b>, Job Manager <b>14</b> determines where those vertices were run (e.g., which nodes ran the vertices and on which sub-networks). In step <b>1506</b>, those vertices executed on the same sub-network are grouped together. In other embodiments, the grouping can be a set of related sub-networks or some other criteria based on topology. In step <b>1508</b>, a new set of one or more user specified vertices can be added to each group. For example, a user may specify a portion of the graph that can be grouped together and user can specify the additional vertices added to create the group. In step <b>1510</b>, for each group, new edges are added to connect to the new vertices (e.g., new edges from vertices <b>220</b>, <b>222</b>, <b>224</b> to vertices <b>1402</b>, <b>1404</b>, <b>1406</b>). In step <b>1512</b>, for each group, edges are added from the new set of vertices to the original aggregator or other vertex (e.g., from vertices <b>1402</b>, <b>1404</b>, <b>1406</b> to vertex <b>250</b>). In an optional embodiment, step <b>1514</b> can include recursively repeating the above grouping, adding of new edges, and adding of new vertices until no additional groups can be created.
0110In one embodiment, library <b>354</b> (see <figref idref="DRAWINGS">FIG. 5</figref>) includes a function that allows a developer to specify a portion of the graph that can be grouped together and a new vertex to be added to that group. One example is Create_Dynamic_Merge(G,u), which allows a user to specify a graph G (which is a portion of the overall graph) that can be grouped and new vertex u that will be added to the group to perform data reduction prior to aggregating the data from the various groups.
0111<figref idref="DRAWINGS">FIG. 31</figref> is an alternative embodiment for automatically modifying the graph which does not require the user to specify a new aggregator vertex to be used for modifications. In step <b>1550</b>, Job Manager <b>14</b> waits for the set of vertices to complete, as done in step <b>1502</b>. In step <b>1552</b>, Job Manager <b>14</b> determines where those vertices were run. In step <b>1554</b>, vertices will be grouped together based on topology, as in step <b>1506</b>. In step <b>1556</b>, new copies of the next set of vertices are added to form the set for each group. For example, as done in <figref idref="DRAWINGS">FIG. 29</figref>, new copies of existing vertex Ag were added to create the groups. For each group, edges are added to this new set of vertices (similar to step <b>1570</b>). At step <b>1560</b>, edges are added from the new set of vertices to the original aggregator (similar to step <b>1512</b>).
0112Another modification can include removing bottlenecks. For example, <figref idref="DRAWINGS">FIG. 32A</figref> shows a portion of a graph with a bottleneck. Vertex a and vertex b both communicate to vertex c. Vertex c communicates its output to vertex d and vertex e. In one implementation, vertex c can be a bottleneck on the system. No matter how fast vertex a runs, vertex d (which may only need data from vertex a) may have to wait for its output until vertex c has completed processing data from vertex b. One modification, depending on the logic of vertex c, can be as depicted in <figref idref="DRAWINGS">FIG. 32B</figref>. The graph of <figref idref="DRAWINGS">FIG. 32B</figref> shows communication of data from vertex a directly to a first vertex c, and then from the first vertex c directly to vertex d. Additionally, data is communicated from vertex b directly to a second vertex c and from the second vertex c directly to vertex e. In the graph of <figref idref="DRAWINGS">FIG. 32B</figref>, there is no bottleneck at vertex c.
0113<figref idref="DRAWINGS">FIG. 33</figref> is a flowchart describing another embodiment for automatically modifying a graph, as depicted in <figref idref="DRAWINGS">FIGS. 32A and 32B</figref>. In step <b>1602</b>, Job Manager <b>14</b> waits for a set of vertices to complete (similar to step <b>1502</b> of <figref idref="DRAWINGS">FIG. 30</figref>). In step <b>1604</b>, Job Manager <b>14</b> identifies a bottleneck in the graph. For example, Job Manager <b>14</b> determines that node C of <figref idref="DRAWINGS">FIG. 32A</figref> is a bottleneck. In step <b>1606</b>, vertices will be grouped together based on flow of data. For example, vertices a and d can be in one group and vertices b and e can be another group. In step <b>1608</b>, one or more new copies of the bottleneck vertex (e.g., vertex c) are added to each group. New edges are added in each group to the new vertex (e.g., adding edges from a to c and from b to c). In step <b>1612</b>, each new edge are added from the new vertex to an original subsequent vertex or vertices (e.g., adding edges from c to d and c to e). Note that while some examples are given for automatically modifying the graph, there are many other modifications that can be performed for various reasons related to topology, data flow, state of the execution engine, etc.
0114In other embodiments, the automatic modification of the graph can depend on the volume, size or content of the data produced by vertices which have executed. For example, an application can group vertices in such a way that none of the dynamically generated vertices has a total input data size greater than some threshold. The number of vertices that will be put in such a group is not known until run time. Additionally, a vertex can report some computed outcome to the Job Manager, which uses it to determine subsequent modifications. The vertices can report the amount of data read and written, as well as various status information to the Job Manager, all of which can be taken into account to perform modifications to the graph.
0115Although the subject matter has been described in language specific to structural features and/or methodological acts, it is to be understood that the subject matter defined in the appended claims is not necessarily limited to the specific features or acts described above. Rather, the specific features and acts described above are disclosed as example forms of implementing the claims. It is intended that the scope of the invention be defined by the claims appended hereto.
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| Information Disclosure Statement (IDS) FiledM844 | M844 | |
| Information Disclosure Statement (IDS) FiledWIDS | WIDS | |
| Information Disclosure Statement consideredIDSC | IDSC | |
| Electronic Information Disclosure StatementEIDS. | EIDS. | |
| Information Disclosure Statement (IDS) FiledWIDS | WIDS | |
| Information Disclosure Statement consideredIDSC | IDSC | |
| Electronic Information Disclosure StatementEIDS. | EIDS. | |
| Information Disclosure Statement (IDS) FiledWIDS | WIDS | |
| Information Disclosure Statement consideredIDSC | IDSC | |
| Information Disclosure Statement (IDS) FiledM844 | M844 | |
| Information Disclosure Statement (IDS) FiledWIDS | WIDS | |
| Case Docketed to Examiner in GAUDOCK | DOCK | |
| Information Disclosure Statement consideredIDSC | IDSC | |
| Electronic Information Disclosure StatementEIDS. | EIDS. | |
| Information Disclosure Statement (IDS) FiledWIDS | WIDS | |
| PG-Pub Issue NotificationPG-ISSUE | PG-ISSUE | |
| Case Docketed to Examiner in GAUDOCK | DOCK | |
| Information Disclosure Statement consideredIDSC | IDSC | |
| Electronic Information Disclosure StatementEIDS. | EIDS. | |
| Information Disclosure Statement (IDS) FiledWIDS | WIDS | |
| IFW TSS Processing by Tech Center CompleteTSSCOMP | TSSCOMP | |
| Application Is Now CompleteCOMP | COMP | |
| Application Dispatched from OIPEOIPE | OIPE | |
| Cleared by OIPE CSRL194 | L194 | |
| IFW Scan & PACR Auto Security ReviewSCAN | SCAN | |
| Initial Exam Team nnIEXX | IEXX |
7 legal events, as the office reported them to INPADOC
Over the term
Point at a mark for the eventEvents
| Event | Code | |
|---|---|---|
| Maintenance fee paymentMAFP | MAFP | |
| Maintenance fee paymentMAFP | MAFP | |
| AssignmentAS | AS | |
| Fee paymentFPAY | FPAY | |
| Fee payment procedurePAYOR NUMBER ASSIGNED (ORIGINAL EVENT CODE: ASPN); ENTITY STATUS OF PATENT OWNER: LARGE ENTITYFEPP | FEPP | |
| Information on status: patent grantGrantedPATENTED CASESTCF | STCF | |
| AssignmentAS | AS |
Numbers
- Publication
- 20080098375
- Publication, DOCDB
- 2008098375
- Publication, EPODOC
- US2008098375
- Application
- 11537514
- Application, DOCDB
- 53751406
- Application, EPODOC
- US20060537514
Titles
- English
- RUNTIME OPTIMIZATION OF DISTRIBUTED EXECUTION GRAPH
Classification
- CPC, 2
- G06F9/5066
- G06F11/1438
- IPC, 1
- G06F9 45
- USPC, 1
- 717149000